Only those banned from SS13 have any chance of getting matches, don't kid yourself.
Search found 97 matches
- Thu Mar 10, 2022 4:11 pm
- Forum: Player's Club
- Topic: no friends
- Replies: 16
- Views: 1524
Re: no friends
- Fri Feb 25, 2022 11:06 am
- Forum: Closed Complaints
- Topic: [Stickymayhem] Muffindrake - consistent trashy ahelp conduct
- Replies: 5
- Views: 2217
Re: [Stickymayhem] Muffindrake - consistent trashy ahelp conduct
In the round following that, I rolled traitor as atmos tech. I asked the admins for a TC trade involving an alien toolbelt and 20 TC. Except that I was again stonewalled from anything by them insisting that the admin 'only does TC trades if gimmicks are involved'. Which was really strange to me, be...
- Thu Feb 24, 2022 12:55 pm
- Forum: General Chat
- Topic: Hotdog recipe inaccuracy
- Replies: 13
- Views: 2568
Re: Hotdog recipe inaccuracy
I'd make the recipe require one condiment, so bun + sausage + ketchup/mustard (actually, we don't have mustard, shouldn't be hard to add it to the vendor in a condiment bag tho)/mayo (heretical cooking)
- Thu Feb 24, 2022 12:30 pm
- Forum: Off Topic
- Topic: War in Europe! (Ukraine Edition)
- Replies: 42
- Views: 8969
Re: War in Europe! (Ukraine Edition)
Seems I was wrong about russia stopping at the "republics" borders, but it'd make sense that Putin would want to knock out all of Ukraine and stop them from launching a counterattack. On the other hand, I was right about NATO, it will not aid the Ukraine, there will only be sanctions that ...
- Thu Feb 24, 2022 8:26 am
- Forum: Off Topic
- Topic: War in Europe! (Ukraine Edition)
- Replies: 42
- Views: 8969
War in Europe! (Ukraine Edition)
My opinion is that whoever says NATO will do anything is talking out of their ass, and this won't result in a nuclear holocaust either, russia will "liberate" those two new Republics, stop there and NOT advance further into the Ukraine, the West will protest and do a few non-effective sanc...
- Mon Feb 21, 2022 8:18 am
- Forum: General Chat
- Topic: Does any other server have better security bots?
- Replies: 20
- Views: 4060
- Wed Feb 02, 2022 7:11 am
- Forum: General Chat
- Topic: Making new bio suit sprites
- Replies: 8
- Views: 1565
Re: Making new bio suit sprites
Sec, science, virologist & CMO variants as well. Just changing the one is a bit iffy
- Fri Jan 28, 2022 8:18 am
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2870
Re: Alternate cult end game
Yeah, methinks you aren't over ClOCK CULT yet.
- Fri Dec 17, 2021 10:16 am
- Forum: Closed Complaints
- Topic: [MrMelbert] carshalash - Wrongful TC trade denial.
- Replies: 8
- Views: 3220
Re: [MrMelbert] carshalash - Wrongful TC trade denial.
Da Rules:
Erotic/creepy stuff is not allowed.
No form of erotic roleplay is allowed on the servers
- Wed Dec 15, 2021 11:55 am
- Forum: Player's Club
- Topic: Totally completely NOT somah peanut
- Replies: 42
- Views: 6420
Re: Totally completely NOT somah peanut
Funny Spessman addict
- Wed Dec 15, 2021 11:52 am
- Forum: Closed Policy Discussion
- Topic: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall
- Replies: 13
- Views: 3071
Re: AI, Emergency Shuttle Calls, and the Eternal War Of The Supreme Overgod Recall
Any Head of Staff can recall the shuttle, if there is no one with Head of Staff access or there is someone with access or doesn't care enough to recall the shuttle, it should probably be called anyhow.
- Mon Dec 13, 2021 12:03 pm
- Forum: Off Topic
- Topic: What do you guys think of "The Matrix Resurrections"
- Replies: 10
- Views: 1862
What do you guys think of "The Matrix Resurrections"
What do you think of the trailer? Will you go watch it? Are you even fans of the orginals? Im definitely gonna go watch it. Don't like what they did to Morpheus and Agent Smith, but I suppose for the latter it's understandable he got recast to a new, what I don't get though, if that guy is just gon...
