Search found 403 matches

by Denton
Mon Aug 13, 2018 9:26 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 231554

Re: Minor Feedback

The pirate ship cutter vault is far too small now and it makes putting things like the beer kegs in a massive hassle. Also the cutter still doesn't have any healing items for the pirate crew, as skeletons they do not process reagents and can only be healed by either: Magic, Milk or Mediguns. Vault ...
by Denton
Sat Aug 11, 2018 6:04 am
Forum: Closed Policy Discussion
Topic: Metagrudging and Antagonist
Replies: 12
Views: 4239

Re: Metagrudging and Antagonist

Hahahahahahahaha How The Fuck Is Metagrudging Real Hahahaha Nigga Just Robust Them Same Round Like Nigga Toolbox To Head Haha
by Denton
Mon Aug 06, 2018 9:21 am
Forum: Site, Forums, And Wiki
Topic: Statbus II: Statnarok
Replies: 146
Views: 71215

Re: Statbus II: Statnarok

traitor_uplink_items_bought seems to leave out most items since December 2017. For example, compare July 2018 with October 2017: https://atlantaned.space/statbus/stat.php?stat=traitor_uplink_items_bought&year=2018&month=7 https://atlantaned.space/statbus/stat.php?stat=traitor_uplink_items_bo...
by Denton
Mon Aug 06, 2018 8:04 am
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 30400

Re: Setting New Free Golem Policies

Just make golems qdel if they move off the lavaland z-level or change their flavor text to never leave, similar to the lavaland syndie base.

(Probably) solves the issue of shitters invading the station, but keeps them as a ghost role than can be plenty of fun.
by Denton
Mon Aug 06, 2018 4:37 am
Forum: Ideas
Topic: purrbation gene in genetics
Replies: 5
Views: 1504

Re: purrbation gene in genetics

RobustAndRun wrote:If this is added, an anti-cat gene/virus is also needed.
To be honest, viruses that target specific gene markers/mutations/races would be pretty neat.
by Denton
Fri Aug 03, 2018 11:08 am
Forum: Coding Feedback
Topic: Agent Stealth Box
Replies: 20
Views: 5860

Re: Agent Stealth Box

bman wrote:deathride, the citadel 13 coder, tried to nerf it 4 hours after it was made and without this thread even being up, hell, the feature wasnt even ingame yet
You can safely ignore his hot opinions, he's like Fwoosh except he knows how to code
by Denton
Wed Aug 01, 2018 6:23 am
Forum: Coding Feedback
Topic: night lighting: el atrocidad
Replies: 33
Views: 7749

Re: night lighting: el atrocidad

I really like the way it looks. When it gets in the way, I usually just hack the APC or ask sillycones to turn it off.
by Denton
Sun Jul 29, 2018 8:22 pm
Forum: Coding
Topic: Visual Studio Code plugin (IntelliSense) for BYOND code
Replies: 7
Views: 7819

Re: Visual Studio Code plugin (IntelliSense) for BYOND code

Thank you for putting a lot of work into that. Looks amazing!
by Denton
Thu Jul 26, 2018 3:59 pm
Forum: Coding Feedback
Topic: Shuttle throwing everything on landing/takeoff
Replies: 7
Views: 2282

Re: Shuttle throwing everything on landing/takeoff

He redid the Box and Delta white ships, my best bet is that it was a testmerge bug. Meta one looks fine, yeah.
by Denton
Thu Jul 26, 2018 2:46 pm
Forum: Coding Feedback
Topic: Shuttle throwing everything on landing/takeoff
Replies: 7
Views: 2282

Re: Shuttle throwing everything on landing/takeoff

White ship isn't supposed to throw stuff around, uhhhh let me check the relevant docking_port/mobile when I get home

I also agree about the arrivals shuttle, players don't have enough time to get out of the way of 50 oxytanks flying out of a crate
by Denton
Wed Jul 25, 2018 4:28 am
Forum: Closed Policy Discussion
Topic: Derelict drones, and drones in general.
Replies: 84
Views: 19382

Re: Derelict drones, and drones in general.

An improvement of the derelict to give the drones more repairs/building materials would certainly be something that I'd like to see My plans for the derelict are to scatter around more materials that let drones fix the station. Maybe even a complete singularity gen so the station can be powered? Th...
by Denton
Mon Jul 23, 2018 9:47 pm
Forum: General Chat
Topic: Experience Needed for Antag?
Replies: 17
Views: 4747

Re: Experience Needed for Antag?

