Search found 212 matches
- Sat Jun 02, 2018 10:38 pm
- Forum: Ideas
- Topic: Making spess ruins more challenging
- Replies: 19
- Views: 3575
Re: Making spess ruins more challenging
It doesn't matter - it's all dumb ai monsters guarding loot, no matter what you do to up the difficulty someone's going to figure out a way to trivialize it, and then awful mc greyshirt is going to use that to get their own armory 15 minutes into the round. I'd say remove these awful ruins altogether
- Mon May 28, 2018 10:11 pm
- Forum: Ideas
- Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
- Replies: 16
- Views: 3432
Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
you know how people groan whenever a blood demon shows up because they are really hard to kill, kinda OP, and make the round both predictable and unfun? What if we turned the blood demon into a player controlled bubblegum when they kill the wizard?
- Sat May 26, 2018 2:49 pm
- Forum: General Chat
- Topic: How do I be good as miner
- Replies: 24
- Views: 8256
Re: How do I be good as miner
Turn off midis.
- Sat May 26, 2018 2:16 pm
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 27517
Re: Yet another Drone Policy thread
removing a ghost role people enjoy, that repairs the station, and that teaches people how to do engi stuff just because some people can't wrap their minds around DONT INTERFERE WITH LIVING BEINGS would be a real shame.
- Sat May 26, 2018 8:33 am
- Forum: Coding Feedback
- Topic: EMP Wire Pulsing is unfun
- Replies: 30
- Views: 5761
Re: EMP Wire Pulsing is unfun
Well, at least now we have context for the inevitable kevinz EMP nerf PR. But seriously, I don't think borgs are in any way underpowered. That the one hard counter to them does in fact counter them hard is NOT much of a weakness compared to the literally at least a dozen slightly-less-hard counters ...
- Fri May 25, 2018 4:26 am
- Forum: Successful Complaints
- Topic: [nope.wav] Francinum - Spawning Xenos
- Replies: 8
- Views: 6456
Re: [nope.avi] Francinum - Spawning Xenos
After reviewing the post-round logs, it appears he may also have given himself revenant essence. [2018-05-25 01:13:23.757] ATTACK: Gregory Mc. Gregor(astefan20016) attacked Soul of silent laughter(nopewav) (NEWHP: 1e+031) (102,103,2) [2018-05-25 01:37:45.605] ADMIN: 01:37:45.605] ADMIN: Nope.wav/(r...
- Fri May 25, 2018 4:17 am
- Forum: Ideas
- Topic: Additional Station Goals
- Replies: 24
- Views: 5647
Re: Additional Station Goals
Persistence is a bad thing and we have tried to avoid it. Better station goals is fine, persistence is not.
- Fri May 25, 2018 4:15 am
- Forum: Ideas
- Topic: Assistant should be Tutorial Mode
- Replies: 10
- Views: 2221
Re: Assistant should be Tutorial Mode
I like the idea - there should be a difference between the "newbie trying to learn the game" role and the "awful player who doesn't want to contribute to the round" role.
And the later shouldn't have maint access, but thats a whole other issue.
And the later shouldn't have maint access, but thats a whole other issue.
- Fri May 25, 2018 4:14 am
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15443
Re: Enable blood brothers
I was a blood brother recently. My team mate didn't make any attempt to communicate, started a fight with sec, got thrown in jail, got released, started another fight, got thrown in jail again, and apparently eventually ended up getting killed by sec and his body went god knows where, and we redtext...
- Sat May 19, 2018 4:31 am
- Forum: Closed Policy Discussion
- Topic: Moff naming policy
- Replies: 20
- Views: 5993
Re: Moff naming policy
Bombadil wrote:Shezza wrote:Alipheese wrote:CitrusGender wrote:Kor wrote:Named after your favourite doujin artist
- Sat May 19, 2018 4:30 am
- Forum: Ideas
- Topic: Goonstation style Gen-pop brig.
- Replies: 22
- Views: 5220
Re: Goonstation style Gen-pop brig.
I like it. If you go afk someone might steal your PDA, the truly awful players might try to murder other people making it easier to identify and ban them, and there are RP possibilities. Plus you could try things like framing someone so they go to prison, and then going to prison yourself to try and...
