Search found 264 matches
- Sat Sep 06, 2014 11:41 pm
- Forum: General Chat
- Topic: Taking a break.
- Replies: 21
- Views: 5663
Re: Taking a break.
See you soon Lesser Brit.
- Sat Sep 06, 2014 3:46 pm
- Forum: Coding Feedback
- Topic: Balancing blob
- Replies: 39
- Views: 9647
Re: Balancing blob
In a recent blob outburst, late round blob eruption below cargo, I saw a group of three people with welders straight attacking a blob, getting shot from behind by a durand with a laser rifle because they kept dancing around in front of it. Sometimes the crew is incompetent... I think we have to tic...
- Sat Sep 06, 2014 3:22 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 36684
Re: Should large Syndicate bombs be restricted to nuke ops?
lumipharon wrote:SNIP
I agree with this pretty much entirely apart from that mini bomb bit why dont we merge the two literally it would make more sense. Especially since it means better options and more usage.
Edit: I mean the C4 and minbomb if anyone was wondering.
- Sat Sep 06, 2014 2:25 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 36684
Re: Should large Syndicate bombs be restricted to nuke ops?
Do you really think the opinion of one coder is above everybody else? Because that's pretty much the philosophy of coderbus, the community opinion doesn't matter. If the people who play on the server want to get involved with changes and whatnot, they can register on and use the COMMUNITY FORUMS. M...
- Sat Sep 06, 2014 2:10 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 36684
Re: Should large Syndicate bombs be restricted to nuke ops?
There is currently over 50 people on the server right now do you seriously think a vote of which only 30 people said no speaks for everyone. Please make a actual proper reason for why bombs should stay I actually challenege you to.Scott wrote:Jalleo wrote:SNIP
- Sat Sep 06, 2014 12:10 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 36684
Re: Should large Syndicate bombs be restricted to nuke ops?
God damn it STOP VIEWING PEOPLE AS CERTAIN GROUPS THAT ARE DEAD SET ON WHAT THEY WANT TO DO THERE ARE A LOT OF ARGUMENTS AND DISCUSSIONS ON HOW THE GAME CAN PROGRESS. IT IS AGREED THAT BOMBS OVERALL ARE SHITTY AT THE MOMENT DUE TO IT CAUSING FASTER ROUNDS MEANING LESS DEFINED GAMEPLAY PER ROUND AND...
- Fri Sep 05, 2014 11:43 am
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 36684
Re: Should large Syndicate bombs be restricted to nuke ops?
There's even a practice bomb in the brig now, so the crew only doesn't defuse the bombs if they don't want to. Obviously each traitor screams the exact location of the bomb each time they plant it. Especially if it's hidden in maintenance to take out tcomms or SMES. I honestly don't know what to th...
- Fri Sep 05, 2014 11:28 am
- Forum: Ideas
- Topic: Ideas for High-End cargo content
- Replies: 60
- Views: 13472
Re: Ideas for High-End cargo content
canisters of different types (high amounts but always so cold that it must be heated up to be useable) Heaters and scrubbers and emergency field generators (more than just two are usable then) Larger orders of materials. Bigger crate orders of current things e.g. guns and armor (For when a emergency...
- Thu Sep 04, 2014 12:10 pm
- Forum: Coding Feedback
- Topic: Traitor needs an overhaul
- Replies: 51
- Views: 14441
Re: Traitor needs an overhaul
We need an objective like "Do not kill a syndicate agent who had identified himself toward you and is not an objective." It should push towards cooperation between traitors. That isnt possible to do because it would mean constant checking from people to see if a traitor did legit say they...
- Thu Sep 04, 2014 12:00 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 36684
Re: Should large Syndicate bombs be restricted to nuke ops?
There is a difference between the two Kuraudo and to be honest the main issue we do have at the moment is we dont have the right statistics on hand for most of these things but I do assure you bombs normally do target the same areas because they are the highest effective way to do the most damage an...
- Thu Sep 04, 2014 11:50 am
- Forum: General Chat
- Topic: Why do you play in this community?
- Replies: 67
- Views: 20060
Re: Why do you play in this community?
Somehow I found SS13 played on goon for a while got bored somehow found TG literally thats it.
- Thu Sep 04, 2014 11:42 am
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 22976
Re: MetaStation (v39L 24/04/14) and Mapping Help
I recently had a very quick catchup to find out what has been preventing Metacide to do things with metastation and sadly to say Real life has caught a new prisoner for now. Until Metacide can saw off that chain connected to the leg MetaStation is on Hiatus unless someone else takes over the mapping...