>whitelist nukeops
Nukies accidentally putting C4 on each other and dying to microbomb chain explosions is pure Kino
by Denton
Mon Jul 23, 2018 9:34 pm
Forum: Ideas
Topic: Minor change to mining base
Replies: 4
Views: 1402

Re: Minor change to mining base

I'll write it down and will probably do it on the weekend or something
by Denton
Mon Jul 23, 2018 9:25 pm
Forum: Coding Feedback
Topic: Firefighter mechs are awful at fighting fires
Replies: 9
Views: 2772

Re: Firefighter mechs are awful at fighting fires

I really don't like ATMOS resin since it trivializes a lot of fire-related issues Atmos resin is probably the only way to fix atmos fast enough for /tg/ round times. Otherwise you need to bring in a scrubber and wait, bring in an air pump or hook a tank to distro and wait, bring in a space heater a...
by Denton
Mon Jul 23, 2018 9:20 pm
Forum: Coding Feedback
Topic: Headpatting
Replies: 7
Views: 2440

Re: Headpatting

Hey buddy, I think you got the wrong airlock
Citadel station's two sectors down
by Denton
Sun Jul 22, 2018 9:08 pm
Forum: Coding Feedback
Topic: Firefighter mechs are awful at fighting fires
Replies: 9
Views: 2772

Firefighter mechs are awful at fighting fires

As the title says, firefigher APLUs are ironically bad at fighting fires. Ripleys can't open firelocks or airlocks - you either have to leave the mech and pry it open or use your drill to completely break it. Mech fire extinguishers are also really bad at handling fires compared to atmos backpacks o...
by Denton
Sun Jul 22, 2018 10:28 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948428

Re: Minor Suggestions

Ideas for improving lavaland syndicate base Devices/Machines where it would logically make sense should be emagged - Chem Dispensers, Drink Dispensers, NOT sleepers There should be a way for scientists to contact Syndicate Command (admins) - I go as lavaland syndie often to test shit which isn’t av...
by Denton
Sat Jul 21, 2018 12:10 pm
Forum: Ideas
Topic: role restricted atmos tech item
Replies: 4
Views: 1273

Re: role restricted atmos tech item

How about plasma fueled jetpacks that work indoors and leave a burning trail
by Denton
Mon Jul 16, 2018 12:50 pm
Forum: General Chat
Topic: Wordless removal of the party button
Replies: 10
Views: 2938

Re: Wordless removal of the party button

Lumbermancer wrote:What seems to be the problem?
https://tgstation13.org/phpBB/viewtopic ... 25&t=18628

What I read from that is that it's about the principle even though the party alarm feature was used maybe twice a year
by Denton
Mon Jul 09, 2018 7:16 am
Forum: Closed Policy Discussion
Topic: Experimenting with the SME
Replies: 60
Views: 11980

Experimenting with the SME

My question is related to this ban appeal: https://tgstation13.org/phpBB/viewtopic.php?f=7&t=18603 tl;dr player gets jobbanned for running a dangerous engine setup that, despite his precautions, caused it to explode. Should players honestly be punished with bans for experimenting with an engine ...
by Denton
Tue Jun 26, 2018 1:44 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 673007

Re: Little things you learned that are game changing

Not game changing, but did you know that dream messages change depending on the bedsheet?
by Denton
Fri Jun 22, 2018 11:37 am
Forum: Closed Policy Discussion
Topic: IPC Naming Policy
Replies: 23
Views: 4835

Re: IPC Naming Policy

Dr_bee wrote:How about (Family Name) (Given Name) but the family name is the manufacturer that build it. So you end up with I.B.M. Bill, DonkSoft Tom, and Nanotrasen Ostrava. Well maybe not the last one.
I really like this.
Also I hope Oracle brand IPCs will be valid on sight
by Denton
Fri Jun 22, 2018 11:33 am
Forum: Spriting and Mapping
Topic: im going to make an updated uterus station
Replies: 64
Views: 32085

Re: im going to make an updated uterus station

ill need to figure out how to make blast doors and such work because the ce is supposed to be able to lock morons in until the engines on Super easy, it's just one /obj/machinery/button/door with id = "nerd_jail" and a bunch of /obj/machinery/door/poddoor/preopen with id = "nerd_jail...
by Denton
Fri Jun 22, 2018 6:34 am
Forum: Closed Policy Discussion
Topic: Arresting/accusing everyone because they might be an antagonist
Replies: 38
Views: 8914

