Search found 2308 matches

by MrStonedOne
Tue Oct 13, 2015 5:09 am
Forum: Video Games
Topic: Agar.io - game of the year 2015
Replies: 23
Views: 3189

Re: Agar.io - game of the year 2015

I've been given a whole lot of mass while being chased by someone bigger. Then I ate the bigger guy who chased me And then I gave back the mass I got from the other guy and we kinda just hung around eachother for safety and cooperation Of course you can just decide not to give back anything after h...
by MrStonedOne
Fri Oct 09, 2015 2:39 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41244

Re: Dreamstation v03 [MERGED, PANIC]

Please don't listen to allura

There is no one true way to do mapping like they seem to be implying.
by MrStonedOne
Fri Oct 09, 2015 1:27 am
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

The current map vote config (taken from sybil, basil's is mostly the same with the default set to metastation) map tgstation2 friendlyname Box Station default endmap map metastation friendlyname Meta Station endmap map ministation friendlyname Mini Station maxplayers 20 voteweight 0.5 endmap map bir...
by MrStonedOne
Thu Oct 08, 2015 6:23 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

Not at the moment, The rotation system has no way of linking the current map to its internal map list.

I might change this by giving maps a new define listing the name of the loader file, since the name of the dm map loader file is how the rotation system internally identifies maps.
by MrStonedOne
Thu Oct 08, 2015 2:34 am
Forum: Closed Complaints
Topic: [Saegrimr] Badminning and shitposting
Replies: 51
Views: 10844

Re: [Saegrimr] Badminning and shitposting

oldman, You're being a shit.

Saegrimr, don't lock your appeal threads that quickly. Just say its in the hands of the headmins then wash your hands of it. It's bloodly frustrating to everybody when that happens, and i'd really like to avoid having to remove lock powers in fnr from admins.
by MrStonedOne
Wed Oct 07, 2015 4:24 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 53213

Re: DiscStation Thread: Beta Testers Wanted!

I'm gonna have to disable this in the map rotation config. runtime error: Cannot read null.loc proc name: Topic (/mob/new_player/Topic) source file: new_player.dm,119 That runtime is preventing people from observing. Arrivals airlock is unpowered (the outer red one), so people can't get out without ...
by MrStonedOne
Wed Oct 07, 2015 12:36 am
Forum: General Chat
Topic: Drama is at a dangerous low
Replies: 184
Views: 44726

Re: Drama is at a dangerous low

Na, rewrite something. but its gotta be 1 syllable.

goof genetics doesn't have the same ring to it...

goof cult?
by MrStonedOne
Mon Oct 05, 2015 11:39 pm
Forum: General Chat
Topic: Drama is at a dangerous low
Replies: 184
Views: 44726

Re: Drama is at a dangerous low

I could make an executive decision again.

We could fork from coderbus.

Maybe I should make sybil crash then go afk for an hour as part of a to be later uncovered plot to increase basil's pop.
by MrStonedOne
Sun Oct 04, 2015 1:30 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

map weights was changed for the first round only, to get it to actually rotate to something.

other then that, all maps have had a map weight of 1, outside of ministation, who had 0.5
by MrStonedOne
Fri Oct 02, 2015 9:54 am
Forum: Former Admins
Topic: [No Longer an Admin]ShadowHunterOO
Replies: 2
Views: 1226

[No Longer an Admin]ShadowHunterOO

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by MrStonedOne
Thu Oct 01, 2015 5:01 am
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

PKPenguin321 wrote:wait hold on is ministation still in the code
imagine 75~ player sybil on ministation
Maps can have a min and max population.
by MrStonedOne
Wed Sep 30, 2015 8:55 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

Oh! And it will revert to the default map (box station for sybil) on update. (unless it so happens to trigger a map rotate after the update but before the round ends)
by MrStonedOne
Wed Sep 30, 2015 8:52 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

avg round length is 40minutes. so thats 20% chance for a map rotation to even happen. Count in the fact that all people who haven't set a preference will default to box station on sybil. Count in the fact that most people who do vote will vote for box. Count in the fact that map vote weights will en...
by MrStonedOne
Wed Sep 30, 2015 8:08 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