- Wed Sep 03, 2014 7:09 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK
- Replies: 110
- Views: 37391
Re: GET DAT FUKKEN DISK
Get out of the locker and drag it over to cargo and order something.
- Wed Aug 27, 2014 2:23 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949699
Re: Minor Suggestions
Why cant it be both? HONK!Miauw wrote:i *think* this would be either very easy or really fucking hard to code, depending on how well I remember throwing code.Skorvold wrote:BOOMERANGS
- Wed Aug 27, 2014 2:21 pm
- Forum: General Chat
- Topic: Reignite the Artyom Fire
- Replies: 54
- Views: 15396
Re: Reignite the Artyom Fire
Whats the point of trying to resurrect a dead server? You had the chance to fix stuff when people actually still played on the server. Its too late now. In my opinion the 4 main points that killed the server: 1. Split of the Coder groups resulting in two codes that both suck. The Coders in general ...
- Wed Aug 27, 2014 11:57 am
- Forum: General Chat
- Topic: Reignite the Artyom Fire
- Replies: 54
- Views: 15396
Re: Reignite the Artyom Fire
I have to be honest here I stopped playing on basil long before artyom came about I love metacides map I love how there was some more RP and longer rounds but I hated how it was always the exact same people pretty much in the same positions. There comes a point to which people get sick of one plays...
- Wed Aug 27, 2014 12:05 am
- Forum: General Chat
- Topic: Reignite the Artyom Fire
- Replies: 54
- Views: 15396
Re: Reignite the Artyom Fire
I have to be honest here I stopped playing on basil long before artyom came about I love metacides map I love how there was some more RP and longer rounds but I hated how it was always the exact same people pretty much in the same positions. There comes a point to which people get sick of one playst...
- Tue Aug 26, 2014 11:43 pm
- Forum: Ideas
- Topic: Revamping the size system.
- Replies: 16
- Views: 4008
Re: Revamping the size system.
(insert witty comment about needing a tetris game in SS13 here) We can also do the form of stacking items via the way in mining satchels at the moment to remove clutter. It probably would be helpful if we did that since it would mean better backpack management. There would be issues with battery sta...
- Tue Aug 26, 2014 12:57 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 31992
Re: Sleepy Pens
and for people with an extreme powergaming mindset. ding ding ding we have a winner. Stop caring about greentext and have fun. Parapen was not fun, now you can still use it for kidnapping without it being an instant loss if you get penned by a powergamer. C4 can now still be used to blow shit up, b...
- Tue Aug 26, 2014 12:50 pm
- Forum: Coding Feedback
- Topic: Shuttle refueling time.
- Replies: 7
- Views: 2663
Re: Shuttle refueling time.
oranges is right though until the tensioner can come back people will complain about this its a recurring issue. Making the shuttle time to call sooner will only increase the amount of meta around certain round types. Its shitty to ask for rounds to only be 10 minuites long. This aint call of duty i...
- Mon Aug 25, 2014 3:22 pm
- Forum: Coding Feedback
- Topic: Double Agent: Something's Gotta Give
- Replies: 27
- Views: 6477
Re: Double Agent: Something's Gotta Give
Just make double agents the actual sub type of actual antags which are targeting the actual traitors. They should be a sub proantaginist of the traitor mode not a whole seperate game mode. Having one or two double agents fighting against specific traitors at actual points could become spectacular es...
- Mon Aug 25, 2014 3:15 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK
- Replies: 110
- Views: 37391
Re: GET DAT FUKKEN DISK
Hack the PA to power level 3 and turn it and then turn off the emmiters. (Joke I just hide in a closet with a stunprod waiting for the nuke ops to run past)
- Mon Aug 25, 2014 3:11 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30169
Re: Baycode
Yes lets show everyone how lethal bay is BREAK THE WINDOWS TO SPACE EVERY ROUND!
- Mon Aug 25, 2014 3:07 pm
- Forum: Ideas
- Topic: Revamping the size system.
- Replies: 16
- Views: 4008
Re: Revamping the size system.
Because making inventory management take even more time is fun How would this even work without taking up half of the screen while still giving sufficient feedback to the player? That is technically a problem but who would keep their backpack invintory open if its full of 50 cables. Risk vs reward ...
- Wed Aug 06, 2014 6:52 pm
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8137
Re: What can be done to make R&D fun?
A lot of the stuff planned for the R&D originally either never occured or was done badly and arbitarily e.g. Bluespace research, Engineering research etc. It was also going to be components go inside everything (instead of just machines) and it was going to be sort of how goons mechanics work in...
- Tue Aug 05, 2014 11:16 am
- Forum: General Chat
- Topic: What happened to the forum archive?
- Replies: 19
- Views: 6486
Re: What happened to the forum archive?
