Search found 319 matches

by TribeOfBeavers
Fri Oct 06, 2017 7:50 pm
Forum: Coding Feedback
Topic: How often do you actually use the cargo desk?
Replies: 19
Views: 3587

Re: How often do you actually use the cargo desk?

I use it to order singulo parts, the experimental thing/combat shotguns for RnD, and station objectives. Also implants if there are revs. I almost always pick them up myself. Most of the stuff you can order is for restocking, and rounds don't go on long enough for that to be necessary. It'd be nice ...
by TribeOfBeavers
Thu Sep 28, 2017 1:29 pm
Forum: Ideas
Topic: Some design issues with clockwork cult
Replies: 1
Views: 663

Re: Some design issues with clockwork cult

You should post this in the new clockwork cult feedback thread: https://tgstation13.org/phpBB/viewtopic ... 10&t=13167
by TribeOfBeavers
Wed Sep 27, 2017 6:19 pm
Forum: Ideas
Topic: Shitty antag idea: supervirus
Replies: 8
Views: 2041

Re: Shitty antag idea: supervirus

A sentient virus might be interesting as a side antag. The "kill everyone" win condition isn't great as you'll always have an assistant braindead in maint somewhere prolonging the round forever. It could be something based on total mutation points earned or whatever. The main problem with ...
by TribeOfBeavers
Tue Sep 26, 2017 7:10 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13093

Re: [WIP] Delta Station White Ship

You'll always lose a bit of air unless you make an actual airlock (which could be a project for whoever found the ship) or cheat and use the little fans.
by TribeOfBeavers
Tue Sep 26, 2017 6:55 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13093

Re: [WIP] Delta Station White Ship

There's a way to link airlocks so when one opens the other closes, they're on the bridge doors on most maps. Those could be added to help with the depressurizing thing.
by TribeOfBeavers
Fri Sep 22, 2017 4:46 am
Forum: Closed Policy Discussion
Topic: "Pile on ick ock"
Replies: 73
Views: 22164

Re: "Pile on ick ock"

I usually just say not to talk about the current round in ooc. The "ick ock"/"ban he" spam is quite annoying though. What is considered a reasonable reaction? (Ignore it, tell them no knock it off, etc.). Also, is directly answering the question okay if it won't make things any w...
by TribeOfBeavers
Tue Sep 19, 2017 3:02 am
Forum: General Chat
Topic: Stupid Reasons We've Seen For Calling The Shuttle
Replies: 75
Views: 17088

Re: Stupid Reasons We've Seen For Calling The Shuttle

AnonymousNow wrote: ...making some sort of non-emergency shuttle which gives the crew bonus points if it's used, but comes waaaaaay slower?
This exists, in a way. If you call the shuttle on the lowest alert level it takes (I think) 20 minutes to arrive.

Also, what exactly are bonus points?
by TribeOfBeavers
Fri Sep 15, 2017 10:15 pm
Forum: Successful Complaints
Topic: [ChangelingRain] Using Powers to Self Antag
Replies: 45
Views: 18164

Re: [ChangelingRain] Using Powers to Self Antag

https://tgstation13.org/parsed-logs/joan.txt This is every time joan has given anybody clock cult status, along with 10 lines of context in each direction (including normally filtered line entries like asay or a help), retrieved by grep. There are 5 cases of giving themself cult. There are two case...
by TribeOfBeavers
Fri Sep 15, 2017 3:28 pm
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1257139

Re: Watercooler/Slowchat 2: Son of Watercooler

Never really talked to anyone about this. I don't normally post in this thread, but I can relate to your situation so I hope I can help a bit. Firstly, if stress is causing you physical symptoms you should try to see a doctor if possible. Your brain is something you should really play it safe with....
by TribeOfBeavers
Thu Sep 14, 2017 2:10 pm
Forum: Ideas
Topic: Dullahans
Replies: 58
Views: 12959

