Search found 515 matches

by Istoprocent1
Thu Apr 04, 2024 11:50 am
Forum: Closed Policy Discussion
Topic: Gulag shouldnt count as jail
Replies: 13
Views: 746

Re: Gulag shouldnt count as jail

After the points from materials were increased its not that bad to be honest as long as there are rocks to mine. The sand itself is already infinite as the storms fill out the holes (it does take extra time to wait for the storms tho). Could add more things to do other than hard labor such as bit ru...
by Istoprocent1
Sun Mar 31, 2024 11:00 pm
Forum: Player's Club
Topic: Moth Mommy Milkers Makes Moderation Madness Manifest
Replies: 84
Views: 3175

Re: Moth Mommy Milkers Makes Moderation Madness Manifest

Jemnor needs to be freed at least for this day/week and event. He believed in something and sacrificed everything for it.
by Istoprocent1
Sun Mar 31, 2024 10:40 pm
Forum: Player's Club
Topic: THE CONSPIRACY - Dorms 4 Nut
Replies: 17
Views: 826

Re: THE CONSPIRACY - Dorms 4 Nut

From what I have seen Lola usually keeps her nose to her grindstone for what its worth.
by Istoprocent1
Sun Mar 31, 2024 10:32 pm
Forum: Player's Club
Topic: THE CONSPIRACY - Dorms 4 Nut
Replies: 17
Views: 826

Re: THE CONSPIRACY - Dorms 4 Nut

Spoiler:
by Istoprocent1
Sat Mar 30, 2024 8:48 am
Forum: Player's Club
Topic: Fake Parcel Bomb Prank Gone Wrong
Replies: 40
Views: 1370

Re: Fake Parcel Bomb Prank Gone Wrong

The PR wasn't needed tbh - you could do fentanyl or CH foam and the outcome is pretty much the same. Most foam can be cancer and the chems don't need nerfing. If something doesn't get used often its because its a niche thing or takes too much effort compared to other options.
by Istoprocent1
Fri Mar 29, 2024 11:00 am
Forum: Closed Policy Discussion
Topic: Usage of term "retard" and its variants ingame
Replies: 35
Views: 1676

Re: Usage of term "retard" and its variants ingame

Its a simple code issue. Instead of creating policies and overhead for the administration to look into every instance of "retard, brainlet, autist, mentally delayed, etc" - just create a toggleable word filter that either replaces non-kosher words for those who need it with asterisks or re...
by Istoprocent1
Wed Mar 27, 2024 8:25 pm
Forum: Coding Feedback
Topic: Shovestun Removal Testmerge Feedback
Replies: 20
Views: 1840

Re: Shovestun Removal Testmerge Feedback

As anticipated, it is a good change. Combat is more dynamic and no longer double shove gg. Something that has become painfully obvious during this testmerge is the regular melee of humans is way too strong with their RNG stun punches and stamina damage. As well as lizard claws being useless compared...
by Istoprocent1
Wed Mar 27, 2024 9:39 am
Forum: Closed Policy Discussion
Topic: Usage of term "retard" and its variants ingame
Replies: 35
Views: 1676

Re: Usage of term "retard" and its variants ingame

George has something to say about it:

Spoiler:
by Istoprocent1
Tue Mar 26, 2024 11:13 pm
Forum: Closed Policy Discussion
Topic: Usage of term "retard" and its variants ingame
Replies: 35
Views: 1676

Re: Usage of term "retard" and its variants ingame

My friend, as you pointed out, nobody is calling people retarded because they have a disability, they call people retarded because they act out of pocket.
by Istoprocent1
Mon Mar 25, 2024 10:24 pm
Forum: Closed Policy Discussion
Topic: Wasting points during Nuke Ops = Immediate Kill?
Replies: 58
Views: 2342

Re: Wasting points during Nuke Ops = Immediate Kill?

