Search found 2757 matches

by Remie Richards
Thu Aug 17, 2017 11:47 am
Forum: Coding Feedback
Topic: The new clockwork - "revamp"
Replies: 58
Views: 14458

Re: The new clockwork - "revamp"

sling isn't happening tho.
by Remie Richards
Thu Aug 17, 2017 11:04 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 716629

Re: SS13 Related Art / Hand Drawn Art

I count atleast 2 predators.
one being the one you saw, Mimic
by Remie Richards
Thu Aug 17, 2017 11:01 am
Forum: Spriting and Mapping
Topic: AquaStation Development Thread
Replies: 114
Views: 34179

Re: AquaStation Development Thread

Not sure what you're laughing at spongebucket, it won't.
by Remie Richards
Thu Aug 17, 2017 11:00 am
Forum: Coding Feedback
Topic: New APC sprites.
Replies: 44
Views: 13309

Re: New APC sprites.

pubby's lights/screens are actually identical to the original ones.
the only thing different about his is the casing.
by Remie Richards
Thu Aug 17, 2017 7:54 am
Forum: Coding Feedback
Topic: New APC sprites.
Replies: 44
Views: 13309

Re: New APC sprites.

pubby's are way better than what was merged.
The others only got merged because they were bundled with more sprite changes.
by Remie Richards
Wed Aug 16, 2017 10:21 am
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1257436

Re: Watercooler/Slowchat 2: Son of Watercooler

Did my first piece of sysadmin at work.
Creating a new system for our app for a new client.

it's lots more terminals and vim and spook from here on in!
by Remie Richards
Wed Aug 16, 2017 8:09 am
Forum: Spriting and Mapping
Topic: AquaStation Development Thread
Replies: 114
Views: 34179

Re: AquaStation Development Thread

shadowling won't last.
by Remie Richards
Tue Aug 15, 2017 10:25 am
Forum: Ideas
Topic: Hardsuit "Rework"
Replies: 22
Views: 5862

Re: Hardsuit "Rework"

I mean,
A suit that's essentially a robot (lots of actuators and clunky noises == robot) with a person inside, being moved to robotics?

yeah that makes sense.
by Remie Richards
Tue Aug 15, 2017 8:55 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667103

Re: Little things you learned that are game changing

I like angler whelk in FF6
by Remie Richards
Tue Aug 15, 2017 8:45 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667103

Re: Little things you learned that are game changing

it doesn't check what kind of mob it is, just that its a living one (ie: not a ghost)
meaning you can fit megafauna in them too.
by Remie Richards
Tue Aug 15, 2017 8:41 am
Forum: Ideas
Topic: Hardsuit "Rework"
Replies: 22
Views: 5862

Re: Hardsuit "Rework"

so this is our Fallout 3 -> Fallout 4 transition of Hardsuit -> Power Armour?
I can dig it.
by Remie Richards
Mon Aug 14, 2017 7:35 pm
Forum: Ideas
Topic: Preferred Roles Character Preference
Replies: 7
Views: 2134

Re: Preferred Roles Character Preference

Or in actual english:
"you pick the job you want not the character you want"
by Remie Richards
Mon Aug 14, 2017 6:40 pm
Forum: Coding Feedback
Topic: New APC sprites.
Replies: 44
Views: 13309

Re: New APC sprites.

they're very bad
by Remie Richards
Mon Aug 14, 2017 5:58 pm
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 831353

Re: 2k17 /pol/

everyone in government is atleast 80 years old.
even those who aren't.
they are.
by Remie Richards
Mon Aug 14, 2017 2:27 pm
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 831353

Re: 2k17 /pol/

To be fair, with that haircut, I'd be surprised if he could get a job that WASN'T as an emoji translator, he's perfect for it.
by Remie Richards
Sun Aug 13, 2017 6:47 pm
Forum: General Chat
Topic: Anything you miss?
Replies: 175
Views: 50642

Re: Anything you miss?

I don't think we even had blobbernauts, which is probably telling given how blob and spore have a reasonably similar sprite but the 'naut is quite detailed with hard lines and even has anthropomorphic features. What are you on? The blobbernauts were a sprite by a VG spriter, and then coded for /tg/...
by Remie Richards
Sat Aug 12, 2017 4:01 pm
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 831353

Re: 2k17 /pol/

So... there's a bunch of nutjobs in Charlottesville.
by Remie Richards
Thu Aug 10, 2017 2:11 pm
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1257436

Re: Watercooler/Slowchat 2: Son of Watercooler

I don't usually get migraines, but yeah when I do: paracetamol.
by Remie Richards
Wed Aug 09, 2017 9:08 pm
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1257436

