Search found 293 matches

by Anuv
Mon Aug 06, 2018 12:54 am
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 28465

Re: Setting New Free Golem Policies

Golem built AIs fucking with the station have led to at least 5 BoH bombings by the golems in my experience This is definitely one of the biggest issues. Golem AIs fucking with stuff on the station is so ridiculous. I think you shouldn't be able to control anything on the station while on lavaland....
by Anuv
Sun Aug 05, 2018 12:11 pm
Forum: Ideas
Topic: Make Robeless Casting a Spell
Replies: 6
Views: 1842

Re: Make Robeless Casting a Spell

Just make more non-lethal spells robeless.
by Anuv
Tue Jul 31, 2018 4:41 pm
Forum: General Chat
Topic: DMCA Station 13 -- NOT CM I PROMISE
Replies: 45
Views: 16829

Re: DMCA Station 13 -- NOT CM I PROMISE

Just change all the sprites to various Vorestation entities (Naga for queen, vulpakin drones, etc.)
by Anuv
Sat Jul 21, 2018 1:00 pm
Forum: Ideas
Topic: role restricted atmos tech item
Replies: 4
Views: 1269

Re: role restricted atmos tech item

Fire extinguisher that works like 3 tile spraying sleeping pen (or can simply be filled by whatever). No one will wonder why your target hasn't gotten up after rolling around to put a fire out.
by Anuv
Fri Jul 20, 2018 12:28 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230540

Re: Minor Feedback

Just found a probable bug - if you drag-open a container to yourself (like a toolbelt, in my instance) and it's stripped from you, you can still access it and take items out/put items in even when it's put inside a locked locker next to you. I was able to break out of a brig cell in a few seconds th...
by Anuv
Thu Jul 19, 2018 7:03 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 944514

Re: Minor Suggestions

Can revheads get a sound effect when they spawn in at roundstart? Maybe a communist chant/USSR song.
by Anuv
Fri Jul 13, 2018 12:40 pm
Forum: Closed Policy Discussion
Topic: Config change: rainbow assistants
Replies: 39
Views: 13207

Re: Config change: rainbow assistants

What if it was made into a random trigger/event? Kinda like how the staffing thing can happen or a random humanlike intlliegent animal
by Anuv
Mon Jul 09, 2018 12:04 am
Forum: Closed Policy Discussion
Topic: Config change: rainbow assistants
Replies: 39
Views: 13207

Re: Config change: rainbow assistants

Gaytide, give sec something unique to call out on the radio.
by Anuv
Sun Jul 08, 2018 11:03 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230540

Re: Minor Feedback

You can't set a custom location for the ops shuttle anymore. Gives some error message in chat about not synched up or something.

e: Warning: Shuttle connection severed!
by Anuv
Sun Jul 08, 2018 3:23 pm
Forum: General Chat
Topic: Do you attempt to kill your allies when blood contracted?
Replies: 13
Views: 3344

Re: Do you attempt to kill your allies when blood contracted?

On that note, can security punish you when you snap out of it? I was hounded by sec for a whole round and the detective kept asking WHERE IS THE FUCKING CHAINSAW and he clearly didn't understand miner loot curses.
by Anuv
Sun Jul 08, 2018 1:15 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 944514

Re: Minor Suggestions

Deluxe Chameleon Bundle - 8 TC (maybe 10)

Goggles are thermal or sec HUDglasses, gloves are insulated/fireproof, shoes noslips, armor slot provides armor, and headset includes a Syndie key. Maybe agent ID too.
by Anuv
Fri Jun 29, 2018 6:48 pm
Forum: Closed Policy Discussion
Topic: You: Declares war, Me: Suicides, Admins: BWOINK
Replies: 88
Views: 19488

Re: You: Declares war, Me: Suicides, Admins: BWOINK

Agreed that a cooldown for ghost roles would help. Even on non-war rounds you could become a holoparasite or something similar. I feel like antag rep shit would help with this as well.
by Anuv
Wed Jun 27, 2018 10:58 am
Forum: Ideas
Topic: arrival shuttle spawn protection
Replies: 9
Views: 1987

Re: arrival shuttle spawn protection

Add syndicate turrets that shoot anyone who didn't recently join
by Anuv
Mon Jun 25, 2018 10:35 pm
Forum: Coding Feedback
Topic: Virtual Reality Feedback/Ideas Thread
Replies: 87
Views: 21238

Re: Virtual Reality Feedback/Ideas Thread

What about a VR lavaland with an armory full of KA mods and plasma cutters/different types of armor and large rooms with single megafauna. Let people practice on them without the risk of dying forever.
by Anuv
Sat Jun 23, 2018 5:20 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 107618

