Search found 315 matches

by Kryson
Tue Jul 30, 2019 12:09 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27638

Re: Security buffs

Can't we just give them better equipment?

Invisible permanent traits that give huge combat advantages are kind of cringe, bro.
by Kryson
Tue Jul 30, 2019 9:17 am
Forum: Ideas
Topic: Do deep-rooted traumas need a rework/ removal?
Replies: 10
Views: 2158

Re: Do deep-rooted traumas need a rework/ removal?

im aware that IRL lobotomy is dangerous, but this is a spacestation in the year 2525 Severing the connection between the prefrontal cortex and the rest of the brain is never not going to be debilitating. You could add an advanced surgery that injects an advanced medicine(I have an upcoming PR to in...
by Kryson
Tue Jul 30, 2019 7:28 am
Forum: Ideas
Topic: Do deep-rooted traumas need a rework/ removal?
Replies: 10
Views: 2158

Re: Do deep-rooted traumas need a rework/ removal?

it's a bit odd that the lobotomy has side effects. lobotomized post. https://en.wikipedia.org/wiki/Lobotomy#Effects I like that there is actually more stakes and consequences to the medical system. However I wouldn't mind another alternative surgery that doesn't cause any new trauma but that requir...
by Kryson
Fri Jul 26, 2019 8:28 am
Forum: Closed Policy Discussion
Topic: I'm bored time to call shuttle
Replies: 27
Views: 5748

Re: I'm bored time to call shuttle

dynamic mode kind of fixes this unless it rolls like 3 threat or something.
by Kryson
Thu Jul 25, 2019 9:24 am
Forum: Ideas
Topic: Plumbing discussion thread
Replies: 12
Views: 3376

Re: Plumbing discussion thread

I'd like to see chemical process based filters for the chemistry lab portion of this. This would entail adding a couple more variables to each reagent, which i volunteer to do if this gains traction. Distillation column; allows you to set a temperature in kelvin, everything with a boiling point abov...
by Kryson
Wed Jul 24, 2019 7:50 am
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12741

Re: Chemistry, more like ChemFactory

I will add boiling points to all reagents if this is becoming reality so we can have distillation stages. If all my suggestions were implemented both cyanide and heparin would have the polar and acidic characteristics but could be separated by distillation because cyanide would have a boiling point ...
by Kryson
Wed Jul 24, 2019 6:49 am
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17035

Re: ITT: We list admin only items that we're aware of

There is a .357 revolver that can be silenced.

As for the metal baseball bat I traded 20 tc for it + snail serum once. It was really good with no drop, it is like an eshield with an inhand that is harder to notice but also works as a slightly higher damage bat.
by Kryson
Tue Jul 23, 2019 1:12 pm
Forum: Ideas
Topic: Mining rework: epic floyd style
Replies: 50
Views: 13244

Re: Mining rework: epic floyd style

Will the boulders have randomized element contents or be based around mineral types? In the real world the primary ore of lead; galena(mainly PbS), is also the primary ore of silver and the most important titanium ore; Ilmenite contain an equimolar amount of iron. Certain minerals also tend to be fo...
by Kryson
Tue Jul 23, 2019 10:27 am
Forum: Ideas
Topic: Chemistry, more like ChemFactory
Replies: 46
Views: 12741

Re: Chemistry, more like ChemFactory

Instead of having simple filters we could have distillation columns that separate by boiling point, chromatography columns that separate by polarity and ion exchange resin columns that separate based on charge.

Now that would be awesome.
by Kryson
Tue Jul 23, 2019 8:10 am
Forum: Resolved Appeals
Topic: [NecromancerAnne] banned for making and releasing a revitiligo virus
Replies: 17
Views: 4998

Re: [NecromancerAnne] banned for making and releasing a revitiligo virus

Curing a virus with modafinil does not cause harm unless the person administering the cure is grossly negligent.

It is mathematically impossible to overdose at appropriate dosage levels and statistically unlikely even if the chemist makes the pills stronger than they need to be.
by Kryson
Tue Jul 16, 2019 11:51 am
Forum: Closed Policy Discussion
Topic: Incentivizing perma over execution for non-harmful traitors
Replies: 62
Views: 15652

Re: Incentivizing perma over execution for non-harmful traitors

Another issue is that is currently a bit too easy to escape from perma on meta.

I would like to see sec use perma more, i usually only get permad if i greytide.
by Kryson
Tue Jul 02, 2019 11:04 pm
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 10835

Re: Nerf Lexorin

The oxygen cap could probably be moved to atropine, as it is difficult to make. This leaves a hard counter to oxy damage with a good downside, following cobby's ideas for medbay. Atropine is already stupidly good, it has no real downside to begin with. Even carrying a common perf syringe extends yo...
by Kryson
Tue Jul 02, 2019 10:56 pm
Forum: General Chat
Topic: Petition: disable wizard on Terry
Replies: 7
Views: 2243

Re: Petition: disable wizard on Terry

Remove secret extended instead.

