Search found 5622 matches

by Steelpoint
Thu Jul 06, 2017 3:15 am
Forum: Coding Feedback
Topic: Traitor Chem Kit too hilariously deadly
Replies: 43
Views: 10031

Re: Traitor Chem Kit too hilariously deadly

Well I'd love for someone to attempt a combat rework to reward damage over stuns. But the only way I can see that is a overhaul to our combat system and our medical system. Maybe you'll just remove ranged stun reliability, maybe you'll make the damage system so that one or two laser hits is just as ...
by Steelpoint
Wed Jul 05, 2017 1:03 pm
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 105229

Re: does anyone even roleplay anymore on sybil

Only way I could see to introduce a sense of comradery and genuinely needing to cooperate is to introduce a form of skill system to differentiate jobs. The difference between an Assistant, Doctor or Engineer boils down to their round start access which pertains to the equipment they get access to. I...
by Steelpoint
Wed Jul 05, 2017 12:46 pm
Forum: Coding Feedback
Topic: Traitor Chem Kit too hilariously deadly
Replies: 43
Views: 10031

Re: Traitor Chem Kit too hilariously deadly

When judging a weapon you need to judge it alongside the humble Taser and other powerful traitor weapons. One of the most powerful weapons in the entire game is the standard issue sidearm given to any Security Officer, the Taser. If you get stunned by a Taser then in 95% of circumstances you are pre...
by Steelpoint
Tue Jul 04, 2017 2:45 pm
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

I was thinking of expanding the leftmost station a bit to make it a sort of long term project to repair it. I'm still waiting for my first balance PR to be merged which includes some changes. If people looting the space suit to explore and die becomes a major issue I might place a second Voidsuit so...
by Steelpoint
Tue Jul 04, 2017 1:18 pm
Forum: Coding Feedback
Topic: Traitor Chem Kit too hilariously deadly
Replies: 43
Views: 10031

Re: Traitor Chem Kit too hilariously deadly

Its very powerful but I personally rarely see it in action. Fill a syringe with one unit of each chemical and shoot with a syringe gun, or place one chem each inside a Sleepy Pen (you can refill them nowadays) and you get a near instant kill. Its semi random but the victim is not going to get long t...
by Steelpoint
Tue Jul 04, 2017 10:16 am
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 105229

Re: does anyone even roleplay anymore on sybil

Lifeweb also enforces it a bit by roles being proficient in certain things. The only people who can do surgery are the Escalup and Serpents, the Baron despite being the "captain" is mediocre in doing anything, only the Innkeeper can make great food, etc, etc. The game play mechanics heavil...
by Steelpoint
Tue Jul 04, 2017 4:20 am
Forum: Roleplaying
Topic: does anyone even roleplay anymore on sybil
Replies: 206
Views: 105229

Re: does anyone even roleplay anymore on sybil

There is no roleplay at all on /tg/station.

Colonial Marines and Lifeweb, one being a pure combat oriented game and the other having literally no rules, both have higher standards of roleplay than we do.

Though to be fair I think this is what people want.
by Steelpoint
Mon Jul 03, 2017 2:09 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 947236

Re: Minor Suggestions

Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has. Make the contents of those toolboxes worth the investment. PR up: https://github.com/tgstation/tgstation/pull/29004 I ...
by Steelpoint
Mon Jul 03, 2017 5:24 am
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16581

Re: Restrict Toxins a bit more.

Also before anyone says "But Steelpoint we did used to have cheap Syndi Bombs, remember how shit it was?" I should note that in the day those Syndi Bombs were around as powerful as a maxcap TTV and its never been easier for the crew to repair station damage from explosions. If the Captain ...
by Steelpoint
Mon Jul 03, 2017 5:22 am
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16581

Re: Restrict Toxins a bit more.

The only issue with Toxins is that there is no legitimate reason for it to exist. Maybe if well constructed TTVs could be sold to cargo for a large sum then maybe you have an excuse for it to exist. But right now anyone who uses Toxins is either. A antagonist wanting to blow up half the station. Som...
by Steelpoint
Sat Jul 01, 2017 10:26 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1052251

Re: ITT: We make shitty suggestions and come up with poor id

Remove round start access to cloning. Rework defibrillation so that it can work on a corpse up to five minutes after they have died. In addition you can heal any damage a corpse has sustained up to a minimum of 150 damage, so if a corpse has 200 brute damage you can heal them until they have only 15...
by Steelpoint
Fri Jun 30, 2017 4:29 pm
Forum: Resolved Appeals
Topic: [thunder12345] Steelpoint - Note Removal
Replies: 8
Views: 1620