Re: Watercooler/Slowchat 2: Son of Watercooler

Noticed today that I can flex my left hand's ring finger without the others flexing with it, where as I can't with my right. I'm going to blame osu! for this. given my left hand is my tapping hand, and serves only to press keys on the keyboard at speed, where as my right hand is for aiming, and thus...
by Remie Richards
Wed Aug 09, 2017 3:04 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667103

Re: Little things you learned that are game changing

They do, and they said as such.
by Remie Richards
Wed Aug 09, 2017 1:30 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667103

Re: Little things you learned that are game changing

MimicFaux wrote:We CM now.
we had this before CM existed.
by Remie Richards
Tue Aug 08, 2017 11:56 am
Forum: Closed Policy Discussion
Topic: hub
Replies: 26
Views: 5213

Re: hub

you mean chaff surely
by Remie Richards
Tue Aug 08, 2017 11:33 am
Forum: Coding Feedback
Topic: Excessive ammunition types
Replies: 54
Views: 15310

Re: Excessive ammunition types

DemonFiren wrote:
InsaneHyena wrote:All ballistics except those used by Syndicate should be removed, period.
but i like my double-barreled
the bartenders? I'd put that with the Det's revolver:
some kind of personal heirloom they brought on board, not NT standard issue, thus they'd get to keep them.
by Remie Richards
Fri Aug 04, 2017 7:15 pm
Forum: Video Games
Topic: Space Station 13 RPG
Replies: 17
Views: 5718

Re: Space Station 13 RPG

I broke it. I had trouble with the changeling and decided to grind a little, and heal inbetween his "forms" Except if you go back into the room after he's ""died"" his corpse slides over to the one you have to loot for the crowbar, which means you can only examine him, ...
by Remie Richards
Fri Aug 04, 2017 4:59 pm
Forum: General Chat
Topic: Anything you miss?
Replies: 175
Views: 50642

Re: Anything you miss?

captain sawrge wrote:the car race
vroom
by Remie Richards
Fri Aug 04, 2017 2:04 pm
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 21037

Re: Addressing the stun meta

That's just like, your opinion, man
by Remie Richards
Fri Aug 04, 2017 1:40 pm
Forum: General Chat
Topic: Anything you miss?
Replies: 175
Views: 50642

Re: Anything you miss?

Qbopper wrote:i miss when aloraydrel had not yet gone completely insane
this but apparently everyone lately.
by Remie Richards
Fri Aug 04, 2017 1:18 pm
Forum: Ideas
Topic: Addressing the stun meta
Replies: 82
Views: 21037

Re: Addressing the stun meta

They will always lead to nothing.
There is no solution to this.
All proposed solutions nobody want's to work on.
by Remie Richards
Sun Jul 30, 2017 10:49 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904933

Re: Screenshots General

history repeats itself
by Remie Richards
Sat Jul 29, 2017 12:18 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667103

Re: Little things you learned that are game changing

It's not quite so simple. It depends on your metabolism_efficiency , and the metabolization_rate of the reagent. By default, 1 current_cycle is worth metabolization_rate * M.metabolism_efficiency (for normal living mobs, like monkeys and dogs, this is metabolization_rate * 1 ), for humans it starts ...
by Remie Richards
Fri Jul 28, 2017 1:05 pm
Forum: Ideas
Topic: Let us put bodies in curator displays
Replies: 19
Views: 4072

Re: Let us put bodies in curator displays

Right, see, the first post was Fwooshspeak.
The second post, says you want the bodies to fall out of these things REGARDLESS (in english), ie: if you smash a plant person sleeper (corpse) you actually get a dead plant person.

Which yes I agree with, that makes good sense.
by Remie Richards
Fri Jul 28, 2017 12:27 pm
Forum: Ideas
Topic: Let us put bodies in curator displays
Replies: 19
Views: 4072

Re: Let us put bodies in curator displays

Fwoosh that's literally the 'corpse' system we already have (atleast the first two points, the third point is just nonsense fwoosh-speak) Almost (most ghost roles are a human mob, even if they're lizards, ie: a swarmer shell isn't a corpse, but a sleeper or a ash lizard egg) Anything you can click a...
by Remie Richards
Fri Jul 28, 2017 11:32 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904933

Re: Screenshots General

My bullshit detector works fine.
Here's the play by play.
if(author == Fwoosh){
bullshit = true;
}
by Remie Richards
Fri Jul 28, 2017 10:39 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904933

Re: Screenshots General

it's got nothing to do with that fwoosh that's literally just a fluke.
by Remie Richards
Thu Jul 27, 2017 8:36 pm
Forum: Coding Feedback
Topic: Speed up augment surgery!
Replies: 41
Views: 9258

Re: Speed up augment surgery!

