Search found 576 matches

by Mickyan
Mon Apr 05, 2021 12:41 pm
Forum: Ideas
Topic: End of Round Commendations
Replies: 30
Views: 5712

Re: End of Round Commendations

Let's do this but after 5 negative ratings you get banned for a month

No longer will players be subjected to the admin tyranny, tg will be administrated by the people through democracy, as it should be
by Mickyan
Thu Apr 01, 2021 8:45 pm
Forum: Player's Club
Topic: WGW smiting complaint peanut
Replies: 105
Views: 21691

Re: WGW smiting complaint peanut

If a human law 2'd you to jump off a bridge would you do it
by Mickyan
Wed Mar 31, 2021 7:46 pm
Forum: Coding Feedback
Topic: LemonInTheDark and their RNG Virus spawn change
Replies: 14
Views: 3914

Re: LemonInTheDark and their RNG Virus spawn change

I like it, however the mechanic isn't well explained and there's no feedback that'd allow players to learn not to ignore bodies and gibs, granted this was an issue with miasma too At the very least an examine message that tells the body is rotting, but personally I'd like to see a visual overlay tha...
by Mickyan
Sun Mar 28, 2021 5:33 pm
Forum: Coding Feedback
Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Replies: 21
Views: 6980

Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)

Ultimately none of these proposed nerfs really make oxygen scarcity more interesting, at best they're encouraging rushing spare tanks for fear of being left without one, or hoping atmos will do their job (funfact: if you're in a situation where air is a station-wide problem, there's a 95% chance of ...
by Mickyan
Sat Mar 27, 2021 10:52 pm
Forum: Closed Policy Discussion
Topic: Make an Anarchy Server
Replies: 59
Views: 12666

Re: Make Bagil an Anarchy Server

I think it'd be an interesting thing to try but it should be done on a completely new server rather than try to force it on an existing community, then we'll know if there's any real interest in it if it doesn't become a ghost town after a week
by Mickyan
Sat Mar 27, 2021 10:42 pm
Forum: Player's Club
Topic: Hulkamania Redemption Arc
Replies: 47
Views: 10115

Re: Hulkamania Obituary Peanut

this just proves it
by Mickyan
Thu Mar 18, 2021 4:40 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1039240

Re: ITT: We make shitty suggestions and come up with poor ideas.

Spraypainting an ethereal in the face should change their light color
by Mickyan
Sat Mar 13, 2021 4:03 pm
Forum: Closed Policy Discussion
Topic: Messing with tourist bots - IC or not IC?
Replies: 51
Views: 10906

Re: Messing with tourist bots - IC or not IC?

Armhulen wrote:it most certainly did not thank you
Eh, call it whatever but what I meant is chef still has an obligation to the crew and the tourists aren't the only (nor primary) focus of the job, but I agree with everything else
by Mickyan
Fri Mar 12, 2021 11:01 pm
Forum: Closed Policy Discussion
Topic: Messing with tourist bots - IC or not IC?
Replies: 51
Views: 10906

Re: Messing with tourist bots - IC or not IC?

i'm more on the side of waiting to see if the current tourist changes were enough of a deterrent but I should say that fucking with someones arcade machine isn't their job or anything but fucking with the chef's income is their entire jobs gameplay loop (yes its become their gameplay loop because b...
by Mickyan
Mon Mar 08, 2021 1:04 am
Forum: Coding Feedback
Topic: bar/restaurant tourists feedback
Replies: 45
Views: 12796

Re: bar/restaurant tourists feedback

The noise and the frequency they spam messages needs a serious toning down, I'm not surprised people keep killing them
by Mickyan
Wed Mar 03, 2021 5:16 pm
Forum: Closed Policy Discussion
Topic: Remove Rule 11
Replies: 55
Views: 11086

Re: Remove Rule 11

It's not a test for bigotry it's a test for not being an asshole on the internet, which is relevant because Rule 1 exists

So my policy suggestion is to just ban people for rule 1 instead so we don't need to have this conversation anymore
by Mickyan
Wed Mar 03, 2021 4:37 pm
Forum: Closed Policy Discussion
Topic: Remove Rule 11
Replies: 55
Views: 11086

