Search found 1170 matches
- Mon Mar 14, 2016 7:30 pm
- Forum: General Chat
- Topic: What is Space Station 13 to you?
- Replies: 14
- Views: 4183
Re: What is Space Station 13 to you?
A simulation of the workplace of the future: run by overbearing assholes, staffed by rabid idiots, under attack from the ridiculous and the puny, and always something better escaped from than lived in. It is a unique game that, when properly populated, provides an experience it's hard to get elsewhe...
- Mon Mar 14, 2016 1:28 am
- Forum: Closed Policy Discussion
- Topic: LYNCH THE JANITOR
- Replies: 37
- Views: 10245
Re: LYNCH THE JANITOR
The whole point of the water-based mopping system is to create an interesting non-antagonist conflict within the round. The janitor player has to make the distinction between when using water is and isn't appropriate. A lot of the fun of playing it is slipping people up, in an inconvenient but ultim...
- Sun Mar 13, 2016 5:42 pm
- Forum: Ideas
- Topic: More races!
- Replies: 37
- Views: 9062
Re: More races!
Like the least lovely mongol types.Malkevin wrote:Orcs.
They're like negros except they're green, so we can do all the old stereotypes whilst being immune to cries of racism.
- Sun Mar 13, 2016 5:40 pm
- Forum: Ideas
- Topic: Tcomm/IT technician (Lawyer slot replacement)
- Replies: 15
- Views: 3136
Re: Tcomm/IT technician (Lawyer slot replacement)
I mean, in theory with a proper set up an IT guy could become a sort of AI replacement. You could certainly set one up with an advanced camera console if you could somehow ensure it wouldn't just be used for validhunting, and you could even give them advanced door hacking tools. A role that was base...
- Sun Mar 13, 2016 3:02 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 838566
Re: Stories of rage, tears and regret
>what the fuck dude i'm just trying to fucking help you play a round that's been so ass-fucked the member is tickling its fucking medulla Please explain this in English. As I see it, this is a reference to the medulla oblongata, a particular section of the brain that handles involuntary reactions (...
- Sun Mar 13, 2016 2:54 pm
- Forum: Ideas
- Topic: Tcomm/IT technician (Lawyer slot replacement)
- Replies: 15
- Views: 3136
Re: Tcomm/IT technician (Lawyer slot replacement)
New engineering department job: whiner.PKPenguin321 wrote:tl;dr
- Sat Mar 12, 2016 2:17 pm
- Forum: Coding Feedback
- Topic: Buff Floorbots
- Replies: 14
- Views: 2735
Re: Buff Floorbots
Securitrons have infinite power, medbots have infinite medicine, cleanbots have infinite soap. Why shouldn't floorbots have infinite tiles?
- Sat Mar 12, 2016 2:26 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32029
Re: Test 3: No Secborgs
This is pretty good so far. As shit as HG's "consultation process" is, the station is slightly better without them.
- Sat Mar 12, 2016 2:24 am
- Forum: Ideas
- Topic: Chew Dat Bubblegum
- Replies: 31
- Views: 7452
Re: Chew Dat Bubblegum
But Duke isn't chewing bubblegum. He's specifically turned it up to 11 because he's run out of it.
- Fri Mar 11, 2016 4:57 am
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20076
Re: Robotocists making unslaved borgs fnr
Unsyncing borgs when you have no reason to think the AI is rogue removes them from normal AI oversight. That means the crew is much more vulnerable to the cyborgs being subverted at some other point (by emag or by a stolen cyborg upload), and nobody ever noticing it. It also means that the AI has no...
- Fri Mar 11, 2016 1:50 am
- Forum: Coding Feedback
- Topic: Goon stock market / Goof Economy
- Replies: 40
- Views: 9378
Re: Goon stock market / Goof Economy
By all means add fictional companies, but don't give them meme names like kushmaster. That would be as silly as having a gun called fk-69 (get it, because lol sex).
- Tue Mar 08, 2016 11:37 pm
- Forum: Closed Policy Discussion
- Topic: Policy on Spacelaw
- Replies: 63
- Views: 12752
Re: Policy on Spacelaw
If the shit's hit the fan to point where the chain of command has collapsed absolutely no one in game is going to be in a position to challenge you executing capital criminal. Space law doesn't apply in complete cluster fucks, I can't remember if I added something that explicitly stated that or if ...
- Tue Mar 08, 2016 8:29 pm
- Forum: Ideas
- Topic: Ideas for more fullscreen overlays
- Replies: 5
- Views: 1981
Re: Ideas for more fullscreen overlays
An overlay for clone damage might work well, covering slimes, the abductor gun, and cloning.
I would have mentioned fire, but that's already here.
I would have mentioned fire, but that's already here.
