Search found 187 matches
- Wed Jun 21, 2017 11:22 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
caterpillar scout
- Mon Jun 19, 2017 1:57 am
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
The fact nothing was behind that door is proof that traps aren't gayGrazyn wrote:It's a trap door
You know
TRAP
door
- Sun Jun 18, 2017 10:48 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
fuck examining things open it
- Sun Jun 18, 2017 6:20 pm
- Forum: Coding
- Topic: JMath - development and math decisions
- Replies: 8
- Views: 2702
Re: JMath - development and math decisions
what is this?
- Sun Jun 18, 2017 2:30 am
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
use the caterpillar as your lockpick
also wiggle at it again
also wiggle at it again
- Thu Jun 15, 2017 11:25 pm
- Forum: Coding Feedback
- Topic: Meson Changes Discussion
- Replies: 49
- Views: 13162
Re: Meson Changes Discussion
Naked futa catgirls then?
- Thu Jun 15, 2017 7:06 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
factoryman942 wrote:Wiggle at the caterpillar
- Thu Jun 15, 2017 7:40 am
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
Wiggle at the caterpillar
- Tue Jun 13, 2017 11:16 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
if eating cannot be achieved set it on fire
more fire is good
more fire is good
- Tue Jun 13, 2017 11:16 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
eat a random plant
- Mon Jun 12, 2017 11:36 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
wait no
use the oil flask to pour oil on the fountain to make a layer
then light that shit up
burn the heretic
use the oil flask to pour oil on the fountain to make a layer
then light that shit up
burn the heretic
- Mon Jun 12, 2017 10:58 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
put the lantern in the fountain
Re: Trucks
give it to gangs with an oversized turret for a passenger to use
- Mon Jun 12, 2017 9:02 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
yesQbopper wrote: ...you sure?
- Mon Jun 12, 2017 8:19 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
drink from the fountain
- Sun Jun 11, 2017 7:34 pm
- Forum: Closed Policy Discussion
- Topic: Admin events
- Replies: 53
- Views: 9406
Re: Admin events
You're thinking of heroes
- Sun Jun 11, 2017 7:04 pm
- Forum: Coding Feedback
- Topic: Can we just make syndie forward base kill leaving scientists
- Replies: 60
- Views: 16502
Re: Can we just make syndie forward base kill leaving scient
Microbomb implants which trigger if they're too far from a specific beacon
Said beacon can be unfastened from the floor, but they only work while wrenched and the base only has 2 beacons
Said beacon can be unfastened from the floor, but they only work while wrenched and the base only has 2 beacons
- Sun Jun 11, 2017 6:53 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: ye flask
Contemplate the fact that you just killed a bird-to-be
That birds mother probably had ye flask
And you killed its kid
You monster
You'll never get ye flask back now
That birds mother probably had ye flask
And you killed its kid
You monster
You'll never get ye flask back now
- Sat Jun 10, 2017 10:07 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: flask
Lightly scorch the wall then
- Sat Jun 10, 2017 8:49 pm
- Forum: Roleplaying
- Topic: ye flask
- Replies: 470
- Views: 108649
Re: flask
Burn the wall
- Mon Jun 05, 2017 1:20 am
- Forum: General Chat
- Topic: OXFORD BREAKING NEWS!
- Replies: 11
- Views: 2891
Re: OXFORD BREAKING NEWS!
This post was made by your ignore list which is currently on your John_Oxford. Display this post.
- Thu Jun 01, 2017 3:23 am
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93190
Re: MSO DCMA F13 Claim?
Why is this in salt reserves
- Wed May 31, 2017 10:53 pm
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 85813
Re: Character Bio Thread
murder the babies
- Tue May 23, 2017 9:04 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 844530
Re: Stories of rage, tears and regret
>be ai >You are the Traitor! >Objective: No organics on shuttle >ok borg factory time >Robustin immediately says codewords over common >PDA him, he agrees to help out >Start readying for borg factory, get it pretty soon >also get second borg >First borg builds up AI core, second borg just prepares g...
- Tue May 23, 2017 8:22 am
- Forum: Ideas
- Topic: Kinetic accelerator for Ripley
- Replies: 36
- Views: 8680
Re: Kinetic accelerator for Ripley
That's it. I'm sick of all this "dual-wielding plasma cutters" bullshit that's going on in the /tg/ system right now. Ripleys deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine Ripley on Boxstation for 2,400,000...
