Search found 153 matches

by 4dplanner
Mon Jan 21, 2019 3:22 pm
Forum: Coding Feedback
Topic: Carp hardsuit is garbage
Replies: 9
Views: 3284

Re: Carp hardsuit is garbage

Lots of bundles ARE good. The tradeoff is that you don't know what you're going to get, so it might be bad for your specific circumstances. I'll consider buffing the hardsuit.
by 4dplanner
Mon Jan 21, 2019 3:13 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22657

Re: Round length

Also big bombs are dumb dumb dumb dumb dumb I hate them
Is it time for 4dplanner's most unpopular removal yet
by 4dplanner
Mon Jan 21, 2019 2:40 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22294

Re: Why was #42386 merged?

I've been thinking of making a PR that

A) removes the gene machine
B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool.

However it'd be on indefinite delay until my crippled attempts at spriting form up.
by 4dplanner
Mon Jan 21, 2019 12:34 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22294

Re: Why was #42386 merged?

Separated chemicals also lead to a number of other broken plants - omega weed smoke for (iirc) around 700 u + 140u smoke solution, teslium tomatoes, etc etc. Removing separated chemicals allowed me to hit all of these at once.
by 4dplanner
Mon Jan 21, 2019 12:27 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22294

Re: Why was #42386 merged?

anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants? its not t...
by 4dplanner
Sun Jan 20, 2019 5:50 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15722

Re: Chemistry is a disease

#coderbus is pretty dead nowadays
by 4dplanner
Sun Jan 20, 2019 5:38 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22657

Re: Round length

datorangebottle wrote:
Qbmax32 wrote:The reason rounds on tg tend to last so short is because roleplay is not encouraged and there isn’t enough end game content for each department to keep it interesting

To go along with this, we keep removing and nerfing their endgame content as well.
endgame = 20 mins in
by 4dplanner
Sun Jan 20, 2019 3:19 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22294

Re: Why was #42386 merged?

Because I'm not done yet ;)
by 4dplanner
Sun Jan 20, 2019 3:18 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22294

Re: Why was #42386 merged?

Just to confirm Vaina, I should be nerfing more things so it's not half-assed?
by 4dplanner
Sun Jan 20, 2019 2:54 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22294

Re: Why was #42386 merged?

Length of a reply does not a detailed justification make. You said all the steps that we already know go into making exploding plants, then effectively said "and these take a long time, and so you deserve to be killed by them". None of these steps require skill or even really that much kno...
by 4dplanner
Sun Jan 20, 2019 2:15 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22294

Re: Why was #42386 merged?

If I did nothing but removing I wouldn't have 29 GBP :^)
by 4dplanner
Fri Jan 18, 2019 11:56 am
Forum: Ideas
Topic: Laughter demon rework
Replies: 12
Views: 3034

Re: Laughter demon rework

Yeah, just revive on spill if you want to go down that route.
by 4dplanner
Wed Jan 16, 2019 10:36 am
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10642

Re: Misc. ghost role changes?

If you're counting slimes, you should probably count rev, nukeop, ninja, blob, sentient disease, and pirates.
by 4dplanner
Sat Jan 12, 2019 12:03 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63318

Re: Hygiene Removal

He then posted the exact same thing in this thread so it's not like that screenshot is as tragic as it sounds
by 4dplanner
Wed Jan 09, 2019 5:19 pm
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21312

Re: Give borgs damage slowdown

I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.

when I get back to uni, should be ready in a few days.
by 4dplanner
Wed Jan 09, 2019 2:02 pm
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21312

Re: Give borgs damage slowdown

To be honest, I don't really like the robotics console at all, and I'd like to see it go if slowdown became a thing.
by 4dplanner
Wed Jan 09, 2019 2:00 pm
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21312

Re: Give borgs damage slowdown

I'm considering PRing this, though I think there should be some buffs to compensate ( for instance flash stuns lasting for seconds, not calendar months)

Edit: reasoning is that borgs are currently a strange mix of immunities and hard counters, and removing only the immunities is a bad idea.
by 4dplanner
Wed Jan 09, 2019 1:57 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63318

Re: Hygiene Removal

Q has said they'll fix the sprites and draining already, so it's probably best to save feedback on those fronts until that's done
by 4dplanner
Wed Jan 09, 2019 12:33 pm
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 53822

