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Re: Remove gang (again)

the idea is that it's just a free for all that ends with everyone dead and nothing really going on?
by danno
Wed Jul 19, 2017 9:22 pm
 
Forum: Coding Feedback
Topic: Remove gang (again)
Replies: 37
Views: 3869

Re: Remove gang (again)

i've only played a few rounds of nu-gang and i just bought uzis and killed everyone i saw tbh
by danno
Wed Jul 19, 2017 9:20 pm
 
Forum: Coding Feedback
Topic: Remove gang (again)
Replies: 37
Views: 3869

Re: Remove gang (again)

I am right lol
by danno
Wed Jul 19, 2017 9:17 pm
 
Forum: Coding Feedback
Topic: Remove gang (again)
Replies: 37
Views: 3869

Re: Remove gang (again)

check me out I'm such a Man Of The People does a playervote for a terrible thing knowing full well that retarded people are going to choose the wrong option on purpose, even though I know better than to do something stupid like this
by danno
Wed Jul 19, 2017 8:56 pm
 
Forum: Coding Feedback
Topic: Remove gang (again)
Replies: 37
Views: 3869

Re: Remove gang (again)

Player votes, lol!
by danno
Wed Jul 19, 2017 8:55 pm
 
Forum: Coding Feedback
Topic: Remove gang (again)
Replies: 37
Views: 3869

Re: IcePacks

Anajamois wrote:Image
Really lacks a sense of humour.


Cut the shit.
You're delusional if you think anyone agrees with you. Stop being a dumbass.

>I won't respond to your ahelps!
You'll eat another ban, retard.

>Muh tradition!
You're 2 months old. STFU
by danno
Wed Jul 19, 2017 1:22 am
 
Forum: Former Admins
Topic: [No longer an admin]IcePacks
Replies: 183
Views: 19356

Re: 64x64

iamgoofball wrote:
danno wrote:64x64 would give enough space for practically anything would would ever want to do
but it isn't gonna happen without some psychopath putting the time in

we can do it in 5 minutes and a script + regex magic


I'm talking about actual sprites, not just upscaling the 32x32 ones.
by danno
Wed Jul 19, 2017 1:21 am
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: 64x64

64x64 would give enough space for practically anything would would ever want to do
but it isn't gonna happen without some psychopath putting the time in
by danno
Tue Jul 18, 2017 9:34 pm
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: Ban Appeal.

That doesn't really sound that uncommon or unreasonable, Kevin. Not saying it's the truth, but I mean...
by danno
Tue Jul 18, 2017 7:05 pm
 
Forum: Resolved Appeals
Topic: [Kevinz000] Ban Appeal.
Replies: 22
Views: 1477

Re: 64x64

Don't change humans. I beg of you. They're cute and I will kill you if you change them. (if we even go 64x64 at all, that is, there's not much love for it amongst maintainers) From the front, sure. But human sprites are so disproportional and weird and bad from the side, and female sprites are just...
by danno
Tue Jul 18, 2017 5:07 pm
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: 64x64

I bring to your attention the currently ongoing perspective shift.
A lot of people who should be going "hey its okay i can deal with everything looking different for a while while the entire game gets a artistic facelift" aren't.
by danno
Tue Jul 18, 2017 1:34 am
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: 64x64

also I got on /vg/ and it doesn't appear to be 64x64
what am I missing
by danno
Tue Jul 18, 2017 12:48 am
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: 64x64

It's not that it looks weird, it's that it looks weird in contrast to the 32x32 stuff that it would most likely be mixed with because a 100% replacement of every single sprite in the game is just so unlikely
by danno
Tue Jul 18, 2017 12:46 am
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: 64x64

I'd love to move to 64x64 and maybe get some human sprites that don't look so fucking bad but that's a lot of work and if we're redoing the game in 64x64, it basically all has to happen at the same time or it will look really inconsistent and weird. Slowly changing is just going to annoy people it's...
by danno
Mon Jul 17, 2017 11:25 pm
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: 64x64

There's pros and cons to both, as per usual
higher fidelity is cool but it can be discouraging for people as well
by danno
Mon Jul 17, 2017 10:48 pm
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: Two steps from Hell - High strain HOS guide

where's the part where you tell them to suck on your gun
by danno
Mon Jul 17, 2017 6:23 am
 
Forum: General Chat
Topic: Two steps from Hell - High stress HOS guide
Replies: 17
Views: 2034

Re: Addressing the stun meta

kevinz000 wrote:Also specifically catering for low rp isn't the best


It's better than pretending like we have some kind of plan and continuing to pull the rope both ways the way we are now.
At least if we decide we're low-rp once and for all, we finally have a fucking direction to focus on.
by danno
Mon Jul 17, 2017 4:10 am
 
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 9131

Re: 64x64

I'd heard that it wasn't feasible but I'm unsure
If you go dive for the 64x64 thread Wjohn or whoever made in this forum you might find answers.
by danno
Mon Jul 17, 2017 1:28 am
 
Forum: Spriting and Mapping
Topic: 64x64
Replies: 37
Views: 3892

Re: [Desucake] Danno- Improper handling of Security Issue.

