Search found 293 matches
- Mon Aug 06, 2018 12:54 am
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 28465
Re: Setting New Free Golem Policies
Golem built AIs fucking with the station have led to at least 5 BoH bombings by the golems in my experience This is definitely one of the biggest issues. Golem AIs fucking with stuff on the station is so ridiculous. I think you shouldn't be able to control anything on the station while on lavaland....
- Sun Aug 05, 2018 12:11 pm
- Forum: Ideas
- Topic: Make Robeless Casting a Spell
- Replies: 6
- Views: 1842
Re: Make Robeless Casting a Spell
Just make more non-lethal spells robeless.
- Tue Jul 31, 2018 4:41 pm
- Forum: General Chat
- Topic: DMCA Station 13 -- NOT CM I PROMISE
- Replies: 45
- Views: 16829
Re: DMCA Station 13 -- NOT CM I PROMISE
Just change all the sprites to various Vorestation entities (Naga for queen, vulpakin drones, etc.)
- Sat Jul 21, 2018 1:00 pm
- Forum: Ideas
- Topic: role restricted atmos tech item
- Replies: 4
- Views: 1269
Re: role restricted atmos tech item
Fire extinguisher that works like 3 tile spraying sleeping pen (or can simply be filled by whatever). No one will wonder why your target hasn't gotten up after rolling around to put a fire out.
- Fri Jul 20, 2018 12:28 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230540
Re: Minor Feedback
Just found a probable bug - if you drag-open a container to yourself (like a toolbelt, in my instance) and it's stripped from you, you can still access it and take items out/put items in even when it's put inside a locked locker next to you. I was able to break out of a brig cell in a few seconds th...
- Thu Jul 19, 2018 7:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 944514
Re: Minor Suggestions
Can revheads get a sound effect when they spawn in at roundstart? Maybe a communist chant/USSR song.
- Fri Jul 13, 2018 12:40 pm
- Forum: Closed Policy Discussion
- Topic: Config change: rainbow assistants
- Replies: 39
- Views: 13207
Re: Config change: rainbow assistants
What if it was made into a random trigger/event? Kinda like how the staffing thing can happen or a random humanlike intlliegent animal
- Mon Jul 09, 2018 12:04 am
- Forum: Closed Policy Discussion
- Topic: Config change: rainbow assistants
- Replies: 39
- Views: 13207
Re: Config change: rainbow assistants
Gaytide, give sec something unique to call out on the radio.
- Sun Jul 08, 2018 11:03 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230540
Re: Minor Feedback
You can't set a custom location for the ops shuttle anymore. Gives some error message in chat about not synched up or something.
e: Warning: Shuttle connection severed!
e: Warning: Shuttle connection severed!
- Sun Jul 08, 2018 3:23 pm
- Forum: General Chat
- Topic: Do you attempt to kill your allies when blood contracted?
- Replies: 13
- Views: 3344
Re: Do you attempt to kill your allies when blood contracted?
On that note, can security punish you when you snap out of it? I was hounded by sec for a whole round and the detective kept asking WHERE IS THE FUCKING CHAINSAW and he clearly didn't understand miner loot curses.
- Sun Jul 08, 2018 1:15 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 944514
Re: Minor Suggestions
Deluxe Chameleon Bundle - 8 TC (maybe 10)
Goggles are thermal or sec HUDglasses, gloves are insulated/fireproof, shoes noslips, armor slot provides armor, and headset includes a Syndie key. Maybe agent ID too.
Goggles are thermal or sec HUDglasses, gloves are insulated/fireproof, shoes noslips, armor slot provides armor, and headset includes a Syndie key. Maybe agent ID too.
- Fri Jun 29, 2018 6:48 pm
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 19488
Re: You: Declares war, Me: Suicides, Admins: BWOINK
Agreed that a cooldown for ghost roles would help. Even on non-war rounds you could become a holoparasite or something similar. I feel like antag rep shit would help with this as well.
- Wed Jun 27, 2018 10:58 am
- Forum: Ideas
- Topic: arrival shuttle spawn protection
- Replies: 9
- Views: 1987
Re: arrival shuttle spawn protection
Add syndicate turrets that shoot anyone who didn't recently join
- Mon Jun 25, 2018 10:35 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21238
Re: Virtual Reality Feedback/Ideas Thread
What about a VR lavaland with an armory full of KA mods and plasma cutters/different types of armor and large rooms with single megafauna. Let people practice on them without the risk of dying forever.