Mulligan on wizard would also be fine. or RAGIN MAGES

Or have like, wizard + hiveminds or something.
by Kryson
Fri Jun 28, 2019 8:36 pm
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 5719

Re: zombies are pathetic

I don't like the zombie mechanic at all and I think it should be banished to halloween and stay there. Have you ever bought the current version of romerol? It is great fun. Well, being killed then romeroled is usually more fun than the equivalent of being stunned, cuffed, looted, then spaced or inc...
by Kryson
Fri Jun 28, 2019 3:05 pm
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 5719

Re: zombies are pathetic

oranges wrote:I don't like the zombie mechanic at all and I think it should be banished to halloween and stay there.
Have you ever bought the current version of romerol? It is great fun.
by Kryson
Wed Jun 26, 2019 12:44 pm
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 5719

Re: zombies are pathetic

Romerol is still fun, but it really feels like a gamble. The problems i think should be dressed: 1. soybies that in best case ghost or in the worst case beg for deconversion. 2. Even a tiny amount of mutation toxin can instantly deconvert all the zombies. The problems i just like to whine about. 3. ...
by Kryson
Tue Jun 25, 2019 12:13 am
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 5719

Re: zombies are pathetic

I did romerol today and we had like half of the zombies go braindead or become friendly and beg for deconversion. The round still ended with a kind of zombie apocalypse after much killing of surviving crew and resurrection of zombies. Another annoying thing is that zombies can be instantly deconvert...
by Kryson
Mon Jun 24, 2019 12:26 pm
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 10835

Re: Nerf Lexorin

1 minute lmao as if any combat can't resolve itself before that. Stop getting hit and then whining you got KO'd by something that took 30sec-1m to even affect you. If you are smart you can often stall for the less than 30 seconds it takes to knock someone out, it also slows the victim down after so...
by Kryson
Sun Jun 23, 2019 8:28 pm
Forum: Ideas
Topic: Quirk Idea: Animal lover
Replies: 5
Views: 1539

Re: Quirk Idea: Animal lover

Good idea. Do you get a random pet or do you get to pick?

Random is interesting
by Kryson
Sun Jun 23, 2019 8:23 pm
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 10835

Re: Nerf Lexorin

NoxVS wrote:While everyone has a counter to it at round start not everyone magically knows what they were just injected with. It’s impossible to tell toxic damage from oxy loss without an analyzer
This has not been true for 3.5 months.

See this PR

https://github.com/tgstation/tgstation/pull/43022
by Kryson
Sun Jun 23, 2019 11:02 am
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 10835

Re: Nerf Lexorin

literally everyone starts with lexorins hard counter roundstart That has not been true for over 3 months since epi was nerfed. epipen and perf counters it Epi doesn't do much, perf leaves you with 72+ toxin damage. The only think i can thing of that negates lexorin is perf + anti-toxin. As for the ...
by Kryson
Sun Jun 23, 2019 3:19 am
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 10835

Re: Nerf Lexorin

I agree that lexorin is kind of OP since it deals massive damage and is really easy to make. It used to not be that super strong but oxyloss has been made much harder to treat(epi nerf, easy salbutamol removed, perf nerfed). Other really strong toxins such as bath salts, coniine, skewium and entropi...
by Kryson
Mon Jun 17, 2019 7:54 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40880

Re: Github Merging

I mean the only reasons nulls were removed are "tee hee this one item that I can easily edit out is ruining stocks and griffers reeee" and "buying nulls is self antag" (which is bullshit and yall know it. Does keeping traitor items make you self antag too?) The reason why i thin...
by Kryson
Mon Jun 17, 2019 5:52 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 40880

Re: Github Merging

I am happy that the maintainers are willing to go against popular opinion, because while i don't agree all changes, i think most controversial changes have turned to be very good. In my opinion stasis has been a great improvement to medical gameplay and there is now way the playerbase would voluntar...
by Kryson
Mon Jun 17, 2019 5:04 am
Forum: Closed Policy Discussion
Topic: Friendly zombies
Replies: 28
Views: 5948

Re: Friendly zombies

I did romerol last night, but had a few friendly zombies unfortunately. The zombie apocalypse can really lose momentum if one of the first critical zombies turns out friendly. It didn't really have much impact that game though although i could probably have zombified the whole shuttle if not for the...
by Kryson
Wed Jun 12, 2019 6:19 pm
Forum: Ideas
Topic: Underimplemented Gorillas
Replies: 3
Views: 1428

