Search found 1616 matches

by Scones
Fri Oct 02, 2015 9:16 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23579

Re: MAP ROTATION

People are like lemmings and mass suicides are a meme that will not last
by Scones
Fri Oct 02, 2015 8:08 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23579

Re: MAP ROTATION

As much as I don't think the average player is very smart, they do have the capacity to learn a new map. It's not that bad.

In other news, I think MSO local merged Dreamstation. Very excited to see it in action.
by Scones
Fri Oct 02, 2015 6:29 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Aliannera
Replies: 11
Views: 2998

Re: TRIALMIN REVIEW: Aliannera

didnt do NOTHIN
by Scones
Fri Oct 02, 2015 5:38 am
Forum: Ideas
Topic: Buffing unused content
Replies: 5
Views: 1251

Re: Buffing unused content

Unused does not mean things are bad
by Scones
Thu Oct 01, 2015 4:19 pm
Forum: Coding Feedback
Topic: MAP ROTATION
Replies: 103
Views: 23579

Re: MAP ROTATION

It's not hard to learn a new map
by Scones
Thu Oct 01, 2015 7:39 am
Forum: Resolved Requests
Topic: [bdpuffy420] Raiding /vg/ in the name of /tg/
Replies: 9
Views: 2244

Re: [bdpuffy420] Raiding /vg/ in the name of /tg/

There was someone who used to play here with that name as their static, although I forgot the ckey
by Scones
Wed Sep 30, 2015 11:18 pm
Forum: General Chat
Topic: Nuke Ops Allstars
Replies: 19
Views: 5533

Re: Nuke Ops Allstars

You only need 2 players who know basic controls and the best strategy, and you can win nuke with a 90% rate as a result (With the 10% accounting for strange edge cases)
by Scones
Wed Sep 30, 2015 5:19 am
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30910

Re: Changeling rounds are boring as hell

it's extremely subjective but i'm actually serious when i say it's rot of the game
by Scones
Wed Sep 30, 2015 4:56 am
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30910

Re: Changeling rounds are boring as hell

sucks to suck etc.

sorry i got burnt out reading novels on tgstation13.org post-dezzmont
by Scones
Wed Sep 30, 2015 12:49 am
Forum: Ideas
Topic: SyndiCake
Replies: 30
Views: 6188

Re: SyndiCake

"Depending on the potency of the cake."

what determines this

and no, syndicakes had special traits but they were removed
by Scones
Wed Sep 30, 2015 12:31 am
Forum: Ideas
Topic: SyndiCake
Replies: 30
Views: 6188

Re: SyndiCake

you know there is literally an item called syndicakes in the game right now yes?
by Scones
Tue Sep 29, 2015 10:59 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30910

Re: Changeling rounds are boring as hell

It's up to players to be engaging and fun. If you need to murderbone to be engaging and fun, may I suggest one of the many triple-A shooters currently available?

Antagonists set the tone and shape the spaces that the standard, average player must fill.
by Scones
Tue Sep 29, 2015 7:39 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30910

Re: Changeling rounds are boring as hell

Scott wrote:First you complain about Changelings being too chicken shit to satisfy the bloodlust of security players.
lol
by Scones
Tue Sep 29, 2015 5:45 pm
Forum: Ideas
Topic: We should had a Purge Day
Replies: 20
Views: 3654

Re: We should had a Purge Day

This idea is not fun or interesting in practice. There are gamemodes that practically already simulate it.
by Scones
Tue Sep 29, 2015 5:42 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30910

Re: Changeling rounds are boring as hell

having tough antags that can actually do shit without having to worry as much about dying is worlds more entertaining than changelings getting stunned, cuffed, and gibbed five minutes into the round and having pseudo-extended EXACTLY. I know I've been able to play much more aggressively now that I ...
by Scones
Mon Sep 28, 2015 2:29 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Sawrge
Replies: 20
Views: 5079

Re: TRIALMIN REVIEW: Sawrge

captain sawrge wrote:
Scones wrote:has he done literally anything during his time as a trialmin
I have done nothing. I've just deceived you this entire time. The truth is, I'm not even an admin.
SHIT
by Scones
Mon Sep 28, 2015 1:08 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Sawrge
Replies: 20
Views: 5079

Re: TRIALMIN REVIEW: Sawrge

has he done literally anything during his time as a trialmin
by Scones
Mon Sep 28, 2015 12:04 am
Forum: Resolved Appeals
Topic: [Lemonlord] Crossing the line from the other side
Replies: 10
Views: 2606

Re: [Lemonlord] Crossing the line from the other side

If Pax was the Captain there is 0 issue with what happened.

