Search found 1482 matches
- Thu Nov 28, 2019 10:15 pm
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8736
Re: Extending the power simulation.
Making the SM just for harvesting plasma to burn would be much more interesting.
- Thu Nov 28, 2019 4:07 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 12907
Re: Put dynamic on all servers
beyond meshing with conversion modes dynamic has practically no visible impact to rounds (except wizard, but half the time wizard makes a handful of crew antags anyway), because we already had dedicated gamemodes based around meshing the independent antagonists that were actually designed to co-exi...
- Wed Nov 27, 2019 3:35 am
- Forum: Closed Policy Discussion
- Topic: Put dynamic on all servers
- Replies: 57
- Views: 12907
Re: Put dynamic on all servers
Ill miss summon guns/magic/events wizards but I do enjoy Dynamic over secret.
Cult is shit in dynamic however, thats my only complaint.
Cult is shit in dynamic however, thats my only complaint.
- Tue Nov 26, 2019 10:37 pm
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7492
Re: Money is worthless
Remove all the free medkits from the station, including in medbay. Put medical supplies in public nanomed machines for a non-trivial price. Suddenly you have a reason to want money, as well as a reason to go to medbay for healing as they are the only ones who will be regularly making medicine.
- Tue Nov 26, 2019 11:34 am
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14337
Re: MRP the push back
They shouldnt get the mood buff they already get TBH, as it basically means they can completely ignore slowdown from not eating.imsxz wrote:antags dont get a free pass. they get a decent bonus though. unless theres some hidden mechanic beyond the moderate mood buff.
- Sun Nov 24, 2019 8:05 pm
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 172
- Views: 66732
Re: People you miss that probably left the community
Badger I think. It was the first server to run Metastation when it was the new thing people complained about.Timonk wrote:What's a old server 2
- Sun Nov 24, 2019 1:31 pm
- Forum: Closed Policy Discussion
- Topic: Make Escalation Rules more specific
- Replies: 33
- Views: 9175
Re: Make Escalation Rules more specific
the consequence for murder is you sometimes get jailed or treated like an antag. This very rarely happens in the days since escalation became a thing. Murder has become so fucking common that security typically wont arrest someone for just murder. They have more pressing things to worry about, such...
- Sun Nov 24, 2019 12:07 pm
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 23180
Re: Departmental Gameplay Improvements
Maybe xenobio's isolation is the problem? If we look at other jobs that give stuff out to the crew (Like chemist, bartender, botany and cook), they're all adjacent to the hall so people can walk up to a desk, peak in and ask for stuff directly. If you want stuff from xeno you need to message the gu...
- Sat Nov 23, 2019 5:31 pm
- Forum: Closed Policy Discussion
- Topic: MRP the push back
- Replies: 59
- Views: 14337
Re: MRP the push back
Tiders and Validhunters I think are the biggest problem when it comes to RP. It is very hard to act like a member of a corporate station when there are 10-15 jobless murder-hobos running around breaking shit for fun or stealing supplies because they "need it" as an assistant who isn't even...
- Sat Nov 23, 2019 5:27 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
The real problem isn't that epople want stuff though, it's that even if medical provides said stuff via the entrance medkits and chemical vendor, they STILL do this. I'm not saying people shouldn't go get what they "need", I'm saying that people need to actually first look if the stuff th...
- Sat Nov 23, 2019 5:23 pm
- Forum: Closed Policy Discussion
- Topic: Make Escalation Rules more specific
- Replies: 33
- Views: 9175
Re: Make Escalation Rules more specific
Every item in game can be a weapon and we can't reasonably expect logs to track everything. That's why "He was coming right for me and I felt threatened" will never be a solid argument for escalating to murder. Which is why lethal force really shouldnt be acceptable except in the case of ...
- Sat Nov 23, 2019 2:07 am
- Forum: Ideas
- Topic: How do we make sec more incentivizing to play?
- Replies: 6
- Views: 1732
Re: How do we make sec more incentivizing to play?
Bring back secborgs.
But honestly, death alarms or something similar would help extend the lives of the few people who DO choose to play sec. If we cant get people to play the role at least make the people who do play the role have a slightly less shitty time of it.
But honestly, death alarms or something similar would help extend the lives of the few people who DO choose to play sec. If we cant get people to play the role at least make the people who do play the role have a slightly less shitty time of it.
