Search found 1245 matches
- Thu Mar 02, 2017 3:49 pm
- Forum: Town Hall
- Topic: Trialmin review: Kevinz000
- Replies: 56
- Views: 16962
Re: Trialmin review: Kevinz000
Can we keep a review thread about reviewing the admin rather then trying to score points against other posters by "disproving" their review :V
- Thu Mar 02, 2017 12:16 pm
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27227
Re: Drone laws
Right, hence you remove the laws entirely and replace it with an OOC addendum that the purpose of drones is to repair and improve the station, nothing more or less and that doing anything outside this, including interacting with any non-drone beings can/will get you in trouble.
- Thu Mar 02, 2017 11:58 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 716934
- Tue Feb 28, 2017 8:20 pm
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27227
Re: Drone laws
Bandit wins the "not reading the thread" award.christ110 wrote: I propose that we forbid drones from interacting with sentient beings only, instead of living things. This also means that interacting with borgs will be forbidden, under the previous laws, this was unclear.
Thoughts?
- Tue Feb 28, 2017 7:40 pm
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27227
Re: Drone laws
If anything enforcement of drone rules are a little lax at the moment, given how frequently drones misbehave and either have to be blown or adminhelped. Also as PKP said, they're repair drones, not second lives where you can go do stuff so long as you don't interact with other players. People seem t...
- Tue Feb 28, 2017 2:44 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki pages about maintenance locations
- Replies: 8
- Views: 2288
Re: Wiki pages about maintenance locations
Yeah, hiding information from the wiki just increases the learning curve from its already near vertical steepness. Theres an argument to be made (and has been had in the past, IIRC) about stuff like lavaland ruins but even thats pretty cut and dry since we don't have a secret repo for them. If peopl...
- Tue Feb 28, 2017 9:47 am
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 50946
Re: Remove the singularity in favour of the supermatter
These are the kind of interactions that make SS13 fun.
The singulo equivelant of this is the Syndi Radio Operator going "SINGULOOSE" and Engineers going "No its not, I can see it from here."
The singulo equivelant of this is the Syndi Radio Operator going "SINGULOOSE" and Engineers going "No its not, I can see it from here."
- Mon Feb 27, 2017 1:28 pm
- Forum: Ideas
- Topic: Make space slightly radioactive
- Replies: 44
- Views: 8487
Re: Make space slightly radioactive
Just replace EVA suits with hardsuits tbh
Its been coming for a while.
Its been coming for a while.
- Mon Feb 27, 2017 11:01 am
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41163
Re: Sprite changes/Perspective
I think the issue with the current box sprites is that too much visual real estate is given to the (relatively boring and uninteresting) top of the box. I'm not sure if its doable, but the ideal would be to "shorten" the top so that the label area is more the central focus.
- Mon Feb 27, 2017 10:06 am
- Forum: General Chat
- Topic: Pros and cons of TG vs Goon
- Replies: 102
- Views: 30210
Re: Pros and cons of TG vs Goon
port the shamecube tbh
- Sat Feb 25, 2017 2:45 am
- Forum: Town Hall
- Topic: Trialmin review: Kevinz000
- Replies: 56
- Views: 16962
Re: Trialmin review: Kevinz000
I have MIDIs turned off so can't really comment on that aspect of Kevinz I've found Kevinz pleasant and perfunctory when we've discussed admin related things. I suspect he'll find himself strained to play, admin and do coderbus related stuff but thats more general commentary then something specific ...
- Thu Feb 23, 2017 10:58 am
- Forum: General Chat
- Topic: How Not to Be a Cock When Asking for a TC Trade
- Replies: 54
- Views: 14294
Re: How Not to Be a Cock When Asking for a TC Trade
They were correct, as I recall theres no way for a mind to posess a obj, you'd need to make a banana peel mob with non-dense and slip on move over.killerx09 wrote:I once asked for a trade to become a sentient one potency banana peel.
An admin told me it wasn't possible.
- Thu Feb 23, 2017 1:35 am
- Forum: General Chat
- Topic: How Not to Be a Cock When Asking for a TC Trade
- Replies: 54
- Views: 14294
Re: How Not to Be a Cock When Asking for a TC Trade
I once asked for a TC trade for "either fireball or voice of god I guess"
I got both.
It was a fun round.
I killed Bryce Pax.
I got both.
It was a fun round.
I killed Bryce Pax.
- Thu Feb 23, 2017 12:43 am
- Forum: Closed Policy Discussion
- Topic: Can we get rid of the headmin player vote please
- Replies: 71
- Views: 15980
Re: Can we get rid of the headmin player vote please
Really the actual answer is to be a lot more stringent with disqualifying candidates at the first whiff of poor behaviour, such as open faced attempts at bribery.
