Search found 361 matches
- Sat May 16, 2020 10:23 am
- Forum: Resolved Appeals
- Topic: [Fatalx1] Sasukexsakura1337 killing ian
- Replies: 12
- Views: 2809
Re: [Faithx] Sasukexsakura1337 killing ian
For future reference, I believe that you could have gone prone (by hitting the "rest" button next to your intent buttons) to crawl under Ian without killing him. You also could have grabbed Ian and clicked on an adjacent tile to move him to that tile. You of course didn't know either of th...
- Fri May 15, 2020 3:06 am
- Forum: Ideas
- Topic: Chasms and instant death
- Replies: 2
- Views: 1347
Re: Chasms and instant death
This, but remove the 5% chance to fail to grab onto the ledge.
Alternatively, bring back the behavior accidentally introduced by that bug.
I wanna be able to recreate that scene from the Lion King.
Alternatively, bring back the behavior accidentally introduced by that bug.
I wanna be able to recreate that scene from the Lion King.
- Fri May 15, 2020 3:03 am
- Forum: Ideas
- Topic: Space Snails
- Replies: 11
- Views: 2958
Re: Space Snails
This is fucking gold how has nobody begun working on it I want to be the freak who keeps a snail as a pet in my maint shack, spacing any and all salt that i find to protect my one true friend I'd make everything about this but I don't know how to do jack shit We already have snailpeople: https://gi...
- Fri May 15, 2020 3:01 am
- Forum: Ideas
- Topic: new side antag
- Replies: 18
- Views: 3618
Re: new side antag
Shitpost aside, some sort of side antag involving an elusive creature that the crew tries to hunt down and capture alive actually sounds pretty cool i think goon has this, it's like Waldo from where's waldo yeah i googled it it's one of their discontinued modes Hell, WE already have this. Waldo is ...
- Tue Apr 28, 2020 9:25 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40326
Re: Box Removal Discussion
Bawhoppen did a really great renovation of box's perma. It's the best perma currently. Yeah, Boxstation's permabrig is MILES better than the permabrigs of other stations, and I really don't wanna see it go. Will we at least be getting Icebox to compensate for the loss of Box, or is the ice moon pro...
- Thu Apr 23, 2020 10:01 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 31921
Re: Emag change PR
I don't mind the current PR since it lowers the cost of the emag, but I'd like to see the card be rechargeable similar to the EMP flashlight. Four or five max charges but it regains one every thirty seconds. Forces some planning ahead to get through double layered airlocks. For reference, here's ho...
- Thu Apr 23, 2020 7:42 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 31921
Re: Emag change PR
stupid pr that has now triggered unnecessary debate on how to fix things that aren't broken Including a debate about normal hacking now, which I find really funny, because I can already see an emag nerf PR going through to encourage more people to use hacking, then a hacking nerf PR going through, ...
- Thu Apr 23, 2020 10:47 am
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 31921
Re: Emag change PR
Is "wow, now they're using tools to hack the doors instead of an emag, just like how everyone else (who doesn't have AA or a silicon friend) does it" really more interesting than "he used an emag to get into the captain's office, so now the detective knows that if he analyzes the prin...
- Tue Apr 21, 2020 11:12 pm
- Forum: General Chat
- Topic: Useful yet useless fun facts
- Replies: 16
- Views: 3638
Re: Useful yet useless fun facta
screwdrivers when grinded give screwdriver (the drink), however its impossible to actually blend a screwdriver because attempting to put one in a blender just makes you open the blender up You sure? I just codedived to fact check that, and I couldn't find anything that'd imply that grinding a screw...
- Mon Apr 20, 2020 5:12 pm
- Forum: Closed Policy Discussion
- Topic: TC trades are out of control
- Replies: 21
- Views: 6307
Re: TC trades are out of control
"4) People trying to exploit the system like ahelping "hey can I TC trade for a L6?" when they're a blood brother or security or whatnot." To be fair, the start of round sound for blood brothers is the exact same sound as the one traitors received, and I've accidentally put in a ...
