Search found 415 matches

by skoglol
Mon Nov 25, 2019 4:15 am
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14114

Re: MRP the push back

oranges wrote:tg has always been MRP, what the fuck are you on about
Maybe someone should tell the players then
by skoglol
Mon Nov 25, 2019 3:36 am
Forum: Closed Policy Discussion
Topic: Take Terry off Dynamic
Replies: 44
Views: 9257

Re: Take Terry off Dynamic

The main issue with dynamic is the bagilites that come to terry to play it. They have changed the atmosphere of terry for sure. As for players who actually play terry's wishes on perma dynamic,there was a vote not too long ago. High is better. https://sb.atlantaned.space/polls/216 Bobbah is looking ...
by skoglol
Mon Nov 25, 2019 2:35 am
Forum: Ideas
Topic: My suggestion for increasing social-interaction or "RP": Chatbubbles!
Replies: 17
Views: 3723

Re: My suggestion for increasing social-interaction or "RP": Chatbubbles!

I am very glad we do NOT have chat bubbles for a few reasons. Those are long winded, situational and you'll probably disagree with me. What I do think we could benefit from is something they have on goon: speech sounds . Every time you speak, there is a sound that others can recognize and start look...
by skoglol
Fri Nov 22, 2019 11:52 pm
Forum: Coding
Topic: How passive gate works?
Replies: 4
Views: 1985

Re: How passive gate works?

Its a passive vent, not gate. That may have caused some wiki confusion. 1: depends where it is in the processing queue. There is no consistent answer to this, but you can try hooking it up last to put it at the bottom. 2: It has no pressure limit, it equalizes the pressure outside and inside the pip...
by skoglol
Fri Nov 22, 2019 5:32 pm
Forum: Closed Policy Discussion
Topic: Rolebans VS the HoP
Replies: 10
Views: 2605

Re: Rolebans VS the HoP

You cant even borg people if they are silicon banned, the MMI wont go in.
by skoglol
Fri Nov 22, 2019 4:01 am
Forum: General Chat
Topic: Hot Keys Help before I go insane
Replies: 54
Views: 13286

Re: Hot Keys Help before I go insane

I use t, cause I can type fast >"hey can you tell me where the engineering bay is?" >hmm lemme press T to talk to this fella surely i wont need to move and this popup that blocks my vision wont be a problem >BANG BANG BANG :revolver: owned Move the popup once, its no longer in the way???
by skoglol
Thu Nov 21, 2019 9:56 pm
Forum: General Chat
Topic: Hot Keys Help before I go insane
Replies: 54
Views: 13286

Re: Hot Keys Help before I go insane

Using hotkeys to talk is an exploit after all 8-)
https://github.com/tgstation/tgstation/issues/8999
by skoglol
Wed Nov 20, 2019 10:14 pm
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 7388

Re: Money is worthless

You're worthless, and NT knows. They pay in kind.
by skoglol
Wed Nov 20, 2019 9:43 pm
Forum: Closed Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 11131

Re: Re-evaluate the relation between community and codebase

To add to what Ari said, most players aren't able to make informed decisions on coding skill, code quality and oversight. Letting the people who actually do decide who is head honcho is the best way to ensure the codebase is in good hands. Managing the codebase requires a fair amount of technical sk...
by skoglol
Tue Nov 19, 2019 9:33 am
Forum: Closed Policy Discussion
Topic: Make Escalation Rules more specific
Replies: 33
Views: 9063

Re: Make Escalation Rules more specific

Now I want to see someone keep a wizard alive on life support (or locked in a manual cryopod) to keep the round from ending. Way back, as zombie wizard before the real zombies were removed. I lost a fight, then was crit, gagged, blinded, straight jacketed and put in a morgue tray. Iirc I was unable...
by skoglol
Sun Nov 17, 2019 10:55 pm
Forum: General Chat
Topic: TTV Simulation or I Have Too Much Time
Replies: 18
Views: 5042

Re: TTV Simulation or I Have Too Much Time

Not even intentionally
by skoglol
Sun Nov 17, 2019 10:54 pm
Forum: Town Hall
Topic: Trialmin Review: Naloac
Replies: 16
Views: 4437

