Haha, why even have nude sprites if people aren't allowed to be nude. I don't think we're that prude.
Now if the naked player starts emoting at you about how he's flapping around you can start ahelping about that rule 8.
Search found 438 matches
- Sat Feb 17, 2018 8:05 pm
- Forum: Closed Policy Discussion
- Topic: Should streaking be covered under Rule 8?
- Replies: 26
- Views: 5924
- Tue Feb 13, 2018 12:21 pm
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3582
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
It's kind of baffling to me how you're still defending your actions on this one with a weak excuse like departmental loyalty. Like ok, you come back to your department and see the other botanist being attacked with non-lethal weapons by security. You get a hold of that non-lethal weapon and use the ...
- Thu Feb 01, 2018 8:41 pm
- Forum: Successful Complaints
- Topic: [Thunder12345] Evsey9 - Spawning a DS vs clockies
- Replies: 17
- Views: 8057
Re: [Thunder12345] Evsey9 - Spawning a DS vs clockies
The lesson to take from this is that while it's possible for a dominant end game clock cult to wreck death squad, most the time players aren't robust enough to actually do it. Some good salt though.
- Tue Jan 23, 2018 10:36 pm
- Forum: Closed Policy Discussion
- Topic: Why does IC revenge mitigate Admin intervention?
- Replies: 73
- Views: 15349
Re: Why does IC revenge mitigate Admin intervention?
I've had this issue once before, but it's extremely rare I'll take matters into my own hands. In my case I had argued with this player in previous rounds while trying to learn science. In previous rounds he had been caught trying to force borg people and called out for it. So it's a new round and I'...
- Mon Oct 30, 2017 4:59 pm
- Forum: Ideas
- Topic: Unstable Mutagen in Biogenerators
- Replies: 28
- Views: 6547
Re: Unstable Mutagen in Biogenerators
I've never been that unlucky when being lazy botanist. Three trays chugging away at those two mutation chances they get a cycle will get it sooner or later. Then RNG will laugh at you by making it so you get blumpkins, but 0 yield. I get why mutagen is used to bruteforce past RNG bullshit, but I fel...
- Mon Oct 30, 2017 4:47 pm
- Forum: Ideas
- Topic: Unstable Mutagen in Biogenerators
- Replies: 28
- Views: 6547
Re: Unstable Mutagen in Biogenerators
If you don't mind living and dying by RNG, you don't need chemistry at all for botany. Plant your three+ pumpkin seeds and use left 4 zed. It might take a couple minutes or like quarter of a hour but you'll eventually get the blumpkins you need for infinate mutagen. That said, if mutagen was priced ...
- Thu Oct 26, 2017 1:00 pm
- Forum: Closed Policy Discussion
- Topic: Of Rev, death and divine intervention
- Replies: 40
- Views: 8594
Re: Of Rev, death and divine intervention
that would just turn rev strategy into hiding for 15 minutes to automatically get all the crew under your control. How security deals with a revolution comes down to their numbers and how pressured they feel. It can range from just arresting and implanting obvious revs to roaming death squads killin...
- Sat Oct 14, 2017 2:20 am
- Forum: Ideas
- Topic: Increasing Relevancy of Service Department
- Replies: 36
- Views: 8135
Re: Increasing Relevancy of Service Department
Give spacemen The Sims 3 needs https://vignette.wikia.nocookie.net/sims/images/f/f5/Needs_panel_04-029.jpg/revision/latest?cb=20130428134635 Bladder Yeah, no one is going to bring back poo. RIP Poo. Heard people talking about moods the other day (and I suppose in this thread a little) those sound i...
- Sat Oct 14, 2017 2:17 am
- Forum: Ideas
- Topic: Gallows/Nooses
- Replies: 58
- Views: 16406
Re: Gallows/Nooses
Honestly, the "RACISM IS A FRESH AND FUNNY MEME GUISE" crowd doesn't need more fuel for their dumpster fire. Using a meatspike is basically the spess equivolent of hanging people anyway. People will find a way to lynch with or without the noose. I like the idea of nooses and traitors/suic...
- Sat Oct 14, 2017 2:13 am
- Forum: Ideas
- Topic: Increasing Relevancy of Service Department
- Replies: 36
- Views: 8135
Re: Increasing Relevancy of Service Department
Increase the rate at which hunger increases. This way people will actually have a reason to stop by the kitchen and grab some food, and not just starve the entire shift until their movement speed slows down. Hunger seems fine. Outside of the shortest rounds, every crew member will get hungry at lea...
- Sat Oct 14, 2017 1:59 am
- Forum: Coding Feedback
- Topic: Science Dept Sec
- Replies: 8
- Views: 2419
Re: Science Dept Sec
Engineering sec get the main access they need at least, they can all walk into the engine room without any trouble and take insuls like they want. I don't think they get atmos access though which is really where the problems occur.BeeSting12 wrote:engi full engi, etc.
- Sat Oct 14, 2017 1:56 am
- Forum: Coding Feedback
- Topic: How often do you actually use the cargo desk?
- Replies: 19
- Views: 3587
Re: How often do you actually use the cargo desk?
