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Re: Escalation against security falsely arresting you

How can you seriously expect security to RP arrests when antags can (and will) wordlessly murder you in the time it takes to say “stop right there”. Or a tider will shove/disarm you. This is exactly what he's talking about. If you aren't going to "be the better man" and sometimes accept t...
by Cobby
Mon Sep 09, 2019 9:54 pm
 
Forum: Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 2438

Re: Cobbychem: A Separate Thread

you're only 5% off.
by Cobby
Mon Sep 09, 2019 12:50 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Cobbychem: A Separate Thread

1. Merge organ manipulation and implant removal into one surgery type. Organ manipulation is organ -based. I'd rather "implants" in the sense of reviver implant be changed to organ mods or something since implants are the little chips that track/apply chems/loyalty. 2. Make all implants f...
by Cobby
Sun Sep 08, 2019 10:33 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Cobbychem: A Separate Thread

that is 1 surgery, I think it's a bit much to say the entire system is incoherent/confusing because of 1 minor issue of naming organ add-ons as something that security can inject you with.
by Cobby
Sun Sep 08, 2019 7:51 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Can the AI harm harmful non humans?

That said, I would never perma-remove a dead body unless directly specified. Once dead they can't harm anymore so hiding/spacing/cremating/etc. is a bit much.

I'm preventing harm, not trying to avenge or get revenge.
by Cobby
Sun Sep 08, 2019 7:00 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 50
Views: 1665

Re: War Ops 2, electric boogaloo.

1) It's extremely important everyone (as in those that want to fight) is geared up to fight. The whole challenge mode is based around that anyways. 2) Why wouldn't you when the announcement acts as a traitor tester and everyone the station is now proven inno? Ops have all access in the form of emag...
by Cobby
Sun Sep 08, 2019 4:26 pm
 
Forum: Policy Discussion
Topic: War Ops 2, electric boogaloo.
Replies: 31
Views: 1552

Re: Can the AI harm harmful non humans?

if I see a lizard get into a fight with a human as asimov i'm killing the lizard, antag or otherwise.

If it's just like 1 punch i'll hit it twice.

If you don't want to get btfo'd by asimov don't go nonhuman or get someone to change the laws everytime.
by Cobby
Sun Sep 08, 2019 4:19 pm
 
Forum: Policy Discussion
Topic: Can the AI harm harmful non humans?
Replies: 50
Views: 1665

Re: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to

The rule exists so you avoid getting banned, not avoid godly IC punishment. Antags are also allowed to cull the entire station and not call the shuttle, but admins spawning say ERT/DS isn't ever a point of contention. If Dinkle thought it was vital to push the progression of the round I don't really...
by Cobby
Sun Sep 08, 2019 4:10 pm
 
Forum: Closed Complaints
Topic: [DinkleNH] Threatened to spawn meteors if I didn't play revhead the way he wanted me to
Replies: 24
Views: 1632

Re: Cobbychem: A Separate Thread

everything in this game is slapdash, because we don't have paid devs nothing is ever going to be perfectly implemented straight away, if you want to fix a specific issue, then get stuck in. I'm a newbie with the git development tool, but I actually do have some things I want to implement. I just wa...
by Cobby
Sun Sep 08, 2019 4:01 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Energy market

When you balance power is when ill add mechanics that give you bonuses for having more power.
by Cobby
Sun Sep 08, 2019 3:54 pm
 
Forum: Ideas
Topic: Energy market
Replies: 20
Views: 914

Re: golems, revs, and cults

Team Directives > Master Directives > Individual Directives
by Cobby
Sun Sep 08, 2019 3:39 am
 
Forum: Policy Discussion
Topic: golems, revs, and cults
Replies: 11
Views: 582

Re: Escalation against security falsely arresting you

the det was fair game but the rest were technically not able to be killed.

Also mfw you were just doing your job and had your round ruin which is PERFECTLY ok, but sec just doing their job and their round being ruined is not ok???
by Cobby
Sun Sep 08, 2019 3:37 am
 
Forum: Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 2438

Re: Implants should be their own surgery

alternatively, rename organ manipulation to organ/implant manipulation.
by Cobby
Sun Sep 08, 2019 2:20 am
 
Forum: Ideas
Topic: Implants should be their own surgery
Replies: 7
Views: 327

Re: War Ops 2, electric boogaloo.

