Let's do this but after 5 negative ratings you get banned for a month
No longer will players be subjected to the admin tyranny, tg will be administrated by the people through democracy, as it should be
Search found 576 matches
- Mon Apr 05, 2021 12:41 pm
- Forum: Ideas
- Topic: End of Round Commendations
- Replies: 30
- Views: 5712
- Thu Apr 01, 2021 8:45 pm
- Forum: Player's Club
- Topic: WGW smiting complaint peanut
- Replies: 105
- Views: 21691
Re: WGW smiting complaint peanut
If a human law 2'd you to jump off a bridge would you do it
- Wed Mar 31, 2021 7:46 pm
- Forum: Coding Feedback
- Topic: LemonInTheDark and their RNG Virus spawn change
- Replies: 14
- Views: 3914
Re: LemonInTheDark and their RNG Virus spawn change
I like it, however the mechanic isn't well explained and there's no feedback that'd allow players to learn not to ignore bodies and gibs, granted this was an issue with miasma too At the very least an examine message that tells the body is rotting, but personally I'd like to see a visual overlay tha...
- Sun Mar 28, 2021 5:33 pm
- Forum: Coding Feedback
- Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
- Replies: 21
- Views: 6980
Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Ultimately none of these proposed nerfs really make oxygen scarcity more interesting, at best they're encouraging rushing spare tanks for fear of being left without one, or hoping atmos will do their job (funfact: if you're in a situation where air is a station-wide problem, there's a 95% chance of ...
- Sat Mar 27, 2021 10:52 pm
- Forum: Closed Policy Discussion
- Topic: Make an Anarchy Server
- Replies: 59
- Views: 12666
Re: Make Bagil an Anarchy Server
I think it'd be an interesting thing to try but it should be done on a completely new server rather than try to force it on an existing community, then we'll know if there's any real interest in it if it doesn't become a ghost town after a week
- Sat Mar 27, 2021 10:42 pm
- Forum: Player's Club
- Topic: Hulkamania Redemption Arc
- Replies: 47
- Views: 10115
Re: Hulkamania Obituary Peanut
this just proves it
- Thu Mar 18, 2021 4:40 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1039240
Re: ITT: We make shitty suggestions and come up with poor ideas.
Spraypainting an ethereal in the face should change their light color
- Sat Mar 13, 2021 4:03 pm
- Forum: Closed Policy Discussion
- Topic: Messing with tourist bots - IC or not IC?
- Replies: 51
- Views: 10906
Re: Messing with tourist bots - IC or not IC?
Eh, call it whatever but what I meant is chef still has an obligation to the crew and the tourists aren't the only (nor primary) focus of the job, but I agree with everything elseArmhulen wrote:it most certainly did not thank you
- Fri Mar 12, 2021 11:01 pm
- Forum: Closed Policy Discussion
- Topic: Messing with tourist bots - IC or not IC?
- Replies: 51
- Views: 10906
Re: Messing with tourist bots - IC or not IC?
i'm more on the side of waiting to see if the current tourist changes were enough of a deterrent but I should say that fucking with someones arcade machine isn't their job or anything but fucking with the chef's income is their entire jobs gameplay loop (yes its become their gameplay loop because b...
- Mon Mar 08, 2021 1:04 am
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12796
Re: bar/restaurant tourists feedback
The noise and the frequency they spam messages needs a serious toning down, I'm not surprised people keep killing them
- Wed Mar 03, 2021 5:16 pm
- Forum: Closed Policy Discussion
- Topic: Remove Rule 11
- Replies: 55
- Views: 11086
Re: Remove Rule 11
It's not a test for bigotry it's a test for not being an asshole on the internet, which is relevant because Rule 1 exists
So my policy suggestion is to just ban people for rule 1 instead so we don't need to have this conversation anymore
So my policy suggestion is to just ban people for rule 1 instead so we don't need to have this conversation anymore
- Wed Mar 03, 2021 4:37 pm
- Forum: Closed Policy Discussion
- Topic: Remove Rule 11
- Replies: 55
- Views: 11086
Re: Remove Rule 11
Dumb test. If you’d feel comfortable screaming the innocuous words you just typed on a crowded street, I would venture that you suffer from a mental illness. It's posts like this that convince me no amount of changing the rules' vague wording is going to suffice since there's people incapable of un...