- Mon Dec 13, 2021 11:40 am
- Forum: General Chat
- Topic: When did it become standard practice for miners to take the ORM to lavaland?
- Replies: 19
- Views: 3137
Re: When did it become standard practice for miners to take the ORM to lavaland?
This would mildly annoy pretty much every miner, though, in a thankless job where the only reason to mine is to find cool loot, because the station rarely does the bare minimum of mining research these days. I'm somewhat opposed to that mindset, one shouldn't need the promise of gamer gear to do th...
- Sun Dec 12, 2021 10:21 pm
- Forum: General Chat
- Topic: When did it become standard practice for miners to take the ORM to lavaland?
- Replies: 19
- Views: 3137
Re: When did it become standard practice for miners to take the ORM to lavaland?
Counterpoint: how is this annoying to you? I am aware this is a personal gripe and there is no real objective issue. But I just dislike taking away the small bit of interaction that miners have left with the station, even if it's just a regular trip up to the station. If miners were designed to be ...
- Fri Dec 10, 2021 8:13 pm
- Forum: Coding Feedback
- Topic: How has departmental orders gone so far?
- Replies: 46
- Views: 8070
Re: How has departmental orders gone so far?
I noticed significantly less bounties being done, if any at all (on terry at least), I speculate this is due to the fact that people wanted to contribute to the stations budget and now think: "Yeah, those dudes will order crates and get a shitton of money, why bother doing bounties?". I pe...
- Fri Dec 10, 2021 6:23 pm
- Forum: General Chat
- Topic: When did it become standard practice for miners to take the ORM to lavaland?
- Replies: 19
- Views: 3137
Re: When did it become standard practice for miners to take the ORM to lavaland?
It doesn't, but it would be a good way to make miners leave it on the station, I'd like that.Shadowflame909 wrote: ↑Fri Dec 10, 2021 4:06 pm Im pretty sure it desyncs it from the stations ore silo too.
- Fri Dec 10, 2021 2:40 pm
- Forum: General Chat
- Topic: When did it become standard practice for miners to take the ORM to lavaland?
- Replies: 19
- Views: 3137
When did it become standard practice for miners to take the ORM to lavaland?
Maybe my alzheimers is starting to set in, but this trend, for miners to take the ORM to lavaland to skip the 20 second journey like the lazy fucks they are, seems rather new for me, am I just forgetfull or is this a new and annoying addition to the mining meta?
- Thu Dec 09, 2021 9:11 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 11626
Re: Looking for Objective Suggestions for Traitor Rework
Very Low Impact: Hack the B.E.P.I.S. which basically sends any money invested into it to the hackers account without any science progress. Not sure if you can build B.E.P.I.S.'s from scratch, if you can, have it be a permanent thing, if not then just have it be fixable via a multitool will update as...
- Mon Dec 06, 2021 12:43 pm
- Forum: General Chat
- Topic: Favorite Adminbus event?
- Replies: 22
- Views: 3332
Re: Favorite Adminbus event?
I like it when admins actually RP as CentCom and act like a company head office would and integrate it into a round instead of just sending memes and intern hordes.
- Sun Dec 05, 2021 9:57 pm
- Forum: Coding Feedback
- Topic: Tint
- Replies: 58
- Views: 10082
Re: Tint
Can we please remove the blindness effect that you get when having your eyes destroyed? If I wanted the authetic vision from having my eyes non-functioning I would just stab myself with a screwdriver in the eyes IRL before playing the game. I don't see (lol btw) how it is a feature putting black shi...
- Fri Dec 03, 2021 6:43 am
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 23986
Re: Catwalk Station Development Thread
Seems like you might indeed need a break.
Have a relaxing december break!
Have a relaxing december break!
- Thu Dec 02, 2021 10:30 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 23986
Re: Catwalk Station Development Thread
Looks neat, I especially like that Medical Storage was moved a fair bit from the main treatment room, makes it easier to treat people instead of them just rushing straight past you. I don't like that the Head offices don't have wall safes but that's a preference I guess (also add an office chair to...
- Tue Nov 30, 2021 10:20 am
- Forum: Off Topic
- Topic: Thread of unpopular opinions
- Replies: 49
- Views: 10511
Re: Thread of unpopular opinions
Lifeweb, as bad (i.e. fucked up) as some of it's mechanics might be, has the best RP atmosphere.
