>free passive healing
>no big drawbacks
lolno
Search found 749 matches
- Mon Jan 07, 2019 5:51 pm
- Forum: Ideas
- Topic: podpeople as a standard race?
- Replies: 9
- Views: 2453
- Sat Jan 05, 2019 4:39 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230404
Re: Minor Feedback
Trance being interesting is heavily based on radio chatter
It's also pretty rare afaik so you won't see it much
It's also pretty rare afaik so you won't see it much
- Sat Jan 05, 2019 4:08 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11008
Re: Some Ideas to make hivemind not such a shitty mode.
Brute forcing shouldn't destroy a loyalty implant but just bypass it. This way bruteforcing people with implants is actually impossible instead of -oh hey my implant went out, time to kill anyone not implanted near me- There should be something slightly less costly than mindshields to remove them f...
- Sat Jan 05, 2019 4:03 am
- Forum: Ideas
- Topic: Remove X-ray [poll]
- Replies: 47
- Views: 11805
Re: Remove X-ray [poll]
Swap the eye burning between it and thermals, so people will use thermals more and X-ray less, maybe even have thermals act as sunglasses or something
- Fri Jan 04, 2019 4:17 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Coiax
- Replies: 71
- Views: 15593
Re: Coiax
what the helliamgoofball wrote:I'm not allowed to discuss the creation of policy threads outside of the initial statement that there will be one as per headmin orders.subject217 wrote:where's the policy thread goofball, you said there would be a policy thread
- Thu Jan 03, 2019 9:14 pm
- Forum: Coding Feedback
- Topic: New coding direction/vision
- Replies: 34
- Views: 11307
Re: New coding direction/vision
OK but, are you taking us for ice cream at wendys or not? wendy's drive through but I'm ordering a single black coffee for myself >I can't code big things, the game is still most shaped by the people who actually code it "doesn't code": the new version of the "doesn't play" meme...
- Thu Jan 03, 2019 8:55 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45919
Re: Does the detective fluff matter?
Consider this: HoS players are, on average, better than detective players
- Thu Jan 03, 2019 8:49 pm
- Forum: General Chat
- Topic: Russians role in SS13 Development compared to english speakers
- Replies: 18
- Views: 7010
Re: Russians role in SS13 Development compared to english speakers
List of builds made by English speaking devs:
* tgstation
* hippie
* literally every other build
* tgstation
* hippie
* literally every other build
- Thu Jan 03, 2019 4:35 am
- Forum: Coding Feedback
- Topic: New coding direction/vision
- Replies: 34
- Views: 11307
Re: New coding direction/vision
>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
"doesn't code": the new version of the "doesn't play" meme
- Wed Jan 02, 2019 9:55 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 20950
Re: Give borgs damage slowdown
>no fight is a risk not true, if anyone has a flash you're flat-out dead and if the victim gets a scream out over common you can bet that you're going to be hunted down (by someone with a flash) or outright blown not to mention that borgs usually only get into fights at all if the AI is malf or subv...
- Wed Jan 02, 2019 4:44 pm
- Forum: Ideas
- Topic: Remove X-ray [poll]
- Replies: 47
- Views: 11805
Re: Remove X-ray [poll]
He literally reworked genetics and is still adding thingskevinz000 wrote:rework genetics or don't touch it at all tbh
- Wed Jan 02, 2019 3:57 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45919
Re: Does the detective fluff matter?
The rules are already clear and consistent, hell, it even describes what "being a dick" is. Rule 0 exists to get rid of people that consistently ruin other's fun while not technically breaking other rules (violating rule 1 anyway). The main question a person needs to ask themselves before ...
- Tue Jan 01, 2019 7:43 pm
- Forum: Resolved Appeals
- Topic: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
- Replies: 21
- Views: 5158
Re: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
If you can't handle SM crates responsibly as assistant then being engi (where you have easier access to the engine, atmos, etc) might not end wellKerbin_Fiber wrote:Cool, but, how does this coincide with the full on Engi ban I got.
- Tue Jan 01, 2019 6:37 pm
- Forum: Ideas
- Topic: Remove X-ray [poll]
- Replies: 47
- Views: 11805
Re: Remove X-ray [poll]
Make it hard to get (like goon-style "more two-pair-missing blocks on more powerful mutations) and the gimmicky eye things are easier
Or just add drawbacks for small amounts of instability
Or just add drawbacks for small amounts of instability
- Tue Jan 01, 2019 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45919
Re: Does the detective fluff matter?
Exactly what Floivan said. Even as an esteemed tider, my top priority is keeping people in the game playing the round with me and only resort to removal if things get REALLY bad. Hell I'll even switch to Captain or AI if people from a previous round were being total cunts with their punishments to ...
- Mon Dec 31, 2018 3:09 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45919
Re: Does the detective fluff matter?
Isto, again, why do you play detective?
- Sun Dec 30, 2018 8:54 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 70405
Re: Statbus II: Statnarok
Statbus is down for undisclosed reasons* *Admin ranks are changing and I want to make sure I’m not leaking information. I won’t be able to look into it until Wednesday-ish. read: all admins can abuse all they want right now and get away scot free due to no logging yeah it's our annual christmas pre...