I think its less about "win-win-win" and "optimal play" rather than RD just griefing for no actual reason. If he doesn't want to help the effort, its okay. However he should not grief others for his amusement - what was the purpose of researching clown tech? Was he gonna do anyth...
by Istoprocent1
Sun Mar 24, 2024 1:28 pm
Forum: Player's Club
Topic: Moth Mommy Milkers Makes Moderation Madness Manifest
Replies: 84
Views: 3175

Re: Moth Mommy Milkers Makes Moderation Madness Manifest

Ideally the outcome would have been a quick bwoink to cut it out rather than taking them out from the game for extended period of time (not knowing his history). Now our boy Jemnor has been turned into Jemnor-The-Seksss-Offender with month off the game.

#freejemnor
by Istoprocent1
Sun Mar 24, 2024 1:31 am
Forum: Player's Club
Topic: when the nut is so good it got me hypotized
Replies: 89
Views: 3408

Re: when the nut is so good it got me hypotized

More often than not it's "alt of [x]" and then you get something like this https://tgstation13.download/dip/discordimageproxy.php/attachments/699734251280662598/1221260949957116036/moth_milk.PNG?ex=6611eee4&is=65ff79e4&hm=08541e2bdc462022b75dd2fbf0f60e6bb5719996cfe5b9cee24f9389e03...
by Istoprocent1
Mon Mar 18, 2024 11:04 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1039021

Re: ITT: We make shitty suggestions and come up with poor ideas.

1) Emergency Body Bag - works like a regular body bag, while the user is inside the bag woud protect them from the pressure and temperature of space. Something that would be available from the medical vendor for an affordable price from the get go. It would be like a tier 2 body bag in between tier ...
by Istoprocent1
Mon Mar 11, 2024 4:50 am
Forum: Coding Feedback
Topic: Shovestun Removal Testmerge Feedback
Replies: 20
Views: 1840

Re: Shovestun Removal Testmerge Feedback

Its a good change on so many levels. Reduction/removal of game ending hardstuns from mundane sources is something that makes the combat more dynamic. At the moment one of the many issues is that you cannot be sure if that one shove was "just a prank bro" or should you be fighting for your ...
by Istoprocent1
Sun Mar 10, 2024 2:10 am
Forum: General Chat
Topic: The gulag is just round removal
Replies: 11
Views: 883

Re: The gulag is just round removal

It says in Space Law that 300-500 points of labor are supposed to be roughly equal to 5 minutes of brig time. My best attempt at 500 points took 25 minutes on Icebox(no sand). I think I will just ahelp from now on. Might have been because you fell into a trap. You can make regular plasma glass, tit...
by Istoprocent1
Thu Mar 07, 2024 5:13 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2000

Re: Disable early map voting

I don't think you're arguing in good faith, so I won't discuss it further with you. This is an easy way out by claiming the other side is not arguing in good faith, boom no discussion necessary. Its okay, we agree to disagree. Me saying that there are only 2 good maps comes from MY SUBJECTIVE exper...
by Istoprocent1
Thu Mar 07, 2024 3:34 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2000

Re: Disable early map voting

I don't know how better to explain to you that it's more fair that the people who intend on playing next round are the ones who pick the map. I understand your point. I think you are not understanding my point about a) the fact that few more people vote for the good maps a ka Metastation and Deltas...
by Istoprocent1
Thu Mar 07, 2024 3:05 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2000

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Istoprocent1
Thu Mar 07, 2024 12:29 pm
Forum: Closed Policy Discussion
Topic: Implementatiopn of voting bans.
Replies: 16
Views: 941

Re: Implementatiopn of voting bans.

As in the other thread. There is no issue to be solved. Why make things worse for the majority for no reason other than "the good maps getting a few more votes". The good maps already get the majority of votes and the extra votes don't really matter. People will still vote for the alternat...
by Istoprocent1
Thu Mar 07, 2024 12:19 pm
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2000

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote base...
by Istoprocent1
Thu Mar 07, 2024 12:06 am
Forum: Policy Discussion
Topic: Disable early map voting
Replies: 36
Views: 2000

Re: Disable early map voting

I fail to see the problem, BlueMemesauce, is having. The majority of people want to play Metastation and Deltastation. This is how it is. Chances are that even if everybody voted the results would be weighted overwhelmingly towards these two stations. One way would be implementing default vote based...
by Istoprocent1
Mon Feb 26, 2024 3:05 pm
Forum: Closed Policy Discussion
Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
Replies: 75
Views: 37405

Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.

