Search found 9655 matches
- Fri Feb 26, 2016 3:36 am
- Forum: Former Admins
- Topic: [No Longer Admin] TechnoAlchemist
- Replies: 49
- Views: 14212
Re: TechnoAlchemist
Basil autists need taking down a peg or two anyway
- Thu Feb 25, 2016 8:37 pm
- Forum: Coding Feedback
- Topic: PR to revert newcult, spice up oldcult
- Replies: 78
- Views: 16688
Re: PR to revert newcult, spice up oldcult
plus hand of god was well broken
- Thu Feb 25, 2016 10:05 am
- Forum: General Chat
- Topic: Democracy 3 - The return of the Jam Jar
- Replies: 77
- Views: 41770
Re: Democracy 3 - The return of the Jam Jar
Actually niknak, if you had actually read the amendment with your name on it NikNakFlak amendment- Do not post a question pertaining to a specific player in a thread that doesn't relate to them, your post will be deleted, genericize your question and ask that instead, this isn't an opportunity to pa...
- Thu Feb 25, 2016 9:45 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
- Thu Feb 25, 2016 7:30 am
- Forum: Coding Feedback
- Topic: PR to revert newcult, spice up oldcult
- Replies: 78
- Views: 16688
Re: PR to revert newcult, spice up oldcult
god the old 9 people around the tiny little nar-sie rune we used to have "STAND AROUND THE RUNE" "JUST STAND THERE" "STOP MOVING YOU IDIOTS WE JUST NEED TO STAND AROUND THIS AND WE WIN" Is it really that bad? I've played cult extensively on Archangel and the people the...
- Thu Feb 25, 2016 6:34 am
- Forum: Off Topic
- Topic: Meme lover
- Replies: 7
- Views: 2087
Re: Meme lover
Who are you?
I'm the cook
I'm the cook
- Thu Feb 25, 2016 5:22 am
- Forum: General Chat
- Topic: Democracy 3 - The return of the Jam Jar
- Replies: 77
- Views: 41770
Re: Democracy 3 - The return of the Jam Jar
as soon as the admins decide to elect their headmin we can get started
- Wed Feb 24, 2016 7:35 am
- Forum: Closed Complaints
- Topic: TechnoAlchemist - tampering with the nuke during nuke ops
- Replies: 18
- Views: 3605
Re: TechnoAlchemist - tampering with the nuke during nuke op
Then why even make a thread?Sligneris wrote:I wasn't there during the earlier rounds, so I wouldn't know that. It did seem rather sudden to me.
Also, for context, I wasn't really one of the operatives - unless Cayenne counts as such.
- Wed Feb 24, 2016 7:33 am
- Forum: Closed Complaints
- Topic: [Saegrimr] - Overpoliceing players?
- Replies: 35
- Views: 8908
Re: [Saegrimr] - Overpoliceing players?
[02:16:44]ADMIN: PM: Royced->Saegrimr: Why can you just let longbow be the only admin, policeing the nature of players is how you lose them.
[02:17:14]ADMIN: PM: Royced->Saegrimr: I know from years of server administration myself.
This was my favourite part
[02:17:14]ADMIN: PM: Royced->Saegrimr: I know from years of server administration myself.
This was my favourite part
- Tue Feb 23, 2016 9:50 pm
- Forum: Resolved Appeals
- Topic: [Ausops] - Perma Appeal 2
- Replies: 3
- Views: 855
Re: [Ausops] - Perma Appeal 2
Free for meming?
- Tue Feb 23, 2016 8:48 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a week
Clearly some people failed to understand HG's point.
- Tue Feb 23, 2016 5:39 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a week
I dunno if it's so much that the AI validhunts as that it's 900% better at it than anyone else because it can see damn near everywhere and lock everything down.
- Tue Feb 23, 2016 1:39 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39148
Re: Utter lack of AI
you should probably report that to an admin
- Tue Feb 23, 2016 1:24 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39148
Re: Utter lack of AI
dont' be silly lumi, that's way too hard!
- Tue Feb 23, 2016 1:03 am
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39148
Re: Utter lack of AI
I mean strictly speaking head's shouldn't be locking people anywhere but the permabrig
- Tue Feb 23, 2016 12:51 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a week
Somehow I don't think that forcing this change on everyone what with the pretty clean 50/50 division on the matter will end very well. Try it, but I'd keep your gun close for when the walls start closing in. This shit right here is what coderbus needs to understand. The whole "remove AI" ...
- Mon Feb 22, 2016 11:54 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a week
come for the king, you best not missShadowDimentio wrote:Somehow I don't think that forcing this change on everyone what with the pretty clean 50/50 division on the matter will end very well.
Try it, but I'd keep your gun close for when the walls start closing in.
- Mon Feb 22, 2016 10:12 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39148
Re: Utter lack of AI
Look I get that people are upset about the poll etc, can we please move on from that to proper feedback.