So how often do you order things at cargo? Do you have to do anything special to get the department's attention in getting your orders handled? Do you get your orders shipped to your department (if you have one) or do you pick them up at the desk? I don't. If I'm assistant I will petty theft or ghe...
- Sat Oct 14, 2017 1:52 am
- Forum: Coding Feedback
- Topic: what is the point of pen pockets?
- Replies: 13
- Views: 2885
Re: what is the point of pen pockets?
the only thing they seem to do is just be a pain in the ass when you're trying to give someone a medal and you cant since they're "already wearing an accessory," The first thing I do as engineer/atmos after I *wag is remove my pocket protector and throw it in the trash. This is coming fro...
- Fri Oct 13, 2017 9:24 pm
- Forum: Closed Policy Discussion
- Topic: IC Torture: "Remember, no legs"
- Replies: 27
- Views: 9589
Re: IC Torture: "Remember, no legs"
If the situation allowed them to just kill you outright, torture is probably fine. So long as they don't use it to play out some erotic torture fantasy it will probably come under a slightly more imaginative way of killing you or keeping you in the round. It comes down to whether or not you deserved...
- Thu Oct 12, 2017 1:25 am
- Forum: Closed Policy Discussion
- Topic: Mass identity duplication
- Replies: 36
- Views: 11170
Re: Mass identity duplication
This was my preferred approach but becomes difficult when both the HoS and Captain are also part of the gimmick Wasn't that mostly a antag gimmick anyway? I never went to medical that round so the only way someone got my DNA is through a ling sting early on. I was pretty sure the rest were transfor...
- Wed Oct 11, 2017 9:19 pm
- Forum: Closed Policy Discussion
- Topic: Mass identity duplication
- Replies: 36
- Views: 11170
Re: Mass identity duplication
I imagine it all comes down to intent, method and result. I've seen plenty of genetics gimmicks where the geneticist (or assistant working with them) will copy one UI onto everyone who wants it until half the crew is one person and that person makes a sort of gang/cult out of it. That can be enterta...
- Wed Oct 11, 2017 6:22 pm
- Forum: Closed Policy Discussion
- Topic: Chaplain accountability
- Replies: 148
- Views: 27394
Re: Chaplain accountability
Do you think people should be admin approved in purposefully working against the crew every single cult round as chaplain I never got that impression. Just that the Chaplain doesn't have to follow the whim of security. So in your example, it's fine not to make holy water but sabotaging the water ta...
- Wed Oct 11, 2017 5:54 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52696
Re: Removing ears & tails
I have to wonder how much nuance there is to someone deciding to slip, cuff, and kidnap a non-human to remove their tail as a joke without any previous interaction. That's what I had a problem with. I already said I don't mind losing features as a consquence of something I've done and if you can som...
- Sun Oct 08, 2017 12:40 pm
- Forum: Closed Policy Discussion
- Topic: What do notes mean to you?
- Replies: 45
- Views: 12006
Re: What do notes mean to you?
Is it policy to ignore faded out notes? If not then it's irrelevant since admins will hit that button. I would expect admins to focus on recent history and to notice when escalation notes are old. Say a player used to get a lot of notes about it a year ago, but straightened up in the last six month...
- Sat Oct 07, 2017 5:43 pm
- Forum: General Chat
- Topic: Wireart thread
- Replies: 29
- Views: 6250
Re: Wireart thread
they are ugly, I think used right you might be able to save wire with them though and in wireart you can use them for visual stuff too.
- Sat Oct 07, 2017 5:21 pm
- Forum: General Chat
- Topic: Wireart thread
- Replies: 29
- Views: 6250
Re: Wireart thread
https://tgstation13.download/dip/discordimageproxy.php/attachments/307753068777308161/366272717495730177/I_really_like_this_pattern.png as a apology, this is the pattern I prefer to use when not being lazy with rapid wire layers. It's pretty quick to set up and saves a pretty reasonable amount of w...
- Sat Oct 07, 2017 3:35 pm
- Forum: General Chat
- Topic: Wireart thread
- Replies: 29
- Views: 6250
- Sat Oct 07, 2017 3:28 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52696
Re: Removing ears & tails
With all the Fwoosh posting about cats aside, I take it we confirmed that removing ears and tails is basically a Rule One issue if done without some kind of rationale. Especially so as you would be detaining the player to fuck with them as you remove their features. Personally I've always viewed the...
- Sat Oct 07, 2017 3:00 pm
- Forum: Closed Policy Discussion
- Topic: What do notes mean to you?
- Replies: 45
- Views: 12006
Re: What do notes mean to you?
Beesting has it down to what I expect notes to be. They help the administration team keep track of warnings and issues with a players behaviour. Sometimes they are literally just a note of something that occured, I have two old 'token' notes on my record. Some players are proud of their old silly no...
- Fri Oct 06, 2017 7:55 am
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52696
Re: Removing ears & tails
I thought this thread might have been drama from a actual event but turns out it's just Fwoosh posting. catpeople are the most graphically disturbing race, they tend to abuse the giant serum and parade around the station with no underwear Literally the only catpeople I've ever seen do that are just ...
