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Re: TC trades are out of control

Go admin event hall, in all my hours over there I have had a single tc trade request. Its like they dont know the option exists (they dont) Frankly I have been hinting to them that they should be, admins can make a lot of fun stuff. I had a clown ahelp if I could give his traitor away to someone els...
by skoglol
Sun Apr 05, 2020 10:31 am
 
Forum: Policy Discussion
Topic: TC trades are out of control
Replies: 21
Views: 1594

Re: [skoglol] Twottle_Birb Should ock ick really be a permaban?

You are the non antag captain ordering the non antag AI to kill part of your crew. You are not allowed to kill people just because they are felinids, nor kill them by proxy.
by skoglol
Sat Apr 04, 2020 9:59 pm
 
Forum: Resolved Appeals
Topic: [skoglol] Twottle_Birb Should ock ick really be a permaban?
Replies: 9
Views: 859

Re: [skoglol] Twottle_Birb Should ock ick really be a permaban?

You're supposed to leave the template parts in, so we can easily read what line you are filling in, but okay. I was being lenient on the AI law thing, only giving you a day off for blatant disregard of our rules in the captains position. You were warned for improper and dangerous AI laws only yester...
by skoglol
Sat Apr 04, 2020 9:52 pm
 
Forum: Resolved Appeals
Topic: [skoglol] Twottle_Birb Should ock ick really be a permaban?
Replies: 9
Views: 859

Re: Disable Meteors

Meteor storms should cause a lot of meteors to come in from a single general direction, not all over like current. Makes them more devastating locally, but also a lot easier to focus repairs.
by skoglol
Tue Mar 31, 2020 6:41 pm
 
Forum: Policy Discussion
Topic: Disable Meteors
Replies: 35
Views: 2096

Re: I want to make my first PR

zxaber wrote:
Jack7D1 wrote:Make orm no longer unanchorable.

So, what, greytide just dismantle it? The ORM being moveable means it's generally not destroyed when someone wants access to the autolathe.


The issue here is how moving it opens a path into cargo, not that you can move it. Just put something dense under it.
by skoglol
Mon Mar 30, 2020 4:49 pm
 
Forum: Ideas
Topic: I want to make my first PR
Replies: 10
Views: 549

Re: Stealing SM sliver too vague

Yeah, there is a paper in the kit.
by skoglol
Sun Mar 29, 2020 1:56 pm
 
Forum: Policy Discussion
Topic: Stealing SM sliver too vague
Replies: 29
Views: 2073

Re: Are disease and spawner grenades okay on Manuel?

feem wrote:buzzkill grenade in medbay about 20 minutes after shift start.

feem wrote:at roundstart that killed four people

feem wrote:at roundstart

feem wrote:they attacked medbay at roundstart


>20 minutes
>roundstart

Okay retard.
by skoglol
Sat Mar 28, 2020 11:09 pm
 
Forum: Policy Discussion
Topic: Are disease and spawner grenades okay on Manuel?
Replies: 29
Views: 1318

Re: Trialmin Review: Vekter

Frankly, for his own sake, deadmin. He has played 3 rounds since he got adminned on the 14th of january and adminned a ton. Seems to constantly put himself at odds with the playerbase and get stressed out about it. As for his adminning, Im mostly just watching from the sidelines. Seems a bit heavy h...
by skoglol
Sat Mar 28, 2020 10:35 am
 
Forum: Town Hall
Topic: Trialmin Review: Vekter
Replies: 22
Views: 2709

Re: skolaris or whatever theyre called not checking logs

I stand by my actions in the incident you are complaining about. Security was looking for a chemist that set off a grenade, you were a chemist and they searched you. They found a grenade and set it off to see what it was, then let you go. All perfectly valid security play, and the definition of an I...
by skoglol
Thu Mar 19, 2020 10:24 pm
 
Forum: Closed Complaints
Topic: skolaris or whatever theyre called not checking logs
Replies: 4
Views: 584

Re: Remove the BoH bomb stacking feature

Yes, but that wouldnt cause what you see in the OP. Thats the max eat distance of that singulo thats not deleting and therefore eating too much.


