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Re: Cult power creep

If cult snowballs too much now it probably didn't before, thus going back to what we had before would help reduce the snowballing
by somerandomguy
Sat Feb 09, 2019 2:47 pm
 
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 5925

Re: 28:46 minute xenoling speedrun

How did you even DO that? Was it just RNG or is there some special trick?
by somerandomguy
Sat Feb 09, 2019 2:26 pm
 
Forum: General Chat
Topic: 28:46 minute xenoling speedrun
Replies: 3
Views: 816
PostThis topic was deleted from Policy Discussion by PKPenguin321 on Sat Feb 09, 2019 9:41 am.
Reason: OP ragequit
View this post

Re: Cult power creep

Just go back to papercult
by somerandomguy
Sat Feb 09, 2019 1:11 am
 
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 5925

Re: Aren't riot shields a bit too strong?

EXPLOSIVE LANCE
by somerandomguy
Fri Feb 08, 2019 7:58 pm
 
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 5872

Re: Aren't riot shields a bit too strong?

riot shields are one of the lesser offending RNG mechanics in the game, and if you're basing your whole argument on "rng mechanic bad" then i hope you're ready to form your crusade against: the disarm intent the harm intent dual wielded firearms sharp weapons breakable bottles ablative ve...
by somerandomguy
Fri Feb 08, 2019 7:15 pm
 
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 5872

Re: Hygiene Removal

That doesn't take them out of the round and is probably one of the best responses
by somerandomguy
Fri Feb 08, 2019 3:55 pm
 
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 24298

Re: Aren't riot shields a bit too strong?

>"they don't have hard counters"
>"'but elance is a hard counter' is not an argument"
by somerandomguy
Fri Feb 08, 2019 2:48 pm
 
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 5872

Re: tc trades

The light eater is kinda needed to expand your territory though
by somerandomguy
Fri Feb 08, 2019 2:33 pm
 
Forum: Events Workshop
Topic: tc trades
Replies: 42
Views: 6693

Re: Hygiene Removal

sometimes you lose When we're playing a space themed autism simulator that now has stink fetish content, and you can cop a ban for killing a cat rolling around naked in public rambling about its stink fetish, do we ever not lose? i dunno but you should RDM them every time you see them >RDM wow, we ...
by somerandomguy
Fri Feb 08, 2019 1:39 pm
 
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 24298

Re: on the topics of medbay and death

More stealth items, less kill items
by somerandomguy
Fri Feb 08, 2019 1:39 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 14540

Re: Minor Suggestions

- yeah but they take a LOT of time and >round length - it's fairly hard to get that many hunters due to rng, and a dozen ghosts willing to take sentience roles is surprisingly uncommon, but maybe xenos are different - as I said, magicarps are powerful but easy to counter via lasers and/or bolted doors
by somerandomguy
Fri Feb 08, 2019 2:47 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3641
Views: 452394

Re: Laughter demon rework

Laughter demons always revive their victims but in a different place
by somerandomguy
Thu Feb 07, 2019 8:08 pm
 
Forum: Ideas
Topic: Laughter demon rework
Replies: 12
Views: 1244

Re: Minor Suggestions

Headslugs: takes long enough to get that most antags won't commit to getting it, especially with current round length Xenos: you can't get drones so no infestation Carp: powerful but low health Edit: I was talking about mind transference headslugs, sentience ones are powerful but need a body, can be...
by somerandomguy
Thu Feb 07, 2019 8:01 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3641
Views: 452394

Re: Minor Suggestions

It isn't a huge problem round after round because the round's already over when they get it lul

Realtalk the big issue is spiders just remove those and you're fine
by somerandomguy
Thu Feb 07, 2019 3:15 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3641
Views: 452394

Re: Assistants... actually assisting.

>"ban atmos techs that don't set the pumps" >jobbanning for not following the optimal setup What's next, jobbanning scientists that don't research advanced mining roundstart? @lumbermancer singulo was when a) people actually rp'd b) messing it up would destroy the station c) rounds were lo...
by somerandomguy
Wed Feb 06, 2019 2:11 pm
 
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 3680
PostThis post was deleted by MisterPerson on Wed Feb 06, 2019 12:41 am.
Reason: Shitposting

Re: Minor Suggestions

Gold would be useless if it could only make peaceful mobs. Literally no peaceful mob has a use outside of as a pet. Silver, on the other hand, can make certain food that is useful. Pyrite and pink aren't used because they don't do anything useful. More security and/or a dedicated xenobio job would b...
by somerandomguy
Tue Feb 05, 2019 12:22 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3641
Views: 452394

Re: Tesla

You said you would sand oranges a patch for med, do that for this
Also yakumo's post proves my point, regardless of the validity people will and do think you don't maintain your code
If you fix this then you have something to point to
by somerandomguy
Tue Feb 05, 2019 3:51 am
 
