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Re: Trashed/Abandoned Projects and Prototypes

A mining mob to replace the goldgrub on lavaland, a boss that I partially coded then scrapped because it was shit, and a second map, for lowpop, that I partially developed then abandoned.

Also god damn it Gun Hog that's a trailing return .
by ChangelingRain
Fri Feb 10, 2017 3:08 am
 
Forum: Coding
Topic: Trashed/Abandoned Projects and Prototypes
Replies: 15
Views: 2214

Re: Tell me how these shitty wiznerd loadouts will end up fa

For most hilarious, take smoke and forcewall. That's 2 points and is the most absolutely annoying defensive combo; you block all your enemies and prevent them from seeing where you're going. It's cheap, hilarious, and robeless.
by ChangelingRain
Wed Feb 08, 2017 1:44 am
 
Forum: General Chat
Topic: Tell me how these shitty wiznerd loadouts will end up failin
Replies: 12
Views: 1717

Re: Umbrage: Shadowling Redux

Xhuis I'm pretty sure your branch is still somewhat existent; https://github.com/Xhuis/tgfork/commits ... ling_redux
by ChangelingRain
Mon Feb 06, 2017 2:22 am
 
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 32125

Re: Cult Update Suggestions and Feedback

So the final reckoning is basically "draw nar-sie rune while pressing ability button, instantly win once the rune appears"? Because you can't have that, simply because half the challenge is getting people on the rune, and if you remove the one thing that at least marginally balances drawin...
by ChangelingRain
Wed Jan 25, 2017 2:02 am
 
Forum: Coding Feedback
Topic: Cult Update Suggestions and Feedback
Replies: 32
Views: 3250

Re: Ban Appeal From Unicorn_dream

tusterman11 wrote:I get a perma ban for swearing on admins?!?!??!??!?!?!?!


And then lying about having done it, yes.
by ChangelingRain
Wed Jan 18, 2017 2:53 am
 
Forum: Thinking Cap
Topic: Ban Appeal From Unicorn_dream
Replies: 167
Views: 15389

Re: ma44 guncrafting

So instead of buffing stats you tape a weird gimmick onto a gun Unless the gimmick is /REALLY/ good, I fail to see why anyone would choose that over buffing stats. Because buffing stats results in abominations. Gimmicks are easier to balance with compared to slapping on damage bonuses, and gimmicks...
by ChangelingRain
Tue Jan 17, 2017 3:55 am
 
Forum: Coding Feedback
Topic: ma44 guncrafting
Replies: 43
Views: 3737

Re: ma44 guncrafting

There ARE interesting things you can do with guncrafting, but if it's just damage(which either silly and way too strong or nearly worthless; all that matters is how fast the guy dies, and if you have a flat bonus to murder.....), range(which is nearly unnoticeable unless it's very short???), accurac...
by ChangelingRain
Tue Jan 17, 2017 3:41 am
 
Forum: Coding Feedback
Topic: ma44 guncrafting
Replies: 43
Views: 3737

Re: Umbrage: Shadowling Redux

I think there's a distinction between "hate lair/base-based antagonists" and "the clockcult is using the white ship as a constantly-stunning unassaultable base and that's terrible"
by ChangelingRain
Sun Jan 08, 2017 7:09 pm
 
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 32125

Re: Do you want shadowlings back?

The ranged parasting could return but with literally just a mouse click! Wouldn't that be fun. We have the technology.
by ChangelingRain
Wed Jan 04, 2017 10:01 pm
 
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 32125

Re: why is dual energy sword 75% block

I made the change from 50% to 75% because: 1) Dual Eswords were a joke 2) Esword + Chair would give you 75% block with the same amount of damage as a dual esword Since dual eswords were being outclassed by esword + a fucking chair, I buffed the dual esword to 75%. Seems pretty fitting given the 500...
by ChangelingRain
Wed Jan 04, 2017 3:19 pm
 
Forum: Coding Feedback
Topic: why is dual energy sword 75% block
Replies: 55
Views: 5700

Re: Flashbangs

I have also failed to see a single argument to why sec needs a screen wide stun, that they and their coworkers are immune to. If shit is really that bad, they have riot shotguns with rubber bullets. AHAHAHAHAHAHAHAHAHA When was the last time you used a shotgun? The spread keeps to a single tile for...
by ChangelingRain
Sun Jan 01, 2017 5:19 am
 
Forum: Coding Feedback
Topic: Flashbangs
Replies: 115
Views: 11127

Re: nerf EMP against malf AI cores

Armhulen wrote:wait, in theory could you kill the ai as a revenant with malfunction?

