Search found 2324 matches

by MrStonedOne
Mon Aug 08, 2016 5:23 am
Forum: Closed Policy Discussion
Topic: player reference policy is lame
Replies: 36
Views: 7472

Re: player reference policy is lame

It's not a double standard, its called one maintainer saying fuck it, its funny, we'll let it pass. That's like saying anytime an admin decides to allow a rule violation because it's funny means that every time somebody does it it has to be allowed, or when something doesn't break the rules, until i...
by MrStonedOne
Mon Aug 08, 2016 5:08 am
Forum: Closed Policy Discussion
Topic: player reference policy is lame
Replies: 36
Views: 7472

Re: player reference policy is lame

Going all out on this "if i don't get in, nobody should get in" rant is stupid and childish, I don't argue that scardy's beef jerky should get removed if I can't have my own snack food reference.
by MrStonedOne
Mon Aug 08, 2016 5:05 am
Forum: Closed Policy Discussion
Topic: player reference policy is lame
Replies: 36
Views: 7472

Re: player reference policy is lame

oh, are you talking about posi brain names. Those aren't references, just a random sampling of 2 to 4 letters. PURELY RANDOM. Anywho, the argument is that they aren't gonna want to have to keep updating that list with new "references". Anything that is high maintenance like that is gonna g...
by MrStonedOne
Mon Aug 08, 2016 5:00 am
Forum: Closed Policy Discussion
Topic: player reference policy is lame
Replies: 36
Views: 7472

Re: player reference policy is lame

there is less double standards and more "ehh, ok, sure" followed by other prs to expand the references, followed by somebody putting their foot down because they think it's getting out of control, followed by a quiet time, followed by the relaxing of the rules and repeating this process al...
by MrStonedOne
Thu Aug 04, 2016 9:49 pm
Forum: Resolved Appeals
Topic: [Saegrimr] - Repukan - Phantom Box
Replies: 16
Views: 3603

Re: [Saegrimr] - Repukan - Phantom Box

it would have been 5-15 minutes earlier that it died, the hard delete timer can be long if the qdel system is getting throttled because other things want to run. its lower than atmos on priority.
by MrStonedOne
Thu Aug 04, 2016 11:54 am
Forum: Resolved Appeals
Topic: [Saegrimr] - Repukan - Phantom Box
Replies: 16
Views: 3603

Re: [Saegrimr] - Repukan - Phantom Box

This bug has been found and fixed, https://github.com/tgstation/tgstation/pull/19698 This person wasn't even exactly the cause, basically every time another colossus died after the first, if there were multiple, the dropped blackbox would delete itself (because there was another), then after deletin...
by MrStonedOne
Thu Aug 04, 2016 4:07 am
Forum: Closed Policy Discussion
Topic: "its goofball"
Replies: 18
Views: 4495

Re: "its goofball"

This is a valid policy discussion, if not prone to memeing. We have always allowed policy discussion for patterns in bans/admin rulings.
by MrStonedOne
Thu Aug 04, 2016 1:29 am
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 5358

Re: Flawed content getting crutches

In this context crutch seems to be a near meaningless buzzword referring to "any game mode balancing feature that I don't like" More like a buzzword for "balancing change that isn't what i would do so it's a 'lazy fix' to an 'issue'" His thought process is that fixing an issue k...
by MrStonedOne
Wed Aug 03, 2016 8:30 pm
Forum: Coding
Topic: Colonial Marines Code Leak
Replies: 130
Views: 43479

Re: Colonial Marines Code Leak

CM stole a lot of stuff from other codebases. Can anybody find me stuff they stole, like the actual code and a link to the code on the stolen from repo, preferably anything taken in the last year and a half. if they took it from an agpl codebase the codebase they took it from would have cause to su...
by MrStonedOne
Mon Aug 01, 2016 9:01 pm
Forum: Coding
Topic: Colonial Marines Code Leak
Replies: 130
Views: 43479

Re: Colonial Marines Code Leak

Can anyone post some of the exploits for... documentation? from a rudimentary glance thru the code, there is sql injection in bible/religion names, and in the library search feature, but both of these are just that it doesn't properly escape \, something byond tends to try to filter if you try to s...
by MrStonedOne
Mon Aug 01, 2016 2:55 am
Forum: Admin Feedback
Topic: Atlanta-Ned
Replies: 137
Views: 63389

Atlanta-Ned

Please post any positive or negative feedback for the administrator here.
This is not the place to discuss ban appeals, admin complaints, or ban requests.
This is for specific feedback for this administrator.
by MrStonedOne
Sun Jul 31, 2016 9:04 pm
Forum: Coding
Topic: Colonial Marines Code Leak
Replies: 130
Views: 43479

