Search found 5718 matches

Return to advanced search

Re: Silicon Protections 2.1.6.5 - interpretation and concerns

Except Armhulen's ruling indicates that it is the Capn and RD's right to interact and alter the AI's laws if needed.

Also, talking realistically, there is no reason why the Head of Personal should need to alter the AI's lawsets on his own initiative.
by Steelpoint
Sun Nov 25, 2018 10:10 am
 
Forum: Policy Discussion
Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
Replies: 66
Views: 3584

Re: Silicon Protections 2.1.6.5 - interpretation and concerns

I just want to note that the HoP has no right to access the AI upload. Access does not equal the right to enter. Unless he of course is the acting Captain
by Steelpoint
Sun Nov 25, 2018 9:32 am
 
Forum: Policy Discussion
Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
Replies: 66
Views: 3584

Re: Movement Speed

There is no real way to guess someone else's movement patterns at our current high speed since there is no penalty to rapidly changing your movement. If anything our combat has a very floaty feel to it in general. The only other SS13 variants I know that do combat to a better degree are Colonial Mar...
by Steelpoint
Fri Nov 23, 2018 6:54 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Get rid of the Science department.

It is unfortunate that there is no real 'science' in the science department. We get a glorified cow breeder, a bomb maker and a button pusher. ' Nanites don't count as research since you're just waiting for the button pusher to push the buttons to make nanites then you get nanites. There's no resear...
by Steelpoint
Fri Nov 23, 2018 6:45 am
 
Forum: Ideas
Topic: Get rid of the Science department.
Replies: 11
Views: 893

Re: ITT: We pretend ss13 is realistic

Why you would want to work for Nanotrasen is really a lot up to your own interpretation of the "lore" and akin. For you, working for NT may well be the only line of employment you can hope to find. What little lore we have implies that space travel is harder nowadays due to the "void ...
by Steelpoint
Thu Nov 22, 2018 5:24 pm
 
Forum: General Chat
Topic: ITT: We pretend ss13 is realistic
Replies: 22
Views: 1528

Re: Movement Speed

Movement speed HAS been far lower in the past.

As I noted prior, we used to have lower movement speed as the default. However server updates and config standerizations unintentionally resulted in our original, lower, movement speeds being accidently reverted.
by Steelpoint
Thu Nov 22, 2018 4:58 pm
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Standard borg zipties

Which is why I always find it amusing we use the Asimov three laws when the laws were intentionally designed to be flawed. You'd think we'd be better off writing a unique lawset, but we've been through that song and dance a hundred times.
by Steelpoint
Thu Nov 22, 2018 12:25 pm
 
Forum: Coding Feedback
Topic: Standard borg zipties
Replies: 72
Views: 2699

Re: Movement Speed

Less sneaking and more that there's no real way of seeing if the movement speeds are being changed. If its a gradual affair we won't really notice changes until the changes start getting into larger increments. Whereas pubically announcing when the change has been made, and making more larger scale ...
by Steelpoint
Thu Nov 22, 2018 11:09 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Standard borg zipties

Cyborgs stopping harm is a side effect of their Nanotrasen approved Lawset, but that is not their primary function. You could argue that the only Cyborg who is intended to prevent harm is the Security Borg, and the Peacekeeper Borg to an extent, allthough the Peacekeeper seems built more to encourag...
by Steelpoint
Thu Nov 22, 2018 10:36 am
 
Forum: Coding Feedback
Topic: Standard borg zipties
Replies: 72
Views: 2699

Re: Clockwork Cult (now off of rotation, suggestions go in this thread)

Dead game mode is dead. At best, I'd suggest using the Clockcult sprites as a alt sprite set for Blood Cult. Maybe there's a 1/10 chance the Blood Cult gets a Clock cult theme or the admins can use it for 'FUN'. It would not be too hard to retheme the other cult mechanics to make sense from a Clock ...
by Steelpoint
Wed Nov 21, 2018 3:35 pm
 
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 37496

Re: A problem with Boxstation

I've expanded some extra fire and emergency closets around the main halls. I also put the HoochMaster in the bar back room. Maintenance is going to be a big project so I'll have to dedicate some time to looking that over. Autodrobe as well. Departmental detail will be a bit on and off for me, I don'...
by Steelpoint
Tue Nov 20, 2018 5:41 pm
 
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 3022

Re: Medical Ship Fargo

This seems like an interesting idea.