Re: Movement Speed

Skilled players are able to come out on top regardless of movement speed. This is the most retarded fucking post I've ever read. This entire game revolves around stuns, AKA, the thing that makes your movement speed 0. Durrr me skilled player, me no need to move to win game. Stuns are getting remove...
by 4dplanner
Wed Jan 09, 2019 12:30 pm
Forum: Closed Policy Discussion
Topic: ok time for a realtalk about abductors
Replies: 41
Views: 11318

Re: ok time for a realtalk about abductors

It rarely is for no reason, though. Just panning around is enough to catch abductions relatively often, and the AI will then tend to call down the entire crew on you to prevent beamup. Personally I tend to leave it since it makes abductor gameplay a bit more fun and challenging, but there definitely...
by 4dplanner
Mon Jan 07, 2019 8:42 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63318

Re: Hygiene Removal

Do you get warning before the greensprite?
by 4dplanner
Fri Jan 04, 2019 11:06 am
Forum: Ideas
Topic: Ghost role issue
Replies: 60
Views: 14701

Re: Ghost role issue

Do we timelock any roundstart antags?
by 4dplanner
Thu Jan 03, 2019 6:50 am
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21312

Re: Give borgs damage slowdown

Could be cool if borgs had damage slowdown AND more interesting glitches than just losing module slots.
by 4dplanner
Wed Dec 26, 2018 2:26 am
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 53822

Re: Movement Speed

When Terry bumps up to 100% Time Dilation and you have to watch everything move in slow-mo it's pretty disgusting, but I suppose 100% Time Dilation is going to be disgusting no matter what.
by 4dplanner
Tue Dec 18, 2018 1:09 pm
Forum: Ideas
Topic: Make Shadowpeople a main race
Replies: 11
Views: 2787

Re: Make Shadowpeople a main race

If they were added they definitely shouldn't have suits, what would be the point?
by 4dplanner
Wed Dec 12, 2018 2:05 am
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33513

Re: Removal of auto cloning and pre scanning

Trying to give arrival times for features coded at random by volunteers seems like a mistake.
by 4dplanner
Mon Dec 10, 2018 12:25 pm
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33513

Re: Removal of auto cloning and pre scanning

This change has a huge QoL loss for medbay players, body management in the cloning room is hectic as is usually, i'd like to be able to scan and strip people, then throw them in the morgue and clone them one by one You might want to take a look at the PR that lets you scan dead people that's up at ...
by 4dplanner
Fri Dec 07, 2018 2:17 am
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33513

Re: Removal of auto cloning and pre scanning

Shadowflame909 wrote: And alt revival methods like legion cores
Legion cores don't revive from actual death, do they?
by 4dplanner
Thu Dec 06, 2018 6:34 pm
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33513

Re: Removal of auto cloning and pre scanning

The cloner also has the advantage of not making brain-only revives a surgery intensive pain.
by 4dplanner
Thu Dec 06, 2018 3:46 am
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33513

Re: Removal of auto cloning and pre scanning

It is currently sitting at 100% downthumbs
by 4dplanner
Thu Dec 06, 2018 3:45 am
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33513

Re: Removal of auto cloning and pre scanning

Here is a crazy idea... IF the goal is to have less surprise moments of people getting cloned even though their body was spaced or hidden really well or whatever... what about making it so that ONLY dead bodies can be scanned. Then you could keep auto-cloning and people just throw dead body in, it ...
by 4dplanner
Fri Nov 30, 2018 12:57 pm
Forum: Admin Feedback
Topic: Coconutwarrior97
Replies: 63
Views: 26848

Re: Coconutwarrior97

Put a lot of effort into retroactively investigating a complicated sequence of events that occurred in a round where no administration were online on Terry, good admin
by 4dplanner
Thu Nov 22, 2018 3:31 pm
Forum: Closed Policy Discussion
Topic: bottle of blood and blood contract as a non antag
Replies: 59
Views: 12608