Re: Colonial Marines Code Leak

The code sucks, is full of exploits, is closed sourced. The game sucks, is full of gimmicks, isn't even ss13 anymore, the admins suck, are full of contradictions and disagreement on how to enforce the rules, and finally, the rules suck, tries to prevent rule breaking with more rules, has contradicti...
by MrStonedOne
Sun Jul 31, 2016 7:46 am
Forum: Successful Complaints
Topic: [HornyGranny] Stop grudging me asshole
Replies: 15
Views: 5003

Re: [HornyGranny] Stop grudging me asshole

you don't need ie11, just ie9, windows 7 and even windows vista supports ie9, and ie8 (windows xp) should work sorta if you go to game preferences, and change tgui style to nofrills.
by MrStonedOne
Sun Jul 31, 2016 5:23 am
Forum: Successful Complaints
Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
Replies: 38
Views: 12003

Re: [HotelBravoLima] Repukan - Personally Biased ERT.

I mean, I'm in agreeance that sending ert when they had hijack kinda pushes this into "maybe we shouldn't" territory. Some people don't get antag often, and its even rarer to get hijack, and getting cucked out of that chance feels bad. At some point the game has to be a game, meaning it ha...
by MrStonedOne
Fri Jul 29, 2016 3:15 am
Forum: Site, Forums, And Wiki
Topic: Map Merger page has vanished
Replies: 3
Views: 1789

Re: Map Merger page has vanished

For the record, the page was restored. I deleted it to motivate coderbus to make a read me file in the folder so one doesn't need to find some random wikipage to know what version of python to install
by MrStonedOne
Thu Jul 28, 2016 10:34 pm
Forum: Coding Feedback
Topic: Syndiborg needs a prompt like aliens
Replies: 10
Views: 3323

Re: Syndiborg needs a prompt like aliens

The True answer is cascading escluation. Chat box prompt, followed by hud icon, followed by prompt, followed by forceful extraction of somebody who is active (if the role is important enough). First come first serve gets the rule, none of this wait shit, as the wait is either too long for the waitin...
by MrStonedOne
Thu Jul 28, 2016 10:32 pm
Forum: Coding Feedback
Topic: Syndiborg needs a prompt like aliens
Replies: 10
Views: 3323

Re: Syndiborg needs a prompt like aliens

We need less prompts, they are seriously annoying, even with the focus steal fix, but without them some roles never fill.
by MrStonedOne
Wed Jul 27, 2016 10:45 pm
Forum: Coding Feedback
Topic: Syndiborg needs a prompt like aliens
Replies: 10
Views: 3323

Re: Syndiborg needs a prompt like aliens

The answer is to just make it prioritize by lower inactivity
by MrStonedOne
Tue Jul 26, 2016 2:48 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21422

Re: Remove space wind.

atmos cycling airlocks just won't work, to abusable as a super lock, and too slow, nobody would use it and they would cry out (rightfully) if we forced it. but bump cycling airlocks would, where if you open one normally at all, it will attempt to close the other, but not force a close or wait for it...
by MrStonedOne
Mon Jul 25, 2016 9:11 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21422

Re: Remove space wind.

https://github.com/tgstation/tgstation/pull/19494 Space wind is now a scaling percent to move on pressure differences. Space wind percent to move scales with pressure amount, and other modifers: Actively moving (as in holding down a move key) reduces chance of getting moved by space wind by 30% Havi...
by MrStonedOne
Mon Jul 25, 2016 6:24 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21422

Re: Remove space wind.

Among fucking with the code, I found out that any shoe with noslip (the syndy shoes, the janitor shoes (as well as the expected magboots)) stops spacewind

I'll be 'fixing' this soonish, so abuse it, robust your janitor today!
by MrStonedOne
Mon Jul 25, 2016 5:54 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21422

Re: Remove space wind.

Actually, on second thought, i'll just make a pressure resistance lower and upper bound, and scale prob of move to that, and have mobs cut the prob in half if they moved recently.

I can also have being near a wall or anchored structure lower the prob as well.
by MrStonedOne
Mon Jul 25, 2016 5:44 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21422

Re: Remove space wind.

What i'm gonna do is re-add the 1 second throttle until somebody can figure out an easy way to code movement such that you can track actively moving so we can make it interact with that better.
by MrStonedOne
Mon Jul 25, 2016 6:43 am
Forum: Coding Feedback
Topic: PR: Adds option to only spawn if antag. #19471
Replies: 27
Views: 5995

Re: PR: Adds option to only spawn if antag. #19471

The problem is cancer, and i don't have to energy to code chemo.

Sometimes symptom management is the only viable answer.
by MrStonedOne
Sun Jul 24, 2016 7:28 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21422

Re: Remove space wind.