Re: Trialmin Review: Naloac

Deserves the promotion. We need more admins like him.
by skoglol
Sun Nov 17, 2019 6:12 pm
Forum: General Chat
Topic: TTV Simulation or I Have Too Much Time
Replies: 18
Views: 5042

Re: TTV Simulation or I Have Too Much Time

Having made one of these myself, I think it might be a bit hard to figure out in a spreadsheet. There's quite a lot of reactions that block others running in a tick, and also a TTV sometimes takes multiple reaction cycles to actually hit the pressure to cause an explosion. Really looking through th...
by skoglol
Fri Nov 15, 2019 9:20 pm
Forum: Coding
Topic: $20 to whoever removes dynamic.
Replies: 10
Views: 3494

Re: $20 to whoever removes dynamic.

Oh does this mean I'm getting paid? :honkman:
by skoglol
Fri Nov 15, 2019 1:45 am
Forum: Coding Feedback
Topic: Charlie Station/"Oldstation"
Replies: 9
Views: 3801

Re: Charlie Station/"Oldstation"

Smart cables is the saviour here. It used to be terrible, now it is okay.
by skoglol
Fri Nov 15, 2019 1:42 am
Forum: Closed Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 13869

Re: If someone succumbs, is it the person who crit them’s fault?

succumbing is a shitty verb that should probably get removed anyways, given how simple it is to abuse and the drastic consequences it can have on the succumber and the person that would have benefited from them NOT dying, but that isn't a policy issue. Remember https://github.com/tgstation/tgstatio...
by skoglol
Thu Nov 14, 2019 11:34 pm
Forum: Resolved Appeals
Topic: [FloranOtten] Deepwoods - Why was I banned for this?
Replies: 6
Views: 3069

Re: [FloranOtten] Deepwoods - Why was I banned for this?

Round 123671 https://tgstation13.org/parsed-logs/terry/data/logs/2019/11/14/round-123671/attack.txt Dude attacks the window with a chair, most of them snipped out [2019-11-14 21:38:56.323] ATTACK: Srg.Mccool/(Eius-Teeka) has attacked [tinted window] with the chair (Chapel Office (87, 74, 2)) [2019-1...
by skoglol
Thu Nov 14, 2019 10:37 pm
Forum: Closed Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 13869

Re: If someone succumbs, is it the person who crit them’s fault?

succumbing is a shitty verb that should probably get removed anyways, given how simple it is to abuse and the drastic consequences it can have on the succumber and the person that would have benefited from them NOT dying, but that isn't a policy issue. Remember https://github.com/tgstation/tgstatio...
by skoglol
Tue Nov 12, 2019 8:00 pm
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 9703

Re: TGMC Hotkeys Port Feedback

peoplearestrange wrote:hell I had a (fairly) new player ask why they could no longer move and why they couldn't get the bar to stay focused.
Better get rid of it now then, before more people adopt the input style.
by skoglol
Sun Nov 10, 2019 8:56 pm
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 9703

Re: TGMC Hotkeys Port Feedback

My life quality has been increased, and I am on a qwerty keyboard.
by skoglol
Sun Nov 10, 2019 8:50 pm
Forum: Coding Feedback
Topic: The absolute state of mapvotes (unironic)
Replies: 19
Views: 4503

Re: The absolute state of mapvotes (unironic)

Why are we trying to force people to play maps they dont want to play? A map like donut rolling is an instant pop killer, its bad for server health. If anything, limiting how often and when people can run map votes would likely solve this. For example, we could prevent map votes after rotation has p...
by skoglol
Sun Nov 10, 2019 3:21 am
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 21816

Re: How do we extend average round time?

wesoda25 wrote:If we remove wizard events (or add some actually fun ones like rng loot) and summon guns/weapons I'll never complain about anything ever again.
Already gone in dynamic. Dynamic is the future.
by skoglol
Sat Nov 09, 2019 9:53 pm
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 21816

Re: How do we extend average round time?

