Search found 5622 matches
- Thu Jul 06, 2017 3:15 am
- Forum: Coding Feedback
- Topic: Traitor Chem Kit too hilariously deadly
- Replies: 43
- Views: 10031
Re: Traitor Chem Kit too hilariously deadly
Well I'd love for someone to attempt a combat rework to reward damage over stuns. But the only way I can see that is a overhaul to our combat system and our medical system. Maybe you'll just remove ranged stun reliability, maybe you'll make the damage system so that one or two laser hits is just as ...
- Wed Jul 05, 2017 1:03 pm
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105229
Re: does anyone even roleplay anymore on sybil
Only way I could see to introduce a sense of comradery and genuinely needing to cooperate is to introduce a form of skill system to differentiate jobs. The difference between an Assistant, Doctor or Engineer boils down to their round start access which pertains to the equipment they get access to. I...
- Wed Jul 05, 2017 12:46 pm
- Forum: Coding Feedback
- Topic: Traitor Chem Kit too hilariously deadly
- Replies: 43
- Views: 10031
Re: Traitor Chem Kit too hilariously deadly
When judging a weapon you need to judge it alongside the humble Taser and other powerful traitor weapons. One of the most powerful weapons in the entire game is the standard issue sidearm given to any Security Officer, the Taser. If you get stunned by a Taser then in 95% of circumstances you are pre...
- Tue Jul 04, 2017 2:45 pm
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
I was thinking of expanding the leftmost station a bit to make it a sort of long term project to repair it. I'm still waiting for my first balance PR to be merged which includes some changes. If people looting the space suit to explore and die becomes a major issue I might place a second Voidsuit so...
- Tue Jul 04, 2017 1:18 pm
- Forum: Coding Feedback
- Topic: Traitor Chem Kit too hilariously deadly
- Replies: 43
- Views: 10031
Re: Traitor Chem Kit too hilariously deadly
Its very powerful but I personally rarely see it in action. Fill a syringe with one unit of each chemical and shoot with a syringe gun, or place one chem each inside a Sleepy Pen (you can refill them nowadays) and you get a near instant kill. Its semi random but the victim is not going to get long t...
- Tue Jul 04, 2017 10:16 am
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105229
Re: does anyone even roleplay anymore on sybil
Lifeweb also enforces it a bit by roles being proficient in certain things. The only people who can do surgery are the Escalup and Serpents, the Baron despite being the "captain" is mediocre in doing anything, only the Innkeeper can make great food, etc, etc. The game play mechanics heavil...
- Tue Jul 04, 2017 4:20 am
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105229
Re: does anyone even roleplay anymore on sybil
There is no roleplay at all on /tg/station.
Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.
Though to be fair I think this is what people want.
Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.
Though to be fair I think this is what people want.
- Mon Jul 03, 2017 2:09 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947236
Re: Minor Suggestions
Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has. Make the contents of those toolboxes worth the investment. PR up: https://github.com/tgstation/tgstation/pull/29004 I ...
- Mon Jul 03, 2017 5:24 am
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16581
Re: Restrict Toxins a bit more.
Also before anyone says "But Steelpoint we did used to have cheap Syndi Bombs, remember how shit it was?" I should note that in the day those Syndi Bombs were around as powerful as a maxcap TTV and its never been easier for the crew to repair station damage from explosions. If the Captain ...
- Mon Jul 03, 2017 5:22 am
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16581
Re: Restrict Toxins a bit more.
The only issue with Toxins is that there is no legitimate reason for it to exist. Maybe if well constructed TTVs could be sold to cargo for a large sum then maybe you have an excuse for it to exist. But right now anyone who uses Toxins is either. A antagonist wanting to blow up half the station. Som...
- Sat Jul 01, 2017 10:26 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052251
Re: ITT: We make shitty suggestions and come up with poor id
Remove round start access to cloning. Rework defibrillation so that it can work on a corpse up to five minutes after they have died. In addition you can heal any damage a corpse has sustained up to a minimum of 150 damage, so if a corpse has 200 brute damage you can heal them until they have only 15...
- Fri Jun 30, 2017 4:29 pm
- Forum: Resolved Appeals
- Topic: [thunder12345] Steelpoint - Note Removal
- Replies: 8
- Views: 1620
Re: [thunder12345] Steelpoint - Note Removal
Don't know what to say but I was able to start playing before the elapsed time expired, I was checking the time and I got on before it expired. Maybe I just screwed up the time. My appeal stands either way, I believe I was just mistaken and there was no ill intention behind my admin request. Banning...
