Search found 480 matches
- Fri Dec 05, 2014 11:32 am
- Forum: Resolved Requests
- Topic: Matthew Svenson (Releasing game ending amounts of kudzu)
- Replies: 7
- Views: 2964
Matthew Svenson (Releasing game ending amounts of kudzu)
Your byond account: Raven776 Your character name: Juniper Breeze Their character name: Matthew Svenson Their byond account(optional, but useful if you can provide it): Server and time: Badger, 4:30 hour round from 1 AM to 5:30ish Logs and/or screenshots: [Common] Mathew Svensen (Chef) says, "AI...
- Wed Dec 03, 2014 9:44 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 14872
Re: Emergency Response Team
With no damage restriction but instead a time restriction...
Or the other way around.
Or the other way around.
- Wed Dec 03, 2014 9:29 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29137
Re: So now explosions destroy all the things
I agree, as someone who hasn't had a chance to play since this became a thing and likely won't until it isn't, this is the best change ever. I was worried the forums would be dead while I waited for my next spaceman fix.
- Wed Dec 03, 2014 6:00 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51204
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
It could definitely use some changes to atmos and wiring...
It's HUGE too... And somewhat confusing at first, but I do enjoy the separation of departments like robuttics and mining from science and cargo respectively.
It's HUGE too... And somewhat confusing at first, but I do enjoy the separation of departments like robuttics and mining from science and cargo respectively.
- Wed Dec 03, 2014 2:45 am
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15782
Re: The Captain's laser lockdown
If I ever break it out as a captain it's because I'm going full out xeno hunting...
I mean literally going full out. I get some sec officer to be my jungle guide in this wonderful world of spacestation and recharge my guns for me in between carp/spider/xenomorph kills.
I mean literally going full out. I get some sec officer to be my jungle guide in this wonderful world of spacestation and recharge my guns for me in between carp/spider/xenomorph kills.
- Tue Dec 02, 2014 9:08 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51204
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Mining there is still a kickass new idea though...
Can we just agree that mining is fun on asteroid station?
Can we just agree that mining is fun on asteroid station?
- Mon Dec 01, 2014 5:46 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438626
Re: Memorable Quotes
Juniper Breeze asks, "My humanity slips from my grasp... What left is there in this world for me but the cold torment of steeled flesh?" Lily Shaner begins to saw through the bone in Juniper Breeze's left arm. Lily Shaner saws Juniper Breeze's left arm open! Lily Shaner says, "steele ...
- Sun Nov 30, 2014 10:54 pm
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15782
Re: The Captain's laser lockdown
Blob, carp hunting, xeno blasting, and I think the laser does more damage when its charges are full than an Egun does, as well as being a rechargeable laser that you can dual wield with an egun/taser for maximum glassing of bad guys.
- Sun Nov 30, 2014 4:29 am
- Forum: Closed Policy Discussion
- Topic: Arming up without reason. - And other things
- Replies: 45
- Views: 12954
Re: Arming up without reason. - And other things
Remove anything that isn't miner related, give them full goliath plated armor, and have their hardsuits allow an ID lock to start pumping hyperzine directly into them forever.
- Sun Nov 30, 2014 1:07 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040887
Re: ITT: We make shitty suggestions and come up with poor id
Any time a flashbang, rubber ducky, clown horn, or honkmech blast is played near an open intercomm, everyone within range of an intercomm or wearing an earbud is affected by it/hears it.
- Sat Nov 29, 2014 7:11 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26430
Re: Feedback forums hostility
It pretty much boils down to 'I don't like change.' Pretty much every 'awful terrible no good very bad change' could be summed up with it being different from what was the norm before. Space being slow? Makes space something to be afraid of without a suit instead of 'lolmoonwalk' but it was received...
- Sat Nov 29, 2014 5:39 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15452
Re: Expensive Armor from Protolathe
Suddenly you've got a captain with a chain of command whipping his assistant horse to drag him from room to room while he dishes out stationary justice.Spacemanspark wrote:Make it so you only take one step per minute.
- Sat Nov 29, 2014 10:41 am
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8748
Re: Very specific question
I enjoy these talks we have, you and I.paprika wrote:Yes, it is, deal with it you validhunting faglord
- Sat Nov 29, 2014 6:41 am
- Forum: Closed Policy Discussion
- Topic: Security ignoring the Law.
- Replies: 29
- Views: 8363
Re: Security ignoring the Law.
