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Hand of God Items

Since the HoG is based off of Dominions 4, I thought this would be a good link for people who want to contribute more to the gamemode. http://www.illwinter.com/dom/itemmanual.pdf Some of the items would be, of course, OP as hell in the game, but others have really good utility and would be much more...
by Cobby
Fri Nov 20, 2015 6:11 pm
 
Forum: Ideas
Topic: Hand of God Items
Replies: 0
Views: 309

Re: Odd sprites by Cosmic

The knight costumes look like they'd go really well with HoG gamemode.
by Cobby
Fri Nov 20, 2015 5:37 pm
 
Forum: Spriting and Mapping
Topic: Odd sprites by Cosmic
Replies: 15
Views: 2832

Re: Asteroid Station!

Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.
by Cobby
Thu Nov 19, 2015 9:55 pm
 
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 6441

Re: Asteroid Station!

Image
by Cobby
Thu Nov 19, 2015 5:28 pm
 
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 6441

Re: How to fix Monkey

Or just make it so being bit by one doesn't INSTANTLY turn you into a monkey, but repeated bites speed up the disease.
by Cobby
Thu Nov 19, 2015 4:23 pm
 
Forum: Ideas
Topic: How to fix Monkey
Replies: 19
Views: 1694

Re: Heroes

Xhuis wrote:This can already be accomplished by donning the guise of the Owl.


Hoo? :owlman:
by Cobby
Thu Nov 19, 2015 3:43 pm
 
Forum: Ideas
Topic: Heroes
Replies: 7
Views: 750

Re: Dr. Pepper - being shit.

Makkelvi is the Ckey
by Cobby
Wed Nov 18, 2015 10:09 pm
 
Forum: Resolved Requests
Topic: Dr. Pepper - being shit.
Replies: 15
Views: 971

Re: Dr. Pepper - being shit.

It was consensual though... There's nothing illegal about that. Even then, you don't just say 'Nah I don't believe you', interrogate them indefinitely, then perma them after they try to leave. That's pretty shit. Also Sec and AI aren't one entity [at least under asimov], what might be ok for you may...
by Cobby
Wed Nov 18, 2015 9:52 pm
 
Forum: Resolved Requests
Topic: Dr. Pepper - being shit.
Replies: 15
Views: 971

Re: Chemical Rebalancening 2, The necromancers chemistry

That's because patches are awful and infintely worse then the bicard/tricord/DD spam that it was supposed to "fix". I just wish more base chemicals (potassium via bananas, stable plasma via misc new SCIENCE plant, other chem dispenser chems from whatever) were available outside chemistry ...
by Cobby
Wed Nov 18, 2015 2:50 pm
 
Forum: Coding Feedback
Topic: Chemical Rebalancening 2, The necromancers chemistry
Replies: 15
Views: 1035

Re: Fix multiverse sword or keep it out

I think people are using the 'I didn't see' excuse just to grief because I've never been killed by my clones except once when it first came out. By now people should know to check [although I'm not seeing why we're hesitant on giving them a more obvious indicator]. Can we at least make the people lo...
by Cobby
Wed Nov 18, 2015 2:42 pm
 
Forum: Coding Feedback
Topic: Fix multiverse sword or keep it out
Replies: 17
Views: 1352

Re: Remove Steal Hand Teleporter, slime extract, etc objecti

I've always pictured greentext as the goal, but how I got it should be interesting [in terms of traitorling]. I always shoot for greentext, not because i'm a l33t powergamer, and certainly not because I hate 'roleplay' <implying roleplay is completely ignoring your employers who payed good money for...
by Cobby
Wed Nov 18, 2015 2:35 pm
 
Forum: Coding Feedback
Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
Replies: 32
Views: 2463

Re: Chemical Rebalancening 2, The necromancers chemistry

For example: Random pleb has 60 burn damage. You choke him out till he goes to crit, then atropine him. You keep him choked enough that the oxy damage keeps him in crit while the atropine heals off the burn. Once all the burn is healed, you can simply cpr to remove the oxy damage and bring him out ...
by Cobby
Tue Nov 17, 2015 4:35 am
 