I know about it but I cant remember all the stuff that went wrong due to what some coders say with it being coded the exact oppersite way of how it should of been done....
- Mon Aug 04, 2014 10:55 pm
- Forum: Ideas
- Topic: How to fix nosec problem [Insanity]
- Replies: 26
- Views: 7017
Re: How to fix nosec problem [Insanity]
There was a discussion earlier today in coderbus about this issue and it is agreed that it a few things codewise needs to be done. Including having all roundstart antags chosen before job assingment and there was a talk about other things that could be done. One most people may disagree with but wou...
- Mon Aug 04, 2014 10:48 pm
- Forum: Ideas
- Topic: Money Talk
- Replies: 31
- Views: 8163
Re: Money Talk
I do want money in and your suggestions here are good and a lot of people do want it in even coders but it would be a huge overhaul to put in at once I think that it may be better to put it in incrementally just so the population gets used to it. Balance could get fucked a bit especially how coins a...
- Mon Aug 04, 2014 10:42 pm
- Forum: General Chat
- Topic: Space Tapestry
- Replies: 11
- Views: 3649
Re: Space Tapestry
Everything sucks we just try to make it suck less for later but it still sucks.
- Mon Aug 04, 2014 10:40 pm
- Forum: General Chat
- Topic: What happened to the forum archive?
- Replies: 19
- Views: 6486
Re: What happened to the forum archive?
Update. TLE hopefully definitly will be giving it to SoS at somepoint but due to some things it cant go to SoS straight away. It is planned for the archive to come up on this site actively hosted for q while and then be put into storage somewhere to keep it safe so all of us can get information late...
- Sat Jul 26, 2014 10:44 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 70999
Re: [POLL]Should the Assistant role have reduced Antag statu
Snip You have quoted the absolute placebo effect of assistants well done Lovecraft this is what we should be stopping from occuring maybe the only way to truly deal with this and to catch out the antagamers are to force this to occur a policy enforcement needs to occur aswell though it cannot be do...
- Wed Jul 23, 2014 12:28 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 59644
Re: Why is Artyom dying?
Better scaling for lower pop counts would help a lot that is all I shall say it probably would get ported to TG aswell since it is something that is needed. The game modes everyone enjoys are for big pop counts. Same with how pretty much everything is designed. NT if you want more players you need t...
- Wed Jul 23, 2014 12:21 am
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16576
Re: How to not burn down engineering five minutes into the s
Really guys you can easily setup solars to power the station the whole round and have the singularity set up as an emergency generator.....
The engine wastes plasma once the smes is fully charged you can pretty much turn off most of the collectors. And have them easily prepared for an emergency.
The engine wastes plasma once the smes is fully charged you can pretty much turn off most of the collectors. And have them easily prepared for an emergency.
- Wed Jul 23, 2014 12:15 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673587
Re: Little things you learned that are game changing
The best place to be during a emergency is normally where the fighting was unless the singularity was the cause of it. ( running around like a headless chicken normally gets you in the middle of danger.
- Wed Jul 23, 2014 12:11 am
- Forum: Ideas
- Topic: Nerf the HoS's armor
- Replies: 33
- Views: 8244
Re: Nerf the HoS's armor
Sorry but as you may of realised the HoS shouldnt get his/her armour nerfed otherwise sec would probably have a dead head more often and have literally no organisation compared to a normal mish mash. It makes sense for the HoS to be strongly protected. Just look at real life the suits you can buy no...
- Wed Jul 23, 2014 12:03 am
- Forum: General Chat
- Topic: More Lore to SS13?
- Replies: 24
- Views: 8737
Re: More Lore to SS13?
I treat the lore as a conspiracy because really if you look at blueprints the name is always different each round. ( there is code for random station names since at least goon ) and take that as the form that we are not on SS13 but a psycological testing station with a mish mash of technology and ot...
- Fri Jul 11, 2014 9:07 pm
- Forum: Coding Feedback
- Topic: PAREPEN REMOVAL
- Replies: 78
- Views: 21172
Re: PAREPEN REMOVAL
I said this before quite a few times in the efforts before and on IRC stamina damage chemical + mute is the best solution for this. Stamina makes people slower meaning they are given a disadvantage giving the antag a higher chance of killing or maiming their target not out right gg no re. This is th...
- Fri Jul 11, 2014 8:14 pm
- Forum: Ideas
- Topic: New Bar Room
- Replies: 96
- Views: 22265
Re: The Captain's Room
I would have to agree on the arcade area that is kinda iffy you have done very well in a lot of terms. But the main issue is that people have half pointed out you are still rigid in your designs. The casino area is a good idea but for saving space why not just merge it with fitness it would take les...