- Sat Nov 23, 2019 2:05 am
- Forum: Coding Feedback
- Topic: Indifferent Coders Griefing Codebase
- Replies: 36
- Views: 9523
Re: Indifferent Coders Griefing Codebase
cyborg is a masochist role (by default) and/or a punishment role. It is a masochist role, but trying to say it's a punishment role is dumb. Also that line of thinking is what keeps borgs from being fun to play. cant give borgs anything that might be fun or they might stop being a "punishment r...
- Tue Nov 19, 2019 12:26 am
- Forum: Ideas
- Topic: A unique botany chem dispenser
- Replies: 26
- Views: 6103
Re: A unique botany chem dispenser
If I remember correctly Saltpetre increases potency but also increases production time.Cobby wrote:there's no downside to use most of the stat-boosting chems.
mutagen is really the only good chem ironically since it's also the shittiest.
- Mon Nov 18, 2019 5:11 am
- Forum: General Chat
- Topic: TTV Simulation or I Have Too Much Time
- Replies: 18
- Views: 5090
Re: TTV Simulation or I Have Too Much Time
Random bomb equations when?ThanatosRa wrote:Do itoranges wrote:we'll change the bomb equations again, don't test us
- Sun Nov 17, 2019 7:21 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
That's the worst scenario Bay-Med situation Dr_Bee. A ling runs into the bar armblading everyone, and now everyone has to go get surgery because the minor medicine no longer works. Whilst the ling is fine because of his healing factor. Snipped for page size. You assume I am suggesting all meds only...
- Sun Nov 17, 2019 2:09 pm
- Forum: General Chat
- Topic: TTV Simulation or I Have Too Much Time
- Replies: 18
- Views: 5090
Re: TTV Simulation or I Have Too Much Time
Reading atmos code would probably be your best bet to figuring out the basic math. Granted that would require reading atmos code, which is punishment in itself.
- Sat Nov 16, 2019 11:17 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
I picked 15 because it was under traitor weapon range actually, though 20 sounds good.
It makes sense for a freaking laser sword or 9mm bullet to take more than a suture or ointment pad to fix, and it preserves the value and scariness of traitor weapons.
It makes sense for a freaking laser sword or 9mm bullet to take more than a suture or ointment pad to fix, and it preserves the value and scariness of traitor weapons.
- Sat Nov 16, 2019 7:40 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
15 damage to a limb is what I typically think as the highest "minor" damage should be. This makes most real weapons un-healable by the sutures and burn gel but things like getting punched, getting thrown into a wall, or touching a light bulb.
- Fri Nov 15, 2019 5:36 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
People still have the old mindset of raiding the fridge/storage and ignoring the medical process. i've had my problems with people actively engaging in violence when you don't let them steal half the medbay. The easy access to old Chemistry is only making it worse. Remove all medkits besides the to...
- Fri Nov 15, 2019 5:33 pm
- Forum: General Chat
- Topic: Hot Keys Help before I go insane
- Replies: 54
- Views: 13471
Re: Hot Keys Help before I go insane
unironically using arrow keys and typing “say” before everything in 2019 LMAO did you take your meds before you head down to bingo for tonight gramps? There is a handy button that you can press labeled "chat" that makes everything you type in the bar already have "say" in front ...
- Thu Nov 14, 2019 9:32 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
There is a PR up right now that might make it prevent organ damage though it is subject to change. A better method would be having body temperature preserve organs instead of a chem. As well as making dead bodies still react to area temperature if they dont already. This will make cryosaline and ox...
- Thu Nov 14, 2019 6:09 pm
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 17055
Re: New Cobbychem thread
Having a bottle of it in the morgue would not be out of place. considering you only need 1 unit to preserve a body it would be very useful.NecromancerAnne wrote: Formaldehyde being more readily available might fix that but that means more readily available formaldehyde which is probably a mistake.
- Thu Nov 14, 2019 6:07 pm
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 6541
Re: Cult Conversation
The sad thing about cult is it went from a neat "maybe magic maybe mundane" style with the mind altering geometry in paper cult to straight up wizards. Cult as it is now feels like it should be in a fucking fantasy roleplaying game. We already have that mode and its wizard, we dont need tw...