- Sat May 19, 2018 3:36 am
- Forum: Ideas
- Topic: Cut all maps but the most popular one
- Replies: 104
- Views: 23058
Re: Cut all maps but the most popular one
Have you considered cutting back on the number of coding changes that would require changes to the maps? Lets face it, those are usually bad coding changes
- Wed May 16, 2018 5:36 am
- Forum: Video Games
- Topic: Slay the Spire: Dark Souls of Hearthstone
- Replies: 54
- Views: 15869
Re: Slay the Spire: Dark Souls of Hearthstone
Starts out bad at defense, and there are a lot of bad builds that seem like they should work, but the third dude is pretty fun. Lots of combos.
- Mon May 14, 2018 1:47 am
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4456
Re: Morphs are very easy to cheese.
Give the morph the powers of whatever it is disguised as. Fear Morph Beepsky.
- Mon May 14, 2018 1:36 am
- Forum: Coding Feedback
- Topic: Techwebs situation.
- Replies: 45
- Views: 10304
Re: Techwebs situation.
We were promised all sorts of features and ways to get points, and what we got was points just happen every couple seconds. Bad change. The only things I see R&D used for are mining tools (which miners get quite annoyed if they are not rushed), the machine upgrades for mining, cloning, cryo and ...
- Sun May 13, 2018 6:48 am
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19259
Re: >xrays now only hit one mob
can you even get xrays through anything other then the sec lathe? The one they almost never use unless its random blob or cult and the sec team and sci team are both competent and not taken over?
- Sat May 12, 2018 8:21 pm
- Forum: General Chat
- Topic: Best Blood-Brother Combos
- Replies: 22
- Views: 6194
Re: Best Blood-Brother Combos
If the objectives are murder, genetics and botany. Botany can make the really deadly plants to kill the victims, and when they get caught and executed genetics can have them cloned from a backup scan and give them a new identity while ensuring the targets dont get cloned. If its going to be a longer...
- Sat May 12, 2018 4:21 am
- Forum: Former Admins
- Topic: [No Longer Admin] BebeYoshi
- Replies: 35
- Views: 12074
Re: BebeYoshi
A good admin, but the constant midis for no reason are bad enough that I usually turn off midis altogether when he's on
- Sat Apr 21, 2018 4:21 am
- Forum: Ideas
- Topic: Put Boris modules into bodies.
- Replies: 10
- Views: 3080
Re: Put Boris modules into bodies.
stick me in there senpai also yeah human bodies for the AI is a little nuts imagine just creating an entire android army every time you kill one clone of the AI, another takes it's place too spook for me I actually really like this idea and think it would make for a fun antag. Just, you know, not t...
- Thu Apr 19, 2018 4:13 am
- Forum: Ideas
- Topic: Conscious Insanity [Antag Idea]
- Replies: 21
- Views: 4496
Re: Conscious Insanity [Antag Idea]
At the start, one random player is infected with the Insanity, the only clues being very minor hallucinations and a neutral mood let. From here on, the Insanity will choose a phrase that when heard or seen, infects another player with the insanity. It will be given a random rotation to prevent comm...
- Thu Apr 19, 2018 2:39 am
- Forum: Ideas
- Topic: Devil rework idea: Reverse conversion mode
- Replies: 34
- Views: 6851
Re: Devil rework idea: Reverse conversion mode
This is a great idea.
- Sat Apr 14, 2018 8:40 am
- Forum: Ideas
- Topic: The virgin sting vs the chad absorb (ling ability tree rework)
- Replies: 27
- Views: 4940
Re: The virgin sting vs the chad absorb (ling ability tree rework)
I think we should remove extract DNA, it sort of just tends to make transforming a little too easy, and without removing it I don't understand why the genome objective is still a thing even. The extract genome objective requires you to get 6-8 genomes. If the extract DNA sting is removed that's a w...
- Thu Apr 12, 2018 10:52 pm
- Forum: Closed Policy Discussion
- Topic: what is the policy for secondary antags communicating with nonantags?
- Replies: 11
- Views: 2317
Re: what is the policy for secondary antags communicating with nonantags?
If your an assistant and you get a pda message from "Teh Centcom CEO" that says "HoS a valid, kill he" you probably shouldn't do it. If your the CE, it looks like someone yelled over the radio about rogue AI and then coms cut out and you get a message from the cap telling you tha...
- Sat Mar 31, 2018 1:51 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26352
Re: Remove Conversion Modes From Rotation
Yeah, but ling has undergone far less changes then clock or blood cult, and it could be fun if it was a sneaky identity changing antag with powers to make it slippery, as opposed to an immortal teamworking antag with powers to make it a murder machine
- Fri Mar 30, 2018 7:37 pm
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15443
Re: Enable blood brothers
Ok, so the problem once again becomes too many traitors? Or is it "oh fuck traitor with tc also has to kill other tators with a tc." Yeah, I think blood brothers is immune to all the faults of DA? Rebuttal 100: Blood Brothers is a really good mode, don't deny it. the problem becomes: team...