- Sun Apr 23, 2017 9:30 pm
- Forum: Coding Feedback
- Topic: BLOODLOSS FUCKING SUCKS ASS
- Replies: 101
- Views: 20431
Re: BLOODLOSS FUCKING SUCKS ASS
Salglu is in med vendors
Also mediborg sprays
Also mediborg sprays
- Sun Apr 23, 2017 2:40 pm
- Forum: Resolved Appeals
- Topic: [Imblyings] CriticalPercent - Permanent ban appeal
- Replies: 4
- Views: 920
Re: [Imblyings] CriticalPercent - Permanent ban appeal
originally a weekban, upgraded during the course of this appeal:
https://tgstation13.org/phpBB/viewtopic ... 79#p244979
https://tgstation13.org/phpBB/viewtopic ... 79#p244979
- Sat Apr 15, 2017 6:58 pm
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] StarBerryShot - team antag perm
- Replies: 10
- Views: 2554
Re: [excessiveuseofcobby] StarBerryShot - team antag perm
doesn't killing a person generallyStarBerryShot wrote:But at that time ruining someones whole round and job felt not right for me.
y'know
"ruin their whole round and job"
- Sat Apr 15, 2017 6:56 pm
- Forum: Coding
- Topic: The Maintainers Lament
- Replies: 16
- Views: 4598
Re: The Maintainers Lament
needs vore tbh
- Wed Apr 12, 2017 2:06 am
- Forum: Resolved Appeals
- Topic: [mimicfaux] bigmanmavis - Permaban
- Replies: 6
- Views: 1731
Re: [mimicfaux] bigmanmavis - Permaban
Prev. Appeal:
https://tgstation13.org/phpBB/viewtopic ... 00#p231300
At what point do i get replaced by a robot
https://tgstation13.org/phpBB/viewtopic ... 00#p231300
At what point do i get replaced by a robot
- Mon Apr 10, 2017 4:17 am
- Forum: Resolved Appeals
- Topic: [SubtleGraces] SergeantSkread - Permaban Appeal Once More
- Replies: 5
- Views: 2113
Re: [SubtleGraces] SergeantSkread - Permaban Appeal Once Mor
For viewing: https://tgstation13.org/phpBB/viewtopic.php?f=34&t=4576&p=116132#p116132 https://tgstation13.org/phpBB/viewtopic.php?f=34&t=5267&p=136283#p136283 https://tgstation13.org/phpBB/viewtopic.php?f=34&t=8277&p=220492#p220492 last one says "round 4" but I can ...
- Sat Apr 01, 2017 12:22 pm
- Forum: Coding Feedback
- Topic: The supermatter is pointless when solars exist
- Replies: 41
- Views: 9622
Re: The supermatter is pointless when solars exist
replace all engines with freon/plasma teg
- Thu Mar 30, 2017 3:44 pm
- Forum: Planet Station Development
- Topic: Atmosphere and Pressure
- Replies: 39
- Views: 15918
Re: Atmosphere and Pressure
What if you make O2 rise from lavaland to jungle, and plasma/N2O/etc sink from jungle to the area below through chasms
While N2 just spreads evenly between the two levels
Then the top would be mostly-habitable, and lavaland would have little/no oxygen and all the toxic shit from the station
While N2 just spreads evenly between the two levels
Then the top would be mostly-habitable, and lavaland would have little/no oxygen and all the toxic shit from the station
- Sun Mar 26, 2017 5:07 pm
- Forum: Spriting and Mapping
- Topic: Request: 2 Machine/Device Sprites.
- Replies: 5
- Views: 1675
Re: Request: 2 Machine/Device Sprites.
https://tgstation13.org/phpBB/viewtopic.php?f=11&t=11
we have a thread for sprite requests reeeeeeeeeeeeeeeeeeee
we have a thread for sprite requests reeeeeeeeeeeeeeeeeeee
- Sat Mar 25, 2017 1:24 pm
- Forum: Off Topic
- Topic: im hungry but cant afford food
- Replies: 21
- Views: 4374
Re: im hungry but cant afford food
feed off the salt of others
- Mon Mar 20, 2017 11:32 pm
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 29495
Re: The Map
can they be 256*256 rather than 200*200
256 is a nice number
or maybe 128
256 is a nice number
or maybe 128
- Mon Mar 20, 2017 11:30 pm
- Forum: Planet Station Development
- Topic: The Darkness: What exactly does it DO?