- Thu Nov 14, 2019 1:41 am
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 6541
Re: Cult Conversation
Robustin.Cobby wrote: like lol who thought "you did not do a good job but now every instance will allow you to easily stack the odds in your favor"...
- Wed Nov 13, 2019 6:18 pm
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 6541
Re: Cult Conversation
Well, Other POTENTIAL ways to fight it are lethals and extreme options such as crew militia or mass holy watering, but... yeah, as of recent sec debuffs, and as of cult still having an instastun while sec doesn't, culties can get a pretty strong start VERY early on, and can potentially summon withi...
- Wed Nov 13, 2019 6:10 pm
- Forum: Coding Feedback
- Topic: Cult Conversation
- Replies: 27
- Views: 6541
Re: Cult Conversation
Cult has been a shitstorm of poor balance decisions primarily because of the problem of the escape shuttle. The absolute power of having every cult member being the equivalent of a headrev means that there is very little point is fighting a cult as attrition will always be in their favor. Instant sh...
- Fri Nov 08, 2019 9:53 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81103
Re: Cobbychem: A Separate Thread
i think libtard/ yuri organ damage should be upped a bit i never had seen any organ damage effect from those Agree, they were massivley overbuffed, especially libital. Libital is WAY stronger than bicardine ever was. As for the corpse decay issue i have a potential solution i am going to PR, even t...
- Fri Nov 08, 2019 9:43 pm
- Forum: Coding Feedback
- Topic: TGMC Hotkeys Port Feedback
- Replies: 42
- Views: 9871
Re: TGMC Hotkeys Port Feedback
The inability to keep the chat bar focused so you can easily chat is a problem for me. It makes quickly speaking difficult and speaking while moving impossible.
- Mon Nov 04, 2019 1:55 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539085
Re: Simple Questions Thread
Is it possible to wire machines in a room to use a power cell for limited use in the event of an outage. Yes, you have to simply replace the battery in the APC of the room. If there is a powersink isolating the room from the powernet by snipping the wires leading out of the room will prevent the ba...
- Thu Oct 31, 2019 4:42 pm
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10151
Re: Robotics Augtodoc
It shouldnt be self activatable. It should still require trusting another person to press the button not to kill you. The ease of use should also mean an increased risk of someone murdering your ass with it.
- Tue Oct 29, 2019 12:52 am
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10151
Re: Robotics Augtodoc
Augmentations however do, which is the issue being discussed. If you want doctors to do augs, add basic borg parts to the medical protolathe.Cobby wrote:no autosurgeons, there's a lot of downtime for docs that this is great for.
most implants/organs DON'T require robotics tho.
- Sun Oct 27, 2019 12:41 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81103
Re: Cobbychem: A Separate Thread
The biggest problem is that medbay gets completely overrun and unable to function if the station crisis is slightly more than random greytiders hitting people with toolboxes, and that depending on random people who might be antags is always a bad thing. (from a player perspective). You dont know if...
- Sun Oct 27, 2019 12:38 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848853
Re: Stories of rage, tears and regret
ignore teepee only thing you shoulda done differently is just ghost before they borged you that's a bit gay ahelp first maybe some ghost wants to be a borg the best part of ghosting when you get arrested is how it throws sec into a futile rage "aaaarg! you stupid ghost guy! youre, uh, gay! tha...
- Fri Oct 25, 2019 6:09 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81103
Re: Cobbychem: A Separate Thread
Mapping complaint, but I would like to have a stasis bed in a place where fifteen mouth breathers don't push you away to inject your patient with industrial amounts of chemicals. Patient treatment rooms being brought back would be pretty nice, considering how long treatment takes now. Just put the ...
- Fri Oct 25, 2019 12:51 pm
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22315
Re: Classic traitoring tactics that need to be used more
I haven't seen a really good plasma fire in ages Empty distro completely, then steal the ai upload from tech storage and buy a hacked AI module. Then tell the AI to one by one set every single vent on the station to disable pressure checks and pump out. Then when you start the plasmaflood it'll com...
- Thu Oct 24, 2019 6:52 am
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10151
Re: Robotics Augtodoc
Perhaps instead of an autodoc, augmentations becomes more pre-work and less installation. make augmentation one surgery, have it be installing a pre-built rig with the parts you want on it instead of every part individually. so it becomes a matter of building the rig before the surgery similar to ho...