Lets not make this an anti ai vs ai player thread.
I want to get some real understandable results out of this.
Lets not make this an anti ai vs ai player thread.
I want to get some real understandable results out of this.
- Mon Feb 22, 2016 9:32 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39148
Re: Utter lack of AI
There is no kneejerk reaction, you need to slow your roll man.
I'm testing the game without an AI for a SINGLE WEEK, your extreme hyperbole and reaction to this is not giving me any confidence in getting valid feedback from you.
I'm testing the game without an AI for a SINGLE WEEK, your extreme hyperbole and reaction to this is not giving me any confidence in getting valid feedback from you.
- Mon Feb 22, 2016 9:16 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39148
Re: Utter lack of AI
Yes, I think it will improve the game, so I am running a scientific test.
After which I will take feedback and look to make changes or adjust the AI.
After which I will take feedback and look to make changes or adjust the AI.
- Mon Feb 22, 2016 9:14 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
- Mon Feb 22, 2016 9:12 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39148
- Mon Feb 22, 2016 9:12 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a week
Shh relax, it's a one week period, you won't die.
- Mon Feb 22, 2016 8:28 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a week
It's okay to be upset, but there's no need to repeat your already outvoted position.Deitus wrote:i STILL vote no, as this is STILL a terrible idea born from massive amounts of butthurt
EDIT ai? maybe. REMOVE ai? gitgud and stop fucking whining
- Mon Feb 22, 2016 10:11 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
PS, please keep brainstorming about AI changes in here, tonnes of good ideas coming out.
- Mon Feb 22, 2016 10:08 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
I'll start speaking to the headmins about a one week removal, with a max of two weeks if people are still happy at the end of the first week.
- Mon Feb 22, 2016 10:06 am
- Forum: General Chat
- Topic: so what exactly is the captain's job?
- Replies: 42
- Views: 11254
Re: so what exactly is the captain's job?
find the super robust assistants and bribe them to be your ally so you beat the current antags.
- Mon Feb 22, 2016 12:51 am
- Forum: Video Games
- Topic: Tom Clancy's Mag Dump MMO
- Replies: 20
- Views: 3854
Re: Tom Clancy's Mag Dump MMO
Yeah the rogue system needs to somehow scale to incentivise people to come after bad actors.
Anyone who came after us just got stomped cause they were pubbies or not in a big enough group to match us.
Anyone who came after us just got stomped cause they were pubbies or not in a big enough group to match us.
- Sun Feb 21, 2016 10:45 pm
- Forum: Video Games
- Topic: Tom Clancy's Mag Dump MMO
- Replies: 20
- Views: 3854
Re: Tom Clancy's Mag Dump MMO
Beta's been fun so far but I've been playing with a group and mostly sticking to PVP, so couldnt' say how it plays a single player.
ALso if any of you got popped extracting your shit from the dark zone that may have been my group
ALso if any of you got popped extracting your shit from the dark zone that may have been my group
- Fri Feb 19, 2016 8:55 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
you let me worry about that Icarus.
- Fri Feb 19, 2016 12:06 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
A week is fine, I just don't think we'll hit enough people to get balanced feedback in a week.
Still, better than having no test at all.
Still, better than having no test at all.
- Thu Feb 18, 2016 8:06 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
Also something that people haven't touched on, would we also remove all silicon's such as cyborgs? Since a lot of the time the AI is mostly responsible for final say on any cyborg and help to coordinate them. I have no problem with cyborgs, their presence is immediately visible and they do not see ...
- Thu Feb 18, 2016 1:16 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
it's just a few days baby, it's nothing.Deitus wrote:here we go again
as always i will be against this
always
- Wed Feb 17, 2016 9:34 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
have you never played antag and been dicked over by the invisible eye in the sky you can't even see? You bet your ass I have. But the difference is I didn't pitch a giant fit over getting dunked once or twice. Sorry your murderboner keeps getting stomped on. It's not about my murderboner. It's abou...
- Wed Feb 17, 2016 10:50 am
- Forum: Resolved Appeals
- Topic: FNR - post approval [forum administrators]
- Replies: 6
- Views: 1111
Re: FNR - post approval [forum administrators]
Thanks VincVsVincent
- Wed Feb 17, 2016 4:20 am
- Forum: Resolved Appeals
- Topic: FNR - post approval [forum administrators]
- Replies: 6
- Views: 1111
Re: FNR - post approval [forum administrators]
The format doesn't apply because this is a ban outside the normal parameters.
Please don't comment on my ban unless you're the one who's going to over turn or approve it.
Please don't comment on my ban unless you're the one who's going to over turn or approve it.
