Search found 243 matches
- Thu Apr 30, 2020 5:49 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40586
Re: Box Removal Discussion
Yeah totally honest removing donut is a bit weird since there's a guy actively maintaining and upgrading it. I know it wasnt the most liked map because familiarity but it just doesn't seem fair on MMM. MMM gave up when it was still the least popular map by a pretty wide margin. I don't blame him wi...
- Tue Apr 28, 2020 6:56 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40586
Re: Box Removal Discussion
Poll results: https://tgstation13.org/tgdb/irvpolltal ... ersesort=1Tlaltecuhtli wrote:can this made public btw? https://sb.atlantaned.space/polls/226
This is not a decision about popularity though.
- Tue Apr 28, 2020 6:39 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40586
Re: Box Removal Discussion
I genuinely do feel bad that recent efforts will go completely to waste if this goes through but I also am so tired of our core three maps being extremely similar with one being the clear worst.RaveRadbury wrote:Bawhoppen did a really great renovation of box's perma. It's the best perma currently.
- Tue Apr 28, 2020 6:23 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40586
Box Removal Discussion
https://github.com/tgstation/tgstation/pull/50726 This thread is for discussion of the potential removal of Box Station. Please read the points outlined in the pull request before commenting. [mso edit] since action ninja is too fucking lazy to copy paste a bit of text i went ahead and did it for th...
Re: Yoshi!
based ideaSuper Aggro Crag wrote:Give them a long sticky tongue mutation too so they can eat rats from 2 tiles away
- Mon Apr 20, 2020 2:49 am
- Forum: General Chat
- Topic: Removing Cloner removes a failsafe for Medbay incompetence
- Replies: 38
- Views: 9483
Re: Removing Cloner removes a failsafe for Medbay incompetence
The RP level we're at right now is just fine thanks. Increasing it only serves to gut actual fun mechanics and battles, with words words words words and emotes. for an example, antags on paradise can't do a thing without getting banned. Even attacking sec attacking them! would cop a ban. that's jus...
- Fri Apr 17, 2020 11:12 pm
- Forum: Closed Policy Discussion
- Topic: Going to centcom before round-end: Actually Bad?
- Replies: 24
- Views: 5411
Re: Going to centcom before round-end: Actually Bad?
Also this isn't really a rules issue since if you get there by accident (somehow) then it's not gonna get you told off, just yeeted back to station. If you're maliciously exploiting a bug (which basically every means of getting to centcomm which isn't the escape shuttle/the ERT shuttle/admin invoke...
- Fri Apr 17, 2020 3:53 am
- Forum: Closed Policy Discussion
- Topic: Going to centcom before round-end: Actually Bad?
- Replies: 24
- Views: 5411
Re: Going to centcom before round-end: Actually Bad?
This is a literal nonissue, I don't see what the rule change should even be.
- Mon Apr 06, 2020 1:58 am
- Forum: Ideas
- Topic: Why doesn't the warden get a cape?
- Replies: 21
- Views: 4372
Re: Why doesn't the warden get a cape?
Thank you all for the feedback.
It has been carefully considered, and the most reasonable solution going forward is that the Quartermaster's cape will be removed as they are not a head of staff.
Have a nice day.
It has been carefully considered, and the most reasonable solution going forward is that the Quartermaster's cape will be removed as they are not a head of staff.
Have a nice day.
- Sun Mar 29, 2020 12:09 am
- Forum: Coding Feedback
- Topic: Minor rulings and misc stuff
- Replies: 7
- Views: 2406
Re: Minor rulings and misc stuff
Yes, that is literally offstation contentMickyan wrote:There's been some confusion if space/lavaland ruins (that don't have ghost role spawners) count as offstation content, can you clarify
- Thu Mar 26, 2020 1:33 am
- Forum: General Chat
- Topic: The Untouchable Code
- Replies: 54
- Views: 12773
Re: The Untouchable Code
Not that it's any secret this has been the case for a while now. Oranges wanted to purge cats at least 2-3 years ago to my knowledge. The only reason he wasn't able to is because the backlash from both admins and players was so severe that if he tried to push it through anyway, the autonomous coder...
- Thu Mar 26, 2020 1:28 am
- Forum: General Chat
- Topic: The Untouchable Code
- Replies: 54
- Views: 12773
- Wed Mar 25, 2020 8:55 am
- Forum: General Chat
- Topic: The Untouchable Code
- Replies: 54
- Views: 12773
Re: The Untouchable Code
tl;dr coderbus has their head so far up their own ass that they see kowtowing to the wishes of the administration and community as tantamount to surrendering the autonomy they already don't deserve What a crock, no wonder this is the only community that the repo is unaccountable to its players and ...
- Wed Mar 25, 2020 5:55 am
- Forum: General Chat
- Topic: The Untouchable Code
- Replies: 54
- Views: 12773
Re: The Untouchable Code
Yeah but why do cats HAVE to be different? It would be nice to have more variety in the game. I'm not asking a hypothetical here I figure you probably know better than I do. Is it just because you want cats to be almost purely cosmetic? Would fleshing out how they are now as their own race just cau...
