How does talking in space work exactly
Sometimes it seems as if people don't hear you when you're talking in space and your speech is in italics but sometimes I can hear other people talk just fine
Search found 576 matches
- Mon Jun 11, 2018 4:13 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535647
- Thu Jun 07, 2018 6:30 pm
- Forum: Resolved Appeals
- Topic: RoleBan from HoS for rule 5(Edit: Apparently ALL head roles)
- Replies: 49
- Views: 12460
Re: RoleBan from HoS for rule 5(Edit: Apparently ALL head roles)
Yeah, doesn't necessarily mean it's a good idea to do so when you're playing a job with responsibilities and have access to better optionsrubjellyonme wrote:Mickyan wrote:I thought the drunker I get the more healing it does.Kor wrote:I agree its weird to offer an alchoholism trait and penalize players for being alcoholics.
- Thu Jun 07, 2018 6:23 pm
- Forum: Resolved Appeals
- Topic: RoleBan from HoS for rule 5(Edit: Apparently ALL head roles)
- Replies: 49
- Views: 12460
Re: RoleBan from HoS for rule 5(Edit: Apparently ALL head roles)
I agree its weird to offer an alchoholism trait and penalize players for being alcoholics. As the person who made that trait I would just like to point out: 1. It's not an "alcoholic" trait, not even the flavor text implies being compelled to get drunk. You also don't even need to get com...
- Tue Jun 05, 2018 9:51 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle purchases
- Replies: 17
- Views: 4875
Re: Shuttle purchases
Stupid shuttles annoy me because if for example as a scientist you went around and just left bombs and plasma canisters around the hallways you would at the very least get job banned, but if as a captain you buy a suicidal shuttle knowing very well that it will indirectly kill the entire crew then i...
- Sat Jun 02, 2018 1:37 pm
- Forum: Ideas
- Topic: Crew Reporter/journalist job
- Replies: 29
- Views: 5730
Re: Crew Reporter/journalist job
A new job entails: 1. Mapping a new department/office in every map 2. Giving them specialized tools that aren't available to everyone else 3. Having a reason to exist other than being an assistant with a gimmick Which is much more work than your idea of "give an assistant a camera" which c...
- Sat Jun 02, 2018 11:53 am
- Forum: Ideas
- Topic: Crew Reporter/journalist job
- Replies: 29
- Views: 5730
Re: Crew Reporter/journalist job
Curators are even supposed to have remote newscaster access in their pda for exactly this purpose except it's been broken for like a year
- Thu May 31, 2018 11:55 am
- Forum: Coding Feedback
- Topic: New Bags of Holding and the Tear in Reality
- Replies: 16
- Views: 5918
Re: New Bags of Holding and the Tear in Reality
BoH bombing the shuttle seems to have gotten even more popular now since you can easily survive doing it if you just have a space suit, meanwhile anyone caught off guard without one is as good as dead with no warning Should add a ladder that's guaranteed to lead to a dungeon with the materials to bu...
- Mon May 28, 2018 11:23 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21252
Re: Virtual Reality Feedback/Ideas Thread
Let me put it this way
I always turn on suit sensors, 3 out of the 4 times I tried VR they were emagged and I spent the rest of the round dead inside the sleeper
And that's why I'm not going to use VR ever again
I always turn on suit sensors, 3 out of the 4 times I tried VR they were emagged and I spent the rest of the round dead inside the sleeper
And that's why I'm not going to use VR ever again
- Sat May 26, 2018 5:01 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21252
Re: Virtual Reality Feedback/Ideas Thread
Emagged sleepers either need some kind of subtle tell or even better eject dead bodies, if you die in VR it's unlikely your body will ever be discovered since people either don't even notice the sleeper is occupied or just assume you're playing. At the same time you don't want people to randomly pul...
- Thu May 24, 2018 1:57 pm
- Forum: Ideas
- Topic: Additional Station Goals
- Replies: 24
- Views: 5672
Re: Additional Station Goals
Would it be possible to tie the duration to real time instead of rounds? You get the goodies if that station goal was accomplished in the last X hours and completing it again refreshes the duration if it's still ongoing You could further balance goals by giving them different durations and add more ...
- Tue May 22, 2018 4:20 pm
- Forum: Off Topic
- Topic: Mort and Ricky points
- Replies: 18
- Views: 9224
Re: Mort and Ricky points
Got 125, got bored at the last 5 or so and just guessed though it kinda defeats the purpose of making a general purpose iq test when half the questions depend on the knowledge of xor and become piss easy with that knowledge. Anybody who's worked with byond icon or overlay blend modes is going to kno...
