Search found 222 matches

by ChangelingRain
Sun Jan 01, 2017 5:19 am
Forum: Coding Feedback
Topic: Flashbangs
Replies: 115
Views: 26213

Re: Flashbangs

I have also failed to see a single argument to why sec needs a screen wide stun, that they and their coworkers are immune to. If shit is really that bad, they have riot shotguns with rubber bullets. AHAHAHAHAHAHAHAHAHA When was the last time you used a shotgun? The spread keeps to a single tile for...
by ChangelingRain
Sun Jan 01, 2017 5:17 am
Forum: Coding Feedback
Topic: nerf EMP against malf AI cores
Replies: 27
Views: 5511

Re: nerf EMP against malf AI cores

Armhulen wrote:wait, in theory could you kill the ai as a revenant with malfunction?
Nope!
by ChangelingRain
Sat Dec 31, 2016 4:19 pm
Forum: Coding Feedback
Topic: Interdiction lenses should probably require a powered cable
Replies: 3
Views: 1001

Re: Interdiction lenses should probably require a powered ca

A power cable would be difficult-to-impossible, but I can make it have to at least be in an area with an apc/next to a transmission sigil.
Not the best solution, really, but better than this.
by ChangelingRain
Mon Dec 12, 2016 5:00 pm
Forum: General Chat
Topic: Every single possible thing you can do with a clock
Replies: 20
Views: 4485

Every single possible thing you can do with a clock

This iiiiiiiiiis: A list of every clockcult synergy, tip, and trick that I know of: General tips: You can unanchor clockwork structures with a wrench, though doing so will damage the structure by 25% of its maximum health. Damaged structures are, in general, weaker. Teamwork. Seriously. You can't lo...
by ChangelingRain
Wed Nov 16, 2016 7:44 pm
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15148

Re: So, how do you feel about clockcult?

D&B wrote:Converted borgs shouldn't receive the emmaged modules.

You just need one flash and you basically got rid of any and all obstacles for converting the AI and anyone else.
This is todo; I plan to replace the emag modules with a small set of scripture and or a tool for each borg.
by ChangelingRain
Fri Nov 11, 2016 1:12 am
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 18441

Re: Lavaland Compound Sprites (now with map!)

There are survival pod-style windows, fyi.
by ChangelingRain
Sun Nov 06, 2016 2:51 am
Forum: Coding Feedback
Topic: How did you like shadowling?
Replies: 10
Views: 1740

Re: How did you like shadowling?

The ranged parasting was godawful, yes. Shadowling never got a nightvision toggle, just variable NV, which wasn't really of any help to it at all. The abilities it got were, uh, really bad; AoE confusion, AoE slowdown, blindness smoke that healed it and allies combined into one thing; it unlocked th...
by ChangelingRain
Sun Oct 30, 2016 8:04 pm
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15148

Re: So, how do you feel about clockcult?

Borg versus AI is "the second the AI is inattentive, the AI's apc is off and it's being converted/killed/whatever"
That's why syndiborgs were bullshit, for one.
by ChangelingRain
Thu Oct 27, 2016 11:13 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531318

Re: Simple Questions Thread

How do the Servant of Ratvar's cache-to-wall generation work. Can I honeycomb a single clock-wall and all the caches generate parts, or does it need to be one-for-one Where X=Clockwork Wall and C=Cache Will C XC C Have 3 caches generating parts or XC XC XC Have to be used for generating parts? It's...
by ChangelingRain
Thu Oct 27, 2016 10:17 pm
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 20573

Re: AI suiciding to prevent subversion.

The AI specifically suiciding to prevent conversion before being converted is probably okay if kind of weird/shitty, because you're giving up the ability to be an antag/antag-lite role in favor of ruining somebody's fun via "law 1 says that I can't harm: being subverted is harm: I can ignore la...
by ChangelingRain
Wed Oct 26, 2016 3:18 pm
Forum: Coding Feedback
Topic: Sandals need to not be required for wizards
Replies: 13
Views: 3704

Re: Sandals need to not be required for wizards

Ideally you'd need to lose both legs to lose your shoes(and the same for arms/gloves) instead of losing them the second one limb gets cut off.
by ChangelingRain
Wed Oct 19, 2016 2:15 am
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15148

Re: So, how do you feel about clockcult?