Re: Dullahans

The code for this already (sort of) exists. If you Observe someone while observing/dead you can control your ghost independant of the camera.
by TribeOfBeavers
Mon Sep 11, 2017 8:59 pm
Forum: Ideas
Topic: Toxins and Bombs Rework
Replies: 14
Views: 3318

Re: Toxins and Bombs Rework

I might be reading it wrong, but what your saying is to basically merge toxins and syndicate bombs (in terms of how they detonate), correct? Simply making the current TTV bombs too big to fit into backpacks might be wotth considering as well. I think its just one line of code, and fixes some of the ...
by TribeOfBeavers
Tue Aug 29, 2017 10:16 pm
Forum: Coding Feedback
Topic: Help I just got crit by a traitor in Medbay Maint!
Replies: 13
Views: 3422

Re: Help I just got crit by a traitor in Medbay Maint!

Incomptinence wrote:Even if you fix the headset bug this could be done with a station bounced radio with the mic on, easy peasy.
I thought you couldn't whisper over intetcomms/radios?
by TribeOfBeavers
Tue Aug 29, 2017 8:45 pm
Forum: Coding Feedback
Topic: Help I just got crit by a traitor in Medbay Maint!
Replies: 13
Views: 3422

Re: Help I just got crit by a traitor in Medbay Maint!

You aren't supposed to be able to use the radio, just whisper. Pretty sure it's just buggy right now.

Your vision is supposed to get the blind overlay too.
by TribeOfBeavers
Mon Aug 28, 2017 11:49 pm
Forum: Coding
Topic: BYOND RNG
Replies: 14
Views: 4555

Re: BYOND RNG

What is BYONDs built in RNG based on?
by TribeOfBeavers
Mon Aug 28, 2017 11:43 pm
Forum: Coding Feedback
Topic: Serious discussion - Cats, High RP, Furries & Petting
Replies: 229
Views: 48700

Re: Serious discussion - Cats, High RP, Furries & Petting

Another one of these? Some thoughts I had: >Ear organs This is functionally identical to how it was before except they can be removed/implanted and increase hearing damage. Could you link to this "no feature clause"? I was under the impression that it was a "No advanages over humans&q...
by TribeOfBeavers
Tue Aug 15, 2017 9:18 pm
Forum: Resolved Appeals
Topic: [gouty] SilentBoab - permaban appeal
Replies: 8
Views: 1481

Re: [gouty] SilentBoab - permaban appeal

You can ask a admin to temporarily ban you for a few days if you need to take a break from the game.
by TribeOfBeavers
Mon Aug 14, 2017 9:30 pm
Forum: Ideas
Topic: Preferred Roles Character Preference
Replies: 7
Views: 2134

Re: Preferred Roles Character Preference

ExcessiveCobblestone wrote:What's the draw to having this
If you have a character you only want to play as an engineer you can set it so if you roll engineer you'll play as them, but if you roll a different job you'll play as a different character.
by TribeOfBeavers
Wed Aug 09, 2017 11:38 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531125

Re: Simple Questions Thread

If you don't set your clown/mime/etc. name on the character page can you set it at the start of the round? You'll have one of the default clown or mime names on the character setup page if you don't set it yourself, and I'm pretty sure you can't leave it blank. So no. Although you could ask an admi...
by TribeOfBeavers
Wed Aug 09, 2017 6:24 pm
Forum: Video Games
Topic: ITT: valve announces a card game
Replies: 35
Views: 8575

Re: ITT: valve announces a card game

I'm don't think that making their first major game release since CS:GO (6 years ago) a card game based on their existing IP was the best idea, especially when there are already like 3 or 4 major ones on the market already.

Still, it's good to see that they're making games again.
by TribeOfBeavers
Sun Aug 06, 2017 8:44 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666889

Re: Little things you learned that are game changing

MimicFaux wrote:Time of death is useful to know if they are in defib range when you walk in and there is just a body left outside of genetics.
Doesn't it already tell you in bright red text if someone can be defibbed though?
by TribeOfBeavers
Sun Aug 06, 2017 4:53 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666889

Re: Little things you learned that are game changing

Alipheese wrote:You can activate the medical scanner to set it to scan chemicals...