Headmin terms are 4 months at the moment, if you fuck around and do shady shit then you get to sit out this round of elections.
Headmin terms are 4 months at the moment, if you fuck around and do shady shit then you get to sit out this round of elections.
- Wed Feb 22, 2017 10:20 am
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41163
Re: Sprite changes/Perspective
There will always be coders, Remie. The current coder regime getting thrown out wouldn't deter people from wanting to improve the game. Worst case scenario there are fewer of them, and thus less need to maintain the game because there are fewer changes. Hardly any real loss. Please never actually b...
- Tue Feb 21, 2017 10:50 am
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 24304
Re: Antags, Security and Admin Policy
The point is that sec mistrust makes secs job harder, which makes antags jobs much easier. Its already not uncommon for nukies/revs to get a leg up because un-antagged greytiders are fucking with sec in various ways, leading to the round be a complete wash, and this is the case when sec officers are...
- Tue Feb 21, 2017 10:43 am
- Forum: Closed Complaints
- Topic: [LaharlMontgommery] Nilons - greyshit incident
- Replies: 15
- Views: 3358
Re: [LaharlMontgommery] Nilons - greyshit incident
To clarify slightly, I was the RD during this round and "promoted" (gave Mekhi Anderson access to standard science departments, including robotics) after he showed a fair amount of reliability and not greyshitting. The only reason his title was still Assistant was because the RD ID console...
- Mon Feb 20, 2017 5:06 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41163
Re: Sprite changes/Perspective
People don't seem to be getting it. "I don't like the perspective change" - Reasonable criticism that can be actioned "Its not the old sprite nostalgia" - Not reasonable criticism that can be actioned I believe you'll find the required action, is no action. I know that's hard to...
- Mon Feb 20, 2017 4:37 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41163
Re: Sprite changes/Perspective
People don't seem to be getting it. "I don't like the perspective change" - Reasonable criticism that can be actioned "Its not the old sprite nostalgia" - Not reasonable criticism that can be actioned I believe you'll find the required action, is no action. I know that's hard to...
- Mon Feb 20, 2017 4:32 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 41163
Re: Sprite changes/Perspective
People don't seem to be getting it.
"I don't like the perspective change" - Reasonable criticism that can be actioned
"Its not the old sprite nostalgia" - Not reasonable criticism that can be actioned
"I don't like the perspective change" - Reasonable criticism that can be actioned
"Its not the old sprite nostalgia" - Not reasonable criticism that can be actioned
- Mon Feb 20, 2017 11:23 am
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 24304
Re: Antags, Security and Admin Policy
The people who always get my goat with their "minor IC crime" are the ones who act all shocked and surprised when you actually brig them for their shit, and no matter what timer you give them they'll complain its too long. Like, I can atleast respect the assistants who know they did the cr...
- Mon Feb 20, 2017 10:57 am
- Forum: Coding Feedback
- Topic: Vision Cones
- Replies: 29
- Views: 8126
Re: Vision Cones
It'd be nice to have some of the suggested stuff like running behind someone showing up but I realize that if we tried to perfect a feature before implementing nothing would ever get implemented.
I look forward to the clown slipping people from behind.
I look forward to the clown slipping people from behind.
- Mon Feb 20, 2017 10:51 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 716934
Re: SS13 Related Art / Hand Drawn Art
Very cute/demonic! Who's the artist?
- Mon Feb 20, 2017 8:43 am
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19528
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
What you don't know is that I implemented 18 new major guides in the last day.
Which slipped under the radar.
Obviously.
Which slipped under the radar.
Obviously.
- Fri Feb 17, 2017 9:32 am
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 24304
Re: Antags, Security and Admin Policy
Also, I find it kinda funny that everyone complaining about that note appeal fails to bring up SK's post where he makes it clear that the person was basically doing low pop murderboning and had a past history of it, but don't let that get in the way of "muh sec antags" Killing ~5 people c...
- Fri Feb 17, 2017 9:30 am
- Forum: Former Admins
- Topic: [No Longer Admin] Kevinz000
- Replies: 201
- Views: 66626
Re: Kevinz000
Personally, I've found Kevinz to be pretty level headed and good. Hes also one of those admins who still actually plays the game. The fact that hes also a coder who plays the game basically makes him the offspring of a white whale and a unicorn. He seems to have some disagreements/misunderstandings ...
