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Re: Solars should start in a randomized state of disrepair.

Fairly trivial to make a mapping helper with a chance of broken solars, though it would be per solar and not per array. Reason being we dont have array templates, and they all vary.
by skoglol
Sat Jan 18, 2020 3:13 pm
 
Forum: Ideas
Topic: Solars should start in a randomized state of disrepair.
Replies: 14
Views: 985

Re: [Vekter] Cerebrallolzy - Rule 8

Gaseous decomposition plants are in the realm of hydroponics, and combined with liquid contents make smoke reaction when squashed. Feels like there is a misunderstanding here, as grenades are mentioned.
by skoglol
Wed Jan 15, 2020 6:47 pm
 
Forum: Closed Complaints
Topic: [Vekter] Cerebrallolzy - Rule 8
Replies: 16
Views: 1634

Re: Antagonist Race Option

Metagaming statics is obviously not something we want, but neither is being able to pick human for your antag rounds only. You are already able to random name/body/race when antag if you wish to combat this. If this was about your static being metagamed he would have been happy with this, but its not.
by skoglol
Wed Jan 15, 2020 3:19 pm
 
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 2447

Re: CLONING REMOVAL FEEDBACK

Now if we summarize the feedback given by players and observers alike, filtering out all the flame and non contributing feedback, there have been the following suggestions: 1. Make cloning longer. 2. Make cloning locked at round start and unlockable via techweb. 3. Have cloning require a cost of so...
by skoglol
Sun Jan 12, 2020 6:21 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24218

Re: CLONING REMOVAL FEEDBACK

You can already remove brain then insert new in the same round of organ manipulation. Besides, brain swap will be an edge case when there is nothing to be done for the rest of the body.
by skoglol
Sat Jan 11, 2020 11:18 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24218

Re: CLONING REMOVAL FEEDBACK

What do you think about bodygrowing? Potential, but I'm not convinced its needed. Possible alternative to monkey transplanting, which is already a bit of an edge case. It would need a real cost, and I am at this point not quite sure what that would have to be. Is the experimental cloner antithetica...
by skoglol
Sat Jan 11, 2020 2:29 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24218

Re: CLONING REMOVAL FEEDBACK

Just because you dont agree with my justifications doesnt mean I havent made any. But let me sum it up for you:
Cloning is antithetical to medical content, both existing and future.
by skoglol
Sat Jan 11, 2020 1:16 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24218

Re: CLONING REMOVAL FEEDBACK

I'm curious, after reading through all the feedback, both positive and negative, have you changed your mind at all? Do you still think removing cloning is a good idea? I'm not trying to be rude or troll, I'm just genuinely curious. I do, and I have read it all. If we discard the non-feedback, the o...
by skoglol
Sat Jan 11, 2020 6:05 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24218

Re: CLONING REMOVAL FEEDBACK

somehow this thread is even lower quality than the github pr You know what, I decided to see if Mr. Twitter Comebacks here had a pattern to his non-constructive shortposting, and looky look what I found, not 3 months ago! https://i.imgur.com/PC6kVqy.png Sandshark called this bullshit 3 months ago. ...
by skoglol
Sat Jan 11, 2020 3:30 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24218

Re: CLONING REMOVAL FEEDBACK

Revival surgery only counters the heart defib timeout, which is currently at 15 minutes. It is strictly not a necessary surgery, and is almost completely made obsolete after the defib timer was increased when organ decay was added.
by skoglol
Fri Jan 10, 2020 7:24 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 24218

Re: PR discussion thread:alternative to removing cloning #48700

When I started playing I was a hubbie, and landed on yogstation for a bit. They have cloning memory disorder, and its a bit dumb. This is a rules/policy thing though, I dont see how it is supposed to be an alternative to cloning removal as it doesnt touch on any of the actual issues with cloning.
by skoglol
Fri Jan 10, 2020 12:03 pm
 
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 1040

Re: What is a good plumbing room size?

