Search found 886 matches
- Sat Jun 18, 2016 6:03 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124264
Re: Lavaland
If the nerf actually goes through I have other suggestions, make it so that suicides and roundstart observers get a flag that prevents them from playing any ghost role, and add a button that allows admins to toggle ghost role permission for a single ghost, so if an admin catches you suiciding in a ...
- Fri Jun 17, 2016 2:20 pm
- Forum: General Chat
- Topic: Roleplay Levels Discussion
- Replies: 71
- Views: 18870
Re: Roleplay Levels Discussion
Bay is med-high. It is essentially "SS13, but with RP", with some whacky things, although it's a different kind of whacky. At present, they seem busy playing around with their bird race, I guess? Sometimes it's definitely not something I'd refer to as heavy roleplay. There's also Polaris, ...
- Fri Jun 17, 2016 2:15 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 131042
Re: cuck shed
Yeah, nah. I take that question back. I totally belong here.Sligneris wrote:Did someone mention me here yet? Am I a bad player?
- Wed Jun 15, 2016 3:20 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 131042
Re: cuck shed
Did someone mention me here yet? Am I a bad player?
- Wed Jun 15, 2016 10:11 am
- Forum: Coding Feedback
- Topic: BLOB THE *SUICIDE ROUND
- Replies: 63
- Views: 17929
Re: BLOB THE *SUICIDE ROUND
I'd prefer if player blobbernauts stayed. I like it when the round offers ghosts a chance to get involved.
- Mon Jun 06, 2016 9:07 pm
- Forum: Coding
- Topic: why i code the way I code
- Replies: 56
- Views: 15928
Re: why i code the way I code
To be honest, I never could take goofball seriously, but not because of his features or because of his code - I actually find some features that I hear are made by him interesting. It's more about the general impression he gives. Like, just look at the typing style, the profile icon and some of the ...
- Mon Jun 06, 2016 7:47 pm
- Forum: Ideas
- Topic: Change to loyalty implants
- Replies: 10
- Views: 2866
Re: Change to loyalty implants
Ah, I know I heard the idea before, so I was surprised to see it never made it in earlier. Why wasn't it merged?
- Sun Jun 05, 2016 11:22 am
- Forum: Site, Forums, And Wiki
- Topic: Moving Feedback Threads To Cuck Shed
- Replies: 41
- Views: 8939
Re: Moving Feedback Threads To Cuck Shed
And how would you propose to change that at all? You can't force people to play jobs.
- Sun Jun 05, 2016 10:49 am
- Forum: Ideas
- Topic: Change to loyalty implants
- Replies: 10
- Views: 2866
Change to loyalty implants
So, you know good old loyalty implants. Mass-distributed during a gang or rev round, meant to protect the crew from conversion. Except there are moments when using them doesn't mean that the crew is always "loyal" - and no one should really expect absolute unconditional obedience coming fr...
- Sat Jun 04, 2016 9:12 am
- Forum: General Chat
- Topic: RE:RE Learning Research
- Replies: 45
- Views: 11575
Re: RE:RE Learning Research
Even that much is assuming botany is competent enough to get all that. More often than not, they're busy staying confined in Botany, or mass-producing stuff to slip and teleport people.
- Sat Jun 04, 2016 9:08 am
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12331
Re: Remove birdboat?
Removw BirdBoat. Let the memes end here.
- Sat Jun 04, 2016 8:58 am
- Forum: General Chat
- Topic: RE:RE Learning Research
- Replies: 45
- Views: 11575
Re: RE:RE Learning Research
I liked some of the changes, such as welder+flamethrower+plasma cutter allowing me to get Plasma 4 - and some other changes also feel neat - I don't much mind reliability being gone either, as it was too much of a guesswork on whether I have the parts for it or not. That being said, I do lament some...
- Sat Jun 04, 2016 8:36 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124264
Re: Angel wings. The new slippery slope.
Lavastaff a.k.a. a weapon that pretty much crits any player the moment they get shot, while creating an unerasable obstacle that sets everyone passing through on fire.Kor wrote:>shit that lavaland adds is a way bigger breach
Like what?
- Sat Jun 04, 2016 8:25 am
- Forum: Site, Forums, And Wiki
- Topic: Moving Feedback Threads To Cuck Shed
- Replies: 41
- Views: 8939
Re: Moving Feedback Threads To Cuck Shed
It might be derailing it, but it might be relevant since it was mentioned - how is security in poor position at all?