Some issues exist, mostly with unlock progression/play; later scriptures don't get enough time to shine because you either can't get to them to use them or you do get to them, but are snowballing so wildly you don't need them anyway.
by ChangelingRain
Fri Sep 09, 2016 1:50 pm
Forum: Coding Feedback
Topic: EMP Blob
Replies: 21
Views: 4373

Re: EMP Blob

The counter to EMP blob is seriously just stay out of range that's not HARD to do the blob can't do shit if you can laser it before it can get close enough for you to be in EMP range.
Or, alternatively, you can actually just beat an EMP blob to death with a fireaxe.
by ChangelingRain
Sat Sep 03, 2016 4:26 pm
Forum: Coding Feedback
Topic: About Lava Staff
Replies: 44
Views: 10355

Re: About Lava Staff

Every 20 seconds.
by ChangelingRain
Tue Aug 23, 2016 12:19 pm
Forum: Coding Feedback
Topic: Can we remove birdboat, efficiency and dream from rotation?
Replies: 32
Views: 6065

Re: Can we remove birdboat, efficiency and dream from rotati

Anonmare wrote:Honestly if a map isn't being actively maintained it shouldn't be in rotation.
I should point out that, at the moment, neither box nor meta are being actively maintained.
by ChangelingRain
Fri Aug 19, 2016 3:50 am
Forum: Closed Policy Discussion
Topic: Can someone betray their team under duress?
Replies: 32
Views: 8014

Re: Can someone betray their team under duress?

Absolutely not if you serve Ratvar you serve only him and his goals and not the people trying to get you to serve them(by having you tell them stuff) In general it's absolutely a terrible idea to let conversion antags get betrayed by their teammates because holy fuck is that an admin headache to dea...
by ChangelingRain
Tue Aug 02, 2016 10:51 pm
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 5273

Re: Flawed content getting crutches

It is not being used as what I think it means, which is "any instance of something that the related whatever could do without,I feel bad typing that but whatever but is disproportionately relied on by that whatever"
by ChangelingRain
Tue Aug 02, 2016 7:16 pm
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 5273

Re: Flawed content getting crutches

Clock Cult for example has gotten this barrage of content and crutches to the gamemode when it was inherently flawed in the first place. These constant buffs and crutches has made it difficult to play, understand, and ridiculously overpowered. Isn't clock cult's issue that it has no crutches and is...
by ChangelingRain
Tue Aug 02, 2016 6:37 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1039895

Re: ITT: We make shitty suggestions and come up with poor id

Clock Cult's main method of conversion should be stun+convert traps.
by ChangelingRain
Tue Aug 02, 2016 6:35 pm
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 5273

Re: Flawed content getting crutches

Clock Cult for example has gotten this barrage of content and crutches to the gamemode when it was inherently flawed in the first place. These constant buffs and crutches has made it difficult to play, understand, and ridiculously overpowered. Isn't clock cult's issue that it has no crutches and is...
by ChangelingRain
Sun Jul 31, 2016 11:31 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: ForcefulCJS
Replies: 54
Views: 16421

Re: TRIALMIN REVIEW: ForcefulCJS

Having access to admin stuff for a while I can say that robustin really does just rant until his opponent gives the fuck up and very few admins really want to deal with him.
It's certainly an... effective strategy, if not really a point in his favor.
by ChangelingRain
Tue Jul 19, 2016 3:10 pm
Forum: Coding Feedback
Topic: Ratvar feedback thread
Replies: 32
Views: 8067

Ratvar feedback thread

Official feedback thread for Clock Cult.

You get the idea.
by ChangelingRain
Mon Jul 11, 2016 2:48 am
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 41271

Re: Dreamstation [DREAMS DON'T DIE]

It wouldn't be dream if it didn't have the hallways, which are really just an excuse for the brig and command setup.
by ChangelingRain
Fri Jul 08, 2016 5:25 pm
Forum: Coding Feedback
Topic: Repairing bomb damage no longer a real option.
Replies: 47
Views: 10474

Re: Repairing bomb damage no longer a real option.