Re: Underimplemented Gorillas

You can see your health in the side panel. Gorillas are very strong against any melee combatant. I've killed 3 cultists at once and easily 1v1'd a changeling. Almost killed a ninja, but he retreated and lasered me down. I just wish gorillas could pick up and throw barrels. I usually drag my back beh...
by Kryson
Wed Jun 12, 2019 6:15 pm
Forum: Closed Policy Discussion
Topic: are fugitives OR the hunters valid or what
Replies: 21
Views: 4488

Re: are fugitives OR the hunters valid or what

I've seen sec massacre the entire spacepol team during a wizard round, i, as a syndicate medical borg had to defib and nanite them up and try to deescalate the situation. I think it started as some minor shootout with the detective and HoS giving orders to wipe them all out. Fugtive is a very fun in...
by Kryson
Tue Jun 11, 2019 7:47 pm
Forum: Resolved Appeals
Topic: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg
Replies: 17
Views: 4812

Re: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg

Was "weed good" the entire law 4? If the law had been worded as "weed is good for you", could the AI have interpreted this like an unintentional oxygenistoxictohumans situation and justifiably gassed everyone with omega? I'd also like to point out that bathsalts do causes serious...
by Kryson
Sat Jun 08, 2019 3:02 pm
Forum: Video Games
Topic: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on
Replies: 7
Views: 2169

Re: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on

It is a fun game and both space and ground combat work well. I wish we had those fishbowl space helmets in SS13 Here are some things i noticed. There is a bug where upon picking up a powerup it shows a previous powerup under the wrong portrait on the radial menu. Many of the pickups give very little...
by Kryson
Tue Jun 04, 2019 5:26 am
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5738

Re: Injuries (medical system rework)

As of now every other job in the game has skill, depth, but most importantly rewards for doing a job better, and the ability to do it faster if you're creative and good at your job. Having powergaming loot does not make a job good. Genetics and robotics have plenty of loot but need no skill at all ...
by Kryson
Mon Jun 03, 2019 8:22 am
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26873

Re: Doctor is a shit job

We need more types of medicine to apply. The fun comes from how to optimally apply existing resources, to calomel that guy with 120u toxin, to turboheal that guy in deep brute crit with just a few units of atropine and salicylic. While it is possible to add more medicines within the existing framewo...
by Kryson
Mon Jun 03, 2019 4:48 am
Forum: Ideas
Topic: Injuries (medical system rework)
Replies: 26
Views: 5738

Re: Injuries (medical system rework)

While i think the removal of the sleeper have made doctor(or at the very least CMO) a lot more fun to play, there is still a lot of room for improvement. I 4d's idea is a good one as long as the implementation is not too oppressive. In addition we need to take a look at the medicines. A lot of the f...
by Kryson
Wed May 29, 2019 3:28 pm
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5658

Re: Normalize currency and credits/costs/values

Assistant, bartender and to some extent botanist, sec officer and medical doctor have things they want to buy from vendors they cannot instantly afford. I think many roles are too well off and need their pay cut to be a bit closer to service levels. Even adding just a few desirable items to the appr...
by Kryson
Tue May 28, 2019 4:15 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51408

Re: Stasis beds are shit.

It's been a couple of weeks Stasis beds are very rarely used Chemists are still blowing up their meth labs Supplies are getting raided with increasing frequency But on the upside cryo is getting used a lot more This is not true on Terry. I have been maining CMO and there stasis beds are used on alm...
by Kryson
Mon May 20, 2019 8:37 am
Forum: Ideas
Topic: Cowboy hats
Replies: 15
Views: 3332

Re: Cowboy hats

I am shocked we dont have these yet.

Useful for some many different character archetypes(outlaw gunslinger, texan, ram ranch)

EDIT: I have included paradise station cowboy hat sprites for reference if anyone wants to have a go at spriting better ones.
by Kryson
Thu May 16, 2019 1:01 pm
Forum: Ideas
Topic: Give me your trade goods wishlists
Replies: 23
Views: 5769

Re: Give me your trade goods wishlists

Service : Uncommon food plants(blue cherries, vanilla), canned peaches, lizard tails, rare meats, cleaning grenades, Mr. Proper grenade, syndie soap, Ginbad's Blazaam bottle Science : Strange reagent, golden capture devices. fugu glands, 10 sheets of rare golem metal(runed, brass, bone) Clown : Ban...
by Kryson
Tue May 14, 2019 7:48 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51408

Re: Stasis beds are shit.

If you have several critical patients just atropine them. A few units will heal them for a good amount while you decide how to use your patches.
by Kryson
Mon May 13, 2019 1:35 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51408

Re: Stasis beds are shit.

It only takes like 15min for a competent chemist to make decent amount styptic, sulfa, synthflesh, atropine, calomel and perfluoro. This PR is only a problem if both chemists and the CMO are totally incompetent, and even then botany, xenobio or cargo can provide emergency healing chems. You can also...
by Kryson
Sun May 12, 2019 11:59 am
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51408

Re: Stasis beds are shit.