Forum: Coding Feedback
Topic: Chemical Rebalancening 2, The necromancers chemistry
Replies: 15
Views: 1035

Re: Chemical Rebalancening 2, The necromancers chemistry

can we get the Epin fixed to Lumi's suggestion, or at least put the 'heals anytime you're in crit' on atropine since it's a more expensive [and honestly lesser quality] Epinephrine anyways?

also get better soon Xhuis :)
by Cobby
Tue Nov 17, 2015 1:08 am
 
Forum: Coding Feedback
Topic: Chemical Rebalancening 2, The necromancers chemistry
Replies: 15
Views: 1035

Re: Add traitor mind slave implants

What if someone doesn't want to really do anything that round, but suddenly they get implanted and are now straight up obligated to do every little thing that their captor asks or get banned? Even with conversion antags there's a little bit of room to slack off and goof around if there's enough peo...
by Cobby
Mon Nov 16, 2015 2:59 pm
 
Forum: Ideas
Topic: Add traitor mind slave implants
Replies: 41
Views: 3603

Re: Intellicard Mech AI salvaging + Additional AI idea

I think the balancing factor is you can outrun the mech and you now know the ops aren't packing a punch unless they're with the mech.

If they're spending their entire TC pool on a mech with AI, it should be near impossible to defeat.
by Cobby
Mon Nov 16, 2015 2:02 pm
 
Forum: Ideas
Topic: Intellicard Mech AI salvaging + Additional AI idea
Replies: 9
Views: 795

Re: How can we make Cult more fun?

Possibly Give Constructs Trees? IE You can choose one of the three and at first they're lackluster. However, if they stay in the cult room long enough OR hit non-cultists, they can 'level' into the next area which increases their power and gives them more tools of the trade. Also make a 'turret' typ...
by Cobby
Sun Nov 15, 2015 8:15 pm
 
Forum: Ideas
Topic: How can we make Cult more fun?
Replies: 39
Views: 2738

Re: Sillycone Mindswap Salt

If you know that the spell makes you a human and it makes them what you are [borg], how is that not 'removing someone's humanity'? Wouldn't it be the EXACT same as forceborging?
by Cobby
Sat Nov 14, 2015 2:03 am
 
Forum: Policy Discussion
Topic: Sillycone Mindswap Salt
Replies: 18
Views: 1561

Re: Would removing changeling be any real loss?

Exactly, so long as you're murderboning as a ling then it's fun :^)

Consider Lings like Wizards, except you can buddy up with other wizards and have a hivemind :) you'll have a much better experience.
by Cobby
Sat Nov 14, 2015 2:01 am
 
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 5196

Re: Jayden Rich - Killbaiting, knowingly rezzing a wizard

Is this the same round where the 'Friendly Wiz' was Actually a Friendly Wiz, and deadchat was in an uproar because said wizard was being friendly?

If it is, then there's not really an issue for him rezzing the wiz when it was actually being friendly.
by Cobby
Sat Nov 14, 2015 2:00 am
 
Forum: Resolved Requests
Topic: Jayden Rich - Killbaiting, knowingly rezzing a wizard
Replies: 11
Views: 1177

Re: Would removing changeling be any real loss?

I tried murderboning ling yesterday. My arsenal consisted of Monkey, EMP, Armblade, Armor & Shield, & Fleshmend What I did not know however is that with the new transform monkey mumbo-jumbo I cannot use the armor if I'm transforming into something in the jacket slot. Go figure. So, my 'fails...
by Cobby
Fri Nov 13, 2015 5:14 pm
 
Forum: Coding Feedback
Topic: Would removing changeling be any real loss?
Replies: 59
Views: 5196

Re: AsteroidStation Feedback

Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD]. Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them ,...
by Cobby
Thu Nov 05, 2015 12:13 am
 
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 6441

Re: Bomb Policy II: Electric Boogaloo

Isn't that the whole point of lich though, to stop yourself from being bursted by a typical cheese tactic [IE bombs]? I'm not a big fan of bombs because they're uncreative and can be churned out within 5 minutes, turning everything in a viewable range GG [especially when some people consistently hav...
by Cobby
Mon Nov 02, 2015 8:55 pm
 
