Search found 243 matches

by actioninja
Thu Apr 30, 2020 5:49 am
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40586

Re: Box Removal Discussion

Yeah totally honest removing donut is a bit weird since there's a guy actively maintaining and upgrading it. I know it wasnt the most liked map because familiarity but it just doesn't seem fair on MMM. MMM gave up when it was still the least popular map by a pretty wide margin. I don't blame him wi...
by actioninja
Tue Apr 28, 2020 6:56 am
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40586

Re: Box Removal Discussion

Tlaltecuhtli wrote:can this made public btw? https://sb.atlantaned.space/polls/226
Poll results: https://tgstation13.org/tgdb/irvpolltal ... ersesort=1

This is not a decision about popularity though.
by actioninja
Tue Apr 28, 2020 6:39 am
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40586

Re: Box Removal Discussion

RaveRadbury wrote:Bawhoppen did a really great renovation of box's perma. It's the best perma currently.
I genuinely do feel bad that recent efforts will go completely to waste if this goes through but I also am so tired of our core three maps being extremely similar with one being the clear worst.
by actioninja
Tue Apr 28, 2020 6:23 am
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40586

Box Removal Discussion

https://github.com/tgstation/tgstation/pull/50726 This thread is for discussion of the potential removal of Box Station. Please read the points outlined in the pull request before commenting. [mso edit] since action ninja is too fucking lazy to copy paste a bit of text i went ahead and did it for th...
by actioninja
Thu Apr 23, 2020 8:32 pm
Forum: Ideas
Topic: Yoshi!
Replies: 5
Views: 1540

Re: Yoshi!

Super Aggro Crag wrote:Give them a long sticky tongue mutation too so they can eat rats from 2 tiles away
based idea
by actioninja
Mon Apr 20, 2020 2:49 am
Forum: General Chat
Topic: Removing Cloner removes a failsafe for Medbay incompetence
Replies: 38
Views: 9483

Re: Removing Cloner removes a failsafe for Medbay incompetence

The RP level we're at right now is just fine thanks. Increasing it only serves to gut actual fun mechanics and battles, with words words words words and emotes. for an example, antags on paradise can't do a thing without getting banned. Even attacking sec attacking them! would cop a ban. that's jus...
by actioninja
Fri Apr 17, 2020 11:12 pm
Forum: Closed Policy Discussion
Topic: Going to centcom before round-end: Actually Bad?
Replies: 24
Views: 5411

Re: Going to centcom before round-end: Actually Bad?

Also this isn't really a rules issue since if you get there by accident (somehow) then it's not gonna get you told off, just yeeted back to station. If you're maliciously exploiting a bug (which basically every means of getting to centcomm which isn't the escape shuttle/the ERT shuttle/admin invoke...
by actioninja
Fri Apr 17, 2020 3:53 am
Forum: Closed Policy Discussion
Topic: Going to centcom before round-end: Actually Bad?
Replies: 24
Views: 5411

Re: Going to centcom before round-end: Actually Bad?

This is a literal nonissue, I don't see what the rule change should even be.
by actioninja
Mon Apr 06, 2020 1:58 am
Forum: Ideas
Topic: Why doesn't the warden get a cape?
Replies: 21
Views: 4372

Re: Why doesn't the warden get a cape?

Thank you all for the feedback.
It has been carefully considered, and the most reasonable solution going forward is that the Quartermaster's cape will be removed as they are not a head of staff.
Have a nice day.
by actioninja
Sun Mar 29, 2020 12:09 am
Forum: Coding Feedback
Topic: Minor rulings and misc stuff
Replies: 7
Views: 2406

Re: Minor rulings and misc stuff

Mickyan wrote:There's been some confusion if space/lavaland ruins (that don't have ghost role spawners) count as offstation content, can you clarify
Yes, that is literally offstation content
by actioninja
Thu Mar 26, 2020 1:33 am
Forum: General Chat
Topic: The Untouchable Code
Replies: 54
Views: 12773