It's actually easier to repair bomb damage now that, for the most part, pipes remain undamaged, the station blueprints show where all the pipes are supposed to be, and grilles and other things protected by windows remain undamaged.
by ChangelingRain
Fri Jul 01, 2016 8:49 pm
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 39472

Re: Ratvar, the Clockwork Justiciar

It is currently impossible to convert a cyborg, unless he WANTS to be converted. Flashes stun them only for a few short seconds now (because buffing silicons is what coders are about now), and stun visor doesn't work on them at all. The stun visor works on them fine, you just make to make sure the ...
by ChangelingRain
Sun Jun 26, 2016 8:36 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87939

Re: MetaStation Thread (v41J 11/05/2015)

The input and output for the AI's SMES are the same, and it'll lose power eventually; the terminal and the wires under the SMES shouldn't be on the same network.
by ChangelingRain
Fri Jun 24, 2016 12:23 am
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 39472

Re: Ratvar, the Clockwork Justiciar

Ratvar cult generally has a harder time of summoning their god than blood cult does, due to having similar if not sometimes more extreme restrictions: To summon Ratvar, they need 10 human or silicon servants, 3 caches, 100 constructive value, and all active AIs have to be dead or converted and only ...
by ChangelingRain
Tue Jun 14, 2016 1:17 pm
Forum: Coding Feedback
Topic: Pixel projectiles
Replies: 26
Views: 6832

Re: Pixel projectiles

I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, a...
by ChangelingRain
Tue Jun 14, 2016 3:08 am
Forum: Coding Feedback
Topic: Pixel projectiles
Replies: 26
Views: 6832

Re: Pixel projectiles

I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, an...
by ChangelingRain
Sat Jun 11, 2016 6:12 pm
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 39472

Re: Ratvar, the Clockwork Justiciar

The wiki descriptions are me; I tried to make them less flowery than the ingame desc but I don't know if it succeeded.
by ChangelingRain
Fri Jun 10, 2016 11:52 pm
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 39472

Re: Ratvar, the Clockwork Justiciar

Belligerent, like a few other things, would be fine if the interface wasn't total shit.
by ChangelingRain
Fri Jun 10, 2016 7:53 pm
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 39472

Re: Ratvar, the Clockwork Justiciar

I'm making slabs free to make in https://github.com/tgstation/tgstation/pull/18438 due to the abuse case that required them to cost alloy being removed in that same pr, by the way.
by ChangelingRain
Thu Apr 21, 2016 11:45 pm
Forum: Coding Feedback
Topic: Decide the future of cult in this poll
Replies: 12
Views: 3082

Re: Decide the future of cult in this poll

I'd like to note that my position isn't as simple as supporting newcult; I liked some of the ideas but a lot of it had problems, such as random runes, infinite stun mines, and the nar-sie summoning having only one message and no status tab indicator, as well as the still general "nobody has any...
by ChangelingRain
Wed Apr 13, 2016 1:53 am
Forum: Coding Feedback
Topic: The future of CULT: 2 competing updates (LONG)
Replies: 21
Views: 4814

Re: The future of CULT: 2 competing updates (LONG)

Stun mines are GONETM; they might return, someday, as a specific rune meant for being a mine, but not in my PR.

Also, interesting(?) fact: cult comms don't work while cuffed or stunned.
by ChangelingRain
Thu Apr 07, 2016 7:40 pm
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16178

Re: Holoparasite Reviews **UPDATED :)***

Is it possible to do a knockback without a stun [similar to how it works when wrenching pressurized airpipes <sometimes>?] to act as a gap creator? That would fill a niche I don't think any other holo [except TP support] has. Sadly no; a knockdown is a stun, you can't have one without also dragging...
by ChangelingRain
Thu Apr 07, 2016 7:22 pm
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16178

Re: Holoparasite Reviews **UPDATED :)***

Charger holos are pretty plain; I wanted them to have like, a microstun of 1 life tick but I got korveto'd so they just knock items out of your hands and go really fast. They're not bad, combatwise; they do 15 damage a hit and take 60% and do 20 damage on a charge, but they're really plain, a lot li...
by ChangelingRain
Thu Apr 07, 2016 1:24 am
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16178

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Some numbers/notes here; the assassin parasite's stealth attack ignores all armor and does 50 damage, normal attacks from it do 13. lightning parasites do about 5 damage a second with each beam, also ignoring all armor(but doesn't stun it just does a fancy shock effect)
by ChangelingRain
Sun Mar 20, 2016 5:10 am
Forum: Coding Feedback
Topic: Buff blob.
Replies: 26
Views: 5841

Re: Buff blob.

