Can't we just give them better equipment?
Invisible permanent traits that give huge combat advantages are kind of cringe, bro.
Search found 315 matches
- Tue Jul 30, 2019 12:09 pm
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27638
- Tue Jul 30, 2019 9:17 am
- Forum: Ideas
- Topic: Do deep-rooted traumas need a rework/ removal?
- Replies: 10
- Views: 2158
Re: Do deep-rooted traumas need a rework/ removal?
im aware that IRL lobotomy is dangerous, but this is a spacestation in the year 2525 Severing the connection between the prefrontal cortex and the rest of the brain is never not going to be debilitating. You could add an advanced surgery that injects an advanced medicine(I have an upcoming PR to in...
- Tue Jul 30, 2019 7:28 am
- Forum: Ideas
- Topic: Do deep-rooted traumas need a rework/ removal?
- Replies: 10
- Views: 2158
Re: Do deep-rooted traumas need a rework/ removal?
it's a bit odd that the lobotomy has side effects. lobotomized post. https://en.wikipedia.org/wiki/Lobotomy#Effects I like that there is actually more stakes and consequences to the medical system. However I wouldn't mind another alternative surgery that doesn't cause any new trauma but that requir...
- Fri Jul 26, 2019 8:28 am
- Forum: Closed Policy Discussion
- Topic: I'm bored time to call shuttle
- Replies: 27
- Views: 5748
Re: I'm bored time to call shuttle
dynamic mode kind of fixes this unless it rolls like 3 threat or something.
- Thu Jul 25, 2019 9:24 am
- Forum: Ideas
- Topic: Plumbing discussion thread
- Replies: 12
- Views: 3376
Re: Plumbing discussion thread
I'd like to see chemical process based filters for the chemistry lab portion of this. This would entail adding a couple more variables to each reagent, which i volunteer to do if this gains traction. Distillation column; allows you to set a temperature in kelvin, everything with a boiling point abov...
- Wed Jul 24, 2019 7:50 am
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12741
Re: Chemistry, more like ChemFactory
I will add boiling points to all reagents if this is becoming reality so we can have distillation stages. If all my suggestions were implemented both cyanide and heparin would have the polar and acidic characteristics but could be separated by distillation because cyanide would have a boiling point ...
- Wed Jul 24, 2019 6:49 am
- Forum: General Chat
- Topic: ITT: We list admin only items that we're aware of
- Replies: 69
- Views: 17035
Re: ITT: We list admin only items that we're aware of
There is a .357 revolver that can be silenced.
As for the metal baseball bat I traded 20 tc for it + snail serum once. It was really good with no drop, it is like an eshield with an inhand that is harder to notice but also works as a slightly higher damage bat.
As for the metal baseball bat I traded 20 tc for it + snail serum once. It was really good with no drop, it is like an eshield with an inhand that is harder to notice but also works as a slightly higher damage bat.
- Tue Jul 23, 2019 1:12 pm
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 13244
Re: Mining rework: epic floyd style
Will the boulders have randomized element contents or be based around mineral types? In the real world the primary ore of lead; galena(mainly PbS), is also the primary ore of silver and the most important titanium ore; Ilmenite contain an equimolar amount of iron. Certain minerals also tend to be fo...
- Tue Jul 23, 2019 10:27 am
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12741
Re: Chemistry, more like ChemFactory
Instead of having simple filters we could have distillation columns that separate by boiling point, chromatography columns that separate by polarity and ion exchange resin columns that separate based on charge.
Now that would be awesome.
Now that would be awesome.
- Tue Jul 23, 2019 8:10 am
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] banned for making and releasing a revitiligo virus
- Replies: 17
- Views: 4998
Re: [NecromancerAnne] banned for making and releasing a revitiligo virus
Curing a virus with modafinil does not cause harm unless the person administering the cure is grossly negligent.
It is mathematically impossible to overdose at appropriate dosage levels and statistically unlikely even if the chemist makes the pills stronger than they need to be.
It is mathematically impossible to overdose at appropriate dosage levels and statistically unlikely even if the chemist makes the pills stronger than they need to be.
- Tue Jul 16, 2019 11:51 am
- Forum: Closed Policy Discussion
- Topic: Incentivizing perma over execution for non-harmful traitors
- Replies: 62
- Views: 15652
Re: Incentivizing perma over execution for non-harmful traitors
Another issue is that is currently a bit too easy to escape from perma on meta.
I would like to see sec use perma more, i usually only get permad if i greytide.
I would like to see sec use perma more, i usually only get permad if i greytide.