Re: Arresting/accusing everyone because they might be an antagonist

The proposition is to make this not an IC issue when it's extreme. I've already seen admins punish sec players for acting like the Gestapo. For example, Polina got bwoink'd when she started flashing and dragging random people into the shuttle brig, on the off chance that they're traitors and might ...
by Denton
Thu Jun 21, 2018 8:12 pm
Forum: Closed Policy Discussion
Topic: Naming policy on pop culture names
Replies: 17
Views: 4736

Re: Naming policy on pop culture names

Adolf Hitler getting memed on by chrono troopers never gets old
by Denton
Thu Jun 14, 2018 6:54 pm
Forum: Spriting and Mapping
Topic: Sprites
Replies: 18
Views: 8767

Re: Sprites

Looks great! I'm sure even WJohn would return if you redrew the Xeno maid.
by Denton
Wed Jun 13, 2018 1:17 pm
Forum: Coding Feedback
Topic: The lavaland xenomorph ruin
Replies: 80
Views: 21315

Re: The lavaland xenomorph ruin

Shadowflame909 wrote:Y'know everytime I see this ruin, there's always a lot of people complaining
Only time I've ever seen complaints was when you REEEEd in OOC after xenos took a dump on the ERT a few rounds ago
by Denton
Mon Jun 11, 2018 1:33 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88581

Re: MetaStation Thread (v41J 11/05/2015)

Anuv wrote:Small room in front of the engineering space pod starts with no air or pressure. I think it's the same for the top left arrival pod airlock.
https://github.com/tgstation/tgstation/issues/37614

It's an atmospherics bug, sadly no fix available yet.
by Denton
Tue Jun 05, 2018 5:23 am
Forum: Site, Forums, And Wiki
Topic: Wiki Improvement Drive 2018 Edition
Replies: 61
Views: 71543

Re: Wiki Improvement Drive 2018 Edition

Hey, thank you for that! It must have taken a bunch of time to keep track of all this.
by Denton
Mon Jun 04, 2018 10:09 pm
Forum: Coding
Topic: Microsoft x GitHub
Replies: 23
Views: 11399

Re: Microsoft x GitHub

Imagine if it was bought by Oracle
by Denton
Mon Jun 04, 2018 10:50 am
Forum: General Chat
Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
Replies: 159
Views: 48135

Re: Whats a thing that you did once on ss13 that you fear ever doing again?

MMMiracles wrote:made cerestation
How did you not go insane mapping all those pipes and cables?
by Denton
Sun Jun 03, 2018 11:51 am
Forum: Ideas
Topic: Making spess ruins more challenging
Replies: 19
Views: 3578

Re: Making spess ruins more challenging

if you make them more challenging the loot has to be better, if the loot is better it unbalances the rest of the game I don't think that they need better loot - caravan ambush has the grenade launcher out in the open, deep storage has a blood-red hardsuit and two rifles behind nothing but locked do...
by Denton
Sun Jun 03, 2018 8:57 am
Forum: Coding Feedback
Topic: Fucking SPARKS
Replies: 28
Views: 6127

Re: Fucking SPARKS

Air alarms don't even have an automatic way to deal with hot temps, only with gases.

Having SPARKS and tiny objs like lighters increase room temps is absolutely pointless. I don't get why it wasn't just restricted to bonfires to begin with.
by Denton
Sat Jun 02, 2018 11:44 pm
Forum: Closed Policy Discussion
Topic: Shuttle purchases
Replies: 17
Views: 4880

Re: Shuttle purchases

It would be nice if there was some sort of separation between them so that players know that purchasing it makes them valid. Maybe something added to the shuttle desciption? I've always assumed that buying risky shuttles was treated as a dick move, but nothing to murder people over. Especially since...
by Denton
Sat Jun 02, 2018 11:29 pm
Forum: Ideas
Topic: Making spess ruins more challenging
Replies: 19
Views: 3578

Re: Making spess ruins more challenging

>derelict drone
Are you trying to make me sad on purpose
by Denton
Sat Jun 02, 2018 9:41 pm
Forum: Ideas
Topic: Making spess ruins more challenging
Replies: 19
Views: 3578

Making spess ruins more challenging

I‘m sure everyone can agree that the big 3 spess ruins - KS13, caravan ambush and deep storage - are pretty much just loot pinatas. How would you make them more challenging? I was thinking that adding turrets to deep storage and activating the KS13 ones might make things interesting. Caravan could h...
by Denton
Sat Jun 02, 2018 8:31 pm
Forum: Closed Policy Discussion
Topic: Shuttle purchases
Replies: 17
Views: 4880

Shuttle purchases

I've heard that buying some shuttles (ie Hi Daniel, Disco Inferno) makes you valid.

