Plasmemes aren't SUPPOSED to cause station wide exterminatus with fusion though.Ghilker wrote:Oh yes remove the only perk of choosing to be a plasmaman
Search found 465 matches
- Mon Oct 07, 2019 5:29 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11272
Re: ban fusion shitters
- Sat Oct 05, 2019 12:46 am
- Forum: Resolved Appeals
- Topic: [lmszx] Niqqers - rule 8 violation
- Replies: 3
- Views: 1204
Re: [lmszx] Niqqers - rule 8 violation
Your side of the story: was chilling with some female character, me'd some cringy shit about rubbing my dick and then said that I'm joking and will fap because girls are for losers, then started to drag her some other place to release her Erotic/creepy stuff is not allowed. No form of erotic rolepl...
- Fri Oct 04, 2019 6:52 pm
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Ban Note Appeal
- Replies: 14
- Views: 4410
Re: [NecromancerAnne] Ban Note Appeal
Sorry to interrupt, but you forgot to fill this in. That's all.Ghilker wrote: Server you were playing on when banned: <Server name, eg, Bagil/Sybil/Terry/Event Hall>
- Fri Oct 04, 2019 6:49 pm
- Forum: General Chat
- Topic: Things we love about the current state of /tg/
- Replies: 28
- Views: 5984
Re: Things we love about the current state of /tg/
Admins Actually sometimes have the patience of saints.
Additionally, I can get some decent combat training in and fuck around with antag gimmicks without pissing off a metaclique and getting banned by the admin in said clique for no reason.
Additionally, I can get some decent combat training in and fuck around with antag gimmicks without pissing off a metaclique and getting banned by the admin in said clique for no reason.
- Fri Oct 04, 2019 6:40 pm
- Forum: General Chat
- Topic: Things we love about the current state of /tg/
- Replies: 28
- Views: 5984
Re: Things we love about the current state of /tg/
Somehow, as much as I'm mad about some situations which occur in games, It leads to some glorious experiences.
Plus, Admins, although they might give too much leeway sometimes, Do give leeway, and tend to value fun over rules. I just never seem to fucking realize it in the heat of the moment.
Plus, Admins, although they might give too much leeway sometimes, Do give leeway, and tend to value fun over rules. I just never seem to fucking realize it in the heat of the moment.
- Fri Oct 04, 2019 6:38 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27036
Re: Assistants and Maint Access
The main issue is that greytiding IS somewhat against the rules, the rule is just not enforced. Rule 1, Precedent 2. Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fal...
- Fri Oct 04, 2019 12:44 am
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22004
Re: Classic traitoring tactics that need to be used more
I was about to say that this is in no way underutalized, but then i realized every twat uses fucking DEswords now.Super Aggro Crag wrote:take an e-sword and activate it then click on the enemy until he is horizontal
- Thu Oct 03, 2019 8:11 pm
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2197
Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
If a traitor is running about killing people for no good reason and isn't using an absolutely busted meta item (Like Desword and possibly carp) Or some abomniable fucking tc trade item (COUGH COUGH THAT ONE FUCKING 600% CAPACITY HYPERKINETIC ACCELERATOR EKAT GOT WHICH COULD FIRE RAPIDLY AND HARDCRIT...
- Thu Oct 03, 2019 8:03 pm
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3320
Re: Ai policy and Ai Stress, a Discussion.
Tough shit if they are human. Call it out and hope a meatbag comes to your help. If they are not human, lock them in a room with beepsky so that they may attone for their sins. If they refuse to leave and keep making their way towards you, regard it as a law 3 issue and kill them. You can still sho...
- Thu Oct 03, 2019 7:21 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27036
Re: Assistants and Maint Access
Access to maintnence is NOT the problem. at all
In fact, Some people, glorious bastards, all of them, Use maint as a canvas to do stuff for fun instead of tiding like a twat.
If you're worried about the tide, enforcement is the issue, not them having access to maintnence.
In fact, Some people, glorious bastards, all of them, Use maint as a canvas to do stuff for fun instead of tiding like a twat.
If you're worried about the tide, enforcement is the issue, not them having access to maintnence.
- Thu Oct 03, 2019 6:52 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838235
Re: Stories of rage, tears and regret
>Go on terry for once >End up as station engineer >Go out to set up solars because I goddamned know that I am in no way competent enough to set up the supermatter without it going insane and believing that it's reactor 4. > Set up one solar, Seems like some of the other engineers were also doing the...
- Thu Oct 03, 2019 6:02 pm
- Forum: Closed Policy Discussion
- Topic: Ai policy and Ai Stress, a Discussion.
