Search found 1006 matches
- Fri Apr 14, 2017 11:20 pm
- Forum: Closed Policy Discussion
- Topic: All access and security
- Replies: 53
- Views: 12705
Re: All access and security
When you have tide problems just go to the gulag and dismantle the shuttle console. Leave a bunch of supplies, tools, and food there. Dismantle the station side console when you get back. Start using the tele gulag to dump assholes onto lavaland. Let them build what they will and watch things get a...
- Fri Apr 14, 2017 11:07 pm
- Forum: Off Topic
- Topic: Favorite Dog Breed Thread (Poll)
- Replies: 14
- Views: 3288
Re: Favorite Dog Breed Thread (Poll)
i live with two adorable scary-ass rottweilers and they are my beautiful children
- Fri Apr 14, 2017 10:49 pm
- Forum: Town Hall
- Topic: Trialmin Review: Danno
- Replies: 164
- Views: 37034
Re: Trialmin Review: Danno
danno is good
- Thu Apr 13, 2017 4:13 am
- Forum: Site, Forums, And Wiki
- Topic: stop adding stupid fucking filters to the forum
- Replies: 49
- Views: 12750
Re: stop adding stupid fucking filters to the forum
400 dollars a day is extremely good you fuckboy i make 400 dollars at my fucking day job a week
EDIT: 4000 dollars a day is almost 150k a fucking year you turbo retard i'd literally bus you children around for that shit
EDIT: 4000 dollars a day is almost 150k a fucking year you turbo retard i'd literally bus you children around for that shit
- Thu Apr 13, 2017 2:40 am
- Forum: Closed Policy Discussion
- Topic: Banbaiting and Escalation vs Sec
- Replies: 8
- Views: 3192
Re: Banbaiting and Escalation vs Sec
So I noticed this at work and there's some things I wanted to say about it: First of all, I had the ban sentence lessened. This is a particularly wild example of escalation, what with the teleporting bombs and fly-men. I was helpless at work when the ban was being discussed and chatted about it in a...
- Wed Apr 12, 2017 2:45 am
- Forum: Site, Forums, And Wiki
- Topic: stop adding stupid fucking filters to the forum
- Replies: 49
- Views: 12750
Re: stop adding stupid fucking filters to the forum
my expression didn't change in the tiniest when i discovered that kike meant john_oxford
- Wed Apr 12, 2017 2:44 am
- Forum: Closed Policy Discussion
- Topic: All access and security
- Replies: 53
- Views: 12705
Re: All access and security
yes but which is funner? huge tide riot or beep boop gulag. hear me out! you can still have fun watching the prisoners kill each other on the cameras, chilling in your chair, enjoying NOT having to do anything about them there, with the knowledge that you didn't possibly incite a bloody civil war a...
- Wed Apr 12, 2017 2:41 am
- Forum: Site, Forums, And Wiki
- Topic: stop adding stupid fucking filters to the forum
- Replies: 49
- Views: 12750
stop adding stupid fucking filters to the forum
hear me out
- they make conversations dumber
- they give the words they replace additional meaning
- they're unfunny
- Wed Apr 12, 2017 1:11 am
- Forum: Closed Policy Discussion
- Topic: All access and security
- Replies: 53
- Views: 12705
Re: All access and security
i was indeed headbanned for uploading a law that told the ai ad verbatim to go rogue, which entails killing everyone, but it was done with the intent of a last stand against the gangsters on the station and had the secondary goal of driving the gangsters to kill or get killed by the ai. killing a sh...
- Wed Apr 12, 2017 12:35 am
- Forum: Closed Policy Discussion
- Topic: All access and security
- Replies: 53
- Views: 12705
Re: All access and security
you literally just toss them in a not-cloner and punch some buttons on the console i've removed imperfect people playing an imperfect game by giving them one point Its more satisfying to throw them and their contraband ID out an airlock. "satisfactory" is a slippery slope, much like killi...
