Search found 415 matches

by Higgin
Mon Jan 08, 2024 11:38 pm
Forum: Player's Club
Topic: Dark Mode
Replies: 17
Views: 7241

Re: Dark Mode

Togopal wrote: Mon Jan 08, 2024 6:55 pm Light mode gang wya
when the sun shines through, we will be the first to smile and see clearly, sibling
by Higgin
Sun Jan 07, 2024 12:44 am
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 27596

Re: Some mechanics stand in opposition to roleplay

(I also really like the headcanon that the whole station is a social experiment, it makes a lot of sense and effectively handwaves away a lot of the other oddities in the setting) seconded, though I've always been partial that the stations are insurance/tax fraud writeoffs too, though, and that som...
by Higgin
Sat Jan 06, 2024 2:45 am
Forum: Player's Club
Topic: Asimov AI Players are too nice!
Replies: 43
Views: 23993

Re: Asimov AI Players are too nice!

do you think when asimov wrote those laws he knew that in the distant future of like 2009 a bunch of terminally online weirdos would use it to be racist to catgirls in their extremely detailed simulationist science fiction online roleplaying game maybe after smoking the bad weed the cia was giving ...
by Higgin
Thu Jan 04, 2024 5:51 pm
Forum: Player's Club
Topic: Throwing peanuts at cats until they fight back
Replies: 125
Views: 84260

Re: Throwing peanuts at cats until they fight back

Not-Dorsidarf wrote: Thu Jan 04, 2024 5:44 pm
bless u, i accidentally submitted early and went back to edit rather than just delete - it's still a mess, but thank you for making it less so
by Higgin
Thu Jan 04, 2024 5:33 pm
Forum: Player's Club
Topic: Throwing peanuts at cats until they fight back
Replies: 125
Views: 84260

Re: Throwing peanuts at cats until they fight back

i really need to slim this my posts down god damn editing this down from the raw input for attack logs only looking at people in the area, important ones highlighted broken up because i cant actually highlight in the thing bringing in HoS [2024-01-04 11:36:48.696] ATTACK: Higgin/(Hali Psy) (mob_335...
by Higgin
Thu Jan 04, 2024 4:46 pm
Forum: Player's Club
Topic: Throwing peanuts at cats until they fight back
Replies: 125
Views: 84260

Re: Throwing peanuts at cats until they fight back

For what it's worth since I came up in Anne's response (edit for clarity: I play Hali Psy, cargo tech that round:) I tried the legal route. I went to the HoS first as cargo was holing up after Ani Myu had her ears taken. I asked the HoS to look into it - to his credit, he did. I don't know what came...
by Higgin
Tue Jan 02, 2024 4:49 am
Forum: Player's Club
Topic: Theme songs of 2024?
Replies: 8
Views: 2728

Re: Theme songs of 2024?

by Higgin
Sun Dec 31, 2023 7:02 am
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 27596

Re: Some mechanics stand in opposition to roleplay

i proposed writing a 'nanotrasen survival guide' for MRP detailing what should be reasonably known IC'ly by crew aboard the station so as to steer people off of being walking encyclopedias of every single antagonist mechanic. what's the good reason not to be? does this just not apply to antagonists...
by Higgin
Sun Dec 24, 2023 5:46 am
Forum: Player's Club
Topic: the SS13 ERP server schism
Replies: 80
Views: 46979

Re: the SS13 ERP server schism

The schism's kinda fucked, honestly. I'm far from a fan of Skyrat's (now former) Host, but he was actually kinda right this time. The straw that broke the camel's back was that he got pissed that an appeal was accepted for someone who was on the 18+ ERP Server *underaged* with a fake ID, and was no...
by Higgin
Fri Dec 22, 2023 11:55 pm
Forum: Player's Club
Topic: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE
Replies: 30
Views: 13989

Re: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE

speed and efficiency in removing consequences is the measure of good medical play, but unfortunately there is very little skill or art to the quickest and best ways of getting spacemen vertical and back to their robusting once you've made the healing mix or fac, gotten your slime cores or strange re...
by Higgin
Fri Dec 22, 2023 11:29 pm
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 38394