Re: The Untouchable Code

Not that it's any secret this has been the case for a while now. Oranges wanted to purge cats at least 2-3 years ago to my knowledge. The only reason he wasn't able to is because the backlash from both admins and players was so severe that if he tried to push it through anyway, the autonomous coder...
by actioninja
Thu Mar 26, 2020 1:28 am
Forum: General Chat
Topic: The Untouchable Code
Replies: 54
Views: 12773

Re: The Untouchable Code

Cobby wrote:
PKPenguin321 wrote:where tattoo
it's coming, let me just test with these new rabbit ears i made.
Image
by actioninja
Wed Mar 25, 2020 8:55 am
Forum: General Chat
Topic: The Untouchable Code
Replies: 54
Views: 12773

Re: The Untouchable Code

tl;dr coderbus has their head so far up their own ass that they see kowtowing to the wishes of the administration and community as tantamount to surrendering the autonomy they already don't deserve What a crock, no wonder this is the only community that the repo is unaccountable to its players and ...
by actioninja
Wed Mar 25, 2020 5:55 am
Forum: General Chat
Topic: The Untouchable Code
Replies: 54
Views: 12773

Re: The Untouchable Code

Yeah but why do cats HAVE to be different? It would be nice to have more variety in the game. I'm not asking a hypothetical here I figure you probably know better than I do. Is it just because you want cats to be almost purely cosmetic? Would fleshing out how they are now as their own race just cau...
by actioninja
Wed Mar 25, 2020 12:48 am
Forum: General Chat
Topic: The Untouchable Code
Replies: 54
Views: 12773

Re: The Untouchable Code

the implementation of cobbmed caused untold amounts of issues, but you didn't rip that out as soon as you caught whiff of them evidently you're fine with deafening yourself to people if you think it'll make an improvement, so why are cats different? Amazing, you managed to make uninformed posts wit...
by actioninja
Fri Mar 20, 2020 7:55 am
Forum: Closed Policy Discussion
Topic: [MANUEL] Antag & RP Policy thoughts
Replies: 8
Views: 2852

Re: [MANUEL] Antag & RP Policy thoughts

I was mainly thinking about features like randomized relations between player characters á la friends & foes as a prime example. The wording in the main post is a bit misleading to my original point, though, which I will amend in an edit. The section was added as an afterthought which is why it...
by actioninja
Wed Mar 18, 2020 10:57 am
Forum: Ideas
Topic: Central Plumbing
Replies: 7
Views: 1956

Re: Central Plumbing

My initial thought is yet another thing to map and another thing to rebuild when shit goes to fuck.
by actioninja
Wed Mar 18, 2020 1:10 am
Forum: Closed Policy Discussion
Topic: [MANUEL] Antag & RP Policy thoughts
Replies: 8
Views: 2852

Re: [MANUEL] Antag & RP Policy thoughts

We have a codebase that lacks several features that can lead to interesting RP,
Can you elaborate on this?
by actioninja
Wed Mar 18, 2020 1:08 am
Forum: Coding Feedback
Topic: Reworks are terrible and should stop
Replies: 40
Views: 6578

Re: Reworks are terrible and should stop

ITT: incoherent shadowflame posting while deedub talks authoritatively about something he has no concept of.
by actioninja
Tue Mar 17, 2020 1:35 am
Forum: Thinking Cap
Topic: Forum user Tier List 6.9
Replies: 285
Views: 55436

Re: Forum user Tier List 6.9

I have no idea what this is supposed to mean anymore
by actioninja
Thu Mar 12, 2020 12:38 pm
Forum: Closed Policy Discussion
Topic: We Should Ban Epic Gamer Words
Replies: 105
Views: 23227

Re: We Should Ban Epic Gamer Words

This entire thread has been censorship proponents accusing their opponents of being bad-faith edgy racists. I really don't think you want to take the ad hominem angle. I don't care what your motivations are, I care what you're doing. And what you're doing is treating minorities as lesser than you w...
by actioninja
Thu Mar 12, 2020 4:20 am
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 19384

