Search found 153 matches
- Mon Jan 21, 2019 3:22 pm
- Forum: Coding Feedback
- Topic: Carp hardsuit is garbage
- Replies: 9
- Views: 3284
Re: Carp hardsuit is garbage
Lots of bundles ARE good. The tradeoff is that you don't know what you're going to get, so it might be bad for your specific circumstances. I'll consider buffing the hardsuit.
- Mon Jan 21, 2019 3:13 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22657
Re: Round length
Is it time for 4dplanner's most unpopular removal yetAlso big bombs are dumb dumb dumb dumb dumb I hate them
- Mon Jan 21, 2019 2:40 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22294
Re: Why was #42386 merged?
I've been thinking of making a PR that
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.
However it'd be on indefinite delay until my crippled attempts at spriting form up.
- Mon Jan 21, 2019 12:34 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22294
Re: Why was #42386 merged?
Separated chemicals also lead to a number of other broken plants - omega weed smoke for (iirc) around 700 u + 140u smoke solution, teslium tomatoes, etc etc. Removing separated chemicals allowed me to hit all of these at once.
- Mon Jan 21, 2019 12:27 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22294
Re: Why was #42386 merged?
anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants? its not t...
- Sun Jan 20, 2019 5:50 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15722
Re: Chemistry is a disease
#coderbus is pretty dead nowadays
- Sun Jan 20, 2019 5:38 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22657
Re: Round length
endgame = 20 mins indatorangebottle wrote:Qbmax32 wrote:The reason rounds on tg tend to last so short is because roleplay is not encouraged and there isn’t enough end game content for each department to keep it interesting
To go along with this, we keep removing and nerfing their endgame content as well.
- Sun Jan 20, 2019 3:19 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22294
Re: Why was #42386 merged?
Because I'm not done yet
- Sun Jan 20, 2019 3:18 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22294
Re: Why was #42386 merged?
Just to confirm Vaina, I should be nerfing more things so it's not half-assed?
- Sun Jan 20, 2019 2:54 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22294
Re: Why was #42386 merged?
Length of a reply does not a detailed justification make. You said all the steps that we already know go into making exploding plants, then effectively said "and these take a long time, and so you deserve to be killed by them". None of these steps require skill or even really that much kno...
- Sun Jan 20, 2019 2:15 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22294
Re: Why was #42386 merged?
If I did nothing but removing I wouldn't have 29 GBP :^)
- Fri Jan 18, 2019 11:56 am
- Forum: Ideas
- Topic: Laughter demon rework
- Replies: 12
- Views: 3034
Re: Laughter demon rework
Yeah, just revive on spill if you want to go down that route.
- Wed Jan 16, 2019 10:36 am
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10642
Re: Misc. ghost role changes?
If you're counting slimes, you should probably count rev, nukeop, ninja, blob, sentient disease, and pirates.
- Sat Jan 12, 2019 12:03 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63318
Re: Hygiene Removal
He then posted the exact same thing in this thread so it's not like that screenshot is as tragic as it sounds
- Wed Jan 09, 2019 5:19 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21312
Re: Give borgs damage slowdown
I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
when I get back to uni, should be ready in a few days.
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
when I get back to uni, should be ready in a few days.
- Wed Jan 09, 2019 2:02 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21312
Re: Give borgs damage slowdown
To be honest, I don't really like the robotics console at all, and I'd like to see it go if slowdown became a thing.
- Wed Jan 09, 2019 2:00 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21312
Re: Give borgs damage slowdown
I'm considering PRing this, though I think there should be some buffs to compensate ( for instance flash stuns lasting for seconds, not calendar months)
Edit: reasoning is that borgs are currently a strange mix of immunities and hard counters, and removing only the immunities is a bad idea.
Edit: reasoning is that borgs are currently a strange mix of immunities and hard counters, and removing only the immunities is a bad idea.