- Sat Jun 23, 2018 5:20 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107618
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
Add this back but make the ark auto-trigger at 50% of crew converted and allow a form of auto-conversion if too many roundstart dummies die (same as revs turning into revheads early on). The mode has too many cool mechanics to keep out of rotation.
- Fri Jun 22, 2018 8:04 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230540
Re: Minor Feedback
Then the AI shouldn't be able to control the station from another z-level.
- Fri Jun 22, 2018 7:29 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230540
Re: Minor Feedback
AI on Lavaland cannot have laws changed, yet can control station safely. Cannot be hacked for law changes even with a hacked module. Intended?
- Fri Jun 15, 2018 10:16 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23153
Re: Circuits
Throwers are showing up again. Zipping around too fast to click/can't shoot at in any way, no way to tell who's controlling them, and instantly taking out a Durand at 90% to 0% in 5 seconds with glass shards, cool.
- Fri Jun 15, 2018 2:52 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 944514
Re: Minor Suggestions
Is the AIO grinder the only machine that can't have a board printed? I can't find it and I have to steal viro/bar one whenever I need it.
- Sun Jun 10, 2018 8:57 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88425
Re: MetaStation Thread (v41J 11/05/2015)
Small room in front of the engineering space pod starts with no air or pressure. I think it's the same for the top left arrival pod airlock.
- Sun Jun 10, 2018 5:01 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 119975
Re: Stickymayhem
Apparently nuking the station on extended is an event now. It was a bug or a typo or something. The timer doesn't trigger. I typed in 600 seconds and it went off instantly. You're deliberately being a dummy if you think that was intentional Same thing happened on a different round when it was manua...
- Sun Jun 10, 2018 4:08 am
- Forum: Coding Feedback
- Topic: New Bags of Holding and the Tear in Reality
- Replies: 16
- Views: 5917
Re: New Bags of Holding and the Tear in Reality
New BoH takes the op nuke to their base/CentCom z-level and bombs it if it's armed. Doesn't end the round.
- Sat Jun 09, 2018 4:25 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230540
Re: Minor Feedback
Not sure if it deserves a thread but the new Experimenter merge is giving people cloned traitor PDAs (someone spent +180 TC) and all manner of traitor loot, including ops gear (shielded hardsuits). I just died to an ebow on a rev round.
- Sat Jun 02, 2018 6:27 pm
- Forum: Coding Feedback
- Topic: Fucking SPARKS
- Replies: 28
- Views: 6124
Re: Fucking SPARKS
One problem I noticed: the sparks from the abductor tube teleporter heat the ship up. Since it's so tiny and contained it gets hot, fast.
Also if someone has a handtele and gets two portals side by side and runs through them there are a TON of sparks, and things get very hot, very quickly.
Also if someone has a handtele and gets two portals side by side and runs through them there are a TON of sparks, and things get very hot, very quickly.
- Mon May 28, 2018 5:11 pm
- Forum: Ideas
- Topic: Scheduled extended (+6 hour) rounds
- Replies: 4
- Views: 1051
Scheduled extended (+6 hour) rounds
Would this be fun and/or feasible, perhaps on a once a week basis? I think admins would need to keep oversight on how things are going with events/antag stuff but it seems like it might make for a greater incentive to do larger projects and tasks. Perhaps upon round start there's a large message for...
- Mon May 21, 2018 12:24 am
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 5818
Re: Xenomorph tackle spam is seriously broken.
How about swarmers? I got grudged by a guy I killed earlier in the round and he literally spam-clicked me for 20 minutes straight for unbreakable fatigue damage.
- Thu May 10, 2018 9:57 am
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19109
Re: nuke op saw lmg is massively op
you were the wiz janice, don’t lie :salt: also, yeah, explosive lances are bs they’re somewhat balanced by the fact you can only carry them on your back, but they’re still a one shot lol gg to anything that gets hit from it I was but I would've made the same post regardless. It's the fact that the ...
- Tue May 08, 2018 12:10 am
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19109
Re: nuke op saw lmg is massively op
Wiz round ended with a single explosive lance, 100%, instantly thrown and killed seconds after. There's literally no counter to it.