- Wed Apr 12, 2017 12:23 am
- Forum: Closed Policy Discussion
- Topic: All access and security
- Replies: 53
- Views: 12705
Re: All access and security
you literally just toss them in a not-cloner and punch some buttons on the console
i've removed shitters by giving them one point
i've removed shitters by giving them one point
- Wed Apr 12, 2017 12:06 am
- Forum: Closed Policy Discussion
- Topic: All access and security
- Replies: 53
- Views: 12705
Re: All access and security
hey fam you've got a permabrig and a gulag
try those for shitters and you'll get in less trouble
try those for shitters and you'll get in less trouble
- Mon Apr 10, 2017 11:20 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648089
Re: Stories of Awesome (Or something close to it.)
>fails to get validhunting gear in life
>tries to get it in death
>tries to get it in death
- Mon Apr 10, 2017 5:05 am
- Forum: Former Admins
- Topic: [No longer an admin]IcePacks
- Replies: 183
- Views: 46963
- Mon Apr 10, 2017 4:06 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648089
Re: Stories of Awesome (Or something close to it.)
>trialmin >time for my first gimmick in three years! hope i don't get deadminned again! >calzilla's asking for some trash syndicate shop meme >okay i'll do a gimmick of MY choosing >i'll make you gun... man...? >calzilla points out that this is lame >listening to franz ferdinand >i'll do a musical r...
- Sun Apr 09, 2017 12:26 am
- Forum: Closed Policy Discussion
- Topic: Searching for the Nuke Op shuttle
- Replies: 57
- Views: 12797
Re: Searching for the Nuke Op shuttle
just add roving gangs of grizzled syndrones patrolling the area with switchblades
EDIT: every round
EDIT 2: just, all the time
EDIT: every round
EDIT 2: just, all the time
- Fri Apr 07, 2017 1:26 am
- Forum: General Chat
- Topic: Plasmamen aren't useless.
- Replies: 19
- Views: 5060
Re: Plasmamen aren't useless.
4. Lighting themselves on fire is a great defense mechanism. They may be slow moving and vulnerable to many types of damage, but spontaneous combustion comes in handy in a tight situation. i'm at work and can't write a paragraph but most of your post is hilariously inaccurate taking your helmet off...
- Thu Apr 06, 2017 11:22 pm
- Forum: Coding Feedback
- Topic: Da Ebow
- Replies: 193
- Views: 36640
Re: Da Ebow
this is more an issues with stuns than anything else probably true, stun and done combat is an issue imo but I don't know a good way to solve it and it's been discussed before hi i posted an extremely well thought-out change to stun and done that almost everyone overlooked in favor of converting ev...
- Thu Apr 06, 2017 3:26 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648089
Re: Stories of Awesome (Or something close to it.)
>assistant, twenty minutes before work >discover lone mariachi playing the guitar >menace him generically >someone else is being aggressive towards him as well >they draw a gun while i'm chasing the mariachi >get shot >still standing >decide to flop on the ground and roleplay the gunshot as cripplin...
- Sun Apr 02, 2017 12:46 am
- Forum: Coding Feedback
- Topic: Da Ebow
- Replies: 193
- Views: 36640
Re: Da Ebow
this is more an issues with stuns than anything else
let's just throw stamina damage at it and hope that the stunstacks don't get worse!
let's just throw stamina damage at it and hope that the stunstacks don't get worse!
- Fri Mar 31, 2017 12:19 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842897
Re: Stories of rage, tears and regret
friendly reminder that you chose me as a disguise
- Thu Mar 30, 2017 5:06 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842897
Re: Stories of rage, tears and regret
>man disguised as paxInsaneHyena wrote:man picks worst disguise
>surprised when strangers collect
>his blood-debt in full.