Making security run after every minor infraction is probably not fun for anybody.

Even saying "hey, you cannot ignore crimes listed as felony in the new space law" backfires instantly when there is WarOps in progress and all these "crew aligned" antags come out of the woodworks.
by Istoprocent1
Mon Feb 26, 2024 2:20 pm
Forum: Closed Policy Discussion
Topic: Security Metaprotections, Combative Crowds, And You
Replies: 23
Views: 1587

Re: Security Metaprotections, Combative Crowds, And You

These crowds tend to be same names and same faces. Its not like completely random people get together and just start griefing security for shits and giggles. Just have to crack down on that. There is a gamemode just for that kind of stuff called Revolution or hypnoflash shenanigans. Outside of that ...
by Istoprocent1
Thu May 26, 2022 3:07 am
Forum: Closed Policy Discussion
Topic: give officers maint access back
Replies: 55
Views: 7774

Re: give officers maint access back

So are you in favor of giving everyone maint access? Nothing here is a security specific problem. Might as well give it to everyone, since without maintenance access the play area is limited for no good reason. Game mechanics provide plenty of tools to create new rooms or make the current rooms ina...
by Istoprocent1
Tue May 24, 2022 6:48 pm
Forum: Closed Policy Discussion
Topic: give officers maint access back
Replies: 55
Views: 7774

Re: give officers maint access back

Taking away maint access is a really bad change in my opinion. On one hand if the round goes on for hours and hours, cool, on the other hand if its a 45 minute round then garbage tier antags (like heretic) who didn't pick the metajob (cargo tech/engineer etc) with maintenance access will have less t...
by Istoprocent1
Thu Apr 07, 2022 6:54 am
Forum: Closed Policy Discussion
Topic: High Transmission Regen Coma
Replies: 62
Views: 10314

Re: High Transmission Regen Coma

Okay, I've got a complaint to make here - No one who is arguing in favor of the OP is arguing in good faith. This is a bad faith argument and is just a weak attempt to label anyone who is not onboard with your idea of whats good or bad. Me: "People on the other side are arguing in bad faith be...
by Istoprocent1
Thu Apr 07, 2022 6:37 am
Forum: Closed Policy Discussion
Topic: High Transmission Regen Coma
Replies: 62
Views: 10314

Re: High Transmission Regen Coma

Okay, I've got a complaint to make here - No one who is arguing in favor of the OP is arguing in good faith. This is a bad faith argument and is just a weak attempt to label anyone who is not onboard with your idea of whats good or bad. Its a fact that people do not enjoy getting randomly KOd by re...
by Istoprocent1
Wed Apr 06, 2022 8:07 am
Forum: Closed Policy Discussion
Topic: High Transmission Regen Coma
Replies: 62
Views: 10314

Re: High Transmission Regen Coma

Regen Coma has always been a bit griefy, especially when its distributed via air/contact. There are plenty of approaches that could be taken. One option would be making virologists name the virus correctly as well as mass produce and provide a cure for their airborne/contact viruses as a policy. Ano...
by Istoprocent1
Wed Apr 06, 2022 7:18 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936439

Re: Minor Suggestions

Rework Regen Coma to activate during hard crit rather than at the current 30%. It would be a change for the better.
by Istoprocent1
Mon Nov 01, 2021 11:23 am
Forum: Ideas
Topic: Rework: Antag distribution
Replies: 0
Views: 2202

Rework: Antag distribution

There is a policy discussion on maximizing antag and people asking for TC trades, because otherwise they would miss out on having a chance to make the round more interesting. https://tgstation13.org/phpBB/viewtopic.php?t=30161 This made me think of a code solution that could potentially improve the ...
by Istoprocent1
Mon Nov 01, 2021 7:45 am
Forum: Closed Policy Discussion
Topic: Maximizing antagonists through antag trades
Replies: 44
Views: 8112

Re: Maximizing antagonists through antag trades

The rarity of antagonists is something we (mostly I?) spend a fair bit of time designing the game around. People who don't get traitor often because traitor is rare (it really isn't, you're likely just getting unlucky) is not a bug, it's part of the intricate balance of antagonist design. Skinnerbo...
by Istoprocent1
Mon Nov 01, 2021 7:24 am
Forum: General Chat
Topic: Is stealing the hand tele the best theft objective? Or perhaps the worst.
Replies: 9
Views: 2592

Re: Is stealing the hand tele the best theft objective? Or perhaps the worst.