Metas morgue is huge now. Big enough for plumbing?
Mind you this might interfere with the psychologist thing.
by skoglol
Sun Jan 05, 2020 6:26 am
 
Forum: Coding Feedback
Topic: What is a good plumbing room size?
Replies: 10
Views: 668

Re: the ability to self-ooc mute yourself

We should move ooc away from o though, its terrible placement and dropping the t input into a word starting with o leads to a lot of ick ock.
by skoglol
Fri Jan 03, 2020 3:29 am
 
Forum: Ideas
Topic: the ability to self-ooc mute yourself
Replies: 8
Views: 628

Re: Make plumbing RPD available on all maps

Cant you print it in the med lathe?
by skoglol
Mon Dec 30, 2019 1:34 am
 
Forum: Ideas
Topic: Make plumbing RPD available on all maps
Replies: 2
Views: 242

Re: Antagonist Race Option

The problem stands - lizards have no non-obvious options for disguising themselves, if they want to do covert stuff. There are literally only two options I can call from the memory a) get your tail chopped off combined with a gasmask, which isn't perfect, but gets you closer to appearing as a human...
by skoglol
Fri Dec 27, 2019 11:44 pm
 
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 2447

Re: Antagonist Race Option

Im saying that being recognized from your features is a drawback of playing a static. Do you know a lot of other grey lizards?
You can keep the rest of the drivel you attempted to assign as my opinion.
by skoglol
Fri Dec 27, 2019 4:42 am
 
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 2447

Re: Antagonist Race Option

No, you can't have a "human when antag" setting. Theres a random race setting you may use if you dont want to be a lizard.

Are you implying that knowing what statics look like isnt enough for a search when you come across them badly disguised? Its a well known drawback of being static.
by skoglol
Fri Dec 27, 2019 4:23 am
 
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 2447

Re: Antagonist Race Option

Some pretty heavy irony in this thread, as you seem happy enough to infer what statics are up to based on previous knowledge. There are randomized when antag settings available, and I would not like to see specific settings when antag added for a few reasons. You can go be a random color lizard inst...
by skoglol
Fri Dec 27, 2019 4:05 am
 
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 2447

Re: Make people who cut down Christmas trees valid

I thought it was agreed they were valid already. Grinches should be valid!
by skoglol
Mon Dec 23, 2019 4:07 am
 
Forum: Policy Discussion
Topic: Make people who cut down Christmas trees valid
Replies: 20
Views: 1102

Re: [NecromancerAnne] Vondiech - Some questions and a slight apology

It's probably worth including here that law changes and resets cause a lot of chat spam every time. This caused at least one of the silicons to have repeated client crashes and general lag. If we assume average distribution of law updates over 30 minutes you would have been resetting once every 1.5 ...
by skoglol
Tue Dec 17, 2019 3:39 am
 
Forum: Resolved Appeals
Topic: [NecromancerAnne] Vondiech - Some questions and a slight apology
Replies: 7
Views: 1462

Re: you want longer rounds? make an RP server

And I think we should have shitter filled deathmatch zones because that's fun too. We already do, it's called event hall. Honestly from playing on event hall recently I can say with good confidence that people on event hall are much more cordial and less hostile than the other three servers recentl...
by skoglol
Sat Dec 14, 2019 3:58 pm
 
Forum: General Chat
Topic: you want longer rounds? make an RP server
Replies: 60
Views: 4771

Re: How do we extend average round time?

There's a few things wrong in this here statement. 1: Solars are shit, they give shit for power, and setting them up is boring and tedious. Toss down the cables, set the panels to auto, 200/190 the SME, go off to do the next one. This assumes that you don't have to repair them after random debris/r...
by skoglol
Thu Dec 12, 2019 2:38 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5855

Re: Straight up remove Secret Extended gamemode

Reyn wrote:Are we allowed to have a round where we can just fuck about or have an opportunity for an admin event instead of validhunting all fucking round or worrying about some murderboner ruining everyone's day?

Yes, its called announced extended.
by skoglol
Wed Dec 11, 2019 7:59 pm
 
Forum: Policy Discussion
Topic: Straight up remove Secret Extended gamemode
Replies: 85
Views: 5946

Re: How do we extend average round time?

Honestly, engine delams will only ever occur because the engineers are morons or because antags have killed them all and have taken control of the engine room and/or AI to ensure a delam. In either case nobody is going to be in a position to fix it. If you can't fix the SM, start looking into alter...
by skoglol
Wed Dec 11, 2019 12:48 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5855

Re: How do we extend average round time?