Forum: Ideas
Topic: Tesla
Replies: 23
Views: 1693

Re: Tesla

goof fix your thing
if you don't people are going to think you don't maintain anything you make
by somerandomguy
Tue Feb 05, 2019 2:04 am
 
Forum: Ideas
Topic: Tesla
Replies: 23
Views: 1693

Re: epic idea for sleeping carp changes

oranges wrote:I've put demonfiren on post approval in the dev forum for constant derailing

>post approval someone with no warning for one thread
by somerandomguy
Sun Feb 03, 2019 3:44 am
 
Forum: Ideas
Topic: epic idea for sleeping carp changes
Replies: 23
Views: 1764

Re: Creeps, "roleplay antags", and murderboning

>be roboticist
>make a combat mech
>get creep
you can see where this is going
same goes for if you have any other weapons before getting creep
by somerandomguy
Sun Feb 03, 2019 3:42 am
 
Forum: Policy Discussion
Topic: Creeps, "roleplay antags", and murderboning
Replies: 60
Views: 5459

Re: Tesla

What even is the problem
"it broken" doesn't really help people fix it
by somerandomguy
Sun Feb 03, 2019 2:28 am
 
Forum: Ideas
Topic: Tesla
Replies: 23
Views: 1693

Re: Cult power creep

The inability to disarm a cultist of their spells without holy water or literally dis-arming them is probably the single worst change to cult ever. I dunno I find slapping cuffs on them pretty easy. Just smack them with a baton or something. you can't detain them without cuffs (perma) because they'...
by somerandomguy
Sat Feb 02, 2019 6:01 pm
 
Forum: Coding Feedback
Topic: Cult power creep
Replies: 58
Views: 5925

Re: on the topics of medbay and death

iamgoofball wrote:
Shadowflame909 wrote:As long as it doesn't feel like your holding a gun to my virtual head and forcing me to do a task. I'm all for it

this is the kind of mindset that is incompatible with game design

Are you going to say how or not
by somerandomguy
Sat Feb 02, 2019 2:27 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 14540

Re: Metacomm punishments

The catgirl one
by somerandomguy
Sat Feb 02, 2019 2:22 pm
 
Forum: Policy Discussion
Topic: Metacomm punishments
Replies: 16
Views: 1580

Re: Replaces Revs with Monkey Mode

Lumbermancer wrote:banana is the cure for the virus stupid

Look in the code
The cure being listed as banana is the meme
by somerandomguy
Fri Feb 01, 2019 2:04 pm
 
Forum: Ideas
Topic: Replaces Revs with Monkey Mode
Replies: 6
Views: 497

Metacomm punishments

Metacomms can seriously mess up the game, potentially ruining any round the metacommers are part of. Recently, two people were banned for metacomms, but let off the hook with a one month ban. Should metacommers have a reduced ban if they don't reveal as much info, or should there still be a zero tol...
by somerandomguy
Fri Feb 01, 2019 1:40 pm
 
Forum: Policy Discussion
Topic: Metacomm punishments
Replies: 16
Views: 1580

Re: Replaces Revs with Monkey Mode

The banana cure is a meme, there is no real cure
Robotics, on the other hand...
by somerandomguy
Fri Feb 01, 2019 12:54 pm
 
Forum: Ideas
Topic: Replaces Revs with Monkey Mode
Replies: 6
Views: 497

Re: Change Metacomms bans to "2 weeks good behavior"

Apparently you can also get unbanned if you ignore context like an idiot. The other person did literally nothing but be in the discord server.

That said, monthbans for meta are dumb and really should not be a standard, but this thread belongs in the hut.
by somerandomguy
Fri Feb 01, 2019 4:15 am
 
Forum: Policy Discussion
Topic: Change Metacomms bans to "2 weeks good behavior"
Replies: 14
Views: 1235

Re: Cult Idea Dump

Idea: replace cult with ragin mages
by somerandomguy
Fri Feb 01, 2019 2:00 am
 
Forum: Ideas
Topic: Cult Idea Dump
Replies: 9
Views: 698

Re: Syndicate Bundle Brainstorm

Kierany9 wrote:the emags and glue kit from /vg/

it's just 15 emags and 15 bottles of glue

yes
just yes
by somerandomguy
Thu Jan 31, 2019 5:39 pm
 
Forum: Ideas
Topic: Syndicate Bundle Brainstorm
Replies: 8
Views: 684

Re: Trialmin Review: TheMidnightRose

You need the date or round ID. Actually since everything is round based now. You really just need the ID or else you are looking through like 15ish individual round logs. All of this information we are missing. Hence why no one has done shit and its the first thing subject asked for. If you know an...
by somerandomguy
Wed Jan 30, 2019 10:47 pm
 