Or people could be less of a shitler against security. Most of the time, when security is overbrigging someone, it's because the person who's in there has pointed a target on security's back. What does this mean? You've suddenly got a player who can take you out of the round who is abstaining from d...
- Sat Nov 29, 2014 5:45 am
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8748
Re: Very specific question
People who pay this much attention to ERP are just jealous they can't get anyone to do it with them. As long as they aren't a head of staff or other important role literally screwing off and fucking the round up, it's 100% harmless. The biggest problem with ERP, the biggest impact it has on rounds,...
- Sat Nov 29, 2014 5:18 am
- Forum: Ideas
- Topic: New traitor item to counteract random searches
- Replies: 23
- Views: 4839
Re: New traitor item to counteract random searches
Using a multitool on it turns it into a rainbow backpack.
- Fri Nov 28, 2014 7:45 am
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8748
Re: Very specific question
She metagrudges my flaccid space cock into an erection every round. I haven't seen a FNR thread about that yet.Saegrimr wrote:Raven776 wrote:Is metagrudging someone every round bannable?
- Fri Nov 28, 2014 2:36 am
- Forum: Closed Policy Discussion
- Topic: Very specific question
- Replies: 35
- Views: 8748
Very specific question
As a non-antag, is it a banworthy offense to tracking implant/GPS implant Alice Jackson and then hand out tranq loaded shotguns to people to hunt her and her ERP partner?
Thanks.
Thanks.
- Wed Nov 26, 2014 5:45 pm
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6907
Re: Construction mech
I'm really tired of people complaining about this possibly being a combat mech... Everything can be a combat mech. Hell, even a Ripley can be a combat mech if you've got a spacelubed tile to stun someone long enough to drill them into oblivion (mech drill seems to bypass brute resistance. I told ano...
- Tue Nov 25, 2014 6:40 am
- Forum: General Chat
- Topic: My First Time Playing As a Head Was Yesterday
- Replies: 14
- Views: 3892
Re: My First Time Playing As a Head Was Yesterday
Eh, no one can tell you how well you did... It's a shit toss. Chances are, you did fine but not as well as you could have. Why? Because there's always something about this game that you don't know. No one will likely remember you if you didn't interact with a traitor in some dunking fashion or save ...
- Tue Nov 25, 2014 2:15 am
- Forum: Ideas
- Topic: Cargo Clothing Fabricator
- Replies: 26
- Views: 10819
Re: Cargo Clothing Fabricator
No head of staff jumpsuits or hardsuits please, or producing no-slips. Last thing we need is Cargo giving those things out like candy. Everything else sounds cool. Maybe give Botany some kind of cotton plant to produce raw materials for making clothes. If cargo is mass producing no-slips then someb...
- Mon Nov 24, 2014 7:49 pm
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6907
Re: Construction mech
There is absolutely nothing wrong with a combat mech with drill and ore storage...
Or just up the ante and make the ripley mine out larger areas. 5x1 or 3x3 would be neat. And higher brute resist in a vacuum, or more brute resist from goliath plates/more capacity for them?
Or just up the ante and make the ripley mine out larger areas. 5x1 or 3x3 would be neat. And higher brute resist in a vacuum, or more brute resist from goliath plates/more capacity for them?
- Mon Nov 24, 2014 8:25 am
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6907
Re: Construction mech
So we've got mechs for mining, firefighting, medical care, combat, and honking but we don't really have one centered around construction and repair so let's fix that. This particular mech would essentially be meant to repair those gaping holes that engineering is just too damn lazy to fix. The cons...
- Mon Nov 24, 2014 8:01 am
- Forum: General Chat
- Topic: MY FIRST BAN
- Replies: 97
- Views: 26981
Re: MY FIRST BAN
I wish more traitor cargo folks did that. It was fucking hilarious to see how badly it fucked up the station and how little anyone could do about it. You have to chase the thing down (not a good idea) with a screwdriver and try to open it and disable it while it careens around the station crushing ...
- Mon Nov 24, 2014 7:13 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79611
Re: Traitor Ideas you wanna pull off.
The problem is that people don't like to lose... Antag standpoint: Why would you ever take the vest off of them/let them live after your objective was done? Victim Standpoint: Knowing that you probably wouldn't let yourself live if you were the antag, why wouldn't you immediately start beating the f...
- Mon Nov 24, 2014 6:40 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79611
Re: Traitor Ideas you wanna pull off.
Except most convoluted traitor plans only make sense after the fact... It's like stealing and disposing of the ai upload board as a head or changeling so you can later find a justifiable reason to waltz into its upload and demand it let itself get carded just so you can steal it at round end. The su...