- Sun May 06, 2018 3:06 am
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19109
Re: nuke op saw lmg is massively op
Current Bagil round had me in full HoS gear with a shield in crit with one burst, while also every single OP dying to an explosive lance. So.
- Wed May 02, 2018 12:41 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230540
Re: Minor Feedback
Dragnet takes 30 seconds to remove as I learned as a nukie last night. Is that intended?
- Sun Apr 29, 2018 1:54 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1049375
Re: ITT: We make shitty suggestions and come up with poor ideas.
Make it so each time someone greentexts their chances of rolling antag again goes up by 1%
- Sat Apr 28, 2018 2:29 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19109
Re: nuke op saw lmg is massively op
I just ended a >10 minute wizard round with a single IED lance I made in 45 seconds. So yes, severely remove their damage and any stun
- Sat Apr 28, 2018 1:17 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19109
Re: nuke op saw lmg is massively op
You can make them from materials in tool storage and a soda machine in 30 seconds. You don't need chem or bananas.
- Thu Apr 26, 2018 11:20 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19109
Re: nuke op saw lmg is massively op
They're explicitly in the weapon craft menu, and anyone can make them from tool storage in 30 seconds. The fact that they can take down a shielded suit is dumb.
- Thu Apr 26, 2018 8:20 pm
- Forum: Coding Feedback
- Topic: nuke op saw lmg is massively op
- Replies: 86
- Views: 19109
Re: nuke op saw lmg is massively op
Why are explosive lances a thing? They're even more OP than the LMG.
- Sun Apr 22, 2018 1:55 pm
- Forum: Coding Feedback
- Topic: The current state of primary antags
- Replies: 37
- Views: 7123
Re: The current state of primary antags
w/r/t current antags, I've noticed that mining and science seems like they aren't bothering to invest much into mining/upgrades because half the rounds lately are short as fuck with instant Cult shuttle calls, wizard fucking, or war ops. Average round time is still one hour. Don't make oranges come...
- Sun Apr 22, 2018 1:52 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107618
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
Since blood now has the symbol show if there's a certain number of converts, what if a recall/ark trigger was hard set at ~50% of crew converted?
- Sun Apr 22, 2018 1:05 am
- Forum: Coding Feedback
- Topic: The current state of primary antags
- Replies: 37
- Views: 7123
Re: The current state of primary antags
w/r/t current antags, I've noticed that mining and science seems like they aren't bothering to invest much into mining/upgrades because half the rounds lately are short as fuck with instant Cult shuttle calls, wizard fucking, or war ops.
- Sun Mar 18, 2018 8:54 pm
- Forum: Ideas
- Topic: give traitors some free items
- Replies: 24
- Views: 4228
Re: give traitors some free items
I was just thinking the same thing the other day, giving free keys. It'd help teamplay so so so much instead of a desword asshole killing every other traitor blindly, since code words don't do shit. Also with how lings get silent comms, it's still balanced. There is a risk of security power gaming a...
- Sun Mar 18, 2018 4:55 pm
- Forum: Closed Complaints
- Topic: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out
- Replies: 9
- Views: 2738
Re: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out
Also the soulstone belt didn't work, as I was noncult and using it made me get stunned and fall over in pain.
- Sun Mar 18, 2018 4:54 pm
- Forum: Closed Complaints
- Topic: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out
- Replies: 9
- Views: 2738
Re: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out
I was the ERT chaplain. Things were fine until I saw carps fireballing and golems attacking/dragging teammates. I could've attacked the angel but didn't. I only remember killing simplemobs as instructed, with no other attacks done. It was a nice bit of action to an otherwise awful friendly wizard ro...
- Sat Mar 17, 2018 5:35 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Rustledjimm
- Replies: 33
- Views: 14238
Re: Rustledjimmmm
he told me to have a good lunch after I couldn't stay for my roundstart ling round and ghostroled me
- Mon Feb 19, 2018 12:06 am
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 23153
Re: Circuits
I'll just post my salt in this thread instead of making a new one. Round 83823, I was wizard. Around ten minutes in I was at the Medbay hallway. Out of the top of my screen a hunter-seeker circuit bot suddenly ran towards me while jaunting around/skipping tiles/doing flips. Before I could mouseover ...