Forum: Town Hall
Topic: Trialmin Review: TheMidnightRose
Replies: 19
Views: 2781

Re: Thoughts about methods to make the AI immune to law changes

MisterPerson wrote:I like the core upgrade idea. It's risky for both the AI (surprise law upload, carding, EMP) and the person applying the upgrade (woah there AI why are your turrets set to kill?). Lots of fun.

allow changes sometimes or something so it's laws aren't fixed
i.e. traitor subverts ai and upgrades it
by somerandomguy
Wed Jan 30, 2019 5:31 pm
 
Forum: Ideas
Topic: Thoughts about methods to make the AI immune to law changes
Replies: 9
Views: 1018

Re: Trialmin Review: TheMidnightRose

Nilons wrote:
NikNakFlak wrote:maybe if you read, you'd see it was a MUTE, not a NOTE


Is there no way to check comprehensively what actions a specific admins done, like a list of mutes/notes/bans or other buttons?

You can take a grep to parsed-logs if you need it so bad
by somerandomguy
Wed Jan 30, 2019 5:13 pm
 
Forum: Town Hall
Topic: Trialmin Review: TheMidnightRose
Replies: 19
Views: 2781

Re: on the topics of medbay and death

make revival and reconstruction easier, the shuttle will be called later because it's not needed
by somerandomguy
Wed Jan 30, 2019 12:12 am
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 14540

Re: Thoughts about methods to make the AI immune to law changes

Lavaland evac shouldnt be considered bug abuse if the fix wasnt merged, and is irrelevant if it was
by somerandomguy
Wed Jan 30, 2019 12:08 am
 
Forum: Ideas
Topic: Thoughts about methods to make the AI immune to law changes
Replies: 9
Views: 1018
PostThis topic was deleted from General Chat by TehSteveo on Wed Jan 30, 2019 8:03 pm.
Reason: To the hut
View this post

Re: Remove X-ray [poll]

Swap it with thermals completely
by somerandomguy
Tue Jan 29, 2019 4:33 pm
 
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 3901

Re: Remove X-ray [poll]

Just make X-ray and tk cancel out, maybe add some instability too
by somerandomguy
Tue Jan 29, 2019 3:12 pm
 
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 3901

Re: Misc. ghost role changes?

How is that sour grapes
by somerandomguy
Tue Jan 29, 2019 3:11 pm
 
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 4307

Re: Remote ID Access Logging

Pizzatiger wrote:
somerandomguy wrote:If someone with AA notices the deletion before it happens they can just give more ids all access

Yeah but now you know where they are going to go next and plan for it!

Oh boy now we know the cultist is going to the cult base's hidden console we can definitely use this information to stop them
by somerandomguy
Tue Jan 29, 2019 1:07 pm
 
Forum: Ideas
Topic: Remote ID Access Logging
Replies: 16
Views: 1736

Re: on the topics of medbay and death

>timegate
TECHWEBS
by somerandomguy
Tue Jan 29, 2019 1:01 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 14540

Re: on the topics of medbay and death

lets be honest current medbay is garbage, if you cant deal with this fact stay out of here I think it matches the pace of the game pretty well This. The game's pace isn't determined by medbay, it's the other way around. Only the headmins can force a slower pace and/or higher rp, because people will...
by somerandomguy
Tue Jan 29, 2019 3:19 am
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 14540

Re: Nervere

Docprofsmith wrote:Said Hitchhiker's Guide to the Galaxy was reddit tier, confirming that they have unbelievably shit taste and cannot be trusted with anything

Knowing him, he probably thinks reddit tier is a good thing
by somerandomguy
Tue Jan 29, 2019 3:06 am
 
Forum: Former Admins
Topic: [No Longer Admin] Nervere
Replies: 82
Views: 16373

Re: on the topics of medbay and death

oh no, cloning is getting removed you don't get to bring clones 15-minute rounds in 5... you think this isn't coming alongside blocking shuttles before 40 minutes? It's going to either allow it once most of the crew is dead (15 minute rounds) or always block for 40 minutes (25 minutes of empty stat...
by somerandomguy
Mon Jan 28, 2019 9:01 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 14540

Re: On Chemistry

I didn't know how badly we needed liquid supermatter until now
Drink it? Dust.
Touch the container without gloves? Dust.
Get hit by it? Dust.
Make smoke with it? Dust.
You get the idea
by somerandomguy
Mon Jan 28, 2019 12:01 am
 
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 5770

Re: Minor Suggestions

I made this suggestion to 4dplanner a lil while back but no pr was made for it and there wasn't any real community feedback on it so here goes Gold slimes are a big source of issues for xenobio, the immense number of aliens they get is staggering. I suggest: inject water = 1 random peaceful inject ...
by somerandomguy
Sun Jan 27, 2019 11:55 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3641
Views: 452394
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