Search found 403 matches
- Mon Aug 13, 2018 9:26 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 231554
Re: Minor Feedback
The pirate ship cutter vault is far too small now and it makes putting things like the beer kegs in a massive hassle. Also the cutter still doesn't have any healing items for the pirate crew, as skeletons they do not process reagents and can only be healed by either: Magic, Milk or Mediguns. Vault ...
- Sat Aug 11, 2018 6:04 am
- Forum: Closed Policy Discussion
- Topic: Metagrudging and Antagonist
- Replies: 12
- Views: 4239
Re: Metagrudging and Antagonist
Hahahahahahahaha How The Fuck Is Metagrudging Real Hahahaha Nigga Just Robust Them Same Round Like Nigga Toolbox To Head Haha
- Mon Aug 06, 2018 9:21 am
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 71215
Re: Statbus II: Statnarok
traitor_uplink_items_bought seems to leave out most items since December 2017. For example, compare July 2018 with October 2017: https://atlantaned.space/statbus/stat.php?stat=traitor_uplink_items_bought&year=2018&month=7 https://atlantaned.space/statbus/stat.php?stat=traitor_uplink_items_bo...
- Mon Aug 06, 2018 8:04 am
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 30400
Re: Setting New Free Golem Policies
Just make golems qdel if they move off the lavaland z-level or change their flavor text to never leave, similar to the lavaland syndie base.
(Probably) solves the issue of shitters invading the station, but keeps them as a ghost role than can be plenty of fun.
(Probably) solves the issue of shitters invading the station, but keeps them as a ghost role than can be plenty of fun.
- Mon Aug 06, 2018 4:37 am
- Forum: Ideas
- Topic: purrbation gene in genetics
- Replies: 5
- Views: 1504
Re: purrbation gene in genetics
To be honest, viruses that target specific gene markers/mutations/races would be pretty neat.RobustAndRun wrote:If this is added, an anti-cat gene/virus is also needed.
- Fri Aug 03, 2018 11:08 am
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5860
Re: Agent Stealth Box
You can safely ignore his hot opinions, he's like Fwoosh except he knows how to codebman wrote:deathride, the citadel 13 coder, tried to nerf it 4 hours after it was made and without this thread even being up, hell, the feature wasnt even ingame yet
- Wed Aug 01, 2018 6:23 am
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7749
Re: night lighting: el atrocidad
I really like the way it looks. When it gets in the way, I usually just hack the APC or ask sillycones to turn it off.
- Sun Jul 29, 2018 8:22 pm
- Forum: Coding
- Topic: Visual Studio Code plugin (IntelliSense) for BYOND code
- Replies: 7
- Views: 7819
Re: Visual Studio Code plugin (IntelliSense) for BYOND code
Thank you for putting a lot of work into that. Looks amazing!
- Thu Jul 26, 2018 3:59 pm
- Forum: Coding Feedback
- Topic: Shuttle throwing everything on landing/takeoff
- Replies: 7
- Views: 2282
Re: Shuttle throwing everything on landing/takeoff
He redid the Box and Delta white ships, my best bet is that it was a testmerge bug. Meta one looks fine, yeah.
- Thu Jul 26, 2018 2:46 pm
- Forum: Coding Feedback
- Topic: Shuttle throwing everything on landing/takeoff
- Replies: 7
- Views: 2282
Re: Shuttle throwing everything on landing/takeoff
White ship isn't supposed to throw stuff around, uhhhh let me check the relevant docking_port/mobile when I get home
I also agree about the arrivals shuttle, players don't have enough time to get out of the way of 50 oxytanks flying out of a crate
I also agree about the arrivals shuttle, players don't have enough time to get out of the way of 50 oxytanks flying out of a crate
- Thu Jul 26, 2018 1:06 pm
- Forum: Ideas
- Topic: Minor change to mining base
- Replies: 4
- Views: 1402
- Wed Jul 25, 2018 4:28 am
- Forum: Closed Policy Discussion
- Topic: Derelict drones, and drones in general.
- Replies: 84
- Views: 19382
Re: Derelict drones, and drones in general.
An improvement of the derelict to give the drones more repairs/building materials would certainly be something that I'd like to see My plans for the derelict are to scatter around more materials that let drones fix the station. Maybe even a complete singularity gen so the station can be powered? Th...
- Mon Jul 23, 2018 9:47 pm
- Forum: General Chat
- Topic: Experience Needed for Antag?