Re: Complaining about greenshifts/low threat shifts

This is my whole point. Talk about what? Fluctuations in the galactic space market? I want to talk about how there are murderous backstabbers that could end us at any moment and not space weather. The same thing that someone is willing to talk to you about something interesting is talking to you ab...
by Higgin
Thu Dec 21, 2023 11:51 pm
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 38394

Re: Complaining about greenshifts/low threat shifts

I think greenshifts would be a lot more fun when you don't know it's a greenshift. Often they are if people get up to goofy shit that would otherwise be overshadowed by dynamic but thrive in an environment of paranoia and uncertainty that dynamic helps create. People are more willing to fuck with e...
by Higgin
Thu Dec 21, 2023 5:21 pm
Forum: Closed Policy Discussion
Topic: Two problems of Manny
Replies: 23
Views: 8063

Re: Two problems of Manny

[very well-put snip about how no plan survives contact with the players (not a bad thing imo!) ties back into that freedom/creativity] i see this as ultimately less of an issue where the game's automated systems and people's ability to self police is lacking, but rather that, as an extension of the...
by Higgin
Wed Dec 20, 2023 9:41 pm
Forum: Closed Policy Discussion
Topic: Enable roundstart malf ai on MRP
Replies: 18
Views: 7945

Re: Enable roundstart malf ai on MRP

Malf is enough of a slow burn that really benefits from the time to set up and play around with the atmosphere that it feels like we're leaving a lot on the table by not letting malf AI roll roundstart on MRP - even if it might end rounds sooner or lead to some rushes. You see a blue APC, you should...
by Higgin
Wed Dec 20, 2023 7:44 pm
Forum: Closed Policy Discussion
Topic: Two problems of Manny
Replies: 23
Views: 8063

Re: Two problems of Manny

[snip] I don’t think the ability to say “fuck” has anything to do with the spawning of this thread. more so they were just toxic in the sense that t-bagging a person you just killed is toxic. And that killing anybody the rule permits you to and exactly that for no other reason than just to get frag...
by Higgin
Wed Dec 20, 2023 7:26 pm
Forum: Closed Policy Discussion
Topic: Two problems of Manny
Replies: 23
Views: 8063

Re: Two problems of Manny

There is a policy topic in here (even if the initial suggestion of stuff like server-specific bans is a non-starter for both practical and principled reasons,) and I think it's around where the freedom allowed on MRP has messy tradeoffs depending on who gets what antag license and how disruptively/c...
by Higgin
Tue Dec 19, 2023 11:51 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

Already been covered extensively by the thread damn, I'd hoped to get a fuller statement from you since you're saying you'd be the one to block it - but fair enough That's just unfair, it's been in the game since the beginning of non humans, which is why the idea that we're "imposing" thi...
by Higgin
Tue Dec 19, 2023 9:55 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

I'm against it and that is why it will not change. to actually answer the question, it's about giving background depth to the world as mothblocks said, NT is not a nice company and they exploit and abuse their workforce, it's important for us as head coders that this is communicated clearly to peop...
by Higgin
Sat Dec 16, 2023 9:01 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

i think its fun to play as an oppressed alien species why is it only your fun and not others? Crucially the fun of playing an oppressed alien species involves somebody else oppressing you to not just be a setting detail for your own satisfaction - which you could just as well imagine without. If no...
by Higgin
Tue Dec 12, 2023 9:20 pm
Forum: Closed Policy Discussion
Topic: Should Knock/Rust Heretics say fuck due to being uncontainable?
Replies: 20
Views: 10644

Re: Should Knock/Rust Heretics say fuck due to being uncontainable?