Re: [thunder12345] Steelpoint - Note Removal

Don't know what to say but I was able to start playing before the elapsed time expired, I was checking the time and I got on before it expired. Maybe I just screwed up the time. My appeal stands either way, I believe I was just mistaken and there was no ill intention behind my admin request. Banning...
by Steelpoint
Fri Jun 30, 2017 4:17 pm
Forum: Resolved Appeals
Topic: [thunder12345] Steelpoint - Note Removal
Replies: 8
Views: 1620

Re: [thunder12345] Steelpoint - Note Removal

The ban was overturned early as I logged in about seven minutes before it was set to expire. As I said in discord, I looked at earlier admin requests made by players to hop onto a server and they oft gave a little bit of information as to why an admin should hop on. It was an honest mistake and ther...
by Steelpoint
Fri Jun 30, 2017 3:20 pm
Forum: Resolved Appeals
Topic: [thunder12345] Steelpoint - Note Removal
Replies: 8
Views: 1620

[thunder12345] Steelpoint - Note Removal

Byond account: Steelpoint Character name: Alan Bentway Banning admin: thunder12345 Ban type: Server Ban reason and length: 15 Minutes Time ban was placed: 2017-06-29 11:46:59 Server you were playing when banned (Sybil or Bagil): Sybil Your side of the story: I was banned for accidently IC in Discord...
by Steelpoint
Fri Jun 30, 2017 12:34 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 845085

Re: Stories of rage, tears and regret

I was playing an assistant disarming a syndie bomb, it went off yet despite the fact I was right next to it I survived with no damage taken. The HoP, a few tiles behind me, got launched into crit.

Seems bugged.
by Steelpoint
Fri Jun 30, 2017 9:44 am
Forum: Thinking Cap
Topic: spess doodles
Replies: 258
Views: 69572

Re: spess doodles

Either way these are really good doodles, great work.
by Steelpoint
Thu Jun 29, 2017 1:22 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1052251

Re: ITT: We make shitty suggestions and come up with poor id

Anti-Murderbone Defence System If the player population is below twenty players at round start then a automatic Anti-Mass Murder system is activated by Centcom. This system is designed to discourage traitors from slaughtering the crew on low pop. The system will only kick in when a single Traitor ha...
by Steelpoint
Thu Jun 29, 2017 11:58 am
Forum: Closed Policy Discussion
Topic: Buying terrible shuttles
Replies: 31
Views: 11301

Re: Buying terrible shuttles

The issue with custom shuttles was fixed so yeah the feature is back in.
by Steelpoint
Thu Jun 29, 2017 10:00 am
Forum: Ideas
Topic: List of Things That Need Sound Effects: LTTNSE
Replies: 12
Views: 3094

Re: List of Things That Need Sound Effects: LTTNSE

There should be a sound when you switch fire modes for a energy weapon.
by Steelpoint
Thu Jun 29, 2017 5:34 am
Forum: Resolved Appeals
Topic: [Armhulenn] diamondsentinel - temp ban
Replies: 27
Views: 4732

Re: [Armhulenn] diamondsentinel - temp ban

Then why did you murder me the MD in the cloning area? You may have bitched about not cloning the HoP but I likely was not around for it. From my perspective you just bolted in, shot me and then killed me with your chain sword for no discernable reason. As far as I could see after I died you were wi...
by Steelpoint
Thu Jun 29, 2017 5:24 am
Forum: Resolved Appeals
Topic: [Armhulenn] diamondsentinel - temp ban
Replies: 27
Views: 4732

Re: [Armhulenn] diamondsentinel - temp ban

>trying to disown your actions by thinking calling evac absolves you. You're not a inquisitor so you can't claim Imperial immunity in this. You're actions turned Security into the literary Inquisition as they began to murder anyone they perceived to be heretics, the AI followed suit and had it not b...
by Steelpoint
Thu Jun 29, 2017 5:13 am
Forum: Resolved Appeals
Topic: [Armhulenn] diamondsentinel - temp ban
Replies: 27
Views: 4732

Re: [Armhulenn] diamondsentinel - temp ban

You do know the "CMO" you murdered was in fact just a Medical Doctor? I was that Medical Doctor. I recently joined and went straight to medbay, in there I found a ton of dead people needing to be cloned, as well as more people being brought in. In between me fighting assistants trying to l...
by Steelpoint
Thu Jun 29, 2017 4:01 am
Forum: Closed Policy Discussion
Topic: Buying terrible shuttles
Replies: 31
Views: 11301