Re: Remove Rule 11

Dumb test. If you’d feel comfortable screaming the innocuous words you just typed on a crowded street, I would venture that you suffer from a mental illness. It's posts like this that convince me no amount of changing the rules' vague wording is going to suffice since there's people incapable of un...
by Mickyan
Wed Mar 03, 2021 2:18 pm
Forum: Closed Policy Discussion
Topic: Remove Rule 11
Replies: 55
Views: 11086

Re: Remove Rule 11

Then you might just be the guy this rule is trying to get rid of
by Mickyan
Wed Mar 03, 2021 1:26 pm
Forum: Closed Policy Discussion
Topic: Remove Rule 11
Replies: 55
Views: 11086

Re: Remove Rule 11

If you wouldn't be comfortable with screaming at the top of your lungs in a crowded street what you're about to type on your keyboard, consider the pros and cons of not typing it at all and you won't have any fear of getting banned This is just a simple life lesson from little old me on how to not t...
by Mickyan
Thu Feb 18, 2021 10:22 pm
Forum: Off Topic
Topic: -
Replies: 19
Views: 3791

Re: -

same
by Mickyan
Wed Feb 17, 2021 4:02 pm
Forum: General Chat
Topic: Crew of Bagil/Basil art
Replies: 130
Views: 37044

Re: Crew of Bagil/Basil art

I really like this art style, makes me wish I still played on bagil
by Mickyan
Mon Feb 15, 2021 4:57 pm
Forum: Player's Club
Topic: Free Manuel Party Peanut
Replies: 95
Views: 16502

Re: Free Manuel Party Peanut

It’s kinda a shame the only way we could get a clamp on chain murderboning every round to the point where most people instantly gear up is by attaching a bunch of other MRP hoopla to make it distinct enough or whatever, meaning now I have to deal with people interested in playing 4+ hour rounds if ...
by Mickyan
Mon Feb 15, 2021 2:52 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23621

Re: combat mode feedback

It's super inconsistent between HUD themes but for several of them the buttons to toggle combat mode on/off look nearly identical at a glance and it's hard to tell whether it's enabled or not
by Mickyan
Fri Feb 12, 2021 1:10 am
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7790

Re: quirk rebalance needs tweaking?

The person that made quirks isn't around anymore and on that note I am 90% positive I'm the person who has made and reworked the most quirks out of everyone else, I'm also going by what's been cited numerous times by maintainers and the caveat for them being merged was that they'd be an optional fea...
by Mickyan
Fri Feb 12, 2021 12:23 am
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7790

Re: quirk rebalance needs tweaking?

We can argue for hours whether this or that quirk is worth 1 or 2 points but the fact is we'd both be talking out of our ass because they were never intended to be balanced with one another like you're making a character build in an RPG and the points system only exists to stop positive quirks from ...
by Mickyan
Thu Feb 11, 2021 6:25 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1039240

Re: ITT: We make shitty suggestions and come up with poor ideas.

Give mothpeople the ability to hide inside wallets
by Mickyan
Tue Feb 09, 2021 3:30 am
Forum: Coding
Topic: Hacktoberfest 2020
Replies: 19
Views: 6295

Re: Hacktoberfest 2020

I got mine like a month and a half after I got the email with the tracking number
by Mickyan
Wed Feb 03, 2021 2:05 am
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7790

Re: quirk rebalance needs tweaking?

I disagree but you asked for a quote
by Mickyan
Tue Feb 02, 2021 6:31 pm
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7790

Re: quirk rebalance needs tweaking?

by Mickyan
Wed Jan 27, 2021 4:22 pm
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7790

Re: quirk rebalance needs tweaking?

The PR in question states that negative quirks were impossible to create despite the fact we have a billion negative quirks and barely any positives, this just made everything harder to balance instead of adjusting the few outliers that were unbalanced just by altering their mechanics. You may as we...
by Mickyan
Sun Jan 24, 2021 6:47 pm
Forum: General Chat
Topic: do you like kilo
Replies: 28
Views: 4904

Re: do you like kilo

Yes because it uses the metric system
by Mickyan
Thu Jan 21, 2021 10:15 pm
Forum: General Chat
Topic: Most robust person on tg right now?
Replies: 105
Views: 21497

Re: Most robust person on tg right now?

me
by Mickyan
Thu Jan 21, 2021 7:00 pm
Forum: Former Admins
Topic: [No Longer Admin] Armhulenn
Replies: 154
Views: 61657