It's a crime to be a heretic even if it doesn't warrant immediate execution under spesslaw; and I don't really blame anyone who looks at what dynamic might have in store for them or knows what a heretic can do and says "we can't put this guy away with any sort of justified expectation he won't ...
by Higgin
Tue Dec 12, 2023 8:59 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

Lore aside nobody has really addressed the fact that more heads is just good for the game, or the fact that speciesism rp is only going to be improved by having heads be non human. There’s lots of good stories to be told. It's hard to tell a story about anything like this in a tight 90, but removin...
by Higgin
Tue Dec 12, 2023 8:21 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

If we remove everything that separates the humans from the nonhumans then what will be the nonhumans excuse for filling up an entire workplace with their metagang and refusing to interact with human players? Will the possibility of a Tiziran RD mean lizards will stop being randomly griefy and then ...
by Higgin
Tue Dec 12, 2023 9:15 am
Forum: Off Topic
Topic: Gym Thread/Fitness Thread
Replies: 63
Views: 29393

Re: Gym Thread/Fitness Thread

oranges wrote: Fri Dec 08, 2023 7:56 pm Managed a 3 plate deadlift at the gym, feel that 4 plates is in reach this year.

Mind you, it was with the hexbar, not the normal bar.
Hexbar is legit, gets more force and activation. Nice work!
by Higgin
Mon Dec 11, 2023 10:24 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

I think QM being the only non-human head can be made to make sense if you think about it a bit. The primary focus of the stations seems to be extraction and exports. Ah, no, SS13 is a research station actually. I know that's what we've been saying, and you might call it a concession to the mechanic...
by Higgin
Mon Dec 11, 2023 10:01 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

make qm human only instead >enters thread >drops the best take possible >swoops away into the night hooting and looking for mice owls really do be doing this though I think QM being the only non-human head can be made to make sense if you think about it a bit. The primary focus of the stations seem...
by Higgin
Mon Dec 11, 2023 9:35 pm
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

I think that being inconsistent is good ooooOOOOOooooo no you don't oooOOOOOOOooooo but seriously wrt the nature of most promotion-interested conflict being a rep check (and one that doesn't necessarily care about species, or would happen anyway,) that's been my experience too you really don't need...
by Higgin
Sun Dec 10, 2023 10:22 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25688

Re: MRP - Offensive Genocide of Security

But this is all code ideas, not policy. My policy is that we should avoid solving this with admin intervention since it gets sticky and mucky fast and instead fix this via the game's mechanics. based automatic solutions enjoyer designchad post If you want a system that internally works about exactl...
by Higgin
Sun Dec 10, 2023 1:03 am
Forum: Closed Policy Discussion
Topic: Lets raise the hours required to play command and sec on Mrp
Replies: 10
Views: 4471

Re: Lets raise the hours required to play command and sec on Mrp

Each of the downstream goals you talked about probably need their own policy threads and to be peeled apart here. I don't think hourlocks being harder would be a good thing. New players shouldn't be held back from getting a chance to dive in and roll up their sleeves. If they're malicious with it or...
by Higgin
Sun Dec 10, 2023 12:52 am
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 25688

Re: MRP - Offensive Genocide of Security

tl;dr no this is a bad idea and already covered by other rules where it might matter, talk about changing antags instead Even if I detest the "antags vs. sec, everyone else is a civilian" loop, it only makes sense to kill security as things are structured now. Peace or accommodation are go...
by Higgin
Sun Dec 10, 2023 12:43 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 158327

Re: Enforce Human Authority: 0

I would absolutely play Head more if I could do it w/ one of my stupid cats. It'd be nice to not have to basically only play another character in order to "be roundstart CMO." There's the old argument "but you can still just get promoted in-game!" which works. It probably still i...
by Higgin
Sun Dec 10, 2023 12:25 am
Forum: Closed Policy Discussion
Topic: MRP - forbid robotics from making combat mechs FNR
Replies: 40
Views: 20512

Re: MRP - forbid robotics from making combat mechs FNR

For what its worth, I vastly prefer how Paradise handles this, with unapproved combat mechs basically being treated like syndi contraband (at least to the point that having or building one will get you at least demoted and likely brigged too) I'm not sure how you explain exactly where that comes fr...
by Higgin
Thu Dec 07, 2023 1:28 am
Forum: Closed Policy Discussion
Topic: most policy issue threads are personal problems, not policy
Replies: 18
Views: 9253

