Search found 1798 matches
- Fri Sep 25, 2015 12:30 am
- Forum: Video Games
- Topic: wew lads another remake thats...playable?
- Replies: 22
- Views: 6117
Re: wew lads another remake thats...playable?
I imagine even if played with people who put effort into RP'ing, it'll end up being closer to a somewhat more strict Gmod TTT experience, which isn't necessarily a bad thing. All in all I imagine RP would be harder to do and less immersive since there wouldn't be any animations for little things tha...
- Thu Sep 24, 2015 7:42 pm
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17213
Re: Fleshmend is too OP
If lings can't use adrenals to instantly negate 3 full stuns guaranteed in addition to a general 50% stun reduction for 25 seconds each time they use said adrenals, in addition to having their fleshmend power which puts adminodrazine to shame in terms of insane heal rates ( ten brute, burn and oxy p...
- Wed Sep 23, 2015 8:58 pm
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 15702
Re: Final Armour/Weapon Proposals
As far as armor goes am I the only one who kinda questions it's effectiveness on account of how hitting the limbs (which happens pretty damn frequently) completely ignores the protection of standard vests?
- Tue Sep 22, 2015 10:02 pm
- Forum: Video Games
- Topic: Metal Gear Hackfraud V: The Phantom Content
- Replies: 290
- Views: 86776
Re: Metal Gear Hackfraud V: The Phantom Content
I did the exact same thing, I was speeding along the afghan countryside on my horse when I heard an "ARF" and Kaz have me a "Boss, what the fuck?", turns out I'd hit a dogLumbermancer wrote:I trampled a puppy with a horse then a ballooned it away. Now it's missing an eye.
- Mon Sep 21, 2015 4:22 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 18154
Re: OOC in IC
I thought this would be mainly about those assholes that think they can say ooc shit in brackets. ((You arrest me for no reason, enjoy ban)) THAT kind of shitters. I use OOC brackets when referring to something that requires you to click X, drag X to your sprite, etc. along with saying things like ...
- Mon Sep 21, 2015 4:19 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18251
Re: Hardsuits for the RD and CMO!
>RD hardsuit is bombproof
At least we're honest about what it's gonna be used for
At least we're honest about what it's gonna be used for
- Mon Sep 21, 2015 2:29 am
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 36866
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Saying that only "one or two" people dislike 20 round mags is pretty disingenuous considering the ammo capacity had been one of the largest criticisms of the autorifles
- Sun Sep 20, 2015 9:54 pm
- Forum: Closed Policy Discussion
- Topic: Team Conversion Mode Participation
- Replies: 22
- Views: 4553
Re: Team Conversion Mode Participation
As much as I hate being culted or gang'd and spam *groan after I get converted, I still go through with playing the gamemode, because IC-wise you're obligated to at least try to help with your objectives, and the gamemode doesn't work if people just decide "nah I don't like this". Sometime...
- Sat Sep 19, 2015 6:21 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: PickleInspector
- Replies: 12
- Views: 3819
Re: TRIALMIN REVIEW: PickleInspector
I've seen them on a fair bit at night EST, they've been pretty cool and helpful
- Thu Sep 17, 2015 12:33 am
- Forum: Former Admins
- Topic: [No Longer an Admin]Lollerderby
- Replies: 64
- Views: 24676
Re: Lollerderby
Holy shitQuartzCrystal wrote:I am the King Maker.QuartzCrystal wrote:Lollerderby is my protege and will soon be a headmin, as long as he doesn't stray from the one true path.
- Thu Sep 17, 2015 12:28 am
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 36866
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
That's a pretty big buff to the SABR, especially since you can stuff like 10 mags into your backpack now that tiny items take up very little space
- Wed Sep 16, 2015 9:28 pm
- Forum: Ideas
- Topic: Life-size Dolls
- Replies: 10
- Views: 2801
Re: Life-size Dolls
FYI the admin spawned dolls thing he was talking about was me spawning myself in, shrinking myself by half, changing my say_verb to "echoes from its voicebox", naming myself "Official So-and-so Plush Doll" and then just sitting still while people dragged me around, occasionally s...