What you describe looks like this in comparison:
Image
by skoglol
Thu Mar 19, 2020 6:39 am
 
Forum: Ideas
Topic: Remove the BoH bomb stacking feature
Replies: 7
Views: 645

Re: Remove the BoH bomb stacking feature

This is not intended, its caused by the timer subsystem being behind and not deleting the singulo when supposed to. Ive said as much before, but you seem to have missed it.
by skoglol
Thu Mar 19, 2020 4:11 am
 
Forum: Ideas
Topic: Remove the BoH bomb stacking feature
Replies: 7
Views: 645

Re: Decrease the probability of families gamemode

@nabski Once they start yelling about reporting you to gods, toss them in perma and forget about them. There are some people on EH doing this cause they are new and from hugbox servers. On families rate, its a bit too high for a mode that breaks the secrecy and announces itself. Should aim for once ...
by skoglol
Mon Mar 16, 2020 3:28 pm
 
Forum: Policy Discussion
Topic: Decrease the probability of families gamemode
Replies: 13
Views: 1014

Re: [<Skoglol>] <Satric>-"PermaBan"

Thank you, the ban has now been lifted. Have fun!
by skoglol
Mon Mar 16, 2020 1:38 am
 
Forum: Resolved Appeals
Topic: [<Skoglol>] <Satric>-"PermaBan"
Replies: 3
Views: 476

Re: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming

Fading essentially means that older notes are visibly indicated to be older and eventually hidden behind a "show all" button since they are rarely very relevant. It will not completely disappear, but as I said this is a minor informative note and nothing more. Headmins may overrule as alwa...
by skoglol
Mon Mar 16, 2020 1:34 am
 
Forum: Resolved Appeals
Topic: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming
Replies: 5
Views: 568

Re: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming

Hi there. The reason I contacted you about this was that you were done adding this law to all three AI less than five minutes into the round, before any threat was confirmed and even before I had the time to make an announcement about the three AI's. Try to be a bit less preemptive about solving pro...
by skoglol
Sun Mar 15, 2020 8:29 pm
 
Forum: Resolved Appeals
Topic: [Skoglol] <Odosendai> - Note for Powergaming/Metagaming
Replies: 5
Views: 568

Re: [<Skoglol>] <Satric>-"PermaBan"

Hi, and thanks for stopping by to appeal this. The reason it was made a permaban was that you disconnected before we could talk this out. You have pretty low playtime with us, and your behaviour could have been indicative of just wanting to cause trouble. Normally it would have been maybe a day, two...
by skoglol
Sun Mar 15, 2020 7:36 pm
 
Forum: Resolved Appeals
Topic: [<Skoglol>] <Satric>-"PermaBan"
Replies: 3
Views: 476

Re: Can i get unbanned? banned by Skoglol btw

The full ban reason is: Banned from the server permanently - Metacomming with Zmrd on discord. Asked others to join them on discord in IC chat. Killed a few people together as non-antags. See https://tgstation13.org/phpBB/viewtopic.php?f=7&t=25916#p549341 for my response to Zmrd's ban appeal. Yo...
by skoglol
Sat Mar 14, 2020 6:35 pm
 
Forum: Resolved Appeals
Topic: Can i get unbanned? banned by Skoglol btw
Replies: 1
Views: 312

Re: [<Skoglol>] <Zmrd> - „Fluff text”

Hi there. I had been trying to get a hold of you previous in the round but you were not responding to the admin PM's. This was regarding your name, as well as several murders you took part in with your friend. During this round you also asked someone on two different occasions to add you on discord ...
by skoglol
Sat Mar 14, 2020 3:31 am
 
Forum: Resolved Appeals
Topic: [<Skoglol>] <Zmrd> - „Fluff text”
Replies: 2
Views: 401

Re: Note on mechs and hardsuits

1) hardsuits morph into a more exosuits with modular building system and bonuses to specific attributes of a suit (i.e hazardous environment protection, or tool use, or defence), soaking up the aspects of mechs that were useable on station. 3) Exosuits/hardsuits should have no fixed extra weapons l...
by skoglol
Thu Mar 12, 2020 5:39 pm
 
