Search found 277 matches
- Sat May 17, 2014 4:16 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673099
Re: Little things you learned that are game changing
That seems contrary to the mentality that any door could be shocked because all AIs are rogue and evil, just waiting to go delta.
- Sat May 17, 2014 12:45 am
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13329
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
You don't have to call him a moron. It's a pretty crappy/overpriced ability nobody uses anyways.
- Fri May 16, 2014 6:40 pm
- Forum: NTStation Coding
- Topic: Coding in BYOND - How do?
- Replies: 5
- Views: 5852
Re: Coding in BYOND - How do?
For variables, I'm not exactly sure what you mean, but variables need to be defined somewhere in order to actually use it. Say if I wanted to add a variable called 'foo' to an object. Doesn't matter which object, completely arbitrary. I'd write something like this. /obj/item/weapon/bar name = "...
- Fri May 16, 2014 6:26 pm
- Forum: Video Games
- Topic: Crusader Kings II (Gay son simulator)
- Replies: 12
- Views: 4691
Re: Crusader Kings II (Gay son simulator)
What happened to your The Fun Ends Here empire?
Also how do you rename your country?
Also how do you rename your country?
- Fri May 16, 2014 6:24 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673099
Re: Little things you learned that are game changing
There is a flag called INFINITE, which just means it's a very, very big number (also you got fun things that do nothing meaningful like SPEED_OF_LIGHT and even a e=mc2 proc) The inf capacity cell doesn't use that. It just never goes down, but I suspect the ninja suit doesn't actually 'use' the cell,...
- Fri May 16, 2014 7:52 am
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13329
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
AIs/borgs are already fire-immune.
- Thu May 15, 2014 2:58 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
It's already covered in the proposed policy pandar made.
- Thu May 15, 2014 2:53 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
We don't need even more complications and clauses.
- Thu May 15, 2014 12:11 pm
- Forum: Ideas
- Topic: Ling Hive Chat, nerf, or change?
- Replies: 20
- Views: 4940
Re: Ling Hive Chat, nerf, or change?
If you make a power that you need to buy to communicate, nobody would get it since, 1. you waste a power on something that nobody else might buy, 2. lings aren't required to help you anyways, 3. talking is a weakness. For ling-to-absorbee communication, it'd only really work out if the person absorb...
- Thu May 15, 2014 12:06 pm
- Forum: NTStation Ideas
- Topic: One Man Army event - A spin off of ninja
- Replies: 30
- Views: 11372
Re: One Man Army event - A spin off of ninja
1. Ninjas are made by RNG all the time (maybe you just never see them due to being ninjas). From a player's perspective, you can't tell if an admin did it or not. I rarely see admins actually press the button (fun fact: There's three separate buttons to make a spess ninja). Also, >People still think...
- Wed May 14, 2014 10:37 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
>Hulks being human is "good" for game balance
>Hulks counter AIs by being human
>But rogue/malf AIs aren't gonna care about human status?????
>Hulks counter AIs by being human
>But rogue/malf AIs aren't gonna care about human status?????
- Wed May 14, 2014 2:46 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
While that system would be neat, it's unrealistic in terms of having /tg/ adopt them.
- Wed May 14, 2014 2:35 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
Most of that part was made with the current meta in mind. It's unrealistic to expect everyone to follow the new rules if they're radically different from the current norms.
- Wed May 14, 2014 5:37 am
- Forum: Ideas
- Topic: Make the Brig Less Secure
- Replies: 15
- Views: 3777
Re: Make the Brig Less Secure
Three slots (perma) in which players can be kept in a 5-tile area surrounded on either end by unbreakable blast doors with absolutely no oversight or radio communication. If you're in perma, you probably did something to deserve it. If perma was easy to break out, guess what. Sec wouldn't permabrig...
- Wed May 14, 2014 5:14 am
- Forum: General Chat
- Topic: Where does "stenography" come from?
- Replies: 7
- Views: 3235
Re: Where does "stenography" come from?
Erro named the board on the oldforums stenography. Before it was called the peanut gallery.
- Tue May 13, 2014 10:01 am
- Forum: General Chat
- Topic: Security antag is back (on Sibyl/Basil)
- Replies: 91
- Views: 29284
Re: Security antag is back (on Sibyl/Basil)
It gives assistants an excuse to grief security.
Additionally, you can't trust your comrades, meaning there's less teamwork.
Additionally, you can't trust your comrades, meaning there's less teamwork.