- Replies: 17
- Views: 4747
Re: Experience Needed for Antag?
>whitelist nukeops
Nukies accidentally putting C4 on each other and dying to microbomb chain explosions is pure Kino
Nukies accidentally putting C4 on each other and dying to microbomb chain explosions is pure Kino
- Mon Jul 23, 2018 9:34 pm
- Forum: Ideas
- Topic: Minor change to mining base
- Replies: 4
- Views: 1402
Re: Minor change to mining base
I'll write it down and will probably do it on the weekend or something
- Mon Jul 23, 2018 9:25 pm
- Forum: Coding Feedback
- Topic: Firefighter mechs are awful at fighting fires
- Replies: 9
- Views: 2772
Re: Firefighter mechs are awful at fighting fires
I really don't like ATMOS resin since it trivializes a lot of fire-related issues Atmos resin is probably the only way to fix atmos fast enough for /tg/ round times. Otherwise you need to bring in a scrubber and wait, bring in an air pump or hook a tank to distro and wait, bring in a space heater a...
- Mon Jul 23, 2018 9:20 pm
- Forum: Coding Feedback
- Topic: Headpatting
- Replies: 7
- Views: 2440
Re: Headpatting
Hey buddy, I think you got the wrong airlock
Citadel station's two sectors down
Citadel station's two sectors down
- Sun Jul 22, 2018 9:08 pm
- Forum: Coding Feedback
- Topic: Firefighter mechs are awful at fighting fires
- Replies: 9
- Views: 2772
Firefighter mechs are awful at fighting fires
As the title says, firefigher APLUs are ironically bad at fighting fires. Ripleys can't open firelocks or airlocks - you either have to leave the mech and pry it open or use your drill to completely break it. Mech fire extinguishers are also really bad at handling fires compared to atmos backpacks o...
- Sun Jul 22, 2018 10:28 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948428
Re: Minor Suggestions
Ideas for improving lavaland syndicate base Devices/Machines where it would logically make sense should be emagged - Chem Dispensers, Drink Dispensers, NOT sleepers There should be a way for scientists to contact Syndicate Command (admins) - I go as lavaland syndie often to test shit which isn’t av...
- Sat Jul 21, 2018 12:10 pm
- Forum: Ideas
- Topic: role restricted atmos tech item
- Replies: 4
- Views: 1273
Re: role restricted atmos tech item
How about plasma fueled jetpacks that work indoors and leave a burning trail
- Mon Jul 16, 2018 12:50 pm
- Forum: General Chat
- Topic: Wordless removal of the party button
- Replies: 10
- Views: 2938
Re: Wordless removal of the party button
https://tgstation13.org/phpBB/viewtopic ... 25&t=18628Lumbermancer wrote:What seems to be the problem?
What I read from that is that it's about the principle even though the party alarm feature was used maybe twice a year
- Mon Jul 09, 2018 7:16 am
- Forum: Closed Policy Discussion
- Topic: Experimenting with the SME
- Replies: 60
- Views: 11980
Experimenting with the SME
My question is related to this ban appeal: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=18603 tl;dr player gets jobbanned for running a dangerous engine setup that, despite his precautions, caused it to explode. Should players honestly be punished with bans for experimenting with an engine ...
- Tue Jun 26, 2018 1:44 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673007
Re: Little things you learned that are game changing
Not game changing, but did you know that dream messages change depending on the bedsheet?
- Fri Jun 22, 2018 11:37 am
- Forum: Closed Policy Discussion
- Topic: IPC Naming Policy
- Replies: 23
- Views: 4835
Re: IPC Naming Policy
I really like this.Dr_bee wrote:How about (Family Name) (Given Name) but the family name is the manufacturer that build it. So you end up with I.B.M. Bill, DonkSoft Tom, and Nanotrasen Ostrava. Well maybe not the last one.
Also I hope Oracle brand IPCs will be valid on sight
- Fri Jun 22, 2018 11:33 am
- Forum: Spriting and Mapping
- Topic: im going to make an updated uterus station
- Replies: 64
- Views: 32085
Re: im going to make an updated uterus station
ill need to figure out how to make blast doors and such work because the ce is supposed to be able to lock morons in until the engines on Super easy, it's just one /obj/machinery/button/door with id = "nerd_jail" and a bunch of /obj/machinery/door/poddoor/preopen with id = "nerd_jail...