Re: Buying terrible shuttles

If its a major issue considering allowing Centcom/Admins to send the Centcom Ship as a second evacuation ship, while tying it to the same three minutes/two minute timers. I feel fine with the current system for the most part. I think the crew should be more vocal if they disagree with a ship purchas...
by Steelpoint
Thu Jun 29, 2017 3:49 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

My PR has a mirror in the spawn area.
by Steelpoint
Wed Jun 28, 2017 8:19 am
Forum: Coding Feedback
Topic: Changeling Auto-Revival and Antag-power-creep.
Replies: 99
Views: 23254

Re: Changeling Auto-Revival and Antag-power-creep.

I would bet a removal PR would be closed and ruled as a administrative issue.

Your best bet is getting whoever controls the round weightings to remove TraitorChan from the rotation.
by Steelpoint
Wed Jun 28, 2017 6:31 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

The minor asteroids around the station contain minerals, so consider mining those out.

My newest PR includes some bluespace crystals on the Hivebot ship as a further reward for clearing it out.
by Steelpoint
Wed Jun 28, 2017 3:45 am
Forum: Ideas
Topic: baby-steps commercial economy - no free refills
Replies: 26
Views: 6037

Re: baby-steps commercial economy - no free refills

The only economic system I've seen work is the one used in Lifeweb. Everything else just ends badly.
by Steelpoint
Tue Jun 27, 2017 1:53 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 536224

Re: Simple Questions Thread

I've heard you can get them from the experimentor via the irradiate function from OOC, but I've yet to actually acquire anything of note from the experimentor. At best you can 'discover' strange objects and maybe get a level 5 research in a random field, but I've yet to actually get anything from te...
by Steelpoint
Tue Jun 27, 2017 12:17 pm
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

I think the issue is that the depressurised area of Charlie station can transfer over into the pods.

I think I'll just get rid of the lack of air in the central Charlie station for now, its a minor issue to begin with.
by Steelpoint
Tue Jun 27, 2017 5:53 am
Forum: Ideas
Topic: sound and ambience
Replies: 11
Views: 4571

Re: sound and ambience

Smoopadoop has the right idea, I think a good first step is to have every single action a player can do to make a sound. Unlocking and locking closets, taking off and putting on clothing, switching fire modes on firearms, flipping up and down welding masks and riot helmets, having a radio effect whe...
by Steelpoint
Tue Jun 27, 2017 3:32 am
Forum: Ideas
Topic: sound and ambience
Replies: 11
Views: 4571

Re: sound and ambience

Footsteps would be a good step to add some ambience to the game, they would need to be quite however.

It may be a issue due to our movement speed being very fast but that can be countered by just making the foot sound tick every five or sex tiles moved or something similar.
by Steelpoint
Mon Jun 26, 2017 4:26 pm
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

After you've cleared the station it becomes more of a sand box, perhaps I should add minor things like treecaps or something to help in sandbox projects. I still want to have a objective system just so there's an after round report to congratulate the crew on getting the station up to snuff, I also ...
by Steelpoint
Mon Jun 26, 2017 12:58 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 536224

Re: Simple Questions Thread

I'm pretty certain syringes will puncture everything except Hardsuits, bio suits and fire suits. Also I think Riot Shields have a RNG chance to block them as well.
by Steelpoint
Mon Jun 26, 2017 11:49 am
Forum: Closed Policy Discussion
Topic: taking bribes as sec
Replies: 40
Views: 12828

Re: taking bribes as sec

Keep the stories to the "roleplay" forum. Speaking of "bribes", I was curious on the policy, if any, on agreements between Security/Captain and Antagonists that can result in the death of crewmen. For example, what if a Antagonist (Traitor, Changeling, etc) reaches an agreement w...
by Steelpoint
Mon Jun 26, 2017 9:09 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

Welder style
by Steelpoint
Mon Jun 26, 2017 8:36 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

First PR up: https://github.com/tgstation/tgstation/pull/28843 * Fixed minor mapping issues, such as broken glass and similar. * Added some bluespace crystals to the Hivebot ship for RnD. * All station helmets and the hardsuit helmet no longer block vision. * NASA Engineering Void Suit now has a pro...
by Steelpoint
Mon Jun 26, 2017 8:35 am
Forum: Coding Feedback
Topic: New Ghost Roll: Abandoned Station
Replies: 11
Views: 2505

