Search found 2324 matches
- Mon Aug 08, 2016 5:23 am
- Forum: Closed Policy Discussion
- Topic: player reference policy is lame
- Replies: 36
- Views: 7472
Re: player reference policy is lame
It's not a double standard, its called one maintainer saying fuck it, its funny, we'll let it pass. That's like saying anytime an admin decides to allow a rule violation because it's funny means that every time somebody does it it has to be allowed, or when something doesn't break the rules, until i...
- Mon Aug 08, 2016 5:08 am
- Forum: Closed Policy Discussion
- Topic: player reference policy is lame
- Replies: 36
- Views: 7472
Re: player reference policy is lame
Going all out on this "if i don't get in, nobody should get in" rant is stupid and childish, I don't argue that scardy's beef jerky should get removed if I can't have my own snack food reference.
- Mon Aug 08, 2016 5:05 am
- Forum: Closed Policy Discussion
- Topic: player reference policy is lame
- Replies: 36
- Views: 7472
Re: player reference policy is lame
oh, are you talking about posi brain names. Those aren't references, just a random sampling of 2 to 4 letters. PURELY RANDOM. Anywho, the argument is that they aren't gonna want to have to keep updating that list with new "references". Anything that is high maintenance like that is gonna g...
- Mon Aug 08, 2016 5:00 am
- Forum: Closed Policy Discussion
- Topic: player reference policy is lame
- Replies: 36
- Views: 7472
Re: player reference policy is lame
there is less double standards and more "ehh, ok, sure" followed by other prs to expand the references, followed by somebody putting their foot down because they think it's getting out of control, followed by a quiet time, followed by the relaxing of the rules and repeating this process al...
- Thu Aug 04, 2016 9:49 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] - Repukan - Phantom Box
- Replies: 16
- Views: 3603
Re: [Saegrimr] - Repukan - Phantom Box
it would have been 5-15 minutes earlier that it died, the hard delete timer can be long if the qdel system is getting throttled because other things want to run. its lower than atmos on priority.
- Thu Aug 04, 2016 11:54 am
- Forum: Resolved Appeals
- Topic: [Saegrimr] - Repukan - Phantom Box
- Replies: 16
- Views: 3603
Re: [Saegrimr] - Repukan - Phantom Box
This bug has been found and fixed, https://github.com/tgstation/tgstation/pull/19698 This person wasn't even exactly the cause, basically every time another colossus died after the first, if there were multiple, the dropped blackbox would delete itself (because there was another), then after deletin...
- Thu Aug 04, 2016 4:07 am
- Forum: Closed Policy Discussion
- Topic: "its goofball"
- Replies: 18
- Views: 4495
Re: "its goofball"
This is a valid policy discussion, if not prone to memeing. We have always allowed policy discussion for patterns in bans/admin rulings.
- Thu Aug 04, 2016 1:29 am
- Forum: Coding Feedback
- Topic: Flawed content getting crutches
- Replies: 27
- Views: 5358
Re: Flawed content getting crutches
In this context crutch seems to be a near meaningless buzzword referring to "any game mode balancing feature that I don't like" More like a buzzword for "balancing change that isn't what i would do so it's a 'lazy fix' to an 'issue'" His thought process is that fixing an issue k...
- Wed Aug 03, 2016 8:30 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 43479
Re: Colonial Marines Code Leak
CM stole a lot of stuff from other codebases. Can anybody find me stuff they stole, like the actual code and a link to the code on the stolen from repo, preferably anything taken in the last year and a half. if they took it from an agpl codebase the codebase they took it from would have cause to su...
- Mon Aug 01, 2016 9:01 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 43479
Re: Colonial Marines Code Leak
Can anyone post some of the exploits for... documentation? from a rudimentary glance thru the code, there is sql injection in bible/religion names, and in the library search feature, but both of these are just that it doesn't properly escape \, something byond tends to try to filter if you try to s...
- Mon Aug 01, 2016 2:55 am
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63389
Atlanta-Ned
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- Sun Jul 31, 2016 9:04 pm
- Forum: Coding
- Topic: Colonial Marines Code Leak
- Replies: 130
- Views: 43479
Re: Colonial Marines Code Leak
The code sucks, is full of exploits, is closed sourced. The game sucks, is full of gimmicks, isn't even ss13 anymore, the admins suck, are full of contradictions and disagreement on how to enforce the rules, and finally, the rules suck, tries to prevent rule breaking with more rules, has contradicti...
- Sun Jul 31, 2016 7:46 am
- Forum: Successful Complaints
- Topic: [HornyGranny] Stop grudging me asshole
- Replies: 15
- Views: 5003
Re: [HornyGranny] Stop grudging me asshole
you don't need ie11, just ie9, windows 7 and even windows vista supports ie9, and ie8 (windows xp) should work sorta if you go to game preferences, and change tgui style to nofrills.
