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Re: Arianya

Deathsquad is specifically for KILL KILL KILL, you could still send an ERT (even just one guy) and threatened to/sent a deathsquaddie if they were killed
by somerandomguy
Fri Jan 11, 2019 3:25 pm
 
Forum: Admin Feedback
Topic: Arianya
Replies: 75
Views: 9800

Re: Arianya

Ran a shitty "event" where he spawned in a no-drop infinite pulse rifle death squaddie to go retrieve Renault then told him to just murder people if Renault was dead. Resulted in him killing off captain, deleting AI from their antag round and probably killing others before being called ba...
by somerandomguy
Fri Jan 11, 2019 2:24 pm
 
Forum: Admin Feedback
Topic: Arianya
Replies: 75
Views: 9800

Re: ITT: We make shitty suggestions and come up with poor ideas.

Zarniwoop wrote:Make it so people have to take regular, fully nude showers and will start getting people sick if they don't.

Wrong thread
by somerandomguy
Fri Jan 11, 2019 12:07 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3791
Views: 479203

Re: Give borgs damage slowdown

I will start working on a PR that 1) gives damage slowdown 2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device. Just split it into two separate PRs so that you don't have one single PR that devolves into 200 shitposts Two PRs with 200 shitposts each isn...
by somerandomguy
Wed Jan 09, 2019 8:12 pm
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 6385

Re: Give borgs damage slowdown

4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.

when I get back to uni, should be ready in a few days.

Make lock AI-only so it can stop awful borgs but the crew can't use it
by somerandomguy
Wed Jan 09, 2019 6:08 pm
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 6385

Re: Give borgs damage slowdown

If your flash burns out while killing a borg (and you haven't used it recently otherwise) you timed it wrong and deserve what you get. Engiborg can only selfheal if they're not stunned or dead. If you're trying to kill a borg without a stun, you're not supposed to succeed. Also if damage slowdown is...
by somerandomguy
Wed Jan 09, 2019 1:52 pm
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 6385

Re: [KangTut] AAIoddysey - Ban appeal

oranges wrote:Is this a permaban?

it is, and the appeal breaks the "one appeal in 12 months" rule too (his last was in september)
by somerandomguy
Mon Jan 07, 2019 8:56 pm
 
Forum: Resolved Appeals
Topic: [KangTut] AAIoddysey - Ban appeal
Replies: 9
Views: 1577

Re: Some Ideas to make hivemind not such a shitty mode.

A PR for my the first two changes I mentioned is currently up and pending review. 2. Forcefields need a different sprite than the fucking wizard wall. Personally I think it should be purple like xcom psionics however it would be nice if it wasn't just wizard sprites. edit: if one was really lazy th...
by somerandomguy
Mon Jan 07, 2019 8:55 pm
 
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 4246

Re: podpeople as a standard race?

>free passive healing
>no big drawbacks
lolno
by somerandomguy
Mon Jan 07, 2019 5:51 pm
 
Forum: Ideas
Topic: podpeople as a standard race?
Replies: 9
Views: 973
PostThis post was deleted by oranges on Fri Jan 11, 2019 9:41 pm.
Reason: braap posting
PostThis post was deleted by oranges on Fri Jan 11, 2019 9:41 pm.
Reason: braap posting

Re: Minor Feedback

Trance being interesting is heavily based on radio chatter
It's also pretty rare afaik so you won't see it much
by somerandomguy
Sat Jan 05, 2019 4:39 am
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 99240

Re: Some Ideas to make hivemind not such a shitty mode.