- Wed Feb 17, 2016 3:52 am
- Forum: Resolved Appeals
- Topic: [durandan] VincVsVincent - Unreasonable ban
- Replies: 19
- Views: 4276
Re: [durandan] VincVsVincent - Unreasonable ban
If you did get unbanned could the admin responsible please clean up this thread?VincVsVincent wrote:Coudnt you tell me like... Before I got unbanned ?oranges wrote:The banning admin is the one who makes the call, if you feel they are still wrong, you may escalate to a headmin complaint.
- Wed Feb 17, 2016 3:48 am
- Forum: Closed Policy Discussion
- Topic: MURDER DETECTED, ERT DISPATCHED
- Replies: 43
- Views: 9759
Re: MURDER DETECTED, ERT DISPATCHED
Admins trying to create some interesting conflict IC to make murderbone #964834 interesting. Two traitors working together, sharing an autolathe, covering each other, healing each other, and working as a single unified force is the single rarest event in this game. I can count on my hands how many ...
- Wed Feb 17, 2016 3:46 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
This is a bad thread. Why, is the length of time too long? Would 1 week be more palatable? Are you an AI player who will not be able to play any other role if the AI is gone? Are you banned from all other game roles? have you never played antag and been dicked over by the invisible eye in the sky y...
- Wed Feb 17, 2016 3:41 am
- Forum: Resolved Appeals
- Topic: FNR - post approval [forum administrators]
- Replies: 6
- Views: 1111
FNR - post approval [forum administrators]
Can I please have my FNR approval lifted.
I promise to never post bad things in a ban appeal or ban request again.
It's really annoying to try to have a policy discussion where it takes two days for my posts to get approved.
I promise to never post bad things in a ban appeal or ban request again.
It's really annoying to try to have a policy discussion where it takes two days for my posts to get approved.
- Wed Feb 17, 2016 3:39 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Re: Turn the AI off for a month
Look past your initial revulsion at the idea of losing the AI forever.
This is just a non breaking change to see what it might be like.
This is just a non breaking change to see what it might be like.
- Wed Feb 17, 2016 3:17 am
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 55783
Turn the AI off for a week
Can we disable the AI job for a week, I want to see what it will be like, then we can run a poll at the end
Why?
I'm stick of omnipresent all seeing eye harm yeller no 1.
Why?
I'm stick of omnipresent all seeing eye harm yeller no 1.
- Wed Feb 17, 2016 3:14 am
- Forum: Ideas
- Topic: Drone and Silicon vision of humans
- Replies: 47
- Views: 8996
Re: Drone and Silicon vision of humans
The only way to fix the AI is to remove it completely.
Borgs are okay but the harmyeller central MUST GO
Borgs are okay but the harmyeller central MUST GO
- Tue Feb 16, 2016 10:24 pm
- Forum: Coding Feedback
- Topic: Fucking StickyBan Keeps Going Rogue
- Replies: 8
- Views: 2201
Re: Fucking StickyBan Keeps Going Rogue
There's no kill quite like overkill
- Tue Feb 16, 2016 10:16 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: K Peculier
- Replies: 8
- Views: 2993
Re: TRIALMIN REVIEW: K Peculier
Close enough - promote
- Tue Feb 16, 2016 6:18 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: K Peculier
- Replies: 8
- Views: 2993
Re: TRIALMIN REVIEW: K Peculier
Australian?
- Mon Feb 15, 2016 11:35 pm
- Forum: Resolved Appeals
- Topic: [durandan] VincVsVincent - Unreasonable ban
- Replies: 19
- Views: 4276
Re: [durandan] VincVsVincent - Unreasonable ban
The banning admin is the one who makes the call, if you feel they are still wrong, you may escalate to a headmin complaint.
- Mon Feb 15, 2016 11:33 pm
- Forum: Resolved Appeals
- Topic: Lag/Surgery/Ban/Rule1
- Replies: 10
- Views: 2654
Re: Lag/Surgery/Ban/Rule1
Forgive me if I'm wrong but is it not explicitly okay to walk a new player through the game, although you should contact the admins and let them know
- Mon Feb 15, 2016 8:09 pm
- Forum: General Chat
- Topic: Why do maps rotate when everyone only likes Boxstation?
- Replies: 49
- Views: 11419
Re: Why do maps rotate when everyone only likes Boxstation?
No they won't
Every single map other than box is once again slowly rotting from lack of maintaining
Don't call it a grave, this is the future you chose.
Every single map other than box is once again slowly rotting from lack of maintaining
Don't call it a grave, this is the future you chose.
- Mon Feb 15, 2016 9:35 am
- Forum: Ideas
- Topic: Plasmaman, Playable race.
- Replies: 56
- Views: 11855
Re: Plasmaman, Playable race.
as far as I'm aware this is entirely a config issue
HG turned them off, so you probably need to bug the headmins to have them turned back on.
Why did he do it? Who the fuck knows maybe he was on his period.
HG turned them off, so you probably need to bug the headmins to have them turned back on.
Why did he do it? Who the fuck knows maybe he was on his period.