- Wed Mar 03, 2021 2:18 pm
- Forum: Closed Policy Discussion
- Topic: Remove Rule 11
- Replies: 55
- Views: 11086
Re: Remove Rule 11
Then you might just be the guy this rule is trying to get rid of
- Wed Mar 03, 2021 1:26 pm
- Forum: Closed Policy Discussion
- Topic: Remove Rule 11
- Replies: 55
- Views: 11086
Re: Remove Rule 11
If you wouldn't be comfortable with screaming at the top of your lungs in a crowded street what you're about to type on your keyboard, consider the pros and cons of not typing it at all and you won't have any fear of getting banned This is just a simple life lesson from little old me on how to not t...
- Wed Feb 17, 2021 4:02 pm
- Forum: General Chat
- Topic: Crew of Bagil/Basil art
- Replies: 130
- Views: 37044
Re: Crew of Bagil/Basil art
I really like this art style, makes me wish I still played on bagil
- Mon Feb 15, 2021 4:57 pm
- Forum: Player's Club
- Topic: Free Manuel Party Peanut
- Replies: 95
- Views: 16502
Re: Free Manuel Party Peanut
It’s kinda a shame the only way we could get a clamp on chain murderboning every round to the point where most people instantly gear up is by attaching a bunch of other MRP hoopla to make it distinct enough or whatever, meaning now I have to deal with people interested in playing 4+ hour rounds if ...
- Mon Feb 15, 2021 2:52 am
- Forum: Coding Feedback
- Topic: combat mode feedback
- Replies: 96
- Views: 23621
Re: combat mode feedback
It's super inconsistent between HUD themes but for several of them the buttons to toggle combat mode on/off look nearly identical at a glance and it's hard to tell whether it's enabled or not
- Fri Feb 12, 2021 1:10 am
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7790
Re: quirk rebalance needs tweaking?
The person that made quirks isn't around anymore and on that note I am 90% positive I'm the person who has made and reworked the most quirks out of everyone else, I'm also going by what's been cited numerous times by maintainers and the caveat for them being merged was that they'd be an optional fea...
- Fri Feb 12, 2021 12:23 am
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7790
Re: quirk rebalance needs tweaking?
We can argue for hours whether this or that quirk is worth 1 or 2 points but the fact is we'd both be talking out of our ass because they were never intended to be balanced with one another like you're making a character build in an RPG and the points system only exists to stop positive quirks from ...
- Thu Feb 11, 2021 6:25 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1039240
Re: ITT: We make shitty suggestions and come up with poor ideas.
Give mothpeople the ability to hide inside wallets
- Wed Feb 10, 2021 4:38 pm
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 114237
Re: official headmin election 13 pre-election thread
I will win the election
- Tue Feb 09, 2021 3:30 am
- Forum: Coding
- Topic: Hacktoberfest 2020
- Replies: 19
- Views: 6295
Re: Hacktoberfest 2020
I got mine like a month and a half after I got the email with the tracking number
- Wed Feb 03, 2021 2:05 am
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7790
Re: quirk rebalance needs tweaking?
I disagree but you asked for a quote
- Tue Feb 02, 2021 6:31 pm
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7790
- Wed Jan 27, 2021 4:22 pm
- Forum: Coding Feedback
- Topic: quirk rebalance needs tweaking?
- Replies: 38
- Views: 7790
Re: quirk rebalance needs tweaking?
The PR in question states that negative quirks were impossible to create despite the fact we have a billion negative quirks and barely any positives, this just made everything harder to balance instead of adjusting the few outliers that were unbalanced just by altering their mechanics. You may as we...
- Sun Jan 24, 2021 6:47 pm
- Forum: General Chat
- Topic: do you like kilo
- Replies: 28
- Views: 4904
Re: do you like kilo
Yes because it uses the metric system
- Thu Jan 21, 2021 10:15 pm
- Forum: General Chat
- Topic: Most robust person on tg right now?