- Fri Jun 22, 2018 6:34 am
- Forum: Closed Policy Discussion
- Topic: Arresting/accusing everyone because they might be an antagonist
- Replies: 38
- Views: 8914
Re: Arresting/accusing everyone because they might be an antagonist
The proposition is to make this not an IC issue when it's extreme. I've already seen admins punish sec players for acting like the Gestapo. For example, Polina got bwoink'd when she started flashing and dragging random people into the shuttle brig, on the off chance that they're traitors and might ...
- Thu Jun 21, 2018 8:12 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy on pop culture names
- Replies: 17
- Views: 4736
Re: Naming policy on pop culture names
Adolf Hitler getting memed on by chrono troopers never gets old
- Thu Jun 14, 2018 6:54 pm
- Forum: Spriting and Mapping
- Topic: Sprites
- Replies: 18
- Views: 8767
Re: Sprites
Looks great! I'm sure even WJohn would return if you redrew the Xeno maid.
- Wed Jun 13, 2018 1:17 pm
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 21315
Re: The lavaland xenomorph ruin
Only time I've ever seen complaints was when you REEEEd in OOC after xenos took a dump on the ERT a few rounds agoShadowflame909 wrote:Y'know everytime I see this ruin, there's always a lot of people complaining
- Mon Jun 11, 2018 1:33 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88581
Re: MetaStation Thread (v41J 11/05/2015)
https://github.com/tgstation/tgstation/issues/37614Anuv wrote:Small room in front of the engineering space pod starts with no air or pressure. I think it's the same for the top left arrival pod airlock.
It's an atmospherics bug, sadly no fix available yet.
- Tue Jun 05, 2018 5:23 am
- Forum: Site, Forums, And Wiki
- Topic: Wiki Improvement Drive 2018 Edition
- Replies: 61
- Views: 71543
Re: Wiki Improvement Drive 2018 Edition
Hey, thank you for that! It must have taken a bunch of time to keep track of all this.
- Mon Jun 04, 2018 10:09 pm
- Forum: Coding
- Topic: Microsoft x GitHub
- Replies: 23
- Views: 11399
Re: Microsoft x GitHub
Imagine if it was bought by Oracle
- Mon Jun 04, 2018 10:50 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48135
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
How did you not go insane mapping all those pipes and cables?MMMiracles wrote:made cerestation
- Sun Jun 03, 2018 11:51 am
- Forum: Ideas
- Topic: Making spess ruins more challenging
- Replies: 19
- Views: 3578
Re: Making spess ruins more challenging
if you make them more challenging the loot has to be better, if the loot is better it unbalances the rest of the game I don't think that they need better loot - caravan ambush has the grenade launcher out in the open, deep storage has a blood-red hardsuit and two rifles behind nothing but locked do...
- Sun Jun 03, 2018 8:57 am
- Forum: Coding Feedback
- Topic: Fucking SPARKS
- Replies: 28
- Views: 6127
Re: Fucking SPARKS
Air alarms don't even have an automatic way to deal with hot temps, only with gases.
Having SPARKS and tiny objs like lighters increase room temps is absolutely pointless. I don't get why it wasn't just restricted to bonfires to begin with.
Having SPARKS and tiny objs like lighters increase room temps is absolutely pointless. I don't get why it wasn't just restricted to bonfires to begin with.
- Sat Jun 02, 2018 11:44 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle purchases
- Replies: 17
- Views: 4880
Re: Shuttle purchases
It would be nice if there was some sort of separation between them so that players know that purchasing it makes them valid. Maybe something added to the shuttle desciption? I've always assumed that buying risky shuttles was treated as a dick move, but nothing to murder people over. Especially since...
- Sat Jun 02, 2018 11:29 pm
- Forum: Ideas
- Topic: Making spess ruins more challenging
- Replies: 19
- Views: 3578
Re: Making spess ruins more challenging
>derelict drone
Are you trying to make me sad on purpose
Are you trying to make me sad on purpose
- Sat Jun 02, 2018 9:41 pm
- Forum: Ideas
- Topic: Making spess ruins more challenging
- Replies: 19
- Views: 3578
Making spess ruins more challenging
I‘m sure everyone can agree that the big 3 spess ruins - KS13, caravan ambush and deep storage - are pretty much just loot pinatas. How would you make them more challenging? I was thinking that adding turrets to deep storage and activating the KS13 ones might make things interesting. Caravan could h...