The system checks for compile and logs a failure to compile and notifies the admins. The idea being that we would have the core maps, the ones tested with travis, and then we would have the other maps, the ones that have their own maintainer(s) who is expected to keep them up to date if they want th...
by MrStonedOne
Wed Sep 30, 2015 7:46 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

Re: MAP ROTATION

Alex Crimson wrote:I assume we will not just be throwing every map into it.
Well, that's what you get for assuming things.
by MrStonedOne
Wed Sep 30, 2015 4:11 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23502

MAP ROTATION

https://github.com/tgstation/-tg-station/pull/12089 This requires the use of the server tools toolset that sybil and basil already use to do updates and watch-dog auto restart on crash. The current map is listed in the status and lobby stat panels (regardless of if map rotation is enabled) Once the ...
by MrStonedOne
Wed Sep 30, 2015 4:07 pm
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 46169

Re: Do we really need Basil?

<TheGhostOfWhibyl1> [-tg-station] MrStonedOne opened pull request #12089: HOLY FUCKING SHIT, I'VE DONE IT! Map rotation! (master...maprotation) https://github.com/tgstation/-tg-station/pull/12089
by MrStonedOne
Wed Sep 30, 2015 3:58 pm
Forum: Ideas
Topic: [POLL] Map rotation
Replies: 87
Views: 37315

Re: [POLL] Map rotation

<TheGhostOfWhibyl1> [-tg-station] MrStonedOne opened pull request #12089: HOLY FUCKING SHIT, I'VE DONE IT! Map rotation! (master...maprotation) https://github.com/tgstation/-tg-station/pull/12089
by MrStonedOne
Wed Sep 30, 2015 1:41 pm
Forum: Coding Feedback
Topic: the new pipe layout
Replies: 3
Views: 777

Re: the new pipe layout

Metastation does this.

All departments have two maint + one central hallway entrance for power and atmos.
by MrStonedOne
Mon Sep 28, 2015 5:31 pm
Forum: Ideas
Topic: Shuttle Suggestion Thread
Replies: 6
Views: 1133

Re: Shuttle Suggestion Thread

Maybe it should be changed so that it's a vertical structure, though, rather than a horizontal one
Reminder, that shuttles can rotate when docking. so this could easily be doable by just changing the dir var of the station's docking port.
by MrStonedOne
Sun Sep 27, 2015 1:18 am
Forum: Coding Feedback
Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
Replies: 49
Views: 11051

Re: Space Wind, Fastmos, ZASlite, whatever feedback.

I have a fix, I'm gonna make space wind not effect people who are moving (as in, still holding down the movement key) unless its strong spacewind.

After I finish my stickybans pr.
by MrStonedOne
Sat Sep 26, 2015 11:36 pm
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 36867

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

I honestly think that all of this should be moved to r&d. r&d needs more sec love.
by MrStonedOne
Thu Sep 24, 2015 5:29 am
Forum: Former Admins
Topic: [No Longer an Admin] Jud1c470r
Replies: 16
Views: 5006

[No Longer an Admin] Jud1c470r

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by MrStonedOne
Thu Sep 24, 2015 5:29 am
Forum: Former Admins
Topic: [NO LONGER ADMIN] Lemonlord
Replies: 27
Views: 7557

[NO LONGER ADMIN] Lemonlord

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by MrStonedOne
Wed Sep 23, 2015 2:15 pm
Forum: Site, Forums, And Wiki
Topic: FUCKING ADS
Replies: 78
Views: 20503

Re: FUCKING ADS

Ads removed.

Stonermin is proud.

(see signature)
by MrStonedOne
Sat Sep 19, 2015 4:51 am
Forum: Site, Forums, And Wiki
Topic: FUCKING ADS
Replies: 78
Views: 20503

Re: FUCKING ADS

The bottom one isn't an ad, its a player supplied and designed banner.