They can be built in the engi techfab and the circuit imprinter. There are lots of options, just noone ever needs to explore them.
by skoglol
Tue Dec 10, 2019 4:46 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5855

Re: How do we extend average round time?

An engine room explosion is often enough to warrant a call on its own SM delam shuttle call should give you ckey linked permanent brain damage. You might disagree, but actually making people fix shit instead of resetting the round is something I want to see happen. You dont NEED the SM. You dont NE...
by skoglol
Tue Dec 10, 2019 1:31 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5855

Re: make wheelchairs faster

There are already motorized wheelchairs, just make one.
by skoglol
Tue Dec 10, 2019 1:27 pm
 
Forum: Ideas
Topic: make wheelchairs faster
Replies: 14
Views: 1333

Re: Straight up remove wizard gamemode

Dynamic wizard was a lot better than secret wizard, simply because it didnt end the round and might not be the main antag either. I enjoyed hunting the wizard with overpowered syringe mixes as much as the next guy, but the shift to the round not ending and there still being a possibility of antags i...
by skoglol
Mon Dec 09, 2019 7:35 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 2638

Re: How do we extend average round time?

60 minute rounds are okay, 30 minute ones over stubbed toes and law 2 shuttle calls are not.
by skoglol
Mon Dec 09, 2019 7:15 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5855

Re: How do we extend average round time?

Maybe antags wouldnt have to jump head first into a murderbone if the shuttle wasnt called so early? Maybe engineers would actually have some job content if we didnt just immediately call shuttle over SM faliure or a single bomb? A lot of the crew content that currently exists is based around fixing...
by skoglol
Mon Dec 09, 2019 3:09 pm
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5855

Re: How do we extend average round time?

My understanding is we want to extend the minimum time, which in turn would increase the average time. That is why increasing the shuttle timer and removing AI shuttle calls both seem reasonable options.

Extending it much past an hour at this point in time would require some crew content first.
by skoglol
Mon Dec 09, 2019 11:33 am
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 5855

Re: How to not be shit as AI

bagil

Well there's your problem
by skoglol
Wed Dec 04, 2019 9:59 pm
 
Forum: General Chat
Topic: How to not be shit as AI
Replies: 21
Views: 1713

Re: Extending the power simulation.

Yeah, maybe. I had a half formed idea of tying power (and by inclusion radiation) gen to managing pressure, basically making the safest currently good enough for a whole round near worthless in terms of output. This seems like kinda that with less reliance on atmos. What does the crystal add to this...
by skoglol
Fri Nov 29, 2019 8:56 pm
 
Forum: Ideas
Topic: Extending the power simulation.
Replies: 34
Views: 2868

Re: Minor Feedback

Likely sleeping carp and fist of the north star. Grab from the martial art stuns and increases your punch damage to 15, fist makes you hit fast. Total 25tc, so it requires a discount to combo them.
by skoglol
Fri Nov 29, 2019 1:34 pm
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 683
Views: 79577

Re: Money is worthless

Im not sure I do either. Let me Grug it up.

Economy unbalanced. Vending machine costs low, cargo rewards and costs high. Money same type, systems intermix.
by skoglol
Thu Nov 28, 2019 10:38 am
 
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 2126

Re: Money is worthless

If I dont need something from cargo, I do not directly benefit from supplying cargo with bounties. I have no motivation to do so, other than to be nice to whoever asked. On the other hand, cargo is able to pay out of their budget for bringing crates. The value of a crate is so high it completely byp...
by skoglol
Thu Nov 28, 2019 3:53 am
 
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 2126

Re: Put dynamic on all servers

Threat isnt linearly calculated so the chances of <10 are lower than that. TCEO might be able to answer this more from the math side, as I frankly value my sanity too much to try. Doesnt change the fact that a <10 threat round is basically secret extended with some ghost antags, and happen often eno...
by skoglol
Thu Nov 28, 2019 3:14 am
 
Forum: Policy Discussion
Topic: Put dynamic on all servers
Replies: 57
Views: 4020

