You're not wrong but I weep every time someone brings up the miners' private playground as a reason not to change something that could benefit the entire serverskoglol wrote:Lets go with an easy example, megafauna.
Search found 576 matches
- Sat Sep 26, 2020 3:26 pm
- Forum: Closed Policy Discussion
- Topic: Tweak MRP movespeed
- Replies: 44
- Views: 7885
Re: Tweak MRP movespeed
- Tue Sep 15, 2020 11:40 pm
- Forum: Closed Policy Discussion
- Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
- Replies: 35
- Views: 5815
Re: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
Antag rep is at the heart a very fair system of distributing antag. You play a lot, you get a lot of antag. The problem I have with it is that ss13 isnt a very fair game. Ignoring admin shenanigans, there are lots of ways you can get utterly fucked out of a round, antag or not, that you have zero c...
- Tue Sep 15, 2020 4:25 pm
- Forum: Roleplaying
- Topic: lizards wearing wigs
- Replies: 22
- Views: 8369
Re: lizards wearing wigs
people in this thread just want to ban lizards from wearing clothes, nice try weirdos
- Mon Sep 14, 2020 2:03 pm
- Forum: Closed Policy Discussion
- Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
- Replies: 35
- Views: 5815
Re: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
I think antag rep is a great system and I firmly believe that the decision of disabling it was caused by headmins blindly listening to people who did not understand how the system works in the first place There were also some good ideas thrown around to change the config values to make it more fair ...
- Mon Sep 07, 2020 3:41 pm
- Forum: General Chat
- Topic: Rest in Peace, /tg/Station
- Replies: 264
- Views: 54020
Re: Rest in Peace, /tg/Station
This is a lot of work just give me the juicy bitswesoda25 wrote:You guys realize you can leave the server and come back to see the verification channel, right?
- Mon Sep 07, 2020 12:34 pm
- Forum: General Chat
- Topic: Rest in Peace, /tg/Station
- Replies: 264
- Views: 54020
Re: Rest in Peace, /tg/Station
this is the most fun I've ever had reading discord chat holy shit all the good drama is in the verification channel from people who got kicked coming back and raging because they don't have enough play time (90 minutes living) to verify. You can't just say this and hold out on us, show us the goods
- Sun Sep 06, 2020 5:31 pm
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 17754
Re: Please stop habitually breaking game: list of some bugs that are still live
A well organized QA team would also have a literal checklist of every single feature in the game that needs to be checked, and would be checked after every single major update regardless of what has been changed If that sounds horribly tedious and time consuming, welcome to quality assurance and tha...
- Tue Aug 25, 2020 2:20 pm
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38943
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
I will win the election
- Fri Aug 21, 2020 10:03 pm
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 38943
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
I will win the election
- Sun Jul 26, 2020 5:22 pm
- Forum: General Chat
- Topic: [philosophical] Am I metafriending too hard?
- Replies: 19
- Views: 4036
Re: [philosophical] Am I metafriending too hard?
sounds familiar
Re: Bodytypes
scaled sprites look like garbage since we're not using icons upscaled in gimp and you can't make pixels smaller
well I guess you can but it still looks awful
well I guess you can but it still looks awful
- Wed Jul 08, 2020 7:35 pm
- Forum: Closed Policy Discussion
- Topic: Disable assistant maintenance access
- Replies: 124
- Views: 24899
Re: Disable assistant maintenance access
I'm not particularly against this but generally I dislike encouraging people to acquire equipment that's already very desirable (haking tools aka all access) But assistants or no assistants, I think the issue is that maint access is invaluable since it opens up the map in such a major way and gives ...
- Sat Jul 04, 2020 2:55 pm
- Forum: Coding Feedback
- Topic: Arconomy Final Form: Pre-PR Feedback Hole
- Replies: 22
- Views: 5862
Re: Arconomy Final Form: Pre-PR Feedback Hole
the absolute madman did it It's too early to really give any constructive feedback but one possible problem I could see emerging is if someone is hoarding money and doesn't spend it then the economy stalls because there's not enough currency moving around while prices keep rising, in some ways this ...
- Fri Jul 03, 2020 7:50 pm
- Forum: General Chat
- Topic: people that always play the same character
- Replies: 65
- Views: 14616
Re: people that always play the same character
AGAIN IT'S A ME PROBLEM I don't think it's a you problem, I always found it very frustrating that most admins will demand such high standards from security but assistants can get away with greytiding in groups on a daily basis I would hazard a guess that's part of the reason why barely anyone wants...
