Search found 2308 matches
- Tue Oct 13, 2015 5:09 am
- Forum: Video Games
- Topic: Agar.io - game of the year 2015
- Replies: 23
- Views: 3189
Re: Agar.io - game of the year 2015
I've been given a whole lot of mass while being chased by someone bigger. Then I ate the bigger guy who chased me And then I gave back the mass I got from the other guy and we kinda just hung around eachother for safety and cooperation Of course you can just decide not to give back anything after h...
- Fri Oct 09, 2015 2:39 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41244
Re: Dreamstation v03 [MERGED, PANIC]
Please don't listen to allura
There is no one true way to do mapping like they seem to be implying.
There is no one true way to do mapping like they seem to be implying.
- Fri Oct 09, 2015 1:27 am
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
The current map vote config (taken from sybil, basil's is mostly the same with the default set to metastation) map tgstation2 friendlyname Box Station default endmap map metastation friendlyname Meta Station endmap map ministation friendlyname Mini Station maxplayers 20 voteweight 0.5 endmap map bir...
- Thu Oct 08, 2015 6:23 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
Not at the moment, The rotation system has no way of linking the current map to its internal map list.
I might change this by giving maps a new define listing the name of the loader file, since the name of the dm map loader file is how the rotation system internally identifies maps.
I might change this by giving maps a new define listing the name of the loader file, since the name of the dm map loader file is how the rotation system internally identifies maps.
- Thu Oct 08, 2015 2:34 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Badminning and shitposting
- Replies: 51
- Views: 10844
Re: [Saegrimr] Badminning and shitposting
oldman, You're being a shit.
Saegrimr, don't lock your appeal threads that quickly. Just say its in the hands of the headmins then wash your hands of it. It's bloodly frustrating to everybody when that happens, and i'd really like to avoid having to remove lock powers in fnr from admins.
Saegrimr, don't lock your appeal threads that quickly. Just say its in the hands of the headmins then wash your hands of it. It's bloodly frustrating to everybody when that happens, and i'd really like to avoid having to remove lock powers in fnr from admins.
- Wed Oct 07, 2015 4:24 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53213
Re: DiscStation Thread: Beta Testers Wanted!
I'm gonna have to disable this in the map rotation config. runtime error: Cannot read null.loc proc name: Topic (/mob/new_player/Topic) source file: new_player.dm,119 That runtime is preventing people from observing. Arrivals airlock is unpowered (the outer red one), so people can't get out without ...
- Wed Oct 07, 2015 12:36 am
- Forum: General Chat
- Topic: Drama is at a dangerous low
- Replies: 184
- Views: 44726
Re: Drama is at a dangerous low
Na, rewrite something. but its gotta be 1 syllable.
goof genetics doesn't have the same ring to it...
goof cult?
goof genetics doesn't have the same ring to it...
goof cult?
- Mon Oct 05, 2015 11:39 pm
- Forum: General Chat
- Topic: Drama is at a dangerous low
- Replies: 184
- Views: 44726
Re: Drama is at a dangerous low
I could make an executive decision again.
We could fork from coderbus.
Maybe I should make sybil crash then go afk for an hour as part of a to be later uncovered plot to increase basil's pop.
We could fork from coderbus.
Maybe I should make sybil crash then go afk for an hour as part of a to be later uncovered plot to increase basil's pop.
- Sun Oct 04, 2015 1:30 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
map weights was changed for the first round only, to get it to actually rotate to something.
other then that, all maps have had a map weight of 1, outside of ministation, who had 0.5
other then that, all maps have had a map weight of 1, outside of ministation, who had 0.5
- Fri Oct 02, 2015 9:54 am
- Forum: Former Admins
- Topic: [No Longer an Admin]ShadowHunterOO
- Replies: 2
- Views: 1226
[No Longer an Admin]ShadowHunterOO
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- Thu Oct 01, 2015 5:01 am
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
PKPenguin321 wrote:wait hold on is ministation still in the code
imagine 75~ player sybil on ministation
Maps can have a min and max population.