- Tue Mar 08, 2016 8:25 pm
- Forum: Ideas
- Topic: Money money money
- Replies: 28
- Views: 8325
Re: Money money money
The problem with money is always that botany can shit out 10s of thousands of credits for very little effort via the money tree. I assume it goes without saying that if cash was ever important, scarcity would be coded in. Either money tree cash wouldn't be worth anything or it'd just be removed, th...
- Tue Mar 08, 2016 8:20 pm
- Forum: Closed Policy Discussion
- Topic: Doing something to the point it disrupts others repeatedly
- Replies: 52
- Views: 12152
Re: Doing something to the point it disrupts others repeated
Yeah, and it sure as hell isn't "your job" to make evacuation dangerous. The botanist, like the janitor, treads a fine line between help and hindrance.
- Mon Mar 07, 2016 11:35 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937109
Re: Minor Suggestions
I like to take the cuffs off prisoners without batoning them first. The friendly ones appreciate it, and if the non-friendly ones try and disarm me, I stun them then charge them with assault on an officer and resisting arrest. There are times when this is the right thing to do, but I always take ca...
- Mon Mar 07, 2016 2:34 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 937109
Re: Minor Suggestions
I wouldn't call it shitty as much as a slightly shit but in the circumstances necessary enough suggestion to be valid. A bit shit like the now mandatory cuffs in the sec-belts that nobody uses because zip-ties are a direct upgrade and cuffs are a personal safety liability but its nice to know they ...
- Mon Mar 07, 2016 12:38 am
- Forum: Coding Feedback
- Topic: Goon stock market / Goof Economy
- Replies: 40
- Views: 9378
Re: Goon stock market
It's great fun to play stockbroker with other players, discussing what you're trading and telling each other what's going well. As an update, excellent stuff. Four consoles is probably a bit over the top, given that if you really want, multiple people can use the same one. The other issue is that if...
- Sun Mar 06, 2016 11:29 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 18946
Re: Demon gamemode. It's nearing completion, and I want inp
Just make the lawyer cancelling the devil's contract bind their soul instead to the corporation -giving them psuedo antag like abductees, with objectives to do corporate things/slave to the company/etc. The soul is already bound to the corporation. Being hit with your employment contract just remin...
- Sun Mar 06, 2016 11:25 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531209
Re: Simple Questions Thread
It wasn't snuck in, it was open for weeks. Secborgs are cancer. How? Or at least how are they worse than security officers? People don't like that they require different items to stun, can't be pushed over, and have essentially infinite charged stun batons and tasers. It makes them a solid counter ...
- Sun Mar 06, 2016 8:19 pm
- Forum: Closed Policy Discussion
- Topic: racism
- Replies: 38
- Views: 9794
Re: racism
I mean, would it be that silly? Zero-tolerance is one thing, but enforcing an environment where racism is discouraged makes sense for lots of other servers. It never adds anything to the game and it makes interactions less enjoyable when it gets real. In a sense I'm glad lizards were introduced beca...
- Sat Mar 05, 2016 3:33 pm
- Forum: Coding Feedback
- Topic: Tesla needs to be toned down
- Replies: 111
- Views: 21929
Re: Tesla needs to be toned down
Honestly, it's just a lot less laggy. Singulo sometimes creates a lot of lag, and sometimes doesn't, it depends on the server revision and it fluctuates, even if it shouldn't. Fixes made to stop it lagging end up not working a few months later. Having tesla as the alternative that won't fuck up the ...
- Sat Mar 05, 2016 4:42 am
- Forum: Closed Policy Discussion
- Topic: racism
- Replies: 38
- Views: 9794
Re: racism
Really poor names are valid for admin editing, baiting people using any tactic is still baiting and baiting is still bannable. Ignore them, seeing as they do it for the reactions, like the adults you all claim to be Yeah, but the point is that ignoring somebody who's doing things for attention just...
- Fri Mar 04, 2016 2:51 pm
- Forum: Closed Policy Discussion
- Topic: Policy on Spacelaw
- Replies: 63
- Views: 12752
Re: Policy on Spacelaw
It already had a big banner saying THIS ISN'T SERVER RULES but that wasn't enough, apparently.
- Fri Mar 04, 2016 2:47 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 18946
Re: Demon gamemode. It's nearing completion, and I want inp
To be honest I think many modes seem to fit the universe only tangentially. There's one big cluster of "syndicate" which is traitor/doubles/changeling/nuke, but the rest are all pretty much stand alone and don't interact with each other. Revolutions, gangs, shadowlings, blobs, Hand of God,...
- Fri Mar 04, 2016 2:34 pm
- Forum: General Chat
- Topic: WIKI IMPROVEMENT MONTH (PRIZES TALLIED)
- Replies: 54
- Views: 11919
Re: WIKI IMPROVEMENT MONTH (Prizes!)