- Fri Jul 03, 2020 7:30 pm
- Forum: General Chat
- Topic: people that always play the same character
- Replies: 65
- Views: 14616
Re: people that always play the same character
Making friends and foes you recognize will enrich your experience far more than treating every round as a competition in a vacuum It does become a problem when it's repeatedly used to get an edge over others or overtakes the normal flow of the round, even with behaviors that aren't necessarily again...
- Tue Jun 16, 2020 3:20 pm
- Forum: Resolved Appeals
- Topic: Raveradbury- Jack Anton- killed a innocent "for not coming clean"
- Replies: 4
- Views: 1729
Re: Raveradbury- Jack Anton- killed a innocent "for not coming clean"
I think this is relevant information to put into context that this isn't an isolated incident I have experienced Jack's inclination to rush straight to executions at the first opportunity during a round where I was one of three people executed, to the best of my knowledge without captain permission....
- Sat Jun 13, 2020 7:49 pm
- Forum: Ideas
- Topic: Improve existing and introduce new chemical packaging options
- Replies: 3
- Views: 1316
Re: Improve existing and introduce new chemical packaging options
Ivuchnu wrote:2500u of chemicals
bruhIvuchnu wrote:nerfed to take your belt slot for dubious reasons
- Sat Jun 13, 2020 10:37 am
- Forum: General Chat
- Topic: regarding a recently leaked conversation
- Replies: 147
- Views: 37449
Re: regarding a recently leaked conversation
I can't believe bobbahbrown sold my scrubby search history to mark zuckerberg
- Tue Jun 09, 2020 4:59 pm
- Forum: General Chat
- Topic: Regarding Manuel Policy Discussions
- Replies: 43
- Views: 9369
Re: Regarding Manuel Policy Discussions
I didn't like the idea of manuel specific bans at first but I think this is something that could be useful for admins that may otherwise get cold feet about banning someone from all servers over things like being awful at roleplaying but not enough that it's obvious they're taking the piss So long a...
- Fri May 29, 2020 2:38 pm
- Forum: Player's Club
- Topic: Rose complaint peanut
- Replies: 31
- Views: 6621
Re: Rose complaint peanut
All this bad blood over something which in the end is inconsequential, and it makes me a bit sad to see this happen to the manuel community
I think mistakes were made all around by all parties, promise to do better next time and move on
I think mistakes were made all around by all parties, promise to do better next time and move on
- Wed May 27, 2020 12:45 pm
- Forum: Coding Feedback
- Topic: Deep frying deleting things is OP
- Replies: 4
- Views: 1317
Re: Deep frying deleting things is OP
https://github.com/tgstation/tgstation/pull/38054 It is still unclear what this accomplished other than allowing people to delete entire rooms with frying oil grenades and spray bottles Which by the way still allows you to fry the nuke disk and destroy it, forcing a respawn before it can actually be...
- Tue May 19, 2020 11:44 pm
- Forum: General Chat
- Topic: hypothetical design shit
- Replies: 18
- Views: 3581
Re: hypothetical design shit
you have to build shit in the middle of nowhere because every free space there used to be in maps has been taken up by the prefab shit and moved to the depths of maint where approximately 0 people will see or care about it None of the "prefab shit" is in desirable positions, not even box ...
- Tue May 19, 2020 9:09 pm
- Forum: General Chat
- Topic: hypothetical design shit
- Replies: 18
- Views: 3581
Re: hypothetical design shit
[*]Remove things like the shop room, empty rooms/ones that can be cleaned out for use by people making their own projects are better A puzzling distinction considering the commissary is by design an empty room for people to make their own projects in Besides this comes up occasionally and I still s...
- Tue May 19, 2020 4:02 pm
- Forum: Coding Feedback
- Topic: Random hardcore feedback
- Replies: 27
- Views: 6767
Re: Random hardcore feedback
It would help in general if we had natural hair color presets at character creation and then used those for random characters
- Fri May 15, 2020 10:11 pm
- Forum: Ideas
- Topic: Custom medical/security records
- Replies: 3
- Views: 760
Custom medical/security records
I think with the continued popularity of manuel this is something that would make a lot of people happy and records don't get a lot of use Simply a text field you can type in at character creation that will be added to medical/security records and can be used to write a short bio and some defining f...