- Tue Nov 30, 2021 6:58 am
- Forum: General Chat
- Topic: Food
- Replies: 4
- Views: 1182
Re: Food
I'd like for the crafting menu to get a search bar like the uplink before we make it's lists even longer.
- Fri Nov 26, 2021 8:16 pm
- Forum: Ideas
- Topic: Replace Tramstation's tram with CTF's bus
- Replies: 8
- Views: 2042
Re: Replace Tramstation's tram with CTF's bus
It is from the legendary coderBUS ruin
- Fri Nov 26, 2021 10:28 am
- Forum: Coding Feedback
- Topic: How has departmental orders gone so far?
- Replies: 46
- Views: 8070
Re: How has departmental orders gone so far?
I kind of miss being able to stamp the paper right infront of people at the requests console, now I never see the papers as no one brings it to cargo
- Fri Nov 26, 2021 7:13 am
- Forum: Coding Feedback
- Topic: How has departmental orders gone so far?
- Replies: 46
- Views: 8070
Re: How has departmental orders gone so far?
I've got a question, when you order something as a member of an department it says that the Head of Staff can revoke the order, how's that work, via the Head of Staff's tablet or via the console?
- Thu Nov 25, 2021 1:55 pm
- Forum: Town Hall
- Topic: Trialmin Review: Lulufren
- Replies: 8
- Views: 3344
- Thu Nov 25, 2021 1:48 pm
- Forum: Off Topic
- Topic: Thanks Givin
- Replies: 7
- Views: 2105
Re: Thanks Givin
Been a while since I've eaten turkey, you know any good recipes?
- Fri Nov 19, 2021 10:49 pm
- Forum: Spriting and Mapping
- Topic: Catwalk Station Development Thread
- Replies: 50
- Views: 23986
Re: Catwalk Station Development Thread
Looks incredible, I just wonder if the Headcoders will consider adding it (did you talk with any of them about it) or if one of our current maps has to be taken behind the shed, and if that's the case, which one.
- Thu Nov 18, 2021 1:09 pm
- Forum: Town Hall
- Topic: Trialmin Review: Lulufren
- Replies: 8
- Views: 3344
Re: Trialmin Review: Lulufren
Can't say anything to their ticket conduct, but on a very lowpop Terry round that went on for 4+ hours, came on to the server and just forced a shuttle call with recall's disabled (don't know for how long they observed). Thing is that there may have only been a few players but we were all having fun...
- Sun Nov 14, 2021 4:07 pm
- Forum: Ideas
- Topic: Add the AI's nuke effect to self destruct and nuke ops
- Replies: 12
- Views: 2632
Re: Add the AI's nuke effect to self destruct and nuke ops
https://github.com/tgstation/tgstation/pull/62807
Huzzah, it won't be as neat as the old nuke explosion, but it's better than nothing!
Huzzah, it won't be as neat as the old nuke explosion, but it's better than nothing!
- Sat Nov 13, 2021 2:11 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 62537
Re: Tramstation (choo CHOO)
camera rework for wallmounts fudged up the camera visuals since apparently the directional icons are actually backwards, cameras are mechanically the same atm but looked fucked until this is fixed edit: already being fixed here. Even though this PR is merged, it did not fix the camera issues. See m...
- Wed Nov 10, 2021 2:32 pm
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 62537
Re: Tramstation (choo CHOO)
I noticed that A LOT of cameras are oriented to not be "on" the walls but are floating in the air. This is something I've noticed accross multiple departments and hallways, I'd recommend for you to make a general sweep of the entire map since I've only made screeshots of a few cams in the ...
- Tue Nov 02, 2021 3:59 pm
- Forum: Ideas
- Topic: Add the AI's nuke effect to self destruct and nuke ops
- Replies: 12
- Views: 2632
Re: Add the AI's nuke effect to self destruct and nuke ops
After rethinking my options and wishing to not hang myself I have decided against making my own PR, life is too short to code
- Tue Nov 02, 2021 11:53 am
- Forum: Ideas
- Topic: Add the AI's nuke effect to self destruct and nuke ops
- Replies: 12
- Views: 2632
Re: Add the AI's nuke effect to self destruct and nuke ops
Since I doubt oranges or whoever was in charge of the explosions rework will revert the nukes effect (even though thats the way better option I mean c'mon seriously), if anyone can point me to the piece of code for the AI's nuke I'll try to make an PR myself, even thouough I don't know how coding or...