- Replies: 16
- Views: 3320
Ai policy and Ai Stress, a Discussion.
So, In my experience as synthetic, especially related to laws, I've had some... less than fun situations. In fact, I notice a lot of players tend to disregard Ai policy, and those who don't do things which SHOULD probably be violations of the non ai side of ai policy. So... I'm going to talk about t...
- Thu Oct 03, 2019 5:59 pm
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2197
Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
Thing is, sometimes murderbone is necessary, just out of merit of almost everyone being out for your head on a silver platter as soon as you're discovered to be, or are SUSPECTED to be, traitor. There's already a punishment for fucking up stealth and not being GOOD at combat, and that's getting fuck...
- Thu Oct 03, 2019 5:56 pm
- Forum: Resolved Appeals
- Topic: [Exavere] R1t - Oonga oonga, gweytide? ban ban!
- Replies: 9
- Views: 3141
Re: [Exavere] R1t - Oonga oonga, gweytide? ban ban!
Hello! Just want to say that What R1T did, based on their Account, may have violated the rules I'll state further on: Rule 1 Precedent 1. Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is norm...
- Thu Oct 03, 2019 4:33 pm
- Forum: Former Admins
- Topic: [No Longer Admin]Exavere
- Replies: 25
- Views: 8866
Re: Exavere
Dealt with tiders well from what i saw. Good on ya.
- Thu Oct 03, 2019 1:55 am
- Forum: Closed Complaints
- Topic: [Imsxz] ReynTime13- Defending obvious grief and possible metabuddying.
- Replies: 5
- Views: 3471
Re: [Imsxz] ReynTime13- Defending obvious grief and possible metabuddying.
Just close this complaint, I'm acting too hasty.
- Thu Oct 03, 2019 12:55 am
- Forum: Closed Complaints
- Topic: [Imsxz] ReynTime13- Defending obvious grief and possible metabuddying.
- Replies: 5
- Views: 3471
Re: [Imsxz] ReynTime13- Defending obvious grief and possible metabuddying.
There have been past incidents with ekaterina, but... I'm going out to eat, and I don't remember the specific round ids.
- Thu Oct 03, 2019 12:36 am
- Forum: Closed Complaints
- Topic: [Imsxz] ReynTime13- Defending obvious grief and possible metabuddying.
- Replies: 5
- Views: 3471
[Imsxz] ReynTime13- Defending obvious grief and possible metabuddying.
When and where this incident occured (Game Server, forums, Discord): Game Server Byond account and character name OR Discord name: ReynTime13 , During the round: Arrivederci (Ai) Admin: Imsxz ROUND ID HERE IF APPLICABLE:120587 Detailed summary: I can't give the best explaination, but, Essentially Im...
- Wed Oct 02, 2019 6:17 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17319
Re: Fixing server culture with policy
Something's been sticking in my craw about the whole "Well I'll just go shit up some other role" line. The majority of the issue is cultural, as the thread implies. We treat assistants as a no-responsibilities fuck around role but then give them access to every tool they need to be no-res...
- Wed Oct 02, 2019 4:30 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038344
Re: ITT: We make shitty suggestions and come up with poor ideas.
nianjiilical wrote:roboticists should be able to built simple robots out of instruments + arms + cells, load them up with a song, and have the bot patrol the station playing it on infinite loop
I feel like this, albeit a bad idea, still should be added in.
- Wed Oct 02, 2019 4:29 pm
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13643
Re: Fusion temperatures are getting a little stupid.
We had a fucking plasmaman called "Delamination XXL" decide to turn the station's oxygen supply chamber into a fusion chamber and relied on other people to make a power source there, and just "Expected" viro to make anti rad stuff. "Lol whats the problem with turning the sta...
- Wed Oct 02, 2019 4:25 pm
- Forum: Closed Policy Discussion
- Topic: Some assorted policy things to adress.
- Replies: 6
- Views: 1636
Re: Some assorted policy things to adress.
"Humans can be assumed to know whether an action will harm them and that they will make educated decisions about whether they will be harmed if they have complete information about a situation." (Ai policy for aismov) ...Whooo boy, It's bold to assume that assistants arent going to yeet t...
- Tue Oct 01, 2019 8:34 pm
- Forum: Coding Feedback
- Topic: Cargo bounties
- Replies: 10
- Views: 2767
Re: Cargo bounties
Heya! Thread revival time but... Whoo boy... The tesla bounty is... Ooooh man It's really risk versus reward, which makes sense, but I really don't like cargo potentially fucking up everyone's round over one bounty.
