Search found 2757 matches
- Thu Aug 17, 2017 11:47 am
- Forum: Coding Feedback
- Topic: The new clockwork - "revamp"
- Replies: 58
- Views: 14458
Re: The new clockwork - "revamp"
sling isn't happening tho.
- Thu Aug 17, 2017 11:04 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 716629
Re: SS13 Related Art / Hand Drawn Art
I count atleast 2 predators.
one being the one you saw, Mimic
one being the one you saw, Mimic
- Thu Aug 17, 2017 11:01 am
- Forum: Spriting and Mapping
- Topic: AquaStation Development Thread
- Replies: 114
- Views: 34179
Re: AquaStation Development Thread
Not sure what you're laughing at spongebucket, it won't.
- Thu Aug 17, 2017 11:00 am
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 13309
Re: New APC sprites.
pubby's lights/screens are actually identical to the original ones.
the only thing different about his is the casing.
the only thing different about his is the casing.
- Thu Aug 17, 2017 7:54 am
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 13309
Re: New APC sprites.
pubby's are way better than what was merged.
The others only got merged because they were bundled with more sprite changes.
The others only got merged because they were bundled with more sprite changes.
- Wed Aug 16, 2017 10:21 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257436
Re: Watercooler/Slowchat 2: Son of Watercooler
Did my first piece of sysadmin at work.
Creating a new system for our app for a new client.
it's lots more terminals and vim and spook from here on in!
Creating a new system for our app for a new client.
it's lots more terminals and vim and spook from here on in!
- Wed Aug 16, 2017 8:09 am
- Forum: Spriting and Mapping
- Topic: AquaStation Development Thread
- Replies: 114
- Views: 34179
Re: AquaStation Development Thread
shadowling won't last.
- Tue Aug 15, 2017 10:25 am
- Forum: Ideas
- Topic: Hardsuit "Rework"
- Replies: 22
- Views: 5862
Re: Hardsuit "Rework"
I mean,
A suit that's essentially a robot (lots of actuators and clunky noises == robot) with a person inside, being moved to robotics?
yeah that makes sense.
A suit that's essentially a robot (lots of actuators and clunky noises == robot) with a person inside, being moved to robotics?
yeah that makes sense.
- Tue Aug 15, 2017 8:55 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667103
Re: Little things you learned that are game changing
I like angler whelk in FF6
- Tue Aug 15, 2017 8:45 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667103
Re: Little things you learned that are game changing
it doesn't check what kind of mob it is, just that its a living one (ie: not a ghost)
meaning you can fit megafauna in them too.
meaning you can fit megafauna in them too.
- Tue Aug 15, 2017 8:41 am
- Forum: Ideas
- Topic: Hardsuit "Rework"
- Replies: 22
- Views: 5862
Re: Hardsuit "Rework"
so this is our Fallout 3 -> Fallout 4 transition of Hardsuit -> Power Armour?
I can dig it.
I can dig it.
- Mon Aug 14, 2017 7:35 pm
- Forum: Ideas
- Topic: Preferred Roles Character Preference
- Replies: 7
- Views: 2134
Re: Preferred Roles Character Preference
Or in actual english:
"you pick the job you want not the character you want"
"you pick the job you want not the character you want"
- Mon Aug 14, 2017 6:40 pm
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 13309
Re: New APC sprites.
they're very bad
- Mon Aug 14, 2017 5:58 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 831353
Re: 2k17 /pol/
everyone in government is atleast 80 years old.
even those who aren't.
they are.
even those who aren't.
they are.
- Mon Aug 14, 2017 2:27 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 831353
Re: 2k17 /pol/
To be fair, with that haircut, I'd be surprised if he could get a job that WASN'T as an emoji translator, he's perfect for it.
- Sun Aug 13, 2017 6:47 pm
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 50642
Re: Anything you miss?
I don't think we even had blobbernauts, which is probably telling given how blob and spore have a reasonably similar sprite but the 'naut is quite detailed with hard lines and even has anthropomorphic features. What are you on? The blobbernauts were a sprite by a VG spriter, and then coded for /tg/...
- Sat Aug 12, 2017 4:01 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 831353
Re: 2k17 /pol/
So... there's a bunch of nutjobs in Charlottesville.
- Thu Aug 10, 2017 2:11 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257436
Re: Watercooler/Slowchat 2: Son of Watercooler
I don't usually get migraines, but yeah when I do: paracetamol.