- Wed Apr 15, 2020 5:39 pm
- Forum: Coding Feedback
- Topic: New Virology
- Replies: 21
- Views: 6998
Re: New Virology
Why bother spending half of your round making a deathvirus, then, if it's only gonna kill like 10 people before mutating and becoming useless?
Hell, what's the point of making a positive virus if it's just gonna cure itself/mutate into uselessness?
Hell, what's the point of making a positive virus if it's just gonna cure itself/mutate into uselessness?
- Wed Apr 15, 2020 5:26 pm
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 18881
Re: Possible change to uplinks (for traitors)
Gogodapogostick wrote:I say again, this is a pretty major change for it to not be on the big poll
- Thu Apr 02, 2020 11:32 pm
- Forum: Coding Feedback
- Topic: Note on mechs and hardsuits
- Replies: 35
- Views: 9389
Re: Note on mechs and hardsuits
"this means no more ashlizards/megafauna on station"
booooooooooooooooooo
booooooooooooooooooo
- Tue Mar 31, 2020 2:49 am
- Forum: Resolved Appeals
- Topic: [lmsxz] MintMango - Did some lethal surgeries
- Replies: 5
- Views: 2017
Re: [lmsxz] MintMango - Did some lethal surgeries
Feel free to adminhelp in game using the F1 button or clicking the "adminhelp" button if you are ever worried about breaking the rules or otherwise have questions regarding the game, rules, et cetera. To clarify a bit further, that "adminhelp" button is in the admin tab, which c...
- Fri Mar 20, 2020 10:06 am
- Forum: Ideas
- Topic: Gamemode idea: The Nuclear Narrative
- Replies: 6
- Views: 1808
Re: Gamemode idea: The Nuclear Narrative
I should clarify that the traitors will have a little less in the way of murder gear, their objectives being to... well gather their objectives rather than depopulate the station Bold of you to assume that epic infiltrator gamers won't murderbone as soon as they're told that they've rolled antag, e...
- Thu Mar 12, 2020 3:04 pm
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19335
Re: Note on economy
you would almost never run into situations where the economy would handicap your core gameplay after 10 minutes, which goes against your stated design expectations for economy. That said, once the shift hits 20 minutes in the post budget cards environment we have in-game, you will never find yourse...
- Thu Mar 12, 2020 8:11 am
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19335
Re: Note on economy
Where's the poll? Will it be in this thread or on the servers? Will it be announced? I'd like to thank oranges for giving us an explanation post (the one made at 11:31 PM); those are greatly appreciated. The economy obviously failed but there is one idea worth keeping. Giving players a small budget ...
- Tue Mar 10, 2020 2:18 am
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23097
Re: We Should Ban Epic Gamer Words
People who spam it should be given bans for spam. Other than that, it's just a word. Saying niggerniggerniggerniggerniggernigger should not be okay simply because it is spam in the same way spamming blahblahblahblahblahblahblah is spam. I don't think we should be making rules just because discussio...
- Wed Feb 26, 2020 6:59 pm
- Forum: Resolved Appeals
- Topic: [PeopleAreStrange] - Leserz ban appeal
- Replies: 7
- Views: 2035
Re: Leserz ban appeal
For clarification, it might be helpful for you to specify the type of "machine" that the borg was trying to put you into. What did it look like?
- Tue Feb 25, 2020 1:21 am
- Forum: Closed Policy Discussion
- Topic: Prisoner Role Policy Thread
- Replies: 46
- Views: 15867
Re: Prisoner Role Policy Thread
IMO, they shouldn't be allowed to KILL sec officers, but they should still be allowed to DUNK on them and/or escape if they want to.
- Sat Feb 01, 2020 4:18 pm
- Forum: Ideas
- Topic: Genetics Rework
- Replies: 14
- Views: 3116
Re: Genetics Rework
Plasmids, temporary power injectors that are reverted after a set amount of time . If you're having to kill/contain mobs and extract limited numbers of plasmids from them, I think these should be permanent. Perhaps you could make using a genetic power drain energy from a pool, though? Passive ones ...