- Fri Mar 30, 2018 2:36 am
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26352
Re: Remove Conversion Modes From Rotation
remind me why we changed old bloodcult where you had a tome and word researching and make a little base in maint and have 3 people to convert and only one reliable stun paper i feel like it worked pretty well, then it got complicated and made into a big mess that we have now I think its because peo...
- Thu Mar 29, 2018 6:59 pm
- Forum: Coding Feedback
- Topic: Within the first minute of the round I am abducted by cult
- Replies: 41
- Views: 8451
Re: Within the first minute of the round I am abducted by cult
note to self: kill sawrge as a ling so we can finally nerf those too.Armhulen wrote:Someone convince me otherwise before the 5pm PDT card reveal or I'm replacing this mode with blood bros
not that I'm sad to see clock cult go.
- Wed Mar 28, 2018 3:33 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51834
Re: Moodlets
Doing a poll like this after my PR was in an unbalanced state for a few days is slightly unfair, people will be salty. If I did the same for your techwebs I'd get the same. (Except I feel like techwebs is just lost hope until planetstation happens in 2022 or something) That is in no way a good argu...
- Sun Mar 25, 2018 9:20 am
- Forum: Coding Feedback
- Topic: Nerf monkey spam.
- Replies: 23
- Views: 4636
Re: Nerf monkey spam.
I like this idea because it means I can run around unleashing hordes of monkeys as an antag if I feel like it without having to worry about crossing a monkey line and getting a ban.
- Sun Mar 25, 2018 9:17 am
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15443
Re: Enable blood brothers
We already have items designed so that traitors can work together (and one that only works if you are teamed up with another traitor/stole his TC), and its cheap enough you can buy that item, buy an ebow, and buy no-slips. We have a devil who can give people minion player characters in exchange for ...
- Fri Mar 23, 2018 11:03 pm
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15443
Re: Enable blood brothers
That seems like a thing that could be easily fixed by reducing the number of antags it spawns.Ayy Lemoh wrote:I set it to blood brothers once.
Pretty much everyone was antag. It wasn't fun. I despise the gamemode now.
- Fri Mar 23, 2018 10:59 pm
- Forum: Ideas
- Topic: role-restricted virologist traitor item
- Replies: 13
- Views: 3168
Re: role-restricted virologist traitor item
Can't you just inject yourself with any other virus, and then you wont be able to catch the death virus when you release it?
- Fri Mar 23, 2018 7:40 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26352
Re: Remove Conversion Modes From Rotation
Well it can always be repalced with the version that activates the nuke at 30 minutes in. You know, we used to have a low RP deathmatch game mode that was great for blowing off steam, and that whichever team was ahead could win pretty quickly once they got a decently large advantage. It was called ...
- Fri Mar 23, 2018 7:36 pm
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15443
Re: Enable blood brothers
I know most people think of neat RP interactions and master plans but whenever I think of groups of solo antags I just think of roaming deathsquads ebow eswording everyone and constantly recalling the shuttle They don't even have traitor gear though. And pretty much every single other antag in the ...
- Fri Mar 23, 2018 2:13 am
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7733
Re: Half Life airlock sounds
yall confusing half life with deus exQbopper wrote:anything i dont like is being orchestrated behind the scenesKor wrote:It's deranged to imply it was some sort of shadowy conspiracy.
- Thu Mar 22, 2018 6:54 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 19838
Re: bring back the singularity
Doesn't sekrit club server have a system where a different engine spawns randomly each round? I mean nobody would want to do the work to implement it, but it sounds like fun to me. Half of the engis have trouble consistently setting up one engine, making them know how to set up a bunch of engines i...
- Thu Mar 22, 2018 6:50 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106870
Re: Clockwork Cult 2.0
Yes/No is less effort, is idiotproof, and the preference voting doesn't tell you which modes people want gone.DemonFiren wrote:so why not do the preference voting thing for all modes as has been said before
- Thu Mar 22, 2018 6:45 pm
- Forum: Ideas
- Topic: spawn all assistance in assistant storage again
- Replies: 32
- Views: 6985
Re: spawn all assistance in assistant storage again
On a serious note this is not a FPS, we do not need to balance spawn locations so everyone has the same shot at getting the gloves.
Although if we do this and then ban people who instigate fights over the insuls that would deal with a good chunk of the worst elements.
