Search found 2721 matches
- Tue May 30, 2017 11:27 pm
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 11097
Re: Potential new design push
What ever happened to the idea of datum antags? Did that just quietly die in the corner or what?
- Tue May 30, 2017 7:49 pm
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 80375
Re: Rimworld
Yes you can.
Also yeah, not being able to remove organs from corpses was always dumb -if they've only just recently expired then why the fuck not?
Also yeah, not being able to remove organs from corpses was always dumb -if they've only just recently expired then why the fuck not?
- Tue May 30, 2017 6:44 pm
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11047
Re: Zany gang idea
Shadow, one person can do R&D. But all the other shitters are therefore outside of R&D, and without all the toys of R&D. Your presumption relies on the fact that A: The rest of the gangers (or atleast many of them) don't just get turbo rekt in the meantime, and B: That once R&D is do...
- Tue May 30, 2017 4:27 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672397
- Tue May 30, 2017 3:57 am
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11047
Re: Zany gang idea
>one third of the crew Either the entire gang is huddling behind the shield, in which case it's unlikely to be a large gang, or: Some people are huddling behind the shield, while others (in particular the leaders) are out and about. With the first option, my point still stands. With the second optio...
- Tue May 30, 2017 2:32 am
- Forum: Resolved Appeals
- Topic: akesson - armhulenn 1440 min ban
- Replies: 23
- Views: 4475
Re: akesson - armhulenn 1440 min ban
You literally jacketed and locked up a guy for something SOMEONE ELSE DID.
Like, what? And you're saying he should be grateful you didn't murder him in the cloning pod?
Wew.
Like, what? And you're saying he should be grateful you didn't murder him in the cloning pod?
Wew.
- Tue May 30, 2017 2:26 am
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11047
Re: Zany gang idea
Ok, I see I am mistaken now.
Truly how could I have thought that a handful of over equipped nukeops gangsters would have any difficultly taking on the unwashed rabble that is the rest of the crew.
Truly how could I have thought that a handful of over equipped nukeops gangsters would have any difficultly taking on the unwashed rabble that is the rest of the crew.
- Tue May 30, 2017 2:11 am
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11047
Re: Zany gang idea
>wipe the database >use a borg (or by hand if it's close enough) to switch off the apc >Honk as all their research vanishes Also if they're camping in R&D, (presuming they got minerals and shit), then you're left with the rest of the station to conquer - doesn't matter how man guns and shit they...
- Thu May 25, 2017 9:32 pm
- Forum: Coding Feedback
- Topic: Putting clockwork posibrains in borg shells is overpowered
- Replies: 26
- Views: 5715
Re: Putting clockwork posibrains in borg shells is overpower
cuckscarabs are actually fucking 10/10 awful to deal with, but yeah in general the ability to mass produce a ghost army of any sort is shitty, but borgs are stronger then the alternatives.
- Thu May 25, 2017 10:35 am
- Forum: Coding Feedback
- Topic: Putting clockwork posibrains in borg shells is overpowered
- Replies: 26
- Views: 5715
Re: Putting clockwork posibrains in borg shells is overpower
homunculi are weak shit that start naked, and require constant attention from a cultist to maintain. Borgs being carriable and all the rest of it has never come up as an issue before clockmemes (theoretically a tator with an emag could do the same with normal posibrains I suppose, although that's a ...
- Thu May 25, 2017 5:16 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672397
Re: Little things you learned that are game changing
It's not really high effort though, once you kill any rando implanted dude, you just hack his head open, pop in a rev brain and defib.
- Thu May 25, 2017 4:12 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672397
Re: Little things you learned that are game changing
Thats... Hilarious as fuck, probably would consider that a bug though, tbh.
- Thu May 25, 2017 4:00 am
- Forum: Coding Feedback
- Topic: Putting clockwork posibrains in borg shells is overpowered
- Replies: 26
- Views: 5715
Re: Putting clockwork posibrains in borg shells is overpower
This is how cancerous it is. >Science cultist roundstart/convert anyone in science asap >Get someone semi-non retarded/whatever that construct thing is called to make a tinker thing and start the endless component construction (bonus points for off station/space autism fort) >grab a few stacks of me...
- Thu May 25, 2017 2:37 am
- Forum: Coding Feedback
- Topic: Putting clockwork posibrains in borg shells is overpowered
- Replies: 26
- Views: 5715
Re: Putting clockwork posibrains in borg shells is overpower
Because moving or making a new robotics machine isn't difficult? Because you can carry around a bunch of borg bodies without anyone noticing and put a brain in them at any time? It is not at all comparable to cargo, unless cargo could print off a bag of gun tokens round start that they could instant...
