Search found 1698 matches
- Fri Nov 12, 2021 10:04 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 13446
Re: Space Law: Rewritten
Removing the enemy of the corp law makes no sense lore-wise, and is my major complaint with tg MRP. It makes no sense for nanotrasen to let confirmed traitors roam the station. I would play more MRP if the rules didn't make it a massive hugbox, and not the gritty and filled with consequence space ga...
- Fri Nov 12, 2021 9:54 pm
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10152
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
I didn't ask any nonrhetorical questions. I'm pretty well aware. It's a perpetuation of a stereotype.EuSouAFazenda wrote: ↑Fri Nov 12, 2021 1:56 am You literally answered your own question in your own first paragraph. Anyone who cares more about realism than game design should not be trusted with github access.
- Fri Nov 12, 2021 12:07 am
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 10152
A short rant on why medical resurrection in ss13 makes no god damn sense.
I want to preface this with the fact that I am well aware that the systems in place are meant to create fun and balanced gameplay and have been shifted dramatically and forcefully by the removal of cloning and I can't really blame them for that. That being said, the way you bring someone back from t...
- Wed Nov 10, 2021 9:10 pm
- Forum: Ideas
- Topic: New Job:Elvis Impersonator
- Replies: 5
- Views: 1577
Re: New Job:Elvis Impersonator
Mime is in the scope of clown and assistant already.datorangebottle wrote: ↑Wed Nov 10, 2021 7:57 pm
this is within the scope of the clown, mime, and assistant already.
- Wed Nov 10, 2021 2:40 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
BRING BACK BLOOD BROTHERS AHHHH THAT SHIT WAS FUN
- Tue Nov 09, 2021 12:32 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
Petting just sounds like another braindead Americanism. Like you have a pet that you pat so patting someone is treating them like a pet and is therefore "petting" them. So perfect addition to this thread. I would say that the words "petting" and "patting" have very dif...
- Tue Nov 09, 2021 12:27 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
Remove/ change all indestructible items to not be indestructible. Bad consistency and in pretty much all instances could be done in a better way. For example, change the bar tourist teleporter into a console and beacon system where the console is in a secure position and the beacon is welded to the ...
- Mon Nov 08, 2021 11:12 pm
- Forum: Site, Forums, And Wiki
- Topic: Headmins Deleted the Honkmother
- Replies: 16
- Views: 5003
Re: Headmins Deleted the Honkmother
add a clown cult variation of blood cult just like clown opsTheFinalPotato wrote: ↑Mon Nov 08, 2021 11:10 pm
We can't put the honkmother in game, it's like giving stats to gods in dnd, just makes them killable
- Mon Nov 08, 2021 11:00 pm
- Forum: Ideas
- Topic: Spoof Implant (Syndicate Item Concept)
- Replies: 8
- Views: 1843
Re: Spoof Implant (Syndicate Item Concept)
Are you suggesting that the agent ID gets these features or that you get the implant alongside the ID?Pandarsenic wrote: ↑Mon Nov 08, 2021 10:23 pm How do people feel about this being an upgrade to the Agent ID's spoofing instead of a standalone item?
- Mon Nov 08, 2021 9:13 pm
- Forum: Ideas
- Topic: Spoof Implant (Syndicate Item Concept)
- Replies: 8
- Views: 1843
Re: Spoof Implant (Syndicate Item Concept)
Im not sure about the fake mindshield, since that one will interfere with revs, and if a traitor gets rev'd they will for sure get those implants to make himself look innocent and/or give headrev one for an easy win (maybe let the implant malfunction as a rev?) Balance concerns are a thing, but I d...
- Mon Nov 08, 2021 4:51 am
- Forum: General Chat
- Topic: My review of every single black-market item
- Replies: 10
- Views: 3090
Re: My review of every single black-market item
a black market exists to have illegal items and yet there is very little interesting illegal stuff 10/10 wouldn ever use again The prime example being that fucking green lamp. The original PR wanted to add the ultra-bright lamp to the black-market uplink but was changed out for the jade lantern. Th...
- Sun Nov 07, 2021 4:45 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
Change all instances of head patting into head petting. Never in my life have I seen someone pat another person on the head. However, in multiple scenarios, I have witnessed people being "pet" as it were, given head pets, and been pet myself. Call me a prude but the term head pat is weirde...
- Sat Nov 06, 2021 11:09 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10181
Re: Lets talk about the point of permabrig
I'm thinking double-layered plasmaglass windows and reinforced walls, personally. You should need some kind of explosive to crack that shit open in a timely manner. Also should make it much harder to get weapons from within perma itself. I would greatly recommend that you play a round or two as a p...
- Sat Nov 06, 2021 5:10 pm
- Forum: Off Topic
- Topic: What happened to the board at the end of the Universe?
- Replies: 7
- Views: 1655
- Sat Nov 06, 2021 5:08 pm
- Forum: Ideas
- Topic: Spoof Implant (Syndicate Item Concept)
- Replies: 8
- Views: 1843
Spoof Implant (Syndicate Item Concept)
The Spoof Implant is a new syndie item available to traitors. In short, it sends out false data that HUDs (and potentially other electronic items) pick up. Used to disguise your health to medical HUDs, the ID on your card to sec HUDs, and most valuable of all your mindshield status. It is made to co...