- Sun Jul 31, 2016 5:23 am
- Forum: Successful Complaints
- Topic: [HotelBravoLima] Repukan - Personally Biased ERT.
- Replies: 38
- Views: 12003
Re: [HotelBravoLima] Repukan - Personally Biased ERT.
I mean, I'm in agreeance that sending ert when they had hijack kinda pushes this into "maybe we shouldn't" territory. Some people don't get antag often, and its even rarer to get hijack, and getting cucked out of that chance feels bad. At some point the game has to be a game, meaning it ha...
- Fri Jul 29, 2016 3:15 am
- Forum: Site, Forums, And Wiki
- Topic: Map Merger page has vanished
- Replies: 3
- Views: 1789
Re: Map Merger page has vanished
For the record, the page was restored. I deleted it to motivate coderbus to make a read me file in the folder so one doesn't need to find some random wikipage to know what version of python to install
- Thu Jul 28, 2016 10:34 pm
- Forum: Coding Feedback
- Topic: Syndiborg needs a prompt like aliens
- Replies: 10
- Views: 3323
Re: Syndiborg needs a prompt like aliens
The True answer is cascading escluation. Chat box prompt, followed by hud icon, followed by prompt, followed by forceful extraction of somebody who is active (if the role is important enough). First come first serve gets the rule, none of this wait shit, as the wait is either too long for the waitin...
- Thu Jul 28, 2016 10:32 pm
- Forum: Coding Feedback
- Topic: Syndiborg needs a prompt like aliens
- Replies: 10
- Views: 3323
Re: Syndiborg needs a prompt like aliens
We need less prompts, they are seriously annoying, even with the focus steal fix, but without them some roles never fill.
- Wed Jul 27, 2016 10:45 pm
- Forum: Coding Feedback
- Topic: Syndiborg needs a prompt like aliens
- Replies: 10
- Views: 3323
Re: Syndiborg needs a prompt like aliens
The answer is to just make it prioritize by lower inactivity
- Tue Jul 26, 2016 2:48 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21422
Re: Remove space wind.
atmos cycling airlocks just won't work, to abusable as a super lock, and too slow, nobody would use it and they would cry out (rightfully) if we forced it. but bump cycling airlocks would, where if you open one normally at all, it will attempt to close the other, but not force a close or wait for it...
- Mon Jul 25, 2016 9:11 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21422
Re: Remove space wind.
https://github.com/tgstation/tgstation/pull/19494 Space wind is now a scaling percent to move on pressure differences. Space wind percent to move scales with pressure amount, and other modifers: Actively moving (as in holding down a move key) reduces chance of getting moved by space wind by 30% Havi...
- Mon Jul 25, 2016 6:24 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21422
Re: Remove space wind.
Among fucking with the code, I found out that any shoe with noslip (the syndy shoes, the janitor shoes (as well as the expected magboots)) stops spacewind
I'll be 'fixing' this soonish, so abuse it, robust your janitor today!
I'll be 'fixing' this soonish, so abuse it, robust your janitor today!
- Mon Jul 25, 2016 5:54 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21422
Re: Remove space wind.
Actually, on second thought, i'll just make a pressure resistance lower and upper bound, and scale prob of move to that, and have mobs cut the prob in half if they moved recently.
I can also have being near a wall or anchored structure lower the prob as well.
I can also have being near a wall or anchored structure lower the prob as well.
- Mon Jul 25, 2016 5:44 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21422
Re: Remove space wind.
What i'm gonna do is re-add the 1 second throttle until somebody can figure out an easy way to code movement such that you can track actively moving so we can make it interact with that better.
- Mon Jul 25, 2016 6:43 am
- Forum: Coding Feedback
- Topic: PR: Adds option to only spawn if antag. #19471
- Replies: 27
- Views: 5995
Re: PR: Adds option to only spawn if antag. #19471
The problem is cancer, and i don't have to energy to code chemo.
Sometimes symptom management is the only viable answer.
Sometimes symptom management is the only viable answer.
- Sun Jul 24, 2016 7:28 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21422
Re: Remove space wind.
Moving forward, what we can do, is re-add the 1second throttle to spacewind moves. We can also make actively moving slow you down in spacewind, rather than move you, so you don't lose hold of what you are grabbing unless its really a lot of wind. I could also look at expanding pressure_resistance to...
- Sun Jul 24, 2016 7:24 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21422
Re: Remove space wind.
Space wind hasn't be touched in months. Atmos speed hasn't been touched in a year. Heres how we got to where we are: June, 2015, I made atmos faster, but nerfed spacewind to counter. old: atmos: 2 seconds, space wind: 2seconds, new: atmos: 0.5 seconds, spacewind: 1 second. Aug, 2015, cheri removes m...