Finally doctor is a job worth picking. Ive been playing CMO and enjoying it greatly.
by Kryson
Sat May 04, 2019 2:54 am
Forum: Ideas
Topic: New quirk (or maybe trauma), congenital analgesia
Replies: 16
Views: 3261

Re: New quirk (or maybe trauma), congenital analgesia

there is a trauma like this in the code /datum/brain_trauma/special/tenacity name = "Tenacity" desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person." scan_desc = "traumatic neuropathy" gain_text = &q...
by Kryson
Sun Apr 21, 2019 11:56 am
Forum: Coding Feedback
Topic: Alcohol rework is nonsensical
Replies: 3
Views: 1325

Re: Alcohol rework is nonsensical

I get liver damage from drinking a single space beer. Something does not add up. I tried drinking drinking 50u beer and I got like 0.04 liver damage, which quickly healed. I think the level of liver damage currently is fine, it could even be a bit higher. Some drinks have boozepwer levels which do ...
by Kryson
Wed Apr 17, 2019 12:33 am
Forum: Closed Policy Discussion
Topic: turn off donut for being a griefing map
Replies: 19
Views: 4345

Re: turn off donut for being a griefing map

I actually like donut.

Remove box instead
by Kryson
Thu Apr 11, 2019 8:57 am
Forum: Video Games
Topic: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on
Replies: 7
Views: 2169

Re: Captain Starshot - A sciene pulp-fiction inspired rogue-like I'm working on

Looks cool, i will check it out once it turns up on steam.
by Kryson
Fri Mar 29, 2019 8:07 am
Forum: Ideas
Topic: Port vampire to /tg/
Replies: 19
Views: 4864

Re: Port vampire to /tg/

Obviously, not everyone would actually camp in chapel since some would try to fight the vampire however it does feel like if you hear VAMPIRE then some people are gonna go do the same shit as I heard happened in shadowling aka enter maint with no flashlight and just fucking wait. The enthrall is a ...
by Kryson
Wed Mar 27, 2019 6:16 am
Forum: Ideas
Topic: Port vampire to /tg/
Replies: 19
Views: 4864

Re: Port vampire to /tg/

shitty ling resprite What, if my suggested changes are implemented, are similar to ling? Similarities >Thermal vision Dissimilarities >Everything else The are both ability based antagonists, but the ability set is quite different. Vampire is better designed and less obnoxious. The "mana" ...
by Kryson
Tue Mar 26, 2019 1:29 pm
Forum: Ideas
Topic: Port vampire to /tg/
Replies: 19
Views: 4864

Re: Port vampire to /tg/

No permenant mindslaves, but instead have random members of the crew start as Renfields to work with the vampire with some minor powers of their own. That would turn the mode into blood brothers on steroids. It is better to increase the blood cost enthrall if you are worried vampires amassing too m...
by Kryson
Tue Mar 26, 2019 8:23 am
Forum: Ideas
Topic: Port vampire to /tg/
Replies: 19
Views: 4864

Port vampire to /tg/

There has been some desire to introduce a new round type for a while now. I suggest porting the vampire game mode to /tg/ goon, /vg/ and paradise have this antagonist, with some differences, the /vg/ version is a bit more bloated, but has some interesting features. https://wiki.ss13.co/Vampire https...
by Kryson
Mon Mar 25, 2019 5:45 am
Forum: Ideas
Topic: Endgame gateway
Replies: 7
Views: 2078

Re: Endgame gateway

Timegate it by requiring large amount of power to open the gateway. More exotic destinations (some ideas; a derelict abductor research ship stuck in a tear of reality, a wizards pocket dimension or the dreamworld) could be autismgated by requiring huge amounts of energy to open. The cheesing problem...
by Kryson
Fri Mar 22, 2019 12:46 pm
Forum: Ideas
Topic: Organ trauma: byond the brain!
Replies: 7
Views: 2001

Re: Organ trauma: byond the brain!

didn't liver failure get a buff though. I took 50 units of toxin damage yesterday, and then I started instantly dying like my Heart was taken out. Cryo, The sleeper, not even the epi pen or a defib could save me. Brain damage is even worse, instantly killing you when you reach 200. In my ideal syst...
by Kryson
Thu Mar 21, 2019 6:56 pm
Forum: General Chat
Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
Replies: 159
Views: 47670

Re: Whats a thing that you did once on ss13 that you fear ever doing again?

Pranking people by sleepypen-injecting them with 7u bathsalts dissolved in whiskey as a non antag. I felt so bad and paranoid about getting bwoinked after i gave myself a dose and found out it gave me like 5 brain traumas. I spent the rest of the round making neurine and mannitol for the people, no ...