- Wed Aug 09, 2017 9:08 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1257436
Re: Watercooler/Slowchat 2: Son of Watercooler
Noticed today that I can flex my left hand's ring finger without the others flexing with it, where as I can't with my right. I'm going to blame osu! for this. given my left hand is my tapping hand, and serves only to press keys on the keyboard at speed, where as my right hand is for aiming, and thus...
- Wed Aug 09, 2017 3:04 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667103
Re: Little things you learned that are game changing
They do, and they said as such.
- Wed Aug 09, 2017 1:30 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667103
Re: Little things you learned that are game changing
we had this before CM existed.MimicFaux wrote:We CM now.
- Tue Aug 08, 2017 11:56 am
- Forum: Closed Policy Discussion
- Topic: hub
- Replies: 26
- Views: 5213
Re: hub
you mean chaff surely
- Tue Aug 08, 2017 11:33 am
- Forum: Coding Feedback
- Topic: Excessive ammunition types
- Replies: 54
- Views: 15310
Re: Excessive ammunition types
the bartenders? I'd put that with the Det's revolver:DemonFiren wrote:but i like my double-barreledInsaneHyena wrote:All ballistics except those used by Syndicate should be removed, period.
some kind of personal heirloom they brought on board, not NT standard issue, thus they'd get to keep them.
- Fri Aug 04, 2017 7:15 pm
- Forum: Video Games
- Topic: Space Station 13 RPG
- Replies: 17
- Views: 5718
Re: Space Station 13 RPG
I broke it. I had trouble with the changeling and decided to grind a little, and heal inbetween his "forms" Except if you go back into the room after he's ""died"" his corpse slides over to the one you have to loot for the crowbar, which means you can only examine him, ...
- Fri Aug 04, 2017 4:59 pm
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 50642
Re: Anything you miss?
vroomcaptain sawrge wrote:the car race
- Fri Aug 04, 2017 2:04 pm
- Forum: Ideas
- Topic: Addressing the stun meta
- Replies: 82
- Views: 21037
Re: Addressing the stun meta
That's just like, your opinion, man
- Fri Aug 04, 2017 1:40 pm
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 50642
Re: Anything you miss?
this but apparently everyone lately.Qbopper wrote:i miss when aloraydrel had not yet gone completely insane
- Fri Aug 04, 2017 1:18 pm
- Forum: Ideas
- Topic: Addressing the stun meta
- Replies: 82
- Views: 21037
Re: Addressing the stun meta
They will always lead to nothing.
There is no solution to this.
All proposed solutions nobody want's to work on.
There is no solution to this.
All proposed solutions nobody want's to work on.
- Sun Jul 30, 2017 10:49 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904933
Re: Screenshots General
history repeats itself
- Sat Jul 29, 2017 12:18 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 667103
Re: Little things you learned that are game changing
It's not quite so simple. It depends on your metabolism_efficiency , and the metabolization_rate of the reagent. By default, 1 current_cycle is worth metabolization_rate * M.metabolism_efficiency (for normal living mobs, like monkeys and dogs, this is metabolization_rate * 1 ), for humans it starts ...
- Fri Jul 28, 2017 1:05 pm
- Forum: Ideas
- Topic: Let us put bodies in curator displays
- Replies: 19
- Views: 4072
Re: Let us put bodies in curator displays
Right, see, the first post was Fwooshspeak.
The second post, says you want the bodies to fall out of these things REGARDLESS (in english), ie: if you smash a plant person sleeper (corpse) you actually get a dead plant person.
Which yes I agree with, that makes good sense.
The second post, says you want the bodies to fall out of these things REGARDLESS (in english), ie: if you smash a plant person sleeper (corpse) you actually get a dead plant person.
Which yes I agree with, that makes good sense.
- Fri Jul 28, 2017 12:27 pm
- Forum: Ideas
- Topic: Let us put bodies in curator displays
- Replies: 19
- Views: 4072
Re: Let us put bodies in curator displays
Fwoosh that's literally the 'corpse' system we already have (atleast the first two points, the third point is just nonsense fwoosh-speak) Almost (most ghost roles are a human mob, even if they're lizards, ie: a swarmer shell isn't a corpse, but a sleeper or a ash lizard egg) Anything you can click a...
- Fri Jul 28, 2017 11:32 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904933
Re: Screenshots General
My bullshit detector works fine.