The meta of everyone is now a captain is because 1) It's extremely important everyone (as in those that want to fight) is geared up to fight. The whole challenge mode is based around that anyways. 2) Why wouldn't you when the announcement acts as a traitor tester and everyone the station is now prov...
by Cobby
Thu Sep 05, 2019 5:31 am
 
Forum: Policy Discussion
Topic: War Ops 2, electric boogaloo.
Replies: 31
Views: 1552

Re: Escalation against security falsely arresting you

You can escalate in reaction to how they respond. There's no way to "win" in this situation unless you somehow manage to prove to them you're not the real bad guy, and that might take stunning/cuffing them. If you cull the station out of legitimate self defense then so be it. It's not fair...
by Cobby
Thu Sep 05, 2019 5:17 am
 
Forum: Policy Discussion
Topic: Escalation against security falsely arresting you
Replies: 59
Views: 2438

Re: Radiation is a terrible mechanic

This was the original K/C situation tbh.

If I see 40K radiation without understanding how rads work, I'm just going to lolnope that lmfao.
by Cobby
Thu Sep 05, 2019 5:06 am
 
Forum: Coding Feedback
Topic: Radiation is a terrible mechanic
Replies: 43
Views: 1577

Re: Cobbychem: A Separate Thread

i'm still curious about

Nearly all base chem mixtures now result in instant death to the target and are used as no effort deathmixes
by Cobby
Wed Sep 04, 2019 5:17 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Mediborg putting on operating table

just use the stasis beds, borgs already get 100% probability on all surgeries besides dissection.
by Cobby
Wed Sep 04, 2019 4:16 am
 
Forum: Ideas
Topic: Mediborg putting on operating table
Replies: 3
Views: 238

Re: Cobbychem: A Separate Thread

"Nearly all base chem mixtures now result in instant death to the target and are used as no effort deathmixes" Let me know which ones specifically from a current-commit POV (IE please don't talk to me about pre-nerf aiuri or sanguibital) "Basic healing causing organ damage, and bodie...
by Cobby
Tue Sep 03, 2019 10:57 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Cobbychem: A Separate Thread

What about the spray bottles? The med vendors came stocked with styptic powder and saliclyc acid or whatever it was called, I used those for triage/EMT'ing and had a chemist refill them every once in a while, that was really fun. Are those spray bottles still there? Also I ask you to please make th...
by Cobby
Tue Sep 03, 2019 5:19 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Remove Assistants

Assistants should be changed to Civilians unless you have like a small amount of playtime.

That way if you're feeling nice you can look for people who want to learn how to play the game vs. people who have chosen the role for it's lack of responsibility.
by Cobby
Mon Sep 02, 2019 4:21 pm
 
Forum: Ideas
Topic: Remove Assistants
Replies: 18
Views: 816

Re: Literally just port baymed with some tweaks.

it's a waste to use it on low damage tho so yikes
by Cobby
Mon Sep 02, 2019 4:19 pm
 
Forum: Ideas
Topic: Literally just port baymed with some tweaks.
Replies: 13
Views: 501

Re: How i can save game?

Don't think this is possible on tg code (for now at least)
by Cobby
Mon Sep 02, 2019 4:11 pm
 
Forum: Coding Feedback
Topic: How i can save game?
Replies: 9
Views: 636

Re: [NecromancerAnne] Dorkenstein - Banned for???

PetKilling was solidified as

"If you perform an action which has zero benefit to you other than making others upset (like killing Ian) I will ban you if you adminhelp when someone kills you."

https://tgstation13.org/wiki/Headmin_Rulings
by Cobby
Mon Sep 02, 2019 4:33 am
 
Forum: Closed Complaints
Topic: [NecromancerAnne] Dorkenstein - Banned for???
Replies: 22
Views: 2057

Re: Cobbychem: A Separate Thread

Skeletons not healing is a bug and not related to anything I've touched regarding "Cobbychem"
by Cobby
Mon Sep 02, 2019 4:29 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Someone Make a nu-Dragonsgate Wurm Server and Add Donation Page for Upkeep

Wurm Unlimited is good, idk about Wurm Online.
by Cobby
Sun Sep 01, 2019 8:16 pm
 
Forum: Video Games
Topic: Someone Make a nu-Dragonsgate Wurm Server and Add Donation Page for Upkeep
Replies: 9
Views: 376

Re: Literally just port baymed with some tweaks.