Moving forward, what we can do, is re-add the 1second throttle to spacewind moves. We can also make actively moving slow you down in spacewind, rather than move you, so you don't lose hold of what you are grabbing unless its really a lot of wind. I could also look at expanding pressure_resistance to...
by MrStonedOne
Sun Jul 24, 2016 7:24 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21422

Re: Remove space wind.

Space wind hasn't be touched in months. Atmos speed hasn't been touched in a year. Heres how we got to where we are: June, 2015, I made atmos faster, but nerfed spacewind to counter. old: atmos: 2 seconds, space wind: 2seconds, new: atmos: 0.5 seconds, spacewind: 1 second. Aug, 2015, cheri removes m...
by MrStonedOne
Sun Jul 24, 2016 7:17 pm
Forum: Former Admins
Topic: [No longer an admin]Lexorion
Replies: 9
Views: 2987

[No longer an admin]Lexorion

Please post any positive or negative feedback for the administrator here.
This is not the place to discuss ban appeals, admin complaints, or ban requests.
This is for specific feedback for this administrator.
by MrStonedOne
Sun Jul 24, 2016 6:29 pm
Forum: Coding Feedback
Topic: PR: Adds option to only spawn if antag. #19471
Replies: 27
Views: 5995

PR: Adds option to only spawn if antag. #19471

https://github.com/tgstation/tgstation/pull/19471 The idea is to keep antag rollers from taking up job slots They can late join in the remaining job slots if they want, or ghost, or whatever. It will just send you to lobby other wise. (this can and will most likely be changed to ghosting them) The f...
by MrStonedOne
Fri Jul 22, 2016 7:42 am
Forum: Site, Forums, And Wiki
Topic: the certificate has expired
Replies: 14
Views: 3866

Re: the certificate has expired

Atlanta-Ned wrote:Eew the server's SSL configuration only gets a C.
Citation needed
by MrStonedOne
Fri Jul 15, 2016 8:56 am
Forum: Video Games
Topic: Post games only you played itt
Replies: 65
Views: 16233

Re: Post games only you played itt

Jumping backwards is nub material. Now it's all about that strafe jump. Gotta have them moves.
by MrStonedOne
Fri Jul 15, 2016 2:37 am
Forum: Video Games
Topic: Post games only you played itt
Replies: 65
Views: 16233

Re: Post games only you played itt

Add me on steam, and i'll invite you when i'm trying to seed the tgns server with players. its much more enjoyable then playing on the pub servers.
by MrStonedOne
Fri Jul 15, 2016 1:26 am
Forum: Video Games
Topic: Post games only you played itt
Replies: 65
Views: 16233

Re: Post games only you played itt

Most games were like: first 90 seconds nobody says anything commander places a single structure somewhere HOLY SHIT YOU FUCKING STUPID FAGGOT WHY DID YOU BUILD THAT/BUILD THAT THERE FUCK YOU FAGGOT I KNOW WHAT IM DOING YOU OBVIOUSLY DONT RRARARARRRARGGGGGHHHH AARRRRRGGGHHHHHHHH PUSSSSSSYYYYYYYYY >Y...
by MrStonedOne
Thu Jul 14, 2016 6:30 pm
Forum: Video Games
Topic: Post games only you played itt
Replies: 65
Views: 16233

Re: Post games only you played itt

[youtube]PsoukCO6iYk[/youtube] Natural Selection 2. You either play as marines, or aliens, or the commander for either. Commander has a RTS view, and can drop buildings, give players orders, and the marines com can bluespace medpacks and ammo to the field. You fight over resource points to increase ...
by MrStonedOne
Wed Jul 13, 2016 8:44 pm
Forum: Former Admins
Topic: [No Longer Admin] Bob Dobbington
Replies: 54
Views: 16601

Re: Bob Dobbington

TechnoAlchemist wrote:wish he'd followed through tbh
by MrStonedOne
Sun Jul 10, 2016 9:46 am
Forum: Former Admins
Topic: [No Longer Admin] Bob Dobbington
Replies: 54
Views: 16601

Re: Bob Dobbington

Meta buddy, old roommate, DaNK WeED MAN.

420/10

Points removed for selling out to microsoft and buying into windows 10
by MrStonedOne
Sun Jul 10, 2016 9:45 am
Forum: Former Admins
Topic: [No Longer Admin] Bob Dobbington
Replies: 54
Views: 16601

[No Longer Admin] Bob Dobbington

Please post any positive or negative feedback for the administrator here.
This is not the place to discuss ban appeals, admin complaints, or ban requests.
This is for specific feedback for this administrator.
by MrStonedOne
Sat Jul 09, 2016 5:24 pm
Forum: Coding Feedback
Topic: Repairing bomb damage no longer a real option.
Replies: 47
Views: 10547

Re: Repairing bomb damage no longer a real option.

