Search found 415 matches
- Sun Jan 26, 2020 4:06 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
Anyway, Besides the obvious 'no ez revival' this also hurts medical ability to aquire cheap organs (empty clones) to amend the annoying fast organ decay, and underwhelming amount of organ repair options and cheap dissections (science loves that), which i been engaging in quite a lot recently. And t...
- Sat Jan 25, 2020 11:03 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
And you still can podclone. Just not for free roundstart.
- Sat Jan 18, 2020 3:13 pm
- Forum: Ideas
- Topic: Solars should start in a randomized state of disrepair.
- Replies: 14
- Views: 3519
Re: Solars should start in a randomized state of disrepair.
Fairly trivial to make a mapping helper with a chance of broken solars, though it would be per solar and not per array. Reason being we dont have array templates, and they all vary.
- Wed Jan 15, 2020 6:47 pm
- Forum: Closed Complaints
- Topic: [Vekter] Cerebrallolzy - Rule 8
- Replies: 16
- Views: 4376
Re: [Vekter] Cerebrallolzy - Rule 8
Gaseous decomposition plants are in the realm of hydroponics, and combined with liquid contents make smoke reaction when squashed. Feels like there is a misunderstanding here, as grenades are mentioned.
- Wed Jan 15, 2020 3:19 pm
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7857
Re: Antagonist Race Option
Metagaming statics is obviously not something we want, but neither is being able to pick human for your antag rounds only. You are already able to random name/body/race when antag if you wish to combat this. If this was about your static being metagamed he would have been happy with this, but its not.
- Sun Jan 12, 2020 6:21 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
Now if we summarize the feedback given by players and observers alike, filtering out all the flame and non contributing feedback, there have been the following suggestions: 1. Make cloning longer. 2. Make cloning locked at round start and unlockable via techweb. 3. Have cloning require a cost of so...
- Sat Jan 11, 2020 11:18 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
You can already remove brain then insert new in the same round of organ manipulation. Besides, brain swap will be an edge case when there is nothing to be done for the rest of the body.
- Sat Jan 11, 2020 2:29 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
What do you think about bodygrowing? Potential, but I'm not convinced its needed. Possible alternative to monkey transplanting, which is already a bit of an edge case. It would need a real cost, and I am at this point not quite sure what that would have to be. Is the experimental cloner antithetica...
- Sat Jan 11, 2020 1:16 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
Just because you dont agree with my justifications doesnt mean I havent made any. But let me sum it up for you:
Cloning is antithetical to medical content, both existing and future.
Cloning is antithetical to medical content, both existing and future.
- Sat Jan 11, 2020 6:05 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
I'm curious, after reading through all the feedback, both positive and negative, have you changed your mind at all? Do you still think removing cloning is a good idea? I'm not trying to be rude or troll, I'm just genuinely curious. I do, and I have read it all. If we discard the non-feedback, the o...
- Sat Jan 11, 2020 3:30 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
somehow this thread is even lower quality than the github pr You know what, I decided to see if Mr. Twitter Comebacks here had a pattern to his non-constructive shortposting, and looky look what I found, not 3 months ago! https://i.imgur.com/PC6kVqy.png Sandshark called this bullshit 3 months ago. ...
- Fri Jan 10, 2020 7:24 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 111549
Re: CLONING REMOVAL FEEDBACK
Revival surgery only counters the heart defib timeout, which is currently at 15 minutes. It is strictly not a necessary surgery, and is almost completely made obsolete after the defib timer was increased when organ decay was added.
- Fri Jan 10, 2020 12:03 pm
- Forum: Coding Feedback
- Topic: PR discussion thread:alternative to removing cloning #48700
- Replies: 19
- Views: 4314
Re: PR discussion thread:alternative to removing cloning #48700
When I started playing I was a hubbie, and landed on yogstation for a bit. They have cloning memory disorder, and its a bit dumb. This is a rules/policy thing though, I dont see how it is supposed to be an alternative to cloning removal as it doesnt touch on any of the actual issues with cloning.
