Search found 293 matches

by Anuv
Sun Jun 16, 2019 3:04 pm
Forum: Closed Policy Discussion
Topic: Friendly zombies
Replies: 28
Views: 5947

Re: Friendly zombies

it feels shit that zombies can instantly rush to medbay and get "deconverted" because they aren't actually team antags. Romerol costs 25TC for christs sake, the least it can do is force the zombies to forget their past lives or something That's exactly why I posted this. Last night a guy ...
by Anuv
Sun Jun 16, 2019 12:00 pm
Forum: Closed Policy Discussion
Topic: Friendly zombies
Replies: 28
Views: 5947

Re: Friendly zombies

Skillywatt wrote:seems like zombies are antags and antags can do whatever, including nothing.
What about heading straight to medbay and begging to be de-zombified? I see that was no different from asking to be purified from cult or asking to be de-revved via head baton
by Anuv
Sun Jun 16, 2019 4:41 am
Forum: Closed Policy Discussion
Topic: Friendly zombies
Replies: 28
Views: 5947

Friendly zombies

Allowed or no
by Anuv
Sun Mar 31, 2019 3:06 am
Forum: General Chat
Topic: Goodbye Im Quitting (until we meet again)
Replies: 44
Views: 13051

Re: Goodbye Im Quitting (until we meet again)

I'm also quitting thanks for the fun times but I got a girlfriend and I have to grow up it's been a wild year and a half thank you for reading this post you can contact me on Discord w/ Anuv#2499
by Anuv
Tue Mar 19, 2019 1:11 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1038492

Re: ITT: We make shitty suggestions and come up with poor ideas.

Reverse nuke ops. All crew on station start with an uplink and 20 TC and become an op. Pool of deathsquad are pulled and assault station in 20 min to deactivate the station nuke (set for 10 min)
by Anuv
Fri Mar 15, 2019 11:37 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228185

Re: Minor Feedback

Against implanted crew definitely
by Anuv
Sun Mar 03, 2019 3:01 pm
Forum: Closed Policy Discussion
Topic: Law 2 Commands and Deconstruction
Replies: 15
Views: 3211

Re: Law 2 Commands and Deconstruction

Skillywatt wrote: I think the flavor text says you have no memory of anything prior to being borged when that happens but I could be mistaken
Pretty sure that's only when you jump into a posi as a ghost. MMIs retain all knowledge, as it's still your brain.
by Anuv
Sat Feb 23, 2019 2:28 pm
Forum: Former Admins
Topic: [No Longer Admin] Dorsidwarf
Replies: 37
Views: 12394

Re: Dorsidwarf

Made me into Janice Lean 2.0 on a fuckaround extended shift, was super fun and played epic Terminator music to boot. Very cool!
by Anuv
Thu Feb 21, 2019 3:39 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228185

Re: Minor Feedback

Remove the flashes from tech storage on all maps. More trouble than they're worth.
by Anuv
Sat Feb 16, 2019 5:14 am
Forum: Coding Feedback
Topic: Disembowelment on living targets is a bad mechanic.
Replies: 41
Views: 9290

Re: Disembowelment on living targets is a bad mechanic.

Also chaplain weapon Hand of God does burn damage yet seems to have an insane disembowel chance too
by Anuv
Sun Feb 10, 2019 1:48 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10299

Re: Code bounty: gamemodes!

Clock cult.
by Anuv
Fri Feb 08, 2019 4:54 pm
Forum: Closed Policy Discussion
Topic: Killing people who spawned recently
Replies: 36
Views: 10333

Re: Killing people who spawned recently

Add a 30 second spawning immunity or something
by Anuv
Mon Feb 04, 2019 11:32 pm
Forum: Coding Feedback
Topic: Lights making sparks
Replies: 14
Views: 3599

Re: Lights making sparks

Maybe just remove the sound effect for broken flickers
I like the mild danger it brings to released plasma.
by Anuv
Sun Feb 03, 2019 2:54 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 21303

Re: Assimilation Gamemode Feedback

There's still absolutely no counter to spam buying mindshields as soon as HMs go loud to fuck them over. Roll them into traitor rounds to make sec much less likely to spam implant crew or remove the mindshield counter.
by Anuv
Thu Jan 31, 2019 11:47 pm
Forum: Closed Policy Discussion
Topic: Turn on Antag mulligan for wizards again.
Replies: 13
Views: 3340

Re: Turn on Antag mulligan for wizards again.

I'll give you an even better one: dead wizard = new wizard pulled from pool of alive crew. Eliminates friendly wizards outright.
by Anuv
Sun Jan 27, 2019 4:48 pm
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 9622

Re: Assistants... actually assisting.