- Sun Jul 24, 2016 7:17 pm
- Forum: Former Admins
- Topic: [No longer an admin]Lexorion
- Replies: 9
- Views: 2987
[No longer an admin]Lexorion
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- Sun Jul 24, 2016 6:29 pm
- Forum: Coding Feedback
- Topic: PR: Adds option to only spawn if antag. #19471
- Replies: 27
- Views: 5995
PR: Adds option to only spawn if antag. #19471
https://github.com/tgstation/tgstation/pull/19471 The idea is to keep antag rollers from taking up job slots They can late join in the remaining job slots if they want, or ghost, or whatever. It will just send you to lobby other wise. (this can and will most likely be changed to ghosting them) The f...
- Fri Jul 22, 2016 7:42 am
- Forum: Site, Forums, And Wiki
- Topic: the certificate has expired
- Replies: 14
- Views: 3866
Re: the certificate has expired
Citation neededAtlanta-Ned wrote:Eew the server's SSL configuration only gets a C.
- Thu Jul 21, 2016 1:26 pm
- Forum: Resolved Appeals
- Topic: [???] Terbs - Breaker of chains father of pugs
- Replies: 42
- Views: 8853
Re: [???] Terbs - Breaker of chains father of pugs
IP checks out.
- Sun Jul 17, 2016 1:40 am
- Forum: Coding Feedback
- Topic: Make shuttle time 15 secondsd
- Replies: 7
- Views: 1505
- Fri Jul 15, 2016 8:56 am
- Forum: Video Games
- Topic: Post games only you played itt
- Replies: 65
- Views: 16233
Re: Post games only you played itt
Jumping backwards is nub material. Now it's all about that strafe jump. Gotta have them moves.
- Fri Jul 15, 2016 2:37 am
- Forum: Video Games
- Topic: Post games only you played itt
- Replies: 65
- Views: 16233
Re: Post games only you played itt
Add me on steam, and i'll invite you when i'm trying to seed the tgns server with players. its much more enjoyable then playing on the pub servers.
- Fri Jul 15, 2016 1:26 am
- Forum: Video Games
- Topic: Post games only you played itt
- Replies: 65
- Views: 16233
Re: Post games only you played itt
Most games were like: first 90 seconds nobody says anything commander places a single structure somewhere HOLY SHIT YOU FUCKING STUPID FAGGOT WHY DID YOU BUILD THAT/BUILD THAT THERE FUCK YOU FAGGOT I KNOW WHAT IM DOING YOU OBVIOUSLY DONT RRARARARRRARGGGGGHHHH AARRRRRGGGHHHHHHHH PUSSSSSSYYYYYYYYY >Y...
- Thu Jul 14, 2016 6:30 pm
- Forum: Video Games
- Topic: Post games only you played itt
- Replies: 65
- Views: 16233
Re: Post games only you played itt
[youtube]PsoukCO6iYk[/youtube] Natural Selection 2. You either play as marines, or aliens, or the commander for either. Commander has a RTS view, and can drop buildings, give players orders, and the marines com can bluespace medpacks and ammo to the field. You fight over resource points to increase ...
- Wed Jul 13, 2016 8:44 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Bob Dobbington
- Replies: 54
- Views: 16601
Re: Bob Dobbington
TechnoAlchemist wrote:wish he'd followed through tbh
- Sun Jul 10, 2016 9:46 am
- Forum: Former Admins
- Topic: [No Longer Admin] Bob Dobbington
- Replies: 54
- Views: 16601
Re: Bob Dobbington
Meta buddy, old roommate, DaNK WeED MAN.
420/10
Points removed for selling out to microsoft and buying into windows 10
420/10
Points removed for selling out to microsoft and buying into windows 10
- Sun Jul 10, 2016 9:45 am
- Forum: Former Admins
- Topic: [No Longer Admin] Bob Dobbington
- Replies: 54
- Views: 16601
[No Longer Admin] Bob Dobbington
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- Sat Jul 09, 2016 5:24 pm
- Forum: Coding Feedback
- Topic: Repairing bomb damage no longer a real option.
- Replies: 47
- Views: 10547
Re: Repairing bomb damage no longer a real option.
The air gets sucked out way too fast now. What ups with that? This is how it was always supposed to be, however atmos processes only as fast as it can with idle cpu. I fixed a bug recently that caused all of lavaland to be in the active turfs lists, so basically all of lavaland was processing in at...
- Fri Jul 08, 2016 10:56 pm
- Forum: Coding Feedback
- Topic: Repairing bomb damage no longer a real option.
- Replies: 47
- Views: 10547
Re: Repairing bomb damage no longer a real option.
Its funny, as we make rebuilding from explosions easier, people just get lazier.