Maybe letting them shop chems with the objectively better ones having higher prices would help. Random reroll is like a prayer. Or let them know their first chemical before they plop down. Burning oil is a whole different matter when your start is surrounded by ample space tiles. If you knew you we...
by ChangelingRain
Sun Feb 21, 2016 8:13 pm
Forum: Coding Feedback
Topic: Blobs and Nuclear Codes
Replies: 12
Views: 2661

Re: Blobs and Nuclear Codes

At around 45 minutes it does automatically send the nuke codes, it's just that blob really never GETS that long.
by ChangelingRain
Mon Feb 15, 2016 9:40 pm
Forum: Coding Feedback
Topic: Sleeping Carp Gang
Replies: 33
Views: 8040

Re: Sleeping Carp Gang

The sleeping carp gang no longer has special equipment and instead has normal gang equipment.
by ChangelingRain
Sun Jan 24, 2016 8:50 pm
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 53228

Re: DiscStation Thread: Slowly fixing everything

From Irc;
mso wrote:somebody let them know that it got disabled from rotation for being too broke
Apparently disc got disabled from map rotation because it was just too broken.
by ChangelingRain
Tue Jan 19, 2016 5:17 pm
Forum: Coding Feedback
Topic: Revenants
Replies: 74
Views: 15676

Re: Revenants

It does remove the blessing from all affected tiles, but it costs 30 essence and doesn't do anything to keep the crew off you while you're doing that, though it does only reveal for a little bit.
by ChangelingRain
Sat Jan 16, 2016 3:48 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667122

Re: Little things you learned that are game changing

You can repair an emagged APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though. HOLY SHIT SINCE WHEN. I knew you could use APC frames on broken APCs to skip the last step of welding the broken one off...
by ChangelingRain
Sat Jan 16, 2016 3:37 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667122

Re: Little things you learned that are game changing

You can repair an emagged or ninja drained APC by crowbarring it open and applying an APC frame to it, which is a lot faster than entirely replacing it. This doesn't work for hacked APCs, though.
by ChangelingRain
Sat Jan 16, 2016 2:58 am
Forum: General Chat
Topic: RoundTable?
Replies: 12
Views: 4111

Re: RoundTable?

I have no idea why this had to use mumble wouldn't IRC work basically the same or better
by ChangelingRain
Fri Jan 01, 2016 8:48 pm
Forum: Coding Feedback
Topic: Kor's shield nerf
Replies: 11
Views: 2932

Re: Kor's shield nerf

YES BUT WHAT WAS THE NERF
by ChangelingRain
Fri Dec 25, 2015 11:31 pm
Forum: Coding Feedback
Topic: Revenants
Replies: 74
Views: 15676

Re: Revenants

>Be at good health, slightly burned but fine >Get knocked out >Be asleep >Revenant appears and starts to drain me >Almost instantly Chemistbro starts punching revnant and dragging me way >I die from 2 second drain anyway If you got dragged away, you shouldn't have died; even moving you a single til...
by ChangelingRain
Fri Dec 25, 2015 4:45 am
Forum: Coding Feedback
Topic: Tesla needs to be toned down
Replies: 111
Views: 21929

Re: Tesla needs to be toned down

Tesla is much worse than the singu because if a singu escapes but R&D has been doing work, you can throw a bag of holding at it and kill it, while the tesla doesn't give a singular fuck about that. Suggested nerf: Make the bag of holding also kill the tesla when thrown into it, and make it so i...
by ChangelingRain
Thu Dec 17, 2015 4:41 pm
Forum: Coding Feedback
Topic: Shuttle movement changes
Replies: 8
Views: 1961

Re: Shuttle movement changes

That is, unfortunately, not true anymore. The transit tiles themselves teleport you to the edge of a random zlevel instead of throwing you down into a bunch of teleporters.