- Sun Jan 05, 2020 6:26 am
- Forum: Coding Feedback
- Topic: What is a good plumbing room size?
- Replies: 10
- Views: 2738
Re: What is a good plumbing room size?
Metas morgue is huge now. Big enough for plumbing?
Mind you this might interfere with the psychologist thing.
Mind you this might interfere with the psychologist thing.
- Fri Jan 03, 2020 3:29 am
- Forum: Ideas
- Topic: the ability to self-ooc mute yourself
- Replies: 8
- Views: 2298
Re: the ability to self-ooc mute yourself
We should move ooc away from o though, its terrible placement and dropping the t input into a word starting with o leads to a lot of ick ock.
- Mon Dec 30, 2019 1:34 am
- Forum: Ideas
- Topic: Make plumbing RPD available on all maps
- Replies: 2
- Views: 885
Re: Make plumbing RPD available on all maps
Cant you print it in the med lathe?
- Fri Dec 27, 2019 11:44 pm
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7857
Re: Antagonist Race Option
The problem stands - lizards have no non-obvious options for disguising themselves, if they want to do covert stuff. There are literally only two options I can call from the memory a) get your tail chopped off combined with a gasmask, which isn't perfect, but gets you closer to appearing as a human...
- Fri Dec 27, 2019 4:42 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7857
Re: Antagonist Race Option
Im saying that being recognized from your features is a drawback of playing a static. Do you know a lot of other grey lizards?
You can keep the rest of the drivel you attempted to assign as my opinion.
You can keep the rest of the drivel you attempted to assign as my opinion.
- Fri Dec 27, 2019 4:23 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7857
Re: Antagonist Race Option
No, you can't have a "human when antag" setting. Theres a random race setting you may use if you dont want to be a lizard.
Are you implying that knowing what statics look like isnt enough for a search when you come across them badly disguised? Its a well known drawback of being static.
Are you implying that knowing what statics look like isnt enough for a search when you come across them badly disguised? Its a well known drawback of being static.
- Fri Dec 27, 2019 4:05 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7857
Re: Antagonist Race Option
Some pretty heavy irony in this thread, as you seem happy enough to infer what statics are up to based on previous knowledge. There are randomized when antag settings available, and I would not like to see specific settings when antag added for a few reasons. You can go be a random color lizard inst...
- Mon Dec 23, 2019 4:07 am
- Forum: Closed Policy Discussion
- Topic: Make people who cut down Christmas trees valid
- Replies: 20
- Views: 3852
Re: Make people who cut down Christmas trees valid
I thought it was agreed they were valid already. Grinches should be valid!
- Tue Dec 17, 2019 3:39 am
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Vondiech - Some questions and a slight apology
- Replies: 7
- Views: 2941
Re: [NecromancerAnne] Vondiech - Some questions and a slight apology
It's probably worth including here that law changes and resets cause a lot of chat spam every time. This caused at least one of the silicons to have repeated client crashes and general lag. If we assume average distribution of law updates over 30 minutes you would have been resetting once every 1.5 ...
- Sat Dec 14, 2019 3:58 pm
- Forum: General Chat
- Topic: you want longer rounds? make an RP server
- Replies: 60
- Views: 14814
Re: you want longer rounds? make an RP server
And I think we should have shitter filled deathmatch zones because that's fun too. We already do, it's called event hall. Honestly from playing on event hall recently I can say with good confidence that people on event hall are much more cordial and less hostile than the other three servers recentl...
- Thu Dec 12, 2019 2:38 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21996
Re: How do we extend average round time?
There's a few things wrong in this here statement. 1: Solars are shit, they give shit for power, and setting them up is boring and tedious. Toss down the cables, set the panels to auto, 200/190 the SME, go off to do the next one. This assumes that you don't have to repair them after random debris/r...