- Wed Sep 16, 2015 6:12 pm
- Forum: General Chat
- Topic: The king is dead, long live the king
- Replies: 28
- Views: 7900
Re: The king is dead, long live the king
No matter how much people bitch about how shitty everything is and how tgstation is dying, I think we're doing pretty damn well
- Wed Sep 16, 2015 11:02 am
- Forum: Auditorium
- Topic: ITT Admin confessions and fuck ups.
- Replies: 152
- Views: 110338
Re: ITT Admin confessions and fuck ups.
I broke movement on the server the second round I was candidated
I also accidentally changed the ckey on my ghost to someone else's and kicked myself when I was trying to put said person into a body on the same time as my ghost
I also accidentally changed the ckey on my ghost to someone else's and kicked myself when I was trying to put said person into a body on the same time as my ghost
- Tue Sep 15, 2015 11:16 am
- Forum: Coding Feedback
- Topic: Ammunition Boxes
- Replies: 4
- Views: 893
Re: Ammunition Boxes
...what are you even complaining about here?
- Tue Sep 15, 2015 2:41 am
- Forum: Resolved Appeals
- Topic: [shaps] AssassinT90 - Releasing N2O
- Replies: 1
- Views: 791
Re: [shaps] AssassinT90 - Releasing N2O
This ban was pretty much just because you were logged out when I went to question you about the N2O having leaked, I just wanted to get your side of the story with what happened. Just be a little more careful with N2O in the future (perhaps you could have given them the N2O treatment in the brig shu...
- Mon Sep 14, 2015 1:07 am
- Forum: Coding Feedback
- Topic: Styptic Powder and Silver Sulf (idk how to spell it entirely
- Replies: 8
- Views: 2777
Re: Styptic Powder and Silver Sulf (idk how to spell it enti
I'd like to run around with a syringe gun full of styptic and silver sulf in one syringe and shoot people who are injured, without em getting tox damage. :C https://gyazo.com/4718890674cb69d42dc967c6b62cc108 1. Syringes still cause a bit of brute damage when fired from a gun 2. You're going to get ...
- Mon Sep 14, 2015 12:30 am
- Forum: Coding Feedback
- Topic: Styptic Powder and Silver Sulf (idk how to spell it entirely
- Replies: 8
- Views: 2777
Re: Styptic Powder and Silver Sulf (idk how to spell it enti
I'd imagine it's because drinkable chems are way easier and more versatile for administering than topical chems, IE it's easier to carry around a big bottle of a chem and drink it bit by bit than it is to carry around a bunch of single-serve patches. At least, that's why I'd imagine they work like t...
- Thu Sep 10, 2015 2:30 am
- Forum: Archived/Deleted
- Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
- Replies: 102
- Views: 41809
Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION
The deadline was last Wednesday you dipShadowDimentio wrote:Oi Quartz you chucklefuck, I was not too late, bring my thread back you rude dude >:v
- Wed Sep 09, 2015 11:18 pm
- Forum: Ideas
- Topic: Remove Detain mode
- Replies: 7
- Views: 1525
Re: Remove Detain mode
I remember some guy got cucked by beepsky outside the sec escape pod airlock (how beepsky got out to space is still a mystery) and detained him for about 10 minutes until the poor bastard ghosted, and then kept on detaining him for the rest of the round because no officers came to get him. If the of...
- Wed Sep 09, 2015 2:03 pm
- Forum: Resolved Requests
- Topic: Ban request on Mazen30
- Replies: 24
- Views: 5822
Re: Ban request on Mazen30
The way that Mazen explained how this happened made it sound like you disarmed and grabbed him near an open airlock right after spacing the sword or whatever (which the logs DID show you disarming and grabbing him), which would absolutely make you valid as fuck because by the time someone has you in...
- Tue Sep 08, 2015 4:33 pm
- Forum: Off Topic
- Topic: Happy Birthday Thread
- Replies: 47
- Views: 11884
Re: Happy Birthday Thread
I turned 11 inches today
- Tue Sep 08, 2015 4:21 pm
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 48435
Re: PR#11662: Security Weapon Overhaul: Ballistic Edition
Security mostly uses lasers, so naturally antags began to get more and more ways to counter lasers. Now people are thinking that maybe there's too many counters to lasers, so we just decide to swap to ballistics because there's way fewer counters to it? That's ridiculous, the reason that there are a...