- Wed Sep 30, 2015 8:55 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
Oh! And it will revert to the default map (box station for sybil) on update. (unless it so happens to trigger a map rotate after the update but before the round ends)
- Wed Sep 30, 2015 8:52 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
avg round length is 40minutes. so thats 20% chance for a map rotation to even happen. Count in the fact that all people who haven't set a preference will default to box station on sybil. Count in the fact that most people who do vote will vote for box. Count in the fact that map vote weights will en...
- Wed Sep 30, 2015 8:08 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
The system checks for compile and logs a failure to compile and notifies the admins. The idea being that we would have the core maps, the ones tested with travis, and then we would have the other maps, the ones that have their own maintainer(s) who is expected to keep them up to date if they want th...
- Wed Sep 30, 2015 7:46 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
Re: MAP ROTATION
Well, that's what you get for assuming things.Alex Crimson wrote:I assume we will not just be throwing every map into it.
- Wed Sep 30, 2015 4:11 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23502
MAP ROTATION
https://github.com/tgstation/-tg-station/pull/12089 This requires the use of the server tools toolset that sybil and basil already use to do updates and watch-dog auto restart on crash. The current map is listed in the status and lobby stat panels (regardless of if map rotation is enabled) Once the ...
- Wed Sep 30, 2015 4:07 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46169
Re: Do we really need Basil?
<TheGhostOfWhibyl1> [-tg-station] MrStonedOne opened pull request #12089: HOLY FUCKING SHIT, I'VE DONE IT! Map rotation! (master...maprotation) https://github.com/tgstation/-tg-station/pull/12089
- Wed Sep 30, 2015 3:58 pm
- Forum: Ideas
- Topic: [POLL] Map rotation
- Replies: 87
- Views: 37315
Re: [POLL] Map rotation
<TheGhostOfWhibyl1> [-tg-station] MrStonedOne opened pull request #12089: HOLY FUCKING SHIT, I'VE DONE IT! Map rotation! (master...maprotation) https://github.com/tgstation/-tg-station/pull/12089
- Wed Sep 30, 2015 1:41 pm
- Forum: Coding Feedback
- Topic: the new pipe layout
- Replies: 3
- Views: 777
Re: the new pipe layout
Metastation does this.
All departments have two maint + one central hallway entrance for power and atmos.
All departments have two maint + one central hallway entrance for power and atmos.
- Mon Sep 28, 2015 5:31 pm
- Forum: Ideas
- Topic: Shuttle Suggestion Thread
- Replies: 6
- Views: 1133
Re: Shuttle Suggestion Thread
Reminder, that shuttles can rotate when docking. so this could easily be doable by just changing the dir var of the station's docking port.Maybe it should be changed so that it's a vertical structure, though, rather than a horizontal one
- Sun Sep 27, 2015 1:18 am
- Forum: Coding Feedback
- Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
- Replies: 49
- Views: 11051
Re: Space Wind, Fastmos, ZASlite, whatever feedback.
I have a fix, I'm gonna make space wind not effect people who are moving (as in, still holding down the movement key) unless its strong spacewind.
After I finish my stickybans pr.
After I finish my stickybans pr.
- Sat Sep 26, 2015 11:36 pm
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 36867
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
I honestly think that all of this should be moved to r&d. r&d needs more sec love.
- Thu Sep 24, 2015 5:29 am
- Forum: Former Admins
- Topic: [No Longer an Admin] Jud1c470r
- Replies: 16
- Views: 5006
[No Longer an Admin] Jud1c470r
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- Thu Sep 24, 2015 5:29 am
- Forum: Former Admins
- Topic: [NO LONGER ADMIN] Lemonlord
- Replies: 27
- Views: 7557
[NO LONGER ADMIN] Lemonlord
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- Wed Sep 23, 2015 2:15 pm
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
Ads removed.
Stonermin is proud.
(see signature)
Stonermin is proud.
(see signature)
- Sat Sep 19, 2015 4:51 am
- Forum: Site, Forums, And Wiki
- Topic: FUCKING ADS
- Replies: 78
- Views: 20503
Re: FUCKING ADS
The bottom one isn't an ad, its a player supplied and designed banner.
It can't be clicked, and it wasn't designed to be purely for singulo, but nobody else stepped up to get a banner.
It can't be clicked, and it wasn't designed to be purely for singulo, but nobody else stepped up to get a banner.