- Fri Nov 05, 2021 1:29 am
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10181
Re: Lets talk about the point of permabrig
It seems like they closed that because of the nebulous nature of this issue. They probably want to prioritize the issue tracker for actual concrete bugs, rather than an issue that could stay open forever if you make a certain argument. Then, my man, it's never going to get "fixed" if peop...
- Fri Nov 05, 2021 1:24 am
- Forum: General Chat
- Topic: My review of every single black-market item
- Replies: 10
- Views: 3090
My review of every single black-market item
I will be reviewing every item found in the black market uplink. I will be giving them a score of one to five based on coolness, usefulness, and uniqueness. I've left out my opinions of the black market uplink as a concept, feel free to draw your own conclusions Clothing Space Ninja Mask 1/5 A real ...
- Thu Nov 04, 2021 11:46 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10181
Re: Lets talk about the point of permabrig
The current version of Permabrig is not supposed to be escapable without outside intervention or unless some circumstance in the round changes. It's can currently be considered an oversight that people can escape consistently on their own as is. Say that to my closed git issue https://github.com/tg...
- Wed Nov 03, 2021 1:54 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
Give changelings the ability to mimic mindshield implants so they are able to effectively pose as sec/the captain. Maybe give this in some form to traitors as well.
- Wed Nov 03, 2021 1:34 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
Stop antag clowns from losing their clumsiness. It's dumb. If you wanted to be an effective anything you shouldn't sign up for clown. Embrace the chaos. Giving a mutator injector isn't good enough. (I would make an exception for changelings but that's not really applicable in the first place.)
- Tue Nov 02, 2021 2:32 pm
- Forum: Ideas
- Topic: Project again.
- Replies: 2
- Views: 1272
Re: Project again.
I don't know why you are devoting yourself to writing 26 design documents without the intention of getting any of them implemented when you apparently really hate writing design documents.
- Tue Nov 02, 2021 12:52 am
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10181
Re: Lets talk about the point of permabrig
Also, make it so that sec gets graded on the round-end report on what % of the antagonists were killed, captured alive, and evacuated in cuffs at the end of the shift. Just a couple lines summary and maybe a gigantic greentext if they managed to defeat everyone and capture some of them alive. Might...
- Mon Nov 01, 2021 3:09 pm
- Forum: General Chat
- Topic: Is stealing the hand tele the best theft objective? Or perhaps the worst.
- Replies: 9
- Views: 2625
Re: Is stealing the hand tele the best theft objective? Or perhaps the worst.
Better yet, we could add it as an app to an emaged tablet, similar to what nukies have with the disk. Once again elevating the emag to a god-tier item.
- Mon Nov 01, 2021 3:19 am
- Forum: General Chat
- Topic: Is stealing the hand tele the best theft objective? Or perhaps the worst.
- Replies: 9
- Views: 2625
Is stealing the hand tele the best theft objective? Or perhaps the worst.
Two main related things make the hand-tele stand out from the rest of the objectives. 1. It is incredibly useful. Theft objectives range from the worthless black box and the medal of captaincy to the harmful to take like the research server and to a lesser extent the nuke core. Some objectives such ...
- Sun Oct 31, 2021 2:13 am
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 15377
Re: Construction overhaul
emag_act()?
- Sun Oct 31, 2021 2:00 am
- Forum: Ideas
- Topic: static electricity and carpeting
- Replies: 4
- Views: 1451
Re: static electricity and carpeting
What if they don't have socks on?
- Fri Oct 29, 2021 9:57 pm
- Forum: Ideas
- Topic: BM_STS for ss13.
- Replies: 5
- Views: 2046
Re: BM_STS for ss13.
Highway Routine wrote: ↑Fri Oct 29, 2021 9:47 pm.... yeah...Itseasytosee2me wrote: ↑Fri Oct 29, 2021 8:33 pm Is your whole gimmick that you watch martincitopants?
- Fri Oct 29, 2021 8:35 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
Fuck it, actually make heretics and cultists MORTAL ENEMIES. Give them reasons to want to murder each other, make them immune to each other's spells. Give heretics and cultist bonuses for sacrificing one another.
- Fri Oct 29, 2021 8:33 pm
- Forum: Ideas
- Topic: BM_STS for ss13.
- Replies: 5
- Views: 2046
Re: BM_STS for ss13.
Is your whole gimmick that you watch martincitopants?
Re: forging
Funny enough we already have makeshift syringe guns in the form of blowpipes.
- Thu Oct 28, 2021 9:25 pm
- Forum: Ideas
- Topic: Add the AI's nuke effect to self destruct and nuke ops
- Replies: 12
- Views: 2655
Re: Add the AI's nuke effect to self destruct and nuke ops
Also, don't have antags who are detonated by the nuke count as escaped. They should have to put the effort it to survive. "B-b-b-but that would have the nukies interfere with the antags plans and be unfair!!!!" It's already unfair because it is criminally easy to steal high-risk items duri...