It tells you if someone is ODing as well!
by TribeOfBeavers
Sun Aug 06, 2017 1:54 pm
Forum: Closed Policy Discussion
Topic: Notes are automatically deleted after X time
Replies: 30
Views: 5562

Re: Notes are automatically deleted after X time

Would adding a "Connections since note:" stat be helpful? It would help differentiate between someone who plays rarely but consistently breaks rules and someone who plays a ton and occasionally makes a mistake.
by TribeOfBeavers
Thu Aug 03, 2017 3:37 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531125

Re: Simple Questions Thread

Speaking of, how does Bacchus' Blessing actually work? It has something like 500 booze power where most booze has it in the double digits, it also adds more success chance to surgery than sterilizine when sprayed on a person, which is hilarious. Close, it's 300. Hooch and Manly Dorf and tied for ne...
by TribeOfBeavers
Sat Jul 22, 2017 10:04 pm
Forum: General Chat
Topic: Stupid Reasons We've Seen For Calling The Shuttle
Replies: 75
Views: 17088

Re: Stupid Reasons We've Seen For Calling The Shuttle

It's always a satisfying feeling when you manage to keep a round going for an hour or two as HoS though, last night we had a good group of heads, especially engineering, and the round last 1.5-2 hours before some nonantag BoH bombed us. I was the CE that round, engineers and atmos techs actually ta...
by TribeOfBeavers
Wed Jul 19, 2017 7:12 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531125

Re: Simple Questions Thread

It's an unfinished/unimplemented gas. Here's an old thead with someone asking about it:
https://tgstation13.org/phpBB/viewtopic.php?f=2&t=4422.

I checked the code and for some reason it is supposed to react with hot CO2 to make oxygen.
by TribeOfBeavers
Thu Jul 06, 2017 5:46 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531125

Re: Simple Questions Thread

"You feel like you took too much coffee" Neither did I slow down nor did I get hurt. I assume my spessmanheart was going to kasplode if I guzzled down more but I'd really like to know, what is the coffee overdose? ... /datum/reagent/consumable/coffee/overdose_process(mob/living/M) M.Jitte...
by TribeOfBeavers
Thu Jul 06, 2017 5:42 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 666889

Re: Little things you learned that are game changing

When is cold resist useful? Does it also do heat resist? Since freon stopped being an every round meme, I can't think of temperature being a problem outside of plasma fires and space has pressure problems that will half kill you, cold resist just means you can go between airlocks before collapsing,...
by TribeOfBeavers
Tue Jun 27, 2017 8:56 pm
Forum: General Chat
Topic: SM Setups
Replies: 10
Views: 3805

Re: SM Setups

I sometimes use ~10% N2O, ~8% plasma and ~82% CO2. You have to keep an eye on it, as it'll start to burn if the plasma goes up any higher. Set up a mixer or occasionally vent all the plasma to make sure it doesn't build up too much
by TribeOfBeavers
Tue Jun 27, 2017 1:48 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531125

Re: Simple Questions Thread

DireVictory wrote:what is a void cell and how can i acquire one
They're abductor power cells with infinite power. You can only get them by getting lucky with the experimentor machine in science as far as I know.
by TribeOfBeavers
Mon Jun 26, 2017 7:31 am
Forum: Closed Complaints
Topic: Krusvik - Yakumo Chen - Button Spam
Replies: 13
Views: 2918

Re: Krusvik - Yakumo Chen - Button Spam

I was in this round, I joined shortly after roundstart (less than a minute I think) and the only job slots available were assistant and janitor (of which there were at least 4). The station was called Custodial Training Station or something like that. Maybe it was supposed to be an event, but there ...
by TribeOfBeavers
Wed Jun 21, 2017 6:19 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 838468