Have an assistant console outside the HoP office. Each department has one or a few slots. Choose one when you join as assistant. Very limited access is then added on to your ID.
by Anuv
Sun Jan 27, 2019 1:52 pm
Forum: Closed Policy Discussion
Topic: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS
Replies: 16
Views: 4094

Re: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS

Crewsimov roundstart when (protect our catgirls)
by Anuv
Tue Jan 22, 2019 9:22 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22063

Re: Why was #42386 merged?

What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke
by Anuv
Fri Jan 11, 2019 12:07 pm
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 11714

Re: Remove X-ray [poll]

I actually was thinking about this the other week. It's brutally unfair to someone trying to play their round low-key and stealthy to unknowingly get watched so easily by someone with x-ray. There's no counter at all.
by Anuv
Thu Jan 10, 2019 10:56 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 60935

Re: Hygiene Removal

lmao at people getting this worked up about being forced to shower says a lot LOL
by Anuv
Thu Jan 10, 2019 10:54 am
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 10933

Re: Some Ideas to make hivemind not such a shitty mode.

Given it a little more thought: -Defensive abilities need to be buffed immensely. Make one of their abilities do an AoE knockdown/stun to give them a chance to escape when caught. Maybe an EMP or a wizard door open. The lack of a single reliable defense ability sucks so much. You don't have time to ...
by Anuv
Wed Jan 09, 2019 6:03 pm
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 5423

Re: new quirk brainstorming

Saddlebags: cannot equip backpacks but can put normal (large?) items in pockets
by Anuv
Wed Jan 09, 2019 11:06 am
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 20620

Re: Give borgs damage slowdown

Voted yes. There is absolutely nothing more frustrating than trying to kill a Borg, your flash burning out when they're close to dead, then they zip out at light speed at 3% health. Engiborg self repair also has to go 100%. That said, I think it's also way too easy to blow borgs when they're hacked....
by Anuv
Tue Jan 08, 2019 1:54 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936172

Re: Minor Suggestions

Shotgun a beer. Stab any drink can with a screwdriver, lets you drink all 50u in one gulp.
by Anuv
Mon Jan 07, 2019 11:10 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 60935

Re: Hygiene Removal

I actually like it a lot mechanically as it's one of the few things that can cause a job like chef/botanist/chemist to leave their little safe hut for a bit and give assassins a chance.
by Anuv
Sun Jan 06, 2019 5:19 pm
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 52432

Re: Movement Speed

oranges wrote:I honestly can't tell the difference
Same
by Anuv
Sat Jan 05, 2019 2:15 am
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 10933

Re: Some Ideas to make hivemind not such a shitty mode.

Second run as hivemind. Gave it another chance. I had +25 assimilated by the time I tried my first mind control. Suddenly in the span of 10 minutes I went from ~27 crew to 6. People I never mind-controlled were shouting my name. Cargo literally bought over a dozen mindshield crates and just spam imp...
by Anuv
Fri Jan 04, 2019 5:59 pm
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 13735

Re: Ghost role issue

At least as far as I know yes, I think like traitor is 1 day, ling 7 days, malf 14, something like that.
by Anuv
Thu Jan 03, 2019 11:19 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 45488

Re: Does the detective fluff matter?

Then the HoS should be the one who starts with scanners. I don't think asking someone to use their tool/mechanic that they are the only one to have and can lead to big breakthroughs is so much a playstyle/RP thing. It's purely mechanical.
by Anuv
Thu Jan 03, 2019 11:09 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 45488

Re: Does the detective fluff matter?

It just makes sense while talking about sec and punishments. Perma is a huge waste of space on the station and has no set purpose in any capacity. Especially since there's a chance that valids can escape. If someone commits enough crime to warrant perma they need to be killed and we can save the spa...
by Anuv
Thu Jan 03, 2019 2:28 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 45488

Re: Does the detective fluff matter?

Cobby wrote:
Anuv wrote:We need to remove perma. There isn't any reason to have it at all when someone is set to either a 10 minute sentence or death.
perma should be the first solution instead of death.
Acting antagonistic = death, so execute. No need for perma. Start a PR to have it removed.
by Anuv
Thu Jan 03, 2019 12:55 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 45488

Re: Does the detective fluff matter?