Enough.
This is why OOC was muted, for fuck's sake.
by danno
Mon Jul 17, 2017 1:27 am
 
Forum: Closed Complaints
Topic: [Desucake] Danno- Improper handling of Security Issue.
Replies: 25
Views: 2225

Re: Addressing the stun meta

Yeah I'm pretty sure that only bay does stuns differently than we do
and I think bay stuns are just 2-shot stun disabler style
by danno
Mon Jul 17, 2017 12:45 am
 
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 9131

Re: [Desucake] Danno- Improper handling of Security Issue.

Guys this discussion really isn't appropriate for this thread.
We know what went wrong so if Desucakes is fine with it, this should be locked
by danno
Mon Jul 17, 2017 12:14 am
 
Forum: Closed Complaints
Topic: [Desucake] Danno- Improper handling of Security Issue.
Replies: 25
Views: 2225

Re: [Desucake] Danno- Improper handling of Security Issue.

I guess in short we should have communicated better in ASAY
by danno
Sun Jul 16, 2017 10:38 pm
 
Forum: Closed Complaints
Topic: [Desucake] Danno- Improper handling of Security Issue.
Replies: 25
Views: 2225

Re: [Desucake] Danno- Improper handling of Security Issue.

basically I barely dipped my toe into these complicated waters and another admin was handling the issues with that particular player already so I'm thinking "I probably shouldn't get involved"
by danno
Sun Jul 16, 2017 10:32 pm
 
Forum: Closed Complaints
Topic: [Desucake] Danno- Improper handling of Security Issue.
Replies: 25
Views: 2225

Re: [Desucake] Danno- Improper handling of Security Issue.

I logged on and the whole issue was already being dug into by other admins so I let them handle it instead

I was telling Juantoto to shut the fuck up btw because he was the retard bringing it up immediately after OOC was disabled
by danno
Sun Jul 16, 2017 10:31 pm
 
Forum: Closed Complaints
Topic: [Desucake] Danno- Improper handling of Security Issue.
Replies: 25
Views: 2225

Re: Addressing the stun meta

But they have a point
It's pointless to posture like we're ever going to return to """"mid"""" RP or go High RP, so we should start focusing on mechanics that compliment low-rp play instead
by danno
Sun Jul 16, 2017 8:20 pm
 
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 9131

Re: Addressing the stun meta

hurts my heart to see this thread again like it never happened
by danno
Sun Jul 16, 2017 6:03 pm
 
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 9131
PostThis topic was deleted from Coding by TehSteveo on Thu May 10, 2018 5:35 am.
Reason: whisper niknakflak
View this post

Sprite/Mapping Bounty Thread

This thread is for people to post bounties for spriting/mapping tasks they want completed.

If you're looking to request a sprite for free, visit the requests thread.

Please reply to bounties via Private Message to keep the thread succinct.
by danno
Thu Jul 13, 2017 3:55 am
 
Forum: Spriting and Mapping
Topic: Sprite/Mapping Bounty Thread
Replies: 2
Views: 697
PostThis topic was deleted from Spriting and Mapping by NikNakFlak on Thu Jul 13, 2017 5:47 am.
Reason: requested by op
View this post

Re: akesson - IC OOC ban MIDROUND as head staff during rev r

can't really make a complaint for an admin just because they're sticking to a rule you don't agree with
by danno
Tue Jul 11, 2017 12:16 am
 
Forum: Closed Complaints
Topic: akesson - IC OOC ban MIDROUND as head staff during rev round
Replies: 20
Views: 1705

Re: [ausops] Swagbringer - Impartial and abusive behaviour

fair enough, carry on with your admin complain
by danno
Mon Jul 10, 2017 9:08 pm
 
Forum: Closed Complaints
Topic: [ausops] Swagbringer - Impartial and abusive behaviour
Replies: 33
Views: 2973

Re: [ausops] Swagbringer - Impartial and abusive behaviour

I am also being serious you instated a rule at roundstart that anyone with a brain would realise "hmmm this isn't something I should do, it's probably going to cause problems and get me in trouble" you did it anyway you got in trouble don't be a dumbass next time ps. you're not pleasant at...
by danno
Mon Jul 10, 2017 9:03 pm
 
Forum: Closed Complaints
Topic: [ausops] Swagbringer - Impartial and abusive behaviour
Replies: 33
Views: 2973
PostThis post was deleted by NikNakFlak on Mon Jul 10, 2017 9:23 pm.
Reason: Admin shitposting