- Tue May 23, 2017 9:53 pm
- Forum: Ideas
- Topic: telekinesis change
- Replies: 7
- Views: 1305
Re: telekinesis change
Just make a traitor only version of tk with ADDED BRAINPOWER that lets you tk grab people and throw them into walls and shit.
Force choking sounds amusing but it would also be hilariously OP. Probs above would be too, but :^)
Force choking sounds amusing but it would also be hilariously OP. Probs above would be too, but :^)
- Tue May 23, 2017 9:51 pm
- Forum: Coding Feedback
- Topic: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
- Replies: 94
- Views: 19608
Re: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
if you're chasing someone down a corridor they can throw soap from off screen and it's effectively impossible to dodge unless you're constantly strafing.
Also yes you can get critted by mid tier weapons before you can get up (although obviously just cuffing you is the more sensible thing to do)
Also yes you can get critted by mid tier weapons before you can get up (although obviously just cuffing you is the more sensible thing to do)
- Tue May 23, 2017 9:38 pm
- Forum: Coding Feedback
- Topic: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
- Replies: 94
- Views: 19608
Re: Isn't HoS Armour Meant To Be A Bit Better Than Standard?
Despite steelpoint memes, HoS armour COULD be better - most strong weapons (ie: weapons you can use reasonably use to murder someone without stuns) all have fuckhuge damage and often good AP anyway. Even just better melee defence so the HoS can't be slipped on soap and beaten to death before he gets...
- Tue May 23, 2017 9:34 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 844971
Re: Stories of rage, tears and regret
That sounds 10/10 meta shittery. Aren't people supposed to be banned for crap like that?
- Mon May 22, 2017 3:59 am
- Forum: Ideas
- Topic: RE-ENABLE SNOWDIN
- Replies: 24
- Views: 4893
Re: RE-ENABLE SNOWDIN
Snowdin still has lots of loot that isn't even syndie related. There are spell tomes and other shit in there, etc.
- Wed May 17, 2017 1:08 am
- Forum: Coding Feedback
- Topic: The shuttle autorecaller
- Replies: 54
- Views: 11559
Re: The shuttle autorecaller
>20 players want it and 20 players dont in the github feedback >""""coderbus"""" arguing on both sides >whine about coders This is why the feedback forums are cancer If you're referring to me, I didn't say "coders" I said coder. As in the singular p...
- Tue May 16, 2017 11:41 pm
- Forum: Coding Feedback
- Topic: The shuttle autorecaller
- Replies: 54
- Views: 11559
- Tue May 16, 2017 11:02 pm
- Forum: Coding Feedback
- Topic: The shuttle autorecaller
- Replies: 54
- Views: 11559
Re: The shuttle autorecaller
and which coder would that be lumi? certainly not the one who made the PR... In response to a policy subforum thread with multiple points of view There is a difference between thinking the shuttle gets called too early sometimes for the round to properly develop (which plenty of people can and do a...
- Tue May 16, 2017 9:22 pm
- Forum: Coding Feedback
- Topic: The shuttle autorecaller
- Replies: 54
- Views: 11559
Re: The shuttle autorecaller
All feedback has been howling rage. People do not like having their choices taken away from them - this is a game and people don't like doing shitty unfun things for an extra 30-60 minutes because some coder thinks that's how the game should be.
- Mon May 15, 2017 11:28 pm
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64191
Re: cave dwarves (lavaland ghost-role)
This whole thing sounds far too big and complex to be made a ghost role. It makes far more sense as a separate game mode or outright spin off, but I think that's a good thing.
- Mon May 15, 2017 11:25 pm
- Forum: Coding Feedback
- Topic: Can cerestation please be reserved for 80+ players?
- Replies: 38
- Views: 8148
Re: Can cerestation please be reserved for 80+ players?
Actually the point I was making that people complaining about meta vs box had very little ground to stand on, as they're fundamentally the same type of design - different layout etc, but still more or less the same. Maps like cere and assstation are radically different designs, so their design flaws...
- Mon May 15, 2017 10:54 pm
- Forum: Coding Feedback
- Topic: Can cerestation please be reserved for 80+ players?
- Replies: 38
- Views: 8148
Re: Can cerestation please be reserved for 80+ players?