- Thu Sep 17, 2015 6:10 pm
- Forum: General Chat
- Topic: NEW GAME SERVER HARDWARE
- Replies: 9
- Views: 2240
NEW GAME SERVER HARDWARE
Old: 64GB ram Ram speed ddr3 1333mhz Intel Xeon E5 1650 3.20Ghz OVH's shitty network. (Montreal, QC, Canada) "1Gbit" (or so they claimed) New: 32GB ram Ram speed ddr4 2133mhz (this is what sped up atmos processing) Intel Xeon E5 1650v3 3.50Ghz reliable site's non-shitty network. (Miami, Fl...
- Wed Sep 16, 2015 7:40 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1198
- Views: 824240
Re: Admin Staffing Log
I figured this one needed its own post:
hornygranny has been demoted to GameMaster
hornygranny has been demoted to GameMaster
- Wed Sep 16, 2015 7:40 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1198
- Views: 824240
Re: Admin Staffing Log
Scones and tsaricide demoted to Game Admin.
lollerderby, ausops, and jordie0608 Promoted to Head Admin
lollerderby, ausops, and jordie0608 Promoted to Head Admin
- Wed Sep 16, 2015 5:41 am
- Forum: Archived/Deleted
- Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
- Replies: 102
- Views: 41814
Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION
Round One PreClean: Lollerderby 42 NikNakFlak 38 iamgoofball 21 Skorvold 18 Jalleo 6 Tornadium 6 David273 3 Callanrockslol 2 I have no strong feelings, one way or the other. 30 Round One PostClean: Lollerderby 31 NikNakFlak 31 iamgoofball 16 Skorvold 15 Jalleo 6 David273 3 Tornadium 3 Callanrockslo...
- Sun Sep 13, 2015 1:43 am
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
- Replies: 83
- Views: 1592138
Re: TGSTATION IS CROWD FUNDED
He's right though, there should be transparency at all times when it comes with money. A lot of WoW private servers show exactly where all they money goes, and it would be pretty good to know where this money goes as well. So I just noticed I never replied to this: Basically, I don't because I know...
- Fri Sep 11, 2015 12:25 am
- Forum: General Chat
- Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
- Replies: 83
- Views: 1592138
Re: TGSTATION IS CROWD FUNDED
New Goal in place. https://www.patreon.com/tgstation 180: Upgrade the game servers. This will let us move them from the now slowish ovh network to a better one, as well as upgrade the server to ddr4 and switch to a processor with 15% to 20% better single core performance. I also merged the sybil and...
- Thu Sep 10, 2015 4:06 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25460
Re: Can we change how coderbus operates?
Actually I'm pretty sure there is a system that sends in-game notifications when a PR is made. Yep! The problem is I think the irc bot that was supposed to do it died. I'll take a look at it. It might also just be disabled serverside. No, it would require we add two more irc bots to coderbus's chan...
- Thu Sep 10, 2015 3:52 pm
- Forum: Coding
- Topic: HOW TO EASILY SOLVE YOUR QDEL ISSUES
- Replies: 8
- Views: 3661
Re: HOW TO EASILY SOLVE YOUR QDEL ISSUES
you do two loops together. rather then split them up between two procs.
- Thu Sep 10, 2015 4:53 am
- Forum: Archived/Deleted
- Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
- Replies: 102
- Views: 41814
Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION
Poll set up, will start at the top of this hour (5am GMT) and end 72 hours thereafter.
- Wed Sep 09, 2015 6:58 pm
- Forum: Archived/Deleted
- Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
- Replies: 102
- Views: 41814
Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION
I'll run the player vote this afternoon when i get home from work.
- Mon Sep 07, 2015 7:09 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8230
Re: Clicking on things freezes/crashes SS13 on my laptop
(it was hardwired to my router though, not wireless) shockingly, that might be related. I think it relates to getting data in one large chunk (like if it was delayed shortly by a wireless connection) If I made my computer report higher receive windows (telling the server it can send more data at on...
- Mon Sep 07, 2015 6:58 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8230
Re: Clicking on things freezes/crashes SS13 on my laptop
open the byond hub, then click the little gear icon for settings in the upper right, and go to about byond, and list what the version (lower left corner) is in the form of 50x.xxxx Including your main computer (if you still have it) I think this might be a bug in the newer versions relating to how t...