- Replies: 36
- Views: 11614
Re: The Darkness: What exactly does it DO?
if it's set in a jungle, what about some kind of thick, brambly mess which slows movement by a huge amount and does brute over time? Maybe the number of dead could affect the spreading somehow, or it gets faster over time and you have to do some ridiculous ritual to slow it down
- Mon Mar 20, 2017 2:41 am
- Forum: Planet Station Development
- Topic: Jobs
- Replies: 21
- Views: 7725
Re: Jobs
factoryman942 wrote:let's get oxford on the job
- Mon Mar 20, 2017 2:19 am
- Forum: Planet Station Development
- Topic: Jobs
- Replies: 21
- Views: 7725
Re: Jobs
let's get oxford on the job
- Mon Mar 20, 2017 2:05 am
- Forum: General Chat
- Topic: Please put gang back in rotation
- Replies: 75
- Views: 17376
Re: Please put gang back in rotation
what if it was back in rotation at the same level as blob?
so it doesn't happen very often, but it does happen?
so it doesn't happen very often, but it does happen?
- Mon Mar 20, 2017 1:56 am
- Forum: Planet Station Development
- Topic: On engineering and engines
- Replies: 4
- Views: 3728
Re: On engineering and engines
what about antimatter? Is that an option maybe?
- Mon Mar 20, 2017 1:36 am
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 29495
Re: The Map
would there be a way to make the zlevels loop or something? So going right up to the top would send you to the bottom of the zlevel?
as though the spherical planet had been magicked onto a square
as though the spherical planet had been magicked onto a square
- Mon Mar 20, 2017 1:30 am
- Forum: Planet Station Development
- Topic: how do you cool the supermatter without space?!
- Replies: 14
- Views: 5727
Re: how do you cool the supermatter without space?!
a thousand atmos freezers
to use all the power it generates
to use all the power it generates
- Thu Mar 16, 2017 11:47 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1051052
Re: ITT: We make shitty suggestions and come up with poor id
use crayons on lemons/limes/oranges to change them to different citrus fruits
- Thu Mar 16, 2017 11:32 pm
- Forum: Coding Feedback
- Topic: Auto-knockdown, spacing, no warning arrival shuttle
- Replies: 61
- Views: 13913
Re: Auto-knockdown, spacing, no warning arrival shuttle
D&B wrote: Revert the stupid travel
- Thu Mar 16, 2017 11:17 pm
- Forum: Site, Forums, And Wiki
- Topic: Tutorial Rewrite
- Replies: 36
- Views: 10418
Re: New Player Guide Rewrite
encourage the new players to play engineer
create a generation of people who know how to set up sm
create a generation of people who know how to set up sm
- Thu Mar 16, 2017 1:43 am
- Forum: Town Hall
- Topic: The State of Ban Requests/Missed Ahelps
- Replies: 24
- Views: 5264
Re: The State of Ban Requests/Missed Ahelps
should've put it in the hut really
Feel like going through IRC isn't the best, but I guess if the other heads are giving public forums a nono it's the only easy way to do it
Feel like going through IRC isn't the best, but I guess if the other heads are giving public forums a nono it's the only easy way to do it
- Wed Mar 15, 2017 5:14 pm
- Forum: Site, Forums, And Wiki
- Topic: Tutorial Rewrite
- Replies: 36
- Views: 10418
Re: New Player Guide Rewrite
Images are kinda big, and interrupt the flow of text. Ideally they'd be smaller, or expandable or something, and on the side of the page so the text can flow around it.
Detective guy is cool
I approve
Detective guy is cool
I approve
- Wed Mar 15, 2017 4:17 pm
- Forum: Off Topic
- Topic: [Announce] New-TG Fallout13 beta
- Replies: 41
- Views: 9887
Re: [Announce] New-TG Fallout13 beta
Why the fuck is this in ideas
Of all places
Of all places
- Wed Mar 15, 2017 2:31 am
- Forum: Site, Forums, And Wiki
- Topic: Tutorial Rewrite
- Replies: 36
- Views: 10418
Re: New Player Guide Rewrite
ok
that's a good thing
Also, the writing task on the current page was confusing as fuck when I first started. Probably because the pen/paper bin are behind a windoor and/or door which are ID-locked to dissuade greytide or something
idk
that's a good thing
Also, the writing task on the current page was confusing as fuck when I first started. Probably because the pen/paper bin are behind a windoor and/or door which are ID-locked to dissuade greytide or something
idk