I find it pretty funny how meta is popular on server 1 now, when for so long it got a lot of shit.
That said, meta is very similar to box in terms of overall map design, where as cere station is a SIGNIFICANT difference in design and playstyle.
That said, meta is very similar to box in terms of overall map design, where as cere station is a SIGNIFICANT difference in design and playstyle.
- Mon May 15, 2017 9:11 pm
- Forum: Planet Station Development
- Topic: Is it dead?
- Replies: 64
- Views: 22965
Re: Is it dead?
It's not like we need a public server functioning prototype, literally something to alpha test these features and shit yo. Even a 5 story plain box of station with all the important bits copy pasted in, and a desolate wasteland of a planet would be sufficient. Why? Because that's just a design thing...
- Mon May 15, 2017 1:22 am
- Forum: Coding Feedback
- Topic: particle accelerator construction is horrible
- Replies: 12
- Views: 2741
Re: particle accelerator construction is horrible
Fuck ups aren't exactly hard to fix though, and how often does a PA need to be assembled.
It should come with some instructions on a piece of paper or something though.
It should come with some instructions on a piece of paper or something though.
- Mon May 15, 2017 1:05 am
- Forum: Planet Station Development
- Topic: Is it dead?
- Replies: 64
- Views: 22965
Re: Is it dead?
A playable prototype of this would require ~100 hours of mapping, so I'd rather do all the minor stuff that fills out the world first. That way if I give up or lose interest that stuff can at least be used elsewhere in the game. Even if I stopped at this point most of what I made could easily be us...
- Mon May 15, 2017 12:00 am
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11047
Re: Zany gang idea
>fill the interior of the shield with very high pressure air
>turn on the dong
>no one can get close because air blow them away
Probably not practical, but it's a hilarious thought.
Also PR when?
>turn on the dong
>no one can get close because air blow them away
Probably not practical, but it's a hilarious thought.
Also PR when?
- Sat May 13, 2017 2:20 am
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11047
Re: Zany gang idea
+1. I'd thought being able to get items from the dom instead of the tool was a good idea for a long time. Pretty sure you are the one who gave me the idea Yeah I remember PM'ing you about it. The immediate problem I can think of though with the shield solution, is: A) camping outside it somewhere b...
- Fri May 12, 2017 9:53 pm
- Forum: Ideas
- Topic: Zany gang idea
- Replies: 57
- Views: 11047
Re: Zany gang idea
+1.
I'd thought being able to get items from the dom instead of the tool was a good idea for a long time.
I'd thought being able to get items from the dom instead of the tool was a good idea for a long time.
- Fri May 12, 2017 3:35 am
- Forum: Ideas
- Topic: A Baystyle Map.
- Replies: 25
- Views: 5139
Re: A Baystyle Map.
Lifts as primary method of z-level transport will be great.
Bonus points for lift music.
Double bonus points for crowbarring open the lift shaft and throwing people down it.
Triple bonus points for being able to emag/sabotage lift breaks to send the entire lift crashing down the shaft.
Bonus points for lift music.
Double bonus points for crowbarring open the lift shaft and throwing people down it.
Triple bonus points for being able to emag/sabotage lift breaks to send the entire lift crashing down the shaft.
- Thu May 11, 2017 10:08 pm
- Forum: Ideas
- Topic: A Baystyle Map.
- Replies: 25
- Views: 5139
Re: A Baystyle Map.
I can do 'high quality mapping', but how does a multi z-level map function in term of power/disposals/etc?
- Wed May 10, 2017 11:38 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381613
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I was thinking about making a mod inspired by the Prime from the commonwealth saga of books.
ie: Hive mind, fanatical purging ass bandits from spess. Also with a fondness for overwhelming mass attacks.
ie: Hive mind, fanatical purging ass bandits from spess. Also with a fondness for overwhelming mass attacks.
- Wed May 10, 2017 11:12 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381613
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
>patch about bug fixes, quality of life and balance
>riddled with game breaking bugs
In other news, would you enjoy an AI that aside from it's main battle fleets made like 20 small corvette fleets to try and just rape all your orbital infrastructure in all your systems simultaniously?
>riddled with game breaking bugs
In other news, would you enjoy an AI that aside from it's main battle fleets made like 20 small corvette fleets to try and just rape all your orbital infrastructure in all your systems simultaniously?
- Wed May 10, 2017 9:40 pm
- Forum: Closed Policy Discussion
- Topic: Are dehulked hulks immediately rehumanized?