- Sat Nov 22, 2014 11:10 pm
- Forum: Ideas
- Topic: Making modular reciever easier to obtain
- Replies: 33
- Views: 6446
Re: Making modular reciever easier to obtain
All of my doubts are removed. Modular receiver's a pretty decent idea, and the further additions by Pap look to be pretty amusing too.
- Sat Nov 22, 2014 10:00 pm
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29505
Re: Pet Likes Thread - Little things that make you smile
When a traitor fails to subvert an AI by onehumaning a non-asimov.
- Sat Nov 22, 2014 9:53 pm
- Forum: Resolved Requests
- Topic: Scott Osterweiss: Just wow.
- Replies: 15
- Views: 3734
Re: Scott Osterweiss: Just wow.
I don't know if they'd show up on logs, but I recall very specific events from the round that would generally call my side into favor. If you have logs from way back then, that is.
- Sat Nov 22, 2014 9:36 pm
- Forum: Ideas
- Topic: Making modular reciever easier to obtain
- Replies: 33
- Views: 6446
Re: Making modular reciever easier to obtain
When I was thinking of it as an improvised weapon, it didn't make much sense...
But a science specific weapon used in tandem with tech shells? Seems pretty alright...
I still don't like using atmos pipes for it, though. Tearing out pipes in maint is awful behavior.
But a science specific weapon used in tandem with tech shells? Seems pretty alright...
I still don't like using atmos pipes for it, though. Tearing out pipes in maint is awful behavior.
- Sat Nov 22, 2014 9:14 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 55920
Re: Dont make space slow please
Speed nerf is necessary if you ask me, at least down to human levels of movement... Sanic fast is never actually a good thing.
It's fun, but tiny view sizes and shitty targetting systems make any combat in space impossible at those speeds.
It's fun, but tiny view sizes and shitty targetting systems make any combat in space impossible at those speeds.
- Sat Nov 22, 2014 7:51 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1040887
Re: ITT: We make shitty suggestions and come up with poor id
The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space. Not anymore with a defib taking up your back slot. But defibs look so classy in your hand... Their sprite shape and size makes them look like those old fashio...
- Fri Nov 21, 2014 5:24 pm
- Forum: Ideas
- Topic: Making modular reciever easier to obtain
- Replies: 33
- Views: 6446
Re: Making modular reciever easier to obtain
Yeah, at that point it's literally a scavenger hunt through a lot of places you don't have access to to get a 'ghetto' weapon...
Like, if you need atmos access, botany competence, and science access to make a weapon, it should be BETTER than one you can make by strapping a glass shard to a rod.
Like, if you need atmos access, botany competence, and science access to make a weapon, it should be BETTER than one you can make by strapping a glass shard to a rod.
- Fri Nov 21, 2014 4:46 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49454
Re: Security Cyborgs, Silicons, and ASIMOV
I want to groan when people say Secborgs are too powerful or need nerf. (Mostly because they usually base these claims on incorrect facts) They ALREADY Have recharging tazers, not infinite shots. And using the stun part of their baton or the tazer drains a ton of power. Laser even more so. Raven776...
- Thu Nov 20, 2014 7:26 am
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49454
Re: Security Cyborgs, Silicons, and ASIMOV
If you're someone who's murdered/harmed/assaulted/doorslammed/shutterslammed/tabled/bottlestunned/grenaded/speared/fireaxed or anything else another human being in front of a security borg or AI, and then you shout out 'BUT YOU CANT FOLLOW SPACE LAW' when they're putting you in jail, please shut the...
- Tue Nov 18, 2014 1:40 am
- Forum: Resolved Requests
- Topic: Scott Osterweiss: Just wow.
- Replies: 15
- Views: 3734
Re: Scott Osterweiss: Just wow.
I don't suppose this can get looked at again? It's been a while and I'd hate for memories to go dark on the whole matter before someone can look into the logs.
- Sun Nov 16, 2014 8:48 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667473
Re: Little things you learned that are game changing
It's a huge difference in damage in the long run, really... At least when it comes down to any fight where you are possibly going to be grabbing something as awful as rods to fight with.Steelpoint wrote:Why even use 9 damage? Why not 10 or something more rounded.
- Sun Nov 16, 2014 11:37 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79611
Re: Traitor Ideas you wanna pull off.
Syndiebombs fit in lockers? They don't, but you can just pry out the payload, which fits into lockers, crates, backpacks, etc. Combine that with the fact minor explosions trigger the payload, and you can do some crafty stuff. So, for the mulebot, you can spawn a syndiebomb and some C4, hook the C4 ...