- Tue Jul 02, 2019 11:04 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10835
Re: Nerf Lexorin
The oxygen cap could probably be moved to atropine, as it is difficult to make. This leaves a hard counter to oxy damage with a good downside, following cobby's ideas for medbay. Atropine is already stupidly good, it has no real downside to begin with. Even carrying a common perf syringe extends yo...
- Tue Jul 02, 2019 10:56 pm
- Forum: General Chat
- Topic: Petition: disable wizard on Terry
- Replies: 7
- Views: 2243
Re: Petition: disable wizard on Terry
Remove secret extended instead.
Mulligan on wizard would also be fine. or RAGIN MAGES
Or have like, wizard + hiveminds or something.
Mulligan on wizard would also be fine. or RAGIN MAGES
Or have like, wizard + hiveminds or something.
- Fri Jun 28, 2019 8:36 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 5719
Re: zombies are pathetic
I don't like the zombie mechanic at all and I think it should be banished to halloween and stay there. Have you ever bought the current version of romerol? It is great fun. Well, being killed then romeroled is usually more fun than the equivalent of being stunned, cuffed, looted, then spaced or inc...
- Fri Jun 28, 2019 3:05 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 5719
Re: zombies are pathetic
Have you ever bought the current version of romerol? It is great fun.oranges wrote:I don't like the zombie mechanic at all and I think it should be banished to halloween and stay there.
- Wed Jun 26, 2019 12:44 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 5719
Re: zombies are pathetic
Romerol is still fun, but it really feels like a gamble. The problems i think should be dressed: 1. soybies that in best case ghost or in the worst case beg for deconversion. 2. Even a tiny amount of mutation toxin can instantly deconvert all the zombies. The problems i just like to whine about. 3. ...
- Tue Jun 25, 2019 12:13 am
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 5719
Re: zombies are pathetic
I did romerol today and we had like half of the zombies go braindead or become friendly and beg for deconversion. The round still ended with a kind of zombie apocalypse after much killing of surviving crew and resurrection of zombies. Another annoying thing is that zombies can be instantly deconvert...
- Mon Jun 24, 2019 12:26 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10835
Re: Nerf Lexorin
1 minute lmao as if any combat can't resolve itself before that. Stop getting hit and then whining you got KO'd by something that took 30sec-1m to even affect you. If you are smart you can often stall for the less than 30 seconds it takes to knock someone out, it also slows the victim down after so...
- Sun Jun 23, 2019 8:28 pm
- Forum: Ideas
- Topic: Quirk Idea: Animal lover
- Replies: 5
- Views: 1539
Re: Quirk Idea: Animal lover
Good idea. Do you get a random pet or do you get to pick?
Random is interesting
Random is interesting
- Sun Jun 23, 2019 8:23 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10835
Re: Nerf Lexorin
This has not been true for 3.5 months.NoxVS wrote:While everyone has a counter to it at round start not everyone magically knows what they were just injected with. It’s impossible to tell toxic damage from oxy loss without an analyzer
See this PR
https://github.com/tgstation/tgstation/pull/43022
- Sun Jun 23, 2019 11:02 am
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10835
Re: Nerf Lexorin
literally everyone starts with lexorins hard counter roundstart That has not been true for over 3 months since epi was nerfed. epipen and perf counters it Epi doesn't do much, perf leaves you with 72+ toxin damage. The only think i can thing of that negates lexorin is perf + anti-toxin. As for the ...
- Sun Jun 23, 2019 3:19 am
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10835
Re: Nerf Lexorin
I agree that lexorin is kind of OP since it deals massive damage and is really easy to make. It used to not be that super strong but oxyloss has been made much harder to treat(epi nerf, easy salbutamol removed, perf nerfed). Other really strong toxins such as bath salts, coniine, skewium and entropi...
- Mon Jun 17, 2019 7:54 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40880
Re: Github Merging
I mean the only reasons nulls were removed are "tee hee this one item that I can easily edit out is ruining stocks and griffers reeee" and "buying nulls is self antag" (which is bullshit and yall know it. Does keeping traitor items make you self antag too?) The reason why i thin...
- Mon Jun 17, 2019 5:52 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 40880
Re: Github Merging
I am happy that the maintainers are willing to go against popular opinion, because while i don't agree all changes, i think most controversial changes have turned to be very good. In my opinion stasis has been a great improvement to medical gameplay and there is now way the playerbase would voluntar...
- Mon Jun 17, 2019 5:04 am
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 5948
Re: Friendly zombies
I did romerol last night, but had a few friendly zombies unfortunately. The zombie apocalypse can really lose momentum if one of the first critical zombies turns out friendly. It didn't really have much impact that game though although i could probably have zombified the whole shuttle if not for the...