Between the options of the "best" and the "worst", it definitely is the "worst". I have posted about removing it as one in the ideas -> minor suggestions. There are many problems with this objective: a) heads who have to steal hand tele have a free objective if they tak...
by Istoprocent1
Mon Nov 01, 2021 7:13 am
Forum: Closed Policy Discussion
Topic: Maximizing antagonists through antag trades
Replies: 44
Views: 8112

Re: Maximizing antagonists through antag trades

#2 is a big one, since the people who are playing the game as intended (only turning on antagonists they actually want to play as) are getting punished. Why shouldn't you just enable every antagonist in hopes you can trade it for what you actually want? That is the main issue - people who want to p...
by Istoprocent1
Wed Oct 27, 2021 2:42 pm
Forum: Closed Policy Discussion
Topic: [MRP] Remove Heretic from the config
Replies: 37
Views: 7881

Re: [MRP] Remove Heretic from the config

Yeah, I'd be down with turning them off on MRP until code changes are made to fix it, or security policy is changed so that dealing with heretics isn't a huge pain in the dick that earns you a bwoink half the time. Either turn it off entirely and fix or modify the spawnrate on all servers - 1-2 her...
by Istoprocent1
Mon Oct 25, 2021 8:44 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936439

Re: Minor Suggestions

* Replacing firelocks with holofans - this change would remove a ton of CBT that comes when there is a slight breeze. * Sec Baton rework - 35 stamina damage. To make it less like a buffed holosword, one could add shenanigans like baton checking if the user has more than 25 stamina damage, if yes, a...
by Istoprocent1
Mon Oct 25, 2021 8:06 am
Forum: Ideas
Topic: Nuke Ops War mode revamp
Replies: 12
Views: 3016

Re: Nuke Ops War mode revamp

The change could be interesting, however, it would require a few more reworks in order to prevent it becoming a one-sided stompfest (a prolonged contact would lead to the crew winning most of the time - assuming 64 pop with 4 starting nukies, which is 1:15 ratio). Spitballing a few ideas. Nukies nee...
by Istoprocent1
Mon Oct 25, 2021 7:38 am
Forum: Closed Policy Discussion
Topic: [MRP] Remove Heretic from the config
Replies: 37
Views: 7881

Re: [MRP] Remove Heretic from the config

Every problem that heretic has on MRP exists on LRP, I would significantly rather work be done into figuring out how to make the antag healthier or shut it out entirely. This. I would propose removing heretic entirely on all servers rather than fixing it with a "just get that antag outta the s...
by Istoprocent1
Mon Oct 25, 2021 7:30 am
Forum: Ideas
Topic: Delete common radio
Replies: 45
Views: 9574

Re: Delete common radio

Could try making headsets "recieve only", so anybody wanting to broadcast would need to get next to an intercom.
by Istoprocent1
Mon Oct 18, 2021 12:39 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1039021

Re: ITT: We make shitty suggestions and come up with poor ideas.

New job specific antag item for cargo: Pirate Beacon 25TC

Spawns a box with the Pirate Beacon (hand-held device to force pirate spawn), 2 energy daggers and 2 syndicate encryption keys.
by Istoprocent1
Sat Oct 16, 2021 10:54 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936439

Re: Minor Suggestions

EuSouAFazenda wrote: Sat Oct 16, 2021 9:12 pmYou realize the implications of those changes right?
I do - the gameplay experience would be better for all the parties involved in my humble opinion.
by Istoprocent1
Sat Oct 16, 2021 8:02 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936439

Re: Minor Suggestions

Few ideas to improve gameplay experience: * Remove Hand Teleporter from the list of traitor objectives and from the Space Law - there are people who much rather have it sitting in their backpack than anybody else using it, because "they could be a traitor who wants to steal it!" as well as...
by Istoprocent1
Sat Oct 16, 2021 1:37 pm
Forum: Closed Policy Discussion
Topic: MRP - Establish Precedent for Security use of Contraband
Replies: 16
Views: 4461

Re: MRP - Establish Precedent for Security use of Contraband

First the gear would need to be divided into 2 categories - dangerous (eswords, .357s, bombs etc) and non-dangerous (encryption keys, noslips, agent IDs, voice changers etc). Even then a code solution such as antag-gear-redemption machine (which would add 2500 credits to security budget for every 1T...
by Istoprocent1
Sat Oct 09, 2021 4:55 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1039021

Re: ITT: We make shitty suggestions and come up with poor ideas.