it should be pretty common knowledge by now that i'll deliberately paint a huge target on my back if i don't have one already
- Tue Mar 28, 2017 5:07 pm
- Forum: Video Games
- Topic: final fantasy xiv general
- Replies: 306
- Views: 129772
Re: final fantasy xiv general
hey g'morning have some spoilers
Spoiler:
- Sat Mar 25, 2017 5:10 am
- Forum: Town Hall
- Topic: Trialmin Review: Doctor Pork
- Replies: 24
- Views: 5678
Re: Trialmin Review: Doctor Pork
this is fairly accurate but i felt the point was worth bringing upNikNakFlak wrote:in their defense, nobody can engage you with anything but profanity
- Sat Mar 25, 2017 12:46 am
- Forum: Town Hall
- Topic: Trialmin Review: Doctor Pork
- Replies: 24
- Views: 5678
Re: Trialmin Review: Doctor Pork
there was that time in the bus when he and sweaterkittens screeched at me because i didn't like kitten's idea and neither of them could engage me with anything but profanity but that doesn't reflect any player-admin interactions per se
- Fri Mar 24, 2017 5:04 pm
- Forum: Ideas
- Topic: Soft Crit/Hard Crit
- Replies: 64
- Views: 15481
Re: Soft Crit/Hard Crit
crit is currently a slap on the wrist, though
- Wed Mar 22, 2017 10:46 pm
- Forum: Video Games
- Topic: Titanfall General, or "That game only qbopper plays"
- Replies: 88
- Views: 22448
Re: Titanfall General, or "That game only qbopper plays"
this is my favorite multiplayer shooter in ages and they hide it on fucking origin
- Wed Mar 22, 2017 10:34 pm
- Forum: Video Games
- Topic: Women's studies majors make a video game (Mass Effect 4)
- Replies: 560
- Views: 128210
Re: Women's studies majors make a video game (Mass Effect 4)
this is not that bad of a game, guys
- Wed Mar 22, 2017 9:51 pm
- Forum: Coding
- Topic: im finally repobanned
- Replies: 21
- Views: 6005
Re: im finally repobanned
what a relief
- Sun Mar 19, 2017 8:38 pm
- Forum: Video Games
- Topic: Women's studies majors make a video game (Mass Effect 4)
- Replies: 560
- Views: 128210
Re: Women's studies majors make a video game (Mass Effect 4)
mass effect fans are a special brand of edgy
- Fri Mar 17, 2017 11:23 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648089
Re: Stories of Awesome (Or something close to it.)
early launching validhunter mime with delusions of heroism
nuclear fire is a kindness
nuclear fire is a kindness
- Fri Mar 17, 2017 4:56 pm
- Forum: Video Games
- Topic: Women's studies majors make a video game (Mass Effect 4)
- Replies: 560
- Views: 128210
Re: Women's studies majors make a video game (Mass Effect 4)
according to wikipedia the project utilized three of bioware's studios as opposed to bioware montreal
- Fri Mar 17, 2017 6:16 am
- Forum: Video Games
- Topic: Women's studies majors make a video game (Mass Effect 4)
- Replies: 560
- Views: 128210
Re: Women's studies majors make a video game (Mass Effect 4)
i am going to hold out hope for this game in spite of the usual face-time it is receiving with critics
if ryder acts like a sad virgin i'll probably wind up knocking boots just to avoid the game being a sad allegory of my lifeimblyings wrote:now that the dust has settled, is cora, dare i say it, /ourgirl/?
- Thu Mar 16, 2017 3:44 pm
- Forum: Coding Feedback
- Topic: Auto-knockdown, spacing, no warning arrival shuttle
- Replies: 61
- Views: 13883
Re: Auto-knockdown, spacing, no warning arrival shuttle
There is an audio cue that the shuttle's about to take off. Don't try and beat it; you'll just be spaced. I've seen this happen to everyone from captains to assistants. Just treat the arrivals shuttle like a mining/gulag shuttle that you don't have control of and you should be fine, for the most par...
- Wed Mar 15, 2017 11:58 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 860698
Re: What are you faggots playing?
went back to playing bloodborne for a bit killed ludwig, plummeted the entire length of the research hall, losing 70,000 souls EDIT: i fucking quit I THINK YOU MEAN BLOOD ECHOES THANK YOU blood souls dark souls inferior to bloodborne there i said it which one all of them bloodborne is awesome
- Wed Mar 15, 2017 7:41 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648089
Re: Stories of Awesome (Or something close to it.)
why don't you ask an admin to get me to stop
- Wed Mar 15, 2017 7:20 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648089
Re: Stories of Awesome (Or something close to it.)
leave it to you to ruin an otherwise great story with tales of begging adminsShadowDimentio wrote:admin-bothering
- Wed Mar 15, 2017 3:55 pm
- Forum: Video Games
- Topic: final fantasy xiv general
- Replies: 306
- Views: 129772
Re: final fantasy xiv general
marauder's the best tank anyways
- Mon Mar 13, 2017 9:40 pm
- Forum: Ideas
- Topic: Instead of 'notes' traitors are given a cassete tape
- Replies: 29
- Views: 5172
Re: Instead of 'notes' traitors are given a cassete tape
Qbopper wrote:Why?
