Search found 9662 matches
- Wed Dec 14, 2016 3:45 am
- Forum: General Chat
- Topic: Byond doesn't work troubleshooting guide [edited 2017/01/20]
- Replies: 63
- Views: 66901
- Wed Dec 14, 2016 3:43 am
- Forum: General Chat
- Topic: Interface Windows will not load
- Replies: 7
- Views: 3481
Re: Interface Windows will not load
no they're behind, this is a recent change
- Wed Dec 14, 2016 3:43 am
- Forum: General Chat
- Topic: Byond doesn't work troubleshooting guide [edited 2017/01/20]
- Replies: 63
- Views: 66901
Re: Byond doesn't work troubleshooting guide [edited 2016/6/
are you on windows 7 and do you have the latest service pack? (sp1 I think)
- Wed Dec 14, 2016 1:37 am
- Forum: Coding Feedback
- Topic: (Pre-merge review/discussion) - Goof-librarian #22137
- Replies: 19
- Views: 5454
Re: (Pre-merge review/discussion) - Goof-librarian #22137
Is this bait, ss13 doesn't have much of a theme buddyHaevacht wrote:it's just not thematically appropriate for it to be the roundstart item of choice.
- Tue Dec 13, 2016 5:49 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
yes also ion is in development hell and has had no news since the teaser trailer in 2015
- Tue Dec 13, 2016 5:35 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
massive open world with persistent stations inspired by ss13
Hmm, where have I heard that before
http://ionthegame.com/
Rocket is that you?
Hmm, where have I heard that before
http://ionthegame.com/
Rocket is that you?
- Tue Dec 13, 2016 2:34 am
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63075
Re: Atlanta-Ned
You didn't need to post Saeg, he has an ancap meme for his avatar. It says all you need to know
- Tue Dec 13, 2016 2:06 am
- Forum: Coding Feedback
- Topic: Growth Hormone
- Replies: 35
- Views: 9047
Re: Growth Hormone
iirc it was added as a homage to a bug that people could exploit to blow themselves up into giants.
- Mon Dec 12, 2016 5:54 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86142
Re: Security is more or less impossible to deal with IC
I guess I misunderstood what you meant
- Mon Dec 12, 2016 5:21 am
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86142
Re: Security is more or less impossible to deal with IC
I don't think abusive or even incompetent security is limited to new players. It's a huge factor, but you're right because you are an example of bad sec. You got robusted by a naked lizard with a hat on. This right here is the problem with sec. It's shitty fucking player like pillz, who think that ...
- Sun Dec 11, 2016 11:20 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86142
Re: Security is more or less impossible to deal with IC
remove security and issue guns to the general crew
- Sun Dec 11, 2016 11:18 pm
- Forum: Closed Policy Discussion
- Topic: Uranium Golems
- Replies: 53
- Views: 14140
Re: Uranium Golems
jmad did it too
- Sun Dec 11, 2016 9:35 pm
- Forum: Coding Feedback
- Topic: Shotguns are the ultimate counter
- Replies: 46
- Views: 9882
Re: Shotguns are the ultimate counter
good job, now there are nerfs coming.
Enjoy what happens next.
Enjoy what happens next.
- Sun Dec 11, 2016 7:31 am
- Forum: General Chat
- Topic: I have given Poly a twitter account
- Replies: 50
- Views: 36828
Re: I have given Poly a twitter account
Eight tweets until it went full frogposting
- Sun Dec 11, 2016 7:25 am
- Forum: Coding Feedback
- Topic: goof strikes back: reloaded
- Replies: 12
- Views: 2678
Re: goof strikes back: reloaded
how can you play games like that you trashcan
- Sun Dec 11, 2016 7:22 am
- Forum: Ideas
- Topic: change who is eligible for team antag roles
- Replies: 18
- Views: 3866
- Sat Dec 10, 2016 9:23 am
- Forum: Thinking Cap
- Topic: no
- Replies: 295
- Views: 59114
Re: So long, and thanks for all the carp.
include me in the second screencap
- Sat Dec 10, 2016 9:22 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 946129
Re: Minor Suggestions
pay up bitchD&B wrote:That's snowflake as fuck.
- Fri Dec 09, 2016 5:23 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
you have to not be creatively bankrupt to do that
- Fri Dec 09, 2016 1:23 am
- Forum: General Chat
- Topic: A new era?