We need to remove perma. There isn't any reason to have it at all when someone is set to either a 10 minute sentence or death.
by Anuv
Sat Dec 29, 2018 4:35 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936172

Re: Minor Suggestions

Virus symptom that rapidly drains mood. Turns everyone insane in a few minutes.
by Anuv
Sat Dec 29, 2018 2:02 pm
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 18547

Re: [TheMidnightRose] istoprocent - Unjustified Ban

There it is Janice never admits guilt or gives full details to the admins on what really happened. And oranges, TheMidnightRose made a huge blunder by getting into Space Law enforcement, because Space Law is not used to ban people, Main Rules and Headmin Policies are. My case is airtight. Edit: Fix...
by Anuv
Fri Dec 28, 2018 10:50 pm
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 18547

Re: [TheMidnightRose] istoprocent - Unjustified Ban

If you're an assistant and you see someone having AA or taking the spare can you cremate them on the spot?
by Anuv
Fri Dec 28, 2018 10:16 pm
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 18547

Re: [TheMidnightRose] istoprocent - Unjustified Ban

When I was subdued at departures at no point did the detective try to talk to me. He didn't strip me or check my bag as far as I remember. He didn't check my own PDA to see if I stole access. RP is not wasted on tiders, there was nothing to talk about. I did take your bag off to check if you had cu...
by Anuv
Fri Dec 28, 2018 9:07 pm
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 18547

Re: [TheMidnightRose] istoprocent - Unjustified Ban

The context: Roundstart I grab my repair gear and head out. Immediately I see (I forget exactly who) Mike/the mime/some other guys breaking into the teleporter room heading towards cap's office. I follow them and yes, the cap's locker was opened by us. Once opened I immediately take the spare and ru...
by Anuv
Fri Dec 28, 2018 12:53 am
Forum: Roleplaying
Topic: Character Bio Thread
Replies: 102
Views: 84724

Re: Character Bio Thread

Name: Janice 'Foxy' Lean Age: 28 Gender: Female Race: Human Blood Type: O- General Occupational Role: Station Engineer Biography: Janice 'Foxy' Lean was born into a very wealthy family as both her parents were the founders of Nanotrasen (they are still alive due to medical longevity enhancements). S...
by Anuv
Thu Dec 27, 2018 11:59 am
Forum: Resolved Appeals
Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Replies: 42
Views: 10287

Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch

Wiz death without laughter/blood demon/summon guns or magic or events = instant end. Summon guns/magic/events doesn't create new antags besides survivalists or mulligans but does stop instant end. Pretty sure mulligan was disabled around summertime.
by Anuv
Tue Dec 25, 2018 1:20 pm
Forum: Closed Complaints
Topic: [Zoozele] Admin ghosts on ghost's killing
Replies: 8
Views: 2620

Re: [Zoozele] Admin ghosts on ghost's killing

I was coming back to deposit minerals when Adamantine Talc immediately rushed for the mining base and asked me if he could come aboard the station. I knew it felt really fishy and almost ahelped it on the spot and feel bad seeing this happen as a result but at least it was addressed. [2018-12-24 22:...
by Anuv
Fri Dec 21, 2018 7:54 pm
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 10933

Re: Some Ideas to make hivemind not such a shitty mode.

This mode is so insanely bad. Short of a major rework just remove it holy fuck.
by Anuv
Thu Dec 20, 2018 3:35 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 46888

Re: Naming Policy Changes

Grazyn wrote:>examine someone
>client locks up from the amount of text in description

the future of /tg/
>not min/maxing your powergame and flooding your description to crash all sec trying to see if your gun is real
by Anuv
Thu Dec 20, 2018 1:13 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 46888

Re: Naming Policy Changes

Image
by Anuv
Wed Dec 19, 2018 11:01 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 46888

Re: Naming Policy Changes

RIP Janice 'Foxy' Lean 2018-2018
by Anuv
Sat Dec 15, 2018 2:34 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228185

Re: Minor Feedback

Remove Nuka Cola's speed boost. A lot of people are now using it for the free adrenals speed. Saw some sec using it to rapidly zoom through the station in search of valids.
by Anuv
Wed Dec 05, 2018 2:33 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 716204

Re: SS13 Related Art / Hand Drawn Art

Image
by Anuv
Tue Dec 04, 2018 6:06 pm
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 11335

Re: A problem with Boxstation

PKPenguin321 wrote:
Anuv wrote:A problem with Boxstation: everything. Get rid of it. The game has moved beyond a point where it's worthwhile
t. Joined: Sun Feb 18, 2018 3:34 pm
t. Joined: Tue Jul 01, 2014

I've been playing SS13 since 2010
by Anuv
Mon Nov 26, 2018 3:29 pm
Forum: Closed Policy Discussion
Topic: Following syndicate operatives with suit sensors on.
Replies: 20
Views: 3558

Re: Following syndicate operatives with suit sensors on.

If the op is a big enough dumbass to do that then yes, it should be. It's similar to following an op back or using a nuke disk pin pointer. Staff online at the time had the very opposite conclusion to the point of spawning dozens of turrets and simplemobs to defend the ops (even after they were con...
by Anuv
Wed Nov 21, 2018 12:23 am
Forum: Closed Policy Discussion
Topic: bottle of blood and blood contract as a non antag
Replies: 59
Views: 12448

Re: bottle of blood and blood contract as a non antag

I'd put $100 that it's recording Legion kills as in the small Legions that drop the regen cores