I remember rebuilding from hand, no suit, coffee in one hand, rods or tiles in the other.
Fucking bunch of "hugbox" coddled noobs.
I remember rebuilding from hand, no suit, coffee in one hand, rods or tiles in the other.
Fucking bunch of "hugbox" coddled noobs.
- Fri Jul 08, 2016 6:47 pm
- Forum: General Chat
- Topic: Been away for 4 months. What big meta/playerbase change I mi
- Replies: 9
- Views: 2810
Re: Been away for 4 months. What big meta/playerbase change
New master controller.
Makes lighting faster.
Makes lighting faster.
- Fri Jul 08, 2016 12:54 am
- Forum: Coding Feedback
- Topic: The stickyban system is broken and does more harm than good
- Replies: 26
- Views: 7611
Re: The stickyban system is broken and does more harm than g
https://github.com/tgstation/tgstation/pull/19201
basically, if in a round, more than:
2 admins
5 already connected users
10 users
trigger, then it will revert the state of the sticky ban to what it was before round start.
basically, if in a round, more than:
2 admins
5 already connected users
10 users
trigger, then it will revert the state of the sticky ban to what it was before round start.
- Thu Jul 07, 2016 8:17 am
- Forum: Coding Feedback
- Topic: The stickyban system is broken and does more harm than good
- Replies: 26
- Views: 7611
Re: The stickyban system is broken and does more harm than g
I have a trick up my sleeve to make the game code automatically detect these false positives and revert the stick bans to before the false positives, i've just been busy coding other projects.
I'll try to pop it higher up on my list.
I'll try to pop it higher up on my list.
- Wed Jul 06, 2016 1:24 am
- Forum: Coding
- Topic: Implement Instant Runoff voting for polls [paid code]
- Replies: 7
- Views: 2865
Re: Implement Instant Runoff voting for polls [paid code]
https://github.com/tgstation/tgstation/pull/19153
This adds the game code to track the votes.
The code to calculate it will be done later, and most likely in php. I'll release it into the site repo once its coded.
This adds the game code to track the votes.
The code to calculate it will be done later, and most likely in php. I'll release it into the site repo once its coded.
- Tue Jul 05, 2016 5:34 pm
- Forum: Coding
- Topic: Implement Instant Runoff voting for polls [paid code]
- Replies: 7
- Views: 2865
Re: Implement Instant Runoff voting for polls [paid code]
I'll have something up for this by the end of the day.
- Sun Jul 03, 2016 7:53 pm
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1202
- Views: 853754
Re: Admin Staffing Log
Decision reversed, after properly accounting for timezones, it seems pas was on irc while admining.Hornygranny wrote:peoplearestrange has been removed for failing to comply with policy (must be in IRC while adminning).
- Sun Jul 03, 2016 12:38 am
- Forum: Resolved Appeals
- Topic: [HBL] Banned for not pleasing admins
- Replies: 41
- Views: 9818
Re: [HBL] Banned for not pleasing admins
Players have never been under any expectation to gravel and profusely apologize or even be nice to admins. And while you may be reading it as a bad faith statement, and interpret it as "I'm not breaking any rules :^)^)^)^)" I don't see it that way. Nor do I like that this entire ban basica...
- Sat Jul 02, 2016 8:45 pm
- Forum: Resolved Appeals
- Topic: [HBL] Banned for not pleasing admins
- Replies: 41
- Views: 9818
Re: [HBL] Banned for not pleasing admins
[19:36:45]ADMIN: PM: Lzimann/(Leo Pfeifer)->Kha/(Cy Wolfe): Hi, your team would appreciate if you didn't spam flashbangs near them! I'm just gonna ask, after this pm was sent out, did they do it again? Somebody can defend why they did something without saying they are gonna do it again. [19:36:56]AD...
- Wed Jun 29, 2016 5:59 pm
- Forum: Resolved Appeals
- Topic: [niknakflak] Mr.Pretentious -Permanent
- Replies: 8
- Views: 2248
Re: [niknakflak] Mr.Pretentious -Permanent
BTW here is my BYOND folder where any dll files would go. i am uploading this in the interest of transparency. http://i.imgur.com/wsdMjvY.png?1 wsock32.dll in there is the cid randomizer dll. It overrides windows network functions for all programs in that folder, and basically acts like relay, only...
- Tue Jun 28, 2016 5:59 am
- Forum: Coding Feedback
- Topic: To whomever nerfed water and made it dry instantly
- Replies: 9
- Views: 2711
Re: To whomever nerfed water and made it dry instantly
there is a bug relating to spraying something multiple times or spraying something that was once wet.
or at least, looking at the code, it seems like its not accounting for these cases properly, so that might be related.
or at least, looking at the code, it seems like its not accounting for these cases properly, so that might be related.