Re: bottle of blood and blood contract as a non antag

Blood drunk miner officially confirmed as about as difficult as 2 legions On topic, I've always found it a bit weird that either of the murder items are usable as non-antag. No self-antagging (i.e. murdering) UNLESS you killed this one (now easy) boss? It's also weird that new players have to searc...
by 4dplanner
Wed Nov 07, 2018 1:17 am
Forum: Former Admins
Topic: [No Longer Admin] Penterwast
Replies: 12
Views: 5547

Re: Penterwast

Been meaning to say for a while, but reminded by last round - excellent admin, and often the only one present on Terry. One admin is the difference between salty chaos and peace. Also top-tier malf borg
by 4dplanner
Tue Nov 06, 2018 12:00 pm
Forum: Ideas
Topic: Puzzle Station 13
Replies: 14
Views: 2169

Re: Puzzle Station 13

1) I would unironically code this if I thought it'd actually get merged
2) Stop arguing in my thread you fucks, there's only been one (extremely handsome) legitimate responder
by 4dplanner
Mon Nov 05, 2018 4:08 pm
Forum: Ideas
Topic: Puzzle Station 13
Replies: 14
Views: 2169

Puzzle Station 13

Puzzle Pirates is a game where (almost) every task you do requires solving a puzzle. Sailing looks like this: https://yppedia.puzzlepirates.com/images/8/88/Sailing.png , and carpentry looks like this: https://yppedia.puzzlepirates.com/images/b/b2/Carpentry.png . This allows high skill ceilings for s...
by 4dplanner
Fri May 26, 2017 9:57 am
Forum: Coding Feedback
Topic: Advance Plasma Cutter & Mining
Replies: 11
Views: 3328

Re: Advance Plasma Cutter & Mining

It takes two ore to recharge fully, so I cannot take this complaint seriously
by 4dplanner
Mon May 22, 2017 3:09 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 914353

Re: Screenshots General

I guess the syndicate should stop hiring me if this is what happens though. That round was great, I yelled at captain to get the disk implanted and he did, made 10 medibots and blew up an op who was given 700 tc with my own low yield toxin bombs all as a lawyer. I was the OP you blew up - I had 90 ...
by 4dplanner
Wed Apr 26, 2017 9:56 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

Yeah, the actual responses happened WAY back
by 4dplanner
Tue Apr 25, 2017 11:58 pm
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

However, leaving that detail out in the salt-filled rage gave a false impression nonetheless, and I'm sorry.
by 4dplanner
Tue Apr 25, 2017 11:51 pm
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

I've got to be honest, I had forgotten about this thread by now - but I did *not* say you were a traitor over comms. I said that you killed me, and I wanted sec to arrest you, which I thought was a perfectly valid IC response to what I had been told was an IC issue; this is, however, different to tr...
by 4dplanner
Sun Apr 23, 2017 2:24 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

Except the bible gives brain damage, which is an actual disadvantage, and most people would warn the chaplain first even in that case and not kill him without saying a single word to him
by 4dplanner
Sun Apr 23, 2017 2:23 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

My basic point here is that while you're saying "Negative symptoms", words popping up on your screen is not enough justification to kill someone
by 4dplanner
Sun Apr 23, 2017 2:22 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

I'm not the one claiming extreme roleplay here, so that comeback doesn't really work
by 4dplanner
Sun Apr 23, 2017 2:16 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

Also, the cure was table salt
by 4dplanner
Sun Apr 23, 2017 2:16 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

In addition, in real life you would be a total psychopath if you killed someone for making you bald and snotty, jesus christ there is such a thing as proportionate response
by 4dplanner
Sun Apr 23, 2017 2:15 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

The virus in question did not have coughing - and in what way is "I got a disease so I'm going to wordlessly kill this man without explaining myself or giving him a chance to do so" good roleplay?
by 4dplanner
Sun Apr 23, 2017 1:59 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

And Magikarp telling you you weren't in trouble is the reason for creating this thread.
by 4dplanner
Sun Apr 23, 2017 1:58 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

Those aren't really negative symptoms, though, as they have no in-game disadvantages.
by 4dplanner
Sun Apr 23, 2017 1:52 am
Forum: Closed Complaints
Topic: [Ambassador Magikarp] Richard Lord - uncertainty
Replies: 47
Views: 9785

Re: [Ambassador Magikarp] Richard Lord - uncertainty

(I'll update this post with exact logs when I can get them)