- Tue Oct 01, 2019 8:28 pm
- Forum: Coding Feedback
- Topic: 1 second flashbangs
- Replies: 12
- Views: 3623
Re: 1 second flashbangs
As for why flashbangs are busted or are modified like that, Flashbangs are meant to be used quickly as crowd control, and there's less reason to not have it on such a short fuse than, per say, A high explosive or fragmentation grenade. From a realism point of view. Additionally, Sec officers are ALS...
- Tue Oct 01, 2019 8:18 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 60255
Re: Update to rule 1.
Mixed opionion so... +people being dicks to others in OOC and deadchat constantly, without proper reason for people to be yelling at them, Is pretty stressful. Especially if it gets personal. +Even though this might be redundant, it IS important to bring up that "Don't be a dick" applies t...
- Tue Oct 01, 2019 8:02 pm
- Forum: Former Admins
- Topic: [No Longer Admin] HommandoSA
- Replies: 5
- Views: 2106
Re: HommandoSA
Actually does his job. Nice.
- Tue Oct 01, 2019 8:00 pm
- Forum: Ideas
- Topic: Food and drink ideas. (idea guys welcome)
- Replies: 26
- Views: 5575
Re: Food and drink ideas. (idea guys welcome)
Pancakes please.
- Tue Oct 01, 2019 7:59 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 31642
Re: on the topics of medbay and death
...there are some situations where death is hard, or nigh impossible to avoid. 10. Losing is part of the game. Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you jus...
- Tue Oct 01, 2019 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Some assorted policy things to adress.
- Replies: 6
- Views: 1636
Some assorted policy things to adress.
Sorry for having no solid subject for this, but I've just noticed a few... weird cases with rules. Just, in general, wether it not being enforced, or being worded strangely, or just being used in odd ways, or just being... kind of stupid. I'll start with this. Aismov and human harm 2: Lesser immedia...
- Tue Oct 01, 2019 7:37 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 31642
Re: on the topics of medbay and death
EMPs don't drain stunbatons completely, and energy weapons would be useless against a desword anyways, so stunbaton or a shotgun (your warden should be in the brig and has this) is your go-to option as I said, git gud We had no reason to be using the shotgun at that point! Also, This is assuming A....
- Tue Oct 01, 2019 7:33 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17319
Re: Fixing server culture with policy
Something's been sticking in my craw about the whole "Well I'll just go shit up some other role" line. The majority of the issue is cultural, as the thread implies. We treat assistants as a no-responsibilities fuck around role but then give them access to every tool they need to be no-res...
- Tue Oct 01, 2019 7:18 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 31642
Re: on the topics of medbay and death
Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying. have you tried to git gud and not die? dying is a punishment to being bad or being in the wrong place/wrong...
- Tue Oct 01, 2019 6:49 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 31642
Re: on the topics of medbay and death
Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying. And cloning already has really gay side effects. Yesterday I got cloned without eyeballs during a rev round...
- Tue Oct 01, 2019 6:45 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 60255
Re: Update to rule 1.
at this point i'm genuinely unsure who you're referring to- are the pepetually offended guys the one complaining about this rule in the thread, or the ones the people complaining in this thread don't like The person who tried to cop one of our discord users a discord permaban for posting wrongthink...
- Tue Oct 01, 2019 6:16 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 31642
Re: on the topics of medbay and death
Just saying, being removed from a round for good isn't fun. There's a limited ammount of deadroles, and honestly, with how easy it IS to kill people, round long permadeath is pretty annoying.
- Tue Oct 01, 2019 6:08 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63203
Re: What do you think you're known for? (egothread)
Ghilker wrote:Fusion memery
Do you play cato.
- Mon Sep 30, 2019 9:14 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666658
Re: Little things you learned that are game changing
I'm a bit late learning this, but I learnt there are Hotkeys or... well... combinations of keys and clicks for ais to open/close, bolt/unbolt, or Turn on/off emergency access on doors. Real lifesaver when I have to let people in or out, or prevent a random greyshit from breaking into armoury.
- Mon Sep 30, 2019 6:40 pm
- Forum: Closed Policy Discussion
- Topic: IS IT REVS?????
- Replies: 26
- Views: 5933
Re: IS IT REVS?????
Honestly My main problem is that as soon as some idiot uses a flash, be it borg or otherwise, as long as it isn't sec or captain, and even then it, probably jokingly, happens occasionally, People are really fucking quick to yell "REVS" or a certain gamemode. hell, In general, people tend ...