Perhaps there could be a way for someone with Captain level ID to "purchase" a aid request, they have to spend 'X' amount of funds to send a request for a medical aid ship. Which will further need payments for treating people when they arrive.
by Steelpoint
Tue Nov 20, 2018 4:25 pm
 
Forum: Events Workshop
Topic: Medical Ship Fargo
Replies: 9
Views: 1191

Re: A problem with Boxstation

I've made a PR that I hope will expand and improve some areas of Box, I really would appreciate any pointers on areas anyone thinks could do improving or changing.

https://github.com/tgstation/tgstation/pull/41608
by Steelpoint
Tue Nov 20, 2018 4:23 pm
 
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 3022

Re: Movement Speed

It's good to see some changes, I would rather a large change and to go from there but any change works.
by Steelpoint
Tue Nov 20, 2018 10:47 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Movement Speed

If we enact a movement speed change on the server for a week, we'd very quickly garner the general opinion of the entire player base on the change, since this change would have a major effect on everyone.
by Steelpoint
Tue Nov 20, 2018 6:17 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: A problem with Boxstation

List out exactly what are the issues with Boxstation that you see.
by Steelpoint
Tue Nov 20, 2018 6:02 am
 
Forum: Spriting and Mapping
Topic: A problem with Boxstation
Replies: 38
Views: 3022

Re: Movement Speed

Ensuring your in game FPS is at least around 60 helps movement feel quite nice.
by Steelpoint
Tue Nov 20, 2018 2:24 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Remove Space Wizard As A Game-Mode

There is a reason why a tub of skub spawns in the Wizards ship. Wizard is a very, odd, gamemode. At its absolute core the gamemode is about a single, powerful, antagonist driving the events of the round. While the recent years have diluted this to an extent with the proliferation of summon events wh...
by Steelpoint
Sun Nov 18, 2018 5:58 pm
 
Forum: Ideas
Topic: Remove Space Wizard As A Game-Mode
Replies: 8
Views: 467

Re: Antag Checking Emagged Borgs

If its a intended feature then I agree that at the minimum only Roboticists, the Research Director and the Captain (ID cards at least) should be able to discern a malfunctioning ID screen.
by Steelpoint
Sun Nov 18, 2018 4:58 pm
 
Forum: Policy Discussion
Topic: Antag Checking Emagged Borgs
Replies: 18
Views: 1089

Re: Antag Checking Emagged Borgs

This seems more like a bug than a intended feature.
by Steelpoint
Sun Nov 18, 2018 2:23 pm
 
Forum: Policy Discussion
Topic: Antag Checking Emagged Borgs
Replies: 18
Views: 1089

Re: Movement Speed

I would really hope we can trial a week or longer of lowered movement speed. If needed we could ask for a poll after the fact to gauge the community reaction.

Nonetheless I feel the game would only benefit by slowing things down.
by Steelpoint
Sat Nov 17, 2018 5:26 pm
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: [Nervere] Vaina - Flimsy Note

The main question here is that if a non-antagonist, who is acting like one, "converts" people and those people subsequently get killed or otherwise incarcerated for an extended period as a result of the original actions of the fake antagonist. Would the Captain/Officers who did this be lia...
by Steelpoint
Fri Nov 16, 2018 5:43 pm
 
Forum: Resolved Appeals
Topic: [Nervere] Vaina - Flimsy Note
Replies: 24
Views: 1635

Re: Economy System Feedback Thread

I don't care for American gun political memes.

I wish to simply see some form of sanity to reign in this guncargo epidemic.
by Steelpoint
Thu Nov 15, 2018 10:37 am
 
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 15098

Re: Movement Speed

Having someone run up, nab someone you are arresting, and sprint off faster than you can type 'wait', is not conductive to good gameplay. Most 'combat duels' really just come down to people spamming their attacks and hoping one of their hits lands true. Its impossible to accurately predict a targets...
by Steelpoint
Thu Nov 15, 2018 8:50 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Expensive Economy Cosmetics/Items Suggestions

I mean, for a joke I could add a 'SpecOps Vendor' with an array of Deathsquad level gear, with all of the items having absurd price values that would be unattainable even in the current economic climate. It'd serve a duel purpose as a joke but also to emphasize how expensive the 'standard issue gear...
by Steelpoint
Thu Nov 15, 2018 8:42 am
 
Forum: Ideas
Topic: Expensive Economy Cosmetics/Items Suggestions
Replies: 25
Views: 1253