Re: Armhulennnn

he killed tralezab

Not as good as him but good
by Mickyan
Mon Jan 18, 2021 9:52 pm
Forum: Town Hall
Topic: Dynamic Feeback [MRP]
Replies: 13
Views: 4432

Re: Dynamic Feeback [MRP]

Then they'll have to work harder or blame all of the other station threats for doing a bad job
by Mickyan
Mon Jan 18, 2021 4:56 pm
Forum: Town Hall
Topic: Dynamic Feeback [MRP]
Replies: 13
Views: 4432

Re: Dynamic Feeback [MRP]

Generally I'd like to see major round ending threats like cult, revolution and nuke ops to be extremely unlikely to spawn before the hour mark or so, to give the round a proper escalation of threats as time goes on and hopefully bring the round to a natural conclusion instead of having to call the s...
by Mickyan
Fri Jan 15, 2021 4:48 pm
Forum: General Chat
Topic: Why do you hate lizards?
Replies: 25
Views: 4862

Re: Why do you hate lizards?

They keep messing with the air conditioner
by Mickyan
Sun Jan 03, 2021 6:36 pm
Forum: Coding Feedback
Topic: give us back our paychecks
Replies: 129
Views: 26968

Re: give us back our paychecks

I think one downgrade of the current bounty system has been no longer having cargo techs running around asking people to fill bounties, which was a pretty good system to push people to cooperate. It's also been mentioned that one of the biggest annoyances of the system is having to constantly run ba...
by Mickyan
Sun Dec 27, 2020 2:30 pm
Forum: Closed Policy Discussion
Topic: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled
Replies: 39
Views: 9145

Re: Reevaluate cult on manuel, specifically, it's rarity and if it should even be enabled

Roleplaying and creating interesting situations and conflicts takes time, which can't be done when cult can and will steamroll the station in the span of 10 minutes, it has little to do with roleplay and a lot to do with dictating the round's pace In simple terms cult is a shitty gamemode in terms o...
by Mickyan
Sat Dec 19, 2020 3:07 pm
Forum: Closed Policy Discussion
Topic: Is breaking into bolted dorms rooms to check for antags legal.
Replies: 104
Views: 19645

Re: Is breaking into bolted dorms rooms to check for antags legal.

Imagine turning dorms into the best corpse hiding spot because if someone breaks down the door they get banned People that are so lazy and predictable should not be getting a free pass from getting caught. If someone's going around constantly checking locked rooms when there's nothing going on it's ...
by Mickyan
Thu Dec 17, 2020 10:13 pm
Forum: Ideas
Topic: Add a config option to disable common radio
Replies: 7
Views: 1794

Re: Add a config option to disable common radio

I think you could keep intercoms working as they do, and I imagine they'd still be the most common way to call for help or get the attention of the AI, but assuming you even manage to reach one in time there's no longer the guarantee that every person on the server is going to hear it. So I suppose ...
by Mickyan
Thu Dec 17, 2020 3:49 pm
Forum: Ideas
Topic: Add a config option to disable common radio
Replies: 7
Views: 1794

Add a config option to disable common radio

Having a constant lifeline to the entire crew is terrible for intrigue, paranoia and mystery; something that is allegedly what most gamemodes are based on. Over the years it has caused antag balance to hinge on being able to shut down your victim instantly to avoid being called out over the radio wh...
by Mickyan
Mon Dec 14, 2020 6:14 pm
Forum: Closed Policy Discussion
Topic: jannies have to clean the nsfw from art gallery
Replies: 50
Views: 8493

Re: jannies have to clean the nsfw from art gallery

The "Remove Persistent Painting" option is supposed to remove it permanently if it doesn't work then nobody ever reported it

https://github.com/tgstation/tgstation/ ... #L395-L421
by Mickyan
Sat Dec 12, 2020 3:59 am
Forum: General Chat
Topic: fuck coders
Replies: 75
Views: 15258

Re: fuck coders

missed this thread somehow

teaches you to steal coder shoes
by Mickyan
Tue Dec 08, 2020 10:02 pm
Forum: Closed Policy Discussion
Topic: jannies have to clean the nsfw from art gallery
Replies: 50
Views: 8493

