Search found 9662 matches

by oranges
Wed Dec 14, 2016 3:43 am
Forum: General Chat
Topic: Interface Windows will not load
Replies: 7
Views: 3481

Re: Interface Windows will not load

no they're behind, this is a recent change
by oranges
Wed Dec 14, 2016 3:43 am
Forum: General Chat
Topic: Byond doesn't work troubleshooting guide [edited 2017/01/20]
Replies: 63
Views: 66901

Re: Byond doesn't work troubleshooting guide [edited 2016/6/

are you on windows 7 and do you have the latest service pack? (sp1 I think)
by oranges
Wed Dec 14, 2016 1:37 am
Forum: Coding Feedback
Topic: (Pre-merge review/discussion) - Goof-librarian #22137
Replies: 19
Views: 5454

Re: (Pre-merge review/discussion) - Goof-librarian #22137

Haevacht wrote:it's just not thematically appropriate for it to be the roundstart item of choice.
Is this bait, ss13 doesn't have much of a theme buddy
by oranges
Tue Dec 13, 2016 5:49 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

yes also ion is in development hell and has had no news since the teaser trailer in 2015
by oranges
Tue Dec 13, 2016 5:35 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

massive open world with persistent stations inspired by ss13

Hmm, where have I heard that before

http://ionthegame.com/

Rocket is that you?
by oranges
Tue Dec 13, 2016 2:34 am
Forum: Admin Feedback
Topic: Atlanta-Ned
Replies: 137
Views: 63075

Re: Atlanta-Ned

You didn't need to post Saeg, he has an ancap meme for his avatar. It says all you need to know
by oranges
Tue Dec 13, 2016 2:06 am
Forum: Coding Feedback
Topic: Growth Hormone
Replies: 35
Views: 9047

Re: Growth Hormone

iirc it was added as a homage to a bug that people could exploit to blow themselves up into giants.
by oranges
Mon Dec 12, 2016 5:54 am
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 86142

Re: Security is more or less impossible to deal with IC

I guess I misunderstood what you meant
by oranges
Mon Dec 12, 2016 5:21 am
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 86142

Re: Security is more or less impossible to deal with IC

I don't think abusive or even incompetent security is limited to new players. It's a huge factor, but you're right because you are an example of bad sec. You got robusted by a naked lizard with a hat on. This right here is the problem with sec. It's shitty fucking player like pillz, who think that ...
by oranges
Sun Dec 11, 2016 11:20 pm
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 86142

Re: Security is more or less impossible to deal with IC

remove security and issue guns to the general crew
by oranges
Sun Dec 11, 2016 11:18 pm
Forum: Closed Policy Discussion
Topic: Uranium Golems
Replies: 53
Views: 14140

Re: Uranium Golems

jmad did it too
by oranges
Sun Dec 11, 2016 9:35 pm
Forum: Coding Feedback
Topic: Shotguns are the ultimate counter
Replies: 46
Views: 9882

Re: Shotguns are the ultimate counter

good job, now there are nerfs coming.

Enjoy what happens next.
by oranges
Sun Dec 11, 2016 7:31 am
Forum: General Chat
Topic: I have given Poly a twitter account
Replies: 50
Views: 36828

Re: I have given Poly a twitter account

Eight tweets until it went full frogposting
by oranges
Sun Dec 11, 2016 7:25 am
Forum: Coding Feedback
Topic: goof strikes back: reloaded
Replies: 12
Views: 2678

Re: goof strikes back: reloaded

how can you play games like that you trashcan
by oranges
Sat Dec 10, 2016 9:23 am
Forum: Thinking Cap
Topic: no
Replies: 295
Views: 59114

Re: So long, and thanks for all the carp.

include me in the second screencap
by oranges
Sat Dec 10, 2016 9:22 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 946129

Re: Minor Suggestions

D&B wrote:That's snowflake as fuck.
pay up bitch
by oranges
Fri Dec 09, 2016 5:23 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

you have to not be creatively bankrupt to do that
by oranges
Fri Dec 09, 2016 1:23 am
Forum: General Chat
Topic: A new era?
Replies: 19
Views: 4998

Re: A new era?