Spawn Loot: The Red Pill - makes the user gibber nonsense about breaking out of the simulation or the usual brain damage lines as well as turns them into an antag with the objective to die gloriously.

Muzzle flashes for unsuppressed ballistic weapons as well as energy weapons.
by Istoprocent1
Wed Sep 22, 2021 5:04 pm
Forum: Closed Policy Discussion
Topic: Update the word filter to better represent the OOC-IC terms of today
Replies: 46
Views: 10070

Re: Update the word filter to better represent the OOC-IC terms of today

Why not have a corrective filter for words and/or phrases that are deemed to be not suitable rather than the message just not going through or even worse people getting punished for it such as the infamous and horrific "its X". Somebody says: "its warops or antag" and the filter ...
by Istoprocent1
Wed Sep 22, 2021 5:00 pm
Forum: Closed Policy Discussion
Topic: New Allowance to the In-Game Word Filter
Replies: 74
Views: 58877

Re: New Allowance to the In-Game Word Filter

Why not have a corrective filter for words and/or phrases that are deemed to be not suitable rather than the message just not going through? Somebody says: "X is such a [insert gamerword]" and the filter would change the message to "X is such a [insert randomized palatable replacement...
by Istoprocent1
Wed Sep 22, 2021 6:27 am
Forum: Coding Feedback
Topic: PDA bombs blowing off 3/4 limbs
Replies: 39
Views: 9737

Re: PDA bombs blowing off 3/4 limbs

Noodlecat wrote:Having a flash can be countered by facing away from the person with the flash, and taking out a flash makes a distinct sound, while pda bombs are instant and uncounterable(without just turning pda messaging off)
Thank you for proving my point. :)
by Istoprocent1
Wed Sep 22, 2021 6:23 am
Forum: Ideas
Topic: Crag's idea for detomatix cartidge rework (pda bomb shenanigans)
Replies: 9
Views: 1634

Re: Crag's idea for detomatix cartidge rework (pda bomb shenanigans)

That or for example: 1) PDA bombs ignoring PDA message settings (uplinks should remain safe from PDA bombings) 2) Sends a random ad/spam message after which the PDA explodes in X seconds (say 3 seconds) With this approach the explosion can remain the same since people get a warning beforehand and ha...
by Istoprocent1
Tue Sep 21, 2021 10:52 pm
Forum: Coding Feedback
Topic: PDA bombs blowing off 3/4 limbs
Replies: 39
Views: 9737

Re: PDA bombs blowing off 3/4 limbs

A potential fix could be - PDA bombs ignoring PDA messaging settings and doing a bit less damage rather than instantly KO. If the bombs are moved into headsets the new meta will most likely be station bound radios. In the lights of this thread, its funny how people are up and arms against PDA bombs ...
by Istoprocent1
Mon Sep 20, 2021 8:15 am
Forum: Coding Feedback
Topic: Okay seriously what's the point of the detective's revolver
Replies: 77
Views: 16895

Re: Okay seriously what's the point of the detective's revolver

The only point is "muh noir RP" IMHO. I would go for a revolver shaped disabler or an energy gun (disabler/laser combo), if the former is "not enough to keep detective alive", then maybe introduce gadgets like a single use deathrattle implant that announces death over security co...
by Istoprocent1
Mon Sep 20, 2021 7:57 am
Forum: Ideas
Topic: Traitor item print gloves
Replies: 5
Views: 1559

Re: Traitor item print gloves

The idea itself is worth exploring, although, the item would be better as a "hacked detective scanner" IMHO, which lets one copy-paste scanned prints. This would be similar to other stealthy gadgets such as radioactive microlaser. The question is whether it would add anything significant t...