If that's true - A) do they always make you valid and B) which ones are they?
by Denton
Sat Jun 02, 2018 7:00 pm
Forum: General Chat
Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
Replies: 159
Views: 48135

Re: Whats a thing that you did once on ss13 that you fear ever doing again?

Announced "gas the lizards space war now" with a stolen ID and comms console
It let to a stationwide lizardcaust, I was dreading the BWOINK the whole time (thank god it never came)

Also showing people like Respii mercy
by Denton
Thu May 31, 2018 9:37 am
Forum: Ideas
Topic: Mining ideas: Mining map rotation
Replies: 6
Views: 2220

Re: Mining ideas: Mining map rotation

I really dig the idea, it's in line with stuff like random roundstart engines that would force players to adapt to new situations. The main issue I see is that it would be annoying to maintain. If you change something on mining map A, you also have to deal with B and C so they don't lag behind and e...
by Denton
Thu May 31, 2018 9:32 am
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 23367

Re: Cut all maps but the most popular one

Have you discussed this further or made a decision yet?

I don't know if I should do work on less popular maps like Omega if they won't be in rotation anymore anyway.
by Denton
Thu May 31, 2018 9:27 am
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 32348

Re: Omega Station

I agree with you, having botany away from the kitchen is a pain in the dong. I gotta say, it doesn't seem likely to me that anyone will do big changes to Omega anytime soon, now that maintainers are thinking about reducing the number of maps in rotation. Personally, for a lowpop map I'd rather work ...
by Denton
Thu May 31, 2018 9:17 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88581

Re: MetaStation Thread (v41J 11/05/2015)

Yeah, just tested it and it seems to be a powernet issue. Wires are all set up properly and receive power, it's just the library/cargo APCs that suffer from the "hiccup". If it happens to you often, it's probably best to open an issue on Github. In the meantime, ask Engineering for an indu...
by Denton
Thu May 31, 2018 7:07 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88581

Re: MetaStation Thread (v41J 11/05/2015)

The wires look okay in DM, my best bet is that mice chew the wires:
https://i.imgur.com/fcsSuuh.png

I'll give it a quick test later today.
by Denton
Sun May 27, 2018 12:34 pm
Forum: Ideas
Topic: Replace science lathe with omnilathe
Replies: 18
Views: 3833

Re: Replace science lathe with omnilathe

Is this the mandatory weekly "remove techwebs" thread
You can uhhhhhh ask other department heads for their spare boards or just get the omni board from spess and maybe lavaland you know
by Denton
Sat May 26, 2018 6:31 pm
Forum: Closed Policy Discussion
Topic: Yet another Drone Policy thread
Replies: 96
Views: 28195

Re: Yet another Drone Policy thread

This is why we can't have nice things

Why can't people just fucking behave
by Denton
Sat May 26, 2018 1:45 pm
Forum: Coding Feedback
Topic: EMP Wire Pulsing is unfun
Replies: 30
Views: 5828

Re: EMP Wire Pulsing is unfun

CosmicScientist wrote:Are they RNG on borgs like they are normal mob eyes?
Laserpointers are RNG on everything as far as I know (borgs, people, cams). You can upgrade them with a better laser, but then it's still rolling dice.
by Denton
Fri May 25, 2018 12:38 pm
Forum: Closed Policy Discussion
Topic: Yet another Drone Policy thread
Replies: 96
Views: 28195

Re: Yet another Drone Policy thread

BebeYoshi wrote:What Denton said, if our playerbase can't understand that, we can just remove drones.
Or turn them into a whitelist role, but those are always annoying to manage.
by Denton
Thu May 24, 2018 10:05 pm
Forum: Closed Policy Discussion
Topic: Yet another Drone Policy thread
Replies: 96
Views: 28195

Re: Yet another Drone Policy thread

What part of "don't interfere with the round" is difficult to understand?