- Fri Jun 30, 2017 4:17 pm
- Forum: Resolved Appeals
- Topic: [thunder12345] Steelpoint - Note Removal
- Replies: 8
- Views: 1620
Re: [thunder12345] Steelpoint - Note Removal
The ban was overturned early as I logged in about seven minutes before it was set to expire. As I said in discord, I looked at earlier admin requests made by players to hop onto a server and they oft gave a little bit of information as to why an admin should hop on. It was an honest mistake and ther...
- Fri Jun 30, 2017 3:20 pm
- Forum: Resolved Appeals
- Topic: [thunder12345] Steelpoint - Note Removal
- Replies: 8
- Views: 1620
[thunder12345] Steelpoint - Note Removal
Byond account: Steelpoint Character name: Alan Bentway Banning admin: thunder12345 Ban type: Server Ban reason and length: 15 Minutes Time ban was placed: 2017-06-29 11:46:59 Server you were playing when banned (Sybil or Bagil): Sybil Your side of the story: I was banned for accidently IC in Discord...
- Fri Jun 30, 2017 12:34 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 845085
Re: Stories of rage, tears and regret
I was playing an assistant disarming a syndie bomb, it went off yet despite the fact I was right next to it I survived with no damage taken. The HoP, a few tiles behind me, got launched into crit.
Seems bugged.
Seems bugged.
- Fri Jun 30, 2017 9:44 am
- Forum: Thinking Cap
- Topic: spess doodles
- Replies: 258
- Views: 69572
Re: spess doodles
Either way these are really good doodles, great work.
- Thu Jun 29, 2017 1:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052251
Re: ITT: We make shitty suggestions and come up with poor id
Anti-Murderbone Defence System If the player population is below twenty players at round start then a automatic Anti-Mass Murder system is activated by Centcom. This system is designed to discourage traitors from slaughtering the crew on low pop. The system will only kick in when a single Traitor ha...
- Thu Jun 29, 2017 11:58 am
- Forum: Closed Policy Discussion
- Topic: Buying terrible shuttles
- Replies: 31
- Views: 11301
Re: Buying terrible shuttles
The issue with custom shuttles was fixed so yeah the feature is back in.
- Thu Jun 29, 2017 10:00 am
- Forum: Ideas
- Topic: List of Things That Need Sound Effects: LTTNSE
- Replies: 12
- Views: 3094
Re: List of Things That Need Sound Effects: LTTNSE
There should be a sound when you switch fire modes for a energy weapon.
- Thu Jun 29, 2017 5:34 am
- Forum: Resolved Appeals
- Topic: [Armhulenn] diamondsentinel - temp ban
- Replies: 27
- Views: 4732
Re: [Armhulenn] diamondsentinel - temp ban
Then why did you murder me the MD in the cloning area? You may have bitched about not cloning the HoP but I likely was not around for it. From my perspective you just bolted in, shot me and then killed me with your chain sword for no discernable reason. As far as I could see after I died you were wi...
- Thu Jun 29, 2017 5:24 am
- Forum: Resolved Appeals
- Topic: [Armhulenn] diamondsentinel - temp ban
- Replies: 27
- Views: 4732
Re: [Armhulenn] diamondsentinel - temp ban
>trying to disown your actions by thinking calling evac absolves you. You're not a inquisitor so you can't claim Imperial immunity in this. You're actions turned Security into the literary Inquisition as they began to murder anyone they perceived to be heretics, the AI followed suit and had it not b...
- Thu Jun 29, 2017 5:13 am
- Forum: Resolved Appeals
- Topic: [Armhulenn] diamondsentinel - temp ban
- Replies: 27
- Views: 4732
Re: [Armhulenn] diamondsentinel - temp ban
You do know the "CMO" you murdered was in fact just a Medical Doctor? I was that Medical Doctor. I recently joined and went straight to medbay, in there I found a ton of dead people needing to be cloned, as well as more people being brought in. In between me fighting assistants trying to l...
- Thu Jun 29, 2017 4:01 am
- Forum: Closed Policy Discussion
- Topic: Buying terrible shuttles
- Replies: 31
- Views: 11301
Re: Buying terrible shuttles
If its a major issue considering allowing Centcom/Admins to send the Centcom Ship as a second evacuation ship, while tying it to the same three minutes/two minute timers. I feel fine with the current system for the most part. I think the crew should be more vocal if they disagree with a ship purchas...