It can't be clicked, and it wasn't designed to be purely for singulo, but nobody else stepped up to get a banner.
by MrStonedOne
Thu Sep 17, 2015 6:10 pm
Forum: General Chat
Topic: NEW GAME SERVER HARDWARE
Replies: 9
Views: 2240

NEW GAME SERVER HARDWARE

Old: 64GB ram Ram speed ddr3 1333mhz Intel Xeon E5 1650 3.20Ghz OVH's shitty network. (Montreal, QC, Canada) "1Gbit" (or so they claimed) New: 32GB ram Ram speed ddr4 2133mhz (this is what sped up atmos processing) Intel Xeon E5 1650v3 3.50Ghz reliable site's non-shitty network. (Miami, Fl...
by MrStonedOne
Wed Sep 16, 2015 7:40 am
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1198
Views: 824240

Re: Admin Staffing Log

I figured this one needed its own post:

hornygranny has been demoted to GameMaster
by MrStonedOne
Wed Sep 16, 2015 7:40 am
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1198
Views: 824240

Re: Admin Staffing Log

Scones and tsaricide demoted to Game Admin.

lollerderby, ausops, and jordie0608 Promoted to Head Admin
by MrStonedOne
Wed Sep 16, 2015 5:41 am
Forum: Archived/Deleted
Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
Replies: 102
Views: 41814

Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION

Round One PreClean: Lollerderby 42 NikNakFlak 38 iamgoofball 21 Skorvold 18 Jalleo 6 Tornadium 6 David273 3 Callanrockslol 2 I have no strong feelings, one way or the other. 30 Round One PostClean: Lollerderby 31 NikNakFlak 31 iamgoofball 16 Skorvold 15 Jalleo 6 David273 3 Tornadium 3 Callanrockslo...
by MrStonedOne
Sun Sep 13, 2015 1:43 am
Forum: General Chat
Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
Replies: 83
Views: 1592138

Re: TGSTATION IS CROWD FUNDED

He's right though, there should be transparency at all times when it comes with money. A lot of WoW private servers show exactly where all they money goes, and it would be pretty good to know where this money goes as well. So I just noticed I never replied to this: Basically, I don't because I know...
by MrStonedOne
Fri Sep 11, 2015 12:25 am
Forum: General Chat
Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
Replies: 83
Views: 1592138

Re: TGSTATION IS CROWD FUNDED

New Goal in place. https://www.patreon.com/tgstation 180: Upgrade the game servers. This will let us move them from the now slowish ovh network to a better one, as well as upgrade the server to ddr4 and switch to a processor with 15% to 20% better single core performance. I also merged the sybil and...
by MrStonedOne
Thu Sep 10, 2015 4:06 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25460

Re: Can we change how coderbus operates?

Actually I'm pretty sure there is a system that sends in-game notifications when a PR is made. Yep! The problem is I think the irc bot that was supposed to do it died. I'll take a look at it. It might also just be disabled serverside. No, it would require we add two more irc bots to coderbus's chan...
by MrStonedOne
Thu Sep 10, 2015 3:52 pm
Forum: Coding
Topic: HOW TO EASILY SOLVE YOUR QDEL ISSUES
Replies: 8
Views: 3661

Re: HOW TO EASILY SOLVE YOUR QDEL ISSUES

you do two loops together. rather then split them up between two procs.
by MrStonedOne
Thu Sep 10, 2015 4:53 am
Forum: Archived/Deleted
Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
Replies: 102
Views: 41814

Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION

Poll set up, will start at the top of this hour (5am GMT) and end 72 hours thereafter.
by MrStonedOne
Wed Sep 09, 2015 6:58 pm
Forum: Archived/Deleted
Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
Replies: 102
Views: 41814

Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION

I'll run the player vote this afternoon when i get home from work.
by MrStonedOne
Mon Sep 07, 2015 7:09 pm
Forum: General Chat
Topic: Clicking on things freezes/crashes SS13 on my laptop
Replies: 17
Views: 8230

Re: Clicking on things freezes/crashes SS13 on my laptop

(it was hardwired to my router though, not wireless) shockingly, that might be related. I think it relates to getting data in one large chunk (like if it was delayed shortly by a wireless connection) If I made my computer report higher receive windows (telling the server it can send more data at on...
by MrStonedOne
Mon Sep 07, 2015 6:58 pm
Forum: General Chat
Topic: Clicking on things freezes/crashes SS13 on my laptop
Replies: 17
Views: 8230

