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Re: Kilo Station

confused rock wrote:>hydroponics does their job


Lets not pretend this happens.
by skoglol
Thu May 09, 2019 7:52 am
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19985

Re: Kilo Station

as well as an additional plant manipulator. The disk compartmentalizer should be next to the manipulator. It stores the DNA disks, and any useful botanist will be juggling disks when using the manipulator. While I'd love to see two manipulators, I would rather one was replaced with the disk fridge....
by skoglol
Tue May 07, 2019 9:16 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 146
Views: 19985

Re: Pirates Cargo Pad.

It also deletes pirates :roll:
by skoglol
Sat May 04, 2019 10:19 pm
 
Forum: Coding Feedback
Topic: Pirates Cargo Pad.
Replies: 36
Views: 1849

Re: scrunglartiy.ogg

The gondola one was loud, forced and cringy. In comparison, this one is just weird.
by skoglol
Wed May 01, 2019 11:01 pm
 
Forum: General Chat
Topic: scrunglartiy.ogg
Replies: 21
Views: 2132

Re: beepsky is too easy to kill

Simplemob pathfinding could use some work overall, you only need a table to outwit general beepsky. I've not looked into it yet, but are we able to add weight to turfs with certain objects on them? ie tables, grilles and so on.
by skoglol
Tue Apr 30, 2019 1:49 am
 
Forum: Ideas
Topic: beepsky is too easy to kill
Replies: 25
Views: 1443

Re: Readd Integrated Circuits

I made a circuit that would inject 20 gold cores with plasma over the course of a minute. It could be mailed through disposals.

It never worked consistently though, due to code issues. Circuits were a mess to work with, both in and out of game.
by skoglol
Mon Apr 22, 2019 11:34 am
 
Forum: Ideas
Topic: Readd Integrated Circuits
Replies: 35
Views: 2928

Re: Turn off the Xeno Lavaland Ruin

cedarbridge wrote:dumb admins

Don't put words in my mouth. It won't get you anywhere.
by skoglol
Tue Apr 16, 2019 5:00 pm
 
Forum: Policy Discussion
Topic: Turn off the Xeno Lavaland Ruin
Replies: 44
Views: 2876

Re: on the topics of medbay and death

I skipped most of the thread, so someone might have mentioned these things already. I'm all for making medbay a bit more complex, a bit more reliant on revival over cloning. Some changes to the current mechanics around using synthflesh/surgery to fix someone before defibbing would help with this, mo...
by skoglol
Tue Apr 16, 2019 3:00 pm
 
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 10787

Re: Turn off the Xeno Lavaland Ruin

Imo this is an admin issue, not a code issue. If a lavaland ghost role spawns in then immediately digs a straight tunnel to a xeno ruin, just ghostrole ban their ass. Unless they are ash lizards, they have no good excuse to go fight xenos. Even ashlizards using ghost knowledge to find the ruin are b...
by skoglol
Tue Apr 16, 2019 2:50 pm
 
Forum: Policy Discussion
Topic: Turn off the Xeno Lavaland Ruin
Replies: 44
Views: 2876

Re: Sniping

Some of you take this game way too seriously. I would like to remind you all that anyone who dies gets to be a ghost with perfect information until they are revived/cloned. This means they can find antags/targets/objects etc quite easily. People are expected to not use information gained as ghost in...
by skoglol
Tue Apr 16, 2019 2:09 am
 
Forum: Policy Discussion
Topic: Sniping
Replies: 57
Views: 3454

Re: ok time for a realtalk about abductors

Whenever I play abductor, I attempt to keep to the flavour text and try to leave as little impact on the round as a whole as possible. That said, I have been forced to kill an AI before, just due to the sheer number of hostile borgs and level of interference they were running. This was after kidnapp...
by skoglol
Sun Dec 30, 2018 12:02 am
 
Forum: Policy Discussion
Topic: ok time for a realtalk about abductors
Replies: 41
Views: 3007

Re: Murderboning Policy Thread #859

Having played servers where murderboning isnt allowed, I can tell you it is shit. Imagine if all the traitors just stealthed their steal objectives and went back to their jobs. Would that really be fun? Imagine traitors, just with the round impact of hiveminds.
by skoglol
Thu Dec 27, 2018 10:04 pm
 
Forum: Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 3896

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Not being able to leave lavaland as golem would be kinda sad though. Golems can be nice, rarely do you see a round like this with all out suicide bombing.

Heck, even just clarifying/enforcing if you are allowed to continually respawn into ghost roles would probably solve the problem.
by skoglol
Thu Dec 20, 2018 11:54 pm
 
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 3888

Re: Movement Speed

I like the current movespeed. That's not to say I won't like a lower movespeed, but it needs to be done properly. Movespeed will affect things like moving against spacewind, lavaland and so on, and just changing it in the config without tweaking these things could be catastrophic. During the summer,...
by skoglol
Fri Nov 23, 2018 12:08 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15900

Re: Ckey for Lifeweb - Raffle

Eh sure, why not.
by skoglol
Sun Aug 12, 2018 5:36 am
 
Forum: General Chat
Topic: Ckey for Lifeweb - Raffle
Replies: 22
Views: 2282

Re: Streaming and rule 3?

Was there a final verdict on this?
by skoglol
Mon Jul 23, 2018 10:26 am
 
Forum: Policy Discussion
Topic: Streaming and rule 3?
Replies: 43
Views: 5004

Re: The item pick-up animation

Fairly sure you cannot click through the animation, which makes picking up several items slower. Otherwise I like it, though it could possibly be toned down a bit.
by skoglol
Mon Jul 23, 2018 3:35 am
 
Forum: Coding Feedback
Topic: The item pick-up animation
Replies: 73
Views: 5084

Re: Plant Cult (New Gamemode Suggestion)

Just a note regarding feeding with anything containing biomass. As a botanist it is fairly easy to make 100 potency watermelons with densified chems containing 40 nutriment and 40 water. Add bees and production speed, and you got a plant producing 800 nutriment and water every couple minutes. Now mu...
by skoglol
Mon Jul 16, 2018 4:53 pm
 
Forum: Ideas
Topic: Plant Cult (New Gamemode Suggestion)
Replies: 12
Views: 1150

Re: Minor Suggestions

Make moths attracted to lights. If below a certain light treshold, give confusion like effect towards closest visible light source.
Or something visual, but annoying.

With this we can turn off the lights to make them go away.
by skoglol
Mon Jul 16, 2018 4:29 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3568
Views: 360848

Re: Streaming and rule 3?

Hi. I am the guy who was streaming, and I wanted to chime in and discuss ways to alleviate your concerns. Thanks Rustledjimm for handling this in a good way, and for opening this up for discussion. First of all, I am not a big streamer. I got a few regulars, but that is about it. I mainly just strea...
by skoglol
Wed Jun 13, 2018 9:51 am
 
Forum: Policy Discussion
Topic: Streaming and rule 3?
Replies: 43
Views: 5004
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