Dr_bee wrote:moving augments from their own snowflake surgery that takes forever
five surgeries*
by Remie Richards
Thu Jul 27, 2017 2:47 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904933

Re: Screenshots General

On like, a camp sort of deal I did with school, we had to make boats/rafts out of barrels and rope. My group named ours the Titanic 2. It sort of half sank, and everyone bailed off into the water. Except for me. And because I weight absolutely nothing it actually like, "un-sank", drifted t...
by Remie Richards
Thu Jul 27, 2017 7:56 am
Forum: Coding Feedback
Topic: Speed up augment surgery!
Replies: 41
Views: 9258

Re: Speed up augment surgery!

IT IS NOT ONE SURGERY My point is that it probably should be. You open the person up, shove the parts in, close them up. instead of the clickfest we have right now. Well no, because then you wouldn't be able to augment single parts. Unless you want the surgery to possibly end at any time which is u...
by Remie Richards
Thu Jul 27, 2017 7:55 am
Forum: Spriting and Mapping
Topic: Adventures in map rendering
Replies: 25
Views: 6278

Re: Adventures in map rendering

That too, I write the majority of my regexes on regex101.
very useful to run it live as you write it on test data.
by Remie Richards
Wed Jul 26, 2017 8:02 pm
Forum: Coding Feedback
Topic: Speed up augment surgery!
Replies: 41
Views: 9258

Re: Speed up augment surgery!

ExcessiveCobblestone wrote:IT IS NOT ONE SURGERY
by Remie Richards
Wed Jul 26, 2017 7:49 pm
Forum: Spriting and Mapping
Topic: Adventures in map rendering
Replies: 25
Views: 6278

Re: Adventures in map rendering

you can learn it in an hour (its what I did) using https://regexone.com/
do all the lessons and all the challenges.
by Remie Richards
Wed Jul 26, 2017 11:44 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1039830

Re: ITT: We make shitty suggestions and come up with poor id

DemonFiren wrote:Remember where you are, anonmeme.

Anyway. Let bedsheets be worn on your head for spoopy or for turban.
There's a sprite for bedsheet ghosts in the code already,
the /obj/item/clothing/suit/spookyghost suit (unobtainable, pray for it maybe) uses it.
by Remie Richards
Wed Jul 26, 2017 8:13 am
Forum: Spriting and Mapping
Topic: Adventures in map rendering
Replies: 25
Views: 6278

Re: Adventures in map rendering

that is very wrong.
by Remie Richards
Tue Jul 25, 2017 1:35 pm
Forum: Site, Forums, And Wiki
Topic: Statbus (and related miscellany)
Replies: 118
Views: 36907

Re: Statbus (and related miscellany)

I like that round 1 was 838 hours 59 minutes and 59 seconds long.
That's almost 35 Days!
by Remie Richards
Tue Jul 25, 2017 7:49 am
Forum: Spriting and Mapping
Topic: Adventures in map rendering
Replies: 25
Views: 6278

Re: Adventures in map rendering

you'll want to drop the procs, obviously.
by Remie Richards
Mon Jul 24, 2017 6:06 pm
Forum: General Chat
Topic: What is THAT meme?
Replies: 82
Views: 21979

Re: What is THAT meme?

you're only supposed to respond using men at work songs.
silly.
by Remie Richards
Mon Jul 24, 2017 5:53 pm
Forum: Coding
Topic: Trucks
Replies: 55
Views: 18173

Re: Trucks

Professor Hangar wrote:Miners are slowly becoming Rock Raiders.
What a game that was!
by Remie Richards
Mon Jul 24, 2017 5:48 pm
Forum: General Chat
Topic: What is THAT meme?
Replies: 82
Views: 21979

Re: What is THAT meme?

It wasn't the man from
[youtube]XfR9iY5y94s[/youtube]
by Remie Richards
Mon Jul 24, 2017 2:31 pm
Forum: Spriting and Mapping
Topic: Adventures in map rendering
Replies: 25
Views: 6278

Re: Adventures in map rendering

I would say parse the XML produced by dm.exe
however:
1. I don't know if that XML contains icon references
2. that XML is known to just produce garbage at times
by Remie Richards
Mon Jul 24, 2017 2:11 pm
Forum: Spriting and Mapping
Topic: Adventures in map rendering
Replies: 25
Views: 6278

Re: Adventures in map rendering

by Remie Richards
Mon Jul 24, 2017 2:05 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 531302

Re: Simple Questions Thread

accelerant is a good term for it, yes.