Re: most policy issue threads are personal problems, not policy

A big issue I dont see mentioned with "letting admins do there thing" would be consistency. While I agree letting admins police as they see fit instead of a bibels worth of rules would be great. headmins have a vision of how they want to be and to have that vision trickle down so its cons...
by Higgin
Thu Dec 07, 2023 1:17 am
Forum: Closed Policy Discussion
Topic: most policy issue threads are personal problems, not policy
Replies: 18
Views: 9253

Re: most policy issue threads are personal problems, not policy

generally good points The problem with closing this stuff off from discussion and being dispositionally conservative about the rules is that it lets people smuggle in a lot of inconsistent, personal, and peevish tendencies otherwise unexamined. Being uncritical about it is how you get a few years d...
by Higgin
Wed Dec 06, 2023 11:38 am
Forum: Closed Policy Discussion
Topic: (Proposal) Silicons and Prisoners - A Harmful Act
Replies: 24
Views: 8580

Re: (Proposal) Silicons and Prisoners - A Harmful Act

The main followup policy question that comes to mind is "what to do if a meta emerges of security just lying in the security records to stop silicons from releasing prisoners" Then they should only do so under Law 1 requirements, security has to stay on their toes (and egregious shitsec/f...
by Higgin
Wed Dec 06, 2023 1:24 am
Forum: Player's Club
Topic: Everything is worse than it ever has been
Replies: 50
Views: 27268

Re: Everything is worse than it ever has been

I think a lot of tgstation players take shit for granted that in actuality is relatively new and sucked without. We're going in a direction, some kind of direction, but I have hope Having been there for that shit, 100%. SS13 and tg are better than they've ever been. The server space writ large is b...
by Higgin
Wed Dec 06, 2023 1:06 am
Forum: Player's Club
Topic: Why do LRP players hate Manul?
Replies: 35
Views: 18128

Re: Why do LRP players hate Manul?

Armhulen wrote: Tue Dec 05, 2023 11:28 pm
he seems alright to me
anecdotally these things are total assholes to work with in captivity, they're antisocial and suspicious outside of their little family groups
by Higgin
Wed Dec 06, 2023 1:01 am
Forum: Closed Policy Discussion
Topic: (Proposal) Silicons and Prisoners - A Harmful Act
Replies: 24
Views: 8580

Re: (Proposal) Silicons and Prisoners - A Harmful Act

Okay, so something like this? 3. Nonviolent prisoners cannot be assumed harmful. Violent prisoners cannot be subsequently assumed non-harmful. Knowingly or in ignorance of clear evidence releasing a harmful prisoner is a harmful act. Silicons can use the crime listed in a prisoner's security record...
by Higgin
Mon Dec 04, 2023 3:00 pm
Forum: Player's Club
Topic: policynut about mechas for a complimenut
Replies: 36
Views: 19074

Re: policynut about mechas for a complimenut

What kind of unrobust plastic-tube drinking failed parkour enthusiast gets robusted by a fucking mech? this is totally intuition and anecdote but I'm guessing it was either a blob or heretic Mechs seem to put in outsize work on Manny with blobs, and heretics' kit and armor makes them most vulnerabl...
by Higgin
Sun Dec 03, 2023 12:47 am
Forum: Closed Policy Discussion
Topic: MRP - forbid robotics from making combat mechs FNR
Replies: 40
Views: 20512

Re: MRP - forbid robotics from making combat mechs FNR

There's never going to be a hard-set line where this kind of thing is or isn't acceptable, since we don't want rules where we're just checking boxes, but if you can credibly link the current threat to the destruction of the station, I'm pretty sure you're good to take off the kiddie gloves. This is...
by Higgin
Sat Dec 02, 2023 11:25 pm
Forum: Closed Policy Discussion
Topic: MRP - forbid robotics from making combat mechs FNR
Replies: 40
Views: 20512