Re: jannies have to clean the nsfw from art gallery

The way that persistent paintings work is already poorly documented. The only information I could find on the subject is a page that I wrote for the wiki that has next to no info on persistence or removing paintings from rotation. You need to remove an existing painting and place the new painting o...
by Mickyan
Tue Dec 08, 2020 7:49 pm
Forum: Closed Policy Discussion
Topic: jannies have to clean the nsfw from art gallery
Replies: 50
Views: 8493

Re: jannies have to clean the nsfw from art gallery

The way that persistent paintings work is already poorly documented. The only information I could find on the subject is a page that I wrote for the wiki that has next to no info on persistence or removing paintings from rotation. You need to remove an existing painting and place the new painting o...
by Mickyan
Mon Dec 07, 2020 2:43 pm
Forum: Closed Policy Discussion
Topic: Make Rule 1 consistent on killing non-human players
Replies: 22
Views: 4526

Re: Make Rule 1 consistent on killing non-human players

I've made a couple adminhelps about this in the past and even made at least one policy thread and the tl;dr is every admin has a different opinion about this and you're going to get wildly different results whenever it comes up in ahelps To my understanding monkeys being always valid was official po...
by Mickyan
Mon Nov 23, 2020 7:40 pm
Forum: Closed Policy Discussion
Topic: [MRP] Punt public genetic consoles into the sun
Replies: 51
Views: 10463

Re: [MRP] Punt public genetic consoles into the sun

I think if anything manuel shows there's a lot of deep rooted balance issues if the public availability of a console is all it takes for it to turn the entire crew in the perfect validhunting machine. It's a self fulfilling prophecy that longer rounds drag on as they do when the crew gets so strong ...
by Mickyan
Sat Nov 21, 2020 1:43 pm
Forum: Closed Policy Discussion
Topic: Yeet Nicknames From Existence
Replies: 21
Views: 4270

Re: Yeet Nicknames From Existence

The naming policy is one of the most notoriously vague and inconsistently enforced rules we have why did it need an extra layer
by Mickyan
Wed Nov 04, 2020 9:44 pm
Forum: Closed Policy Discussion
Topic: [MRP] Security Ten-Codes
Replies: 115
Views: 23928

Re: [MRP] Security Ten-Codes

Sec codes contain considerably less information than a real language, and are almost always accompanied by english plaintext which gives away their meaning Intercepting security communcations often takes literally no effort, at most it takes 2 TC, and security has literally no countermeasures for i...
by Mickyan
Mon Nov 02, 2020 2:45 pm
Forum: Closed Policy Discussion
Topic: [MRP] Security Ten-Codes
Replies: 115
Views: 23928

Re: [MRP] Security Ten-Codes

I've been skimming but this thread seems mostly focused on whether or not it's easy to learn the codes rather than the actual benefit of requiring every player to memorize them lest they find themselves at a disadvantage, other than "it's kinda neat". As it's been stated there's very good ...
by Mickyan
Thu Oct 15, 2020 6:15 pm
Forum: Closed Policy Discussion
Topic: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?
Replies: 21
Views: 4965

Re: [Manuel] Searching for Implants with insubstantial evidence: yay/nay?

I think this generally falls into the "no random searches without probable cause" rule that also applies to LRP, implants are a stealthy tool but if you've done something for security to suspect you then clearly something's gone wrong already A more interesting IC approach to this issue wo...
by Mickyan
Sun Oct 11, 2020 12:15 am
Forum: Closed Policy Discussion
Topic: Macros = cheating?
Replies: 24
Views: 7330

Re: Macros = cheating?

Macros are not a bug or an exploit. The game is programmed to take inputs, and other programs that can facilitate macros to provide said inputs are common and freely available to anyone that wants to use them. If they were deliberately obscured, or if BYOND had some deliberate mechanism to block ma...
by Mickyan
Sun Oct 04, 2020 7:09 pm
Forum: Coding
Topic: Hacktoberfest 2020
Replies: 19
Views: 6295

Re: Hacktoberfest 2020

it's a cool shirt
by Mickyan
Sun Sep 27, 2020 8:54 pm
Forum: Ideas
Topic: How would you make an balance a roundstart "Brute" species?
Replies: 25
Views: 4113

Re: How would you make an balance a roundstart "Brute" species?

Double stun/knockdown duration (too clumsy to get up fast)

I would not trust the community with a race that can do any apecific job better than others, see: people only playing plasmaman as engineer to weaponize radiation