- Mon May 11, 2020 1:39 pm
- Forum: General Chat
- Topic: Who is the /TG/ist waifu? [gone wild] [explicit]
- Replies: 98
- Views: 21944
Re: Who is the /TG/ist waifu? [gone wild] [explicit]
Bring back Ian
- Sun May 10, 2020 11:57 pm
- Forum: Video Games
- Topic: it's up
- Replies: 29
- Views: 6281
Re: it's up
I'm not really that interested in a sequel, the series peaked with Space Station 7 and it's only been going downhill from there
- Thu May 07, 2020 12:07 pm
- Forum: Closed Policy Discussion
- Topic: Revert "Revert Manuel's game mode chances"
- Replies: 64
- Views: 14824
Re: Revert "Revert Manuel's game mode chances"
I don't even agree this is the players' or rules fault, these modes have underlying issues that are just made a lot worse in an environment where you're expected to not use every waking moment preparing for impending doom and all it takes is standing next to someone for more than a second to lose. A...
- Wed May 06, 2020 12:09 pm
- Forum: Closed Policy Discussion
- Topic: Revert "Revert Manuel's game mode chances"
- Replies: 64
- Views: 14824
Re: Revert "Revert Manuel's game mode chances"
These modes typically play out depending on which side has more people willing to ignore all MRP specific rules and just play the mode to win, there's enough wiggle room to do it without getting banned but the two mix together like oil and water
- Tue Apr 28, 2020 5:37 pm
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40232
Re: Box Removal Discussion
I do not like box
Yes, fixing what I don't like about it makes box more similar to meta
No, meta is not the perfect pinnacle of map design
I am okay with keeping box if it's the first to go when more unique maps are available to take its place
Yes, fixing what I don't like about it makes box more similar to meta
No, meta is not the perfect pinnacle of map design
I am okay with keeping box if it's the first to go when more unique maps are available to take its place
- Sun Apr 26, 2020 1:43 pm
- Forum: Closed Policy Discussion
- Topic: Enable widescreen
- Replies: 52
- Views: 12328
Re: Enable widescreen
1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state 2. To make full use of widescreen you have to squish your chat further to the side - you can imagine why this is very annoying in a game where most visual feed...
- Sun Apr 26, 2020 12:00 am
- Forum: Coding Feedback
- Topic: Runechat Feedback Thread
- Replies: 51
- Views: 15800
Re: Runechat Feedback Thread
In a few months I'll wonder how I ever managed to play without this - Added pref for disabling messages from anything that isn't a mob (like machines!) - Added pref for tweaking the max message length on client-side (defaults to 110, which is what is has been during all testing) Are these also set t...
- Sun Apr 19, 2020 8:34 pm
- Forum: Closed Policy Discussion
- Topic: Will I get in trouble if someone gets hurt while messing with my things?
- Replies: 12
- Views: 2786
Re: Will I get in trouble if someone gets hurt while messing with my things?
To be clear in my example packages set for export have a visible bar code and cargo techs are expected to just load them on the shuttle, not open them
- Sun Apr 19, 2020 2:42 pm
- Forum: Closed Policy Discussion
- Topic: Will I get in trouble if someone gets hurt while messing with my things?
- Replies: 12
- Views: 2786
Will I get in trouble if someone gets hurt while messing with my things?
Assuming you're not going out of your way to bait people into hurting themselves or leaving your dangerous equipment all over the place Example: Cargo routinely steal wrapped packages destined to exports, am I going to get in trouble if I put a mousetrap grenade in one of them and a cargo tech blows...
- Sun Apr 19, 2020 1:25 am
- Forum: Admin Feedback
- Topic: RaveRadbury
- Replies: 25
- Views: 11424
Re: RaveRadbury
I like Rave but they play joke/annoying music far too often and on manuel of all places
- Fri Apr 17, 2020 9:07 pm
- Forum: Coding Feedback
- Topic: Infinite Datum Materials, and their design space.
- Replies: 12
- Views: 2981
Re: Infinite Datum Materials, and their design space.
We already have basic functionality for meat production with animal husbandry which is already far less exploitable than synthmeat production, and once it actually gets some use there's more reason to expand the system into something more interesting Same concept should apply to other currently infi...