- Sat Nov 15, 2014 4:08 pm
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5554
Re: Remove Disappointing Artifact Rooms
I just got a box of cats from an artifact room.
That needs to stay.
That needs to stay.
- Sat Nov 15, 2014 12:49 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645446
Re: Stories of Awesome (Or something close to it.)
>Join up as shaft miner >Go fighting moon monsters >Buddy miner Aron Grar mines with me >He stares in awe as I kill up to three moonmonsters at once >I give him moonmonster loot that I don't need >I do research in science >I get all of the minerals the station will ever need, stock medical, and supp...
- Sat Nov 15, 2014 1:18 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531615
Re: Simple Questions Thread
Defibs. How do? I've revived someone ONCE with them, and that was after I killed them moments prior. Obviously you need to pack them up with chems or else they'll slip into death really quickly again, but how long can they be dead before you can revive them? What damage can they be at? DEFIBS!? HOW ...
- Sat Nov 15, 2014 1:12 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 79611
Re: Traitor Ideas you wanna pull off.
Buy an ebow. Break an ass of windows until I get hundreds of pieces of glass. Stuff glass into lockers and drag it into a maint tunnel. Weld myself a little torture nest with false walls and shit in maint. Place a ton of glass all over this 4x4 room in each tile. Hack the airlocks with signallers o...
- Fri Nov 14, 2014 6:26 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667473
Re: Little things you learned that are game changing
Treat it like you would IC. Call them sir, ma'am, chief, or captain until they tell you otherwise, if they do. The AI you can call by their name, unless you have to take the moment to P.E.R.I.O.D. B.E.T.W.E.E.N. E.V.E.R.Y. L.E.T.T.E.R. In which case, ask them what their name stands for and wait. And...
- Thu Nov 13, 2014 11:41 pm
- Forum: Off Topic
- Topic: Royalty and nobility
- Replies: 32
- Views: 6922
Re: Royalty and nobility
I hope not.
We should all mount up and go on a crusade to repatriate this man onto his rightful throne and rule.
We should all mount up and go on a crusade to repatriate this man onto his rightful throne and rule.
- Thu Nov 13, 2014 9:00 pm
- Forum: Coding Feedback
- Topic: Can we have a visual indicator for Space Lube'd floors?
- Replies: 70
- Views: 13025
Re: Can we have a visual indicator for Space Lube'd floors?
I thought the visual indicator of space lube was watching the clown rocket into a wall?
- Thu Nov 13, 2014 7:21 pm
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9027
Re: Virologist Validity: to lynch or not to lynch
I really don't get how someone can fuck up and 'accidentally' release GBS, harmful symptoms have to be intentionally released 99% of the time, so it's not like engineering where negligence can release the singulo. Fucking up releasing a disease is a team effort. It happens when a CMO/MD wanders int...
- Wed Nov 12, 2014 8:52 am
- Forum: Resolved Requests
- Topic: Scott Osterweiss: Just wow.
- Replies: 15
- Views: 3734
Re: Scott Osterweiss: Just wow.
There were a few more briggings in there, some for less reasons. Somewhere between 2 and 3 I was brigged for what Scott says was 'breaking into cargo,' which I never did. Also the incident where he tazed me in a hallway near the grav anomoly somewhere between 2 and 3. Otherwise, you get the jist of ...
- Tue Nov 11, 2014 9:03 pm
- Forum: Ideas
- Topic: Augmentations Department.
- Replies: 25
- Views: 6466
Re: Augmentations Department.
Why is why he wants to take that specific function away from just robotics, change/improve/expand it, and make a new job centered around doing it.
Personally? I'd like for it to be an MD's job to do augments in this fashion, or at least someone in medical.
Personally? I'd like for it to be an MD's job to do augments in this fashion, or at least someone in medical.
- Tue Nov 11, 2014 3:54 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15651
Re: Poly Acid thread not detected
Not only does it melt protective gear, it permanently destroys hardsuits and any object.
As a CE, if someone ever so much as brews Poly acid, I want to go kill them to protect my advanced hardsuit.
From a safe distance of course...
As a CE, if someone ever so much as brews Poly acid, I want to go kill them to protect my advanced hardsuit.
From a safe distance of course...
- Mon Nov 10, 2014 8:05 pm
- Forum: Ideas
- Topic: Constructable Conveyor Belts
- Replies: 2
- Views: 942
Re: Constructable Conveyor Belts
Exercise room with treadmills when?