- Thu Jun 29, 2017 3:49 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
My PR has a mirror in the spawn area.
- Wed Jun 28, 2017 8:19 am
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 23254
Re: Changeling Auto-Revival and Antag-power-creep.
I would bet a removal PR would be closed and ruled as a administrative issue.
Your best bet is getting whoever controls the round weightings to remove TraitorChan from the rotation.
Your best bet is getting whoever controls the round weightings to remove TraitorChan from the rotation.
- Wed Jun 28, 2017 6:31 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
The minor asteroids around the station contain minerals, so consider mining those out.
My newest PR includes some bluespace crystals on the Hivebot ship as a further reward for clearing it out.
My newest PR includes some bluespace crystals on the Hivebot ship as a further reward for clearing it out.
- Wed Jun 28, 2017 3:45 am
- Forum: Ideas
- Topic: baby-steps commercial economy - no free refills
- Replies: 26
- Views: 6037
Re: baby-steps commercial economy - no free refills
The only economic system I've seen work is the one used in Lifeweb. Everything else just ends badly.
- Tue Jun 27, 2017 1:53 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 536224
Re: Simple Questions Thread
I've heard you can get them from the experimentor via the irradiate function from OOC, but I've yet to actually acquire anything of note from the experimentor. At best you can 'discover' strange objects and maybe get a level 5 research in a random field, but I've yet to actually get anything from te...
- Tue Jun 27, 2017 12:17 pm
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
I think the issue is that the depressurised area of Charlie station can transfer over into the pods.
I think I'll just get rid of the lack of air in the central Charlie station for now, its a minor issue to begin with.
I think I'll just get rid of the lack of air in the central Charlie station for now, its a minor issue to begin with.
- Tue Jun 27, 2017 5:53 am
- Forum: Ideas
- Topic: sound and ambience
- Replies: 11
- Views: 4571
Re: sound and ambience
Smoopadoop has the right idea, I think a good first step is to have every single action a player can do to make a sound. Unlocking and locking closets, taking off and putting on clothing, switching fire modes on firearms, flipping up and down welding masks and riot helmets, having a radio effect whe...
- Tue Jun 27, 2017 3:32 am
- Forum: Ideas
- Topic: sound and ambience
- Replies: 11
- Views: 4571
Re: sound and ambience
Footsteps would be a good step to add some ambience to the game, they would need to be quite however.
It may be a issue due to our movement speed being very fast but that can be countered by just making the foot sound tick every five or sex tiles moved or something similar.
It may be a issue due to our movement speed being very fast but that can be countered by just making the foot sound tick every five or sex tiles moved or something similar.
- Mon Jun 26, 2017 4:26 pm
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
After you've cleared the station it becomes more of a sand box, perhaps I should add minor things like treecaps or something to help in sandbox projects. I still want to have a objective system just so there's an after round report to congratulate the crew on getting the station up to snuff, I also ...
- Mon Jun 26, 2017 12:58 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 536224
Re: Simple Questions Thread
I'm pretty certain syringes will puncture everything except Hardsuits, bio suits and fire suits. Also I think Riot Shields have a RNG chance to block them as well.
- Mon Jun 26, 2017 11:49 am
- Forum: Closed Policy Discussion
- Topic: taking bribes as sec
- Replies: 40
- Views: 12828
Re: taking bribes as sec
Keep the stories to the "roleplay" forum. Speaking of "bribes", I was curious on the policy, if any, on agreements between Security/Captain and Antagonists that can result in the death of crewmen. For example, what if a Antagonist (Traitor, Changeling, etc) reaches an agreement w...
- Mon Jun 26, 2017 9:09 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
Welder style
- Mon Jun 26, 2017 8:36 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
First PR up: https://github.com/tgstation/tgstation/pull/28843 * Fixed minor mapping issues, such as broken glass and similar. * Added some bluespace crystals to the Hivebot ship for RnD. * All station helmets and the hardsuit helmet no longer block vision. * NASA Engineering Void Suit now has a pro...
- Mon Jun 26, 2017 8:35 am
- Forum: Coding Feedback
- Topic: New Ghost Roll: Abandoned Station
- Replies: 11
- Views: 2505
Re: New Ghost Roll: Abandoned Station
First PR up: https://github.com/tgstation/tgstation/pull/28843 * Fixed minor mapping issues, such as broken glass and similar. * Added some bluespace crystals to the Hivebot ship for RnD. * All station helmets and the hardsuit helmet no longer block vision. * NASA Engineering Void Suit now has a pro...