- Replies: 105
- Views: 21497
- Thu Jan 21, 2021 7:00 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 61657
Re: Armhulennnn
he killed tralezab
Not as good as him but good
Not as good as him but good
- Mon Jan 18, 2021 9:52 pm
- Forum: Town Hall
- Topic: Dynamic Feeback [MRP]
- Replies: 13
- Views: 4432
Re: Dynamic Feeback [MRP]
Then they'll have to work harder or blame all of the other station threats for doing a bad job
- Mon Jan 18, 2021 4:56 pm
- Forum: Town Hall
- Topic: Dynamic Feeback [MRP]
- Replies: 13
- Views: 4432
Re: Dynamic Feeback [MRP]
Generally I'd like to see major round ending threats like cult, revolution and nuke ops to be extremely unlikely to spawn before the hour mark or so, to give the round a proper escalation of threats as time goes on and hopefully bring the round to a natural conclusion instead of having to call the s...
- Fri Jan 15, 2021 4:48 pm
- Forum: General Chat
- Topic: Why do you hate lizards?
- Replies: 25
- Views: 4862
Re: Why do you hate lizards?
They keep messing with the air conditioner
- Sun Jan 03, 2021 6:36 pm
- Forum: Coding Feedback
- Topic: give us back our paychecks
- Replies: 129
- Views: 26968
Re: give us back our paychecks
I think one downgrade of the current bounty system has been no longer having cargo techs running around asking people to fill bounties, which was a pretty good system to push people to cooperate. It's also been mentioned that one of the biggest annoyances of the system is having to constantly run ba...
- Sun Dec 27, 2020 2:30 pm
- Forum: Closed Policy Discussion
- Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
- Replies: 39
- Views: 9145
Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Roleplaying and creating interesting situations and conflicts takes time, which can't be done when cult can and will steamroll the station in the span of 10 minutes, it has little to do with roleplay and a lot to do with dictating the round's pace In simple terms cult is a shitty gamemode in terms o...
- Sat Dec 19, 2020 3:07 pm
- Forum: Closed Policy Discussion
- Topic: Is breaking into bolted dorms rooms to check for antags legal.
- Replies: 104
- Views: 19645
Re: Is breaking into bolted dorms rooms to check for antags legal.
Imagine turning dorms into the best corpse hiding spot because if someone breaks down the door they get banned People that are so lazy and predictable should not be getting a free pass from getting caught. If someone's going around constantly checking locked rooms when there's nothing going on it's ...
- Thu Dec 17, 2020 10:13 pm
- Forum: Ideas
- Topic: Add a config option to disable common radio
- Replies: 7
- Views: 1794
Re: Add a config option to disable common radio
I think you could keep intercoms working as they do, and I imagine they'd still be the most common way to call for help or get the attention of the AI, but assuming you even manage to reach one in time there's no longer the guarantee that every person on the server is going to hear it. So I suppose ...
- Thu Dec 17, 2020 3:49 pm
- Forum: Ideas
- Topic: Add a config option to disable common radio
- Replies: 7
- Views: 1794
Add a config option to disable common radio
Having a constant lifeline to the entire crew is terrible for intrigue, paranoia and mystery; something that is allegedly what most gamemodes are based on. Over the years it has caused antag balance to hinge on being able to shut down your victim instantly to avoid being called out over the radio wh...
- Mon Dec 14, 2020 6:14 pm
- Forum: Closed Policy Discussion
- Topic: jannies have to clean the nsfw from art gallery
- Replies: 50
- Views: 8493
Re: jannies have to clean the nsfw from art gallery
The "Remove Persistent Painting" option is supposed to remove it permanently if it doesn't work then nobody ever reported it
https://github.com/tgstation/tgstation/ ... #L395-L421
https://github.com/tgstation/tgstation/ ... #L395-L421
- Sat Dec 12, 2020 3:59 am
- Forum: General Chat
- Topic: fuck coders
- Replies: 75
- Views: 15258
Re: fuck coders
missed this thread somehow
teaches you to steal coder shoes
teaches you to steal coder shoes
- Tue Dec 08, 2020 10:02 pm
- Forum: Closed Policy Discussion
- Topic: jannies have to clean the nsfw from art gallery
- Replies: 50
- Views: 8493
Re: jannies have to clean the nsfw from art gallery
The way that persistent paintings work is already poorly documented. The only information I could find on the subject is a page that I wrote for the wiki that has next to no info on persistence or removing paintings from rotation. You need to remove an existing painting and place the new painting o...