- Fri Jun 03, 2016 9:12 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Sligneris - Drone bomber
- Replies: 3
- Views: 803
Re: [Saegrimr] Sligneris - Drone bomber
Ah, alright. Thank you and sorry for the trouble! How long is the drone ban currently, though?
- Fri Jun 03, 2016 8:34 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Sligneris - Drone bomber
- Replies: 3
- Views: 803
[Saegrimr] Sligneris - Drone bomber
Byond account and character name: Sligneris / Drone Banning admin: Saegrimr Ban type (What are you banned from?): Job ban - drone Server ban (not appealing this one, it's well-deserved and I want to serve it out.) Ban reason and length: seemingly permanent (job ban) 1440 minutes (server ban) Time b...
- Tue Mar 15, 2016 7:57 pm
- Forum: Resolved Appeals
- Topic: lzimann - banned for killing someone stealing mech parts
- Replies: 10
- Views: 2473
Re: lzimann - banned for killing someone stealing mech parts
If a sec team caught that librarian they would put him in perma for carrying suspicious items. Items were left with the corpse. The cloned librarian didn't really have them anymore. If he was just cloned and naked, there's no need to murder the guy, and simply restraining him or calling security wo...
- Wed Mar 09, 2016 11:24 pm
- Forum: Closed Complaints
- Topic: TechnoAlchemist - tampering with the nuke during nuke ops
- Replies: 18
- Views: 3613
Re: TechnoAlchemist - tampering with the nuke during nuke op
Unless someone wants to continue pressing the matter, I'm okay with this being closed. It doesn't really bother me anymore anyway.
- Wed Mar 09, 2016 11:22 pm
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3664
Re: Emergency Access Override wire
How would you be able to tell which wire is EAO if the ID Scan wire is not cut? You wouldn't, that's the point. You would need to cut the ID scan wire before hunting for the EAO wire. Also, a small update: I've adjusted the idea to make EAO even easier to disable by pulsing the wire, regardless of ...
- Wed Mar 09, 2016 9:52 pm
- Forum: Resolved Appeals
- Topic: [Shaps]Dwright92 - ERP Ban
- Replies: 9
- Views: 2432
Re: [Shaps]Dwright92 - ERP Ban
Observer here. You've been coercing another player into ERP after pulling her into experimentor room, stripping her, locking down the room and neck-grabbing her, all while she was resisting and clearly saying she doesn't want to, many times. That was definitely a rape scenario.
- Tue Feb 23, 2016 5:40 pm
- Forum: Closed Complaints
- Topic: TechnoAlchemist - tampering with the nuke during nuke ops
- Replies: 18
- Views: 3613
Re: TechnoAlchemist - tampering with the nuke during nuke op
I wasn't there during the earlier rounds, so I wouldn't know that. It did seem rather sudden to me.
Also, for context, I wasn't really one of the operatives - unless Cayenne counts as such.
Also, for context, I wasn't really one of the operatives - unless Cayenne counts as such.
- Tue Feb 23, 2016 12:07 pm
- Forum: Closed Complaints
- Topic: TechnoAlchemist - tampering with the nuke during nuke ops
- Replies: 18
- Views: 3613
Re: TechnoAlchemist - tampering with the nuke during nuke op
Personally, I think it's one thing when an admin starts some kind of event - I mean, deathsquad for example is one thing. There's making the rounds interesting, and then there's just fucking players over. I just think that influencing the very outcome directly, make the players basically insta-lose ...
- Tue Feb 23, 2016 11:51 am
- Forum: Closed Complaints
- Topic: TechnoAlchemist - tampering with the nuke during nuke ops
- Replies: 18
- Views: 3613
Re: TechnoAlchemist - tampering with the nuke during nuke op
The total population of the station was 30, which isn't exactly straight-up low-pop.
In the end, taking the end goal away from a team that worked a whole round for it, losing to nothing else but just a bunch of admin verbs doesn't seem kosher at all.
In the end, taking the end goal away from a team that worked a whole round for it, losing to nothing else but just a bunch of admin verbs doesn't seem kosher at all.
- Tue Feb 23, 2016 11:36 am
- Forum: Closed Complaints
- Topic: TechnoAlchemist - tampering with the nuke during nuke ops
- Replies: 18
- Views: 3613
TechnoAlchemist - tampering with the nuke during nuke ops
Byond account: Sligneris Admin: TechnoAlchemist: Time incident occurred: 2016-02-23, around 11:20 server time Detailed summary: During the round of Nuclear Emergency, once the operatives had secured the disk and used it to activate the device and started preparing to leave the station, TechnoAlchem...