- Mon Sep 30, 2019 6:38 pm
- Forum: Closed Policy Discussion
- Topic: IS IT REVS?????
- Replies: 26
- Views: 5933
Re: IS IT REVS?????
Actually, Not entirely policy related, But it's gotten to a point of meta where pretending to be another antag type can cause the crew to go nuts. On the flipside, people often just ASSUME revs if the greytide or most of the station get into a fucking civil war with the rest of the crew. That happen...
- Mon Sep 30, 2019 6:31 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63203
Re: What do you think you're known for? (egothread)
Being a thread necromancer
Complaining about fucking everything and hating bagil engineering.
Complaining about fucking everything and hating bagil engineering.
- Mon Sep 30, 2019 6:31 pm
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 47641
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
Reviving a semi Dead thread
Buckshotting the captain to death as warden.
I have context I swear!
Buckshotting the captain to death as warden.
I have context I swear!
- Mon Sep 30, 2019 6:19 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 87349
Re: Kilo Station
I really want to see this in action, but at the same time I know that, at least on bagil, we're never going to fucking see this map because everyone votes fucking bagil.
Good work though!
Also, is it really the best idea to have the captain's office that close to botany?
Good work though!
Also, is it really the best idea to have the captain's office that close to botany?
- Mon Sep 30, 2019 6:14 pm
- Forum: Closed Policy Discussion
- Topic: IS IT REVS?????
- Replies: 26
- Views: 5933
Re: IS IT REVS?????
Honestly My main problem is that as soon as some idiot uses a flash, be it borg or otherwise, as long as it isn't sec or captain, and even then it, probably jokingly, happens occasionally, People are really fucking quick to yell "REVS" or a certain gamemode. hell, In general, people tend t...
- Mon Sep 30, 2019 6:08 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 666658
Re: Little things you learned that are game changing
The drink "Grey Bull" gives you shock immunity while it's metabolising in you. Vodka slowly purges radiation in everyone, while a screwdriver cocktail will greatly remove radiation from engineers, atmos techs and the CE at a rate comparable to pentetic acid. Hooch heals assistants of brut...
- Mon Sep 30, 2019 3:59 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038344
Re: ITT: We make shitty suggestions and come up with poor ideas.
This doesn't need to be added in, not out of it just being stupid, but out of atmos already being cancerous with fusion.OFQ wrote:Gases should carry radiation so it will be easier to irradiate entire station with fusion - to make Atmosia on par with Engytopia.
- Fri Sep 27, 2019 3:48 pm
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13643
Re: Fusion temperatures are getting a little stupid.
Deathmix fusion canisters can make an entire Z level uninhabitable, Husking corpses in medbay all the way from fucking atmos. And that would be... Semi OK if it were an antag thing only, but no. THIS SHIT IS MADE BY NONANTAGS CONSTANTLY. STOP THIS.
- Fri Sep 27, 2019 3:36 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 612027
Re: Pet Peeves Thread - Little things that REALLY annoy you
"REEE BORG DIDNT LET ME IN THE CAPTAINS OFRICE OR IN THE UPLOAD EVEN THOUGH I HAVE LITERALLY NO GOOD REASON TO BE IN THERE, AND THERE IS HARM WHICH COULD HAPPEN. REE AI DIDNT LET ME IN ARMOURY OR IN SECURE TECH STORAGE SO I CAN MAKE MY OWN PERSONAL UPLOAD, REE AI DIDNT LISTEN TO A LAW 2 ORDER W...
- Thu Sep 26, 2019 7:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1038344
Re: ITT: We make shitty suggestions and come up with poor ideas.
So add a gateway which is ireland Circa 1847?L_Nacho_Chaos_L wrote:Add the exact opposite of potatoes.
- Thu Sep 26, 2019 6:35 pm
- Forum: Resolved Appeals
- Topic: [HommandoSA] maskenary - fusion leak
- Replies: 22
- Views: 5811
Re: [HommandoSA] maskenary - fusion leak
He GAVE the antag the can, it wasn't stolen.HommandoSA wrote:I'll give a proper reply when I have time, but I didn't factor this into the suspension due to the fact an antag took your can.maskenary wrote: The first rad spread was kind of my fault, though someone did ask for a live can.
- Thu Sep 26, 2019 5:39 pm
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9364
Re: Radiation is a terrible mechanic
We really need some kind of inverse square law on radiation and make it so that irradiated objects can't have more than a fraction of a nearby radiation source's rads (1/ for 1 tiles away, 1/4 for 2 tiles and so forth). It is getting very tiresome from dumbass engineers walking into medbay, up to t...