- Mon Sep 25, 2017 12:44 am
- Forum: Resolved Appeals
- Topic: [Atlantaned] HollaHollaFoADolla - Note appeal
- Replies: 62
- Views: 13583
Re: [Atlantaned] HollaHollaFoADolla - Note appeal
Turning off the emitters when leaving them half built would have helped, but it sounds like the hazard was out of the way. A bit of a odd one really, maybe the idea is to discourage borgs from making passive hazards around the station. I'd have to see the actual rage cage setup to judge it.
- Sat Sep 23, 2017 5:46 pm
- Forum: General Chat
- Topic: Wireart thread
- Replies: 29
- Views: 6250
Re: Wireart thread
I feel I have learned something that will serve me well, thank you Bandit.bandit wrote:did someone say dicks
- Sat Sep 23, 2017 4:52 pm
- Forum: General Chat
- Topic: Wireart thread
- Replies: 29
- Views: 6250
- Fri Sep 22, 2017 9:32 am
- Forum: Closed Policy Discussion
- Topic: "Pile on ick ock"
- Replies: 73
- Views: 22169
Re: "Pile on ick ock"
Icky ocky is a player tradition as much as I ded pls restart. Unless someone's spamming 20 lines of it, it should be okay. pretty much my opinion too. It is annoying to see a line of people saying ICK OCK after a obvious slip up in OOC it is basically a shitposting tradition. If the team wants to c...
- Tue Sep 19, 2017 7:25 pm
- Forum: Closed Policy Discussion
- Topic: Responsibility in escalation
- Replies: 70
- Views: 17471
Re: Responsibility in escalation
I bring it up partly to gripe and partly to bring up a example on why a player might continue on to take matters into their own hands. I'd like to think every time I ahelp the matter will be resolved even if that resolution is just the admin telling me it's handled or non-actionable. Continuing on d...
- Tue Sep 19, 2017 6:09 pm
- Forum: Closed Policy Discussion
- Topic: Responsibility in escalation
- Replies: 70
- Views: 17471
Re: Responsibility in escalation
similarly if you ask for OOC intervention, that is a massive de-escalation because you've just asked for an admin to come in and settle things. Or at least it should be this way. If you've asked for an admin to settle things but still want to settle things yourself well then dont ask for an admin. ...
- Fri Sep 15, 2017 1:16 am
- Forum: Closed Policy Discussion
- Topic: why should drones be valid
- Replies: 73
- Views: 20043
Re: why should drones be valid
And a related question is what can a drone do when another drone is being absolutely shitty ahelp I imagine. Maybe fix what it's breaking. Anything more would probably go beyond the boundaries of acceptable drone behavior. I don't really know what to think about how valid drones are. I see the argu...
- Sun Sep 10, 2017 8:51 am
- Forum: Closed Policy Discussion
- Topic: Xenobio Spiders
- Replies: 30
- Views: 8842
Re: Xenobio Spiders
a Xenobiologist should be responcible for the monsters it creates with the exception of a sentient mob breaking the rules by refusing its orders. If the Xenobiologist makes a egg capable spider sentient and doesn't control it, they should be accountable for the chaos it creates down the line.
- Fri Sep 01, 2017 11:38 pm
- Forum: Resolved Appeals
- Topic: [shadowlight213] Quiet - permaban for spam
- Replies: 45
- Views: 9699
Re: [shadowlight213] Quiet - permaban for spam
ghosts can hear all conversations unless you choose to set it to local only.
- Thu Aug 31, 2017 4:11 pm
- Forum: Closed Policy Discussion
- Topic: Drones and power sinks
- Replies: 32
- Views: 12171
Re: Drones and power sinks
its worrying to have a divide between what the rules/wiki say and what sitting admins think. Sort of, my impression of drones is that the only ones really getting in trouble are the ones going well beyond their laws. Clarification would be helpful, but the spirit of the role seems fairly clear. You...
- Thu Aug 31, 2017 3:56 pm
- Forum: Closed Policy Discussion
- Topic: Drones and power sinks
- Replies: 32
- Views: 12171
Re: Drones and power sinks
And while its a nice sentiment, it quickly runs into the "But not too much!" issue. Is fixing blown lights "ruining someones round" if unbeknownst to them the traitor is using the dark to ambush people/theres a shadowling around? What if they repair a bomb hole which the traitor...
- Thu Aug 31, 2017 3:29 pm
- Forum: Closed Policy Discussion
- Topic: Drones and power sinks
- Replies: 32
- Views: 12171
Re: Drones and power sinks
It would be nice if Drones could be more of a asset to the Engineering team, but ghost roles on the whole mean you have to be strict on what they can and cannot do. Sure it can be argued that a active drone impacts a round a little just by doing things (like setting the Solars so the station doens't...
- Thu Aug 31, 2017 3:04 pm
- Forum: Closed Policy Discussion
- Topic: Drones and power sinks
- Replies: 32
- Views: 12171
Re: Drones and power sinks
It's always sad to see people rules lawyer ghost roles, especially in the case of Drones. The old lawset was flavor text explaining how you're a unimportant little machine that slowly maintains, fixes or upgrades parts of the station independant to events of the shift. The spirit of a ghost role dro...