- Mon Jan 25, 2016 11:36 am
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3664
Re: Emergency Access Override wire
Then that's something that could come in handy too, I guess!Actionb wrote:Pulsing the IDscan wire disables emergency access, currently.TheNightingale wrote:Maybe if mending the IDScan wire disabled EAO?
- Sun Jan 24, 2016 3:27 pm
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3664
Re: Emergency Access Override wire
If you EAO the brig, for instance, you're allowing anyone access for as long as somebody can't fix it right away, which is probably not going to be unless there's an AI or sec can stem the tide long enough to find and engineer / get a toolbox. Again, isn't it the same as it's for pulsing a bolt wir...
- Sat Jan 23, 2016 7:41 pm
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3664
Re: Emergency Access Override wire
Well, it's a lot like bolts - if someone just pulses the bolt wire rather than cutting it, its is difficult to unbolt it since you can't tell which wire is responsible for bolts. I think if you can't tell which wire is responsible for EAO, the solution could be the same as with the bolted doors - si...
- Sat Jan 23, 2016 12:54 pm
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3664
Re: Emergency Access Override wire
Also ID Scan is also not toggleable via Door Wires currently, as it's AI Only like EAO access is. That's also something I don't want to see a wire for, Bolt Wire already covers that functionality. Actually, it is. When pulsed, ID Scan wire makes the airlock pulse with red light - no other effect, n...
- Sat Jan 23, 2016 11:19 am
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3664
Re: Emergency Access Override wire
I'm not sure if it's easy - bolting things open is much easier and takes way less effort. Steps needed to bolt things open: Get a pair of wirecutters. Identify the power and bolt wires. Cut the power wire, apply crowbar Cut the bolt wire. Steps needed to activate EAO manually: Get a pair of wirecutt...
- Sat Jan 23, 2016 10:51 am
- Forum: Ideas
- Topic: Emergency Access Override wire
- Replies: 14
- Views: 3664
Emergency Access Override wire
There's currently a lack of an Emergency Access Override (EAO) wire on airlocks, making it the only door mode that cannot be changed by tampering with the wires. Since we have a few unused wires, I suggest we use one of these, and add it as a wire in the airlocks. I thought of an idea regarding how ...
- Tue Nov 10, 2015 12:27 pm
- Forum: Ideas
- Topic: Access-restricted fire alarms
- Replies: 19
- Views: 3655
Re: Access-restricted fire alarms
Appears that comprehensive reading is a rarity those days.
Valid point about anyone and their grandma being able to act in emergency. It's a shame that my suggestion is about anyone and their grandma not having the power to cancel the emergency entirely instead.
Valid point about anyone and their grandma being able to act in emergency. It's a shame that my suggestion is about anyone and their grandma not having the power to cancel the emergency entirely instead.
- Tue Nov 10, 2015 8:17 am
- Forum: Ideas
- Topic: Access-restricted fire alarms
- Replies: 19
- Views: 3655
Re: Access-restricted fire alarms
That sounds incredibly... creative. Not to mention rare. Flamethrowers aren't in tool storage, after all.callanrockslol wrote:One guy with a low output flamethrower locking down half the crew infinitely.
- Tue Nov 10, 2015 1:45 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 844411
Re: Stories of rage, tears and regret
i forgot i was banned from silicon and i was already 3/4 the way through the debraining process. instead of unbanning me from silicon for like half an hour, admins decided to kick me out of the brain, put someone else there, and leave me dead they then offered to make me ian instead of actually rev...
- Tue Nov 10, 2015 1:41 am
- Forum: Ideas
- Topic: Access-restricted fire alarms
- Replies: 19
- Views: 3655
Re: Access-restricted fire alarms
That would work for Engineers, but what about Cyborgs and AI? Would they be able to activate the access restrictions also, kind of how they're able to log into consoles?
- Tue Nov 10, 2015 1:10 am
- Forum: Ideas
- Topic: Access-restricted fire alarms
- Replies: 19
- Views: 3655
Re: Access-restricted fire alarms
We could set the same access as for Engineering foyer, yeah - meaning both Engineers and Atmos Techs would be able to lift them. There are plenty of times when I try to lock down the area with enormous hull breach and there has not been a single time when someone didn't go "lel, a fire alarm, b...
- Mon Nov 09, 2015 7:45 pm
- Forum: Ideas
- Topic: Access-restricted fire alarms
- Replies: 19
- Views: 3655
Access-restricted fire alarms
Make fire alarms resettable only for people with Engineering access. I'm damn tired of every single idiot being able to lift everything . They should be still possible to pass through with just a crowbar, so it shouldn't really block anyone for good, and restricting the access on the areas will make...