- Wed Dec 11, 2019 7:59 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 18932
Re: Straight up remove Secret Extended gamemode
Yes, its called announced extended.Reyn wrote:Are we allowed to have a round where we can just fuck about or have an opportunity for an admin event instead of validhunting all fucking round or worrying about some murderboner ruining everyone's day?
- Wed Dec 11, 2019 12:48 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21996
Re: How do we extend average round time?
Honestly, engine delams will only ever occur because the engineers are morons or because antags have killed them all and have taken control of the engine room and/or AI to ensure a delam. In either case nobody is going to be in a position to fix it. If you can't fix the SM, start looking into alter...
- Tue Dec 10, 2019 4:46 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21996
Re: How do we extend average round time?
They can be built in the engi techfab and the circuit imprinter. There are lots of options, just noone ever needs to explore them.
- Tue Dec 10, 2019 1:31 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21996
Re: How do we extend average round time?
An engine room explosion is often enough to warrant a call on its own SM delam shuttle call should give you ckey linked permanent brain damage. You might disagree, but actually making people fix shit instead of resetting the round is something I want to see happen. You dont NEED the SM. You dont NE...
- Tue Dec 10, 2019 1:27 pm
- Forum: Ideas
- Topic: make wheelchairs faster
- Replies: 14
- Views: 4648
Re: make wheelchairs faster
There are already motorized wheelchairs, just make one.
- Mon Dec 09, 2019 7:35 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9052
Re: Straight up remove wizard gamemode
Dynamic wizard was a lot better than secret wizard, simply because it didnt end the round and might not be the main antag either. I enjoyed hunting the wizard with overpowered syringe mixes as much as the next guy, but the shift to the round not ending and there still being a possibility of antags i...
- Mon Dec 09, 2019 7:15 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21996
Re: How do we extend average round time?
60 minute rounds are okay, 30 minute ones over stubbed toes and law 2 shuttle calls are not.
- Mon Dec 09, 2019 3:09 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21996
Re: How do we extend average round time?
Maybe antags wouldnt have to jump head first into a murderbone if the shuttle wasnt called so early? Maybe engineers would actually have some job content if we didnt just immediately call shuttle over SM faliure or a single bomb? A lot of the crew content that currently exists is based around fixing...
- Mon Dec 09, 2019 11:33 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21996
Re: How do we extend average round time?
My understanding is we want to extend the minimum time, which in turn would increase the average time. That is why increasing the shuttle timer and removing AI shuttle calls both seem reasonable options.
Extending it much past an hour at this point in time would require some crew content first.
Extending it much past an hour at this point in time would require some crew content first.
- Wed Dec 04, 2019 9:59 pm
- Forum: General Chat
- Topic: .
- Replies: 21
- Views: 5283
Re: How to not be shit as AI
Well there's your problembagil
- Fri Nov 29, 2019 8:56 pm
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8702
Re: Extending the power simulation.
Yeah, maybe. I had a half formed idea of tying power (and by inclusion radiation) gen to managing pressure, basically making the safest currently good enough for a whole round near worthless in terms of output. This seems like kinda that with less reliance on atmos. What does the crystal add to this...
- Fri Nov 29, 2019 1:34 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 231273
Re: Minor Feedback
Likely sleeping carp and fist of the north star. Grab from the martial art stuns and increases your punch damage to 15, fist makes you hit fast. Total 25tc, so it requires a discount to combo them.
- Thu Nov 28, 2019 10:38 am
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7450
Re: Money is worthless
Im not sure I do either. Let me Grug it up.
Economy unbalanced. Vending machine costs low, cargo rewards and costs high. Money same type, systems intermix.
Economy unbalanced. Vending machine costs low, cargo rewards and costs high. Money same type, systems intermix.