Re: Economy System Feedback Thread

It is getting old having to fight Cargo and Science to stop them mass ordering Guns. I've gone rounds where the non-antag RD and Cargo staff have had blood feuds with me because I stamped down on the mass gun ordering. Its a bit excessive when Cargo is better armed and armoured than Security, the am...
by Steelpoint
Thu Nov 15, 2018 7:38 am
 
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 15098

Re: bottle of blood and blood contract as a non antag

People pull this shit all the time and get away with it. Perhaps I have no faith in any form of rules or roleplay at this point. I'd argue both of these items should not even be in the game since it makes little sense how it works to begin with, it seeming more like a wizard item than some RNG loot ...
by Steelpoint
Thu Nov 15, 2018 3:59 am
 
Forum: Policy Discussion
Topic: bottle of blood and blood contract as a non antag
Replies: 59
Views: 3327

Re: Movement Speed

The current movement speed makes responding to stuff happening trivial, you can call 'H-H-HELP ROBOTICS!!!' and half the crew will be swarming in within ten seconds. Thirty seconds to get from one end of the station to another makes stealth hard. Not to mention the other myriad of issues. I think a ...
by Steelpoint
Thu Nov 15, 2018 3:51 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Economy System Feedback Thread

Big issue I feel needs to be addressed. Buying normally restricted crates, in this scenario weapon and armour crates, using your personal ID card utterly bypasses the normal lockout restrictions. This allows people, usually the RD and/or Cargo to bypass restrictions and be able to unlock weapon crat...
by Steelpoint
Wed Nov 14, 2018 4:25 pm
 
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 15098

Re: Movement Speed

One big advantage if we turned down movement speeds is that we'd have far more control on abilities that increased movement speed. Right now we only have 'saniac' and 'hyperloop' speeds, if we had a slower base we could have more unique items that offered differing speed values.
by Steelpoint
Wed Nov 14, 2018 12:59 pm
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Movement Speed

I don't think anyone really knows the history.

For a year or longer about one or two years ago we had slower movement speed. However large scale server changes AND the unification of server configs eventually resulted in the unintentional revert of the slow movement speeds.
by Steelpoint
Wed Nov 14, 2018 12:50 pm
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Movement Speed

As noted by oranges in another thread, apparently ingame movement speed is tied to a configuration option, and thus falls under the administrations control. My proposal here is to suggest tweaking movement speeds and slowing everyone down. I feel the current 'saniac' movement speeds we have are not ...
by Steelpoint
Wed Nov 14, 2018 9:36 am
 
Forum: Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 15019

Re: Stun/Slip Rework

Oh, good.
by Steelpoint
Wed Nov 14, 2018 9:34 am
 
Forum: Coding Feedback
Topic: Stun/Slip Rework
Replies: 80
Views: 9036

Re: Standard borg zipties

What RP restriction? The most Borgs have to do is follow their laws in the loosest way possible until either they get antag status or someone fucks up their lawset.

Borgs act just as emotional, retarded, stupid and Human as your average crewmember.
by Steelpoint
Wed Nov 14, 2018 1:47 am
 
Forum: Coding Feedback
Topic: Standard borg zipties
Replies: 72
Views: 2699

Re: Shitty antagonist round stories thread + my own

"I am the law!"

I've always operated under the assumption the HoS needs approval from the Captain to execute someone. If a HoS is executing people without approval, especially when said person literally hasn't done anything antag worthy, I'd ping a admin or something.
by Steelpoint
Tue Nov 13, 2018 1:53 pm
 
Forum: General Chat
Topic: Shitty antagonist round stories thread + my own
Replies: 19
Views: 2139

Re: Expensive Economy Cosmetics/Items Suggestions

$10,000 - Dermal Patch : Relive the glory days $1000 - SWAT Mask: Now you too can be a wannabe Deathtrooper $1800 - Autorifle: Remember when someone wanted ballistic sec? Me neither. $600 - SecHelmet with welded on Sec Mask: Pretend to be a gas mask mook, and die like one. $1200 - Mini-Mini-Defibril...
by Steelpoint
Tue Nov 13, 2018 12:27 pm
 
Forum: Ideas
Topic: Expensive Economy Cosmetics/Items Suggestions
Replies: 25
Views: 1253

Re: Results of the felinid vote

I thought it was mentioned that the vote was filtered in a way so that would not happen.
by Steelpoint
Tue Nov 13, 2018 12:13 pm
 