Nope!
by ChangelingRain
Sun Jan 01, 2017 5:17 am
 
Forum: Coding Feedback
Topic: nerf EMP against malf AI cores
Replies: 27
Views: 2488

Re: Interdiction lenses should probably require a powered ca

A power cable would be difficult-to-impossible, but I can make it have to at least be in an area with an apc/next to a transmission sigil.
Not the best solution, really, but better than this.
by ChangelingRain
Sat Dec 31, 2016 4:19 pm
 
Forum: Coding Feedback
Topic: Interdiction lenses should probably require a powered cable
Replies: 3
Views: 510

Every single possible thing you can do with a clock

This iiiiiiiiiis: A list of every clockcult synergy, tip, and trick that I know of: General tips: ⋅ You can unanchor clockwork structures with a wrench, though doing so will damage the structure by 25% of its maximum health. Damaged structures are, in general, weaker. ⋅ Teamwork....
by ChangelingRain
Mon Dec 12, 2016 5:00 pm
 
Forum: General Chat
Topic: Every single possible thing you can do with a clock
Replies: 20
Views: 1912

Re: So, how do you feel about clockcult?

D&B wrote:Converted borgs shouldn't receive the emmaged modules.

You just need one flash and you basically got rid of any and all obstacles for converting the AI and anyone else.


This is todo; I plan to replace the emag modules with a small set of scripture and or a tool for each borg.
by ChangelingRain
Wed Nov 16, 2016 7:44 pm
 
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 6946

Re: Lavaland Compound Sprites (now with map!)

There are survival pod-style windows, fyi.
by ChangelingRain
Fri Nov 11, 2016 1:12 am
 
Forum: Spriting and Mapping
Topic: Lavaland Compound Sprites (now with map!)
Replies: 67
Views: 8356

Re: How did you like shadowling?

The ranged parasting was godawful, yes. Shadowling never got a nightvision toggle, just variable NV, which wasn't really of any help to it at all. The abilities it got were, uh, really bad; AoE confusion, AoE slowdown, blindness smoke that healed it and allies combined into one thing; it unlocked th...
by ChangelingRain
Sun Nov 06, 2016 2:51 am
 
Forum: Coding Feedback
Topic: How did you like shadowling?
Replies: 10
Views: 1094

Re: So, how do you feel about clockcult?

Borg versus AI is "the second the AI is inattentive, the AI's apc is off and it's being converted/killed/whatever"
That's why syndiborgs were bullshit, for one.
by ChangelingRain
Sun Oct 30, 2016 8:04 pm
 
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 6946

Re: Simple Questions Thread

How do the Servant of Ratvar's cache-to-wall generation work. Can I honeycomb a single clock-wall and all the caches generate parts, or does it need to be one-for-one Where X=Clockwork Wall and C=Cache Will C XC C Have 3 caches generating parts or XC XC XC Have to be used for generating parts? It's...
by ChangelingRain
Thu Oct 27, 2016 11:13 pm
 
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 232947

Re: AI suiciding to prevent subversion.

The AI specifically suiciding to prevent conversion before being converted is probably okay if kind of weird/shitty, because you're giving up the ability to be an antag/antag-lite role in favor of ruining somebody's fun via "law 1 says that I can't harm: being subverted is harm: I can ignore la...
by ChangelingRain
Thu Oct 27, 2016 10:17 pm
 
Forum: Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 8225

Re: Sandals need to not be required for wizards

Ideally you'd need to lose both legs to lose your shoes(and the same for arms/gloves) instead of losing them the second one limb gets cut off.
by ChangelingRain
Wed Oct 26, 2016 3:18 pm
 
Forum: Coding Feedback
Topic: Sandals need to not be required for wizards
Replies: 13
Views: 1834

Re: So, how do you feel about clockcult?