- Replies: 14
- Views: 2593
Re: Are dehulked hulks immediately rehumanized?
That's only from the perspective of a silicon doing the harming. What if it was security doing the harming, and they lasered the hulk to death? Do the AI and other silicons hold security accountable for the death (ultimate harm) of a human? Silicon laws are very binary (heh). Is security lasering a...
- Wed May 10, 2017 9:10 pm
- Forum: Coding Feedback
- Topic: Camera bug is trash
- Replies: 18
- Views: 4656
Re: Camera bug is trash
It's one telecrystal guys it doesn't need to be a scrying orb You have to tag the cameras first :^) It got updated quite a whole ago, which rolled all the upgrades into the default bug. You don't have to bug cameras, and back when you had to, you could just upgrade it at tool storage to get around ...
- Wed May 10, 2017 1:44 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64191
Re: cave dwarves (lavaland ghost-role)
Lavaland is pretty much just a dorffort cavern anyway.
- Wed May 10, 2017 1:02 am
- Forum: Coding Feedback
- Topic: Camera bug is trash
- Replies: 18
- Views: 4656
Re: Camera bug is trash
That would be godly.
- Sun May 07, 2017 11:57 pm
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19862
Re: Lets talk about drag speed
I've generally been opposed to this in the past, but the more I thin about it, the more curious I am just to see it tested, to see how it pans out. As I play sec a lot the whole 'arresting is harder' thin is pretty significant, but for just regular arrests, assuming you can pull at normal speed if t...
- Sun May 07, 2017 11:28 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 844971
Re: Stories of rage, tears and regret
I was the warden. What was the point in blowing up a ripley when he was getting you cloned anyway? You fucked off A LOT of people that round, I wasn't about to cop the shit for validing that dude and his mech when you'd been det revolvering so many people. The time for valids is like that shitty mim...
- Fri May 05, 2017 1:48 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381613
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I've never actually understood what a stellaris ring world is supposed to be. It's this impossibly large ring around the entire sun, yet it only has these tiny 4 patches of livable dirt. Literally what is the point of the ring itself? What is the purpose compared to building 4 XL habitats with spess...
- Fri May 05, 2017 1:28 am
- Forum: Coding Feedback
- Topic: Rage Serum
- Replies: 23
- Views: 4429
Re: Rage Serum
As suggested on Git, having it as a self buff means its literally just another murderboner tool. If it was instead designed around using it on some unwitting (and preferrably robust) player it could lead to a bit more FUN. 1) Drop the price but make it gib the user after a certain period of time (10...
- Thu May 04, 2017 11:10 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381613
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Oh yeah, habitats are neat, but the big ones are all just gay babies in the vanilla game - even if you're full on pacifist, the 200k+ minerals and SIXTY PLUS YEARS it takes to build any of them would be better used for more dakka, unless you're going out of your way to drag out the game.
- Thu May 04, 2017 11:02 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 844971
Re: Stories of rage, tears and regret
>Be Nanotrasen agent dude >also HoP >Haven't played for ages so I have no idea what this antag is but looks cool >specifically told by text murderbone isn't ok. >neat >Do normal HoP things for 15 minutes so there isn't an army of dudes bitching about the absent HoP >Be polite and helpful, give every...
- Thu May 04, 2017 10:19 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 381613
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
That terraforming and world shaper change is nice. Getting gaia world terraforming and shit is utterly useless since you can't terraform your own planets, and some games terra forming just won't appear until late game if you're unlucky. Also has anyone successfully (and productively) constructed meg...
- Tue May 02, 2017 9:28 pm
- Forum: Ideas
- Topic: Traitors aren't "activated" until 15-20 minutes in
- Replies: 64
- Views: 12229
Re: Traitors aren't "activated" until 15-20 minutes in
80% of tators ignore their objectives anyway. :^) Also speaking of steal objectives, I've always thought that a more interesting way of going about it would be to have multiple tators after the one item. Fluff wise it can be agents belonging to different syndie factions wanting the same shit for pol...
- Mon May 01, 2017 9:27 pm
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14342
Re: [POLL] reach weapons
Chainglaives.Super Aggro Crag wrote:Wot about chainsaw staves
https://www.forgeworld.co.uk/en-NZ/Nigh ... ainglaives
- Mon May 01, 2017 9:26 pm
- Forum: General Chat
- Topic: Playing a better Warden
- Replies: 77
- Views: 18580
Re: Playing a better Warden
I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.