Search found 1292 matches
- Fri Mar 13, 2020 10:09 pm
- Forum: Closed Policy Discussion
- Topic: Ban the N word
- Replies: 184
- Views: 53625
Re: Ban the N word
saying the n word is cringe but the people who usually say it casually find a reason to get banned sooner or later
- Wed Mar 11, 2020 12:00 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23093
Re: We Should Ban Epic Gamer Words
id say make them valid for mob justice but I have a feeling the same people who spout the n word 'ironically' are the same folk who'd get healed up from their ass kicking and spend the rest of the round trying to space you.
- Sun Mar 01, 2020 10:38 pm
- Forum: Coding
- Topic: Code Bounty: Fix Openspace Visuals (25 USD)
- Replies: 3
- Views: 2046
Re: Code Bounty: Fix Openspace Visuals (25 USD)
PM me and we can talk about payment.Dennok wrote:What you think about this #49323 ?
- Sun Feb 16, 2020 2:44 pm
- Forum: Coding
- Topic: are multi-z stations actually a good thing?
- Replies: 38
- Views: 9301
Re: are multi-z stations actually a good thing?
multi-z has some design issues but nothing that can't be resolved and making a feedback thread without actually having a full multi-z map is useless as you're just all gonna end up arguing without anything to base your opinion off of and end up looking like Ungulates. Seriously this is so dumb. Aft...
- Sun Feb 09, 2020 10:42 pm
- Forum: Coding
- Topic: MultiZ Bounty Board Key Exchange
- Replies: 0
- Views: 1198
MultiZ Bounty Board Key Exchange
I have a list of games with keys I'm giving out for every issue completed under the MultiZ Stations milestone on github. Game List Frostpunk + Rifts DLC Pathfinder: Kingmaker Edition Book of Demons Okami HD Eliza Shenzhen I/O (Claimed by ike709) Project Warlock The Hex Warstone HD Underhero Night Ca...
- Thu Jan 30, 2020 9:27 pm
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 12872
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Banning people for shit that should be dealt with ICly by the actual on-station security force sounds like a real slippery slope into the "office job simulator" scenario places like Baystation sits in. Why wouldn't security in this instance be the ones to stop this public rage-cage instead...
- Thu Jan 30, 2020 7:03 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 109705
Re: CLONING REMOVAL FEEDBACK
I mean it was pretty obvious from the get-go the main purpose of the feedback thread is to point out issues that'd arise from the lack of cloning so steps can be taken to amend them before making the final push. They're gutting cloning but they're still making sure revival and general patient care i...
- Mon Jan 20, 2020 12:21 am
- Forum: Coding
- Topic: Code Bounty: Fix Openspace Visuals (25 USD)
- Replies: 3
- Views: 2046
Code Bounty: Fix Openspace Visuals (25 USD)
https://i.imgur.com/1OnX2WI.png The shadow backdrop overlays everything, including things on the upper floor Pixel-shifted items from the lower floor overlap on the upper floor These two main issues are holding back any real potential public testing of multi-z stations since it looks really bad in ...
- Wed Jan 15, 2020 2:02 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
https://i.imgur.com/S7FKj4B.png Atmospherics now has a smaller upper room that functions mostly as a clear space for people to try setups without having to worry too much about the existing atmos layout or clearing out a section of maintenance. It comes with a spare mix tank and external hull acces...
- Tue Jan 14, 2020 5:46 pm
- Forum: Ideas
- Topic: mamuel logoff booth
- Replies: 7
- Views: 1699
Re: mamuel logoff booth
There was a user called kniives that would lock themselves in a bathroom stall everytime they had to use the bathroom irl.
Improvise, adapt, overcome. Every map has some sort of area that you can lock off to yourself temporarily.
Improvise, adapt, overcome. Every map has some sort of area that you can lock off to yourself temporarily.
- Mon Jan 13, 2020 9:38 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
Dorms got a bit of a make-over to accommodate a larger crew! https://i.imgur.com/BFK7vSX.png https://i.imgur.com/1rSL8Lo.png The cramped barracks has been turned into a small arcade and the downstairs shower/locker room has been changed into a cubby section with a staircase leading to the 2nd floor....
- Sat Jan 11, 2020 4:22 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
The grind continues as I make the station more multi-z friendly, mostly right now trying to alleviate some of the cramped spots that existed due to a lack of proper spacing. https://i.imgur.com/OGbASPI.png https://i.imgur.com/EvYDNjC.png The vault was already bad enough, but when someone decided to ...
- Tue Jan 07, 2020 9:48 pm
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 506
- Views: 207384
Re: Dead By Daylight - Actually good, free DLC edition
imagine instead of addressing the issue with gen speeds they just just ruin the one perk that majority of the playerbase used to counteract said issue
rip anyone who enjoys killers like trapper who require actual setup
rip anyone who enjoys killers like trapper who require actual setup
- Sun Jan 05, 2020 3:34 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
y'all mind if i turn the ai sat into fort knox
Spoiler:
Spoiler:
- Fri Jan 03, 2020 12:52 am
- Forum: Coding Feedback
- Topic: What is a good plumbing room size?