Re: New Ghost Roll: Abandoned Station

First PR up: https://github.com/tgstation/tgstation/pull/28843 * Fixed minor mapping issues, such as broken glass and similar. * Added some bluespace crystals to the Hivebot ship for RnD. * All station helmets and the hardsuit helmet no longer block vision. * NASA Engineering Void Suit now has a pro...
by Steelpoint
Mon Jun 26, 2017 8:10 am
Forum: Coding Feedback
Topic: New Ghost Roll: Abandoned Station
Replies: 11
Views: 2505

Re: New Ghost Roll: Abandoned Station

Unfortunately there's no easy way I can see to make the old prototype hardsuits helmet have a different opening and closing sound.
by Steelpoint
Mon Jun 26, 2017 8:08 am
Forum: Thinking Cap
Topic: spess doodles
Replies: 258
Views: 69572

Re: spess doodles

I'm imaging this going through every head of staff as their breast size gets smaller and smaller until we discover the RD is just a guy dressed as a girl.
by Steelpoint
Mon Jun 26, 2017 7:53 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

If I were able I would make the helmets have a slight vision limitation, so instead of seeing a perfect 7x7 around the player, there would be a slight oval around the player (think of when you are in crit) that would limit you to around a 6x6 vision instead. Edit: If I could I would add a special en...
by Steelpoint
Mon Jun 26, 2017 3:43 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Re: Ancient Station Feedback

There are a few diamond rocks in the small asteroids around the station, try mining those out.
by Steelpoint
Mon Jun 26, 2017 12:57 am
Forum: Coding Feedback
Topic: New Ghost Roll: Abandoned Station
Replies: 11
Views: 2505

Re: New Ghost Roll: Abandoned Station

I'll look into the hard suit.

Issue is I could not find any techy sounding footstep sounds.
by Steelpoint
Mon Jun 26, 2017 12:45 am
Forum: Coding Feedback
Topic: New Ghost Roll: Abandoned Station
Replies: 11
Views: 2505

Re: New Ghost Roll: Abandoned Station

Thank you for the feedback, I did make a feedback thread over here but either way works: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=11887 My short term goals for additions are as follows. Rusted Engineering Tools, old tools that take slightly longer to use. Degraded Insulated Gloves: Ess...
by Steelpoint
Mon Jun 26, 2017 12:32 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10239

Ancient Station Feedback

This thread is intended for feedback relating to the Old (Ancient) Space Station space ruin spawn. Feedback including suggestions.
by Steelpoint
Sun Jun 25, 2017 11:16 pm
Forum: Ideas
Topic: Abandoned Station Spawn Ruin (Space)
Replies: 101
Views: 22497

Re: Abandoned Station Spawn Ruin (Space)

I'll add an mirrior next.

I forgot to set the NASA Suit to be slower than the Prototype RIG Hardsuit, I'll amend that.

The sound affect unfortunately is all I could find that was fitting.
by Steelpoint
Sun Jun 25, 2017 10:53 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 672490

Re: Little things you learned that are game changing

Most maps have an insane asylum with an anaesthetic tank, hooking up a ling to N2O internals is something they can't counter and will keep 'em still long enough for you to gib them with the shuttle. If you don't have the tank in question, there's usually N2O canisters in security maintenance you ca...
by Steelpoint
Sun Jun 25, 2017 10:48 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 672490

Re: Little things you learned that are game changing

If you have a dead Changeling in your hands as a member of Security, and you don't have access to the Crematorium or a Gibber, you can use the Gulag Shuttle as a makeshift gibber. Toss the body under where the shuttle will land and allow the shuttle to land on the corpse, it will gib them. This is r...
by Steelpoint
Sun Jun 25, 2017 4:49 am
Forum: Resolved Appeals
Topic: [gouty] pony hitler - trial admins, folks
Replies: 15
Views: 3385

Re: [gouty] pony hitler - trial admins, folks

Shit I remember this round, I was the Head of Security (Alan Bentway). I recall Loves the Lizard going nuts that I arrested him. After I arrested Loves, and placed him in perma temporarily, I went to card the (first) AI to check their laws, while informing Sec/Command of this in case the AI was rogu...
by Steelpoint
Sat Jun 24, 2017 1:07 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 536224

Re: Simple Questions Thread

No I'm talking about the two Atmo Firesuits, not the common one's found all over the station.