- Sun May 20, 2018 2:02 pm
- Forum: Ideas
- Topic: Cut all maps but the most popular one
- Replies: 104
- Views: 23300
Re: Cut all maps but the most popular one
What's wrong with pubby
I suspect a lot of people don't like it because they're not used to the layout and forcing map change the rare times it gets selected certainly doesn't help
I suspect a lot of people don't like it because they're not used to the layout and forcing map change the rare times it gets selected certainly doesn't help
- Sat May 19, 2018 5:30 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21252
Re: Virtual Reality Feedback/Ideas Thread
I think training/combat programs are a great way to help people learn/get used to mechanics they wouldn't otherwise be able to freely experiment with in a real round but I see potential in the way VR works to also be used in other ways that can benefit the round. Instead of being virtual (not includ...
- Wed May 16, 2018 8:48 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 116735
Re: Delta Station
Is one of the lockers in the maint kitchen supposed to be ID locked? Makes the whole place unusable since you don't even get flour to work with
Everything else in maint is free access so this seems like an oversight
Everything else in maint is free access so this seems like an oversight
- Thu May 10, 2018 2:10 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19121
Re: nuke op saw lmg is massively op
My experience dealing with lmgs typically involve casually walking through a hallway and getting instacritted by an op spraying from the other side of the station, it may have its drawbacks but it hardly seems fair when you're on the receiving end
- Sat May 05, 2018 9:26 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52397
Re: Moodlets
The problem is those who decided to turn off mood either aren't talking or aren't saying whether their grievances can be solved by making any of the changes that have been suggested. Short of a few personal opinions we still don't know what the actual problems with the system are and we're somehow e...
- Sat May 05, 2018 12:06 am
- Forum: Town Hall
- Topic: Trialmin Review: Optimumtact
- Replies: 184
- Views: 44381
Re: Trialmin Review: Optimumtact
There's a fine line between being blunt and being rude and in my short time being active here lately I don't think I've ever seen him manage to disagree with someone without being excessively dismissive and hostile, it doesn't set a good example for players and no doubt it's going to cause issues at...
- Fri May 04, 2018 2:46 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 618189
Re: Pet Peeves Thread - Little things that REALLY annoy you
Meanwhile there's often some guy that won't stand still to get treated and instead try to break into storage to steal a bunch of medkits. Or that one guy that instead of asking just smashes in a window to get into cloning despite the fact you're standing right there, there's a breach outside AND THE...
- Thu May 03, 2018 3:51 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24507
Re: Character traits
I wouldn't underestimate Prosthetic Limb, EMPs do damage and cause you to get stunned for a long time, they break off easily and you need to go through the extra step to repair them rather than just getting shoved in a sleeper. I've seen multiple people in deadchat saying they ended up regretting pi...
- Thu May 03, 2018 1:00 pm
- Forum: Ideas
- Topic: Mobile camera console
- Replies: 6
- Views: 2062
Re: Mobile camera console
Considering that using the cameras is already extra finicky and to get any use out of them you need someone sitting at the console at all times, allowing officers to take a quick peek while on the move doesn't sound unreasonable Cameras really should be a big deal but currently the chance that someo...
- Thu May 03, 2018 12:36 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24507
Re: Character traits
Very fun and challenging, although I would like to point out Iron is extremely shit at dealing with this, since it barely keeps it from going down, not improve your situation (at least at the current drain rate), same thing with vitamins. Saline glucose is the best solution, since its easily produc...
- Wed May 02, 2018 9:59 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52397
Re: Moodlets
At this point I just wish for service jobs and areas like the dorm to have a real purpose and I still think moodlets are the way to go. At the same time, I can understand that being told how your character feels is not something everyone will want to accept. What if instead of being tied to slowdown...
- Mon Apr 30, 2018 2:57 pm
- Forum: Ideas
- Topic: Starting items: like traits, except they're just items
- Replies: 21
- Views: 4495
Re: Starting items: like traits, except they're just items
Never played on bay, we have traits that can give you items and this seemed like the obvious next step I can imagine if we give people access to clothing from the vendor as a pre-round loadout you will see a bunch of staff assistants with military jackets for the free weapon slot. nothing a nerf to ...
- Mon Apr 30, 2018 12:17 am
- Forum: Ideas
- Topic: Starting items: like traits, except they're just items
- Replies: 21
- Views: 4495
Re: Starting items: like traits, except they're just items
>Space cleaner spray Nice try sneaking one of the most sought after items on the station in there Busted That's actually one of the reasons for it, some items are nowhere to be found on certain maps despite not being particularly useful, maybe you don't want to have space cleaner bottles all over t...