Although if we do this and then ban people who instigate fights over the insuls that would deal with a good chunk of the worst elements.
- Thu Mar 22, 2018 5:05 am
- Forum: Closed Policy Discussion
- Topic: oh boy another drone policy question
- Replies: 72
- Views: 22220
Re: oh boy another drone policy question
A couple of questions: - Are non-sentient, non-pet vermin, such as randomly generated mice and cockroaches considered beings - If a crewmember repeatedly attempts to pick up a drone while it's working and chase it when it runs away, would a drone be allowed to emit a brief, bright light (i.e. use a...
- Thu Mar 22, 2018 2:24 am
- Forum: Ideas
- Topic: spawn all assistance in assistant storage again
- Replies: 32
- Views: 6985
Re: spawn all assistance in assistant storage again
I agree with this idea, but only if assistant storage is supposed to refer to the gulag. If assistant storage is referring to primary tool storage this is a bad plan.
- Tue Mar 20, 2018 10:40 pm
- Forum: Town Hall
- Topic: Trialmin Review: Togopal
- Replies: 25
- Views: 5301
Re: Trialmin Review: Togopal
Has informed me that ashwalkers taking a player controlled xeno queen (created from ashwalker who found the xeno ruin) to the station isn't actionable. Took multiple ahelps regarding drone misbehavior before telling off drones attempting to change AI laws and walling off robotics. Unsure if any acti...
- Tue Mar 20, 2018 10:19 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11190
Re: Trialmin Review: Jerry Derpington
, just covering the station in skeletons means the players aren't really playing SS13 anymore. . I don't even disagree, but it seems silly to complain that players fighting a station full of skeletons isn't SS13 while there is an entire job that fights dragons for magic wands and a game mode in whi...
- Tue Mar 20, 2018 6:34 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11190
Re: Trialmin Review: Jerry Derpington
By banning people like sawrge they have proven their willingness to enforce rules against people the admins like. Demote before this kind of dangerous thinking can spread.
- Tue Mar 20, 2018 6:28 pm
- Forum: Town Hall
- Topic: Trialmin Review: Nabski
- Replies: 13
- Views: 3232
Re: Trialmin Review: Nabski
Heavy handed, pushes buttons unnecessarily, general well documented poor admin performance.
Might make the rest of the admin team look more competent though
Might make the rest of the admin team look more competent though
- Mon Mar 19, 2018 3:06 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29373
Re: Sleepers no longer automatically generate chemical PR
If this change goes through it will hurt at first as it does with all changes but it will lead to chemistry self policing itself into attracting players interested in making mixes for medbay. You shouldn't prevent nor deny changes just because there's only death mixers working on the department now...
- Mon Mar 19, 2018 3:02 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 41964
Re: Antagonist reputation system
I'm for a system that makes it more likely to become antag if you haven't gotten it in a while. But the argument becomes what if a metagamer realizes, "HEY THAT GUY WAS AN ANTAG LAST ROUND. ALRIGHT, IGNORE HIM." Considering how the systems effect tops out at doubling the chance? The guy i...
- Sun Mar 18, 2018 7:56 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29373
Re: Sleepers no longer automatically generate chemical PR
Chemists as a job are fundamentally selfish and in most rounds are a non-factor for medical doctors, preferring to make lube or superpoisons than make the basic set of medical chems that would make this sleeper PR actually interesting. The players who are interested in helping others need to be the...
- Sun Mar 18, 2018 7:47 am
- Forum: Ideas
- Topic: Limited Supply Uplink Items
- Replies: 18
- Views: 4206
Re: Limited Supply Uplink Items
Wouldnt increasing the price when it is purchased by others be a better idea? for example if Greytide McRoundstartbomb buys a syndicate bomb at 12 TC, the next person who wants to buy it would have to pay 15tc. It would help counter some of the mass carnage that can be caused by multiple traitors b...
- Sun Mar 18, 2018 2:07 am
- Forum: Ideas
- Topic: give traitors some free items
- Replies: 24
- Views: 4199
Re: give traitors some free items
This suggustion reads like someone noticed everyone hates how lings are much more powerful then standard traitors and decided to correct it in the worst way possible.
No traitor buffs plz
No traitor buffs plz
- Thu Mar 15, 2018 8:22 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 106870
Re: Clockwork Cult 2.0
mass conversion is too strong and honestly fucks the game mode. Remove conversion entirely, give cultists the ability to respawn at the cost of power. Keep marauders for support during the finale. Boom, saved the game mode right there. Thats a cool idea, but it would require some massive buffs. You...