- Fri Feb 17, 2017 8:49 am
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 24304
Re: Antags, Security and Admin Policy
Strongly disagree with the return of antag sec, for reasons many others have already noted. Also, people seem to be shitting on security officers who "think its their job to neutralize all antags", but this is quite literally their role in several game modes. If you're not trying to kill/s...
- Thu Feb 16, 2017 4:25 pm
- Forum: Resolved Appeals
- Topic: [Sweaterkittens] Elyina - Egregious note
- Replies: 16
- Views: 4682
Re: [Sweaterkittens] Elyina - Egregious note
Wait what WHAT WHAT Maybe this needs a policy discussion thread or something but do people really think that an antagonist putting in a massive amount of effort to do an interesting gimmick like this is bad because it is too hard to out them and valid them? Isn't mistrust and paranoia of everyone a...
- Thu Feb 16, 2017 4:12 pm
- Forum: Resolved Appeals
- Topic: [Sweaterkittens] Elyina - Egregious note
- Replies: 16
- Views: 4682
Re: [Sweaterkittens] Elyina - Egregious note
Sorta Anon3 posting Even if this isn't against the rules now, there'll probably have to be some amendment for it, as even as the HoS/Captain, its very difficult to reasonably suspect an implanted member of sec unless they do something obviously traitorous (attack other security, etc), let alone the ...
- Thu Feb 16, 2017 9:20 am
- Forum: Ideas
- Topic: Fog of War - Vision Cones Implementation
- Replies: 48
- Views: 10351
Re: Fog of War - Vision Cones Implementation
you'll see and hear his foot steps you'll hear (see) him access his backpack (shuffling icon) you'll hear (see) him either take his taser out of his backpack or out of his armor (weapon drawing icon) you'll hear (see) the taser fire (bolt icon) you'll hear (see) the taser contact a tile next to you...
- Tue Feb 14, 2017 2:51 pm
- Forum: Closed Policy Discussion
- Topic: talking mimes
- Replies: 38
- Views: 9511
Re: talking mimes
The custom emotes system is kinda messy at the moment which explains why mimes tend to default to PDA messages/writing on paper instead of trying to, pardon the pun, mime things out.
It'd be nice to see some mime-specific emotes implemented which are vague but could be interpreted various ways.
It'd be nice to see some mime-specific emotes implemented which are vague but could be interpreted various ways.
- Tue Feb 14, 2017 2:49 pm
- Forum: Closed Policy Discussion
- Topic: Can admins ban you if they don't know where you live?
- Replies: 8
- Views: 1831
Re: Can admins ban you if they don't know where you live?
The hut pizzas beckoningly.
- Tue Feb 14, 2017 1:54 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19528
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
Last day lets usurp XTDM from his coveted top slot.
- Tue Feb 14, 2017 1:37 pm
- Forum: Closed Policy Discussion
- Topic: How does one become an admim?
- Replies: 109
- Views: 22839
Re: How does one become an admim?
Kind of a siderail, but why are EUmins/non-US mins so rare as to be worth noting as being particularly desired? From what I've seen from chatting to people the servers have a decent EU playerbase, and laws of statistics would dictate that atleast some of these people are un-shit enough to get triall...
- Mon Feb 13, 2017 12:13 pm
- Forum: Coding Feedback
- Topic: why is dual energy sword 75% block
- Replies: 55
- Views: 12096
Re: why is dual energy sword 75% block
Unfortunately when I looked at nerfing them by removing their block chance from thrown objects (i.e. floor tiles, bolas, etc) I encountered the dread monstrosity that is throwcode. Bolas actually bypass the block chance entirely at the moment and everything else is subject to the 75% block chance bu...
- Mon Feb 13, 2017 11:55 am
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25372
Re: /vg/station lighting
Yakumo_Chen wrote:Maint is even more unbearably dark then it was before, even with proper lighting. I'm not really a fan of this
T-thats...
Thats how maint is meant to be?
Its meant to be a dark, dingy tunnel intended for drones and engineers, not an access corridor.
- Wed Feb 08, 2017 10:41 am
- Forum: Spriting and Mapping
- Topic: DeltaStation Map Issues Here
- Replies: 19
- Views: 5291
Re: DeltaStation Map Issues Here
Last time I checked, the space cleaner bottle in the brig medbay spawns empty.
Save our brigs from being covered in blood.
Save our brigs from being covered in blood.
- Mon Feb 06, 2017 10:58 pm
- Forum: Closed Policy Discussion
- Topic: Extending bans because someone appealed your ban
- Replies: 68
- Views: 16918
Re: Extending bans because someone appealed your ban
My feelings in a few bulletpoints: 1. Extending bans is probably okay if the ban appeal reveals the player doesn't really show any contrition or regret for what they did. 1a. Obviously, this shouldn't affect things if they are such because they believe their action itself wasn't wrong/against the ru...