- Thu Nov 28, 2019 3:53 am
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7450
Re: Money is worthless
If I dont need something from cargo, I do not directly benefit from supplying cargo with bounties. I have no motivation to do so, other than to be nice to whoever asked. On the other hand, cargo is able to pay out of their budget for bringing crates. The value of a crate is so high it completely byp...
- Thu Nov 28, 2019 3:14 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 12825
Re: Put dynamic on all servers
Threat isnt linearly calculated so the chances of <10 are lower than that. TCEO might be able to answer this more from the math side, as I frankly value my sanity too much to try. Doesnt change the fact that a <10 threat round is basically secret extended with some ghost antags, and happen often eno...
- Thu Nov 28, 2019 2:54 am
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7450
Re: Money is worthless
Payout from budgets isnt a terrible idea, but it is a terrible idea on its own without first balancing the budgets. You guys realize science gets 50k on the budget just for doing a research bomb? Medbay gets loads of money for doing nothing in the case of extended rounds? The overall loser is surpri...
- Wed Nov 27, 2019 9:51 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 12825
Re: Put dynamic on all servers
Get your personal revhead antag tester pet today! Only a limited time offer!
- Wed Nov 27, 2019 1:29 am
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9052
Re: Straight up remove wizard gamemode
Disabling picking the wizard summon spells wouldnt necessarily mean you never see them ever again, since admins can trigger the event manually. Just like admin only stuff is given to traitors that tc trade, you can probably buy them if you got a good gimmick that warrants it. 5x events is stupid and...
- Wed Nov 27, 2019 1:14 am
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7450
Re: Money is worthless
Rounds aren't long enough for non persistent money to matter. Money isnt balanced enough to even consider persistence. If things are readily available for money, why would I trade with you? Why would I trade something I might need to you for money that I dont need?
- Tue Nov 26, 2019 11:02 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9052
Re: Straight up remove wizard gamemode
Summon events/guns/magic is a config settings. Take those up with your local headmin team.
- Mon Nov 25, 2019 12:00 pm
- Forum: Ideas
- Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
- Replies: 17
- Views: 3758
Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Sorry for hijacking your thread, it just kinda tied in with the social interaction part. I realize now you are talking full fledged chat bubbles containing actual chat. I missed that in the OP, and thought you meant the "user is typing something" bubble that some servers already have. I do...
- Mon Nov 25, 2019 11:41 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9295
Re: Take Terry off Dynamic
I personally believe we can fulfill all the server preferences with dynamic if we take the time to tweak it. Want calmer rounds on sybil and more chaos on bagil? There are per server configs for that, and you are able to adjust pretty much anything about both the game mode and the impact of the indi...
- Mon Nov 25, 2019 9:52 am
- Forum: Ideas
- Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
- Replies: 17
- Views: 3758
Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!
I also wouldnt mind seeing varying font size of say messages based on distance from you. You are more likely to chat with someone close than far away, so big text might be more relevant. Im not sure if this is even remotely doable from either a performance standpoint or in goonchat in general. Also ...
- Mon Nov 25, 2019 9:46 am
- Forum: Ideas
- Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
- Replies: 17
- Views: 3758
Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!
If you are serious about the blah blah blah you can supply an example soundbite for us. The more you write, the longer the blah blah blah goes on :honkman: Keep in mind that we might have a ton of people talking nearby at once, so anything too busy would be detrimental. Even talking a lot on goon ge...
- Mon Nov 25, 2019 7:48 am
- Forum: Ideas
- Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
- Replies: 17
- Views: 3758
Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!
I dont want something spammable. I dont want something annoying. I want a short sound that notifies you that someone spoke near you. I hopped on goon and got you a sample of their sound. You can pick between a few of these in character creation. Ignore the general sound pollution, thank fuck we aren...
- Mon Nov 25, 2019 7:12 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9295
Re: Take Terry off Dynamic
When did you play grazyn? Changes were made to fix stacking bugs, as well as reduce the frequency of round enders a month or so ago.