I don't consider that too much of an issue if they're healing is fine compared to ease of access (EB for example is a naughty offender).

People chilling out in hotspots previously left barren seems like an unintended plus.
by Cobby
Sat Aug 31, 2019 11:10 pm
 
Forum: Ideas
Topic: Literally just port baymed with some tweaks.
Replies: 13
Views: 501

Re: Cobbychem: A Separate Thread

What we really need now is to push aside chemistry for a little (besides remedial work) and start on some more tools and equipment and features so medical doctors can finally shine.



Absolutely this
by Cobby
Sat Aug 31, 2019 11:07 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Literally just port baymed with some tweaks.

what are people self healing with? EB has a nerf up, vita/nutrients needs to be dosed carefully or u be fatties, ...? I think people are hung up on chems having a downside on top of the fact it was fullmerged and it needed number tweaking (such as aiuri eye damage) that people just figure to not tou...
by Cobby
Sat Aug 31, 2019 3:07 am
 
Forum: Ideas
Topic: Literally just port baymed with some tweaks.
Replies: 13
Views: 501

Re: Mediborg surgical processor and defib

you can use the tables like normal people for surgery, mobile advanced surgery should absolutely come at a big cost.

Dunno about defib integration, i've been staying on MD since i've started changing medical.
by Cobby
Fri Aug 30, 2019 11:58 pm
 
Forum: Ideas
Topic: Mediborg surgical processor and defib
Replies: 3
Views: 194

Re: Kill and Clone

even your kill and clone (tm) device has that issue though outside of maybe a BYOS, in which case you should build with TW>Defib in mind
by Cobby
Fri Aug 30, 2019 1:25 am
 
Forum: Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 1127

Re: Kill and Clone

I've tried to not use cloning and it's quite possible to heal people up with TW on Stasis Bed > Defib > Heal faster than the default cloner will churn out bodies. T4 idk but the upgraded ones are probably not as fast as that either if you use upgraded surgeries. The whole kill and clone meme is dumb...
by Cobby
Fri Aug 30, 2019 12:58 am
 
Forum: Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 1127

Re: let medborgs inject the new chems

I'm assuming they're ok to use unless anyone cares to state otherwise.
by Cobby
Thu Aug 29, 2019 10:08 pm
 
Forum: Policy Discussion
Topic: let medborgs inject the new chems
Replies: 30
Views: 1391

Re: Kill and Clone

So long as cloning exists I don't really see this as an issue. If you trust someone to actually kill you instead of you just laying down and taking surgery then not much I can do lol. Some people just need a reset, I don't think it's bad to do that. Killing and cloning is still faster with an fully ...
by Cobby
Thu Aug 29, 2019 9:59 pm
 
Forum: Policy Discussion
Topic: Kill and Clone
Replies: 28
Views: 1127

Re: Cobbychem: A Separate Thread

The three threads were merged in a pretty tacky way which puts all of the actual issues with the new chems in the middle of the second page, especially when the lizard chems and the new chems are very different issues. I just pressed "merge topics", not that it matters since I responded t...
by Cobby
Mon Aug 26, 2019 11:06 pm
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Syndicate Lavaland Comms Base Flavor And RP Nuances

Well to be honest the syndicate is hardly passive, but what matters is that they aren't allowed to reciprocate hostile actions taken against them, regardless of what was stolen. That is sort of the point I'd like to try to emphasize. The stealthy syndicate base meant to eavesdrop and sow discontent...
by Cobby
Mon Aug 26, 2019 3:35 am
 
Forum: Policy Discussion
Topic: Syndicate Lavaland Comms Base Flavor And RP Nuances
Replies: 21
Views: 806