"Act like an antag, get treated like one" is in the rules
by Scones
Sun Sep 27, 2015 10:27 pm
Forum: Resolved Appeals
Topic: [jud1c470r] - TylerValleGG's Unban Appeal
Replies: 8
Views: 1761

Re: Unban Appeal

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=44

There's a template that really helps with the formatting
by Scones
Sun Sep 27, 2015 9:49 pm
Forum: Resolved Requests
Topic: Milk Milkie - Deleting Cloning Record FNR, Delaying Round
Replies: 26
Views: 7504

Re: Milk Milkie - Deleting Cloning Record FNR, Delaying Roun

Snerdly wrote:Because autocloning as a non antag is meta as fuck
...Pardon?
by Scones
Sun Sep 27, 2015 5:02 pm
Forum: Ideas
Topic: Valhalla. Away missions+post death content
Replies: 9
Views: 2339

Re: Valhalla. Away missions+post death content

dupe thread
by Scones
Sun Sep 27, 2015 4:34 pm
Forum: Resolved Appeals
Topic: [scones] - Still banned
Replies: 4
Views: 1141

Re: [scones] - Still banned

You shouldn't be
by Scones
Sun Sep 27, 2015 1:58 am
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 46424

Re: Do we really need Basil?

mercy killing
by Scones
Sat Sep 26, 2015 10:45 pm
Forum: Coding Feedback
Topic: Nar nar summon sound
Replies: 12
Views: 2911

Re: Nar nar summon sound

the hidden one is terrible, never bring it back
by Scones
Sat Sep 26, 2015 9:05 pm
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 30910

Re: Changeling rounds are boring as hell

op wordplay made me laugh

horrifying roundtype with a shit antag that is more or less an unstoppable killing machine, 100% uninteresting to play against healing/adrenal/armor'd things with rezzing and a channel nobody else can get
by Scones
Sat Sep 26, 2015 6:43 am
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 22689

Re: Gang converting sec/snowballing

Steelpoint wrote:I think the NT icon was removed due to edge cases of the NT icon overlapping with certain antag icons such as Cult or Syndicate icons.
It was preparatory for datum antags
by Scones
Fri Sep 25, 2015 6:13 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18325

Re: Hardsuits for the RD and CMO!

I miss helmets being separate.
by Scones
Fri Sep 25, 2015 6:51 am
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 22689

Re: Gang converting sec/snowballing

Saegrimr wrote:What if...
Sec cant implant gangers, and gangers cant convert the implanted.
Tears will flow and the station will run red

A thousand angry ghosts will encircle the HoS
by Scones
Fri Sep 25, 2015 12:52 am
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15725

Re: Final Armour/Weapon Proposals

All he said was that playing another game has made him re-evaluate his view of things in this game. Somewhat tangental and an elaboration on what I said, but nevertheless correct.
by Scones
Fri Sep 25, 2015 12:35 am
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8211

Re: Make Librarian useful

It's a menial service job, not a warlock.
by Scones
Thu Sep 24, 2015 11:37 pm
Forum: Ideas
Topic: Vices / Creature Comforts / Not-quite-addictions
Replies: 8
Views: 2373

Re: Vices / Creature Comforts / Not-quite-addictions

This would be ass in SS13. This functions with the mood system in Lifeweb because most actions are a sort of difficultly check: Taking into account skills + stats, with your mood adversely affecting stats. This is not the case for SS13, and these sound like meaningless tedium. Lifeweb's are also mor...
by Scones
Thu Sep 24, 2015 9:31 pm
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15725

Re: Final Armour/Weapon Proposals

When will people realize that Security sucks to play while there are server rules at all? Law works as a concept via threat of violence and harm to the individual, but when there are third party omniscient beings protecting you, what is there to fear? What reason is there to obey or enforce the law ...
by Scones
Thu Sep 24, 2015 7:32 pm
Forum: Ideas
Topic: Low pop murderboner/armory/no sec
Replies: 49
Views: 9470

Re: Low pop murderboner/armory/no sec

The solution is to not have lowpop.