The air gets sucked out way too fast now. What ups with that? This is how it was always supposed to be, however atmos processes only as fast as it can with idle cpu. I fixed a bug recently that caused all of lavaland to be in the active turfs lists, so basically all of lavaland was processing in at...
by MrStonedOne
Fri Jul 08, 2016 10:56 pm
Forum: Coding Feedback
Topic: Repairing bomb damage no longer a real option.
Replies: 47
Views: 10547

Re: Repairing bomb damage no longer a real option.

Its funny, as we make rebuilding from explosions easier, people just get lazier.

I remember rebuilding from hand, no suit, coffee in one hand, rods or tiles in the other.

Fucking bunch of "hugbox" coddled noobs.
by MrStonedOne
Fri Jul 08, 2016 6:47 pm
Forum: General Chat
Topic: Been away for 4 months. What big meta/playerbase change I mi
Replies: 9
Views: 2810

Re: Been away for 4 months. What big meta/playerbase change

New master controller.

Makes lighting faster.
by MrStonedOne
Fri Jul 08, 2016 12:54 am
Forum: Coding Feedback
Topic: The stickyban system is broken and does more harm than good
Replies: 26
Views: 7611

Re: The stickyban system is broken and does more harm than g

https://github.com/tgstation/tgstation/pull/19201

basically, if in a round, more than:

2 admins
5 already connected users
10 users

trigger, then it will revert the state of the sticky ban to what it was before round start.
by MrStonedOne
Thu Jul 07, 2016 8:17 am
Forum: Coding Feedback
Topic: The stickyban system is broken and does more harm than good
Replies: 26
Views: 7611

Re: The stickyban system is broken and does more harm than g

I have a trick up my sleeve to make the game code automatically detect these false positives and revert the stick bans to before the false positives, i've just been busy coding other projects.

I'll try to pop it higher up on my list.
by MrStonedOne
Wed Jul 06, 2016 1:24 am
Forum: Coding
Topic: Implement Instant Runoff voting for polls [paid code]
Replies: 7
Views: 2865

Re: Implement Instant Runoff voting for polls [paid code]

https://github.com/tgstation/tgstation/pull/19153


This adds the game code to track the votes.

The code to calculate it will be done later, and most likely in php. I'll release it into the site repo once its coded.
by MrStonedOne
Tue Jul 05, 2016 5:34 pm
Forum: Coding
Topic: Implement Instant Runoff voting for polls [paid code]
Replies: 7
Views: 2865

Re: Implement Instant Runoff voting for polls [paid code]

I'll have something up for this by the end of the day.
by MrStonedOne
Sun Jul 03, 2016 7:53 pm
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1202
Views: 853754

Re: Admin Staffing Log

Hornygranny wrote:peoplearestrange has been removed for failing to comply with policy (must be in IRC while adminning).
Decision reversed, after properly accounting for timezones, it seems pas was on irc while admining.
by MrStonedOne
Sun Jul 03, 2016 12:38 am
Forum: Resolved Appeals
Topic: [HBL] Banned for not pleasing admins
Replies: 41
Views: 9818

Re: [HBL] Banned for not pleasing admins

Players have never been under any expectation to gravel and profusely apologize or even be nice to admins. And while you may be reading it as a bad faith statement, and interpret it as "I'm not breaking any rules :^)^)^)^)" I don't see it that way. Nor do I like that this entire ban basica...
by MrStonedOne
Sat Jul 02, 2016 8:45 pm
Forum: Resolved Appeals
Topic: [HBL] Banned for not pleasing admins
Replies: 41
Views: 9818

Re: [HBL] Banned for not pleasing admins

[19:36:45]ADMIN: PM: Lzimann/(Leo Pfeifer)->Kha/(Cy Wolfe): Hi, your team would appreciate if you didn't spam flashbangs near them! I'm just gonna ask, after this pm was sent out, did they do it again? Somebody can defend why they did something without saying they are gonna do it again. [19:36:56]AD...
by MrStonedOne
Wed Jun 29, 2016 5:59 pm
Forum: Resolved Appeals
Topic: [niknakflak] Mr.Pretentious -Permanent
Replies: 8
Views: 2248

Re: [niknakflak] Mr.Pretentious -Permanent

BTW here is my BYOND folder where any dll files would go. i am uploading this in the interest of transparency. http://i.imgur.com/wsdMjvY.png?1 wsock32.dll in there is the cid randomizer dll. It overrides windows network functions for all programs in that folder, and basically acts like relay, only...
by MrStonedOne
Tue Jun 28, 2016 5:59 am
Forum: Coding Feedback
Topic: To whomever nerfed water and made it dry instantly
Replies: 9
Views: 2711

Re: To whomever nerfed water and made it dry instantly

there is a bug relating to spraying something multiple times or spraying something that was once wet.

or at least, looking at the code, it seems like its not accounting for these cases properly, so that might be related.