- Mon Jun 26, 2017 8:10 am
- Forum: Coding Feedback
- Topic: New Ghost Roll: Abandoned Station
- Replies: 11
- Views: 2505
Re: New Ghost Roll: Abandoned Station
Unfortunately there's no easy way I can see to make the old prototype hardsuits helmet have a different opening and closing sound.
- Mon Jun 26, 2017 8:08 am
- Forum: Thinking Cap
- Topic: spess doodles
- Replies: 258
- Views: 69572
Re: spess doodles
I'm imaging this going through every head of staff as their breast size gets smaller and smaller until we discover the RD is just a guy dressed as a girl.
- Mon Jun 26, 2017 7:53 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
If I were able I would make the helmets have a slight vision limitation, so instead of seeing a perfect 7x7 around the player, there would be a slight oval around the player (think of when you are in crit) that would limit you to around a 6x6 vision instead. Edit: If I could I would add a special en...
- Mon Jun 26, 2017 3:43 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Re: Ancient Station Feedback
There are a few diamond rocks in the small asteroids around the station, try mining those out.
- Mon Jun 26, 2017 12:57 am
- Forum: Coding Feedback
- Topic: New Ghost Roll: Abandoned Station
- Replies: 11
- Views: 2505
Re: New Ghost Roll: Abandoned Station
I'll look into the hard suit.
Issue is I could not find any techy sounding footstep sounds.
Issue is I could not find any techy sounding footstep sounds.
- Mon Jun 26, 2017 12:45 am
- Forum: Coding Feedback
- Topic: New Ghost Roll: Abandoned Station
- Replies: 11
- Views: 2505
Re: New Ghost Roll: Abandoned Station
Thank you for the feedback, I did make a feedback thread over here but either way works: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=11887 My short term goals for additions are as follows. Rusted Engineering Tools, old tools that take slightly longer to use. Degraded Insulated Gloves: Ess...
- Mon Jun 26, 2017 12:32 am
- Forum: Ideas
- Topic: Abandoned Station Spawn Ruin (Space)
- Replies: 101
- Views: 22497
Re: Abandoned Station Spawn Ruin (Space)
Link to a new feedback thread: https://tgstation13.org/phpBB/viewtopic ... 10&t=11887
- Mon Jun 26, 2017 12:32 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10239
Ancient Station Feedback
This thread is intended for feedback relating to the Old (Ancient) Space Station space ruin spawn. Feedback including suggestions.
- Sun Jun 25, 2017 11:16 pm
- Forum: Ideas
- Topic: Abandoned Station Spawn Ruin (Space)
- Replies: 101
- Views: 22497
Re: Abandoned Station Spawn Ruin (Space)
I'll add an mirrior next.
I forgot to set the NASA Suit to be slower than the Prototype RIG Hardsuit, I'll amend that.
The sound affect unfortunately is all I could find that was fitting.
I forgot to set the NASA Suit to be slower than the Prototype RIG Hardsuit, I'll amend that.
The sound affect unfortunately is all I could find that was fitting.
- Sun Jun 25, 2017 10:53 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672490
Re: Little things you learned that are game changing
Most maps have an insane asylum with an anaesthetic tank, hooking up a ling to N2O internals is something they can't counter and will keep 'em still long enough for you to gib them with the shuttle. If you don't have the tank in question, there's usually N2O canisters in security maintenance you ca...
- Sun Jun 25, 2017 10:48 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 672490
Re: Little things you learned that are game changing
If you have a dead Changeling in your hands as a member of Security, and you don't have access to the Crematorium or a Gibber, you can use the Gulag Shuttle as a makeshift gibber. Toss the body under where the shuttle will land and allow the shuttle to land on the corpse, it will gib them. This is r...
- Sun Jun 25, 2017 4:49 am
- Forum: Resolved Appeals
- Topic: [gouty] pony hitler - trial admins, folks
- Replies: 15
- Views: 3385
Re: [gouty] pony hitler - trial admins, folks
Shit I remember this round, I was the Head of Security (Alan Bentway). I recall Loves the Lizard going nuts that I arrested him. After I arrested Loves, and placed him in perma temporarily, I went to card the (first) AI to check their laws, while informing Sec/Command of this in case the AI was rogu...
- Sat Jun 24, 2017 1:07 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 536224
Re: Simple Questions Thread
No I'm talking about the two Atmo Firesuits, not the common one's found all over the station.