Maybe someone should tell the players thenoranges wrote:tg has always been MRP, what the fuck are you on about
Search found 415 matches
- Mon Nov 25, 2019 4:15 am
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14114
Re: MRP the push back
- Mon Nov 25, 2019 3:36 am
- Forum: Closed Policy Discussion
- Topic: Take Terry off Dynamic
- Replies: 44
- Views: 9257
Re: Take Terry off Dynamic
The main issue with dynamic is the bagilites that come to terry to play it. They have changed the atmosphere of terry for sure. As for players who actually play terry's wishes on perma dynamic,there was a vote not too long ago. High is better. https://sb.atlantaned.space/polls/216 Bobbah is looking ...
- Mon Nov 25, 2019 2:35 am
- Forum: Ideas
- Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
- Replies: 17
- Views: 3723
Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!
I am very glad we do NOT have chat bubbles for a few reasons. Those are long winded, situational and you'll probably disagree with me. What I do think we could benefit from is something they have on goon: speech sounds . Every time you speak, there is a sound that others can recognize and start look...
- Fri Nov 22, 2019 11:52 pm
- Forum: Coding
- Topic: How passive gate works?
- Replies: 4
- Views: 1985
Re: How passive gate works?
Its a passive vent, not gate. That may have caused some wiki confusion. 1: depends where it is in the processing queue. There is no consistent answer to this, but you can try hooking it up last to put it at the bottom. 2: It has no pressure limit, it equalizes the pressure outside and inside the pip...
- Fri Nov 22, 2019 5:32 pm
- Forum: Closed Policy Discussion
- Topic: Rolebans VS the HoP
- Replies: 10
- Views: 2605
Re: Rolebans VS the HoP
You cant even borg people if they are silicon banned, the MMI wont go in.
- Fri Nov 22, 2019 4:01 am
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13286
Re: Hot Keys Help before I go insane
I use t, cause I can type fast >"hey can you tell me where the engineering bay is?" >hmm lemme press T to talk to this fella surely i wont need to move and this popup that blocks my vision wont be a problem >BANG BANG BANG :revolver: owned Move the popup once, its no longer in the way???
- Thu Nov 21, 2019 9:56 pm
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13286
Re: Hot Keys Help before I go insane
Using hotkeys to talk is an exploit after all
https://github.com/tgstation/tgstation/issues/8999
https://github.com/tgstation/tgstation/issues/8999
- Wed Nov 20, 2019 10:15 pm
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 172
- Views: 64898
- Wed Nov 20, 2019 10:14 pm
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7388
Re: Money is worthless
You're worthless, and NT knows. They pay in kind.
- Wed Nov 20, 2019 9:43 pm
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11131
Re: Re-evaluate the relation between community and codebase
To add to what Ari said, most players aren't able to make informed decisions on coding skill, code quality and oversight. Letting the people who actually do decide who is head honcho is the best way to ensure the codebase is in good hands. Managing the codebase requires a fair amount of technical sk...
- Tue Nov 19, 2019 9:33 am
- Forum: Closed Policy Discussion
- Topic: Make Escalation Rules more specific
- Replies: 33
- Views: 9063
Re: Make Escalation Rules more specific
Now I want to see someone keep a wizard alive on life support (or locked in a manual cryopod) to keep the round from ending. Way back, as zombie wizard before the real zombies were removed. I lost a fight, then was crit, gagged, blinded, straight jacketed and put in a morgue tray. Iirc I was unable...
- Sun Nov 17, 2019 10:55 pm
- Forum: General Chat
- Topic: TTV Simulation or I Have Too Much Time
- Replies: 18
- Views: 5042
Re: TTV Simulation or I Have Too Much Time
Not even intentionally
- Sun Nov 17, 2019 10:54 pm
- Forum: Town Hall
- Topic: Trialmin Review: Naloac
- Replies: 16
- Views: 4437
Re: Trialmin Review: Naloac
Deserves the promotion. We need more admins like him.