- Replies: 19
- Views: 4998
Re: A new era?
>when cosmic is this blasted over TB's review of warframe
- Thu Dec 08, 2016 9:39 pm
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
https://www.oranges.net.nz/~oranges/web ... rives.webmCopybass wrote:I'll pitch in two grand if you let me buy antag tokens at 50 cents a pop and sell me a Robbie Rotten costume that is 100% exclusive to me and only me.
- Thu Dec 08, 2016 9:38 pm
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
Bruh, how many times does the guy have to tell you, sprites/assets are CC BY SADrPillzRedux wrote:I thought with the new license people can't take sprites/audio from tgstation and make them a closed source or paid product now.
Guys?
it's the code that's AGPL
- Thu Dec 08, 2016 8:20 pm
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
a monetized remake would run into copyright issues with xeno's fairly quickly I imagine
- Thu Dec 08, 2016 10:53 am
- Forum: Resolved Appeals
- Topic: [Thelongbowman] Gumner - banned for no reason
- Replies: 36
- Views: 13179
Re: [Thelongbowman] Gumner - banned for no reason
Woah, you should DMCA them for theft
- Thu Dec 08, 2016 10:24 am
- Forum: Resolved Appeals
- Topic: [Thelongbowman] Gumner - banned for no reason
- Replies: 36
- Views: 13179
Re: [Thelongbowman] Gumner - banned for no reason
This is the best ban appeal ever
- Thu Dec 08, 2016 7:26 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
In retrospect I dont' know why I got so angry about this. I guess OP's post just rubbed me the wrong way
- Thu Dec 08, 2016 5:29 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
Whatever man, go ahead, finish your remake, just don’t' expect me to give a fuck about you taking stuff we've spent years making and repackaging it and selling it.
- Thu Dec 08, 2016 5:21 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
I already made a pledge that I'd get it done. If someone wants to be a part of it - toss me a private message here on the forums. Ideas and suggestions are always welcomed when they're constructive. I've done my best to be reasonable and polite, and some of the comments here have been down right ru...
- Thu Dec 08, 2016 5:15 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
In fact I can't even begin to dissect the horrible irony in your posts. Every time you say that this game can't be recreated without an investment of money, you literally spit in the face of the 300+ people who have spent 7+ years and hundreds of man hours turning this game into what it is. Every si...
- Thu Dec 08, 2016 5:01 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
We do this shit for free because we think the game and community is worth our investment and we respect the investment countless others have put in before for the same reasons, you do this shit because you want to make money of an idea other people have built and evolved. Any closed source remake th...
- Thu Dec 08, 2016 1:56 am
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 38962
Re: SS13 Rebuilt
haha nobody will pay you to play this game, not when the free edition already exists.
Get out
Get out
- Wed Dec 07, 2016 11:47 pm
- Forum: Spriting and Mapping
- Topic: AquaStation Development Thread
- Replies: 114
- Views: 34347
Re: AquaStation: A brighter station, underwater
Europa is vapourware, ironically
- Wed Dec 07, 2016 8:13 pm
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20748
Re: Remove Chasms
I've removed posts that did not have feedback to add.
- Wed Dec 07, 2016 8:10 pm
- Forum: Spriting and Mapping
- Topic: About 64*64 sprites
- Replies: 9
- Views: 2916
Re: About 64*64 sprites
gah, it's oranges.
We have dabbled with 64x sprites as well and we hit similar issues. Unfortunately byond doesn't seem to play well with 64x64 sprites and ss13.
We have dabbled with 64x sprites as well and we hit similar issues. Unfortunately byond doesn't seem to play well with 64x64 sprites and ss13.
- Wed Dec 07, 2016 6:17 am
- Forum: Coding Feedback
- Topic: Remove Chasms
- Replies: 88
- Views: 20748
Re: Fix Chasms
yes you dipshit, that is the only reason to a necro a threadPoorman wrote:So I should necro a thread from 2 months ago instead of posting a new one?Saegrimr wrote:https://tgstation13.org/phpBB/viewtopic.php?f=10&t=8278
I'd really appreciate it if you fucked off, buddy.