- Wed Jan 09, 2019 1:57 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63318
Re: Hygiene Removal
Q has said they'll fix the sprites and draining already, so it's probably best to save feedback on those fronts until that's done
- Wed Jan 09, 2019 12:33 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 53822
Re: Movement Speed
Skilled players are able to come out on top regardless of movement speed. This is the most retarded fucking post I've ever read. This entire game revolves around stuns, AKA, the thing that makes your movement speed 0. Durrr me skilled player, me no need to move to win game. Stuns are getting remove...
- Wed Jan 09, 2019 12:30 pm
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 11318
Re: ok time for a realtalk about abductors
It rarely is for no reason, though. Just panning around is enough to catch abductions relatively often, and the AI will then tend to call down the entire crew on you to prevent beamup. Personally I tend to leave it since it makes abductor gameplay a bit more fun and challenging, but there definitely...
- Mon Jan 07, 2019 8:42 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63318
Re: Hygiene Removal
Do you get warning before the greensprite?
- Fri Jan 04, 2019 11:06 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14701
Re: Ghost role issue
Do we timelock any roundstart antags?
- Thu Jan 03, 2019 6:50 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21312
Re: Give borgs damage slowdown
Could be cool if borgs had damage slowdown AND more interesting glitches than just losing module slots.
- Wed Dec 26, 2018 2:26 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 53822
Re: Movement Speed
When Terry bumps up to 100% Time Dilation and you have to watch everything move in slow-mo it's pretty disgusting, but I suppose 100% Time Dilation is going to be disgusting no matter what.
- Tue Dec 18, 2018 1:09 pm
- Forum: Ideas
- Topic: Make Shadowpeople a main race
- Replies: 11
- Views: 2787
Re: Make Shadowpeople a main race
If they were added they definitely shouldn't have suits, what would be the point?
- Wed Dec 12, 2018 2:05 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33513
Re: Removal of auto cloning and pre scanning
Trying to give arrival times for features coded at random by volunteers seems like a mistake.
- Mon Dec 10, 2018 12:25 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33513
Re: Removal of auto cloning and pre scanning
This change has a huge QoL loss for medbay players, body management in the cloning room is hectic as is usually, i'd like to be able to scan and strip people, then throw them in the morgue and clone them one by one You might want to take a look at the PR that lets you scan dead people that's up at ...
- Fri Dec 07, 2018 2:17 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33513
Re: Removal of auto cloning and pre scanning
Legion cores don't revive from actual death, do they?Shadowflame909 wrote: And alt revival methods like legion cores
- Thu Dec 06, 2018 6:34 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33513
Re: Removal of auto cloning and pre scanning
The cloner also has the advantage of not making brain-only revives a surgery intensive pain.
- Thu Dec 06, 2018 3:46 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33513
Re: Removal of auto cloning and pre scanning
It is currently sitting at 100% downthumbs
- Thu Dec 06, 2018 3:45 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33513
Re: Removal of auto cloning and pre scanning
Here is a crazy idea... IF the goal is to have less surprise moments of people getting cloned even though their body was spaced or hidden really well or whatever... what about making it so that ONLY dead bodies can be scanned. Then you could keep auto-cloning and people just throw dead body in, it ...
- Fri Nov 30, 2018 12:57 pm
- Forum: Admin Feedback
- Topic: Coconutwarrior97
- Replies: 63
- Views: 26848
Re: Coconutwarrior97
Put a lot of effort into retroactively investigating a complicated sequence of events that occurred in a round where no administration were online on Terry, good admin
- Thu Nov 22, 2018 3:31 pm
- Forum: Closed Policy Discussion
- Topic: bottle of blood and blood contract as a non antag
- Replies: 59
- Views: 12608
Re: bottle of blood and blood contract as a non antag
Blood drunk miner officially confirmed as about as difficult as 2 legions On topic, I've always found it a bit weird that either of the murder items are usable as non-antag. No self-antagging (i.e. murdering) UNLESS you killed this one (now easy) boss? It's also weird that new players have to searc...