- Sun Nov 17, 2019 6:12 pm
- Forum: General Chat
- Topic: TTV Simulation or I Have Too Much Time
- Replies: 18
- Views: 5042
Re: TTV Simulation or I Have Too Much Time
Having made one of these myself, I think it might be a bit hard to figure out in a spreadsheet. There's quite a lot of reactions that block others running in a tick, and also a TTV sometimes takes multiple reaction cycles to actually hit the pressure to cause an explosion. Really looking through th...
- Fri Nov 15, 2019 9:20 pm
- Forum: Coding
- Topic: $20 to whoever removes dynamic.
- Replies: 10
- Views: 3494
Re: $20 to whoever removes dynamic.
Oh does this mean I'm getting paid?
- Fri Nov 15, 2019 1:45 am
- Forum: Coding Feedback
- Topic: Charlie Station/"Oldstation"
- Replies: 9
- Views: 3801
Re: Charlie Station/"Oldstation"
Smart cables is the saviour here. It used to be terrible, now it is okay.
- Fri Nov 15, 2019 1:42 am
- Forum: Closed Policy Discussion
- Topic: If someone succumbs, is it the person who crit them’s fault?
- Replies: 59
- Views: 13869
Re: If someone succumbs, is it the person who crit them’s fault?
succumbing is a shitty verb that should probably get removed anyways, given how simple it is to abuse and the drastic consequences it can have on the succumber and the person that would have benefited from them NOT dying, but that isn't a policy issue. Remember https://github.com/tgstation/tgstatio...
- Thu Nov 14, 2019 11:34 pm
- Forum: Resolved Appeals
- Topic: [FloranOtten] Deepwoods - Why was I banned for this?
- Replies: 6
- Views: 3069
Re: [FloranOtten] Deepwoods - Why was I banned for this?
Round 123671 https://tgstation13.org/parsed-logs/terry/data/logs/2019/11/14/round-123671/attack.txt Dude attacks the window with a chair, most of them snipped out [2019-11-14 21:38:56.323] ATTACK: Srg.Mccool/(Eius-Teeka) has attacked [tinted window] with the chair (Chapel Office (87, 74, 2)) [2019-1...
- Thu Nov 14, 2019 10:37 pm
- Forum: Closed Policy Discussion
- Topic: If someone succumbs, is it the person who crit them’s fault?
- Replies: 59
- Views: 13869
Re: If someone succumbs, is it the person who crit them’s fault?
succumbing is a shitty verb that should probably get removed anyways, given how simple it is to abuse and the drastic consequences it can have on the succumber and the person that would have benefited from them NOT dying, but that isn't a policy issue. Remember https://github.com/tgstation/tgstatio...
- Tue Nov 12, 2019 8:00 pm
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9703
Re: TGMC Hotkeys Port Feedback
Better get rid of it now then, before more people adopt the input style.peoplearestrange wrote:hell I had a (fairly) new player ask why they could no longer move and why they couldn't get the bar to stay focused.
- Tue Nov 12, 2019 3:14 am
- Forum: Coding Feedback
- Topic: The real issue with secways, janicarts, and ATVS is keys.
- Replies: 4
- Views: 1523
- Sun Nov 10, 2019 8:56 pm
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9703
Re: TGMC Hotkeys Port Feedback
My life quality has been increased, and I am on a qwerty keyboard.
- Sun Nov 10, 2019 8:50 pm
- Forum: Coding Feedback
- Topic: The absolute state of mapvotes (unironic)
- Replies: 19
- Views: 4503
Re: The absolute state of mapvotes (unironic)
Why are we trying to force people to play maps they dont want to play? A map like donut rolling is an instant pop killer, its bad for server health. If anything, limiting how often and when people can run map votes would likely solve this. For example, we could prevent map votes after rotation has p...
- Sun Nov 10, 2019 3:21 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21816
Re: How do we extend average round time?