Re: Note on economy

Can you elaborate as exactly to what's wrong with it? Throwing away everyone's work that went into economy related things and the efforts to make it less irrelevant just because you've decided it's bad and will always be bad with no further elaboration feels like a great way to get people to never w...
by actioninja
Tue Mar 10, 2020 9:36 pm
Forum: Coding Feedback
Topic: Alternate uniforms will no longer be accepted
Replies: 37
Views: 7774

Re: Stop adding alternate uniforms and costumes

The HoS has like 6 alternate uniforms
by actioninja
Sat Feb 22, 2020 11:03 am
Forum: Ideas
Topic: Wizard Event Ideas
Replies: 28
Views: 6252

Re: Wizard Event Ideas

A lot of these are great, and most are actually feasible to code.

In response to Mickyan, no, diluting the pool wouldn't be the only thing done. But it definitely needs a lot more events.
by actioninja
Sun Feb 16, 2020 6:15 am
Forum: Ideas
Topic: Wizard Event Ideas
Replies: 28
Views: 6252

Wizard Event Ideas

Wizard summon events needs more events in the pool. Preferably of the "weird but interesting" type instead of the "ruin the entire fucking round" type.

I have too much poo brain to think of any so throw some ideas in this thread.
by actioninja
Wed Feb 12, 2020 6:17 am
Forum: Closed Policy Discussion
Topic: A new MRP ruling.
Replies: 8
Views: 1874

Re: A new MRP ruling.

why shadowflame made this thread: Nah, I was an antagonist (they didn't know) who tresspassed 2 times in a row for an EVA hardsuit (Twice. Dropped it upon first arrest in robotics, so I came back and then got me again) and got arrested initially for taking a devil deal from the HoP, so warden Perma'...
by actioninja
Wed Feb 12, 2020 1:02 am
Forum: General Chat
Topic: The Frustration of MRP
Replies: 26
Views: 6357

Re: The Frustration of MRP

did you ahelp it?
by actioninja
Thu Jan 16, 2020 2:51 pm
Forum: Admin Feedback
Topic: Vekter
Replies: 185
Views: 89902

Re: Vekter

who is this
by actioninja
Mon Jan 13, 2020 10:10 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 110835

Re: CLONING REMOVAL FEEDBACK

We have plenty of deprecated features that haven't had their entire code deleted, and yet aren't really maintained. They should have been removed. If something isn't being maintained and isn't properly enabled it rots, and gradually becomes less and less functional while also getting in the way of ...
by actioninja
Thu Jan 09, 2020 12:18 am
Forum: Resolved Appeals
Topic: [Nervere] Discord Ban Appeal
Replies: 7
Views: 2621

Re: [Nervere] Discord Ban Appeal

You already appealed this once, and it was denied for what you're doing here as well, and then you evaded on top of that: https://tgstation13.org/phpBB/viewtopic ... 34&t=22797
by actioninja
Mon Jan 06, 2020 11:12 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1047805

Re: ITT: We make shitty suggestions and come up with poor ideas.

Anonmare wrote:words
Haha who would ever work on modular computers, that would be crazy... unless?
by actioninja
Sun Jan 05, 2020 12:22 pm
Forum: Ideas
Topic: Staminaizing the Fist.
Replies: 15
Views: 3155

Re: Staminaizing the Fist.

fists already do partial stamina damage.
by actioninja
Wed Nov 27, 2019 12:17 pm
Forum: Ideas
Topic: Replace toolset/surgial armset radial menu with an inventory menu
Replies: 11
Views: 2694

Re: Replace toolset/surgial armset radial menu with an inventory menu

I don't even remember the old method, wasn't it a list instead of an inventory? The radial objectively requires more clicking than an inventory. Every tool change requires 2 clicks, one to open the window, one to choose the tool. An inventory you open once and you can switch to every subsequent too...
by actioninja
Wed Nov 27, 2019 7:37 am
Forum: Ideas
Topic: Replace toolset/surgial armset radial menu with an inventory menu
Replies: 11
Views: 2694

Re: Replace toolset/surgial armset radial menu with an inventory menu

ITT: People who don't like radials argue with people who do.
by actioninja
Sat Nov 23, 2019 1:29 pm
Forum: Closed Policy Discussion
Topic: Re-evaluate the relation between community and codebase
Replies: 46
Views: 11226

Re: Re-evaluate the relation between community and codebase

tl;dr:
"This can't be done in good faith for these reasons"
"But democracy"
"This can't be done in good faith for these reason"
"But democracy"
...