- Sun Apr 29, 2018 8:09 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20197
Re: Why were moodlets turned off?
Worth nothing there's no actual negative moodlet for toolboxing someone and I don't think the plan was to actually have one Maybe we can agree to stick to negative moodlets that would objectively aggravate anyone. Such as missing a leg, starving or embarrassingly slipping on a banana peel. The other...
- Sun Apr 29, 2018 3:59 pm
- Forum: Ideas
- Topic: Starting items: like traits, except they're just items
- Replies: 21
- Views: 4495
Starting items: like traits, except they're just items
Judging from the amount of people crowding around the autodrobe at roundstart there's demand for this and I believe the trait code gives a good framework to get this working with relative ease, but I lack the skill to put it together myself You have let's say 5 points to spend and have a selection o...
- Sat Apr 28, 2018 10:29 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20197
Re: Why were moodlets turned off?
Other random thoughts: Add some sort of opt out trait for this since its so divisive. People who opt out will obviously be at a mechanical advantage over people suffering from bad moodlets, but they won't be able to reap the benefits of increased speed bars etc from good moodlets either. This idea ...
- Sat Apr 28, 2018 7:54 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20197
Re: Why were moodlets turned off?
Perhaps it would help if it was called morale rather than mood, you could be happy or sad but your character will still realize how dire the current situation is and it'll eventually take its toll on his sanity I think this is a really important point that hasn't been addressed enough (probably beca...
- Sat Apr 28, 2018 4:15 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20197
Re: Why were moodlets turned off?
Fuck off with that. Not liking a feature does not mean I am posting in bad faith I did not mean to call you or anyone else out in particular. I just see a lot of "It sucks, remove it" comments from people that don't offer any solution or feedback and don't add anything to the discussion Y...
- Sat Apr 28, 2018 3:48 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20197
Re: Why were moodlets turned off?
Considering every negative comment mentioned rooms being dirty as the biggest annoyance there might be a solution here that doesn't include burning the whole barn down. Maybe what we really need is more feedback given in good faith Specifically while I think room beauty is a good idea in theory, the...
- Fri Apr 27, 2018 10:32 pm
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24507
Re: Character traits
I added a new major negative trait called Acute Blood Deficiency, I'm interested to hear your thoughts if it's something you're interested in trying. Essentially, your blood is constantly being drained at a slow rate. It can feel a bit daunting at first because blood levels are something you often t...
- Wed Apr 25, 2018 2:07 pm
- Forum: Coding Feedback
- Topic: New welding eye damage
- Replies: 22
- Views: 4892
Re: New welding eye damage
Moth lanuage was removed because half the crew filling the radio with gibberish was obnoxious, and lizards already had that gimmick (with a population small enough that they dont flood Common) That's fair enough Anyway considering that interrupting a weld halfway has no effect it would make more se...
- Wed Apr 25, 2018 1:43 pm
- Forum: Coding Feedback
- Topic: New welding eye damage
- Replies: 22
- Views: 4892
Re: New welding eye damage
doesn't sound like you have some kind of bias at all
- Wed Apr 25, 2018 12:33 pm
- Forum: Coding Feedback
- Topic: New welding eye damage
- Replies: 22
- Views: 4892
Re: New welding eye damage
the removal of mothspeak was done on the basis of alleged balance so what's up with that
- Wed Apr 25, 2018 3:01 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48064
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
I once tried playing as a plasmaman without suit, you can survive using a modified vape with a mix of salbutamol and water. Problem is you still catch on fire and even though you get extinguished without taking damage if you stay in the cloud people kept running into me (despite staying out of high ...
- Tue Apr 24, 2018 6:25 pm
- Forum: Ideas
- Topic: Multi-media library / Library improvements
- Replies: 19
- Views: 4145
Re: Multi-media library / Library improvements
I very much enjoy that the curator has shifted towards being the job that handles the more persistent features like display cases and soapstones and would love to see more of that. They might be gimmicks but they're fun gimmicks and it's interesting to see what people have been up to in previous rou...
- Sun Apr 22, 2018 6:22 pm
- Forum: Coding Feedback
- Topic: New welding eye damage
- Replies: 22
- Views: 4892
Re: New welding eye damage
Now that the freeze is over I'd appreciate if this was taken in serious consideration, whether it's adjusting the values to match the previous functionality or giving moths something in return if it isn't feasible. My understanding is any changes to mutant races need to be pre-approved and I can't i...
- Fri Apr 20, 2018 5:27 pm
- Forum: Closed Policy Discussion
- Topic: Is it okay to powergame the powergamers?