- Tue Dec 06, 2016 10:37 pm
- Forum: Resolved Appeals
- Topic: [okand37] DanielCS - Multikeying and ban evasion
- Replies: 12
- Views: 3017
Re: [okand37] DanielCS - Multikeying and ban evasion
Thanks for taking the time to give us a referenceSirCodey wrote:I'm an Admin for Yogs o/ Apparently it was suggested that DanielCS/TotallyNotAWizard get an endorsement from an admin of another server whilst he was permanently banned from this one, so here I am.
....
- Tue Dec 06, 2016 10:35 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Re: Space explorer role - and space
I don't know how to integrate this into the station.
Touching any existing role with new artifact requirements will cause that role to yell and probably get this denied, adding new things takes time and would be skin deep at inclusion of the role. ;~;
Touching any existing role with new artifact requirements will cause that role to yell and probably get this denied, adding new things takes time and would be skin deep at inclusion of the role. ;~;
- Tue Dec 06, 2016 10:10 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Re: Space explorer role - and space
If you had an internalized GPS at every ruin [and removed the area portion since that gives away what ruin it is most of the time], you could already use a feature in the game [telescience] in cooperation with the new feature [quantum pads] to traverse ruins. However, that takes the exploration par...
- Tue Dec 06, 2016 10:03 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Re: Space explorer role - and space
I suppose we could use the White Ship as the base, and launch the speeders from it.
The gateway from the station could be used to link the white ship to the station at all times.
The gateway from the station could be used to link the white ship to the station at all times.
- Tue Dec 06, 2016 9:59 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Re: Space explorer role - and space
The only way to make space content accessible to all would be to have infinite speeder bikes so everyone can leave the station, jetpacks are simply unuseable for serious space exploration. Make a station (or a variant of current station) that's build around exploration, instead mining. I don't unde...
- Tue Dec 06, 2016 9:58 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Re: Space explorer role - and space
edit:This one directed at kor
How is that any different than moving across one z level at a time with the shuttle and still not being able to find anything within the level.
The lack of discoverability for space ruins has nothign to do with the means of accessing it, but does need to be addressed
How is that any different than moving across one z level at a time with the shuttle and still not being able to find anything within the level.
The lack of discoverability for space ruins has nothign to do with the means of accessing it, but does need to be addressed
- Tue Dec 06, 2016 9:55 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Re: Space explorer role - and space
The only way to make space content accessible to all would be to have infinite speeder bikes so everyone can leave the station, jetpacks are simply unuseable for serious space exploration.
- Tue Dec 06, 2016 9:49 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Re: Space explorer role - and space
Mining is the single most played job in the game after lavaland, which indicates that lavaland is doing the right thing.
- Tue Dec 06, 2016 9:39 pm
- Forum: Ideas
- Topic: Space explorer role - and space
- Replies: 39
- Views: 9106
Space explorer role - and space
Okay, so, I saw remies comment on https://github.com/tgstation/tgstation/pull/21977#issuecomment-265266267, about how we have an actual space pod vehicle in the game already! I really want space exploration to be a thing, but I think we have gone about it the wrong way, where we are building the spa...
- Tue Dec 06, 2016 8:47 am
- Forum: Ideas
- Topic: the thingling, changeling rework
- Replies: 19
- Views: 4561
Re: the thingling, changeling rework
Don't respond to such posts, just report them please
- Tue Dec 06, 2016 6:39 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 380867
Re: What do you faggots look like (REDUX)
someone revoke ted's posting rights
- Tue Dec 06, 2016 6:38 am
- Forum: Off Topic
- Topic: a former friend of mine killed himself
- Replies: 29
- Views: 5841
Re: a former friend of mine killed himself
long day tonto?
- Mon Dec 05, 2016 8:31 pm
- Forum: General Chat
- Topic: That title music
- Replies: 30
- Views: 7300
Re: That title music
Oh hai markmolimoch wrote:Wait what the fuck??? That is The Room's theme song?!
- Mon Dec 05, 2016 12:04 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63689
Re: What do you think you're known for? (egothread)
more like ruining tweaking wizard forever
- Mon Dec 05, 2016 6:44 am
- Forum: Off Topic
- Topic: SPIN ME RIGHT ROUND RIGHT ROUND
- Replies: 7
- Views: 5565
Re: SPIN ME RIGHT ROUND RIGHT ROUND
[youtube]PGNiXGX2nLU[/youtube]