ZERO POINTS (DON'T DO THIS): - Touching the wiki page for you-know-what Umm.. I honestly don't know what myself? Probably a good idea to clarify for people? Unless you just meant it as a joke. The rules page. I think some kind of guidelines for security to follow would be good for the new red shirt...
- Fri Mar 04, 2016 2:43 am
- Forum: Ideas
- Topic: Money money money
- Replies: 28
- Views: 8325
Re: Money money money
If you want an economy that's worth caring about, add departmental budgets for requisitioning lots of different types of equipment. Make that how you choose what different departments do each round, like what engine to set up, what armaments to shoot traitors with, what animals to kill and eat, that...
- Wed Mar 02, 2016 9:46 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32643
Re: Space Law
So, why does it hurt the rules? There was always a big banner across the top, saying it was a "roleplay suggestion". Given we're a medium roleplay server, it's fine to have a page about how you might play a role without forcing you into it. I just think it's bizarre. What is this supposed ...
- Wed Mar 02, 2016 3:28 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 716490
Re: SS13 Related Art / Hand Drawn Art
All the artwork Kor posts is so damn good! I really thought borgs looked a bit stupid but now that I've seen these pictures I'm no longer convinced.
- Wed Mar 02, 2016 3:15 pm
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 47535
Re: Goonstation's full code got leaked.
Wasn't SS13 only developed in the first place because someone leaked the closed source code?
Anyway, uhh, neat. Bit of a dick move, but hopefully people will benefit from it in general.
Anyway, uhh, neat. Bit of a dick move, but hopefully people will benefit from it in general.
- Mon Feb 29, 2016 2:07 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39150
Re: Utter lack of AI
I honestly don't understand where things have moved to now; I didn't get to play during the time of no AI and I haven't played since. I'd like to see us move further away from the Asimov mindset such as going to something like: Do no harm. Stop currently occurring harm. Assist humans. That's a dece...
- Mon Feb 29, 2016 1:57 pm
- Forum: General Chat
- Topic: Nuke Ops Tactics
- Replies: 54
- Views: 18429
Re: Nuke Ops Tactics
3: Lone wolf is dead wolf. Stay with your team mates, you're not rambo.. Objection. In stealth, being alone is key. Groups are inherently suspicious because of the nature of gangs, cults, and revolutions. In open battle, being alone will get you tar-pitted and killed. Forming a group of at least 3 ...
- Sun Feb 28, 2016 8:30 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 18946
Re: Demon gamemode. It's nearing completion, and I want inp
So you know that moment when Homer Simpson get taken to hell, a circle opens up, and the devil kicks him into it? Something like that, which kills but takes a short timer, would be a neat archdemon power. As it is, unlimited wealth is good so long as it can produce all the metals. They are very valu...
- Sun Feb 28, 2016 1:20 pm
- Forum: General Chat
- Topic: Test 2: Policy Boogaloo
- Replies: 32
- Views: 9520
Re: Test 2: Policy Boogaloo
So, laws aren't in numbered priority, either. Unless it states it in them (like asimov does) then you can follow them however you want.
- Sun Feb 28, 2016 1:15 pm
- Forum: Ideas
- Topic: What three trekchems do you want back?
- Replies: 48
- Views: 10029
Re: What three trekchems do you want back?
Rename charcoal to Dylovene. Charcoal is, in real life, ingested to absorb certain very specific poisons. In the stomach.
Not fucking injected into the bloodstream, that would literally kill someone quite quickly. Call it Dylovene, because the charcoal in game is fictional.
Not fucking injected into the bloodstream, that would literally kill someone quite quickly. Call it Dylovene, because the charcoal in game is fictional.
- Sat Feb 27, 2016 11:44 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32643
Re: Space Law: Granny Removal Edition
The biggest problem with a drugs bust is that you can't feasibly remove the source of the drugs (hydroponics/chem) without negatively affecting way too much, so all you end up doing is confiscating functionally infinite amounts of the same material. It doesn't cost anything to make, so it's never go...
- Sat Feb 27, 2016 11:39 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39150
Re: Utter lack of AI
There is also the point that a lawset which allows both inaction and action will always have players shift towards action over time: sitting on your hands is boring, and players aren't going to be motivated to do it once they've experienced it a few times.
- Sat Feb 27, 2016 10:24 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 32643
Re: Space Law: Granny Removal Edition
It's just an introduction into the sort of things security might reasonably care about, and the sort of times that are reasonable (5-10 minutes, no more, or perma). Space Law is largely just a way to contain people that are purposefully annoying other people for no particular reason. If you're follo...