Re: Clockwork Cult (now off of rotation, suggestions go in this thread)

Add this back but make the ark auto-trigger at 50% of crew converted and allow a form of auto-conversion if too many roundstart dummies die (same as revs turning into revheads early on). The mode has too many cool mechanics to keep out of rotation.
by Anuv
Fri Jun 22, 2018 8:04 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230540

Re: Minor Feedback

Then the AI shouldn't be able to control the station from another z-level.
by Anuv
Fri Jun 22, 2018 7:29 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230540

Re: Minor Feedback

AI on Lavaland cannot have laws changed, yet can control station safely. Cannot be hacked for law changes even with a hacked module. Intended?
by Anuv
Fri Jun 15, 2018 10:16 pm
Forum: Coding Feedback
Topic: Circuits
Replies: 87
Views: 23153

Re: Circuits

Throwers are showing up again. Zipping around too fast to click/can't shoot at in any way, no way to tell who's controlling them, and instantly taking out a Durand at 90% to 0% in 5 seconds with glass shards, cool.
by Anuv
Fri Jun 15, 2018 2:52 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 944514

Re: Minor Suggestions

Is the AIO grinder the only machine that can't have a board printed? I can't find it and I have to steal viro/bar one whenever I need it.
by Anuv
Sun Jun 10, 2018 8:57 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88425

Re: MetaStation Thread (v41J 11/05/2015)

Small room in front of the engineering space pod starts with no air or pressure. I think it's the same for the top left arrival pod airlock.
by Anuv
Sun Jun 10, 2018 5:01 pm
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 119975

Re: Stickymayhem

Apparently nuking the station on extended is an event now. It was a bug or a typo or something. The timer doesn't trigger. I typed in 600 seconds and it went off instantly. You're deliberately being a dummy if you think that was intentional Same thing happened on a different round when it was manua...
by Anuv
Sun Jun 10, 2018 4:08 am
Forum: Coding Feedback
Topic: New Bags of Holding and the Tear in Reality
Replies: 16
Views: 5917

Re: New Bags of Holding and the Tear in Reality

New BoH takes the op nuke to their base/CentCom z-level and bombs it if it's armed. Doesn't end the round.
by Anuv
Sat Jun 09, 2018 4:25 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230540

Re: Minor Feedback

Not sure if it deserves a thread but the new Experimenter merge is giving people cloned traitor PDAs (someone spent +180 TC) and all manner of traitor loot, including ops gear (shielded hardsuits). I just died to an ebow on a rev round.
by Anuv
Sat Jun 02, 2018 6:27 pm
Forum: Coding Feedback
Topic: Fucking SPARKS
Replies: 28
Views: 6124

Re: Fucking SPARKS

One problem I noticed: the sparks from the abductor tube teleporter heat the ship up. Since it's so tiny and contained it gets hot, fast.

Also if someone has a handtele and gets two portals side by side and runs through them there are a TON of sparks, and things get very hot, very quickly.
by Anuv
Mon May 28, 2018 5:11 pm
Forum: Ideas
Topic: Scheduled extended (+6 hour) rounds
Replies: 4
Views: 1051

Scheduled extended (+6 hour) rounds

Would this be fun and/or feasible, perhaps on a once a week basis? I think admins would need to keep oversight on how things are going with events/antag stuff but it seems like it might make for a greater incentive to do larger projects and tasks. Perhaps upon round start there's a large message for...
by Anuv
Mon May 21, 2018 12:24 am
Forum: Coding Feedback
Topic: Xenomorph tackle spam is seriously broken.
Replies: 23
Views: 5818

Re: Xenomorph tackle spam is seriously broken.

How about swarmers? I got grudged by a guy I killed earlier in the round and he literally spam-clicked me for 20 minutes straight for unbreakable fatigue damage.
by Anuv
Thu May 10, 2018 9:57 am
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19109

Re: nuke op saw lmg is massively op

you were the wiz janice, don’t lie :salt: also, yeah, explosive lances are bs they’re somewhat balanced by the fact you can only carry them on your back, but they’re still a one shot lol gg to anything that gets hit from it I was but I would've made the same post regardless. It's the fact that the ...
by Anuv
Tue May 08, 2018 12:10 am
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19109

Re: nuke op saw lmg is massively op

Wiz round ended with a single explosive lance, 100%, instantly thrown and killed seconds after. There's literally no counter to it.
by Anuv
Sun May 06, 2018 3:06 am
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19109

Re: nuke op saw lmg is massively op

Current Bagil round had me in full HoS gear with a shield in crit with one burst, while also every single OP dying to an explosive lance. So.
by Anuv
Wed May 02, 2018 12:41 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 230540

Re: Minor Feedback

Dragnet takes 30 seconds to remove as I learned as a nukie last night. Is that intended?
by Anuv
Sun Apr 29, 2018 1:54 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1049375

Re: ITT: We make shitty suggestions and come up with poor ideas.