Re: Stories of rage, tears and regret

> Converted to clock cult with shuttle on the way > Manage to build a comm console in maint and recall with less than a minute to spare > Shuttle gets called again > Suddenly, level 5 biohazard > Blob spawned directly on top of my console > bridge and captains office consoles destroyed and boards go...
by TribeOfBeavers
Wed Jun 14, 2017 7:39 pm
Forum: Video Games
Topic: Vomit Induced Heart Attacks (Darkest Dungeon)
Replies: 181
Views: 46565

Re: Vomit Induced Heart Attacks (Darkest Dungeon)

New class announced, discuss. Here's an article about the class: http://www.pcgamer.com/darkest-dungeons-new-hero-revealed-as-the-flagellant/ Some stuff about it: - Called the flaggellant, kinda like a warrior priest martyr thing. - Frontline DPS/healer - High risk/reward. Gets better the less heal...
by TribeOfBeavers
Wed Jun 14, 2017 6:18 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531125

Re: Simple Questions Thread

tacolizard wrote:how the fuck do you get more flashes for borgs. Neither the exosuit fabricator, protolathe nor autolathe have flashes.
I think the exosuit fabricator can make them with high enough tech levels.
by TribeOfBeavers
Wed Jun 14, 2017 4:38 pm
Forum: Closed Policy Discussion
Topic: Staff of Change clarifications request
Replies: 7
Views: 2218

Re: Staff of Change clarifications request

There should probably be some sort of in-game message for this, or at least an entry on the rules page.
by TribeOfBeavers
Sun Jun 11, 2017 2:21 am
Forum: Coding Feedback
Topic: The Great Weeb Purge - Feedback
Replies: 255
Views: 55807

Re: The Great Weeb Purge - Feedback

CosmicScientist wrote:Queeeestion.

Since when did catgrilles lack tails? It's harder to see who I need to juuudge.

The tail and the ears are separate options, you could have just one on if you wanted to.
by TribeOfBeavers
Tue Jun 06, 2017 3:26 pm
Forum: General Chat
Topic: Jayne Staymates' Guide To Virology : Being A Good Virologist
Replies: 9
Views: 3226

Re: Jayne Staymates' Guide To Virology : Being A Good Virolo

I understand why you would do this, but fuck I hate synaptizine. My issue with what you're doing is you have to fight RNG once for the symptoms (if you don't add them all), then again to remove them. That's fair. I've always had terrible luck with the last symptom never showing up when I do them in...
by TribeOfBeavers
Tue Jun 06, 2017 8:56 am
Forum: General Chat
Topic: Jayne Staymates' Guide To Virology : Being A Good Virologist
Replies: 9
Views: 3226

Re: Jayne Staymates' Guide To Virology : Being A Good Virolo

I prefer to use 1u of the base virus, then do 5 x 1u drops of virus plasma (or whatever) into it, rather than checking and reseting after each individual symptom. It speeds up searching for specific symptoms, especially in the levels that only have a few. You can't have duplicate symptoms in a singl...
by TribeOfBeavers
Mon Apr 24, 2017 10:47 pm
Forum: Closed Policy Discussion
Topic: Policy action on the state of RP in the game
Replies: 149
Views: 30533

Re: Policy action on the state of RP in the game

What sort of rule/policy changes were you thinking of specifically?
by TribeOfBeavers
Thu Apr 06, 2017 6:14 pm
Forum: General Chat
Topic: Plasmamen aren't useless.
Replies: 19
Views: 5035

Re: Plasmamen aren't useless.

The thing with the atmos hardsuit was fixed a few months ago.



https://github.com/tgstation/tgstation/pull/23015
by TribeOfBeavers
Thu Mar 16, 2017 1:11 am
Forum: Site, Forums, And Wiki
Topic: Tutorial Rewrite
Replies: 36
Views: 10350

Re: New Player Guide Rewrite

It would help to mention something about rest, as well. It would make surgeries and cramming a bunch of people into an escape pod a little better when new players are involved.
by TribeOfBeavers
Wed Mar 15, 2017 11:49 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 121499

Re: Planetary Station """""design""""" document

Thanks for answering!