- Sat Jun 02, 2018 8:31 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle purchases
- Replies: 17
- Views: 4880
Shuttle purchases
I've heard that buying some shuttles (ie Hi Daniel, Disco Inferno) makes you valid.
If that's true - A) do they always make you valid and B) which ones are they?
If that's true - A) do they always make you valid and B) which ones are they?
- Sat Jun 02, 2018 7:00 pm
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48135
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
Announced "gas the lizards space war now" with a stolen ID and comms console
It let to a stationwide lizardcaust, I was dreading the BWOINK the whole time (thank god it never came)
Also showing people like Respii mercy
It let to a stationwide lizardcaust, I was dreading the BWOINK the whole time (thank god it never came)
Also showing people like Respii mercy
- Thu May 31, 2018 9:37 am
- Forum: Ideas
- Topic: Mining ideas: Mining map rotation
- Replies: 6
- Views: 2220
Re: Mining ideas: Mining map rotation
I really dig the idea, it's in line with stuff like random roundstart engines that would force players to adapt to new situations. The main issue I see is that it would be annoying to maintain. If you change something on mining map A, you also have to deal with B and C so they don't lag behind and e...
- Thu May 31, 2018 9:32 am
- Forum: Ideas
- Topic: Cut all maps but the most popular one
- Replies: 104
- Views: 23367
Re: Cut all maps but the most popular one
Have you discussed this further or made a decision yet?
I don't know if I should do work on less popular maps like Omega if they won't be in rotation anymore anyway.
I don't know if I should do work on less popular maps like Omega if they won't be in rotation anymore anyway.
- Thu May 31, 2018 9:27 am
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32348
Re: Omega Station
I agree with you, having botany away from the kitchen is a pain in the dong. I gotta say, it doesn't seem likely to me that anyone will do big changes to Omega anytime soon, now that maintainers are thinking about reducing the number of maps in rotation. Personally, for a lowpop map I'd rather work ...
- Thu May 31, 2018 9:17 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88581
Re: MetaStation Thread (v41J 11/05/2015)
Yeah, just tested it and it seems to be a powernet issue. Wires are all set up properly and receive power, it's just the library/cargo APCs that suffer from the "hiccup". If it happens to you often, it's probably best to open an issue on Github. In the meantime, ask Engineering for an indu...
- Thu May 31, 2018 7:07 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88581
Re: MetaStation Thread (v41J 11/05/2015)
The wires look okay in DM, my best bet is that mice chew the wires:
https://i.imgur.com/fcsSuuh.png
I'll give it a quick test later today.
https://i.imgur.com/fcsSuuh.png
I'll give it a quick test later today.
- Sun May 27, 2018 12:34 pm
- Forum: Ideas
- Topic: Replace science lathe with omnilathe
- Replies: 18
- Views: 3833
Re: Replace science lathe with omnilathe
Is this the mandatory weekly "remove techwebs" thread
You can uhhhhhh ask other department heads for their spare boards or just get the omni board from spess and maybe lavaland you know
You can uhhhhhh ask other department heads for their spare boards or just get the omni board from spess and maybe lavaland you know
- Sat May 26, 2018 6:31 pm
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 28195
Re: Yet another Drone Policy thread
This is why we can't have nice things
Why can't people just fucking behave
Why can't people just fucking behave
- Sat May 26, 2018 1:56 pm
- Forum: Coding Feedback
- Topic: EMP Wire Pulsing is unfun
- Replies: 30
- Views: 5828
- Sat May 26, 2018 1:45 pm
- Forum: Coding Feedback
- Topic: EMP Wire Pulsing is unfun
- Replies: 30
- Views: 5828
Re: EMP Wire Pulsing is unfun
Laserpointers are RNG on everything as far as I know (borgs, people, cams). You can upgrade them with a better laser, but then it's still rolling dice.CosmicScientist wrote:Are they RNG on borgs like they are normal mob eyes?
- Fri May 25, 2018 12:38 pm
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 28195
Re: Yet another Drone Policy thread
Or turn them into a whitelist role, but those are always annoying to manage.BebeYoshi wrote:What Denton said, if our playerbase can't understand that, we can just remove drones.
- Thu May 24, 2018 10:05 pm
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 28195
Re: Yet another Drone Policy thread
What part of "don't interfere with the round" is difficult to understand?