>when cosmic is this blasted over TB's review of warframe
by oranges
Thu Dec 08, 2016 9:39 pm
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

Copybass wrote:I'll pitch in two grand if you let me buy antag tokens at 50 cents a pop and sell me a Robbie Rotten costume that is 100% exclusive to me and only me.
https://www.oranges.net.nz/~oranges/web ... rives.webm
by oranges
Thu Dec 08, 2016 9:38 pm
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

DrPillzRedux wrote:I thought with the new license people can't take sprites/audio from tgstation and make them a closed source or paid product now.

Guys?
Bruh, how many times does the guy have to tell you, sprites/assets are CC BY SA

it's the code that's AGPL
by oranges
Thu Dec 08, 2016 8:20 pm
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

a monetized remake would run into copyright issues with xeno's fairly quickly I imagine
by oranges
Thu Dec 08, 2016 10:53 am
Forum: Resolved Appeals
Topic: [Thelongbowman] Gumner - banned for no reason
Replies: 36
Views: 13179

Re: [Thelongbowman] Gumner - banned for no reason

Woah, you should DMCA them for theft
by oranges
Thu Dec 08, 2016 10:24 am
Forum: Resolved Appeals
Topic: [Thelongbowman] Gumner - banned for no reason
Replies: 36
Views: 13179

Re: [Thelongbowman] Gumner - banned for no reason

This is the best ban appeal ever
by oranges
Thu Dec 08, 2016 7:26 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

In retrospect I dont' know why I got so angry about this. I guess OP's post just rubbed me the wrong way
by oranges
Thu Dec 08, 2016 5:29 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

Whatever man, go ahead, finish your remake, just don’t' expect me to give a fuck about you taking stuff we've spent years making and repackaging it and selling it.
by oranges
Thu Dec 08, 2016 5:21 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

I already made a pledge that I'd get it done. If someone wants to be a part of it - toss me a private message here on the forums. Ideas and suggestions are always welcomed when they're constructive. I've done my best to be reasonable and polite, and some of the comments here have been down right ru...
by oranges
Thu Dec 08, 2016 5:15 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

In fact I can't even begin to dissect the horrible irony in your posts. Every time you say that this game can't be recreated without an investment of money, you literally spit in the face of the 300+ people who have spent 7+ years and hundreds of man hours turning this game into what it is. Every si...
by oranges
Thu Dec 08, 2016 5:01 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

We do this shit for free because we think the game and community is worth our investment and we respect the investment countless others have put in before for the same reasons, you do this shit because you want to make money of an idea other people have built and evolved. Any closed source remake th...
by oranges
Thu Dec 08, 2016 1:56 am
Forum: Thinking Cap
Topic: SS13 Rebuilt
Replies: 183
Views: 38962

Re: SS13 Rebuilt

haha nobody will pay you to play this game, not when the free edition already exists.

Get out
by oranges
Wed Dec 07, 2016 11:47 pm
Forum: Spriting and Mapping
Topic: AquaStation Development Thread
Replies: 114
Views: 34347

Re: AquaStation: A brighter station, underwater

Europa is vapourware, ironically
by oranges
Wed Dec 07, 2016 8:13 pm
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20748

Re: Remove Chasms

I've removed posts that did not have feedback to add.
by oranges
Wed Dec 07, 2016 8:10 pm
Forum: Spriting and Mapping
Topic: About 64*64 sprites
Replies: 9
Views: 2916

Re: About 64*64 sprites

gah, it's oranges.

We have dabbled with 64x sprites as well and we hit similar issues. Unfortunately byond doesn't seem to play well with 64x64 sprites and ss13.
by oranges
Wed Dec 07, 2016 6:17 am
Forum: Coding Feedback
Topic: Remove Chasms
Replies: 88
Views: 20748

Re: Fix Chasms

Poorman wrote:
So I should necro a thread from 2 months ago instead of posting a new one?