- Replies: 10
- Views: 2721
Re: What is a good plumbing room size?
I've seen people make fully automated meth factories in the confines of cargos warehouse so that's probably a good minimum size.
Finding space for a giant square/rectangle is pretty hard right now though in most cases.
Finding space for a giant square/rectangle is pretty hard right now though in most cases.
- Thu Jan 02, 2020 1:21 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
Work has slowed down now that the bulk of Christmas has come and past, so I've had some free time this holiday to work on the map again. The gist of taking advantage of multi-z right now is to extend the room departments have for current and future content additions, as right now there is very littl...
- Sun Nov 24, 2019 2:57 pm
- Forum: Video Games
- Topic: Dead By Daylight
- Replies: 506
- Views: 207384
Re: Dead By Daylight - Actually good, free DLC edition
how do you get good at this please send help
the only time ive escaped as a survivor is against a killer who is even more clueless than me with every other time being a fucking slaughter fest
the only time ive escaped as a survivor is against a killer who is even more clueless than me with every other time being a fucking slaughter fest
- Thu Nov 07, 2019 10:06 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
Blowing a hole in chemistry's plumbing room into the security office below https://i.imgur.com/GJMkKXf.png I know this post is a bit old, but allowing anybody with a crowbar and welder to deconstruct one floor tile for an easy entrance into the would be a major headache for security. The other scre...
- Sat Oct 26, 2019 3:49 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
Right now I'm mostly fucking around with ideas while waiting on some of the more glaring visual issues to get fixed. Here's some screenshots of what I've been messing around with: Blowing a hole in chemistry's plumbing room into the security office below https://i.imgur.com/GJMkKXf.png 2nd floor of ...
- Sun Oct 20, 2019 2:06 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
On a more serious note from the last post: the first iteration is probably mostly going to be figuring out what works and what doesn't work. Stuff like chemistry's plumbing is currently sitting on the 2nd floor with ladder access with the rest of the area being harder to break flooring that mimics t...
- Fri Oct 18, 2019 12:51 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
- Sun Aug 25, 2019 1:47 pm
- Forum: Ideas
- Topic: Giving a more defined role to food reagents
- Replies: 3
- Views: 1215
- Thu Aug 22, 2019 8:44 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
- Thu Aug 22, 2019 7:18 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
I wouldn't go as far as saying majority dislike it, more of there being a very vocal group who tend to be very assertive about shit they dislike in the game, for better or for worse. Either way, I try to fix these issues without straying too far from the original concept. PR with various changes I'v...
- Thu Aug 22, 2019 5:44 pm
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17650
Re: Giving botany a mutagen dispenser
could be cool if they started with all the mutation seeds in their vendor like admin-spawned people but with only bluespace tomatoes and koibean and maybe some gatfruit/death-nettles
- Wed Aug 21, 2019 4:04 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
Honestly, if that's how you feel about the map then there's not much I can do to cater it towards people who share your viewpoint. The map had a fairly decent response during creation/testing with the singularity being the main criticism originally (why I eventually changed to SM), so I don't exactl...
- Tue Aug 20, 2019 3:28 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
I can understand to an extent how you feel about it being bare bones and I am trying to take steps to fix that (mostly maintenance currently), but do you have any examples of what makes you feel like that? I can see a few areas that could be touched up but otherwise I'm not entirely sure.
- Sun Aug 18, 2019 12:27 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
Dude I fuckin' love these kinds of complaints with nothing to work with past 'i don't like the map', almost as much as I love the complaints where people go on about ALL the issues with the map and when I actually get them to post an issue, it's something like 'well chemistry doesn't have a large be...
- Sun Aug 11, 2019 4:17 pm
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17650
Re: Giving botany a mutagen dispenser
yo what if we just port the botania mod from minecraft
- Thu Aug 08, 2019 4:51 am
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17650
Re: Giving botany a mutagen dispenser
if you need more than a roundstart beaker of mutagen from chemistry then you're either a bad botanist or EXTREMELY unlucky with mutations. Mutagen blumpkins should be your first project and only take a few minutes.
- Wed Aug 07, 2019 7:56 pm
- Forum: Ideas
- Topic: Add gender to hairstyles
- Replies: 9
- Views: 2226
Re: Add gender to hairstyles
if your genetics gave you a gay haircut then maybe you're just genetically gay?
- Mon Jul 29, 2019 8:48 pm
- Forum: Coding
- Topic: Code Bounty 30USD PLASMEME MASKS
- Replies: 5
- Views: 2050
Re: Code Bounty 30USD PLASMEME MASKS
Both things wouldn't be hard, sent a PM.
- Fri Jul 12, 2019 3:10 am
- Forum: Video Games
- Topic: cortex command went open source + official LAN multiplayer
- Replies: 0
- Views: 1304
cortex command went open source + official LAN multiplayer
Steam Link You still need to own the game since they left out the game assets for it, but its there. you can probably account 90% of the multiplayer support/bug fixes to Weegee since him and a few community members seem to be the ones actually trying to update the game while the devs work on Planet...