- Sat Jan 11, 2020 8:59 am
- Forum: Ideas
- Topic: Limit Crew's Access to (Projectile) Weapons
- Replies: 21
- Views: 4495
Re: Limit Crew's Access to (Projectile) Weapons
As a compromise, you could make improvised shotguns have a chance to blow up in your hand(s) when fired, sort of like a .38 revolver that's been modified to fire .357 rounds. I don't really see this as that much of a problem, though, simply because I don't see people make/use improvised shotguns ver...
- Fri Jan 10, 2020 10:32 pm
- Forum: Coding Feedback
- Topic: PR discussion thread:alternative to removing cloning #48700
- Replies: 19
- Views: 4301
Re: PR discussion thread:alternative to removing cloning #48700
"WTF NOOOOOOO MY TARGET GOT CLONED?! WTF NOOO MY GREEN TEXT YOU NEED TO LET ME GREEN TEXT AAAAAAAAAA" If u dont know how to prevent a cloning then don't play antag You're missing the point of this PR. I don't give a rat's ass whether or not someone gets rezzed and outs an antag (hence why...
- Fri Dec 27, 2019 7:08 am
- Forum: Resolved Appeals
- Topic: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
- Replies: 6
- Views: 3889
Re: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
I'll drop one week off of it, down to 3 weeks, in holiday spirit. Holding the server hostage and knowingly degrading the playing experience of everyone else connected is not cute or funny, and will not be tolerated How many people were online at the time that this incident occured? Is intentionally...
- Thu Dec 26, 2019 10:51 pm
- Forum: Resolved Appeals
- Topic: [phuzzylodgik] <Archanial>
- Replies: 9
- Views: 2765
Re: [phuzzylodgik] <Archanial>
"Two minutes after war was declared, ahelped to ask if he could kill the Cap for refusing to hand out AA during warops. After receiving a negative response, proceeded to beat the Captain into crit and steal his ID." You might want to mention that he healed the captain up out of crit after...
- Tue Dec 24, 2019 5:33 am
- Forum: Resolved Appeals
- Topic: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
- Replies: 6
- Views: 3889
Re: [Shaps] ATHATH - Held Sybil hostage and demanded a ransom of a Santa and a formal apology
During this round multiple people were orbiting me and telling me to press buttons since it was an extended round and nothing was happening, so I spawned a couple of pies and threw them at random people around the station. I forget who it was, but someone told me to launch the AI shell at you after...
- Mon Dec 23, 2019 11:31 pm
- Forum: Resolved Appeals
- Topic: [Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
- Replies: 6
- Views: 3889
[Shaps]ATHATH-Held Sybil's lag-free-ness hostage and demanded a Santa and a formal apology as ransom
BYOND account: ATHATH Character name: Bob Bobson (RD!Bob Bobson, to be specific, since I RP my Bob Bobsons differently depending on what command role they're in (HoP!Bob Bobson's a holiday-hating asshole, Captain!Bob Bobson usually has a wacky gimmick, and RD!Bob Bobson messes around with bugs and....
- Mon Dec 09, 2019 3:29 am
- Forum: Closed Policy Discussion
- Topic: Restore Dynamic on Terry
- Replies: 49
- Views: 11653
Re: Restore Dynamic on Terry
i didn't mind terry being 24/7 dynamic, why do all of our servers need to be exactly the same i love the republic This sums up my viewpoint nicely. Why, exactly, was it such a bad thing for Terry to be 24/7 dynamic and our other servers to be secret 24/7? Why "must" ALL of our servers be ...
- Thu Dec 05, 2019 8:08 pm
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 35765
Re: Best code comments
The comments in revenant_abilities.dm that specifically warn admins not to give non-revenants revenant powers (right next to the code that makes those powers still able to work (and not cost any essence) when cast by non-revenants) are pretty funny: https://github.com/tgstation/tgstation/blob/master...