Make it so each time someone greentexts their chances of rolling antag again goes up by 1%
by Anuv
Sat Apr 28, 2018 2:29 pm
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19109

Re: nuke op saw lmg is massively op

I just ended a >10 minute wizard round with a single IED lance I made in 45 seconds. So yes, severely remove their damage and any stun
by Anuv
Sat Apr 28, 2018 1:17 pm
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19109

Re: nuke op saw lmg is massively op

You can make them from materials in tool storage and a soda machine in 30 seconds. You don't need chem or bananas.
by Anuv
Thu Apr 26, 2018 11:20 pm
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19109

Re: nuke op saw lmg is massively op

They're explicitly in the weapon craft menu, and anyone can make them from tool storage in 30 seconds. The fact that they can take down a shielded suit is dumb.
by Anuv
Thu Apr 26, 2018 8:20 pm
Forum: Coding Feedback
Topic: nuke op saw lmg is massively op
Replies: 86
Views: 19109

Re: nuke op saw lmg is massively op

Why are explosive lances a thing? They're even more OP than the LMG.
by Anuv
Sun Apr 22, 2018 1:55 pm
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7123

Re: The current state of primary antags

w/r/t current antags, I've noticed that mining and science seems like they aren't bothering to invest much into mining/upgrades because half the rounds lately are short as fuck with instant Cult shuttle calls, wizard fucking, or war ops. Average round time is still one hour. Don't make oranges come...
by Anuv
Sun Apr 22, 2018 1:52 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 107618

Re: Clockwork Cult (now off of rotation, suggestions go in this thread)

Since blood now has the symbol show if there's a certain number of converts, what if a recall/ark trigger was hard set at ~50% of crew converted?
by Anuv
Sun Apr 22, 2018 1:05 am
Forum: Coding Feedback
Topic: The current state of primary antags
Replies: 37
Views: 7123

Re: The current state of primary antags

w/r/t current antags, I've noticed that mining and science seems like they aren't bothering to invest much into mining/upgrades because half the rounds lately are short as fuck with instant Cult shuttle calls, wizard fucking, or war ops.
by Anuv
Sun Mar 18, 2018 8:54 pm
Forum: Ideas
Topic: give traitors some free items
Replies: 24
Views: 4228

Re: give traitors some free items

I was just thinking the same thing the other day, giving free keys. It'd help teamplay so so so much instead of a desword asshole killing every other traitor blindly, since code words don't do shit. Also with how lings get silent comms, it's still balanced. There is a risk of security power gaming a...
by Anuv
Sun Mar 18, 2018 4:55 pm
Forum: Closed Complaints
Topic: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out
Replies: 9
Views: 2738

Re: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out

Also the soulstone belt didn't work, as I was noncult and using it made me get stunned and fall over in pain.
by Anuv
Sun Mar 18, 2018 4:54 pm
Forum: Closed Complaints
Topic: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out
Replies: 9
Views: 2738

Re: [Stickymayhem] Declaring a purge of non-antagonist players, and spawning an ERT to carry it out

I was the ERT chaplain. Things were fine until I saw carps fireballing and golems attacking/dragging teammates. I could've attacked the angel but didn't. I only remember killing simplemobs as instructed, with no other attacks done. It was a nice bit of action to an otherwise awful friendly wizard ro...
by Anuv
Sat Mar 17, 2018 5:35 pm
Forum: Former Admins
Topic: [No Longer Admin] Rustledjimm
Replies: 33
Views: 14238

Re: Rustledjimmmm

he told me to have a good lunch after I couldn't stay for my roundstart ling round and ghostroled me
by Anuv
Mon Feb 19, 2018 12:06 am
Forum: Coding Feedback
Topic: Circuits
Replies: 87
Views: 23153

Re: Circuits

I'll just post my salt in this thread instead of making a new one. Round 83823, I was wizard. Around ten minutes in I was at the Medbay hallway. Out of the top of my screen a hunter-seeker circuit bot suddenly ran towards me while jaunting around/skipping tiles/doing flips. Before I could mouseover ...