See you all again in a month or two when this thread is made again
by actioninja
Wed Nov 20, 2019 7:24 am
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 9418

Re: Indifferent Coders Griefing Codebase

I'll give a somewhat serious response. Just because you have feedback doesn't mean we have to take it into account. Just because you have an argument with a point doesn't mean it's a point that will be agreed with. I didn't feel the need to do a direct epic digg style point by point breakdown becaus...
by actioninja
Wed Nov 20, 2019 6:49 am
Forum: Coding Feedback
Topic: Indifferent Coders Griefing Codebase
Replies: 36
Views: 9418

Re: Indifferent Coders Griefing Codebase

What the hell has happened to TG
by actioninja
Sun Nov 17, 2019 1:51 am
Forum: General Chat
Topic: On felinids
Replies: 79
Views: 18640

Re: On felinids

The correct way to solve this issue is to pick an option and say "this is what we're doing, end of story". At this point I would literally rather have "my" side lose this way rather than relitigate this bullshit constantly. The issue is going to continue coming up as long as the...
by actioninja
Thu Nov 14, 2019 3:18 am
Forum: General Chat
Topic: On felinids
Replies: 79
Views: 18640

Re: On felinids

expecting tg players to behave sensibly lol
by actioninja
Mon Nov 11, 2019 6:50 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 9759

Re: TGMC Hotkeys Port Feedback

It was tested on local. The issues that came up in production weren't issues that were seen in local testing. I said it was probably going to break things because large changes to controls like this frequently do. If I didn't expect it to be fixed I wouldn't have merged it.
by actioninja
Mon Nov 11, 2019 2:49 am
Forum: Coding Feedback
Topic: TGMC Hotkeys Port Feedback
Replies: 42
Views: 9759

Re: TGMC Hotkeys Port Feedback

deedubya wrote:<snip>
I laughed but you left part of the screencap out:
Image
And I was completely right, the revert has still been causing issues with save files.
by actioninja
Sat Nov 09, 2019 6:45 am
Forum: Spriting and Mapping
Topic: "New" ID sprites criticism
Replies: 24
Views: 8238

Re: "New" ID sprites criticism

full set
Image
by actioninja
Fri Nov 08, 2019 2:57 am
Forum: Spriting and Mapping
Topic: "New" ID sprites criticism
Replies: 24
Views: 8238

Re: "New" ID sprites criticism

Some random ideas I'm playing around with.
base:
Image
gold:
Image
stubby:
Image
by actioninja
Thu Nov 07, 2019 6:15 am
Forum: Spriting and Mapping
Topic: "New" ID sprites criticism
Replies: 24
Views: 8238

Re: "New" ID sprites criticism

I liked pubby's sprite but thought it wasn't quite there
Image
Can't decide if I just made it worse.
by actioninja
Thu Oct 24, 2019 12:09 am
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 5998

Re: Name ideas for tgui-next

This was intended to be a serious thread.
Have a terrible day everyone.
by actioninja
Wed Oct 23, 2019 1:41 pm
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 5998

Re: Name ideas for tgui-next

I already regret making this thread.
by actioninja
Wed Oct 23, 2019 9:19 am
Forum: Ideas
Topic: Name ideas for tgui-next
Replies: 28
Views: 5998

Name ideas for tgui-next

We're looking for a name for tgui-next since it's diverged enough from tgui to maybe warrant a renaming.

Post names here.

Some names I've heard/seen suggested already:
picoui
styleui
by actioninja
Fri Sep 27, 2019 7:28 am
Forum: Ideas
Topic: Game changers without player feedback
Replies: 6
Views: 2032

Re: Game changers without player feedback

oh boy it's this thread again.