- Tue Sep 08, 2015 3:37 pm
- Forum: Admin Feedback
- Topic: Shaps
- Replies: 112
- Views: 53375
Re: Shaps
Please keep any posts in this thread related to giving me feedback, and not about things that other people say/write about my character IC, which doesn't reflect on me
- Mon Sep 07, 2015 9:47 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8230
Re: Clicking on things freezes/crashes SS13 on my laptop
Sorry, 8.1 here, I'll still post there though because that's exactly what I have
- Mon Sep 07, 2015 9:41 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8230
Re: Clicking on things freezes/crashes SS13 on my laptop
Downgraded to 506.1247 thanks to Shad, and while it doesn't outright crash anymore, it still gets really bad lag to the point where someone could say something, and only half of the message would show up, then it would wait five seconds, and then print the rest of the message and part of another mes...
- Mon Sep 07, 2015 8:25 pm
- Forum: Coding Feedback
- Topic: Chem grenade severe nerfs
- Replies: 8
- Views: 1765
Re: Chem grenade severe nerfs
Uh as someone who actually has used phlog grenades fairly frequently and has caused quite a lot of deaths with them, I disagree completely about them being useless. The beaker contents are only visible for half a second at most if you're quick with your transfers, and very few people are going to ha...
- Mon Sep 07, 2015 8:00 pm
- Forum: Coding Feedback
- Topic: Chem grenade severe nerfs
- Replies: 8
- Views: 1765
Re: Chem grenade severe nerfs
uhhhh have you actually tried phlog grenades? Because let me tell you, the fireball that comes from 2 large beakers of phlog mix is really damn dangerous
- Mon Sep 07, 2015 7:28 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8230
Re: Clicking on things freezes/crashes SS13 on my laptop
So would it be possible to mitigate this by downgrading perhaps?
- Mon Sep 07, 2015 7:02 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8230
Re: Clicking on things freezes/crashes SS13 on my laptop
open the byond hub, then click the little gear icon for settings in the upper right, and go to about byond, and list what the version (lower left corner) is in the form of 50x.xxxx Including your main computer (if you still have it) I think this might be a bug in the newer versions relating to how ...
- Mon Sep 07, 2015 5:13 pm
- Forum: General Chat
- Topic: Clicking on things freezes/crashes SS13 on my laptop
- Replies: 17
- Views: 8230
Clicking on things freezes/crashes SS13 on my laptop
This wasn't really a problem when I was playing SS13 on my gaming desktop at home, but now that I''m on a sorta-budget laptop at college, I've been having a lot of freezing and crashing in SS13 which is really really awful. Floating around the station as a ghostie is fine for the most part, but when...
- Mon Sep 07, 2015 7:41 am
- Forum: Coding Feedback
- Topic: ROBOT TERMITES (Swarmers)
- Replies: 65
- Views: 16370
Re: ROBOT TERMITES (Swarmers)
Griffing the station is a full time jobRemie Richards wrote:I added them to the job page too.
Because for some reason we keep antags there too?
- Mon Sep 07, 2015 3:58 am
- Forum: Ideas
- Topic: Unique Gun Names
- Replies: 40
- Views: 10157
- Sat Sep 05, 2015 4:53 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 18154
Re: OOC in IC
I find that endearing, like a really ineffectual slurQuartzCrystal wrote:What actually drives me nuts is when there's abductors and everyone refers to them as "ayys".
"AYYS IN MEDBAY!" "AYYYY THERE'S AN AYYY IN SECURITY!!!"
- Fri Sep 04, 2015 1:28 am
- Forum: Closed Policy Discussion
- Topic: ERP is banned again
- Replies: 79
- Views: 22946
Re: ERP is banned again
I don't think we can lean on the old vote anymore, I have done a complete 180 of my opinion on it and I am sure I am not alone Same here also lol kor was an interim admin when he voted for it to happen, and guess what else? Him and Sticky literally took a bribe to unban it, don't act like they did ...
- Thu Sep 03, 2015 9:09 pm
- Forum: Closed Policy Discussion
- Topic: Admins messing with "ERPers".
- Replies: 94
- Views: 21409
Re: Admins messing with "ERPers".
Don't call it a grave
It's the future you chose
It's the future you chose
- Wed Sep 02, 2015 1:25 am
- Forum: Closed Policy Discussion
- Topic: Admins messing with "ERPers".
- Replies: 94
- Views: 21409
Re: Admins messing with "ERPers".