- Mon Mar 13, 2017 3:21 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83392
Re: Station Concept: Progress
Grilles and airlocks aren't going to do anything. You need walls.
- Mon Mar 13, 2017 1:12 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83392
Re: Station Concept: Progress
This is one of my favorite concepts that I've seen in awhile. I'll start with the pros first: It avoids a needlessly huge maintenance. This is honestly my favorite part of this map. Instead of a bunch of cramped maintenance tunnels with little maintenance departments and metric tons of fluff rooms y...
- Mon Mar 13, 2017 12:39 am
- Forum: Spriting and Mapping
- Topic: AquaStation Development Thread
- Replies: 114
- Views: 34271
Re: AquaStation: A brighter station, underwater
this something i've wanted to say since i was a young child playing spess a decade ago
i feel fucking terrible writing that, by the way
i feel fucking terrible writing that, by the way
- Sun Mar 12, 2017 6:19 am
- Forum: Ideas
- Topic: The Identity System
- Replies: 64
- Views: 14278
Re: The Identity System
I can give you a couple reasons why this system just doesn't belong. It's in service of literally nothing but realism. Space Station 13 is a game about a space station in the distant future. We have wizards, alien lifeforms that transform their bodies into various tools projectiles that we can easil...
- Sun Mar 12, 2017 5:53 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 860698
Re: What are you faggots playing?
inferior to bloodborneArmhulen wrote:dark soulsIcePacks wrote:blood soulsQbopper wrote:I THINK YOU MEAN BLOOD ECHOES THANK YOUIcePacks wrote:went back to playing bloodborne for a bit
killed ludwig, plummeted the entire length of the research hall, losing 70,000 souls
EDIT: i fucking quit
there i said it
- Sun Mar 12, 2017 2:48 am
- Forum: Video Games
- Topic: final fantasy xiv general
- Replies: 306
- Views: 129772
Re: final fantasy xiv general
wherre are the sion gogles?
- Sun Mar 12, 2017 12:07 am
- Forum: Coding Feedback
- Topic: New computer: Power flow control console
- Replies: 19
- Views: 4175
Re: New computer: Power flow control console
engineers have to maintain the power network first
- Sat Mar 11, 2017 7:06 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 860698
Re: What are you faggots playing?
blood soulsQbopper wrote:I THINK YOU MEAN BLOOD ECHOES THANK YOUIcePacks wrote:went back to playing bloodborne for a bit
killed ludwig, plummeted the entire length of the research hall, losing 70,000 souls
EDIT: i fucking quit
- Wed Mar 08, 2017 7:53 am
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 860698
Re: What are you faggots playing?
went back to playing bloodborne for a bit
killed ludwig, plummeted the entire length of the research hall, losing 70,000 souls
EDIT: i fucking quit
killed ludwig, plummeted the entire length of the research hall, losing 70,000 souls
EDIT: i fucking quit
- Sun Mar 05, 2017 7:11 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 32914
Re: Moving Away from Stun and Done combat
a stun-less system wouldn't be any good because all transgressions against other spessmen alike would be punished with death
you've got to balance the game around the way people play it
you've got to balance the game around the way people play it
- Sun Mar 05, 2017 6:33 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 32914
Re: Moving Away from Stun and Done combat
removing stamina slows would not do anything to make the fact that stamina chainstuns are considerably more lethal and exploitable than a boring ol' stun
on top of disarms, slips, throws, tables, cultstuns, sleep chemicals, hallucinations, etc.Lumbermancer wrote:Two stun rules.IcePacks wrote:a fuckton of stun rules