Search found 1616 matches
- Fri Oct 02, 2015 9:16 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23579
Re: MAP ROTATION
People are like lemmings and mass suicides are a meme that will not last
- Fri Oct 02, 2015 8:08 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23579
Re: MAP ROTATION
As much as I don't think the average player is very smart, they do have the capacity to learn a new map. It's not that bad.
In other news, I think MSO local merged Dreamstation. Very excited to see it in action.
In other news, I think MSO local merged Dreamstation. Very excited to see it in action.
- Fri Oct 02, 2015 6:29 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Aliannera
- Replies: 11
- Views: 2998
Re: TRIALMIN REVIEW: Aliannera
didnt do NOTHIN
- Fri Oct 02, 2015 5:38 am
- Forum: Ideas
- Topic: Buffing unused content
- Replies: 5
- Views: 1251
Re: Buffing unused content
Unused does not mean things are bad
- Thu Oct 01, 2015 4:19 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23579
Re: MAP ROTATION
It's not hard to learn a new map
- Thu Oct 01, 2015 7:39 am
- Forum: Resolved Requests
- Topic: [bdpuffy420] Raiding /vg/ in the name of /tg/
- Replies: 9
- Views: 2244
Re: [bdpuffy420] Raiding /vg/ in the name of /tg/
There was someone who used to play here with that name as their static, although I forgot the ckey
- Wed Sep 30, 2015 11:18 pm
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5533
Re: Nuke Ops Allstars
You only need 2 players who know basic controls and the best strategy, and you can win nuke with a 90% rate as a result (With the 10% accounting for strange edge cases)
- Wed Sep 30, 2015 5:19 am
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 30910
Re: Changeling rounds are boring as hell
it's extremely subjective but i'm actually serious when i say it's rot of the game
- Wed Sep 30, 2015 4:56 am
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 30910
Re: Changeling rounds are boring as hell
sucks to suck etc.
sorry i got burnt out reading novels on tgstation13.org post-dezzmont
sorry i got burnt out reading novels on tgstation13.org post-dezzmont
Re: SyndiCake
"Depending on the potency of the cake."
what determines this
and no, syndicakes had special traits but they were removed
what determines this
and no, syndicakes had special traits but they were removed
Re: SyndiCake
you know there is literally an item called syndicakes in the game right now yes?
- Tue Sep 29, 2015 10:59 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 30910
Re: Changeling rounds are boring as hell
It's up to players to be engaging and fun. If you need to murderbone to be engaging and fun, may I suggest one of the many triple-A shooters currently available?
Antagonists set the tone and shape the spaces that the standard, average player must fill.
Antagonists set the tone and shape the spaces that the standard, average player must fill.
- Tue Sep 29, 2015 7:39 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 30910
Re: Changeling rounds are boring as hell
lolScott wrote:First you complain about Changelings being too chicken shit to satisfy the bloodlust of security players.
- Tue Sep 29, 2015 5:45 pm
- Forum: Ideas
- Topic: We should had a Purge Day
- Replies: 20
- Views: 3654
Re: We should had a Purge Day
This idea is not fun or interesting in practice. There are gamemodes that practically already simulate it.
- Tue Sep 29, 2015 5:42 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 30910
Re: Changeling rounds are boring as hell
having tough antags that can actually do shit without having to worry as much about dying is worlds more entertaining than changelings getting stunned, cuffed, and gibbed five minutes into the round and having pseudo-extended EXACTLY. I know I've been able to play much more aggressively now that I ...
- Mon Sep 28, 2015 2:29 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Sawrge
- Replies: 20
- Views: 5079
Re: TRIALMIN REVIEW: Sawrge
SHITcaptain sawrge wrote:I have done nothing. I've just deceived you this entire time. The truth is, I'm not even an admin.Scones wrote:has he done literally anything during his time as a trialmin
- Mon Sep 28, 2015 1:08 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Sawrge
- Replies: 20
- Views: 5079
Re: TRIALMIN REVIEW: Sawrge
has he done literally anything during his time as a trialmin
- Mon Sep 28, 2015 12:04 am
- Forum: Resolved Appeals
- Topic: [Lemonlord] Crossing the line from the other side
- Replies: 10
- Views: 2606
Re: [Lemonlord] Crossing the line from the other side
If Pax was the Captain there is 0 issue with what happened.