- Wed Oct 27, 2021 11:46 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1057310
Re: ITT: We make shitty suggestions and come up with poor ideas.
Have heretics sometimes have an anti-cult objective when a cult is present in dynamic, something about channeling the power of nar-sie or somthing.
- Wed Oct 27, 2021 11:13 pm
- Forum: General Chat
- Topic: Lets talk about the point of permabrig
- Replies: 52
- Views: 10181
Lets talk about the point of permabrig
I'm not talking about round start prisoners here. What is the point of permabrigging? Is it meant for antagonists that security / the captain wants to cut some slack? Is it meant for particularly troublesome crewmates? Well, we know what it's not for, volatile antagonists who can escape easily like ...
- Mon Oct 25, 2021 3:29 am
- Forum: General Chat
- Topic: Confession thread. Confess your SS13 sins.
- Replies: 88
- Views: 15847
Re: Confession thread. Confess your SS13 sins.
I posted a ban for setting off the disco inferno on digg.
I am still haunted by my actions
EDIT: The posting it on digg part. I don't regret setting it off in the first place
I am still haunted by my actions
EDIT: The posting it on digg part. I don't regret setting it off in the first place
- Sun Oct 24, 2021 1:51 pm
- Forum: Ideas
- Topic: Good music player
- Replies: 5
- Views: 1623
Re: Good music player
Have you even BEEN on a gmod server with music players? Its hell.
- Fri Oct 22, 2021 11:41 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Re: Passive stamina regen over time.
Here's what I got for a proto design doc, I'd love feedback before I start working on a rough implementation.
https://hackmd.io/t_0WD8wgQUaeFxkhUvdhRQ
https://hackmd.io/t_0WD8wgQUaeFxkhUvdhRQ
- Thu Oct 21, 2021 11:31 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
- Thu Oct 21, 2021 7:38 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Re: Passive stamina regen over time.
Cheerswesoda25 wrote: ↑Thu Oct 21, 2021 5:23 pm Relevant: https://github.com/tgstation/tgstation/pull/43966
- Thu Oct 21, 2021 4:02 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Re: Passive stamina regen over time.
Also I intend to rework stamcrit
- Thu Oct 21, 2021 4:02 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Re: Passive stamina regen over time.
It regens over time unless you get smacked with the stun im pretty sure. If you get hardstunned you should at least be able to escape if they arent continually putting pressure on you, versus being slow as balls so they can follow up again with another stun. No it doesn't, whoever gave you that inf...
- Thu Oct 21, 2021 1:40 am
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Re: Passive stamina regen over time.
I've started work on it. I need a nice catchy name. The best thing I could think of was "Easy's combat" but that sounds lame.
- Wed Oct 20, 2021 6:11 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Re: Passive stamina regen over time.
I'm gonna write a design doc about this.
- Wed Oct 20, 2021 6:06 pm
- Forum: General Chat
- Topic: In your opinion, What is the pinnacle of traitor item design?
- Replies: 19
- Views: 3773
Re: In your opinion, What is the pinnacle of traitor item design?
You don't even need a c4, a water potas 'nade will do it.
- Wed Oct 20, 2021 6:01 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Re: Passive stamina regen over time.
Then I suppose we will just have to change grabs and shoves while we are at it. Make all forms of hand-to-hand combat important. maybe punches do more stamina damage to hurt opponents? There are so many opportunities for coolness.Jonathan Gupta wrote: ↑Wed Oct 20, 2021 4:23 am then double shove aggressive grab would be the meta.
- Wed Oct 20, 2021 2:44 am
- Forum: General Chat
- Topic: In your opinion, What is the pinnacle of traitor item design?
- Replies: 19
- Views: 3773
Re: In your opinion, What is the pinnacle of traitor item design?
Emag is for sure a fun one, It lets you use your departmental equipment in nefarious ways that a normal crewman could not.
- Tue Oct 19, 2021 11:30 pm
- Forum: Ideas
- Topic: Passive stamina regen over time.
- Replies: 19
- Views: 3457
Passive stamina regen over time.
Stamina all coming back to you all at once is lame as hell. It should regenerate over time. This would let you add all sorts of fun depth and interactions in combat. Also, it makes more sense. Also, we could make stamina more than just an alternative health bar that you use when you want to incapaci...
- Tue Oct 19, 2021 12:06 am
- Forum: General Chat
- Topic: Hey
- Replies: 15
- Views: 3847
Re: Hey
Hi, this is my first time posting on the form so I really can't help you.
- Tue Oct 19, 2021 12:04 am
- Forum: General Chat
- Topic: In your opinion, What is the pinnacle of traitor item design?
- Replies: 19
- Views: 3773
In your opinion, What is the pinnacle of traitor item design?
Over the years there have been many new syndie items both overpowered and garbage. But what item in the traitor uplink, if any, should be considered the most excellent and well-balanced traitor item that all other items should seek to imitate?