Already gone in dynamic. Dynamic is the future.wesoda25 wrote:If we remove wizard events (or add some actually fun ones like rng loot) and summon guns/weapons I'll never complain about anything ever again.
- Sat Nov 09, 2019 9:53 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21816
Re: How do we extend average round time?
Wizard should be removed outside of dynamic, no longer its own gamemode. And in dynamic round shouldn’t end with wizard death (might already do this I’m not certain). IDK about revs, but having the round not end once one side wins would definitely be interesting, at least to discourage station anni...
- Sat Nov 09, 2019 9:04 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21816
Re: How do we extend average round time?
Remove the ability of the AI to call the shuttle. It's dumb and let's every assistant call the shuttle by shouting "AI law 2 call shuttle" on the radio. More of a band aid to the situation, but a good start. AI are compelled through law 1 to call shuttle the moment anything big happens th...
- Sat Nov 09, 2019 5:28 pm
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13286
Re: Hot Keys Help before I go insane
It's not my feature
- Sat Nov 09, 2019 3:35 pm
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13286
Re: Hot Keys Help before I go insane
tWhat do you mean? tHotkey mode is fine. tYou just need to get used to it, but it's 2019 so its probably time.
- Sat Nov 09, 2019 1:04 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21816
Re: How do we extend average round time?
Part of the difficulty with this is that there are some who want rounds shorter than they are now. I think that if we are going to move towards longer rounds in general that Bagil should get adjusted in the opposite direction. A large amount of change could be effected just by fiddling with the ser...
- Fri Nov 08, 2019 4:54 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21816
Re: How do we extend average round time?
Forcing round time of an hour is also not the final solution. Honestly, goofs dynamic shuttle timer was a good idea and probably something someone who actually cares to do things properly should implement.
- Fri Nov 08, 2019 4:44 pm
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 21816
Re: How do we extend average round time?
1 hour rounds are reasonable, if you can't do it in 1 hour it's probably not worth doing. We shouldn't go much higher as a base, no need to punish people with extreme boredom for picking jobs with a more reactive style of gameplay, like security and medbay, or flat out no gameplay jobs like hop. How...
- Thu Nov 07, 2019 8:04 am
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8195
Re: "New" ID sprites criticism
If you put an ID in your ID slot it shows up on your sprites chest
- Wed Nov 06, 2019 10:56 pm
- Forum: Ideas
- Topic: Cooldown on ghost role respawns to combat metainfo
- Replies: 24
- Views: 5848
Re: Cooldown on ghost role respawns to combat metainfo
NLR wouldn't work on tg, also just a pain to enforce. Preventing people from going back by preventing them from taking a new body immediately is a simpler solution.
- Wed Nov 06, 2019 6:04 pm
- Forum: Closed Policy Discussion
- Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
- Replies: 23
- Views: 5234
Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
Headmins can overrule any ban appeal decision, and only headmins move appeals to resolved. This isn't how the process appears to non-admins. At the very least, non-headmins shouldn't have close topic privileges on FNR. Often times when a banning admin is tired of defending their position on a matte...
- Wed Nov 06, 2019 11:11 am
- Forum: Closed Policy Discussion
- Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
- Replies: 23
- Views: 5234
Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
Headmins can overrule any ban appeal decision, and only headmins move appeals to resolved.
- Fri Nov 01, 2019 7:22 pm
- Forum: General Chat
- Topic: Burnt Out: The Antag Incentive
- Replies: 18
- Views: 3628
Re: Burnt Out: The Antag Incentive
No thanks, you're not my typetinodrima7020 wrote:have sexskoglol wrote:enjoy lowpop
- Fri Nov 01, 2019 6:25 pm
- Forum: General Chat
- Topic: Burnt Out: The Antag Incentive
- Replies: 18
- Views: 3628
Re: Burnt Out: The Antag Incentive
enjoy lowpop
- Thu Oct 31, 2019 4:39 am
- Forum: Roleplaying
- Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
- Replies: 23
- Views: 11741
Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Has to be something useful in between the smut
https://sb.atlantaned.space/library
https://sb.atlantaned.space/library
- Thu Oct 31, 2019 4:33 am
- Forum: Closed Policy Discussion
- Topic: Talking mimes shouldn't be valid
- Replies: 66
- Views: 16546
Re: Talking mimes shouldn't be valid
Or buckshot. Buckshot works too.Davidchan wrote:Mines breaking their vow should be hit with such a heavy mood debuff no amount of mindbreaker and space drug should make them neutral.