Brute forcing shouldn't destroy a loyalty implant but just bypass it. This way bruteforcing people with implants is actually impossible instead of -oh hey my implant went out, time to kill anyone not implanted near me- There should be something slightly less costly than mindshields to remove them f...
by somerandomguy
Sat Jan 05, 2019 4:08 am
 
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 4246

Re: Remove X-ray [poll]

Swap the eye burning between it and thermals, so people will use thermals more and X-ray less, maybe even have thermals act as sunglasses or something
by somerandomguy
Sat Jan 05, 2019 4:03 am
 
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 3840

Re: Coiax

iamgoofball wrote:
subject217 wrote:where's the policy thread goofball, you said there would be a policy thread

I'm not allowed to discuss the creation of policy threads outside of the initial statement that there will be one as per headmin orders.

what the hell
by somerandomguy
Fri Jan 04, 2019 4:17 pm
 
Forum: Former Admins
Topic: [No Longer Admin] Coiax
Replies: 71
Views: 7493

Re: New coding direction/vision

OK but, are you taking us for ice cream at wendys or not? wendy's drive through but I'm ordering a single black coffee for myself >I can't code big things, the game is still most shaped by the people who actually code it "doesn't code": the new version of the "doesn't play" meme...
by somerandomguy
Thu Jan 03, 2019 9:14 pm
 
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 3506

Re: Does the detective fluff matter?

Consider this: HoS players are, on average, better than detective players
by somerandomguy
Thu Jan 03, 2019 8:55 pm
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 16067

Re: Russians role in SS13 Development compared to english speakers

List of builds made by English speaking devs:
* tgstation
* hippie
* literally every other build
by somerandomguy
Thu Jan 03, 2019 8:49 pm
 
Forum: General Chat
Topic: Russians role in SS13 Development compared to english speakers
Replies: 18
Views: 2813

Re: New coding direction/vision

>I can't code big things, the game is still most shaped by the people who actually code it
"doesn't code": the new version of the "doesn't play" meme
by somerandomguy
Thu Jan 03, 2019 4:35 am
 
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 3506

Re: Give borgs damage slowdown

>no fight is a risk not true, if anyone has a flash you're flat-out dead and if the victim gets a scream out over common you can bet that you're going to be hunted down (by someone with a flash) or outright blown not to mention that borgs usually only get into fights at all if the AI is malf or subv...
by somerandomguy
Wed Jan 02, 2019 9:55 pm
 
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 6385

Re: Remove X-ray [poll]

kevinz000 wrote:rework genetics or don't touch it at all tbh

He literally reworked genetics and is still adding things
by somerandomguy
Wed Jan 02, 2019 4:44 pm
 
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 3840

Re: Does the detective fluff matter?

The rules are already clear and consistent, hell, it even describes what "being a dick" is. Rule 0 exists to get rid of people that consistently ruin other's fun while not technically breaking other rules (violating rule 1 anyway). The main question a person needs to ask themselves before ...
by somerandomguy
Wed Jan 02, 2019 3:57 pm
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 16067

Re: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait

Kerbin_Fiber wrote:Cool, but, how does this coincide with the full on Engi ban I got.

If you can't handle SM crates responsibly as assistant then being engi (where you have easier access to the engine, atmos, etc) might not end well
by somerandomguy
Tue Jan 01, 2019 7:43 pm
 
Forum: Resolved Appeals
Topic: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
Replies: 21
Views: 2136

Re: Remove X-ray [poll]

Make it hard to get (like goon-style "more two-pair-missing blocks on more powerful mutations) and the gimmicky eye things are easier

Or just add drawbacks for small amounts of instability
by somerandomguy
Tue Jan 01, 2019 6:37 pm
 
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 3840

Re: Does the detective fluff matter?

Exactly what Floivan said. Even as an esteemed tider, my top priority is keeping people in the game playing the round with me and only resort to removal if things get REALLY bad. Hell I'll even switch to Captain or AI if people from a previous round were being total cunts with their punishments to ...
by somerandomguy
Tue Jan 01, 2019 4:34 pm
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 16067

Re: Does the detective fluff matter?