Some issues exist, mostly with unlock progression/play; later scriptures don't get enough time to shine because you either can't get to them to use them or you do get to them, but are snowballing so wildly you don't need them anyway.
by ChangelingRain
Wed Oct 19, 2016 2:15 am
 
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 6946
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Re: EMP Blob

The counter to EMP blob is seriously just stay out of range that's not HARD to do the blob can't do shit if you can laser it before it can get close enough for you to be in EMP range.
Or, alternatively, you can actually just beat an EMP blob to death with a fireaxe.
by ChangelingRain
Fri Sep 09, 2016 1:50 pm
 
Forum: Coding Feedback
Topic: EMP Blob
Replies: 21
Views: 1931

Re: About Lava Staff

Every 20 seconds.
by ChangelingRain
Sat Sep 03, 2016 4:26 pm
 
Forum: Coding Feedback
Topic: About Lava Staff
Replies: 44
Views: 5021

Re: Can we remove birdboat, efficiency and dream from rotati

Anonmare wrote:Honestly if a map isn't being actively maintained it shouldn't be in rotation.

I should point out that, at the moment, neither box nor meta are being actively maintained.
by ChangelingRain
Tue Aug 23, 2016 12:19 pm
 
Forum: Coding Feedback
Topic: Can we remove birdboat, efficiency and dream from rotation?
Replies: 32
Views: 2940

Re: Can someone betray their team under duress?

Absolutely not if you serve Ratvar you serve only him and his goals and not the people trying to get you to serve them(by having you tell them stuff) In general it's absolutely a terrible idea to let conversion antags get betrayed by their teammates because holy fuck is that an admin headache to dea...
by ChangelingRain
Fri Aug 19, 2016 3:50 am
 
Forum: Policy Discussion
Topic: Can someone betray their team under duress?
Replies: 32
Views: 2959

Re: Flawed content getting crutches

It is not being used as what I think it means, which is "any instance of something that the related whatever could do without,I feel bad typing that but whatever but is disproportionately relied on by that whatever"
by ChangelingRain
Tue Aug 02, 2016 10:51 pm
 
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 2688

Re: Flawed content getting crutches

Clock Cult for example has gotten this barrage of content and crutches to the gamemode when it was inherently flawed in the first place. These constant buffs and crutches has made it difficult to play, understand, and ridiculously overpowered. Isn't clock cult's issue that it has no crutches and is...
by ChangelingRain
Tue Aug 02, 2016 7:16 pm
 
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 2688

Re: ITT: We make shitty suggestions and come up with poor id

Clock Cult's main method of conversion should be stun+convert traps.
by ChangelingRain
Tue Aug 02, 2016 6:37 pm
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3759
Views: 402670

Re: Flawed content getting crutches

Clock Cult for example has gotten this barrage of content and crutches to the gamemode when it was inherently flawed in the first place. These constant buffs and crutches has made it difficult to play, understand, and ridiculously overpowered. Isn't clock cult's issue that it has no crutches and is...
by ChangelingRain
Tue Aug 02, 2016 6:35 pm
 
Forum: Coding Feedback
Topic: Flawed content getting crutches
Replies: 27
Views: 2688

Re: TRIALMIN REVIEW: ForcefulCJS

Having access to admin stuff for a while I can say that robustin really does just rant until his opponent gives the fuck up and very few admins really want to deal with him.
It's certainly an... effective strategy, if not really a point in his favor.
by ChangelingRain
Sun Jul 31, 2016 11:31 pm
 
Forum: Town Hall
Topic: TRIALMIN REVIEW: ForcefulCJS
Replies: 54
Views: 8906

Ratvar feedback thread

Official feedback thread for Clock Cult.

You get the idea.
by ChangelingRain
Tue Jul 19, 2016 3:10 pm
 
Forum: Coding Feedback
Topic: Ratvar feedback thread
Replies: 32
Views: 3883

Re: Dreamstation [DREAMS DON'T DIE]

It wouldn't be dream if it didn't have the hallways, which are really just an excuse for the brig and command setup.
by ChangelingRain
Mon Jul 11, 2016 2:48 am
 
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 20702

Re: Repairing bomb damage no longer a real option.