- Tue Oct 29, 2019 2:11 am
- Forum: Town Hall
- Topic: Trialmin Review: TheChosenEvilOne
- Replies: 3
- Views: 1763
Re: Trialmin Review: TheChosenEvilOne
Uses his admin powers for good, like centcom eor shenanigans and multi-z. Haven't dealt with him administratively, but he seems committed to enhancing the experience. Goodmin.
- Fri Oct 25, 2019 2:21 am
- Forum: Ideas
- Topic: Make mime writing Windings
- Replies: 9
- Views: 2045
Re: Make mime writing Windings
What era are you living in? This was merged two days ago: https://github.com/tgstation/tgstation/pull/47177
- Fri Oct 18, 2019 12:06 am
- Forum: Closed Policy Discussion
- Topic: Talking mimes shouldn't be valid
- Replies: 66
- Views: 16546
Re: Talking mimes shouldn't be valid
Shoeless clowns should be treated the same way imo, fuck shoeless clowns. Not literally, you weirdo. Mimes should have a limited PDA vocabulary too, preferably just emojis. Same with paper. If you can't mime it out, you dont want it enough. Also fuck these mimes. https://tgstation13.download/dip/dis...
- Thu Oct 17, 2019 4:07 pm
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12554
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
How is this even a thread?
- Tue Oct 15, 2019 5:49 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Naloac
- Replies: 52
- Views: 21344
Re: Naloac
Goodmin! Knows his shit, knows when he doesn't. Tries to do fun stuff.
An overall likeable guy.
An overall likeable guy.
- Sat Oct 12, 2019 2:20 pm
- Forum: Closed Policy Discussion
- Topic: Free Terry
- Replies: 19
- Views: 5144
Re: Free Terry
If my thing goes through, solo antag rulesets will attempt to (and in most cases do so once or twice) scale up the amount of antags made based on spare threat. This should leave less room for the round enders on top of solo antags, while allowing it to still happen when the stars align. That's the h...
- Fri Oct 11, 2019 11:38 am
- Forum: Resolved Appeals
- Topic: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
- Replies: 10
- Views: 3639
Re: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
I'd like to point out that mindshield does not deconvert or do anything at all really to cultists. They only protect against conversion, forcing a sacrifice (soulstone with your shade in it) instead.
- Wed Oct 09, 2019 7:50 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11278
Re: ban fusion shitters
There is a huge difference between a well executed e25 fusion flood and babys first e8 fusion flood. A well executed plasma flood, you won't get to the gear you need to fix it very easily, so in effect its the same issue. You just probably will be able to survive in maints, maybe. Fusion flooding al...
- Wed Oct 09, 2019 6:42 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11278
Re: ban fusion shitters
You're wrong, but stop derailing the thread.
- Wed Oct 09, 2019 3:23 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11278
Re: ban fusion shitters
If people are using fusion to "break the round" and its not just an honest accident, that's a whole other issue and should be dealt with accordingly. As for using the fusion for antag stuff, I could just as easily make the round unplayable and unfun with a well thought out plasma flood so ...
- Wed Oct 09, 2019 2:11 pm
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11278
Re: ban fusion shitters
If people are non-antag causing deaths or shit then feel free to ban them. But let's not pretend for a second that running fusion as a non antag atmos tech makes you valid, or eligible for arrest. It's part of the atmos tech job, just like bombs is part of toxins. Doesn't mean you get a free pass to...