- Wed Apr 15, 2020 4:03 pm
- Forum: General Chat
- Topic: Useful yet useless fun facts
- Replies: 16
- Views: 3638
Re: Useful yet useless fun facta
You can use pizzas as IV drip containers
(all food actually, but pizza is funnier)
(all food actually, but pizza is funnier)
- Fri Apr 10, 2020 2:27 pm
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6822
Re: Multi-Z Pubby
After looking at that arcade floor I'd like to formally take back all the nice things I said about EOB's mapping
- Wed Apr 08, 2020 3:05 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 81929
Re: Pains, Traditions, and Rituals New Players Will Never Experience
Not noticing that one of the dozen blobs of pixels on the shuttle is trying to kill you because there are no attack animations and personal attack text is not highlighted in chat
- Mon Apr 06, 2020 2:06 am
- Forum: Ideas
- Topic: Why doesn't the warden get a cape?
- Replies: 21
- Views: 4366
Re: Why doesn't the warden get a cape?
Unlike the warden, the quartermaster can embezzle gain enough money to buy his own cape
- Fri Apr 03, 2020 5:26 pm
- Forum: Spriting and Mapping
- Topic: Multi-Z Pubby
- Replies: 13
- Views: 6822
Re: Multi-Z Pubby
If I trust someone to make a good map that can break the mold is EOB, he obviously has the chops for it
Probably best to wait for the vote and then ask oranges though
Probably best to wait for the vote and then ask oranges though
- Thu Apr 02, 2020 9:45 pm
- Forum: General Chat
- Topic: .
- Replies: 5
- Views: 1673
- Tue Mar 31, 2020 11:24 pm
- Forum: Closed Policy Discussion
- Topic: Revert Manuel's game mode chances
- Replies: 18
- Views: 5091
Re: Revert Manuel's game mode chances
I agree 100% with dezu. I've always loved SS13 as a roleplaying experience, and I was really excited when Manuel launched and spent a ton of time adminning and playing on there, as well as spending a bunch of time updating my (now mostly defunct) lore project to help foster it. Unfortunately, I fee...
- Tue Mar 31, 2020 7:20 pm
- Forum: Closed Policy Discussion
- Topic: Disable Meteors
- Replies: 35
- Views: 9131
Re: Disable Meteors
This would be good on top of an early warning announcement so you can actually react and prepare for itskoglol wrote:Meteor storms should cause a lot of meteors to come in from a single general direction, not all over like current. Makes them more devastating locally, but also a lot easier to focus repairs.
- Tue Mar 31, 2020 12:23 am
- Forum: Video Games
- Topic: Half life:alyx thread (but we try to avoid story spoilers)
- Replies: 42
- Views: 9559
- Mon Mar 30, 2020 6:22 pm
- Forum: Video Games
- Topic: bannerlord thread
- Replies: 14
- Views: 4899
Re: bannerlord thread
It's finally harvesting season
- Mon Mar 30, 2020 5:22 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14380
Re: Psychologist feedback thread.
I want to see a validhunter kill someone because of their mood and try to explain it to an admin when they get it wrong but this situation still only exists in your head
- Mon Mar 30, 2020 1:50 pm
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14380
Re: Psychologist feedback thread.
People said this about the empath quirk almost one year ago and it still hasn't happened because it's still not that easy
Antag moodlets are dumb and they should go but that's for another day, also what kind of dumbass keeps their suit sensors on as antag
Antag moodlets are dumb and they should go but that's for another day, also what kind of dumbass keeps their suit sensors on as antag
- Mon Mar 30, 2020 12:37 am
- Forum: Coding Feedback
- Topic: Psychologist feedback thread.
- Replies: 60
- Views: 14380
Re: Psychologist feedback thread.
Tracking sanity through suit sensors would be a nice addition for this
- Sun Mar 29, 2020 12:18 am
- Forum: Coding Feedback
- Topic: Minor rulings and misc stuff
- Replies: 7
- Views: 2399
Re: Minor rulings and misc stuff
The announcement seems to imply otherwise so I want to be sure since there's been disagreements about this on discord. Unless I'm misunderstanding the wording here: We will not carry code or content outside of the station unless it's burden is very small and minimal, that means lavaland ruins, space...