- Sat Feb 27, 2016 9:35 pm
- Forum: General Chat
- Topic: How Not to Be a Cock When Asking for a TC Trade
- Replies: 54
- Views: 14293
Re: How Not to Be a Cock When Asking for a TC Trade
it'd be neat if there was a little tab at the bottom that let you trade 20 tc for unique things instead of a admin using var's to give you a timestop spell, you could use 20 tc to buy a pocket watch than when activated, stopped time. or instead of asking a admin for a central command annoucement, y...
- Sat Feb 27, 2016 3:36 pm
- Forum: Coding Feedback
- Topic: Reenable Away Missions
- Replies: 48
- Views: 11144
Re: Reenable Away Missions
There just aren't that many good maps. There's no real consistency between loot/death/fun expectations, it takes a lot of players away from the station, and it's just a bit of a weird concept. Having a clear 'other' area adjacent to the station isn't fundamentally problematic, that's what the mining...
- Sat Feb 27, 2016 3:19 pm
- Forum: General Chat
- Topic: How Not to Be a Cock When Asking for a TC Trade
- Replies: 54
- Views: 14293
Re: How Not to Be a Cock When Asking for a TC Trade
fun tip: if you've prayed like 2-3 times and didn't get a response, you're probably not going to get what you want. We've had people pray every 30 seconds like clockwork for their trade upwards of eight or nine times before someone tells them flat out no. Admins can get really busy really quickly a...
- Sat Feb 27, 2016 2:16 pm
- Forum: Ideas
- Topic: Corrupt the station's bodily fluids
- Replies: 9
- Views: 2503
Re: Corrupt the station's bodily fluids
Sort of a nerf to slaughter demons as well who can't jaunt out of dried blood. I like it I hadn't considered slaughter demons, but while this nerfs in some ways, it buffs in others. Blood pools being slippery would allow demons to beat someone until a pool of blood forms below them, eat that person...
- Fri Feb 26, 2016 4:03 pm
- Forum: Coding Feedback
- Topic: PR to revert newcult, spice up oldcult
- Replies: 78
- Views: 16690
Re: PR to revert newcult, spice up oldcult
I'm saying the Soyuz rockets aren't outrageously different, yeah.
- Fri Feb 26, 2016 2:51 am
- Forum: Ideas
- Topic: Corrupt the station's bodily fluids
- Replies: 9
- Views: 2503
Corrupt the station's bodily fluids
Make blood dry out over time Make vomit dry out over time Make borgs 'bleed' oil Make a large pool of blood slippery (not blood trails, though) Make a pool of vomit slippery Make a pool of oil slippery Make it so if you slip on blood, vomit, or oil, you get it all the way up your back I think the si...
- Fri Feb 26, 2016 2:34 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55787
Re: Turn the AI off for a week
Honestly I've really enjoyed this. I played AI a lot before, and I probably will again, but it's great seeing that lack of knowledge ratcheted up again. It's not that an AI is impossible to have, but our currently designed AI is too much built for harmyelling, and has little to do otherwise.
- Fri Feb 26, 2016 2:30 am
- Forum: Coding Feedback
- Topic: PR to revert newcult, spice up oldcult
- Replies: 78
- Views: 16690
Re: PR to revert newcult, spice up oldcult
Every astronaut since 2011 seems fine with it.
- Fri Feb 26, 2016 2:21 am
- Forum: Ideas
- Topic: Glorf race
- Replies: 7
- Views: 1213
Re: Glorf race
the slippery slope is real
- Fri Feb 26, 2016 1:53 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 612430
Re: Pet Peeves Thread - Little things that REALLY annoy you
Faint-hearted revolutionaries who baulk at the idea of killing the Chief Medical Officer. The CMO is the epitome of what is wrong with Nanotrasen: they are a worthless bureaucrat, existing only to promote licentiousness and decay, they ignore their staff, they have no real tasks of their own, they d...
- Thu Feb 25, 2016 1:17 pm
- Forum: Ideas
- Topic: Security cameras
- Replies: 10
- Views: 2996
Re: Security cameras
So long as you know the name of the camera you want, it's fine. Tap the first letter in the name ('x' for xenobiology, or whatever) and then tap it until it reaches the one wanted, or scroll and click. Easy. Simple. Hope to god it's not 'upgraded' to something more clunky for the sake of looks.
- Thu Feb 25, 2016 1:12 pm
- Forum: Coding Feedback
- Topic: Why is every round a god damn deathmatch?
- Replies: 44
- Views: 10066
Re: Why is every round a god damn deathmatch?
Monkey mode would be a lot more entertaining if the game's monkeys were actually chimps. Chimpanzees are noticeably stronger than humans, and would tear the shit out of spacemen.