Re: Clicking on things freezes/crashes SS13 on my laptop

open the byond hub, then click the little gear icon for settings in the upper right, and go to about byond, and list what the version (lower left corner) is in the form of 50x.xxxx Including your main computer (if you still have it) I think this might be a bug in the newer versions relating to how t...
by MrStonedOne
Sat Sep 05, 2015 8:07 pm
Forum: Admin Feedback
Topic: Shaps
Replies: 112
Views: 53391

Shaps

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by MrStonedOne
Sat Sep 05, 2015 2:32 pm
Forum: Coding
Topic: HOW TO EASILY SOLVE YOUR QDEL ISSUES
Replies: 8
Views: 3661

Re: HOW TO EASILY SOLVE YOUR QDEL ISSUES

https://github.com/Baystation12/Baystation12/pull/10440 Ya because invoking a proc call for every atom and datom in world, then add on another proc call for every list in those atoms and datums makes perfect sense. =P That loop would be 50 times faster if it was inlined, as proc calls have high ove...
by MrStonedOne
Wed Sep 02, 2015 9:11 am
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 1198
Views: 824240

Re: Admin Staffing Log

stickymayhem: GameMaster -> GameAdmin
korphaeron: GameMaster -> GameAdmin
ikarrus: GameMaster -> GameAdmin
sometinyprick: GameMaster -> GameAdmin
by MrStonedOne
Sun Aug 30, 2015 7:12 am
Forum: Former Admins
Topic: [No Longer an Admin]Aliannera
Replies: 27
Views: 8025

[No Longer an Admin]Aliannera

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by MrStonedOne
Sat Aug 29, 2015 3:26 pm
Forum: Coding Feedback
Topic: Gameplay Is Laggy To Hell
Replies: 87
Views: 25717

Re: Gameplay Is Laggy To Hell

https://github.com/tgstation/-tg-station/pull/11159

This PR fixes the only thing still hooking us to the fps.

Once it is merged I plan to start testing out higher fpses. but higher fps means more network traffic, so we might not see me raise that up much until after the server move to newyork
by MrStonedOne
Sat Aug 29, 2015 12:41 pm
Forum: Coding Feedback
Topic: Remove sec borg
Replies: 39
Views: 9853

Re: Remove sec borg

Rogue ai's and malf are fucked without sec Borgs. I've been a rogue and malf ai numerous times, And I never felt better about my odds if I had a secborg, or felt like I was fucked if I didn't have one. I've also only lost one malf ai round. I made this pr to bring it into the conversation, not beca...
by MrStonedOne
Sat Aug 29, 2015 5:08 am
Forum: Coding Feedback
Topic: Remove sec borg
Replies: 39
Views: 9853

Re: Remove sec borg

Incomptinence wrote:They wanna remove AI too. These are the fanatics man.
That is one pr I won't be making.
by MrStonedOne
Sat Aug 29, 2015 2:34 am
Forum: Coding Feedback
Topic: Remove sec borg
Replies: 39
Views: 9853

Remove sec borg

https://github.com/tgstation/-tg-station/pull/11454

Also gives all borgs telebatons (except standard (because they have a stun baton) and syndy)
by MrStonedOne
Fri Aug 28, 2015 3:57 am
Forum: General Chat
Topic: OH GOD, BYOND IS DOWN PANIC!
Replies: 6
Views: 1834

OH GOD, BYOND IS DOWN PANIC!

panic!
by MrStonedOne
Thu Aug 27, 2015 3:42 pm
Forum: Former Admins
Topic: [No longer an Admin]Sawrge
Replies: 98
Views: 28659

Sawrge

Sawrge is an admin again
by MrStonedOne
Wed Aug 26, 2015 12:06 pm
Forum: Coding
Topic: Explain how the atmos algorithm works language-agnostically.
Replies: 7
Views: 2578

Re: Explain how the atmos algorithm works language-agnostica

oh boy.

As far as i know, Everything is done in moles and temperature, and just averaged out with the neighboring turfs.

Pressure calculation and what not only happens when it needs that info, not during spread, but on things that show pressure to a user or do calculations/logic based on pressure