- Sun Dec 30, 2018 7:54 pm
- Forum: Resolved Appeals
- Topic: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
- Replies: 21
- Views: 5158
Re: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
Wrong, other people might walk into/be irradiated by the SM shards or be blown up by a bombKerbin_Fiber wrote:Same thing with dumb people opening SM Shard crates in the main hallways
this appeal doesn't even really matter cuz the ban ends in like 8 hours
- Sun Dec 30, 2018 7:53 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45919
Re: Does the detective fluff matter?
At the end of the day making pointless policies that punish people who don't pick the Chad HOS and have the options to do anything they want are going to be silly. Some, if not most of the policies are only enforced to go after specific players. How many times have you seen people warned or banned ...
- Sun Dec 30, 2018 7:41 pm
- Forum: Resolved Appeals
- Topic: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
- Replies: 21
- Views: 5158
Re: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
The syringes only affect people dumb enough to use them themselves
- Sun Dec 30, 2018 7:34 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15038
Re: Murderboning Policy Thread #859
For each objective you complete, you get +1tc next time you traitor - if you complete all your objectives. When you complete all your objectives (except for escape), you can press a button to add a new objective. this will just make it so captains cremate their antique, the HOS gun, the hand teles,...
- Sat Dec 29, 2018 4:30 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45919
Re: Does the detective fluff matter?
Iso is a shit detective but it shouldn't be bannable to arrest as det, just demote shitty dets and deny them sechuds IC
Or, hell, roll det yourself and be good
Or, hell, roll det yourself and be good
- Sat Dec 29, 2018 2:52 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
- Replies: 42
- Views: 10421
Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
This whole policy of "you can maxcap the wiz but only if you win" came from Oldman blowing one too many holes in the station trying to tag a wizard. However I think back when that shit flinging fight happened Wiz didn't mulligan, and you knew if you killed the wiz the round would end. Now...
- Thu Dec 27, 2018 6:44 pm
- Forum: Coding Feedback
- Topic: Singletank Bombs
- Replies: 36
- Views: 13247
Re: Singletank Bombs
As well as the fact that tiered gases are useless for anything but pointsCobby wrote:The fact you can make theoretical 40K bombs or whatever shows there’s a need to redo the bomb formula that rewards use of tiered gasses.
- Tue Dec 25, 2018 5:12 pm
- Forum: Ideas
- Topic: new quirk brainstorming
- Replies: 28
- Views: 5464
Re: new quirk brainstorming
dont you mean uncloneableFarquaar wrote:Hippocampal fragility
A congenital defect in your brain interferes with brain scans, making you cloneable.
and we already have that
- Sun Dec 23, 2018 11:23 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11008
Re: Some Ideas to make hivemind not such a shitty mode.
Actually mindswap would be a really cool endgame, especially if you fluff it as the actual antag being something that snuck into the station in control of the initial hivemind's body
- Sun Dec 23, 2018 4:20 am
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8152
Re: Dog Girls are now canon on /tg/.
Yeah that's better if you want to remove specific avatars, I turn them all off because it's easy and it works on mobilePKPenguin321 wrote:yeah but adblock you can pick and choose in like 2 clickssomerandomguy wrote:or the built-in forums settingPKPenguin321 wrote:u can filter avatars with adblockQbopper wrote:op please change your avatar thanks
- Sun Dec 23, 2018 2:45 am
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15043
Re: remove golems (not literally remove i just wanted an eye catchy subject)
this is talking about people wordlessly respawning and bombing without asking or being told that they're at war aka literal metagaming
- Sun Dec 23, 2018 2:43 am
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8152
Re: Dog Girls are now canon on /tg/.
or the built-in forums settingPKPenguin321 wrote:u can filter avatars with adblockQbopper wrote:op please change your avatar thanks
- Sat Dec 22, 2018 11:48 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15043
Re: remove golems (not literally remove i just wanted an eye catchy subject)
a good example is the round that prompted the re-ignition of the free golem argument. one person (a clown) boh bombs the brig for no reason (he got banned), the captain assumes the free golems did it and declares war on them, the free golems respond with the nuclear option, at the end of the day th...
- Sat Dec 22, 2018 7:48 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 944053
Re: Minor Suggestions
Spare is needed is there's no hop or capRustledjimm wrote:Actually remove captains spare from the game. Take lumbers suggestions mostly seriously.
- Fri Dec 21, 2018 11:07 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15043
Re: remove golems (not literally remove i just wanted an eye catchy subject)
*gets nonantag murderboned and ahelps*Zarniwoop wrote:The game would be more fun if I always won. Can we please remove anything that might make me lose? I’m not very robust.
"lol just git gud*
- Fri Dec 21, 2018 11:03 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15043
Re: remove golems (not literally remove i just wanted an eye catchy subject)
just ban the bad players lmao, it's not like there's infinite players, unless you unban them from ghostroles they will pull this shit off once and that's it Shit argument. Basically there is an infinite amount of players if you’re on bagil. Plus, its often too eventful for admins to ban everyone at...