Forum: Policy Discussion
Topic: Bomb Policy II: Electric Boogaloo
Replies: 60
Views: 5735

Re: Abductor "antag"

I'm really not seeing the issue here. If you can't think of something creative to fit your objective, you don't HAVE to murder the entire station. I do not understand the difficulty in asking people to have a bit more creativity or just not do anything. Odds are you're a side-antag so it's not like ...
by Cobby
Mon Nov 02, 2015 8:02 pm
 
Forum: Policy Discussion
Topic: Abductor "antag"
Replies: 23
Views: 1886

Re: Asimov borg and AI blatently ignoring orders, spacing bo

Can I be explained how it's acceptable for a borg to Ignore Law 2 when Law 1 is no longer an issue since the skeleton is dead? I can sorta understand denying the cloning [which they could have easily just cuffed the skeleton once cloned], but to space someone under asimov is really shit in both game...
by Cobby
Fri Oct 30, 2015 5:14 pm
 
Forum: Resolved Requests
Topic: Asimov borg and AI blatently ignoring orders, spacing body
Replies: 15
Views: 1457

Re: Remove Cult Conversion and stun paper.

You mean cult is actually effective now? Oh no! What will we ever do without rounds where if the cult didn't have guy who knew how to do 'research' (it was technically meta), the round becomes a boring 1.5 hour nothingfest. I agree with stunpaper though. There needs to be something better than CLIC...
by Cobby
Thu Oct 29, 2015 2:44 am
 
Forum: Coding Feedback
Topic: Remove Cult Conversion and stun paper.
Replies: 28
Views: 1988

Re: Them Sweet Borg Valids

... - One antag comes along and calls me rogue, get beat to death by a bunch of non-antags. Apparently this is valid because the traitor "took advantage" of the situation and incited a lynch mob. I'm not seeing the issue, It's the exact same as framing someone, except this time it's a mac...
by Cobby
Wed Oct 28, 2015 1:26 pm
 
Forum: Policy Discussion
Topic: Them Sweet Borg Valids
Replies: 28
Views: 2351

Re: Oxygen tanks should start at 16 pressure release

It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool! ok I get you're being sarcastic but that kind of is my argument against this change Basically this. The greatest part about SS13 is always learning new tips and tricks to help you...
by Cobby
Sun Oct 25, 2015 12:04 am
 
Forum: Ideas
Topic: Oxygen tanks should start at 16 pressure release
Replies: 11
Views: 742

Re: Some ideas to make medbay more traitorous

Maybe make the Spectrometers [WHAT ARE THOSE?] function as a chemscanner [you can see the regents but not the amount], and the advanced ones give you both the regents and their amount. Would sorta make sense since spectroscopy can usually tell you the type of compound[s] you're working with. also br...
by Cobby
Thu Oct 22, 2015 8:47 pm
 
Forum: Ideas
Topic: Some ideas to make medbay more traitorous
Replies: 11
Views: 1077

Re: Spacetime Anomalies

Super Aggro Crag wrote:time anomalies should turn you into a regular sized fucking baby (resprited monkey)


I'm waiting for the lifeweb crew to start playing ss13 again :^)
by Cobby
Thu Oct 22, 2015 8:37 pm
 
Forum: Ideas
Topic: Spacetime Anomalies
Replies: 4
Views: 384

Re: Laser Gun Augments

callanrockslol wrote:To everyone going on about replacement cells, imagine what happens when instead of being forced to recharge the limited shots in a gun a guy just comes at you with a backpack full of cells and never has to back down.