Considering the lizard metafriends get together pretty much every round and ignore everything going on outside their circle to the point where it affects gameplay (chaplain too busy fucking one of their friends during a cult round to help security, sitting around in the library during a full revolut...
- Tue Sep 01, 2015 10:01 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 18154
Re: OOC in IC
If someone was spamming "FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK" constantly it'd get dealt with as a spamming issue, apply the same here
- Tue Sep 01, 2015 3:43 am
- Forum: Coding Feedback
- Topic: on the topic of nerfing patches for bodies...
- Replies: 21
- Views: 5436
Re: on the topic of nerfing patches for bodies...
You can't get the genetic data from dead bodies so they'd be stuck as a monkeyperson with all the ugliness that entailsTakeguru wrote:You want the UE/UI, not the SE, if you're changing appearance.
- Tue Sep 01, 2015 1:06 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 18154
Re: OOC in IC
Well I mean at that point it's not really an OOC in IC issue, that's just spamming, and should be dealt with as such
- Mon Aug 31, 2015 11:43 pm
- Forum: Coding Feedback
- Topic: on the topic of nerfing patches for bodies...
- Replies: 21
- Views: 5436
Re: on the topic of nerfing patches for bodies...
Er, I'm pretty sure it's much much longer than thatErgovisavi wrote:You can speedclone someone back to full fighting form in what, 2 minutes and 30 seconds, give or take ten or so?
- Sat Aug 29, 2015 9:49 am
- Forum: Coding Feedback
- Topic: ROBOT TERMITES (Swarmers)
- Replies: 65
- Views: 16370
Re: ROBOT TERMITES (Swarmers)
Being a swarmer while being hunted down by the crew and desperately trying to juke them out is intense as fuck, and is really unique compared to normal gameplay, I really like them
- Thu Aug 27, 2015 7:04 pm
- Forum: Archived/Deleted
- Topic: DEMOCRACY RETURNS: REVENGE OF THE DECISION
- Replies: 102
- Views: 41809
Re: DEMOCRACY RETURNS: REVENGE OF THE DECISION
It's okay guys I'll step up and handle everything
- Thu Aug 27, 2015 3:49 am
- Forum: Town Hall
- Topic: Headmin resignations and promotions #PANIC
- Replies: 38
- Views: 9679
Re: Headmin resignations and promotions #PANIC
I think it's more because (at least for kor anyways) classes are starting back up and real life is getting in the way of spessmens, rather than there being some massive blowout drama thing going onpalpatine213 wrote:This was just extremely sudden. Like all of it was done behind closed doors
- Thu Aug 27, 2015 1:13 am
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10485
Re: removal of the ai
That's still like saying "we should just try out removing medbay for a little while to see how antags can do without it". AI's are so core to the game and they do so much other than dealing with antags that removing them "just to see what would happen", even temporarily, is takin...
- Wed Aug 26, 2015 8:47 pm
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10485
Re: removal of the ai
I wasn't aware that there was actually a movement to remove the AI until admins said they were disabling the AI for a few rounds in response to some feedback on the forums, which led to everyone saying "wait what the fuck, why the hell are we removing the AI that's retarded", which led to ...
- Mon Aug 24, 2015 9:31 am
- Forum: Coding Feedback
- Topic: Nuke Op Shuttle Turrets
- Replies: 19
- Views: 2444
Re: Nuke Op Shuttle Turrets
This really should have gotten at least a changelog
- Sat Aug 22, 2015 12:20 am
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 46943
Re: Default Lethal Weapons for Security
But there are already laser guns? And borgs can be stunned with flashes and flashbangs
- Fri Aug 21, 2015 11:37 pm
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 46943
Re: Default Lethal Weapons for Security
What's the point of replacing tasers with weak pistols? The taser is used for nonlethal takedowns, and having to use pistols that deal damage just to get someone to stop is going to cause bizarre escalations of force ("he stole that assistant's medkit and ran, so I had to shoot him with lethals...
- Fri Aug 21, 2015 8:41 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438406
Re: Memorable Quotes
(F) Security Officer Walker says, "THE ONLY MAN LEFT TO PULSE" (F) Security Officer Walker says, "IS MYSELF" Security Officer Walker is putting the barrel of the pulse carbine in his mouth. It looks like he's trying to commit suicide. Security Officer Walker melts his face off w...