Re: Money is worthless

Payout from budgets isnt a terrible idea, but it is a terrible idea on its own without first balancing the budgets. You guys realize science gets 50k on the budget just for doing a research bomb? Medbay gets loads of money for doing nothing in the case of extended rounds? The overall loser is surpri...
by skoglol
Thu Nov 28, 2019 2:54 am
 
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 2126

Re: Put dynamic on all servers

Get your personal revhead antag tester pet today! Only a limited time offer!
by skoglol
Wed Nov 27, 2019 9:51 am
 
Forum: Policy Discussion
Topic: Put dynamic on all servers
Replies: 57
Views: 4020

Re: Straight up remove wizard gamemode

Disabling picking the wizard summon spells wouldnt necessarily mean you never see them ever again, since admins can trigger the event manually. Just like admin only stuff is given to traitors that tc trade, you can probably buy them if you got a good gimmick that warrants it. 5x events is stupid and...
by skoglol
Wed Nov 27, 2019 1:29 am
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 2638

Re: Money is worthless

Rounds aren't long enough for non persistent money to matter. Money isnt balanced enough to even consider persistence. If things are readily available for money, why would I trade with you? Why would I trade something I might need to you for money that I dont need?
by skoglol
Wed Nov 27, 2019 1:14 am
 
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 2126

Re: Straight up remove wizard gamemode

Summon events/guns/magic is a config settings. Take those up with your local headmin team.
by skoglol
Tue Nov 26, 2019 11:02 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 2638

Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!

Sorry for hijacking your thread, it just kinda tied in with the social interaction part. I realize now you are talking full fledged chat bubbles containing actual chat. I missed that in the OP, and thought you meant the "user is typing something" bubble that some servers already have. I do...
by skoglol
Mon Nov 25, 2019 12:00 pm
 
Forum: Ideas
Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Replies: 17
Views: 1077

Re: Take Terry off Dynamic

I personally believe we can fulfill all the server preferences with dynamic if we take the time to tweak it. Want calmer rounds on sybil and more chaos on bagil? There are per server configs for that, and you are able to adjust pretty much anything about both the game mode and the impact of the indi...
by skoglol
Mon Nov 25, 2019 11:41 am
 
Forum: Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 2529

Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!

I also wouldnt mind seeing varying font size of say messages based on distance from you. You are more likely to chat with someone close than far away, so big text might be more relevant. Im not sure if this is even remotely doable from either a performance standpoint or in goonchat in general. Also ...
by skoglol
Mon Nov 25, 2019 9:52 am
 
Forum: Ideas
Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Replies: 17
Views: 1077

Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!

If you are serious about the blah blah blah you can supply an example soundbite for us. The more you write, the longer the blah blah blah goes on :honkman: Keep in mind that we might have a ton of people talking nearby at once, so anything too busy would be detrimental. Even talking a lot on goon ge...
by skoglol
Mon Nov 25, 2019 9:46 am
 
Forum: Ideas
Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Replies: 17
Views: 1077

Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!

I dont want something spammable. I dont want something annoying. I want a short sound that notifies you that someone spoke near you. I hopped on goon and got you a sample of their sound. You can pick between a few of these in character creation. Ignore the general sound pollution, thank fuck we aren...
by skoglol
Mon Nov 25, 2019 7:48 am
 
Forum: Ideas
Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Replies: 17
Views: 1077

Re: Take Terry off Dynamic

When did you play grazyn? Changes were made to fix stacking bugs, as well as reduce the frequency of round enders a month or so ago.
by skoglol
Mon Nov 25, 2019 7:12 am
 
Forum: Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 2529

Re: MRP the push back

oranges wrote:tg has always been MRP, what the fuck are you on about


Maybe someone should tell the players then
by skoglol
Mon Nov 25, 2019 4:15 am
 
Forum: Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 3987

Re: Take Terry off Dynamic

The main issue with dynamic is the bagilites that come to terry to play it. They have changed the atmosphere of terry for sure. As for players who actually play terry's wishes on perma dynamic,there was a vote not too long ago. High is better. https://sb.atlantaned.space/polls/216 Bobbah is looking ...
by skoglol
Mon Nov 25, 2019 3:36 am
 
Forum: Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 2529
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