"Act like an antag, get treated like one" is in the rules
"Act like an antag, get treated like one" is in the rules
- Sun Sep 27, 2015 10:27 pm
- Forum: Resolved Appeals
- Topic: [jud1c470r] - TylerValleGG's Unban Appeal
- Replies: 8
- Views: 1761
Re: Unban Appeal
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=44
There's a template that really helps with the formatting
There's a template that really helps with the formatting
- Sun Sep 27, 2015 9:49 pm
- Forum: Resolved Requests
- Topic: Milk Milkie - Deleting Cloning Record FNR, Delaying Round
- Replies: 26
- Views: 7504
Re: Milk Milkie - Deleting Cloning Record FNR, Delaying Roun
...Pardon?Snerdly wrote:Because autocloning as a non antag is meta as fuck
- Sun Sep 27, 2015 5:02 pm
- Forum: Ideas
- Topic: Valhalla. Away missions+post death content
- Replies: 9
- Views: 2339
Re: Valhalla. Away missions+post death content
dupe thread
- Sun Sep 27, 2015 4:34 pm
- Forum: Resolved Appeals
- Topic: [scones] - Still banned
- Replies: 4
- Views: 1141
Re: [scones] - Still banned
You shouldn't be
- Sun Sep 27, 2015 1:58 am
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46424
Re: Do we really need Basil?
mercy killing
- Sat Sep 26, 2015 10:45 pm
- Forum: Coding Feedback
- Topic: Nar nar summon sound
- Replies: 12
- Views: 2911
Re: Nar nar summon sound
the hidden one is terrible, never bring it back
- Sat Sep 26, 2015 9:05 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 30910
Re: Changeling rounds are boring as hell
op wordplay made me laugh
horrifying roundtype with a shit antag that is more or less an unstoppable killing machine, 100% uninteresting to play against healing/adrenal/armor'd things with rezzing and a channel nobody else can get
horrifying roundtype with a shit antag that is more or less an unstoppable killing machine, 100% uninteresting to play against healing/adrenal/armor'd things with rezzing and a channel nobody else can get
- Sat Sep 26, 2015 6:43 am
- Forum: Ideas
- Topic: Gang converting sec/snowballing
- Replies: 116
- Views: 22689
Re: Gang converting sec/snowballing
It was preparatory for datum antagsSteelpoint wrote:I think the NT icon was removed due to edge cases of the NT icon overlapping with certain antag icons such as Cult or Syndicate icons.
- Fri Sep 25, 2015 6:13 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18325
Re: Hardsuits for the RD and CMO!
I miss helmets being separate.
- Fri Sep 25, 2015 6:51 am
- Forum: Ideas
- Topic: Gang converting sec/snowballing
- Replies: 116
- Views: 22689
Re: Gang converting sec/snowballing
Tears will flow and the station will run redSaegrimr wrote:What if...
Sec cant implant gangers, and gangers cant convert the implanted.
A thousand angry ghosts will encircle the HoS
- Fri Sep 25, 2015 6:00 am
- Forum: Coding Feedback
- Topic: Science needs a major rework and cutbacks/nerfs
- Replies: 20
- Views: 4665
- Fri Sep 25, 2015 12:52 am
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 15725
Re: Final Armour/Weapon Proposals
All he said was that playing another game has made him re-evaluate his view of things in this game. Somewhat tangental and an elaboration on what I said, but nevertheless correct.
- Fri Sep 25, 2015 12:35 am
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8211
Re: Make Librarian useful
It's a menial service job, not a warlock.
- Thu Sep 24, 2015 11:37 pm
- Forum: Ideas
- Topic: Vices / Creature Comforts / Not-quite-addictions
- Replies: 8
- Views: 2373
Re: Vices / Creature Comforts / Not-quite-addictions
This would be ass in SS13. This functions with the mood system in Lifeweb because most actions are a sort of difficultly check: Taking into account skills + stats, with your mood adversely affecting stats. This is not the case for SS13, and these sound like meaningless tedium. Lifeweb's are also mor...
- Thu Sep 24, 2015 9:31 pm
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 15725
Re: Final Armour/Weapon Proposals
When will people realize that Security sucks to play while there are server rules at all? Law works as a concept via threat of violence and harm to the individual, but when there are third party omniscient beings protecting you, what is there to fear? What reason is there to obey or enforce the law ...
- Thu Sep 24, 2015 7:32 pm
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9470
Re: Low pop murderboner/armory/no sec
The solution is to not have lowpop.
However population-based Armory scaling would be interesting if someone wanted to take a crack at it.
However population-based Armory scaling would be interesting if someone wanted to take a crack at it.