I think those are called Steelrifles.
by Cobby
Thu Oct 22, 2015 6:14 pm
 
Forum: Ideas
Topic: Laser Gun Augments
Replies: 18
Views: 1208

Re: Name Policy

Isn't that the [oh god really] 'benefit' of playing as a derpy lizard apart from the unspoken Lizardtide help and the wagging tail? Lizards are second class citizens, why wouldn't you expect them to have 'sillier' names that you, a MASTER RACE HOOMAN, can poke fun at? I don't really understand the a...
by Cobby
Wed Oct 21, 2015 9:52 pm
 
Forum: Policy Discussion
Topic: Name Policy
Replies: 28
Views: 2503

Re: ITT: We make shitty suggestions and come up with poor id

Dwarf People have an addiction to Plump Helmets and Manly Dorf. If they do not get either of the two within a certain time period their character begins to attack others uncontrollably until death or until forcefed one of the two.
by Cobby
Fri Oct 09, 2015 4:30 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3678
Views: 312854

Re: Mike Slimelings - Spacing disk on an ops round

I just remember that all of a sudden during the shuttle [I was a nuke op that had died by this point] everyone was firing stuff. If he worked his ass off protecting the disk then the captain STILL wants to be a dick and arrest him, I personally think he has more than enough reason to be able to say ...
by Cobby
Tue Oct 06, 2015 2:30 am
 
Forum: Resolved Requests
Topic: Mike Slimelings - Spacing disk on an ops round
Replies: 6
Views: 588
PostThis topic was deleted from General Chat by Jalleo on Wed Sep 30, 2015 9:02 am.
Reason: Rule 6/7 its a drama thread that removes fun
View this post
PostThis topic was deleted from General Chat by Jalleo on Wed Sep 30, 2015 9:02 am.
Reason: Rule 6/7 its a drama thread that removes fun
View this post

Re: Cardboard Box Solid 5: The Phantom Poll

https://www.youtube.com/watch?v=2P5qbcRAXVk

Make the obvious Reference more obvious.
by Cobby
Mon Sep 28, 2015 1:58 pm
 
Forum: Coding Feedback
Topic: Cardboard Box Solid 5: The Phantom Poll
Replies: 45
Views: 4448

Re: Changeling rounds are boring as hell

So wait, people are actually upset they have to work together in a game that requires cooperation for the station to survive? Bring back parasting. Yeah it's BS If you're alone , but then you'd fear being alone when someone shouts "LINGS" over radio. That's the whole point of "Lings s...
by Cobby
Sun Sep 27, 2015 9:44 pm
 
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 12383

Re: Team Conversion Mode Participation

Finished a round where the geneticist watched both I and another Ganghead get Chainstunned Punched to death by his fellow Geneticist. His Excuse? The other Geneticist was "too strong". He then proceeded to Try to help security but got lit up, only to later watch ANOTHER gang member get kil...
by Cobby
Sun Sep 27, 2015 1:28 am
 
Forum: Policy Discussion
Topic: Team Conversion Mode Participation
Replies: 22
Views: 1529

Re: Loyalty implants during gang/cult/rev

I think that if you are deconverted, you should not willingly attempt to be reconverted to the antagonist side. If you don't want to play anymore then just go braindead/suicide. Preferable BEFORE security wastes their resources on you. Not even this, if you don't wanna play Ahelp it or ghost BEFORE...
by Cobby
Sun Sep 27, 2015 1:17 am
 
Forum: Policy Discussion
Topic: Loyalty implants during gang/cult/rev
Replies: 9
Views: 1175

Re: Gang converting sec/snowballing

The argument of "If I wanted to play Gang I wouldn't go sec" can easily be applied to any other individual that has these gamemodes turned off. Sec shouldn't get special snowflake protection simply because they would rather deny greens instead of help someone get them. Just removing the co...
by Cobby
Fri Sep 25, 2015 4:40 pm
 
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 7891

Re: merge roboticist and scientist: discussion edition

Only xenobio and R&D (mostly R&D) have any sort of depth. Toxins takes 5 minutes for a competent person to do, and the experimentor shouldn't even count as it's own thing. It's not like the people in toxins go to Xenobio/RnD once they're done, they just go blow up the station take their bom...
by Cobby
Thu Sep 24, 2015 10:13 pm
 
Forum: Ideas
Topic: merge roboticist and scientist: discussion edition
Replies: 38
Views: 3493