Wizard should be removed outside of dynamic, no longer its own gamemode. And in dynamic round shouldn’t end with wizard death (might already do this I’m not certain). IDK about revs, but having the round not end once one side wins would definitely be interesting, at least to discourage station anni...
by skoglol
Sat Nov 09, 2019 9:04 pm
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 21816

Re: How do we extend average round time?

Remove the ability of the AI to call the shuttle. It's dumb and let's every assistant call the shuttle by shouting "AI law 2 call shuttle" on the radio. More of a band aid to the situation, but a good start. AI are compelled through law 1 to call shuttle the moment anything big happens th...
by skoglol
Sat Nov 09, 2019 5:28 pm
Forum: General Chat
Topic: Hot Keys Help before I go insane
Replies: 54
Views: 13286

Re: Hot Keys Help before I go insane

It's not my feature :roll:
by skoglol
Sat Nov 09, 2019 3:35 pm
Forum: General Chat
Topic: Hot Keys Help before I go insane
Replies: 54
Views: 13286

Re: Hot Keys Help before I go insane

tWhat do you mean? tHotkey mode is fine. tYou just need to get used to it, but it's 2019 so its probably time.
by skoglol
Sat Nov 09, 2019 1:04 am
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 21816

Re: How do we extend average round time?

Part of the difficulty with this is that there are some who want rounds shorter than they are now. I think that if we are going to move towards longer rounds in general that Bagil should get adjusted in the opposite direction. A large amount of change could be effected just by fiddling with the ser...
by skoglol
Fri Nov 08, 2019 4:54 pm
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 21816

Re: How do we extend average round time?

Forcing round time of an hour is also not the final solution. Honestly, goofs dynamic shuttle timer was a good idea and probably something someone who actually cares to do things properly should implement.
by skoglol
Fri Nov 08, 2019 4:44 pm
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 21816

Re: How do we extend average round time?

1 hour rounds are reasonable, if you can't do it in 1 hour it's probably not worth doing. We shouldn't go much higher as a base, no need to punish people with extreme boredom for picking jobs with a more reactive style of gameplay, like security and medbay, or flat out no gameplay jobs like hop. How...
by skoglol
Thu Nov 07, 2019 8:04 am
Forum: Spriting and Mapping
Topic: "New" ID sprites criticism
Replies: 24
Views: 8195

Re: "New" ID sprites criticism

If you put an ID in your ID slot it shows up on your sprites chest
by skoglol
Wed Nov 06, 2019 10:56 pm
Forum: Ideas
Topic: Cooldown on ghost role respawns to combat metainfo
Replies: 24
Views: 5848

Re: Cooldown on ghost role respawns to combat metainfo

NLR wouldn't work on tg, also just a pain to enforce. Preventing people from going back by preventing them from taking a new body immediately is a simpler solution.
by skoglol
Wed Nov 06, 2019 6:04 pm
Forum: Closed Policy Discussion
Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
Replies: 23
Views: 5234

Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.

Headmins can overrule any ban appeal decision, and only headmins move appeals to resolved. This isn't how the process appears to non-admins. At the very least, non-headmins shouldn't have close topic privileges on FNR. Often times when a banning admin is tired of defending their position on a matte...
by skoglol
Wed Nov 06, 2019 11:11 am
Forum: Closed Policy Discussion
Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
Replies: 23
Views: 5234

Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.

Headmins can overrule any ban appeal decision, and only headmins move appeals to resolved.
by skoglol
Fri Nov 01, 2019 7:22 pm
Forum: General Chat
Topic: Burnt Out: The Antag Incentive
Replies: 18
Views: 3628

Re: Burnt Out: The Antag Incentive

tinodrima7020 wrote:
skoglol wrote:enjoy lowpop
have sex
No thanks, you're not my type
by skoglol
Fri Nov 01, 2019 6:25 pm
Forum: General Chat
Topic: Burnt Out: The Antag Incentive
Replies: 18
Views: 3628