Here's the play by play.
if(author == Fwoosh){
bullshit = true;
}
Here's the play by play.
if(author == Fwoosh){
bullshit = true;
}
- Fri Jul 28, 2017 10:39 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904933
Re: Screenshots General
it's got nothing to do with that fwoosh that's literally just a fluke.
- Thu Jul 27, 2017 8:36 pm
- Forum: Coding Feedback
- Topic: Speed up augment surgery!
- Replies: 41
- Views: 9258
Re: Speed up augment surgery!
five surgeries*Dr_bee wrote:moving augments from their own snowflake surgery that takes forever
- Thu Jul 27, 2017 2:47 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 904933
Re: Screenshots General
On like, a camp sort of deal I did with school, we had to make boats/rafts out of barrels and rope. My group named ours the Titanic 2. It sort of half sank, and everyone bailed off into the water. Except for me. And because I weight absolutely nothing it actually like, "un-sank", drifted t...
- Thu Jul 27, 2017 7:56 am
- Forum: Coding Feedback
- Topic: Speed up augment surgery!
- Replies: 41
- Views: 9258
Re: Speed up augment surgery!
IT IS NOT ONE SURGERY My point is that it probably should be. You open the person up, shove the parts in, close them up. instead of the clickfest we have right now. Well no, because then you wouldn't be able to augment single parts. Unless you want the surgery to possibly end at any time which is u...
- Thu Jul 27, 2017 7:55 am
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6278
Re: Adventures in map rendering
That too, I write the majority of my regexes on regex101.
very useful to run it live as you write it on test data.
very useful to run it live as you write it on test data.
- Wed Jul 26, 2017 8:02 pm
- Forum: Coding Feedback
- Topic: Speed up augment surgery!
- Replies: 41
- Views: 9258
Re: Speed up augment surgery!
ExcessiveCobblestone wrote:IT IS NOT ONE SURGERY
- Wed Jul 26, 2017 7:49 pm
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6278
Re: Adventures in map rendering
you can learn it in an hour (its what I did) using https://regexone.com/
do all the lessons and all the challenges.
do all the lessons and all the challenges.
- Wed Jul 26, 2017 11:44 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1039830
Re: ITT: We make shitty suggestions and come up with poor id
There's a sprite for bedsheet ghosts in the code already,DemonFiren wrote:Remember where you are, anonmeme.
Anyway. Let bedsheets be worn on your head for spoopy or for turban.
the /obj/item/clothing/suit/spookyghost suit (unobtainable, pray for it maybe) uses it.
- Wed Jul 26, 2017 8:13 am
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6278
Re: Adventures in map rendering
that is very wrong.
- Tue Jul 25, 2017 1:35 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus (and related miscellany)
- Replies: 118
- Views: 36907
Re: Statbus (and related miscellany)
I like that round 1 was 838 hours 59 minutes and 59 seconds long.
That's almost 35 Days!
That's almost 35 Days!
- Tue Jul 25, 2017 7:49 am
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6278
Re: Adventures in map rendering
you'll want to drop the procs, obviously.
- Mon Jul 24, 2017 6:06 pm
- Forum: General Chat
- Topic: What is THAT meme?
- Replies: 82
- Views: 21979
Re: What is THAT meme?
you're only supposed to respond using men at work songs.
silly.
silly.
Re: Trucks
What a game that was!Professor Hangar wrote:Miners are slowly becoming Rock Raiders.
- Mon Jul 24, 2017 5:48 pm
- Forum: General Chat
- Topic: What is THAT meme?
- Replies: 82
- Views: 21979
Re: What is THAT meme?
It wasn't the man from
[youtube]XfR9iY5y94s[/youtube]
[youtube]XfR9iY5y94s[/youtube]
- Mon Jul 24, 2017 2:31 pm
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6278
Re: Adventures in map rendering
I would say parse the XML produced by dm.exe
however:
1. I don't know if that XML contains icon references
2. that XML is known to just produce garbage at times
however:
1. I don't know if that XML contains icon references
2. that XML is known to just produce garbage at times
- Mon Jul 24, 2017 2:11 pm
- Forum: Spriting and Mapping
- Topic: Adventures in map rendering
- Replies: 25
- Views: 6278
Re: Adventures in map rendering
- PHP/JS
- https://github.com/nfreader/newSS13tools
- map rendering isn't on the repo yet but presumably it would go here
- there's no explicit license
- Mon Jul 24, 2017 2:05 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531302
Re: Simple Questions Thread
accelerant is a good term for it, yes.