If there are no centcomm message equivalents, how will admin events be run? Or will that no longer be a thing?
by TribeOfBeavers
Wed Mar 15, 2017 11:29 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 121499

Re: Planetary Station """""design""""" document

I don't really know if I like these changes or not, but I had some questions about them. How does latejoining work with this? Do people just kinda spontaneously appear? Are there still silicons? How will this work with low populations? Will the difficulty scale down? Is the exit portal like the esca...
by TribeOfBeavers
Tue Mar 07, 2017 8:56 pm
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 831176

Re: 2k17 /pol/

For some reason they had a classified page that just listed a bunch of emojis.

http://www.wikileaks.org/ciav7p1/cms/page_17760284.html
by TribeOfBeavers
Thu Mar 02, 2017 10:14 pm
Forum: General Chat
Topic: Where are the game statistics located?
Replies: 3
Views: 1479

Re: Where are the game statistics located?

Here you go!

http://www.ss13.eu/tgdb/tg/latest_stats ... auna_kills

There are stats for pretty much everything else on that page as well, if you're willing to scroll through it all!
by TribeOfBeavers
Thu Mar 02, 2017 9:10 pm
Forum: Coding Feedback
Topic: make shadowpeople good
Replies: 20
Views: 3891

Re: Mutation toxin prices: out of wack, man.

I think Skeletons being unable to be cloned in any way is a pretty big downside, to be honest. >take brain >put in humanize monkey >clone After he's done he can just get more skeleton toxin because it's easy to get You don't even need to clone them actually! Brain removal only deals oxygen damage, ...
by TribeOfBeavers
Thu Mar 02, 2017 7:48 pm
Forum: Thinking Cap
Topic: Catpeople - Aftermath
Replies: 89
Views: 15116

Re: Catpeople - Aftermath

Why are you so concerned with how they're coded? Even if it was changed to an entirely separate race code-wise, the game would play exactly the same other than the health scanner thing, which is super minor. Also, who cares if the AI occasionally mistakes them for being human? The ears and tail are ...
by TribeOfBeavers
Thu Mar 02, 2017 6:47 pm
Forum: Thinking Cap
Topic: Catpeople - Aftermath
Replies: 89
Views: 15116

Re: Catpeople - Aftermath

Someone should probably update the rules page on wiki to be a bit more clear, lizards are the only roundstart race mentioned as non-human right now.

https://tgstation13.org/wiki/Silicon_Po ... con_Policy
by TribeOfBeavers
Mon Feb 27, 2017 5:30 pm
Forum: Coding Feedback
Topic: Remove the singularity in favour of the supermatter
Replies: 235
Views: 50943

Re: Remove the singularity in favour of the supermatter

So far I like this change. Played a round last night where meteors destroyed the space cooling loop and the gas pipe from atmos to the engine. Frantically trying to find the problem and throw together a fix that would last until the shuttle arrived while the crystal slowly ticked up to 80% was a lot...
by TribeOfBeavers
Fri Feb 24, 2017 10:10 pm
Forum: Ideas
Topic: brainstorm on making power matter
Replies: 22
Views: 4311

Re: brainstorm on making power matter

Maybe let engineering overclock machines (through hacking?) to draw a lot more power and become more dangerous to use in exchange for some extra features and speed? It'd give engineering the goal of producing enough power to overclock everything important (or just everything on the station) and add ...
by TribeOfBeavers
Fri Feb 24, 2017 12:25 am
Forum: General Chat
Topic: Pros and cons of TG vs Goon
Replies: 102
Views: 30183

Re: Pros and cons of TG vs Goon

Do they have our weird paper-thin racial politics? Like people whose primary gimmick is running around screaming "GAS THE LIGGERS"? They have a rule against that, actually: Bigotry and sexual content is a non-negotiable hard 'no' at the request of our server hosts. In order to avoid a thr...