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 18094

Re: Expensive Economy Cosmetics/Items Suggestions

The Syndicate went to great lengths to preserve the ancient jumpsuit for the venerated Assistant whom will take the mantle.
by Steelpoint
Tue Nov 13, 2018 7:40 am
 
Forum: Ideas
Topic: Expensive Economy Cosmetics/Items Suggestions
Replies: 25
Views: 1253

Re: Expensive Economy Cosmetics/Items Suggestions

I took Anonmare's adv first aid kit suggestion and its now a PR

https://github.com/tgstation/tgstation/pull/41468
by Steelpoint
Tue Nov 13, 2018 5:04 am
 
Forum: Ideas
Topic: Expensive Economy Cosmetics/Items Suggestions
Replies: 25
Views: 1253
PostThis post was deleted by oranges on Thu Nov 15, 2018 7:31 am.
Reason: unrelated salt

Re: Expensive Economy Cosmetics/Items Suggestions

Great minds think alike eh.

E: Difference is I guess is that I've made some PRs to take advantage of this.
by Steelpoint
Mon Nov 12, 2018 3:06 pm
 
Forum: Ideas
Topic: Expensive Economy Cosmetics/Items Suggestions
Replies: 25
Views: 1253

Expensive Economy Cosmetics/Items Suggestions

I've been currently brainstorming some minor concept of items that can be put on sale in departments. The idea is to have expensive items that are either a cosmetic (upgrade) or provide a minor boost or advantage over stock gear that dept has access too. The ultimate concept is to slowly encourage t...
by Steelpoint
Mon Nov 12, 2018 11:43 am
 
Forum: Ideas
Topic: Expensive Economy Cosmetics/Items Suggestions
Replies: 25
Views: 1253

Re: Results of the felinid vote

As much as I dislike Catpeople, even I can see that this deal is a fair compromise. We could have a hundred more polls, and every poll would fall with either a few dozen votes over the line for removing catpeople, or a few dozen votes for keeping them. As much as I would rather the administration ju...
by Steelpoint
Mon Nov 12, 2018 5:30 am
 
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 18094

Re: How to decrease movement speed

Why would you slow down after a few minutes into the round?

I really do want to see movement speeds decreased overall however, but I think we'd rather it be one or the other instead of an odd forced transition from faster to not as fast.
by Steelpoint
Sun Nov 11, 2018 4:17 pm
 
Forum: Ideas
Topic: How to decrease movement speed
Replies: 15
Views: 635

Re: The Catgirl Vote - Summoning Oranges

Are you intentionally ignoring the reasonings for wanting to remove Catpeople?

Well, either way. I feel afelindisfinetoo is intentionally just stirring the pot and is not contributing to the discussion, so I'll not be arguing the case with them any further.
by Steelpoint
Sun Nov 11, 2018 1:40 pm
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 13185

Re: The Catgirl Vote - Summoning Oranges

Except the level of controversy surrounding Catpeople has resulted in a unprecedented level of administration interventions, including multiple config changes, many polls and entire campaigns based around the retention or removal of them. Sorry to be frank but we've seen many a passionate feature re...
by Steelpoint
Sun Nov 11, 2018 1:32 pm
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 13185

Re: The Catgirl Vote - Summoning Oranges

But they are also a punishment race for misuse of the Teleporter.
by Steelpoint
Sun Nov 11, 2018 1:27 pm
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 13185

Re: The Catgirl Vote - Summoning Oranges

You'd have to be blind to miss the fact that ever since Catpeople were added we've seen constant and consistent debates, discussion and drama surrounding them. I do not think there is any other feature in the game that has gained this level of controversy over such an extended period of time.
by Steelpoint
Sun Nov 11, 2018 1:26 pm
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 13185

Re: The Catgirl Vote - Summoning Oranges

There has never been a debate on removing Flypeople, they are a punishment race for misusing a ingame mechanic.

The issue has been congestion of round start races, of which Catpeople are.
by Steelpoint
Sun Nov 11, 2018 1:25 pm
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 13185

Re: The Catgirl Vote - Summoning Oranges

No other race has gained as much controversy as Catpeople, so it does make sense they'd be up on the exchange board for something more desirable.
by Steelpoint
Sun Nov 11, 2018 1:23 pm
 
Forum: General Chat
Topic: The Catgirl Vote - Summoning Oranges
Replies: 310
Views: 13185
PreviousNext

Return to advanced search