- Tue Dec 08, 2020 7:49 pm
- Forum: Closed Policy Discussion
- Topic: jannies have to clean the nsfw from art gallery
- Replies: 50
- Views: 8493
Re: jannies have to clean the nsfw from art gallery
The way that persistent paintings work is already poorly documented. The only information I could find on the subject is a page that I wrote for the wiki that has next to no info on persistence or removing paintings from rotation. You need to remove an existing painting and place the new painting o...
- Mon Dec 07, 2020 2:43 pm
- Forum: Closed Policy Discussion
- Topic: Make Rule 1 consistent on killing non-human players
- Replies: 22
- Views: 4526
Re: Make Rule 1 consistent on killing non-human players
I've made a couple adminhelps about this in the past and even made at least one policy thread and the tl;dr is every admin has a different opinion about this and you're going to get wildly different results whenever it comes up in ahelps To my understanding monkeys being always valid was official po...
- Mon Nov 23, 2020 7:40 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10463
Re: [MRP] Punt public genetic consoles into the sun
I think if anything manuel shows there's a lot of deep rooted balance issues if the public availability of a console is all it takes for it to turn the entire crew in the perfect validhunting machine. It's a self fulfilling prophecy that longer rounds drag on as they do when the crew gets so strong ...
- Sat Nov 21, 2020 1:43 pm
- Forum: Closed Policy Discussion
- Topic: Yeet Nicknames From Existence
- Replies: 21
- Views: 4270
Re: Yeet Nicknames From Existence
The naming policy is one of the most notoriously vague and inconsistently enforced rules we have why did it need an extra layer
- Wed Nov 04, 2020 9:44 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 23928
Re: [MRP] Security Ten-Codes
Sec codes contain considerably less information than a real language, and are almost always accompanied by english plaintext which gives away their meaning Intercepting security communcations often takes literally no effort, at most it takes 2 TC, and security has literally no countermeasures for i...
- Mon Nov 02, 2020 2:45 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Security Ten-Codes
- Replies: 115
- Views: 23928
Re: [MRP] Security Ten-Codes
I've been skimming but this thread seems mostly focused on whether or not it's easy to learn the codes rather than the actual benefit of requiring every player to memorize them lest they find themselves at a disadvantage, other than "it's kinda neat". As it's been stated there's very good ...
- Thu Oct 15, 2020 6:15 pm
- Forum: Closed Policy Discussion
- Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
- Replies: 21
- Views: 4965
Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
I think this generally falls into the "no random searches without probable cause" rule that also applies to LRP, implants are a stealthy tool but if you've done something for security to suspect you then clearly something's gone wrong already A more interesting IC approach to this issue wo...
- Sun Oct 11, 2020 12:15 am
- Forum: Closed Policy Discussion
- Topic: Macros = cheating?
- Replies: 24
- Views: 7330
Re: Macros = cheating?
Macros are not a bug or an exploit. The game is programmed to take inputs, and other programs that can facilitate macros to provide said inputs are common and freely available to anyone that wants to use them. If they were deliberately obscured, or if BYOND had some deliberate mechanism to block ma...
- Sun Oct 04, 2020 7:09 pm
- Forum: Coding
- Topic: Hacktoberfest 2020
- Replies: 19
- Views: 6295
Re: Hacktoberfest 2020
it's a cool shirt
- Sun Sep 27, 2020 8:54 pm
- Forum: Ideas
- Topic: How would you make an balance a roundstart "Brute" species?
- Replies: 25
- Views: 4113
Re: How would you make an balance a roundstart "Brute" species?
Double stun/knockdown duration (too clumsy to get up fast)
I would not trust the community with a race that can do any apecific job better than others, see: people only playing plasmaman as engineer to weaponize radiation
I would not trust the community with a race that can do any apecific job better than others, see: people only playing plasmaman as engineer to weaponize radiation