- Tue May 13, 2014 7:44 am
- Forum: NTStation Ideas
- Topic: Situational traitor items.
- Replies: 37
- Views: 14758
Re: Situational traitor items.
The first would be ideal, if possible, so that two minutes after the captain eats his nice burger he starts dying and tatorchef can make him into more burgers and repeat the cycle.
- Tue May 13, 2014 7:19 am
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7336
Re: Integrated sec/medical HUD for the AI
>Mechs in charge of not being snowflake.
- Tue May 13, 2014 5:38 am
- Forum: NTStation Ideas
- Topic: Situational traitor items.
- Replies: 37
- Views: 14758
Re: Situational traitor items.
Adding a delayed poison would be nice.
- Tue May 13, 2014 5:36 am
- Forum: NTStation Ideas
- Topic: Integrated sec/medical HUD for the AI
- Replies: 15
- Views: 7336
Re: Integrated sec/medical HUD for the AI
Look at ody med HUDs. There might be a proc for it.
- Sun May 11, 2014 10:43 am
- Forum: General Chat
- Topic: Beepsky = Server Lag
- Replies: 17
- Views: 5556
Re: Beepsky = Server Lag
That already happens when it sees Pun Pun.
- Sun May 11, 2014 7:52 am
- Forum: NTStation Ideas
- Topic: One Man Army event - A spin off of ninja
- Replies: 30
- Views: 11372
Re: One Man Army event - A spin off of ninja
It'd be better to make a child of the uplink implant so you don't need to do five emotes to spend all your tc.
-edit- Actually, you could adjust the starting tc dynamically with New().
-edit- Actually, you could adjust the starting tc dynamically with New().
- Sat May 10, 2014 4:04 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
Did you even read the thing?
- Fri May 09, 2014 8:10 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
Here's a very rough draft of a revision for the policies. I added some things but I believe it will lead to a better server. I know it's 12 pages long, but this adds lots of unspoken policies and expands on rules. THE FOLLOWING BELOW IS ONLY A DRAFT https://docs.google.com/document/d/1jnO3MAkgmH8sbm...
- Fri May 09, 2014 2:31 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
There’s a lot here, but the gist of the rules is roleplay takes priority . Don’t murder just for fun if you’re not antag. Don’t metagame. Don’t play to win. Don’t be a jerk OOCly. If you don’t understand what those words mean or you need more detail, read on! " Everything I've underlined/bolde...
- Thu May 08, 2014 9:43 pm
- Forum: NTStation Feedback
- Topic: *Poll over* Randomized Lawsets at roundstart
- Replies: 29
- Views: 12486
Re: Randomized Lawsets at roundstart
What if someone doesn't want this change?
- Thu May 08, 2014 2:08 am
- Forum: Ideas
- Topic: Readd test firing teleporter or remove malfunctions
- Replies: 22
- Views: 6916
Re: Readd test firing teleporter or remove malfunctions
Being a fly gives you tons of tox damage.
- Thu May 08, 2014 2:01 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
Rules 0 and 1 have their place, but they're really flawed, and shouldn't be relied upon to remove a problem player.
- Wed May 07, 2014 3:57 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
I cannot actually do this, without putting myself at great risk.MisterPerson wrote:These are the cases that rules 0 and 1 are designed to cover. Do you, as an admin, feel something is unacceptable? Feel free to disallow the behavior.
- Wed May 07, 2014 2:14 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Re: Why Weak Policies are Bad
Maybe there needs to be a strong definitive definition of exactly what terms like metagaming, power gaming and similar are? Strong definitive definitions of meta/powergaming aren't possible without something like this , due to the dynamic nature of the game. No two rounds are alike. To be frank, ev...
- Wed May 07, 2014 1:33 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15739
Why Weak Policies are Bad
This is copypasted from oldforums. http://www.ss13.eu/phpbb/viewtopic.php?f=28&t=4371 tl;dr : Less policy makes admins' jobs harder for political reasons. I see several admins and players wanting to have a policy, which consists of no other policies besides 'don't be a dick' and maybe rule zero....
- Wed May 07, 2014 5:27 am
- Forum: Closed Policy Discussion
- Topic: Borging and Memory
- Replies: 37
- Views: 12485
Re: Borging and Memory
Cyborgs are considered 'dead' for objective purposes.
- Wed May 07, 2014 5:20 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
Not reading the rules isn't a valid excuse to not follow them.