- Thu Jul 10, 2014 2:02 pm
- Forum: General Chat
- Topic: Your first time with ss13
- Replies: 39
- Views: 12096
Re: Your first time with ss13
Not sure but I played a lot of goon station. I remember one time when poo was still around I tried to go in the toilet just to prove a point you can it didnt work it went on the floor. But I think somebody brought it up recently on the goon forums that they once saw someone coming out the toilet onc...
- Thu Jul 10, 2014 12:51 pm
- Forum: Ideas
- Topic: New Bar Room
- Replies: 96
- Views: 22265
Re: The Captain's Room
Please do not do this sort of bandaid change to the bar all you are doing is changing one gimmick thing to another there are far better ways to do this than just move theatre add officers room. Go back to the drawing board for the WHOLE bar most of it is really just empty space that is used for peop...
- Tue Jun 10, 2014 5:46 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21371
Re: Encouraging roleplay
Solution remove tool storage and auxillary tool storage the tools that assistants get shouldn't be instant. It will at least increase the amount of time until the grey tiders start breaking into secure areas because they got all the tools. (Assistants do need to become the access of the good ol spac...
- Mon Jun 02, 2014 11:01 pm
- Forum: Roleplaying
- Topic: Ask the Syndicate
- Replies: 105
- Views: 46733
Re: Ask the Syndicate
Is our R&D project just secretly a commercial factory machine which is just kinda using redundant equipment. Because ya know man I see how advanced you lot at Nanotrasen are and I seriously think we are just helping you to create really cheap commercial products to sell. I mean we dont even look...
- Mon Jun 02, 2014 10:46 pm
- Forum: Ideas
- Topic: Not being able of wearing a spacesuithelmet alone
- Replies: 30
- Views: 6382
Re: Not being able of wearing a spacesuithelmet alone
It can be a issue some of the time. e.g. Engineer takes helmet at start of round dosent take rest of suit. Space suit is now a crappy ghetto suit since no helmet. It should be more a IC issue though since it would frustrate people having to manage with invintory more than the odd powergamer. (Should...
- Mon Jun 02, 2014 10:40 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 620226
Re: Pet Peeves Thread - Little things that REALLY annoy you
There is no way to do real teaching vids for SS13 for difficult tasks which require a lot of trial and error to learn or someone to teach you.
The wiki dosent count most newbs dont think of that.
The wiki dosent count most newbs dont think of that.
- Mon Jun 02, 2014 10:37 pm
- Forum: General Chat
- Topic: Engineering competency at an all time low?
- Replies: 89
- Views: 26175
Re: Engineering competency at an all time low?
How many people try to teach the new engineers how to setup the singularity. Most times when I do try to teach the power cuts out before we arefinished making everyone pissed. You cant teach them unless solars are at least half done to power the emmiters. By the time you do come back the engine almo...
- Thu May 29, 2014 3:02 pm
- Forum: Ideas
- Topic: Idea: HoP as Vault Manager
- Replies: 10
- Views: 3473
Re: Idea: HoP as Vault Manager
There would have to be a sizeable amount of coding for most of this but everyone pretty much normally agrees it should occur but making it so people use it may be hard to do.
- Thu May 29, 2014 12:00 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18414
Re: Department Budgets
Would a better option at the moment be making it so you can order a whole bunch of different items as a person or department and it can get delivered in one crate or more depending in size. e.g. No more silly crates of metal and then another for gloves if they can both fit in one crate. Seroiusly ma...
- Mon May 12, 2014 6:23 pm
- Forum: Ideas
- Topic: Idea: Food/Kitchen and Bar Expansion
- Replies: 37
- Views: 10067
Re: Idea: Food/Kitchen and Bar Expansion
Lets merge the vending machine issue with the bar thing lets add in the 3 new bars and have it so the vending machines and spread out between the three those are the only places apart from a garden or botany that you can get food at. It would also make sense to then add a small garden to each bar ev...
- Mon May 12, 2014 6:15 pm
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22165
Re: Assistant Overhaul
Really the solution is to kinda push it so assistants can do only really really basic jobs. The solution is to try and work out a push for a different play style for the server while not pushing away everyone currently playing the game and to allow for players who currently play assistant for giggle...
- Mon May 12, 2014 6:00 pm
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 35522
Re: [POLL] Has Mining update been successful?
There's been a second mining update that appears to have gone under the radar. Ore deposits appear to be roughly as frequent (they're not measurably more frequent, in other words), but the amount of ore per deposit has gone down from 5 to 3 each. Which is fucking bullshit. That said, it's not that ...