- Sun Sep 06, 2015 11:54 pm
- Forum: Closed Policy Discussion
- Topic: Policy Discussion Should Not Be At the Bottom of The Index
- Replies: 4
- Views: 1452
Re: Policy Discussion Should Not Be At the Bottom of The Ind
Fixed.
Check out the board index.
Check out the board index.
- Sat Sep 05, 2015 8:07 pm
- Forum: Admin Feedback
- Topic: Shaps
- Replies: 112
- Views: 53391
Shaps
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- Sat Sep 05, 2015 2:32 pm
- Forum: Coding
- Topic: HOW TO EASILY SOLVE YOUR QDEL ISSUES
- Replies: 8
- Views: 3661
Re: HOW TO EASILY SOLVE YOUR QDEL ISSUES
https://github.com/Baystation12/Baystation12/pull/10440 Ya because invoking a proc call for every atom and datom in world, then add on another proc call for every list in those atoms and datums makes perfect sense. =P That loop would be 50 times faster if it was inlined, as proc calls have high ove...
- Wed Sep 02, 2015 9:11 am
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1198
- Views: 824240
Re: Admin Staffing Log
stickymayhem: GameMaster -> GameAdmin
korphaeron: GameMaster -> GameAdmin
ikarrus: GameMaster -> GameAdmin
sometinyprick: GameMaster -> GameAdmin
korphaeron: GameMaster -> GameAdmin
ikarrus: GameMaster -> GameAdmin
sometinyprick: GameMaster -> GameAdmin
- Sun Aug 30, 2015 7:12 am
- Forum: Former Admins
- Topic: [No Longer an Admin]Aliannera
- Replies: 27
- Views: 8025
[No Longer an Admin]Aliannera
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- Sat Aug 29, 2015 3:26 pm
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 25717
Re: Gameplay Is Laggy To Hell
https://github.com/tgstation/-tg-station/pull/11159
This PR fixes the only thing still hooking us to the fps.
Once it is merged I plan to start testing out higher fpses. but higher fps means more network traffic, so we might not see me raise that up much until after the server move to newyork
This PR fixes the only thing still hooking us to the fps.
Once it is merged I plan to start testing out higher fpses. but higher fps means more network traffic, so we might not see me raise that up much until after the server move to newyork
- Sat Aug 29, 2015 12:41 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 9853
Re: Remove sec borg
Rogue ai's and malf are fucked without sec Borgs. I've been a rogue and malf ai numerous times, And I never felt better about my odds if I had a secborg, or felt like I was fucked if I didn't have one. I've also only lost one malf ai round. I made this pr to bring it into the conversation, not beca...
- Sat Aug 29, 2015 5:08 am
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 9853
Re: Remove sec borg
That is one pr I won't be making.Incomptinence wrote:They wanna remove AI too. These are the fanatics man.
- Sat Aug 29, 2015 2:34 am
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 9853
Remove sec borg
https://github.com/tgstation/-tg-station/pull/11454
Also gives all borgs telebatons (except standard (because they have a stun baton) and syndy)
Also gives all borgs telebatons (except standard (because they have a stun baton) and syndy)
- Fri Aug 28, 2015 3:57 am
- Forum: General Chat
- Topic: OH GOD, BYOND IS DOWN PANIC!
- Replies: 6
- Views: 1834
OH GOD, BYOND IS DOWN PANIC!
panic!
- Thu Aug 27, 2015 3:42 pm
- Forum: Former Admins
- Topic: [No longer an Admin]Sawrge
- Replies: 98
- Views: 28659
Sawrge
Sawrge is an admin again
- Wed Aug 26, 2015 12:06 pm
- Forum: Coding
- Topic: Explain how the atmos algorithm works language-agnostically.
- Replies: 7
- Views: 2578
Re: Explain how the atmos algorithm works language-agnostica
oh boy.
As far as i know, Everything is done in moles and temperature, and just averaged out with the neighboring turfs.
Pressure calculation and what not only happens when it needs that info, not during spread, but on things that show pressure to a user or do calculations/logic based on pressure
As far as i know, Everything is done in moles and temperature, and just averaged out with the neighboring turfs.
Pressure calculation and what not only happens when it needs that info, not during spread, but on things that show pressure to a user or do calculations/logic based on pressure