- Wed May 07, 2014 5:11 am
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21473
Re: Hand of God : A spin-off of Cult
You can follow my progress and even try out the unfinished gamemode by yourself, with github.
- Tue May 06, 2014 12:22 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36304
Re: Make Head of Personnel Antagproof
Then you get robusted by him/sec.
- Mon May 05, 2014 4:57 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948674
Re: Minor Suggestions
That's because >byond rng.
- Sun May 04, 2014 11:23 pm
- Forum: Admin Feedback
- Topic: Admin Feedback Poll
- Replies: 27
- Views: 8081
Re: Admin Feedback Poll
but they're getting the axe soon, pandar.
- Sun May 04, 2014 9:17 am
- Forum: General Chat
- Topic: Harmless prank ideas
- Replies: 37
- Views: 12387
Re: Harmless prank ideas
One time as an AI, the clown PDA'd me asking to announce that there was a fire in the threatre. The clown wrote the word 'FIRE' in crayon on the floor in there.
It was one of the few times a clown actually made me laugh OOC.
It was one of the few times a clown actually made me laugh OOC.
- Sat May 03, 2014 1:09 am
- Forum: Ideas
- Topic: Traitor Objective: The Exchange
- Replies: 30
- Views: 8695
Re: Traitor Objective: The Exchange
Why do people do just that in double agent?
- Sat May 03, 2014 12:48 am
- Forum: Ideas
- Topic: Traitor Objective: The Exchange
- Replies: 30
- Views: 8695
Re: Traitor Objective: The Exchange
Shitlorde McMeta says [149.5], "URIST MCTRAITOR IS A TATOR HE HAS DOCUMENTS SECURITY"
- Fri May 02, 2014 8:45 am
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13329
Re: [POLL] Hostile Lockdown ability for Malf AIs!
I don't see how something that's easily circumvented and can be done by the AI manually for free deserves to be worth 40 CPU.
- Fri May 02, 2014 7:34 am
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87319
Re: The Eternal 'Port Baymed' Thread
I seem to be short on some straw, can I have some of yours? I've seen you grasping at them for quite awhile now. But in seriousness, a medical rework would be one of the greatest undertakings for the code, since many, many things revolve around how you die. You'd need good plan on how to accomplish ...
- Thu May 01, 2014 5:54 am
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21473
- Thu May 01, 2014 2:41 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
I've made a post on the old forums, but sadly it's gone now, about why few simple rules just don't work.
if you don't want to read the rules, don't play AI, it's that simple.
if you don't want to read the rules, don't play AI, it's that simple.
- Thu May 01, 2014 2:17 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
Agreed with the above @Arux, If you wanted the upload inside you can easily hack in and, if you're clever, make it look like it never happened. If you wanted something besides the upload you could ask the AI to open it and not take the upload since the AI would probably watch you to make sure you di...
- Wed Apr 30, 2014 1:32 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
This is a proposed silicon policy. Right now you can't harm hulks (which I personally think is bs but w/e)
-edit- dat space ninja.
-edit- dat space ninja.
- Wed Apr 30, 2014 12:06 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87319
Re: The Eternal 'Port Baymed' Thread
I have a neat system in my head about how to accomplish this with stuff we already have but I don't think I could get to it in quite a long time due to other projects being in the way.
- Wed Apr 30, 2014 11:47 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86781
Re: "It's silicon policy time!" "No CentCom no!"
If they managed to break into the upload it implies they, A. Have the tools needed to hack two airlocks, B. Have access to the upload(Stolen HoP/Capt ID, if you're RD you're SoL here.), or C. Have an emag. All of which can make the APC turn on again. I'm also very against adding a rule one protectio...
- Wed Apr 30, 2014 4:02 am
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21473
Re: Hand of God : A spin-off of Cult
There already is one in my code, and for good reason. To test the god mob.
-edit-
I need ideas for the forge recipes. The actual forge is done and it uses Razharas's crafting system so it's pretty neat.
-edit-
I need ideas for the forge recipes. The actual forge is done and it uses Razharas's crafting system so it's pretty neat.
- Tue Apr 29, 2014 8:01 pm
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21473
Re: Hand of God : A spin-off of Cult
I need to finish two (and a half but it's so simple) structures then I'm finished with structures. For abilities I think I just need to add a few checks for nexus/conduit range, maybe experiment with on_click so the deity can do stuff without using some verbs. After this, I need to add roundstart an...