However population-based Armory scaling would be interesting if someone wanted to take a crack at it.
by Scones
Wed Sep 23, 2015 10:34 pm
Forum: Ideas
Topic: merge roboticist and scientist: discussion edition
Replies: 38
Views: 8295

Re: merge roboticist and scientist: discussion edition

where are the r&d doors to stop robo from being "r&d the job"
by Scones
Wed Sep 23, 2015 6:37 pm
Forum: Coding Feedback
Topic: Vampires & Vampirism
Replies: 26
Views: 6272

Re: Vampires & Vampirism

I like it.
by Scones
Tue Sep 22, 2015 8:52 pm
Forum: Resolved Appeals
Topic: [scones] Gandalf2k15 - Multiaccount - Permanent Ban
Replies: 3
Views: 1232

Re: [scones] Gandalf2k15 - Multiaccount - Permanent Ban

Yes.

I'll lift the ban in a couple hours when I can get on. Stay on this account, or it's straight back to jail you go.
by Scones
Tue Sep 22, 2015 7:51 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18325

Re: Hardsuits for the RD and CMO!

Science staff dying horribly to failed experiments is just how it should be, IMO
by Scones
Tue Sep 22, 2015 4:34 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18325

Re: Hardsuits for the RD and CMO!

What's wrong with trial by fire/error? Isn't that how Science is intended to be?
by Scones
Tue Sep 22, 2015 4:08 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18325

Re: Hardsuits for the RD and CMO!

Just get rid of the shit Dannno sprite and bring back the old one minus the stripe, HoS can have the stripe
by Scones
Tue Sep 22, 2015 4:02 pm
Forum: Coding Feedback
Topic: PR#11940 Security Biosuit Sprite/Armour Change
Replies: 23
Views: 4547

Re: PR#11940 Security Biosuit Sprite/Armour Change

You could do something actually good and fix the bombsuit sprite
by Scones
Tue Sep 22, 2015 3:59 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 18325

Re: Hardsuits for the RD and CMO!

Steelpoint wrote:Replace the HoS Hardsuit sprite with the current Sec Hardsuit sprite, giving him the dark suit while sec officers get the normal red sprite suit.
No

It's the old sprite and I wish it was the standard again
by Scones
Tue Sep 22, 2015 3:49 pm
Forum: Ideas
Topic: Removing Objectives From Antagonists
Replies: 34
Views: 6919

Re: Removing Objectives From Antagonists

It's not fun or interesting to have every antagonist on the station just trying to max their KDA because there is nothing better to do.

Like Kor said, there is nothing wrong with an optional base goal for your traitoring.
by Scones
Tue Sep 22, 2015 3:46 pm
Forum: Coding Feedback
Topic: PR#11940 Security Biosuit Sprite/Armour Change
Replies: 23
Views: 4547

Re: PR#11940 Security Biosuit Sprite/Armour Change

I kind of like the current sprite because it really just is the security version of a normal biosuit.
by Scones
Tue Sep 22, 2015 3:05 pm
Forum: Closed Complaints
Topic: [NikNakFlak][MysteryHeadmin] Headmins don't need proxies.
Replies: 5
Views: 1616

Re: [NikNakFlak][MysteryHeadmin] Headmins don't need proxies

Nobody was taking those threads seriously, and with good reason. NikNak received permission to bin them.
by Scones
Tue Sep 22, 2015 8:21 am
Forum: Resolved Appeals
Topic: [scones] Gandalf2k15 - Multiaccount - Permanent Ban
Replies: 3
Views: 1232

Re: [scones] Gandalf2k15 - Multiaccount - Permanent Ban

Which account do you want to use this time around?
by Scones
Tue Sep 22, 2015 2:40 am
Forum: Ideas
Topic: Side antag Vampire [paid code]
Replies: 8
Views: 1870

Re: Side antag Vampire [paid code]

Needs something to prevent infinite harmless monkey blood farming
by Scones
Mon Sep 21, 2015 11:34 pm
Forum: Ideas
Topic: Side antag Vampire [paid code]
Replies: 8
Views: 1870

Re: Side antag Vampire [paid code]

Check out Spheretech's sprites and try to get a hold of him. He made some KILLER vampire sprites.
by Scones
Mon Sep 21, 2015 8:49 pm
Forum: Ideas
Topic: Side antag Vampire [paid code]
Replies: 8
Views: 1870

Re: VTM and DarkEden Vampires [paid code] [WIP]

coonstation lol Jokes aside, the biggest issue that comes to mind is the whole "injury resistance" thing, because TG med is only surface level complexity in the form of raw damage numbers, with nothing to really... Ignore. The system works fine with Lifeweb's PAIN, and even pretty alright ...