I'd really appreciate it if you fucked off, buddy.
yes you dipshit, that is the only reason to a necro a thread
by oranges
Tue Dec 06, 2016 10:37 pm
Forum: Resolved Appeals
Topic: [okand37] DanielCS - Multikeying and ban evasion
Replies: 12
Views: 3017

Re: [okand37] DanielCS - Multikeying and ban evasion

SirCodey wrote:I'm an Admin for Yogs o/ Apparently it was suggested that DanielCS/TotallyNotAWizard get an endorsement from an admin of another server whilst he was permanently banned from this one, so here I am.
....
Thanks for taking the time to give us a reference
by oranges
Tue Dec 06, 2016 10:35 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Re: Space explorer role - and space

I don't know how to integrate this into the station.

Touching any existing role with new artifact requirements will cause that role to yell and probably get this denied, adding new things takes time and would be skin deep at inclusion of the role. ;~;
by oranges
Tue Dec 06, 2016 10:10 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Re: Space explorer role - and space

If you had an internalized GPS at every ruin [and removed the area portion since that gives away what ruin it is most of the time], you could already use a feature in the game [telescience] in cooperation with the new feature [quantum pads] to traverse ruins. However, that takes the exploration par...
by oranges
Tue Dec 06, 2016 10:03 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Re: Space explorer role - and space

I suppose we could use the White Ship as the base, and launch the speeders from it.

The gateway from the station could be used to link the white ship to the station at all times.
by oranges
Tue Dec 06, 2016 9:59 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Re: Space explorer role - and space

The only way to make space content accessible to all would be to have infinite speeder bikes so everyone can leave the station, jetpacks are simply unuseable for serious space exploration. Make a station (or a variant of current station) that's build around exploration, instead mining. I don't unde...
by oranges
Tue Dec 06, 2016 9:58 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Re: Space explorer role - and space

edit:This one directed at kor

How is that any different than moving across one z level at a time with the shuttle and still not being able to find anything within the level.

The lack of discoverability for space ruins has nothign to do with the means of accessing it, but does need to be addressed
by oranges
Tue Dec 06, 2016 9:55 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Re: Space explorer role - and space

The only way to make space content accessible to all would be to have infinite speeder bikes so everyone can leave the station, jetpacks are simply unuseable for serious space exploration.
by oranges
Tue Dec 06, 2016 9:49 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Re: Space explorer role - and space

Mining is the single most played job in the game after lavaland, which indicates that lavaland is doing the right thing.
by oranges
Tue Dec 06, 2016 9:39 pm
Forum: Ideas
Topic: Space explorer role - and space
Replies: 39
Views: 9106

Space explorer role - and space

Okay, so, I saw remies comment on https://github.com/tgstation/tgstation/pull/21977#issuecomment-265266267, about how we have an actual space pod vehicle in the game already! I really want space exploration to be a thing, but I think we have gone about it the wrong way, where we are building the spa...
by oranges
Tue Dec 06, 2016 8:47 am
Forum: Ideas
Topic: the thingling, changeling rework
Replies: 19
Views: 4561

Re: the thingling, changeling rework

Don't respond to such posts, just report them please
by oranges
Tue Dec 06, 2016 6:39 am
Forum: Off Topic
Topic: What do you nerds look like (REDUX)
Replies: 1290
Views: 380867

Re: What do you faggots look like (REDUX)

someone revoke ted's posting rights
by oranges
Tue Dec 06, 2016 6:38 am
Forum: Off Topic
Topic: a former friend of mine killed himself
Replies: 29
Views: 5841

Re: a former friend of mine killed himself

long day tonto?
by oranges
Mon Dec 05, 2016 8:31 pm
Forum: General Chat
Topic: That title music
Replies: 30
Views: 7300

Re: That title music

molimoch wrote:Wait what the fuck??? That is The Room's theme song?!
Oh hai mark
by oranges
Mon Dec 05, 2016 12:04 pm
Forum: General Chat
Topic: What do you think you're known for? (egothread)
Replies: 247
Views: 63689

Re: What do you think you're known for? (egothread)

more like ruining tweaking wizard forever
by oranges
Mon Dec 05, 2016 6:44 am
Forum: Off Topic
Topic: SPIN ME RIGHT ROUND RIGHT ROUND
Replies: 7
Views: 5565

Re: SPIN ME RIGHT ROUND RIGHT ROUND

[youtube]PGNiXGX2nLU[/youtube]