- Wed Mar 25, 2020 12:48 am
- Forum: General Chat
- Topic: The Untouchable Code
- Replies: 54
- Views: 12773
Re: The Untouchable Code
the implementation of cobbmed caused untold amounts of issues, but you didn't rip that out as soon as you caught whiff of them evidently you're fine with deafening yourself to people if you think it'll make an improvement, so why are cats different? Amazing, you managed to make uninformed posts wit...
- Fri Mar 20, 2020 7:55 am
- Forum: Closed Policy Discussion
- Topic: [MANUEL] Antag & RP Policy thoughts
- Replies: 8
- Views: 2852
Re: [MANUEL] Antag & RP Policy thoughts
I was mainly thinking about features like randomized relations between player characters á la friends & foes as a prime example. The wording in the main post is a bit misleading to my original point, though, which I will amend in an edit. The section was added as an afterthought which is why it...
- Wed Mar 18, 2020 10:57 am
- Forum: Ideas
- Topic: Central Plumbing
- Replies: 7
- Views: 1956
Re: Central Plumbing
My initial thought is yet another thing to map and another thing to rebuild when shit goes to fuck.
- Wed Mar 18, 2020 1:10 am
- Forum: Closed Policy Discussion
- Topic: [MANUEL] Antag & RP Policy thoughts
- Replies: 8
- Views: 2852
Re: [MANUEL] Antag & RP Policy thoughts
Can you elaborate on this?We have a codebase that lacks several features that can lead to interesting RP,
- Wed Mar 18, 2020 1:08 am
- Forum: Coding Feedback
- Topic: Reworks are terrible and should stop
- Replies: 40
- Views: 6578
Re: Reworks are terrible and should stop
ITT: incoherent shadowflame posting while deedub talks authoritatively about something he has no concept of.
- Tue Mar 17, 2020 1:35 am
- Forum: Thinking Cap
- Topic: Forum user Tier List 6.9
- Replies: 285
- Views: 55436
Re: Forum user Tier List 6.9
I have no idea what this is supposed to mean anymore
- Thu Mar 12, 2020 12:38 pm
- Forum: Closed Policy Discussion
- Topic: We Should Ban Epic Gamer Words
- Replies: 105
- Views: 23227
Re: We Should Ban Epic Gamer Words
This entire thread has been censorship proponents accusing their opponents of being bad-faith edgy racists. I really don't think you want to take the ad hominem angle. I don't care what your motivations are, I care what you're doing. And what you're doing is treating minorities as lesser than you w...
- Thu Mar 12, 2020 4:20 am
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19384
Re: Note on economy
Can you elaborate as exactly to what's wrong with it? Throwing away everyone's work that went into economy related things and the efforts to make it less irrelevant just because you've decided it's bad and will always be bad with no further elaboration feels like a great way to get people to never w...
- Tue Mar 10, 2020 9:36 pm
- Forum: Coding Feedback
- Topic: Alternate uniforms will no longer be accepted
- Replies: 37
- Views: 7774
Re: Stop adding alternate uniforms and costumes
The HoS has like 6 alternate uniforms
- Sat Feb 22, 2020 11:03 am
- Forum: Ideas
- Topic: Wizard Event Ideas
- Replies: 28
- Views: 6252
Re: Wizard Event Ideas
A lot of these are great, and most are actually feasible to code.
In response to Mickyan, no, diluting the pool wouldn't be the only thing done. But it definitely needs a lot more events.
In response to Mickyan, no, diluting the pool wouldn't be the only thing done. But it definitely needs a lot more events.
- Sun Feb 16, 2020 6:15 am
- Forum: Ideas
- Topic: Wizard Event Ideas
- Replies: 28
- Views: 6252
Wizard Event Ideas
Wizard summon events needs more events in the pool. Preferably of the "weird but interesting" type instead of the "ruin the entire fucking round" type.
I have too much poo brain to think of any so throw some ideas in this thread.
I have too much poo brain to think of any so throw some ideas in this thread.
- Wed Feb 12, 2020 6:17 am
- Forum: Closed Policy Discussion
- Topic: A new MRP ruling.
- Replies: 8
- Views: 1874
Re: A new MRP ruling.
why shadowflame made this thread: Nah, I was an antagonist (they didn't know) who tresspassed 2 times in a row for an EVA hardsuit (Twice. Dropped it upon first arrest in robotics, so I came back and then got me again) and got arrested initially for taking a devil deal from the HoP, so warden Perma'...
- Wed Feb 12, 2020 1:02 am
- Forum: General Chat
- Topic: The Frustration of MRP
- Replies: 26
- Views: 6357
Re: The Frustration of MRP
did you ahelp it?
- Thu Jan 16, 2020 2:51 pm
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 89902
Re: Vekter
who is this
- Mon Jan 13, 2020 10:10 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 110835
Re: CLONING REMOVAL FEEDBACK
We have plenty of deprecated features that haven't had their entire code deleted, and yet aren't really maintained. They should have been removed. If something isn't being maintained and isn't properly enabled it rots, and gradually becomes less and less functional while also getting in the way of ...