Re: MRP - forbid robotics from making combat mechs FNR

what I am saying is if there is no threat to you or the station you shouldn't be pregearing to the level of making combat mechs. i think that is a very reasonable request of the players ideally most headmin rulings should point towards a written rule, most of them are just clarification No, it's no...
by Higgin
Sat Dec 02, 2023 9:56 pm
Forum: Closed Policy Discussion
Topic: MRP - forbid robotics from making combat mechs FNR
Replies: 40
Views: 20512

Re: MRP - forbid robotics from making combat mechs FNR

While it depends on exactly what the player's motivation for spamming combat mechs is, generally shouldn't it be considered powergaming if they're only making one combat mech for themselves compared to a lot of combat mechs for multiple people? This'd be my intuition, and I think it's a great point...
by Higgin
Sat Dec 02, 2023 9:12 pm
Forum: Closed Policy Discussion
Topic: MRP - forbid robotics from making combat mechs FNR
Replies: 40
Views: 20512

Re: MRP - forbid robotics from making combat mechs FNR

My potential code solution to the proposed problem is: Make some combat mechs require a part that comes from cargo that requires security access. Beepskies are limited in a similar fashion but still get made pretty often. Might work well enough. It's sort of odd that cargo can freely order a lot of...
by Higgin
Sat Dec 02, 2023 8:59 pm
Forum: Player's Club
Topic: two nutters RR'd from /tg/station community by MSO
Replies: 467
Views: 512948

Re: two nutters RR'd from /tg/station community by MSO

if you're plotting invidious harassment and how to burn people out over this shit because you disagree on policy issues or butt heads and get rolled up on it, and your sum defense isn't "I was framed, this is a setup," it's probably healthiest both for you and the community you were in to ...
by Higgin
Sat Dec 02, 2023 8:34 pm
Forum: Closed Policy Discussion
Topic: MRP - forbid robotics from making combat mechs FNR
Replies: 40
Views: 20512

Re: MRP - forbid robotics from making combat mechs FNR

only if you're willing to admit of a very loose definition of what counts as good enough reason - like, "it's above a green star and there's been at least one callout over the radio" - like it works with guncargo in practice - otherwise no You should be handling these things on their use, ...
by Higgin
Sat Dec 02, 2023 12:50 am
Forum: Player's Club
Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
Replies: 53
Views: 22235

Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)

I dislike progression antags because they overly gamify antags with Numbers Go Up gameplay loops. I don't believe this makes for better SS13 or really even good SS13. Similar to when Chefs and Bartenders got those dumb fucking bots, they started ignoring other players because they could complete a ...
by Higgin
Sat Dec 02, 2023 12:17 am
Forum: Player's Club
Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
Replies: 53
Views: 22235

Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)

"I'm tired, boss." I don't think this is necessarily true, but I think your perception is true and revealing (and painful to read, man. Join me on lavaland and forget the world of heretics and shuttles for a bit.) People play harder at a higher mechanical level on Sibyl and Terry from my ...
by Higgin
Fri Dec 01, 2023 11:24 pm
Forum: Player's Club
Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
Replies: 53
Views: 22235

Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)

This doesn't always play out perfectly in practice because our MRP players can still be massive pissbaby powergamer tryhards that don't actually want to be a participant in a good shift of SS13, they want to be the main character in a shitty shift of SS13. And all it takes is one out of 60 people t...
by Higgin
Fri Dec 01, 2023 10:35 pm
Forum: Closed Policy Discussion
Topic: does this count as type baiting or not.
Replies: 14
Views: 3829

Re: does this count as type baiting or not.

I would argue that it's not fair play, but I don't see an issue with that. It's underhanded and scummy, but you're playing the bad guy . You're not supposed to be nice or play fair. There's nothing wrong with doing whatever you need to in order to get your objectives done. I fucked up by not being ...
by Higgin
Fri Dec 01, 2023 9:54 pm
Forum: Player's Club
Topic: two nutters RR'd from /tg/station community by MSO
Replies: 467
Views: 512948

Re: two nutters RR'd from /tg/station community by MSO

Honestly none of this decides whether the game is going to be job sim or not, changes to Dynamic will set the pace. God I can't wait for the new new new Dynamic that's going to save us all people in the community help set the paratext that staff and maints respond to (or don't) - the game is somewh...