- Mon Oct 21, 2019 5:50 am
- Forum: Ideas
- Topic: A Future for the Science Department - Reworking Research Points
- Replies: 13
- Views: 4096
Re: A Future for the Science Department - Reworking Research Points
Adding methods of research to the techwebs themselves would also be interesting, similar to how the dissection surgeries are. It makes for an actual interesting choice between getting more methods of research up for faster point gain or just buying parts and mining first like the meta is.
- Mon Oct 21, 2019 5:39 am
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10151
Re: Robotics Augtodoc
there have been numerous requests for a programmable auto-surgeon style machine that just does the surgeries while the doc waits and cant be interacted with by the patient, so this is pretty much a case of "when you code it" sadly. Hell, removing one step from the aug surgery would be wond...
- Fri Oct 18, 2019 5:36 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13221
Re: Clock cult 2019
The largest problem for clock cult was that it was a conversion mode. If it was made into reverse nuke ops it would have been much better.
- Mon Oct 14, 2019 8:27 pm
- Forum: Ideas
- Topic: DobbyChem and You: Plan(t)s Moving Forward!
- Replies: 8
- Views: 3125
Re: DobbyChem and You: Plan(t)s Moving Forward!
Just having all the chem recipes be the C2 + magic chem is the most boring and unimaginative implementation possible. The fact that alot of the chems are ACTUAL REAL LIFE MEDICINES makes he shitty recipes even worse. I am normally for your changes cobby but this particular one is bad. Though omnizi...
- Sun Oct 13, 2019 7:05 pm
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 14959
Re: Remove Escalation
Hard red line should be death, not permanent round removal. Everyone in the game is given an epinephrine pen for a reason. There is no reason you cannot beat someone into crit, epi-pen them, then fireman carry their ass to medbay. Beating someone to death is frankly bad roleplay as you are beating y...
- Sat Oct 12, 2019 1:41 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675789
Re: Little things you learned that are game changing
Cryo cells consume oxygen, so you can also hook them up to any pipe that supplies enough oxygen. Distro probably won't work, unless it's highly pressurized and contains more oxygen mols than usual. >not overloading the distro with 1000 kpa oxygen as atmos tech Pathetic *disco inferno plays faintly ...
- Thu Oct 10, 2019 11:52 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81103
Re: Cobbychem: A Separate Thread
Instabitaluri doesnt heal enough to be worth a damn outside of body repair. Its toxin conversion needs to be at most 33% of the damage, its current 66% is too much.
- Mon Oct 07, 2019 6:36 pm
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 14959
Re: Remove Escalation
The biggest problem with escalation is that it muddies the waters on rule enforcement. when non-antag murder of non-antags was a 100% no no there was no ambiguity to rule enforcement for admins. The players also knew where the line was, which is how the term "valid-hunter" started in the f...
- Fri Oct 04, 2019 1:06 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4605
Re: Various Crew Content Ideas
Clowns and mimes could use juggling, or more gag items. for example, invisable items that only the mime can see but can use, such as invisible tables and chairs.
- Fri Oct 04, 2019 7:07 am
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22315
Re: Classic traitoring tactics that need to be used more
Talking your way out of things is so rarely done and usually works. Ive turned tables on a validhunting asshole by simply hiding my traitor gear and complaining to sec that a jackass with weapons is trying to murder me. Usually gets the validhunter permad or at least put out of commission long enoug...
- Fri Oct 04, 2019 7:04 am
- Forum: General Chat
- Topic: Things we love about the current state of /tg/
- Replies: 28
- Views: 6028
Re: Things we love about the current state of /tg/
The thing I love most about /tg/ and why I still play here is the pace of development. Sure it can be frustrating at times, but the fact that there are usually new things to mess around with or test every week or so keeps this game fresh to me.
- Wed Oct 02, 2019 10:55 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
I would rather just have assistants changed to visitors and have the AI's laws changed to only work for employees of nanotrasen. It would make things for shitter assistants harder, and give borgs leeway to end them for being shitlords. Forcing assistants to be non-human race only (opposite of heads...
- Wed Oct 02, 2019 10:07 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
I would rather just have assistants changed to visitors and have the AI's laws changed to only work for employees of nanotrasen. It would make things for shitter assistants harder, and give borgs leeway to end them for being shitlords.