- Thu Jan 09, 2020 12:18 am
- Forum: Resolved Appeals
- Topic: [Nervere] Discord Ban Appeal
- Replies: 7
- Views: 2621
Re: [Nervere] Discord Ban Appeal
You already appealed this once, and it was denied for what you're doing here as well, and then you evaded on top of that: https://tgstation13.org/phpBB/viewtopic ... 34&t=22797
- Mon Jan 06, 2020 11:12 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1047805
Re: ITT: We make shitty suggestions and come up with poor ideas.
Haha who would ever work on modular computers, that would be crazy... unless?Anonmare wrote:words
- Sun Jan 05, 2020 12:22 pm
- Forum: Ideas
- Topic: Staminaizing the Fist.
- Replies: 15
- Views: 3155
Re: Staminaizing the Fist.
fists already do partial stamina damage.
- Wed Nov 27, 2019 12:17 pm
- Forum: Ideas
- Topic: Replace toolset/surgial armset radial menu with an inventory menu
- Replies: 11
- Views: 2694
Re: Replace toolset/surgial armset radial menu with an inventory menu
I don't even remember the old method, wasn't it a list instead of an inventory? The radial objectively requires more clicking than an inventory. Every tool change requires 2 clicks, one to open the window, one to choose the tool. An inventory you open once and you can switch to every subsequent too...
- Wed Nov 27, 2019 7:37 am
- Forum: Ideas
- Topic: Replace toolset/surgial armset radial menu with an inventory menu
- Replies: 11
- Views: 2694
Re: Replace toolset/surgial armset radial menu with an inventory menu
ITT: People who don't like radials argue with people who do.
- Tue Nov 26, 2019 10:57 am
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11226
Re: Re-evaluate the relation between community and codebase
This post is Epic Gamer approved.
- Sat Nov 23, 2019 1:29 pm
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11226
Re: Re-evaluate the relation between community and codebase
tl;dr:
"This can't be done in good faith for these reasons"
"But democracy"
"This can't be done in good faith for these reason"
"But democracy"
...
See you all again in a month or two when this thread is made again
"This can't be done in good faith for these reasons"
"But democracy"
"This can't be done in good faith for these reason"
"But democracy"
...
See you all again in a month or two when this thread is made again
- Wed Nov 20, 2019 7:24 am
- Forum: Coding Feedback
- Topic: Indifferent Coders Griefing Codebase
- Replies: 36
- Views: 9418
Re: Indifferent Coders Griefing Codebase
I'll give a somewhat serious response. Just because you have feedback doesn't mean we have to take it into account. Just because you have an argument with a point doesn't mean it's a point that will be agreed with. I didn't feel the need to do a direct epic digg style point by point breakdown becaus...
- Wed Nov 20, 2019 6:49 am
- Forum: Coding Feedback
- Topic: Indifferent Coders Griefing Codebase
- Replies: 36
- Views: 9418
Re: Indifferent Coders Griefing Codebase
What the hell has happened to TG
- Sun Nov 17, 2019 1:51 am
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18640
Re: On felinids
The correct way to solve this issue is to pick an option and say "this is what we're doing, end of story". At this point I would literally rather have "my" side lose this way rather than relitigate this bullshit constantly. The issue is going to continue coming up as long as the...
- Thu Nov 14, 2019 3:18 am
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18640
Re: On felinids
expecting tg players to behave sensibly lol
- Thu Nov 14, 2019 2:39 am
- Forum: Closed Policy Discussion
- Topic: MSO we want a poll to remove ORANGES as headcoder.
- Replies: 5
- Views: 2481
- Mon Nov 11, 2019 6:50 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9759
Re: TGMC Hotkeys Port Feedback
It was tested on local. The issues that came up in production weren't issues that were seen in local testing. I said it was probably going to break things because large changes to controls like this frequently do. If I didn't expect it to be fixed I wouldn't have merged it.
- Mon Nov 11, 2019 2:49 am
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9759
- Sat Nov 09, 2019 6:45 am
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8238
- Fri Nov 08, 2019 2:57 am
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8238
- Thu Nov 07, 2019 6:15 am
- Forum: Spriting and Mapping
- Topic: "New" ID sprites criticism
- Replies: 24
- Views: 8238
- Thu Oct 24, 2019 12:09 am
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 5998
Re: Name ideas for tgui-next
This was intended to be a serious thread.
Have a terrible day everyone.
Have a terrible day everyone.
- Wed Oct 23, 2019 1:41 pm
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 5998
Re: Name ideas for tgui-next
I already regret making this thread.
- Wed Oct 23, 2019 9:19 am
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 5998
Name ideas for tgui-next
We're looking for a name for tgui-next since it's diverged enough from tgui to maybe warrant a renaming.
Post names here.
Some names I've heard/seen suggested already:
picoui
styleui
Post names here.
Some names I've heard/seen suggested already:
picoui
styleui
- Fri Sep 27, 2019 7:28 am
- Forum: Ideas
- Topic: Game changers without player feedback
- Replies: 6
- Views: 2032
Re: Game changers without player feedback
oh boy it's this thread again.