Re: Vampires & Vampirism

I'd much rather they not respawn, I don't recall any vampire story in which they come back from the dead... But Count Duckula though... WTF is this Old British cartoon. Transylvanian Duck Vampire Count Duckula is being resurrected by his servants but instead of blood in the recipe they mess up and ...
by Cobby
Wed Sep 23, 2015 8:08 pm
 
Forum: Coding Feedback
Topic: Vampires & Vampirism
Replies: 26
Views: 2508

Re: merge roboticist and scientist: discussion edition

Can there be a poll option to DIVIDE science jobs? Having people be able to make highly volatile explosions, create an army of slimes/golems/both, then create guns for said golem army to use seems kinda silly. Also it accurately represents what departments in Science need more attention.
by Cobby
Wed Sep 23, 2015 7:15 pm
 
Forum: Ideas
Topic: merge roboticist and scientist: discussion edition
Replies: 38
Views: 3493

Re: Vampires & Vampirism

I'd much rather they not respawn, I don't recall any vampire story in which they come back from the dead... But Count Duckula though... WTF is this NVM this sounds pretty cool, the first person who is stolen blood becomes side-side antag with the objective to revive their master if he dies and assi...
by Cobby
Wed Sep 23, 2015 7:03 pm
 
Forum: Coding Feedback
Topic: Vampires & Vampirism
Replies: 26
Views: 2508

Re: Vampires & Vampirism

I'd much rather they not respawn, I don't recall any vampire story in which they come back from the dead but rather be put in a situation where the protagonist thinks they're dead and they escape [because Vampires are super smart and stuff yeee], usually ending with the protagonist dying to the Vamp...
by Cobby
Wed Sep 23, 2015 5:34 pm
 
Forum: Coding Feedback
Topic: Vampires & Vampirism
Replies: 26
Views: 2508

Re: Removing Objectives From Antagonists

I've always thought the objectives were the only constraint in your FUN. I try to work creativity around the objectives because that's more creative than "make an atmos ride" or "Run around with the revolver + lathe'd ammo". I remember my favorite round was when I was tator tot a...
by Cobby
Wed Sep 23, 2015 1:42 pm
 
Forum: Ideas
Topic: Removing Objectives From Antagonists
Replies: 34
Views: 2693

Re: Buffing The Laser Rifle

I'm not seeing how we justify the guns in the firstplace. Unlike Tatortots where you have to choose via TC how you play [which usually has HARD counters], a sec officer can have both a rifle and a laser meme and now they're just powerplayers all around. Ballistics, as of now, have no hard counters [...
by Cobby
Wed Sep 23, 2015 1:27 pm
 
Forum: Ideas
Topic: Buffing The Laser Rifle
Replies: 47
Views: 3170

Re: Drones and atmospherics

rules lawyer the drone lawset Isn't that the point of every lawset in that if you're not careful with your wording then you could turn a friendly silicon into a bloodthirsty deathmachine? That's why some people play Silicon. Plus the bar meme is a bad example, as changing the layout of a room is fa...
by Cobby
Mon Sep 21, 2015 9:44 pm
 
Forum: Policy Discussion
Topic: Drones and atmospherics
Replies: 47
Views: 3555

Re: Drones and atmospherics

So the issue is the pipes in atmos, not messing with atmos altogether? [IE I could pull scrubbers around as a drone and that would be acceptable?]. I can understand not messing with the pipes as plasma in the pipes doesn't mean the station isn't habitable. Only when it's in the air is when it become...
by Cobby
Mon Sep 21, 2015 8:23 pm
 
Forum: Policy Discussion
Topic: Drones and atmospherics
Replies: 47
Views: 3555

Re: Minor Suggestions

Lings should have special brains that can be sent to Centcomm for a large sum of points or Deconned at R&D for high biotech [at the risk you have to keep them alive longer to remove the brain]. [Semi-Stolen from Gun Hog in another thread :)] Add an Armor Tech Tree along with upgradable armor for...
by Cobby
Mon Sep 21, 2015 5:50 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3505
Views: 294063
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