- Wed Sep 23, 2015 10:34 pm
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8295
Re: merge roboticist and scientist: discussion edition
where are the r&d doors to stop robo from being "r&d the job"
- Wed Sep 23, 2015 6:37 pm
- Forum: Coding Feedback
- Topic: Vampires & Vampirism
- Replies: 26
- Views: 6272
Re: Vampires & Vampirism
I like it.
- Tue Sep 22, 2015 8:52 pm
- Forum: Resolved Appeals
- Topic: [scones] Gandalf2k15 - Multiaccount - Permanent Ban
- Replies: 3
- Views: 1232
Re: [scones] Gandalf2k15 - Multiaccount - Permanent Ban
Yes.
I'll lift the ban in a couple hours when I can get on. Stay on this account, or it's straight back to jail you go.
I'll lift the ban in a couple hours when I can get on. Stay on this account, or it's straight back to jail you go.
- Tue Sep 22, 2015 7:51 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18325
Re: Hardsuits for the RD and CMO!
Science staff dying horribly to failed experiments is just how it should be, IMO
- Tue Sep 22, 2015 4:34 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18325
Re: Hardsuits for the RD and CMO!
What's wrong with trial by fire/error? Isn't that how Science is intended to be?
- Tue Sep 22, 2015 4:08 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18325
Re: Hardsuits for the RD and CMO!
Just get rid of the shit Dannno sprite and bring back the old one minus the stripe, HoS can have the stripe
- Tue Sep 22, 2015 4:02 pm
- Forum: Coding Feedback
- Topic: PR#11940 Security Biosuit Sprite/Armour Change
- Replies: 23
- Views: 4547
Re: PR#11940 Security Biosuit Sprite/Armour Change
You could do something actually good and fix the bombsuit sprite
- Tue Sep 22, 2015 3:59 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18325
Re: Hardsuits for the RD and CMO!
NoSteelpoint wrote:Replace the HoS Hardsuit sprite with the current Sec Hardsuit sprite, giving him the dark suit while sec officers get the normal red sprite suit.
It's the old sprite and I wish it was the standard again
- Tue Sep 22, 2015 3:49 pm
- Forum: Ideas
- Topic: Removing Objectives From Antagonists
- Replies: 34
- Views: 6919
Re: Removing Objectives From Antagonists
It's not fun or interesting to have every antagonist on the station just trying to max their KDA because there is nothing better to do.
Like Kor said, there is nothing wrong with an optional base goal for your traitoring.
Like Kor said, there is nothing wrong with an optional base goal for your traitoring.
- Tue Sep 22, 2015 3:46 pm
- Forum: Coding Feedback
- Topic: PR#11940 Security Biosuit Sprite/Armour Change
- Replies: 23
- Views: 4547
Re: PR#11940 Security Biosuit Sprite/Armour Change
I kind of like the current sprite because it really just is the security version of a normal biosuit.
- Tue Sep 22, 2015 3:05 pm
- Forum: Closed Complaints
- Topic: [NikNakFlak][MysteryHeadmin] Headmins don't need proxies.
- Replies: 5
- Views: 1616
Re: [NikNakFlak][MysteryHeadmin] Headmins don't need proxies
Nobody was taking those threads seriously, and with good reason. NikNak received permission to bin them.
- Tue Sep 22, 2015 8:21 am
- Forum: Resolved Appeals
- Topic: [scones] Gandalf2k15 - Multiaccount - Permanent Ban
- Replies: 3
- Views: 1232
Re: [scones] Gandalf2k15 - Multiaccount - Permanent Ban
Which account do you want to use this time around?
- Tue Sep 22, 2015 2:40 am
- Forum: Ideas
- Topic: Side antag Vampire [paid code]
- Replies: 8
- Views: 1870
Re: Side antag Vampire [paid code]
Needs something to prevent infinite harmless monkey blood farming
- Mon Sep 21, 2015 11:34 pm
- Forum: Ideas
- Topic: Side antag Vampire [paid code]
- Replies: 8
- Views: 1870
Re: Side antag Vampire [paid code]
Check out Spheretech's sprites and try to get a hold of him. He made some KILLER vampire sprites.
- Mon Sep 21, 2015 8:49 pm
- Forum: Ideas
- Topic: Side antag Vampire [paid code]
- Replies: 8
- Views: 1870
Re: VTM and DarkEden Vampires [paid code] [WIP]
coonstation lol Jokes aside, the biggest issue that comes to mind is the whole "injury resistance" thing, because TG med is only surface level complexity in the form of raw damage numbers, with nothing to really... Ignore. The system works fine with Lifeweb's PAIN, and even pretty alright ...
- Mon Sep 21, 2015 6:02 pm
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 23121