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 2496

Re: Alternate uniforms will no longer be accepted

Is it time for the great purge?
by skoglol
Wed Mar 11, 2020 10:46 pm
 
Forum: Coding Feedback
Topic: Alternate uniforms will no longer be accepted
Replies: 37
Views: 2024

Re: Dr who is dead - The timeless child

Ive still not gotten over Tennant and Donna. Best part of the new series.
by skoglol
Wed Mar 11, 2020 7:25 pm
 
Forum: Off Topic
Topic: Dr who is dead - The timeless child
Replies: 16
Views: 1613

Re: Box 2020 - Feedback & Mapping

I think there's a fair argument to be made of how it's not that Box that should have all this more stuff added, but that it's the other maps which should have theirs reduced. So for the examples of EVA and emergency firesuits, the other maps could probably do with less of each. Decals and over-deco...
by skoglol
Thu Mar 05, 2020 8:06 pm
 
Forum: Spriting and Mapping
Topic: Box 2020 - Feedback & Mapping
Replies: 32
Views: 2538

Re: Limb Grower, should it be round start?

I dont think organs should have been added to the limb grower at all, it makes them too cheap. Finding a donor or having to settle for cybernetics (which are upgrades if teched at all) would have been fine.
by skoglol
Sat Feb 29, 2020 6:27 pm
 
Forum: Coding Feedback
Topic: Limb Grower, should it be round start?
Replies: 19
Views: 1166
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: its nearly march, the month of april fools pr coding

Yeah we have, last year some time iirc.
by skoglol
Tue Feb 25, 2020 9:56 pm
 
Forum: Ideas
Topic: its nearly march, the month of april fools pr coding
Replies: 7
Views: 408

Re: its nearly march, the month of april fools pr coding

Uh, could you inform the rest of the coders they gotta wait until march to make the silly prs? The close button is seeing some wear.

Battle royale events have been done before, there should be a PR with it somewhere iirc.
by skoglol
Tue Feb 25, 2020 4:41 pm
 
Forum: Ideas
Topic: its nearly march, the month of april fools pr coding
Replies: 7
Views: 408

Re: Furry free zone

If you are a lizard wearing a monkey suit, are you then a scalie or a furry? If you need an illustration, please refer to the picture in the OP.
by skoglol
Sun Feb 23, 2020 7:48 pm
 
Forum: Off Topic
Topic: Furry free zone
Replies: 26
Views: 2538

Re: bobbahbrown avatars thread

You forgot
Image
by skoglol
Sun Feb 23, 2020 5:27 pm
 
Forum: Off Topic
Topic: bobbahbrown avatars thread
Replies: 26
Views: 3670

Re: 1/4 of the crew traitor?

42.2 threat, scaling is killed if it reaches >25% antags which might be a bit too high. 30 threat was spent for those 6 traitors. Seems a bit much, lowpop was a bit difficult to try to balance since it needs to work for 4 players as well as 24. What I would probably do is double the scaling cost of ...
by skoglol
Sun Feb 23, 2020 1:44 pm
 
Forum: Coding Feedback
Topic: 1/4 of the crew traitor?
Replies: 7
Views: 673

Re: Admins don't need to connect enough

https://sb.atlantaned.space/info/admins?interval=30 We all have ups and downs both of interest in playing the game and time available, so a month or two with few logins shouldnt disqualify someone from admin imo. Yes you can temporarily deadmin, but its more work for the headmins since ranks gotta b...
by skoglol
Sun Feb 23, 2020 2:57 am
 
Forum: Policy Discussion
Topic: Admins don't need to connect enough
Replies: 23
Views: 1637
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post
PostThis topic was deleted from Player's Headmin Election by oranges on Fri Aug 21, 2020 9:35 pm.
Reason: Clearing for election 12
View this post

Re: Furry free zone

This is an outreach effort

I need to know.
by skoglol
Sat Feb 22, 2020 3:52 am
 
Forum: Off Topic
Topic: Furry free zone
Replies: 26
Views: 2538

Re: Furry free zone

This wasnt getting us anywhere, had to rebrand.
by skoglol
Sat Feb 22, 2020 1:39 am
 
Forum: Off Topic
Topic: Furry free zone
Replies: 26
Views: 2538

Re: remove boxstation from the map rotation

imsxz wrote:
PKPenguin321 wrote:Proofs? Round ID? Github issue?