- Wed Jun 12, 2019 6:19 pm
- Forum: Ideas
- Topic: Underimplemented Gorillas
- Replies: 3
- Views: 1428
Re: Underimplemented Gorillas
You can see your health in the side panel. Gorillas are very strong against any melee combatant. I've killed 3 cultists at once and easily 1v1'd a changeling. Almost killed a ninja, but he retreated and lasered me down. I just wish gorillas could pick up and throw barrels. I usually drag my back beh...
- Wed Jun 12, 2019 6:15 pm
- Forum: Closed Policy Discussion
- Topic: are fugitives OR the hunters valid or what
- Replies: 21
- Views: 4488
Re: are fugitives OR the hunters valid or what
I've seen sec massacre the entire spacepol team during a wizard round, i, as a syndicate medical borg had to defib and nanite them up and try to deescalate the situation. I think it started as some minor shootout with the detective and HoS giving orders to wipe them all out. Fugtive is a very fun in...
- Tue Jun 11, 2019 7:47 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg
- Replies: 17
- Views: 4812
Re: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg
Was "weed good" the entire law 4? If the law had been worded as "weed is good for you", could the AI have interpreted this like an unintentional oxygenistoxictohumans situation and justifiably gassed everyone with omega? I'd also like to point out that bathsalts do causes serious...
- Sat Jun 08, 2019 3:02 pm
- Forum: Video Games
- Topic: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on
- Replies: 7
- Views: 2169
Re: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on
It is a fun game and both space and ground combat work well. I wish we had those fishbowl space helmets in SS13 Here are some things i noticed. There is a bug where upon picking up a powerup it shows a previous powerup under the wrong portrait on the radial menu. Many of the pickups give very little...
- Tue Jun 04, 2019 5:26 am
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5738
Re: Injuries (medical system rework)
As of now every other job in the game has skill, depth, but most importantly rewards for doing a job better, and the ability to do it faster if you're creative and good at your job. Having powergaming loot does not make a job good. Genetics and robotics have plenty of loot but need no skill at all ...
- Mon Jun 03, 2019 8:22 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 26873
Re: Doctor is a shit job
We need more types of medicine to apply. The fun comes from how to optimally apply existing resources, to calomel that guy with 120u toxin, to turboheal that guy in deep brute crit with just a few units of atropine and salicylic. While it is possible to add more medicines within the existing framewo...
- Mon Jun 03, 2019 4:48 am
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5738
Re: Injuries (medical system rework)
While i think the removal of the sleeper have made doctor(or at the very least CMO) a lot more fun to play, there is still a lot of room for improvement. I 4d's idea is a good one as long as the implementation is not too oppressive. In addition we need to take a look at the medicines. A lot of the f...
- Wed May 29, 2019 3:28 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5658
Re: Normalize currency and credits/costs/values
Assistant, bartender and to some extent botanist, sec officer and medical doctor have things they want to buy from vendors they cannot instantly afford. I think many roles are too well off and need their pay cut to be a bit closer to service levels. Even adding just a few desirable items to the appr...
- Tue May 28, 2019 4:15 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51408
Re: Stasis beds are shit.
It's been a couple of weeks Stasis beds are very rarely used Chemists are still blowing up their meth labs Supplies are getting raided with increasing frequency But on the upside cryo is getting used a lot more This is not true on Terry. I have been maining CMO and there stasis beds are used on alm...
- Mon May 20, 2019 8:37 am
- Forum: Ideas
- Topic: Cowboy hats
- Replies: 15
- Views: 3332
Re: Cowboy hats
I am shocked we dont have these yet.
Useful for some many different character archetypes(outlaw gunslinger, texan, ram ranch)
EDIT: I have included paradise station cowboy hat sprites for reference if anyone wants to have a go at spriting better ones.
Useful for some many different character archetypes(outlaw gunslinger, texan, ram ranch)
EDIT: I have included paradise station cowboy hat sprites for reference if anyone wants to have a go at spriting better ones.
- Thu May 16, 2019 1:01 pm
- Forum: Ideas
- Topic: Give me your trade goods wishlists
- Replies: 23
- Views: 5769
Re: Give me your trade goods wishlists
Service : Uncommon food plants(blue cherries, vanilla), canned peaches, lizard tails, rare meats, cleaning grenades, Mr. Proper grenade, syndie soap, Ginbad's Blazaam bottle Science : Strange reagent, golden capture devices. fugu glands, 10 sheets of rare golem metal(runed, brass, bone) Clown : Ban...
- Tue May 14, 2019 7:48 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51408
Re: Stasis beds are shit.
If you have several critical patients just atropine them. A few units will heal them for a good amount while you decide how to use your patches.
- Mon May 13, 2019 1:35 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51408
Re: Stasis beds are shit.