- Thu Oct 28, 2021 10:31 am
- Forum: Ideas
- Topic: Add the AI's nuke effect to self destruct and nuke ops
- Replies: 12
- Views: 2632
Add the AI's nuke effect to self destruct and nuke ops
Ever since the explosion rework both the self destruct and nuclear bomb don't do anything instead of actually triggering an explosion accross the entire station z-level. Since that probably got removed due to performance issues (though a nuke means end of the round, so who really cares) I suggest we...
- Tue Dec 22, 2020 1:53 pm
- Forum: Ideas
- Topic: Fix Prisoner Latejoin already
- Replies: 2
- Views: 1319
Fix Prisoner Latejoin already
As seen here: https://github.com/tgstation/tgstation/issues/50416. The fact that prisoners can latejoin is not an bug but rather an feature. But it clearly makes no sense that crew whose entire job is to be stuck in the permabrig arrive via the public shuttle. The logical and simple fix would be to ...
- Wed Sep 23, 2020 8:46 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943299
Re: Minor Suggestions
Minor Deathsquad changes
Replace the normal flashlights in their backpacks with an security maglight
Change their standard security backpack to the Security-ERT variant as it fits better thatically and from the colour match
Replace the normal flashlights in their backpacks with an security maglight
Change their standard security backpack to the Security-ERT variant as it fits better thatically and from the colour match
- Thu Aug 13, 2020 11:10 pm
- Forum: Spriting and Mapping
- Topic: OmegaStation Update
- Replies: 19
- Views: 8806
Re: OmegaStation Update
I assume you will be restricting job slots akin to ministation where you only have Captain and HoP as heads, and less station staff/specialisations in general?
- Thu Jun 25, 2020 10:14 am
- Forum: Off Topic
- Topic: Lowtax's Patreon has dipped below 5000 dollars because he beats women
- Replies: 33
- Views: 8641
Re: Lowtax's Patreon has dipped below 5000 dollars because he beats women
For car payments and gourmet cookies apparently.
- Tue Jun 23, 2020 9:10 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943299
Re: Minor Suggestions
Re-enable the ability of Event Hall to send messages to other stations via the comms console.
If your scared of people spamming cringe, the other servers have been doing it quite a lot as well during the time this was disabled.
If your scared of people spamming cringe, the other servers have been doing it quite a lot as well during the time this was disabled.
- Fri Jun 12, 2020 7:20 pm
- Forum: TGMC Development
- Topic: Official Suggestions Thread
- Replies: 19
- Views: 47773
Re: Official Suggestions Thread
Remove the ability of xenos to drag dead marine bodies. Xenos have the ability to drag dead human corpses which makes no sense balance wise considering the 3 minute respawn timer for xenos and their incredibly quick healing out of crit on weeds while marines have to do the usual defib and save that...
- Mon May 04, 2020 10:15 am
- Forum: General Chat
- Topic: Ntr Hut PSA
- Replies: 2
- Views: 931
Re: Ntr Hut PSA
womp womp
- Tue Apr 28, 2020 9:58 pm
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 16841
Re: Gamma Station
By "where it starts" I meant (the grille line) two tiles to the south so space carp/critters actually don't come close enough to the armoury to get triggered by someone inside of it, but otherwise looking awesome, hope to playtest on it in the future.Zytolg wrote:snip
- Tue Apr 28, 2020 6:32 am
- Forum: Spriting and Mapping
- Topic: Gamma Station
- Replies: 33
- Views: 16841
Re: Gamma Station
Sec is looking very good overall so big + from me, but the fact that there are windows in the armoury leading to space (tbf it allows laser/disabler shooting but also nukies or anyone with an simple gun will have an field day), while there are none for the warden to look into it is not pleasing my i...
- Sat Jan 18, 2020 7:42 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 53016
Re: PubbyStation
The biohazard locker in the brig equipment room is not of the security variant, it's the same biohazard locker that normal medbay gets.