- Thu Dec 05, 2019 8:01 pm
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 35765
Re: Best code comments
The comments in hydroponics.dm (https://github.com/tgstation/tgstation/ ... oponics.dm) are quite good, both in how they explain what's happening/what does what and in humor in the section for dealing with adding special chemicals to a plant tray.
- Mon Dec 02, 2019 6:21 am
- Forum: Resolved Appeals
- Topic: [RSlite] Delaron Ereborn - Viro Perm job Ban
- Replies: 6
- Views: 2492
Re: [RSlite] Delaron Ereborn - Viro Perm job Ban
By included DNA saboteur I made it way more problematic than it needed to be. Just so you know for future reference, even if your virus didn't have the confusion or DAS symptoms in it, you'd have still been bwoinked for the non-neutered disfiguration symptom in your virus due to our current virolog...
- Sun Dec 01, 2019 10:27 pm
- Forum: Ideas
- Topic: thinkin' bout vampires
- Replies: 14
- Views: 3271
Re: thinkin' bout vampires
This sounds like a pretty interesting idea.
It's sort of like a cross between hivemind and sentient disease.
It's sort of like a cross between hivemind and sentient disease.
- Sun Dec 01, 2019 10:15 pm
- Forum: Resolved Appeals
- Topic: [RSlite] Delaron Ereborn - Viro Perm job Ban
- Replies: 6
- Views: 2492
Re: [RSlite] Delaron Ereborn - Viro Perm job Ban
By included DNA saboteur I made it way more problematic than it needed to be. Just so you know for future reference, even if your virus didn't have the confusion or DAS symptoms in it, you'd have still been bwoinked for the non-neutered disfiguration symptom in your virus if you had done this under...
- Wed Nov 27, 2019 6:10 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 12723
Re: Put dynamic on all servers
wesoda25 wrote:Fuck you im not reading that
Just give dynamic a large weight in gamemode pool : )
- intellectual with minimal experience with dynamic
- Wed Nov 27, 2019 6:05 am
- Forum: Closed Policy Discussion
- Topic: A "Daily" server config for Event Hall 2
- Replies: 1
- Views: 934
Re: A "Daily" server config for Event Hall 2
Some antag types rely on people not knowing what antags the round has in order to function well, and I don't think that they'd work well with this idea (which is a shame, since cult is one of our more complex antag types).
- Thu Nov 21, 2019 6:21 pm
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11137
Re: Re-evaluate the relation between community and codebase
To add to what Ari said, most players aren't able to make informed decisions on coding skill, code quality and oversight. Letting the people who actually do decide who is head honcho is the best way to ensure the codebase is in good hands. Managing the codebase requires a fair amount of technical s...
- Mon Nov 18, 2019 7:00 am
- Forum: Ideas
- Topic: A New Toolkit For Mime Antagonists
- Replies: 5
- Views: 1555
Re: A New Toolkit For Mime Antagonists
This is a great idea, except for:
Maybe make the mime drop a few things from their sack whenever they get hit by something?4. As the thief runs, items will fall out of the sack at random intervals, including trapped persons.
- Mon Nov 18, 2019 6:56 am
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 7286
Re: An Autistic Look at Gold Slime Spawns
Oh shit, really? Oof.Indie-ana Jones wrote:It's actually impossible for Terrygold to do damage. His attack proc literally doesn't run any prior code. Therefore, you can make him a giant tank, but he can never hurt people.
- Mon Nov 18, 2019 5:23 am
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 7286
Re: An Autistic Look at Gold Slime Spawns
I think that you should bump Terrygold up a tier or two. Not only can you hit him to gain some nutriment and vitamins (which can slowly heal you, by the way), but if you can give him some bear armor and a fugu gland, he becomes a combat MONSTER. If you use the fugu gland on him first and then use th...
- Mon Nov 18, 2019 4:39 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9706
Re: TGMC Hotkeys Port Feedback
Maybe add a sort of sechailer-like system to hotkeyed emotes? Like, say, if you use hotkeys to use the same emote 5 times in 5 seconds, your hotkey for it gets disabled for a minute?