Re: Note Appeal- Desucake

the aranclanos one can be removed
by danno
Mon Jul 10, 2017 1:54 am
 
Forum: Resolved Appeals
Topic: Note Appeal- Desucake
Replies: 11
Views: 888

Re: Let's talk about gamemode odds of happening

You can't have it so that gamemodes don't happen twice in a row, because people will go "oh last round was _____ so I can narrow my search now to things that aren't that."
by danno
Sun Jul 09, 2017 8:18 am
 
Forum: Coding Feedback
Topic: Let's talk about gamemode odds of happening
Replies: 32
Views: 2754
PostThis post was deleted by NikNakFlak on Sun Jul 09, 2017 8:44 pm.
Reason: Not feedback

Re: Vomit Induced Heart Attacks (Darkest Dungeon)

fuck off retard
by danno
Fri Jul 07, 2017 11:35 pm
 
Forum: Video Games
Topic: Vomit Induced Heart Attacks (Darkest Dungeon)
Replies: 181
Views: 21368

Re: Vomit Induced Heart Attacks (Darkest Dungeon)

I've decided the DLC is garbage. It adds a bunch of cool shit and the flagellant is awesome, but I can't stand it anymore. Encountering crimson court enemies in every single dungeon more than the actual resident enemies is annoying and over half the time it's run ruining. I can't stand it anymore. a...
by danno
Fri Jul 07, 2017 10:52 pm
 
Forum: Video Games
Topic: Vomit Induced Heart Attacks (Darkest Dungeon)
Replies: 181
Views: 21368

Re: Forcing team antag to betray

it's just not fun for this to happen.
by danno
Fri Jul 07, 2017 5:13 am
 
Forum: Policy Discussion
Topic: Forcing team antag to betray
Replies: 6
Views: 1233
PostThis topic was deleted from Spriting and Mapping by NikNakFlak on Thu Jul 13, 2017 5:47 am.
Reason: requested by op
View this post
PostThis topic was deleted from Spriting and Mapping by NikNakFlak on Thu Jul 13, 2017 5:47 am.
Reason: requested by op
View this post

Re: Jungle Mobs

balanced for planetstation
by danno
Thu Jul 06, 2017 6:02 am
 
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 14735

Re: does anyone even roleplay anymore on sybil

Colonial Marines has a singular vision and direction, a playerbase who are all mostly on the same page, and ~120 players online every night. "lol clonal marine is shit xDD" open your eyes and see what a bunch of jack-offs you look like when you guys do this shit there are fucking things to...
by danno
Wed Jul 05, 2017 2:42 pm
 
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 67987

Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Shaps-cloud wrote:*spills wine on danno*


HOPELESS
by danno
Tue Jul 04, 2017 5:03 pm
 
Forum: Video Games
Topic: Vomit Induced Heart Attacks (Darkest Dungeon)
Replies: 181
Views: 21368

Re: [Atlantaned] Fishes-For-Work - Pulls me on killing an an

I think that in all cases, an admin should be held responsible to check the antags before doing something like this anyway
by danno
Tue Jul 04, 2017 1:08 am
 
Forum: Successful Complaints
Topic: [Atlantaned] Fishes-For-Work - Pulls me on killing an antag
Replies: 21
Views: 3119

Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Yeah that's basically what I mean by back-up heal
Having a potential extra turn in which you can get someone off of death's door is always good to have
by danno
Mon Jul 03, 2017 5:03 pm
 
Forum: Video Games
Topic: Vomit Induced Heart Attacks (Darkest Dungeon)
Replies: 181
Views: 21368

Re: Vomit Induced Heart Attacks (Darkest Dungeon)

Antiquarian's not really meant to be much more than a vector through which you make big fucking bags of dollars. They're more of a buffer-debuffer than a healer, the heal is more of a back-up. They have a trinket that gives the heal 50% more heal, which is pretty ok early on. Antiquarian and PD have...
by danno
Mon Jul 03, 2017 3:58 am
 
Forum: Video Games
Topic: Vomit Induced Heart Attacks (Darkest Dungeon)
Replies: 181
Views: 21368

Re: SM Setups

how the fuck do people still use things like shit image host
by danno
Sun Jul 02, 2017 4:01 pm
 
Forum: General Chat
Topic: SM Setups
Replies: 10
Views: 1743

Re: spess doodles

>bowser's inside story
>that one boss late game where you have to blow into the DS mic for the fight to progress
>could never blow hard enough (mic was fucked)
>gave up
>traded it in i think

Image
by danno
Sun Jul 02, 2017 6:45 am
 
Forum: Thinking Cap
Topic: spess doodles
Replies: 258
Views: 25091
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