I will give you the round id of the next round I play on boxstation if it lasts long enough


https://github.com/tgstation/tgstation/issues/48026
by skoglol
Fri Feb 21, 2020 8:14 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3802

Re: Phobia Feedback

I once accepted a bribe of some meth pills as sec, ate one and just after someone started singlecapping. I head over to EVA with my partner to get suits so we can dunk the space bomber who was at this time singing about cuban pete and yelling prophecies about moses. As the AI opens the eva doors, th...
by skoglol
Fri Feb 21, 2020 5:24 pm
 
Forum: Coding Feedback
Topic: Phobia Feedback
Replies: 21
Views: 1088

Re: remove boxstation from the map rotation

Reason we need less maps is partially due to noone wanting to update certain maps (wheres plumbing?) And the utter soulsucking work that is remapping on 6 maps bogging down cool feature PR's. Lets not even mention map merge conflicts.
by skoglol
Fri Feb 21, 2020 5:14 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3802

Re: Add the rest of the ghost prompts to character setup.

Its where the "never for this round" preferences go, for those things where you want to be offered some times but when you dont want dumb non antag xeno mob. Many of them do not have their own role because they are specific stuff, I think turning off the sentience option in game prefs turn...
by skoglol
Thu Feb 20, 2020 10:24 pm
 
Forum: Ideas
Topic: Add the rest of the ghost prompts to character setup.
Replies: 6
Views: 451

Re: remove boxstation from the map rotation

Just put Box out of its misery, we need less maps anyway. If people update it now, we'll just have the same situation in a few months. Better than wasting someones time yeah. If we were to hypothetically reduce our officially supported maps to 3 my picks would be meta, delta, pubby. With kilo still...
by skoglol
Thu Feb 20, 2020 8:08 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3802

Furry free zone

Welcome furries!

Costume or fur suit? Are the people who rush this every round furrries?

Spoiler:
Image
by skoglol
Thu Feb 20, 2020 7:01 pm
 
Forum: Off Topic
Topic: Furry free zone
Replies: 26
Views: 2538

Re: remove boxstation from the map rotation

Maybe then we could cycle between metastation and metastation back and forth on the map rotation. The playerbase: "Yes" Up to date ones: https://cdn.discordapp.com/attachments/326831214667235328/673087028178714630/unknown.png https://cdn.discordapp.com/attachments/326831214667235328/67308...
by skoglol
Thu Feb 20, 2020 6:57 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3802

Re: remove boxstation from the map rotation

Saying meta is bad doesnt make box any better, you know.
by skoglol
Thu Feb 20, 2020 11:37 am
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3802

Re: Add the rest of the ghost prompts to character setup.

Those are per round though
by skoglol
Thu Feb 20, 2020 10:05 am
 
Forum: Ideas
Topic: Add the rest of the ghost prompts to character setup.
Replies: 6
Views: 451

Re: remove boxstation from the map rotation

The powernet issue is a code issue that only hits box, even the code has stopped supporting box 8-)
by skoglol
Wed Feb 19, 2020 11:35 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3802

Re: remove boxstation from the map rotation

Id rather see more pubby over box, maybe even donut. At least donut is still being updated.
by skoglol
Wed Feb 19, 2020 10:45 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 3802

Re: Testmerge #49042: 'Adds speech sounds'

Please hold off on making anything until Ive decided what inflections can reasonably be achieved. Im all for inflections, voice packs and adjustable frequency.
by skoglol
Tue Feb 18, 2020 8:22 pm
 
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 2225

Re: Make Manuel Dynamic As Well

"its current state" is that it is adjustable in its entirety through configs, and it can take whatever shape is wanted of it.
by skoglol
Tue Feb 18, 2020 8:39 am
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 942

Re: Make Manuel Dynamic As Well

Dynamic can be tuned to a much greater extent than secret can, per server. The powers that be dont wanna be the ones to do it though, take it up at the next headmin election which is pretty close.

Spoiler:
Then watch it get ignored or promised and never done, you should have learned by now.
by skoglol
Tue Feb 18, 2020 12:37 am
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 942
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