- Wed Nov 07, 2018 1:17 am
- Forum: Former Admins
- Topic: [No Longer Admin] Penterwast
- Replies: 12
- Views: 5547
Re: Penterwast
Been meaning to say for a while, but reminded by last round - excellent admin, and often the only one present on Terry. One admin is the difference between salty chaos and peace. Also top-tier malf borg
- Tue Nov 06, 2018 12:00 pm
- Forum: Ideas
- Topic: Puzzle Station 13
- Replies: 14
- Views: 2169
Re: Puzzle Station 13
1) I would unironically code this if I thought it'd actually get merged
2) Stop arguing in my thread you fucks, there's only been one (extremely handsome) legitimate responder
2) Stop arguing in my thread you fucks, there's only been one (extremely handsome) legitimate responder
- Mon Nov 05, 2018 4:08 pm
- Forum: Ideas
- Topic: Puzzle Station 13
- Replies: 14
- Views: 2169
Puzzle Station 13
Puzzle Pirates is a game where (almost) every task you do requires solving a puzzle. Sailing looks like this: https://yppedia.puzzlepirates.com/images/8/88/Sailing.png , and carpentry looks like this: https://yppedia.puzzlepirates.com/images/b/b2/Carpentry.png . This allows high skill ceilings for s...
- Fri May 26, 2017 9:57 am
- Forum: Coding Feedback
- Topic: Advance Plasma Cutter & Mining
- Replies: 11
- Views: 3328
Re: Advance Plasma Cutter & Mining
It takes two ore to recharge fully, so I cannot take this complaint seriously
- Mon May 22, 2017 3:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914353
Re: Screenshots General
I guess the syndicate should stop hiring me if this is what happens though. That round was great, I yelled at captain to get the disk implanted and he did, made 10 medibots and blew up an op who was given 700 tc with my own low yield toxin bombs all as a lawyer. I was the OP you blew up - I had 90 ...
- Wed Apr 26, 2017 9:56 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
Yeah, the actual responses happened WAY back
- Tue Apr 25, 2017 11:58 pm
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
However, leaving that detail out in the salt-filled rage gave a false impression nonetheless, and I'm sorry.
- Tue Apr 25, 2017 11:51 pm
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
I've got to be honest, I had forgotten about this thread by now - but I did *not* say you were a traitor over comms. I said that you killed me, and I wanted sec to arrest you, which I thought was a perfectly valid IC response to what I had been told was an IC issue; this is, however, different to tr...
- Sun Apr 23, 2017 2:24 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
Except the bible gives brain damage, which is an actual disadvantage, and most people would warn the chaplain first even in that case and not kill him without saying a single word to him
- Sun Apr 23, 2017 2:23 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
My basic point here is that while you're saying "Negative symptoms", words popping up on your screen is not enough justification to kill someone
- Sun Apr 23, 2017 2:22 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
I'm not the one claiming extreme roleplay here, so that comeback doesn't really work
- Sun Apr 23, 2017 2:16 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
Also, the cure was table salt
- Sun Apr 23, 2017 2:16 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
In addition, in real life you would be a total psychopath if you killed someone for making you bald and snotty, jesus christ there is such a thing as proportionate response
- Sun Apr 23, 2017 2:15 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
The virus in question did not have coughing - and in what way is "I got a disease so I'm going to wordlessly kill this man without explaining myself or giving him a chance to do so" good roleplay?
- Sun Apr 23, 2017 1:59 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
And Magikarp telling you you weren't in trouble is the reason for creating this thread.
- Sun Apr 23, 2017 1:58 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
Those aren't really negative symptoms, though, as they have no in-game disadvantages.
- Sun Apr 23, 2017 1:52 am
- Forum: Closed Complaints
- Topic: [Ambassador Magikarp] Richard Lord - uncertainty
- Replies: 47
- Views: 9785
Re: [Ambassador Magikarp] Richard Lord - uncertainty
(I'll update this post with exact logs when I can get them)