I made a circuit that would inject 20 gold cores with plasma over the course of a minute. It could be mailed through disposals.
It never worked consistently though, due to code issues. Circuits were a mess to work with, both in and out of game.
Search found 415 matches
- Mon Apr 22, 2019 11:34 am
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 10452
- Tue Apr 16, 2019 5:00 pm
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 9623
Re: Turn off the Xeno Lavaland Ruin
Don't put words in my mouth. It won't get you anywhere.cedarbridge wrote:dumb admins
- Tue Apr 16, 2019 3:00 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 31647
Re: on the topics of medbay and death
I skipped most of the thread, so someone might have mentioned these things already. I'm all for making medbay a bit more complex, a bit more reliant on revival over cloning. Some changes to the current mechanics around using synthflesh/surgery to fix someone before defibbing would help with this, mo...
- Tue Apr 16, 2019 2:50 pm
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 9623
Re: Turn off the Xeno Lavaland Ruin
Imo this is an admin issue, not a code issue. If a lavaland ghost role spawns in then immediately digs a straight tunnel to a xeno ruin, just ghostrole ban their ass. Unless they are ash lizards, they have no good excuse to go fight xenos. Even ashlizards using ghost knowledge to find the ruin are b...
- Tue Apr 16, 2019 2:09 am
- Forum: Closed Policy Discussion
- Topic: Sniping
- Replies: 57
- Views: 15805
Re: Sniping
Some of you take this game way too seriously. I would like to remind you all that anyone who dies gets to be a ghost with perfect information until they are revived/cloned. This means they can find antags/targets/objects etc quite easily. People are expected to not use information gained as ghost in...
- Sun Dec 30, 2018 12:02 am
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 10891
Re: ok time for a realtalk about abductors
Whenever I play abductor, I attempt to keep to the flavour text and try to leave as little impact on the round as a whole as possible. That said, I have been forced to kill an AI before, just due to the sheer number of hostile borgs and level of interference they were running. This was after kidnapp...
- Thu Dec 27, 2018 10:04 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 14896
Re: Murderboning Policy Thread #859
Having played servers where murderboning isnt allowed, I can tell you it is shit. Imagine if all the traitors just stealthed their steal objectives and went back to their jobs. Would that really be fun? Imagine traitors, just with the round impact of hiveminds.
- Thu Dec 20, 2018 11:54 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 14988
Re: remove golems (not literally remove i just wanted an eye catchy subject)
Not being able to leave lavaland as golem would be kinda sad though. Golems can be nice, rarely do you see a round like this with all out suicide bombing.
Heck, even just clarifying/enforcing if you are allowed to continually respawn into ghost roles would probably solve the problem.
Heck, even just clarifying/enforcing if you are allowed to continually respawn into ghost roles would probably solve the problem.
- Fri Nov 23, 2018 12:08 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 52448
Re: Movement Speed
I like the current movespeed. That's not to say I won't like a lower movespeed, but it needs to be done properly. Movespeed will affect things like moving against spacewind, lavaland and so on, and just changing it in the config without tweaking these things could be catastrophic. During the summer,...
- Sun Aug 12, 2018 5:36 am
- Forum: General Chat
- Topic: Ckey for Lifeweb - Raffle
- Replies: 22
- Views: 6674
Re: Ckey for Lifeweb - Raffle
Eh sure, why not.
- Mon Jul 23, 2018 10:26 am
- Forum: Closed Policy Discussion
- Topic: Streaming and rule 3?
- Replies: 43
- Views: 19538
Re: Streaming and rule 3?
Was there a final verdict on this?
- Mon Jul 23, 2018 3:35 am
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 17836
Re: The item pick-up animation
Fairly sure you cannot click through the animation, which makes picking up several items slower. Otherwise I like it, though it could possibly be toned down a bit.
- Mon Jul 16, 2018 4:53 pm
- Forum: Ideas
- Topic: Plant Cult (New Gamemode Suggestion)
- Replies: 12
- Views: 3515
Re: Plant Cult (New Gamemode Suggestion)
Just a note regarding feeding with anything containing biomass. As a botanist it is fairly easy to make 100 potency watermelons with densified chems containing 40 nutriment and 40 water. Add bees and production speed, and you got a plant producing 800 nutriment and water every couple minutes. Now mu...
- Mon Jul 16, 2018 4:29 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 936302
Re: Minor Suggestions
Make moths attracted to lights. If below a certain light treshold, give confusion like effect towards closest visible light source.
Or something visual, but annoying.
With this we can turn off the lights to make them go away.
Or something visual, but annoying.
With this we can turn off the lights to make them go away.
- Wed Jun 13, 2018 9:51 am
- Forum: Closed Policy Discussion
- Topic: Streaming and rule 3?
- Replies: 43
- Views: 19538
Re: Streaming and rule 3?
Hi. I am the guy who was streaming, and I wanted to chime in and discuss ways to alleviate your concerns. Thanks Rustledjimm for handling this in a good way, and for opening this up for discussion. First of all, I am not a big streamer. I got a few regulars, but that is about it. I mainly just strea...