It's actually easier to repair bomb damage now that, for the most part, pipes remain undamaged, the station blueprints show where all the pipes are supposed to be, and grilles and other things protected by windows remain undamaged.
by ChangelingRain
Fri Jul 08, 2016 5:25 pm
 
Forum: Coding Feedback
Topic: Repairing bomb damage no longer a real option.
Replies: 47
Views: 5057

Re: Ratvar, the Clockwork Justiciar

It is currently impossible to convert a cyborg, unless he WANTS to be converted. Flashes stun them only for a few short seconds now (because buffing silicons is what coders are about now), and stun visor doesn't work on them at all. The stun visor works on them fine, you just make to make sure the ...
by ChangelingRain
Fri Jul 01, 2016 8:49 pm
 
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 19674

Re: MetaStation Thread (v41J 11/05/2015)

The input and output for the AI's SMES are the same, and it'll lose power eventually; the terminal and the wires under the SMES shouldn't be on the same network.
by ChangelingRain
Sun Jun 26, 2016 8:36 pm
 
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 44427

Re: Ratvar, the Clockwork Justiciar

Ratvar cult generally has a harder time of summoning their god than blood cult does, due to having similar if not sometimes more extreme restrictions: To summon Ratvar, they need 10 human or silicon servants, 3 caches, 100 constructive value, and all active AIs have to be dead or converted and only ...
by ChangelingRain
Fri Jun 24, 2016 12:23 am
 
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 19674

Re: Pixel projectiles

I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, a...
by ChangelingRain
Tue Jun 14, 2016 1:17 pm
 
Forum: Coding Feedback
Topic: Pixel projectiles
Replies: 26
Views: 3513

Re: Pixel projectiles

I've noticed it has SOME ISSUES, by which I mean it generally tries to fire at the center of the tile you clicked but the math is actually off pretty dang often and firing straight left will fire a shot that's going slightly downwards, while firing straight in any other direction doesn't do that, an...
by ChangelingRain
Tue Jun 14, 2016 3:08 am
 
Forum: Coding Feedback
Topic: Pixel projectiles
Replies: 26
Views: 3513

Re: Ratvar, the Clockwork Justiciar

The wiki descriptions are me; I tried to make them less flowery than the ingame desc but I don't know if it succeeded.
by ChangelingRain
Sat Jun 11, 2016 6:12 pm
 
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 19674

Re: Ratvar, the Clockwork Justiciar

Belligerent, like a few other things, would be fine if the interface wasn't total shit.
by ChangelingRain
Fri Jun 10, 2016 11:52 pm
 
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 19674

Re: Ratvar, the Clockwork Justiciar

I'm making slabs free to make in https://github.com/tgstation/tgstation/pull/18438 due to the abuse case that required them to cost alloy being removed in that same pr, by the way.
by ChangelingRain
Fri Jun 10, 2016 7:53 pm
 
Forum: Coding Feedback
Topic: Ratvar, the Clockwork Justiciar
Replies: 160
Views: 19674

Re: Decide the future of cult in this poll

I'd like to note that my position isn't as simple as supporting newcult; I liked some of the ideas but a lot of it had problems, such as random runes, infinite stun mines, and the nar-sie summoning having only one message and no status tab indicator, as well as the still general "nobody has any...
by ChangelingRain
Thu Apr 21, 2016 11:45 pm
 
Forum: Coding Feedback
Topic: Decide the future of cult in this poll
Replies: 12
Views: 1693

Re: The future of CULT: 2 competing updates (LONG)

Stun mines are GONETM; they might return, someday, as a specific rune meant for being a mine, but not in my PR.

Also, interesting(?) fact: cult comms don't work while cuffed or stunned.
by ChangelingRain
Wed Apr 13, 2016 1:53 am
 
Forum: Coding Feedback
Topic: The future of CULT: 2 competing updates (LONG)
Replies: 21
Views: 2296

Re: Holoparasite Reviews **UPDATED :)***

Is it possible to do a knockback without a stun [similar to how it works when wrenching pressurized airpipes <sometimes>?] to act as a gap creator? That would fill a niche I don't think any other holo [except TP support] has. Sadly no; a knockdown is a stun, you can't have one without also dragging...
by ChangelingRain
Thu Apr 07, 2016 7:40 pm
 
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 7586
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