- Fri Dec 21, 2018 11:01 pm
- Forum: Ideas
- Topic: replace hivemind by bringing back shadowlings
- Replies: 7
- Views: 1827
Re: replace hivemind by bringing back shadowlings
Replace it with infiltrators :^)
- Fri Dec 21, 2018 10:39 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15043
Re: remove golems (not literally remove i just wanted an eye catchy subject)
just ban the bad players lmao, it's not like there's infinite players, unless you unban them from ghostroles they will pull this shit off once and that's it Shit argument. Basically there is an infinite amount of players if you’re on bagil. Plus, its often too eventful for admins to ban everyone at...
- Fri Dec 21, 2018 10:35 pm
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16598
Re: How much do we want to redefine death on /tg/ station?
Make surgery needed for serious injuries but make it lightning-fast goon-style surgery
- Fri Dec 21, 2018 5:52 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11008
Re: Some Ideas to make hivemind not such a shitty mode.
that actually sounds really coolL_Nacho_Chaos_L wrote:Make mind control thrall a player and give them access to a hivechat instead of the hivehost possessing them.
- Fri Dec 21, 2018 1:51 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 49248
Re: Naming Policy Changes
Like seriously, how does half the crew going to charge a red suited nukie with a desword and assault borg and two other nukies with LM6s, or a wizard with magic missile and fireball not break "immersion" more than someone having esquire in their name? in what way is this immersion breakin...
- Fri Dec 21, 2018 1:46 pm
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16598
Re: How much do we want to redefine death on /tg/ station?
Medical is braindead easy at the moment. We shouldn't be obligated to make medical boring to cater to dumb players. You'd probably see more competent players in medical roles if it wasn't such a snoozefest. No one would play med if it takes any amount of time to heal someone, because people get inj...
- Fri Dec 21, 2018 4:48 am
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 28195
Re: Setting New Free Golem Policies
Just ban anyone who spawns and wordlessly beelines for guns/tele
- Thu Dec 20, 2018 7:53 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 380446
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
They have this weird thing where species population will always grow toward an equilibrium of diversity So if you have a planet nearly full of your native species and get one immigrant, your native species will go into decline because the game always works toward a 1:1 ratio between all species, ev...
- Wed Dec 19, 2018 9:25 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 49248
Re: Naming Policy Changes
I should point out that if someone's the heir to NT then they basically are royalty, seeing how powerful NT isNikNakFlak wrote:There were arguments, you just dismissed them because you didn't like them.
also Ostrava of Nanotrasen is dumb but Ostrava von Nanotrasen is actually pretty cool
- Wed Dec 19, 2018 8:16 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 944053
Re: Minor Suggestions
Rework AI Uploads so that you can queue up Laws with modules and have them all apply, in the order they were queued, in one go. Like, queuing up a Purge board, then an Asimov board and a OneHuman board in the Upload's memory and then hitting the GO button to make it purge, Asimov and OneHuman the A...
- Wed Dec 19, 2018 3:12 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 49248
Re: Naming Policy Changes
I know asking about specific names is irritating, but I think like 10 ish examples could save a lot of later questions, like yes/no for Frank george smith, as having a completely normal middle name Cancer XD again Just one example of an”unreasonable” wiz name Pepper Mint etc Cancer XD is bad faith ...
- Wed Dec 19, 2018 3:09 am
- Forum: Ideas
- Topic: Laughter demon rework
- Replies: 12
- Views: 3007
Re: Laughter demon rework
make it drop something like a demon heart but much weaker because of the low cost
- Tue Dec 18, 2018 7:59 pm
- Forum: General Chat
- Topic: Villains of Space Station 13
- Replies: 42
- Views: 11060
Re: Villains of Space Station 13
i just want to point out the game bases if you're gonna get antagonist or not depending on your ckey and the time of day this is not a joke no it doesnt /datum/game_mode/proc/antag_pick(list/datum/candidates) if(!CONFIG_GET(flag/use_antag_rep)) // || candidates.len <= 1) return pick(candidates) // ...
- Mon Dec 17, 2018 10:56 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 70405
Re: Statbus II: Statnarok
calling it now: someone wont read the warnings/disclaimers and they'll post a salt thread on the forumsAtlanta-Ned wrote:I made a goofy toy: https://sb.atlantaned.space/names
Please read and understand the warnings/disclaimers
- Mon Dec 17, 2018 10:55 pm
- Forum: Ideas
- Topic: Make Shadowpeople a main race
- Replies: 11
- Views: 2776
Re: Make Shadowpeople a main race
giving shadowpeople suits just makes them discount plasmamen
- Mon Dec 17, 2018 7:16 pm
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8152
Re: Dog Girls are now canon on /tg/.
And here I didn't look at the forum and thought it wasobscolene wrote:shitposts go in the hut
- Mon Dec 17, 2018 4:43 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 670928
Re: Little things you learned that are game changing
Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors. If someone broke their arm b...