It only takes like 15min for a competent chemist to make decent amount styptic, sulfa, synthflesh, atropine, calomel and perfluoro. This PR is only a problem if both chemists and the CMO are totally incompetent, and even then botany, xenobio or cargo can provide emergency healing chems. You can also...
- Sun May 12, 2019 11:59 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 51408
Re: Stasis beds are shit.
Finally doctor is a job worth picking. Ive been playing CMO and enjoying it greatly.
- Sat May 04, 2019 2:54 am
- Forum: Ideas
- Topic: New quirk (or maybe trauma), congenital analgesia
- Replies: 16
- Views: 3261
Re: New quirk (or maybe trauma), congenital analgesia
there is a trauma like this in the code /datum/brain_trauma/special/tenacity name = "Tenacity" desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person." scan_desc = "traumatic neuropathy" gain_text = &q...
- Sun Apr 21, 2019 11:56 am
- Forum: Coding Feedback
- Topic: Alcohol rework is nonsensical
- Replies: 3
- Views: 1325
Re: Alcohol rework is nonsensical
I get liver damage from drinking a single space beer. Something does not add up. I tried drinking drinking 50u beer and I got like 0.04 liver damage, which quickly healed. I think the level of liver damage currently is fine, it could even be a bit higher. Some drinks have boozepwer levels which do ...
- Wed Apr 17, 2019 12:33 am
- Forum: Closed Policy Discussion
- Topic: turn off donut for being a griefing map
- Replies: 19
- Views: 4345
Re: turn off donut for being a griefing map
I actually like donut.
Remove box instead
Remove box instead
- Thu Apr 11, 2019 8:57 am
- Forum: Video Games
- Topic: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on
- Replies: 7
- Views: 2169
Re: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on
Looks cool, i will check it out once it turns up on steam.
- Fri Mar 29, 2019 8:07 am
- Forum: Ideas
- Topic: Port vampire to /tg/
- Replies: 19
- Views: 4864
Re: Port vampire to /tg/
Obviously, not everyone would actually camp in chapel since some would try to fight the vampire however it does feel like if you hear VAMPIRE then some people are gonna go do the same shit as I heard happened in shadowling aka enter maint with no flashlight and just fucking wait. The enthrall is a ...
- Wed Mar 27, 2019 6:16 am
- Forum: Ideas
- Topic: Port vampire to /tg/
- Replies: 19
- Views: 4864
Re: Port vampire to /tg/
shitty ling resprite What, if my suggested changes are implemented, are similar to ling? Similarities >Thermal vision Dissimilarities >Everything else The are both ability based antagonists, but the ability set is quite different. Vampire is better designed and less obnoxious. The "mana" ...
- Tue Mar 26, 2019 1:29 pm
- Forum: Ideas
- Topic: Port vampire to /tg/
- Replies: 19
- Views: 4864
Re: Port vampire to /tg/
No permenant mindslaves, but instead have random members of the crew start as Renfields to work with the vampire with some minor powers of their own. That would turn the mode into blood brothers on steroids. It is better to increase the blood cost enthrall if you are worried vampires amassing too m...
- Tue Mar 26, 2019 8:23 am
- Forum: Ideas
- Topic: Port vampire to /tg/
- Replies: 19
- Views: 4864
Port vampire to /tg/
There has been some desire to introduce a new round type for a while now. I suggest porting the vampire game mode to /tg/ goon, /vg/ and paradise have this antagonist, with some differences, the /vg/ version is a bit more bloated, but has some interesting features. https://wiki.ss13.co/Vampire https...
- Mon Mar 25, 2019 5:45 am
- Forum: Ideas
- Topic: Endgame gateway
- Replies: 7
- Views: 2078
Re: Endgame gateway
Timegate it by requiring large amount of power to open the gateway. More exotic destinations (some ideas; a derelict abductor research ship stuck in a tear of reality, a wizards pocket dimension or the dreamworld) could be autismgated by requiring huge amounts of energy to open. The cheesing problem...
- Fri Mar 22, 2019 12:46 pm
- Forum: Ideas
- Topic: Organ trauma: byond the brain!
- Replies: 7
- Views: 2001
Re: Organ trauma: byond the brain!
didn't liver failure get a buff though. I took 50 units of toxin damage yesterday, and then I started instantly dying like my Heart was taken out. Cryo, The sleeper, not even the epi pen or a defib could save me. Brain damage is even worse, instantly killing you when you reach 200. In my ideal syst...
- Thu Mar 21, 2019 6:56 pm
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 47670
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
Pranking people by sleepypen-injecting them with 7u bathsalts dissolved in whiskey as a non antag. I felt so bad and paranoid about getting bwoinked after i gave myself a dose and found out it gave me like 5 brain traumas. I spent the rest of the round making neurine and mannitol for the people, no ...