- Thu Feb 02, 2017 5:00 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29314
Re: Let's talk Double-Esword
I think I can admit I am wrong in this discussion with one regard. Security does have a single item that can, to a extent, counter a Double Energy Sword user. The reason I never thought to try it is because I never thought it would work. The Security Temperature Gun. Now the weapon is still subject...
- Thu Feb 02, 2017 3:12 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29314
Re: Let's talk Double-Esword
So, to cut through the back and forth of people being kind of awful. Would an acceptable fix be to disable the 75% deflect chance for thrown projectiles? (i.e. Floor tiles, spears, non-energy bolas, etc) Most of the arguments against nerfing it seem to have been in the vein that these options are vi...
- Wed Feb 01, 2017 4:50 pm
- Forum: Closed Policy Discussion
- Topic: MFW its 2017 and admins are still awful at sillicon policy
- Replies: 111
- Views: 23792
Re: MFW its 2017 and admins are still awful at sillicon poli
I want AIs to all follow their vague laws in the same ways Feel free to rewrite the AI policy in a deterministic, exhaustive way that is also legible and can be enforced without making AI players dissapear. I want AIs to be independent of the crew I'm not exactly sure what you mean by this. Do you ...
- Wed Feb 01, 2017 4:24 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29314
Re: Let's talk Double-Esword
If I'm reading this correct, that block chance is both for melee and ranged attacks. A single esword has 50% chance, a officer's sabre has 50% (but is flagged to not block projectiles). A Desword has 75% but reflects energy projectiles outright. e: If you wanted to exempt melee attacks from the desw...
- Wed Feb 01, 2017 12:38 pm
- Forum: Coding Feedback
- Topic: Delta has forced the need for sec overhaul
- Replies: 79
- Views: 15467
Re: Delta has forced the need for sec overhaul
So the general metrics for tracking security through the round and rewarding them with "points" that has been discussed seems to be as follows. Actions that generate points for sec Percentage of crew population still alive Processing high level prisoners off onto a literal prisoner transf...
- Wed Feb 01, 2017 12:28 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29314
Re: Let's talk Double-Esword
Tbh nerf its melee blockchance to being equal with the captain's saber.
I want sick swordfights, is that so much to ask for?
I want sick swordfights, is that so much to ask for?
- Wed Feb 01, 2017 11:19 am
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29314
Re: Let's talk Double-Esword
Plus limb removal RNG gives a fair chance the that esworder will cut off your baton holding hand in his first strike.
- Wed Feb 01, 2017 9:27 am
- Forum: Coding Feedback
- Topic: Delta has forced the need for sec overhaul
- Replies: 79
- Views: 15467
Re: Delta has forced the need for sec overhaul
Its funny how if you try to nerf things like hulk or deswords you get shouted at for "GIT GUD LEARN HOW TO FIGHT SOMETHING YOU CAN'T STUN" but if you try to buff borgs you get shouted at about how borgs aren't meant to be security and its just for powergamey assholes.
- Tue Jan 31, 2017 7:06 pm
- Forum: General Chat
- Topic: /TG/ European Server?? Please?
- Replies: 67
- Views: 18981
Re: /TG/ European Server?? Please?
We still love you despite it, danno.danno wrote:gay
- Tue Jan 31, 2017 5:04 pm
- Forum: Coding Feedback
- Topic: Delta has forced the need for sec overhaul
- Replies: 79
- Views: 15467
Re: Delta has forced the need for sec overhaul
Maybe sec get these "sec points" based on what percentage of the crew are alive. I'd actually really be up for Sec getting an objective that is told to all security at round start. Stuff like "Keep the brig clean" or "Deal less then a combined total of 500 damage to non-ant...
- Tue Jan 31, 2017 4:47 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19528
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
Good fucking lord XDTM leave some points for the rest of us.bandit wrote: LEADERBOARD:
XDTM: 35 points
Anyway, I've done a few small edits, looking to do some more indepth stuff tonight.
- Tue Jan 31, 2017 4:45 pm
- Forum: Coding Feedback
- Topic: Delta has forced the need for sec overhaul
- Replies: 79
- Views: 15467
Re: Delta has forced the need for sec overhaul
I think challenging security to "be nicer" is an interesting and engaging proposal. In an effort to encourage security players, admins have created a bubble around security that incentivizes them to play with the upmost brutality. Security that runs a deathcamp is almost never punished by...