- Replies: 16
- Views: 3265
Re: Is it okay to powergame the powergamers?
There really isn't probable cause for random assistant searches just because they have gloves but excuses are cheap, if you know about break-ins or theft on the station, then it's not unreasonable to conduct random searches to get that gear back. Basically consider this hypothetical situation: - As...
- Fri Apr 20, 2018 1:33 pm
- Forum: Closed Policy Discussion
- Topic: Is it okay to powergame the powergamers?
- Replies: 16
- Views: 3265
Is it okay to powergame the powergamers?
What I mean specifically, is how much we're allowed to consider and exploit patterns in behaviour in between rounds. A concrete example: I have observed many times a certain player that for the vast majority of rounds he's playing (never seen him play anything other than assistant) will rush for the...
- Wed Apr 18, 2018 1:50 pm
- Forum: Coding Feedback
- Topic: New welding eye damage
- Replies: 22
- Views: 4892
New welding eye damage
I'm not sure what kind of exploit warranted it and I thought balance changes weren't allowed during the feature freeze but whatever, I don't make the rules With the new system playing as a moth you will go completely blind on your first weld. I am not opposed to it per se as a race that's sensitive ...
- Tue Apr 17, 2018 2:18 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 618189
Re: Pet Peeves Thread - Little things that REALLY annoy you
What's frustrating about being MD is it can go from horribly hectic to almost trivial depending on how competent the chemists are. Most of them seem to spend all of the round making deathmixes/meth and when shit hits the fan there's no meds and no power to make anything. Especially during disease ou...
- Mon Apr 16, 2018 7:28 pm
- Forum: General Chat
- Topic: Jukebox Songs Suggestions General
- Replies: 35
- Views: 11350
Re: Jukebox Songs Suggestions General
I forgot this game even existed, most of the Deadbolt soundtrack would work pretty great for this
Spoiler:
Spoiler:
Spoiler:
Spoiler:
- Fri Apr 13, 2018 1:45 pm
- Forum: General Chat
- Topic: Station Teamwork vs Antag Gamemodes
- Replies: 21
- Views: 4861
Re: Station Teamwork vs Antag Gamemodes
What if, and this is a big what if, but what if the base game sans antags was fun. So that when antags are added that threaten things on the station, the crew feel motivated to defend their things rather than roll for the opportunity to break things nobody really cares about losing? This might be c...
- Tue Apr 10, 2018 3:57 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671894
Re: Little things you learned that are game changing
Just found this out and I'm surprised I don't see it done every war ops round because it's ridiculously good and literally just requires enough access to use the holodeck and autolathe (which is none on all maps but box). It's already easy as it is and basically trivial if you have access to chemist...
- Sat Apr 07, 2018 10:20 pm
- Forum: General Chat
- Topic: Jukebox Songs Suggestions General
- Replies: 35
- Views: 11350
Re: Jukebox Songs Suggestions General
I was making a point about the style rather than necessarily suggesting the actual songs The thing about "sterile" music as you put it is that it doesn't stand out, it's musical wallpaper and therefore far less irritating to listen to constantly compared to something more intense and compl...
- Sat Apr 07, 2018 7:32 pm
- Forum: General Chat
- Topic: Jukebox Songs Suggestions General
- Replies: 35
- Views: 11350
Re: Jukebox Songs Suggestions General
I think some people are forgetting this is a jukebox for the bar and not a soundtrack for the server, the last thing you want is to hear an ear piercing intro every time you walk past the bar or god forbid you're the chef and have to put up with the same intense electronic music all round, every rou...
- Thu Apr 05, 2018 4:38 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671894
Re: Little things you learned that are game changing
I just tested it, it does work
Also it's better to use rollies (Midori Tabako) since they can store 50u instead of 15
Also it's better to use rollies (Midori Tabako) since they can store 50u instead of 15
- Thu Apr 05, 2018 2:09 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671894
Re: Little things you learned that are game changing
There's a lot of robust drinks and it breaks my heart to see bartenders run off never to be seen again the moment a declaration of war is made. Here's a few not everyone seem to know about that are relatively easy to make: Bloody Mary: Restores lost blood. Brave Bull: Essentially gives you temporary...
- Thu Apr 05, 2018 10:06 am
- Forum: Spriting and Mapping
- Topic: Missing drinks sprites
- Replies: 6
- Views: 2238
Re: Missing drinks sprites
Thank you! Please, go for it. I would have asked if nobody offered.
- Wed Apr 04, 2018 9:31 pm
- Forum: Spriting and Mapping
- Topic: Missing drinks sprites
- Replies: 6
- Views: 2238