Isto, again, why do you play detective?
by somerandomguy
Mon Dec 31, 2018 3:09 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 16067

Re: Statbus II: Statnarok

Statbus is down for undisclosed reasons* *Admin ranks are changing and I want to make sure I’m not leaking information. I won’t be able to look into it until Wednesday-ish. read: all admins can abuse all they want right now and get away scot free due to no logging yeah it's our annual christmas pre...
by somerandomguy
Sun Dec 30, 2018 8:54 pm
 
Forum: Site, Forums, And Wiki
Topic: Statbus II: Statnarok
Replies: 146
Views: 37457

Re: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait

Kerbin_Fiber wrote:Same thing with dumb people opening SM Shard crates in the main hallways

this appeal doesn't even really matter cuz the ban ends in like 8 hours

Wrong, other people might walk into/be irradiated by the SM shards or be blown up by a bomb
by somerandomguy
Sun Dec 30, 2018 7:54 pm
 
Forum: Resolved Appeals
Topic: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
Replies: 21
Views: 2136

Re: Does the detective fluff matter?

At the end of the day making pointless policies that punish people who don't pick the Chad HOS and have the options to do anything they want are going to be silly. Some, if not most of the policies are only enforced to go after specific players. How many times have you seen people warned or banned ...
by somerandomguy
Sun Dec 30, 2018 7:53 pm
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 16067

Re: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait

The syringes only affect people dumb enough to use them themselves
by somerandomguy
Sun Dec 30, 2018 7:41 pm
 
Forum: Resolved Appeals
Topic: [MortoSasye] Kerbin_Fiber - SM Crates, Engineering Bait
Replies: 21
Views: 2136

Re: Murderboning Policy Thread #859

For each objective you complete, you get +1tc next time you traitor - if you complete all your objectives. When you complete all your objectives (except for escape), you can press a button to add a new objective. this will just make it so captains cremate their antique, the HOS gun, the hand teles,...
by somerandomguy
Sun Dec 30, 2018 7:34 pm
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 5629

Re: Does the detective fluff matter?

Iso is a shit detective but it shouldn't be bannable to arrest as det, just demote shitty dets and deny them sechuds IC
Or, hell, roll det yourself and be good
by somerandomguy
Sat Dec 29, 2018 4:30 am
 
Forum: Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 16067

Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch

This whole policy of "you can maxcap the wiz but only if you win" came from Oldman blowing one too many holes in the station trying to tag a wizard. However I think back when that shit flinging fight happened Wiz didn't mulligan, and you knew if you killed the wiz the round would end. Now...
by somerandomguy
Sat Dec 29, 2018 2:52 am
 
Forum: Resolved Appeals
Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Replies: 42
Views: 4916

Re: Singletank Bombs

Cobby wrote:The fact you can make theoretical 40K bombs or whatever shows there’s a need to redo the bomb formula that rewards use of tiered gasses.

As well as the fact that tiered gases are useless for anything but points
by somerandomguy
Thu Dec 27, 2018 6:44 pm
 
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 5578

Re: new quirk brainstorming

Farquaar wrote:Hippocampal fragility
A congenital defect in your brain interferes with brain scans, making you cloneable.

dont you mean uncloneable
and we already have that
by somerandomguy
Tue Dec 25, 2018 5:12 pm
 
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 2517

Re: Some Ideas to make hivemind not such a shitty mode.

Actually mindswap would be a really cool endgame, especially if you fluff it as the actual antag being something that snuck into the station in control of the initial hivemind's body
by somerandomguy
Sun Dec 23, 2018 11:23 pm
 
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 4246

Re: Dog Girls are now canon on /tg/.

PKPenguin321 wrote:
somerandomguy wrote:
PKPenguin321 wrote:
Qbopper wrote:op please change your avatar thanks

u can filter avatars with adblock

or the built-in forums setting

yeah but adblock you can pick and choose in like 2 clicks

Yeah that's better if you want to remove specific avatars, I turn them all off because it's easy and it works on mobile
by somerandomguy
Sun Dec 23, 2018 4:20 am
 
Forum: General Chat
Topic: Dog Girls are now canon on /tg/.
Replies: 27
Views: 3601

Re: remove golems (not literally remove i just wanted an eye catchy subject)

this is talking about people wordlessly respawning and bombing without asking or being told that they're at war aka literal metagaming
by somerandomguy
Sun Dec 23, 2018 2:45 am
 
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 5483

Re: Dog Girls are now canon on /tg/.