Re: Burnt Out: The Antag Incentive

enjoy lowpop
by skoglol
Thu Oct 31, 2019 4:33 am
Forum: Closed Policy Discussion
Topic: Talking mimes shouldn't be valid
Replies: 66
Views: 16546

Re: Talking mimes shouldn't be valid

Davidchan wrote:Mines breaking their vow should be hit with such a heavy mood debuff no amount of mindbreaker and space drug should make them neutral.
Or buckshot. Buckshot works too.
by skoglol
Tue Oct 29, 2019 2:11 am
Forum: Town Hall
Topic: Trialmin Review: TheChosenEvilOne
Replies: 3
Views: 1763

Re: Trialmin Review: TheChosenEvilOne

Uses his admin powers for good, like centcom eor shenanigans and multi-z. Haven't dealt with him administratively, but he seems committed to enhancing the experience. Goodmin.
by skoglol
Fri Oct 25, 2019 2:21 am
Forum: Ideas
Topic: Make mime writing Windings
Replies: 9
Views: 2045

Re: Make mime writing Windings

What era are you living in? This was merged two days ago: https://github.com/tgstation/tgstation/pull/47177
by skoglol
Fri Oct 18, 2019 12:06 am
Forum: Closed Policy Discussion
Topic: Talking mimes shouldn't be valid
Replies: 66
Views: 16546

Re: Talking mimes shouldn't be valid

Shoeless clowns should be treated the same way imo, fuck shoeless clowns. Not literally, you weirdo. Mimes should have a limited PDA vocabulary too, preferably just emojis. Same with paper. If you can't mime it out, you dont want it enough. Also fuck these mimes. https://tgstation13.download/dip/dis...
by skoglol
Tue Oct 15, 2019 5:49 pm
Forum: Former Admins
Topic: [No Longer Admin] Naloac
Replies: 52
Views: 21344

Re: Naloac

Goodmin! Knows his shit, knows when he doesn't. Tries to do fun stuff.
An overall likeable guy.
by skoglol
Sat Oct 12, 2019 2:20 pm
Forum: Closed Policy Discussion
Topic: Free Terry
Replies: 19
Views: 5144

Re: Free Terry

If my thing goes through, solo antag rulesets will attempt to (and in most cases do so once or twice) scale up the amount of antags made based on spare threat. This should leave less room for the round enders on top of solo antags, while allowing it to still happen when the stars align. That's the h...
by skoglol
Fri Oct 11, 2019 11:38 am
Forum: Resolved Appeals
Topic: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal
Replies: 10
Views: 3639

Re: [Krusvik] The unloved Rock - Lethaling hulk Note Appeal

I'd like to point out that mindshield does not deconvert or do anything at all really to cultists. They only protect against conversion, forcing a sacrifice (soulstone with your shade in it) instead.
by skoglol
Wed Oct 09, 2019 7:50 pm
Forum: Closed Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 11278

Re: ban fusion shitters

There is a huge difference between a well executed e25 fusion flood and babys first e8 fusion flood. A well executed plasma flood, you won't get to the gear you need to fix it very easily, so in effect its the same issue. You just probably will be able to survive in maints, maybe. Fusion flooding al...
by skoglol
Wed Oct 09, 2019 6:42 pm
Forum: Closed Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 11278

Re: ban fusion shitters

You're wrong, but stop derailing the thread.
by skoglol
Wed Oct 09, 2019 3:23 pm
Forum: Closed Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 11278

Re: ban fusion shitters

If people are using fusion to "break the round" and its not just an honest accident, that's a whole other issue and should be dealt with accordingly. As for using the fusion for antag stuff, I could just as easily make the round unplayable and unfun with a well thought out plasma flood so ...
by skoglol
Wed Oct 09, 2019 2:11 pm
Forum: Closed Policy Discussion
Topic: ban fusion shitters
Replies: 45
Views: 11278

Re: ban fusion shitters

If people are non-antag causing deaths or shit then feel free to ban them. But let's not pretend for a second that running fusion as a non antag atmos tech makes you valid, or eligible for arrest. It's part of the atmos tech job, just like bombs is part of toxins. Doesn't mean you get a free pass to...