Re: Do xenos born from a human with xeno queen organs have to listen to that human

It's a special organ you've inserted into you, you're not a different species.
by Cobby
Mon Aug 26, 2019 3:34 am
 
Forum: Policy Discussion
Topic: Do xenos born from a human with xeno queen organs have to listen to that human
Replies: 19
Views: 963

Re: Addendum to Rule 4

You will never get banned for cremating an antag with hard evidence, what? What would you consider to be hard evidence? Does a traitor need a 20TC loadout in order to qualify? What if they just steal a hand teleporter, which is their only objective other than to make it to the shuttle? Having gear ...
by Cobby
Mon Aug 26, 2019 3:33 am
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 1859

Re: Departmental Gameplay Improvements

maybe science can be improved by adding more ways to accumulate research points, right now it's just toxins and destructive analyzer (which nobody uses) all the toys that science has like nanites, xenobio, and the experimentor don't contribute to any actual research. science would be a much more co...
by Cobby
Mon Aug 26, 2019 3:18 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 4757
PostThis post was deleted by Cobby on Mon Aug 26, 2019 3:08 am.
PostThis post was deleted by Cobby on Mon Aug 26, 2019 3:07 am.

Re: The new healing chemicals are actively useless and a detriment to playing any medical role

how much sanguibital are you using and are you pairing it with other brute chems...? Libital should be your first choice, sanguibital should be your more nuclear option on top of other healing outputs (not that sanguibital is bad, but it has a nasty downside). there is no such thing as a bad healing...
by Cobby
Mon Aug 26, 2019 2:52 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Addendum to Rule 4

You will never get banned for cremating an antag with hard evidence, what? " Non-antags are allowed to remove players semi-permanently or permanently from the round once they have evidence of them being an antag, who is able to reoccur without the use of cloning (such as, but not limited to a c...
by Cobby
Fri Aug 23, 2019 2:04 am
 
Forum: Policy Discussion
Topic: Addendum to Rule 4
Replies: 42
Views: 1859

Re: Syndicate Lavaland Comms Base Flavor And RP Nuances

The passive-aggressive syndicate shouldn't go balls deep into the station over a headset and hardsuit.
by Cobby
Fri Aug 23, 2019 2:02 am
 
Forum: Policy Discussion
Topic: Syndicate Lavaland Comms Base Flavor And RP Nuances
Replies: 21
Views: 806

Re: Thinking of adding a new level 8 symptom

more passive healing symptoms are not being added to the game.
by Cobby
Thu Aug 22, 2019 10:27 pm
 
Forum: Ideas
Topic: Thinking of adding a new level 8 symptom
Replies: 3
Views: 189

Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.

What are we talking about again? MY rework isn't even testmerged yet (well right now it's conflicted which I need to fixies). If we're talking about injectibabies, THOSE ARE A PLACEHOLDER. THOSE ARE A PLACEHOLDER. THOSE ARE A PLACEHOLDER. Even the current conglomerate system isn't bad, I have no iss...
by Cobby
Wed Aug 21, 2019 3:51 am
 
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 12165

Re: Giving botany a mutagen dispenser

was looking for a slippery slope meme, this is not related byond the fact it uses slippery slope

Image
by Cobby
Wed Aug 21, 2019 3:36 am
 
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 2877

Re: Intent of metagrudge ruling

Drawing patterns based on people's consistent behaviors is not meta anything per our rules so long as you don't preemptively act on those patterns.
by Cobby
Wed Aug 21, 2019 3:34 am
 
Forum: Policy Discussion
Topic: Intent of metagrudge ruling
Replies: 7
Views: 592

Re: Are we beginning to police language?

Quite recently, I've seen an alarming amount of bans being enforced for a person's use of a slur towards a specific target or just in general. Are we, TG, at this point and time policing slurs or are these recent bans focused on the repeated harassment of an individual instead? If you say "dam...
by Cobby
Wed Aug 21, 2019 3:33 am
 
Forum: Policy Discussion
Topic: Are we beginning to police language?
Replies: 45
Views: 1595
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