PKPenguin321 wrote:
Qbopper wrote:op please change your avatar thanks

u can filter avatars with adblock

or the built-in forums setting
by somerandomguy
Sun Dec 23, 2018 2:43 am
 
Forum: General Chat
Topic: Dog Girls are now canon on /tg/.
Replies: 27
Views: 3601

Re: remove golems (not literally remove i just wanted an eye catchy subject)

a good example is the round that prompted the re-ignition of the free golem argument. one person (a clown) boh bombs the brig for no reason (he got banned), the captain assumes the free golems did it and declares war on them, the free golems respond with the nuclear option, at the end of the day th...
by somerandomguy
Sat Dec 22, 2018 11:48 pm
 
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 5483

Re: Minor Suggestions

Rustledjimm wrote:Actually remove captains spare from the game. Take lumbers suggestions mostly seriously.

Spare is needed is there's no hop or cap
by somerandomguy
Sat Dec 22, 2018 7:48 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3640
Views: 447055

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Zarniwoop wrote:The game would be more fun if I always won. Can we please remove anything that might make me lose? I’m not very robust.

*gets nonantag murderboned and ahelps*
"lol just git gud*
by somerandomguy
Fri Dec 21, 2018 11:07 pm
 
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 5483

Re: remove golems (not literally remove i just wanted an eye catchy subject)

just ban the bad players lmao, it's not like there's infinite players, unless you unban them from ghostroles they will pull this shit off once and that's it Shit argument. Basically there is an infinite amount of players if you’re on bagil. Plus, its often too eventful for admins to ban everyone at...
by somerandomguy
Fri Dec 21, 2018 11:03 pm
 
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 5483

Re: replace hivemind by bringing back shadowlings

Replace it with infiltrators :^)
by somerandomguy
Fri Dec 21, 2018 11:01 pm
 
Forum: Ideas
Topic: replace hivemind by bringing back shadowlings
Replies: 7
Views: 721

Re: remove golems (not literally remove i just wanted an eye catchy subject)

just ban the bad players lmao, it's not like there's infinite players, unless you unban them from ghostroles they will pull this shit off once and that's it Shit argument. Basically there is an infinite amount of players if you’re on bagil. Plus, its often too eventful for admins to ban everyone at...
by somerandomguy
Fri Dec 21, 2018 10:39 pm
 
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 5483

Re: How much do we want to redefine death on /tg/ station?

Make surgery needed for serious injuries but make it lightning-fast goon-style surgery
by somerandomguy
Fri Dec 21, 2018 10:35 pm
 
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 6180

Re: Some Ideas to make hivemind not such a shitty mode.

L_Nacho_Chaos_L wrote:Make mind control thrall a player and give them access to a hivechat instead of the hivehost possessing them.

that actually sounds really cool
by somerandomguy
Fri Dec 21, 2018 5:52 pm
 
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 4246

Re: Naming Policy Changes

Like seriously, how does half the crew going to charge a red suited nukie with a desword and assault borg and two other nukies with LM6s, or a wizard with magic missile and fireball not break "immersion" more than someone having esquire in their name? in what way is this immersion breakin...
by somerandomguy
Fri Dec 21, 2018 1:51 pm
 
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 17640

Re: How much do we want to redefine death on /tg/ station?

Medical is braindead easy at the moment. We shouldn't be obligated to make medical boring to cater to dumb players. You'd probably see more competent players in medical roles if it wasn't such a snoozefest. No one would play med if it takes any amount of time to heal someone, because people get inj...
by somerandomguy
Fri Dec 21, 2018 1:46 pm
 
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 6180

Re: Setting New Free Golem Policies

Just ban anyone who spawns and wordlessly beelines for guns/tele
by somerandomguy
Fri Dec 21, 2018 4:48 am
 
Forum: Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 7866
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