- Wed Jul 10, 2019 11:02 pm
- Forum: Closed Policy Discussion
- Topic: Gateway
- Replies: 56
- Views: 14386
Re: Gateway
that seemed like a neat idea so here you goScreemonster wrote: it's a shame being stranded on the other side of the gateway doesn't count otherwise "acquire bomb, throw bomb through gate"
- Sun Jun 30, 2019 1:42 pm
- Forum: General Chat
- Topic: HoP having AA
- Replies: 37
- Views: 9847
Re: HoP having AA
scared?Anonmare wrote:I would sooner see /tg/ become a full-blown furry server with no human race whatsoever than make the QM a head of staffShadowflame909 wrote:Hathkar is on the nose of this issue. Captains are bored chucklefucks that call the shuttle because I ded. Make the Quartermaster a head of staff and remove the HoP.
- Sat Jun 29, 2019 5:21 pm
- Forum: Closed Policy Discussion
- Topic: Gateway
- Replies: 56
- Views: 14386
Re: Gateway
if the gateway is actually coming back into rounds without admin intervention then i'll look into some balancing concerns with the shittier ones.
- Sun Jun 23, 2019 2:22 am
- Forum: Ideas
- Topic: Deodorant spray
- Replies: 8
- Views: 1795
Re: Deodorant spray
https://github.com/tgstation/tgstation/pull/44757
merry christmas
merry christmas
- Thu Jun 20, 2019 11:53 pm
- Forum: Ideas
- Topic: addsifhsihgn ADD FISHING NOW
- Replies: 12
- Views: 3351
Re: addsifhsihgn ADD FISHING NOW
fishing on a rainy day was some comfy shit now imagine that in spaceSnuffleupagus wrote:nigger what? this isnt stardew valleyFikou wrote:snip
give fishing
- Mon Jun 17, 2019 11:40 pm
- Forum: General Chat
- Topic: reminder to new admins to not use away missions
- Replies: 15
- Views: 3893
Re: reminder to new admins to not use away missions
i'll make another away mission in response to this post
- Sun Jun 09, 2019 11:32 pm
- Forum: General Chat
- Topic: catgirls, why?
- Replies: 30
- Views: 9641
Re: catgirls, why?
i have a catman slot but only because i wanted to be part of the preservation effort before the big game hunters start bringing them to extinction
- Sun Jun 09, 2019 7:53 pm
- Forum: Spriting and Mapping
- Topic: Cerestation; Redone
- Replies: 24
- Views: 8518
- Mon May 27, 2019 12:11 am
- Forum: Video Games
- Topic: Rimworld
- Replies: 209
- Views: 79129
Re: Rimworld
The multiplayer mod works so well (and is so fun) that it's scary. https://github.com/Zetrith/Multiplayer/releases Heard vaguely of this, is there a server browser or do I need friends? Doesn't look like there's one at a glance There's direct connect and I believe a very basic server list, it uses ...
- Thu May 09, 2019 9:03 pm
- Forum: Video Games
- Topic: MORDHAU
- Replies: 100
- Views: 41650
Re: MORDHAU
i've played 4 hours and 2 of those hours were spent baiting people into door kicks and braining them with a maul as they try to get up
please help this is way too entertaining
please help this is way too entertaining
- Sat May 04, 2019 1:03 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 87453
Re: Kilo Station
Future reference for full-map screenshots: SpacemanDMM . It's the same tool used by the mapdiff bot and I don't remember it being difficult to set up. Stitching map images together can be a real pain in the ass. In general I like the compact/coziness of the map and I don't have any immediate issues ...
- Tue Apr 30, 2019 2:40 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
if you think a giant circle is an unintuitive/confusing layout then god help you boy
the incinerator will forever be the bane of my existence though
the incinerator will forever be the bane of my existence though
- Tue Apr 30, 2019 12:53 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
if the complaint is from you or nox then yeah
- Mon Apr 29, 2019 8:27 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
From where you're kneeling it must seem like an 18-carat run of bad luck.NoxVS wrote: And what if comms are down and someone shoves you down disposals? Just die?
Truth is...the game was rigged from the start.
- Mon Apr 29, 2019 3:09 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
;hey can someone with maintenance access let me out of disposals thanks
- Sat Apr 20, 2019 1:10 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 67815
Re: Donutstation
Donut as a map was always kind of a joke, it existed for people to clap and laugh at the idea of the funny round station with an engine located in the middle. Donutstation as it is right now just, isn't worth it. It has so many obvious problems, the trek from medbay to the chapel whenever you need ...
- Fri Apr 19, 2019 9:00 am
- Forum: Closed Policy Discussion
- Topic: turn off donut for being a griefing map
- Replies: 19
- Views: 4352
Re: turn off donut for being a griefing map
Engine delamination is usually a shuttle call anyway so I don't see the issue with it exploding actually being a threat to more than just the Engineering department.
I will look into the AI sat though, not a fan of it myself anyway.
I will look into the AI sat though, not a fan of it myself anyway.