- Sun Nov 17, 2019 6:12 pm
- Forum: Closed Policy Discussion
- Topic: On Mindshield Implants, what they do and don't mean.
- Replies: 13
- Views: 3436
Re: On Mindshield Implants, what they do and don't mean.
Being mindshielded Makes you immune to hypnoflash and MIGHT clear out hypnoflash True. Mindshields protect you from being hypnoflashed, but don't clear out any hypnotic commands that you've been given by a hypnotic flash. Think of it like mindshields vs. cult conversion. Note that directives/object...
- Mon Nov 11, 2019 9:26 pm
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10026
Re: Robotics Augtodoc
Ahem: https://github.com/tgstation/tgstation/pull/47721
This should help alleviate your problem without introducing a craftable automated (automatic?) surgeon into the game.
This should help alleviate your problem without introducing a craftable automated (automatic?) surgeon into the game.
- Wed Nov 06, 2019 9:17 pm
- Forum: Closed Policy Discussion
- Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
- Replies: 23
- Views: 5237
Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
I sort of agree that it would be annoying to have the thread locked on you after the admin got the final word. On the other hand, I've seen too many appeal threads turn into long circular arguments where nothing is accomplished and no one is learning anything. Admins are encouraged to close their t...
- Wed Nov 06, 2019 8:54 pm
- Forum: Closed Policy Discussion
- Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
- Replies: 23
- Views: 5237
Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
At the very least, non-headmins shouldn't have close topic privileges on FNR. This. It feels absolutely awful to have your argument silenced by the admin who banned you because they locked the thread (allowing them to get in the "last word" and preventing you from posting any response to ...
- Thu Oct 17, 2019 10:58 pm
- Forum: Ideas
- Topic: special bolt reactions for undead
- Replies: 5
- Views: 1374
Re: special bolt reactions for undead
Alright, I've made the PR: https://github.com/tgstation/tgstation/pull/47170
- Thu Oct 17, 2019 9:30 pm
- Forum: Ideas
- Topic: special bolt reactions for undead
- Replies: 5
- Views: 1374
special bolt reactions for undead
If I made a PR that made undead creatures (skeletons, zombies, etc.) be healed by bolts of death (the kind fired from wands of death, not the kind that the colossus fires) and killed by bolts of resurrection, would anyone support it? Would it even be a good change to make to the game, balance/fun-wi...
- Tue Oct 15, 2019 6:02 pm
- Forum: Ideas
- Topic: Buff Meme Races - Also add em to the dam Wiki
- Replies: 12
- Views: 3148
Re: Buff Meme Races - Also add em to the dam Wiki
vampire should have the curator's whip fuck them up and dullahan should have disarms targetting the head instantly de-head them. allowing people to pick it up and chuck it in space. ez cucking them with blindness Fun fact: the chaplain's whip null rod form already does extra damage to vampires. Giv...
- Fri Oct 11, 2019 3:43 am
- Forum: Closed Policy Discussion
- Topic: ban fusion shitters
- Replies: 45
- Views: 11288
Re: ban fusion shitters
Proposal: Nerf the station-wiping potential of fusion, but at the same time, add more beneficial gasses/buff the existing beneficial gasses so that non-antag atmos techs have more of a reason to create beneficial fusion setups instead of making station-wipers in cans just to prove that they can beca...
- Tue Oct 01, 2019 4:32 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 60462
Re: Update to rule 1.
ok but define "a fight" This. Am I gonna get bwoinked for salting at someone in OOC chat with a pre-typed paragraph of text expressing my bafflement at the awfulness of/sheer incompetency shown by their decisions over the course of the round after the round ends, for example? EDIT: Ah, I ...
- Fri Sep 27, 2019 5:57 pm
- Forum: Ideas
- Topic: Removing most "kill symptoms" from virology
- Replies: 13
- Views: 2985
Re: Removing most "kill symptoms" from virology
I'm making some progress on a complete rework that'd address this by gating the most lethal symptoms behind either lategame, antag tools, or interdepartmental cooperation in the form of research. In all fairness, you also said that I shouldn't make many virology PRs because you were working on a vi...